Peppardville/News Archive

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All news older than one month should be moved from the Peppardville page to here.

2014

August

4th August

25.96 MHz: "... can see maybe a dozen on the streets of Peppardville ... mostly just stragglers, no organised groups ... several buildings with power ... heavy structural damage ... the Maine Building is operational ... Fort Creedy is out of action. --Jen 02:48, 4 August 2014 (UTC)

2012

March

March 11th

25.96 MHz: "... minimal activity in Peppardville ... a lot of lights on, looks the area's been reclaimed ... infrastructure looks intact too ... Fort Creedy has power ..." --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 23:45, 11 March 2012 (UTC)

March 6th

25.96 MHz: "... looking quiet in Peppardville ... a lot of buildings with lights on ... some minor structural damage ... power's on at the Marks Building ... Fort Creedy has fallen ..." --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 22:45, 6 March 2012 (UTC)

2011

December

December 29th

The eastern half of the suburb is mostly clear, with only a couple of buildings ruined or zombie-infested.--Shortround 15:13, 29 December 2011 (UTC)

December 13th

25.96 MHz: "... can see twenty or so on the streets of Peppardville ... mostly just stragglers, no organised groups ... a lot of lights on, looks the area's been reclaimed ... serious collateral damage though ... some survivor activity in the Maine Building ... ..." Son of Sin 14:21, 13 December 2011 (UTC)

December 1st

25.96 MHz: "... looking quiet in Peppardville ... a lot of buildings with lights on ... some minor structural damage ... power's on at the Maine Building ... Fort Creedy has fallen ..." (1 hour and 29 minutes ago) Son of Sin 02:29, 1 December 2011 (UTC)

September

September 13th

25.96 MHz: "... can see about forty on the streets of Peppardville ... mostly just stragglers, no organised groups ... several buildings with power ... heavy structural damage ... the Marks Building is operational ... Fort Creedy is out of action ..." --Jen 03:33, 13 September 2011 (BST)

June

June 14th

"... can see twenty or so on the streets of Peppardville ... all stragglers, no groups ... several buildings with power ... most of the buildings are ruined ... the Maine Building is operational ... Fort Creedy is out of action ..." Sukyanti 17:39, 14 June 2011 (BST)

June 12th

"... reporting from Peppardville, I've got thirty or so active ... all stragglers, no groups ... only one building with lights on ... the whole suburb's wrecked ... Fort Creedy is out of action ..." Sukyanti 21:19, 12 June 2011 (BST)

May

May 29th

"... can see nearly a hundred on the streets of Peppardville ... mostly just stragglers, no organised groups ... only one building with lights on ... it's a wasteland down there ... the Marks Building has fallen ..." Sukyanti 01:39, 29 May 2011 (BST)

May 25th

"... reporting from Peppardville, I've got a hundred or so active ... a few big groups, but they're spread out ... a few buildings with lights on ... the whole suburb's wrecked ... Fort Creedy is down ..." Sukyanti 20:00, 25 May 2011 (BST)

May 8th

"... leaving Peppardville, counted over a hundred outside ... mostly just small groups ... only one building with lights on ... it's a wasteland down there ... Fort Creedy is in bad shape ..." Sukyanti 21:22, 8 May 2011 (BST)

January

January 23rd

The Great Suburb Group Massacre has commenced. Check your group's talk page to confirm in which suburbs you are active.--Yonnua Koponen Talk ! Contribs 14:49, 23 January 2011 (UTC)

2010

December

December 26th

The zombies, fresh from the destruction of Pitneybank to the East, invaded deep inside the suburb. Now they've reached the Marks Building on the far West. Most of the suburb is ruined in their path. Very Dangerous. -- Kittithaj 06:30, 26 December 2010 (UTC)

November

November 14th

The east side of the suburb is fairly well barricaded between VS++ and EH with most locations lit. Few survivors inside. Dark buildings are ransacked and abandoned. Outside zombie numbers unknown at this time. --Rip purr 03:03, 14 November 2010 (UTC)

October

October 7th

25.96 MHz: "... reporting from Peppardville, I've got over a hundred active ... mostly just small groups ... no lights on down there ... it's a wasteland down there ... Fort Creedy is out of action ..." --Immortal 13:28, 7 October 2010 (BST)

The Maine Building is ruined with one zombie inside. One block to the north, twenty-six zombies are waiting for revives at a carpark. Wallis Square Police Dept is under attack by ten zombies. --BravoLeader 04:47, 8 October 2010 (BST)

September

September 23rd

25.96 MHz: "... can see thirty or so on the streets of Peppardville ... all stragglers, no groups ... a lot of buildings with lights on ... serious collateral damage ... the Maine Building is operational ... Fort Creedy is out of action ..." --Immortal 09:11, 23 September 2010 (BST)

August

August 29th

25.96 MHz: "... reporting from Peppardville, I've got maybe fifty active ... a few big groups, but they're spread out ... a lot of buildings with lights on ... most of the buildings are ruined ... Fort Creedy is down ..." --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 18:10, 29 August 2010 (BST)

August 14th

25.96 MHz: "... flying over Peppardville, can see about sixty on the streets ... a few big groups, but they're spread out ... several buildings with power ... heavy structural damage ... Fort Creedy has fallen ..." -- Kittithaj 09:13, 14 August 2010 (BST)

July

July 16th

25.96 MHz: "... can see about forty on the streets of Peppardville ... mostly just stragglers, no organised groups ... a lot of buildings with lights on ... serious collateral damage ... the Maine Building is operational ..." --Ryan Rocksmith 15:43, 16 July 2010 (BST)

June

June 6th

25.96 MHz: "... streets are looking clear in Peppardville ... lights are on across the suburb ... infrastructure looks intact too ... power's back on at Fort Creedy ..." --Ryan Rocksmith 20:35, 6 June 2010 (BST)

June 4th

25.96 MHz: "... streets are looking clear in Peppardville ... a lot of lights on, looks the area's been reclaimed ... can't see a single ruined building either ... Fort Creedy is operational ..." --Ryan Rocksmith 15:33, 4 June 2010 (BST)

May

May 3rd

25.96 MHz: "... can see thirty or so on the streets of Peppardville ... mostly just stragglers, no organised groups ... a lot of buildings with lights on ... heavy structural damage ... the Maine Building is operational ... Fort Creedy is out of action ..." -- Kittithaj 20:17, 3 May 2010 (BST)

March and April

No report during those two months. The suburb status was at Moderately Dangerous since February. Not even one External Military report was heard as well. The situation was completely mysterious. Either it was too quiet and there was nothing interesting to report, or the suburb was dangerous and people were too busy staying alive. The next External Military report in May seemed to indicate the latter, however.

February

February 8th

Lots of criminals are hiding in dark buildings near Peppardville-Edgecombe border. Looks like they're using the area as their base of operation to attack Fort Creedy -- Kittithaj 01:29, 8 February 2010 (UTC)

January

January 20th

External Military: 25.96 MHz: "... can see twenty or so on the streets of Peppardville ... mostly just stragglers, no organised groups ... a lot of buildings with lights on ... only a few buildings damaged ... the Marks Building is operational ..." --Tybalt Peroni 19:11, 20 January 2010 (UTC)

January 18th

External Military: 25.96 MHz: "... reporting from Peppardville, I've got thirty or so active ... mostly just small groups ... a lot of buildings with lights on ... some minor structural damage ... some survivor activity in Fort Creedy ... the Marks Building is out of action ..." --Tybalt Peroni 08:33, 18 January 2010 (UTC)

Updating Peppardville to Dangerous. Laitaine 10:56, 18 January 2010 (UTC)

January 15th

NecroWatchDevice-Shadow.png NecroWatch

NecroWatch reported in from the Marks Building. The scan revealed 36 zombies within the scanning range of the facility. 14 zombies were clouding Tynte Mall, the remainder forming a light undead drizzle in ones and twos.
Necro Technician:--Mallrat The Spanish Inquisition TSI The Kilt Store TKS Clubbed to Death CTD 13:22, 13 January 2010 (UTC)


2009

December

December 11th

25.96 MHz: "... can see nearly a hundred on the streets of Peppardville ... mostly just stragglers, no organised groups ... no lights on down there ... the whole suburb's wrecked ... the Marks Building is out of action ..." --Ryan Rocksmith 23:23, 11 December 2009 (UTC)

December 4th

25.96 MHz: "... can see over a hundred on the streets of Peppardville ... a few big groups, but they're spread out ... a lot of buildings with lights on ... heavy structural damage ... the Maine Building is down ..."--Laqueefa 18:04, 4 December 2009 (UTC)

November

November 21st

If the 'neutral' reports below were true, then the suburb is making a nice recovery. Many lit and caded buildings. Some entry points intact. soynuts 21:51, 22 November 2009 (UTC)

November 19th

The RRF have completely laid waste to the suburb and turn their eyes to the east. --Papa Johnny 17:59, 19 November 2009 (UTC)

November 16th

The RRF has announced that it is moving into Peppardville. The western half of the suburb already is in ruin. --Papa Johnny 16:55, 16 November 2009 (UTC)

November 11th

Arnoldo S here; we need to start the rebuilding of Peppardville. I don't know how far they have taken the area, but we need to take it back. I say we should start this process in several days, we need volunteers, so everyone who lives in the Peppardville area needs to do there part, even if its just a little.

November 9th

Report from Drew Cranston. "Most of the buildings in the SW of Peppardville have fallen and are ruined and infested with zombies. I could only move up adjacent to the Marks building before having to turn back." --Chuck Cranston 17:01, 9 November 2009 (UTC)

November 6th

25.96 MHz: "... flying over Peppardville, can see maybe fifty on the streets ... mostly just small groups ... power's on across most of the area ... some minor structural damage though ... Fort Creedy has lights on ... the Marks Building has definitely fallen ..." --Ryan Rocksmith 12:48, 6 November 2009 (UTC)

October

October 22nd

25.96 MHz: "... reporting from Peppardville, I've got twenty or so active ... they're just wandering around ... lights are on across the suburb ... infrastructure looks intact too ... lights are on in Fort Creedy ..." --Ryan Rocksmith 01:10, 23 October 2009 (BST) (broadcast October 22nd.)

October 14th

25.96 MHz: "... reporting from Peppardville, I've got a couple of dozen active ... a few outside the Marks Building ... a lot of lights on, looks the area's been reclaimed ... infrastructure looks intact too ... some survivor activity in Fort Creedy ..."

That's better. It's Safe now. -- Kittithaj 19:32, 14 October 2009 (BST)

October 8th

25.96 MHz: "... leaving Peppardville, counted twenty or so outside ... mostly just small groups ... a lot of buildings with lights on ... only a few buildings damaged ... lights are on in Fort Creedy ... the Marks Building has fallen ..."

There are zombie break-ins and ruined buildings. Upgrading to Moderately Dangerous until all are repaired. -- Kittithaj 23:08, 8 October 2009 (BST)

September

September 15th

25.96 MHz: "... reporting from Peppardville, I've got a couple of dozen active ... a few outside Marshment Place Police Dept ... a lot of lights on, looks the area's been reclaimed ... can't see a single ruined building either ... some survivor activity in Fort ..." --Rat of Steel 15:17, 15 September 2009 (BST)

Based on recent External Military data, the danger level of Peppardville has been downgraded from Dangerous to Safe. --Rat of Steel 15:17, 15 September 2009 (BST)

August

August 29th

25.96 MHz: "... can see maybe fifty on the streets of Peppardville ... a few big groups, but they're spread out ... a lot of buildings with lights on ... serious collateral damage ... power's on at the Maine Building ... Fort Creedy has fallen ..." --Rat of Steel 07:06, 29 August 2009 (BST)

Based on recent External Military data, the danger level of Peppardville has been upgraded from Moderately Dangerous to Dangerous. --Rat of Steel 07:06, 29 August 2009 (BST)

August 11th

NecroWatchDevice-Shadow.png NecroWatch

NecroWatch reported in from the Maine Building. The scan revealed 111 zombies within the scanning range of the facility. Maine building rebuilt for the moment with some buildings also rebuilt and lit but still a very large and active zed presence.
Necro Technician:--RustyNailsSon, 19:06 UTC+10


August 10th

25.96 MHz: "... reporting from Peppardville, I've got about sixty active ... mostly just stragglers, no organised groups ... a few buildings with lights on ... serious collateral damage ... some survivor activity in Fort Creedy ..." --Rat of Steel 02:22, 10 August 2009 (BST)

August 6th

Most of Peppardville lies in ruins as The Militant Order of Barhah tears down the last remaining buildings in search of food. -- Grogh 01:44, 6 August 2009 (BST)

July

July 16th

External Military: "... leaving Peppardville, counted a couple of dozen outside ... mostly just small groups ... a lot of lights on, looks the area's been reclaimed ... some minor structural damage though ... Fort Creedy is operational ... the Marks Building has fallen ..." Laitaine 11:57, 16 July 2009 (BST)

July 10th

25.96 MHz: "... streets are looking clear in Peppardville ... lights are on across the suburb ... only a few buildings damaged though ... power's back on at Fort Creedy ..." --Rat of Steel 22:48, 10 July 2009 (BST)

Based on recent External Military data, the danger level of Peppardville has been downgraded from Dangerous to Safe. --Rat of Steel 22:48, 10 July 2009 (BST)

June

No report during this month. The suburb was under rebuilding process after it had fallen to the Dangerous status last month.

May

May 26th

25.96 MHz: "... can see thirty or so on the streets of Peppardville ... all stragglers, no groups ... a lot of buildings with lights on ... serious collateral damage ... the Maine Building is operational ... Fort Creedy is out of action ..." -- Rat of Steel 04:21, 27 May 2009 (BST)

May 2nd

Zeds have taken the gatehouse and the armory of fort creedy -- Beryllen 01:39, 3 May 2009 (BST)

May 1st

Fort creedy is up but under siege, probably about to fall... -- Beryllen 04:37, 2 May 2009 (BST)

April

April 8th

25.96 MHz: "... can see about forty on the streets of Peppardville ... mostly just stragglers, no organised groups ... a lot of buildings with lights on ... most of the buildings are ruined ... the Maine Building is operational ... Fort Creedy is out of action ..." -- Kittithaj 16:47, 8 April 2009 (BST)

April 4th

After ruining Fort Creedy, The Militant Order of Barhah tore a suburb wide path of destruction across Peppardville. Very little still stands and it's gotten very dark in town. Zombies sleep inside many TRPs. -- Grogh 02:36, 4 April 2009 (BST)

25.96 MHz: "... can see about sixty on the streets of Peppardville ... mostly just stragglers, no organised groups ... a few buildings with lights on ... the whole suburb's wrecked ... the Marks Building has fallen ..." -- Kittithaj 17:05, 5 April 2009 (BST)

April 2nd

25.96 MHz: "... leaving Peppardville, counted maybe fifty outside ... mostly just small groups ... several buildings with power ... heavy structural damage ... Fort Creedy is in bad shape ..." -- Kittithaj 15:10, 2 April 2009 (BST)

March

March 31st

Fort Creedy has been ruined by a combined horde of zombies, including regular ferals, as well as those from the Denton Affair, Feral Undead, and the Militant Order of Barhah. --FLZombie 20:12, 31 March 2009 (BST)

March 30th

25.96 MHz: "... leaving Peppardville, counted about forty outside ... a few outside Fort Creedy armoury ... a lot of lights on, looks the area's been reclaimed ... some minor structural damage though ... lights are on in Fort Creedy ... the Marks Building has ..." -- Kittithaj 14:47, 30 March 2009 (BST)

March 12th

NecroWatch reported in from the Marks Building today. A recent scan had revealed that there were only 12 zombies within scanning range of the facility. Of these numbers, 3 zombies were standing at the Kemball Avenue revive point. The remaining zombies, which numbered in the 1's and 2's, were scattered across the area and posed no serious threat to any location. --Mobius 15:45, 15 March 2009 (UTC)

March 7th

Fort Creedy is down with around 15 zeds outside and alot more inside. --Gabe896

March 3rd

After weeks with no sightings, the following groups have been removed from Peppardville/News Archive's group listing.

Please re-add these groups if they are still active. Linkthewindow  Talk  23:26, 2 March 2009 (UTC)

March 2nd

25.96 MHz: "... reporting from Peppardville, I've got a couple of dozen active ... mostly just small groups ... lights are on across the suburb ... can't see a single ruined building either ... some survivor activity in Fort Creedy ..." -- Kittithaj 19:14, 2 March 2009 (UTC)

February

February 20th

Creedy appears to be under attack. The gatehouse is down, the armoury has been overbarricaded, and presently the armoury is without power. Little else is known about the fort's current status... Nemesis645 09:05, 20 February 2009 (UTC)

February 12th

NecroWatch reported in from the Marks Building today. A recent scan had revealed that there were only 6 zombies within scanning range of the facility. Of these numbers, 3 zombies were at the Brymer Building and 2 zombies were at Pratley Road PD over in Roftwood. The last zombie was at the southwest corner of Tynte Mall in Pimbank. No other zombies were detected anywhere esle within scanning range. --Mobius 23:43, 12 February 2009 (UTC)

February 8th

Barely any entry points around. Every building I went to was HB or higher. For what it's worth. --Pestolence(talk) 21:39, 8 February 2009 (UTC)

February 3rd

Area secure. Safe for now, but expecting the Mall tour to make their rounds. --Pierobon C.D.F. 05:32, 4 February 2009 (UTC)

January

January 26th

Area seems generally well powered and secure. Both NT's online. Downgrading to moderate, though possibly a safe area. -- User:The Rooster RoosterDragon User talk:The Rooster 18:55, 26 January 2009 (UTC)

2008

December

December 16th

The 82nd Airborne division is in southwest Peppardville, so if any body needs shelter or needs a revive leave it on their wiki page.--Jerrel Yokotory 14:51, 16 December 2008 (UTC)

The 82nd airborne has driven and revived half the zeds out of Peppardville. Advise bringing down danger level to dangerous. These next few days will determine if they can fight them off.--Jerrel Yokotory 19:51, 16 December 2008 (UTC)

December 1th

Several zombie mobs at 10+ are being sighted in the Northeast portion of the suburb besieging Dalley Library and other nearby buildings. Advise changing status to "Very Dangerous"--Dont touch me 04:36, 2 December 2008 (UTC)

November

No news was posted in November

October

October 20th

at least 65 zombies in the Fort Creedy Armory, many outside in the fort, the storehouse is at EHB and appears to be holding up. The storehouse also is powered and has a radio transmitter. --Xerillum 03:02, 20 October 2008 (BST)

October 3rd

At least 25 zombies on the streets. Breakdown of the Tactical Resource Points:

  • 2 NecroTechs: 1 powered, 1 ruined.
  • 4 Police depts: 3 powered, 1 not.
  • 2 hospitals: powered.
  • 5 factories: 3 powered, 1 not, 1 ruined.
  • 4 auto repairs: 3 powered, 1 ruined.

The trouble spots are in the far west, on the border with Pimbank. Fort Creedy was not scouted, as the 6 blocks that lie within this suburb are not accessible except from Pitneybank. Moderate. --Funt Solo QT Scotland flag.JPG 18:00, 3 October 2008 (BST)


September

No news is good news?

August

August 30th

External Military: "... can see about forty on the streets of Peppardville ... mostly just stragglers, no organised groups ... a lot of lights on, looks the area's been reclaimed ... only a few buildings damaged though ... some survivor activity in the Maine Building ..." Laitaine 21:48, 30 August 2008 (BST)

August 10th

It seems rather as though Fort Creedy may be having a comeback; I'm stationed right in the Armoury, and I guess around thirty or so are in the entire facility. I can see a mob of twelve zombies, give or take a few, outside of the gatehouse; I fear we may be beleaguered soon. -- Wellspring, 21:27, 10 August 2008 (EDT)

August 6th

External Military:"... can see maybe seventy on the streets of Peppardville ... mostly just stragglers, no organised groups ... a few buildings with lights on ... most of the buildings are ruined ... the Marks Building is operational ... Fort Creedy is out of action ..." --Lt Jon McClane 17:56, 6 August 2008 (BST)

July

July 19th

There's a mob of 17 zombies outside the Maine Building. Doesn't appear to be any action just yet, but that doesn't look good. -- ZombieHunter2009, 10:58, 19 July 2008 (EDT)

External Military: "... reporting from Peppardville, I've got a hundred or so active ... mostly just small groups ... a lot of buildings with lights on ... heavy structural damage ... Fort Creedy is out of action ..." Laitaine 16:39, 16 July 2008 (BST)

July 9th

25.96 MHz: "... can see over a hundred on the streets of Peppardville ... a horde of thirty or so outside the Marks Building ... a lot of buildings with lights on ... serious collateral damage ... power's on at the Maine Building ... Fort Creedy has fallen ..." Laitaine 16:23, 9 July 2008 (BST)

July 6th

Fort Creedy is under attack once more. The zombies succeeded in opening the gates and they are now slowly invading the fort. Most fort-buildings are still VSB or HB and most are powered and equiped with Radio Tranmitters. The gatehouse, though is breached and the gates lie wide open. The surrounding buildings are also in bad shape; most are ruined or loosely barricaded. I've seen just a few lit. Not a safe area for survivors. --XterrorX 20:28, 6 July 2008 (BST)

June

June 13th

The Manei Domini will be here soon.---Rob Lefter 11:44PM {PST}

June 3rd

The Marshment Place Police Dept has been over run, 8 zombies inside and 37 bodies. Surrounding buildings also hit. 10 zombies outside the St Paschal's Hospital. (Smokey McBacon)

May

May 29th

The Fort Creedy gatehouse is ruined, but the rest of the suburb is looking pretty good. I'm at the Marks NT and all I can see from here is lit buildings. Maybe The Militant Order of Barhah will do something about that. -- Grogh 02:49, 29 May 2008 (BST)

May 27th

The two main hospitals in peppardville are lost, there are around 45 zombs on town and many buildings are destroyed, suggest to move the status to red. All survivors must get out of this town as soon as possible. The only building remaining with survivors is the Fort. johnny

May 11th

External Military: "... streets are looking clear in Peppardville ... a lot of lights on, looks the area's been reclaimed ... can't see a single ruined building either ... Fort Creedy is operational ..." --LH779/Quiz‼/W! 09:41, 11 May 2008 (BST)

May 1st

External Military: "... reporting from Peppardville, I've got about forty active ... mostly just stragglers, no organised groups ... power's on across most of the area ... infrastructure looks intact too ... lights are on in Fort Creedy ..." --LH779/Quiz‼/W! 14:00, 2 May 2008 (BST)

April

April 10th

There has been massive attacks thruout Peppardville. Just a few building have been found still barricaded how ever, the zombies are to big in numbers to stay in them. Quick warning if you are in this area you would need to leave as soon as humanly possible.

  • Quite true. A huge Tsunami of Zeds are coming south from Dulston and Rhodenbank. I personally saw a group 500 holed up in southern rhoden bank fumbling south with my alt. Members of the dead.

April 6th

Several groups of ten or more zombies in the area. Many of the resource buildings stand freshly ruined with their doors flapping in the breeze. I suggest upping the status of Peppardville to red. --Sicrowell 18:00, 6 April 2008 (BST)

April 1st

The Wallis Square Police Department and Stirling Towers have just been repaired but are Lightly Barricaded.--Lyoko Is great 16:37, 1 April 2008 (BST)

March

March 31st

McCloud's is getting back on its feet, subsequently the NT and St. Paschals are back in business. Pappy Smurf 31 March 2008

The Marshment Place Police Department is now back up and running all it needs now is a Portable Generator then it will be back in business. --Lyoko Is great 20:09, 31 March 2008 (BST)

March 26th

Both hospitals are ruined. I advocate changing danger level to red. Seculus 16:49, 26 March 2008 (UTC)

March 24th

The Marks NT is ruined, with 12 zombies inside.--Scott Timewell 01:11, 25 March 2008 (UTC)

March 21st

External Military 25.96 MHz: "... can see nearly two hundred on the streets of Peppardville ... a few big groups, but they're spread out ... a lot of buildings with lights on ... some minor structural damage ... power's on at the Marks Building ... Fort Creedy has fallen ..." (12 hours and 34 minutes ago)--DaytonDead 05:01, 22 March 2008 (UTC)

March 13th

The Wallis Square Police Station just fell.24 Zombies currently in it. --Chrisman873 01:33, 14 March 2008 (UTC)Chrisman873

March 12th

You wish. The suburb's Dangerous at worst. Trust me, I have a alt there.--Dedling 23:03, 12 March 2008 (UTC)

March 10th

The suburb is mostly ruined. I'm upgrading it to very dangerous. The man 12:42, 10 March 2008 (UTC)

March 6th

The Marks building has fallen, it currently has just 2 survivors inside with 21 zombies. --Kingofallpie 20:52, 6 March 2008 (UTC)

March 3rd

St. Benedict's Hospital is in GREAT need of a genny. Please if you can spare one help out your fellow survivors. --Cpl Riza 22:57, 3 March 2008 (UTC)

March 1st

External Militaty report on Peppardville: "... can see over a hundred on the streets of Peppardville ... a horde of thirty or so outside St Paschal's Hospital ... a lot of buildings with lights on ... only a few buildings damaged ... power's on at the Marks Building ... Fort Creedy has fallen ..." --Machinany gun 14:58, 1 March 2008 (UTC).

Pro-Creedy are starting to make there move into Peppardville but are needing more Members to help them. after getting to Fort Creedy, they will Barrcaide the gatehouse VSB+2 but first dump the Zombies outside first.

February

February 4th

I'm inside St. Paschals Hospital... I just wanted to visit Marshment Place Police Department, when I dropped out of the ruined building. I found myself surrounded by zombies, all the buildings doors were open, dead bodies everywhere, I counted 45 zombies just in my surrounding squares! We need to hold the hospital, or else peppardville will be another victim, completely overrunned by them. --750 21:11, 4 January 2008 (UTC)


WE TAKE BACK FORT CREEDY ON EASTER DAY!!! REPEAT WE TAKE BACK FORT CREEDY AND BRING IT BACK INTO SURVIVOR HANDS!!!! original message -Armored Squadron

                        -Chrisman873 7:40PM 2/12/08

-EASTER DAY!!!DON'T FORGET!!!

January

January 26th

NecroWatch reported from the Maine Building revealing that there were 31 zombies within scanning range of that facility. Of note, the NecroNet scan detected 16 zombie at a junkyard. The remaining zombies within the suburb appeared to be scattered. --Mobius187 21:23, 26 January 2008 (UTC)

January 17th

External Military 25.96 MHz: "... flying over Peppardville, can see maybe seventy on the streets ... a horde of about forty outside Fort Creedy armoury ... a lot of lights on, looks the area's been reclaimed ... only a few buildings damaged though ... looks like Fort Creedy has ..." --DaytonDead 05:49, 17 January 2008 (UTC)

January 10th

25.96 MHz: "... can see about sixty on the streets of Peppardville ... a horde of twenty or so outside St Benedict's Hospital ... a lot of buildings with lights on ... some minor structural damage ... power's on at the Maine Building ... Fort Creedy has fallen ..." --Tohrurokuno 19:22, 10 January 2008 (UTC)

2007

December

December 31st

Big Bash 2 has arrived, and there are over 130 zombies. Most parts of the fort have been over-barricaded. The gatehouse has been almost overrun, reinforcements are needed immediately. Don't forget to take out the trash when you're done though!

40PoundBaby

Creedy is falling faster than imagined. --Not A Character 04:22, 1 January 2008 (UTC)
Creedy has fallen, No use on taking back... BARHAH!!!!--Worthog117 15:06, 2 January 2008 (UTC)

December 19th

Fort Perryn or FERAL has fallen.I had another account there just for watching but I also helped a little but it was hopeless,managed to get one though.The Big Bash might be heading for Fort Creedy next so everyone keep on the lookout! and also take off your caps and salute the valiant defenders of Fort Perryn, hopefully we will take that suburb back. Rob M.D

8:18 PM, 19 December 2007

December 13th

There have been rumors of a big group of zombies,which I think is for a big zombie event called the 'Big Bash' I think that is about 2 suburbs away from Fort Creedy that may or may not try to take it down.Just as a precaution we over here at Creedy would be grateful if we got some reinforcements because if the Big Bash DOES come to Creedy we'll be in one HELL of a fight. Rob M.D
[EDIT]It seems the big bash is going for Fort Perryn apparently,I should maybe head over there since they may need some healing.Anybody else who wants to help Fort Perryn please do so

December 3rd

External Military Report:... looking quiet in Peppardville ... lights are on across the suburb ... can't see a single ruined building either ... the Marks Building has lights on ... --Chelsea Dagger 06:58, 4 December 2007 (UTC)

November

November 25th

The Marks Building is safe though with few survivors.--Austin 19:51, 25 November 2007 (UTC)

November 12th

Very low zombie numbers in the suburb. All the RPs are solidly barricaded, and all but one are powered, so I updated the suburb to Moderate (although I doubt it's even that; I don't think there's 20 standing zeds in the entire suburb). .--WolfBane2 19:47, 12 November 2007 (EST)

November 5th

Wallis PD is back in survivor hands, revive point 1S has a few waiting around. Local NT(Malcom I believe) is in zombie hands although survivor's are trying to take it back.--Zach016 03:27, 6 November 2007 (UTC)

November 4th

After the zombie attack on the 25th Military Police Regiment HQ, Wallis Square Police department, Zombies quickly overwhelmed the defenders inside the police department and quickly killing the civillians inside, some survivors are holding up inside the Whetcombe Auto Repair. 14 or more zombies are currently inside the Wallis square police department. 25 MPR are considering on Evacuating. 25 MPR reports of 2 MP's dead, including Colonel Moron, one of the 25 MPR colonels. The HQ cannot be retaken in the shape 25 MPR are in now.--Eirikus 11:13, 4 November 2007 (UTC)

October

October 31th

Been following groans all day and arriving at Ruined buildings. Three days ago there were a lot of lit buildings but now most squares are dark and many buildings are ruined. Hard to tell with the Fog but looks like the MoB is taking this burb down a peg. -ZSandmann 20:32, 31 October 2007 (UTC)

October 28th

The Militant Order of Barhah have moved into Peppardville. The groans will soon attract the full horde and with it, the destruction of this measly suburb. Prepare for barhaptisation harmanz! --Teefee 02:18, 28 October 2007 (UTC)

October 23rd

25th Military Police Regiment takes command of Wallis Square Police Dept. Intention is to use it as an initial HQ. 25 MPR Operations are highly classified, but Wallis Square Police Dept. and 25 MPR wishes to form one of the main defences for the North East of Peppardville. Colonel lee 02:29, 24 October 2007 (BST)

September

September 27th

The CDF Operation Sleeping Dog has been deemed a massive success. Though it is thanks to the native Peppardville survivors that this op went so well. We extend our thanks to you. The suburb is fairly quiet. Most buildings are caded and light with minor zeds activity. - Carl Wolfhiem 17:35, 27 September 2007 (BST)

September 26th

McZeds (new) has officially opened in the Western Barracks of Fort Creedy, come and visit, open 24 hours a day, 7 days a week.. We are always looking for more staff at McZeds (new), if you would like to join, just click on the link. McZed's - Here to feed you throughout the Zombie Apocalypse--AlexJones 20:00, 26th September 2007 (BST)

August

August 29th

The Creedy Defense Force has launched Operation: Sleeping Dog on the suburb of Peppardville to help deal with the damage brought on by the Militant Order of Barhah. Details of the operation are disclosed to the public, but let's just say 'we're here to clean up the ruins'. - Carl Wolfhiem 13:09, 29 August 2007 (BST)

August 25th

Militant Order of Barhah are moving through in combat groups, all attacking at the same time. As you'll see in the combat report, cades trashed and you ending up in 5 stomachs in under two minutes. So no cade level can be considered safe. All resource buildings should most definately NOT be slept in as these are the number one targets for mass human meat (as usual). Scent trails should be avoided at all costs." "Missionaries: These soldiers are those who are unable to make one of the scheduled attack times (but may be able to co-ordinate with each other). They serve as scouts and "door knockers" ". doesn't say alive or undead, but going by Flips post I assume dead. If your safe house cades are dropped and you quickly rebuild them.. it's probably time to move as you just said you are home. 00:14 EST.

I should think that, from the extremely aggressive stance that our policies take towards revives, the idea of them being alive should be laughable. Do not assume bad intentions. We are an honorable enemy. We shall surely kill every last one of you, but we shall do so cleanly. And in the end, as you stand in the revive queue saying "Mrh?", you will know that we have killed you honorably. And that is the value to us.--Jorm 18:41, 25 August 2007 (BST)
The Militant Order of Barhah does not, has not, and never will zerg. The fact that you use this term to describe us shows exactly how new you are to this game.--Jorm 06:28, 25 August 2007 (BST)
The Militant Order of Barhah does not use human spies either. Refer to the MOB wiki for further information.--Fliptiger 07:36, 25 August 2007 (BST)

- OP edited.

August 15th

Marks NT building is in survivor hands and powered, courtesy of the Cannonball Crew. ~Kenegdo 10:58EST 15AUG07

August 3rd

DCZimmer is a PKer. Watch out for him, kill on sight if able, and do not revive him. --Junior Firefighter 06:22, 4 August 2007 (BST)

July

July 30th

Ammo is hard to come by as Wallis_Square_Police_Department and Marshment_Place_Police_Department are both caded at EHB. Meyrick_Plaza_Police_Department and Fennessy_Place_Police_Department are both overrun by zombies...wide open and abandoned. St Paschal's Hospital still in good working order, VSB and supplying help to the Marks Building and the RP at Kemball Avenue. --SyrDragon 15:00, 30 July 2007 (BST)

July 10th

(from Pitneybank article) Fort is gone. Gatehouse, Armory, Vehicle Depot, W Barracks, and the Infirmary had all fallen last time I checked. Fall back to Giddings. This is most likely where the LUEsers will go next. Pitneybank citizens are advised to keep a close watch on their cades and zeds numbers outside the buildings. I...must say, I sort of applaud LUE from the fear/panic I've been seeing run rampant in this suburb. But we shall remain strong. -- Carl Wolfhiem 02:50, 11 July 2007 (BST)

Buildings, schools, LUEsers have gathered outside all of them. LUE is here, GTFO! --Chris Field 21:46 11 July 2007 (CDT)

July 9th

I keep hearing reports, broadcasts, and pictures of LUE zombies gathering in Raikes Bank. Keep your eyes out... --Secruss 03:25, 10 July 2007 (BST)

July 7th

Wallis Square Police Department is holding strong at HVB, there is a number of survivors inside and a generator is running. I suggest we take this PD before it becomes a problem. Cloud6272.

June

June 27th

Both the Fennessy Place Police Deptartment and the Meyrick Plaza Police Department have been ransacked. -- Mordac the Refuser 03:37, 28 June 2007 (BST)

June 24th

The Maine Building has been breached by at least 7 zombies. --- Mordac the Refuser 17:50, 24 June 2007 (BST)

June 23rd

Just made a desperate run for Wallis PD. Eighteen zombies outside, made the mistake of entering only to find another 25 of the shamblers within. Just barely made it back to Pitneybank, and Im not sure that is such a good thing. Gonna head north next time if there is a next time.--- Wicked Matt

Just yeaterday a gang of zombies broke-in to the Marshment Police Department and killed all survivors in that building. Fortunately for the survivors their is a revive point two blocks north of the building.

St. Benedict's Hospital was broken into and ransacked. --- Mordac the Refuser 17:50, 24 June 2007 (BST)

May

May 30th

Danger report updated to moderate. Out of Fort Creedy there are less than 25 zeds in the suburb. -- /// goebiTalkHelp/LFS/SR/NT/MWP ///

May 26th

Omni and his boys are going to try to lure the zombies out of Fort Creedy so they can reclaim it. Their strategy is to combat revive the non brain rotted zombies and attack but not kill the brain rotters. This will of course leave a scent trail that would be very tempting for the rotters to follow but don't do it. They are going to hole up in Farmer Building NT and try to lure the zombies out of the Fort. As long as the brain rotters stick around in the Fort the zeds can hold it. The survivors will only be carrying out this plan for 2 weeks so that's how long the zombies need to avoid sleeping outside of the Fort.

Don't delete this damn you. This is completely neutral and no spying or dishonesty was used to obtain this information. You used a very public method to distribute your plan when you should have told others about it privately. You ruined your own plan. Omni if you don't want your plans to be common knowledge then don't broadcast them in the game.

May 22nd

Does anyone have a report on how the Fort Creedy situation is doing?--- Tanner Bivens

May 19th

So I assume that the survivors basically trick zeds into going to Kemball Avenue, luring them with revives when they actual DO want to be on the survivor's side, then when the zombies get there, let everybody run in and blast them to smithereens. That's pathetic and low. I, of course, haven't been revived, even though I've stood here for at least four days, and I've been shot countless times by at least six survivors. Many of those are headshots. Now, I don't mean to be rude, but WHAT THE HELL?---Bace

May 16th

Kemball Avenue is unsafe for zombies looking to be revived. I was shot up by two different people there while waiting. Some group should help enforce the revive points, as I don't feel the need to be shot in the head while waiting to join the side of those who did so.---Bace

Alright, someone REALLY needs to protect the zombies at the revive points in this suburb. I'm trying to join the survivor side once more. I've been headshot twice now, and I've been shot who knows how many times. I haven't seen a trace of anyone coming to revive me. I don't have nearly enough AP to even stand up right now. I'm asking SOMEONE to get over here!---Bace

May 14th

The fort is being overrun. Survivors: Don't sleep in the gatehouse, zombies can bypass the barricades and enter from inside the fort. Secruss

May 4th

11 zeds in the area. Kemball Avenue is spotless. ZHoN signing out.

April

April 25th

15 zeds in the area. Kemball Avenue has really been kept clean by the gang in the Marks Building (Thank you for keeping the Rev rate so high). Survivor rate seems to be rather low. ZHoN signing out.

April 4th

Marshment Police Dept. is clear of Zeds but is lacking survivors. Wandering groups of Zeds outside ranging from groups of 2-12+. Proceed with caution.

March

March 30th

Both Meyrick and Fenessey Plaza Police Dept has been ransacked. 5 zeds inside Meyrick and 25 inside Fenessey.

Marshment PD barricade down again...30 zombies outside around the PD
I suggest not going to this suburb
Marshment fell over 12hrs ago. Survivors retreating.

March 29th

Marshment Police Dept. Has been Breached and the generator has been destroyed...At this time there is only one zombie remaining in the building (guess who got one B) )

CRAP! The attack is still going on...3 zombies inside the police dept.
as of 10:51am EST, the Police Dept is secure and extremely heavily barricaded. Most buildings around are taken but Dalley Library and the Police Dept are currently well stocked with survivors.

Fenessey Plaza Police Dept. has also been breached. Generator has also been destroyed. A few zombies still inside.

17:20 GMT 27 zombies around Marshment Place police dept. , 20 casualties

March 9th

A malicious group of survivors spraypainted over the Conolly Park revive point, redirecting them to a killzone in Swansborogh Plaza. I only discovered this after my alt spent six days as a zombie, getting repeatedly killed instead of revived.--RevEngEspc 00:26, 10 March 2007 (UTC)

March 6th

12 zeds attacking Paschals Hospital and 14 dead bodies makes it look like a busy attack. As other areas seem to have light zombie numbers it's not know if this is an organized attack, or due to the light being on and attracting zeds like moths. 06:00 (UTC)

March 1st

Fort Creedy is in zombie hands and individual survivors are taking it back

February

February 18th

Fort Creedy is back in human hands, for now survivors are not advised to doze off in the fort.

2006

December 26th, 2007 The game creators need to figure some way to allow players to toss zombies out of the walls of Fort Creedy this would better allow players to lower the numbers of zombies in Creedy so players can take it back.

December 5th, 2006 EEMS stationed in Edgecombe are currently seeking alliances with neighboring suburb/mall groups, contact through Talk EEMS

November 26th, 2006 - The fort has been taken by the zeds, only a few sleeping survivors now remain.--Mr yawn Scotland flag.JPG 08:32, 26 November 2006 (UTC)

Giddings next?
EAT GIDDINGS!

November 25th, 2006 - The zeds outside Fort Creedy seems to have gone down a little, but there are over 100 zeds outside the armoury. Good news is the zeds at the gate have gone done to just under 50. But still many zeds inside.--Mr yawn Scotland flag.JPG 17:37, 25 November 2006 (UTC) Update 80+ zeds in the armour. Gate house overrun and ransacked. Jack Merriweather

November 24th, 2006 - Fort Creedy is ok for now. More zombies are gathering at the gatehouse. Unfortunately since all the buildings inside the fort have been barricaded to extreme many survivors left outside have been trapped between the barricades and the hordes. There are enough zombies inside the wreck the place if they organise, so brace youselves.--Mr yawn Scotland flag.JPG 20:15, 24 November 2006 (UTC)

-I believe its safe to say that Fort Creedy is in the process of beeing overrun. At this time there are only a handful of survivors in the gatehouse with 37 zeds, 70-80 zeds in the fort itself outside the buildings and i know for sure there are 3 zeds inside a lightly barricaded armory. Not to mention the 100 outside the gatehouse. There are still over 200 survivors inside the armory, but all seem to be sleeping. If only more survivors had gaurded the gate. Not to mention the countless dead bodies.--Johnyjack 22:46, 24 November 2006 (UTC)

November 23, 2006 Fort Creedy is pretty much secure, few zeds on the inside who dont want to leave. Over a hundred at the gate, with only 60 survivors inside gatehouse. Everyone seems to be hold up in the armory. Also every single radio in the fort seems to be on a different frequency. I meen, its good that we got them, we just need to get organized and have the majority of people sleeping at the gate. --Johnyjack 09:12, 23 November 2006 (UTC)

November 22th, 2006 Ok, this is basic info but don't kill people who get up as zombies and say "mrh?". Also we need a revive point in Fort Creedy, that way people will know where to get revived so they don't have to leave the fort. Because if they go it will leave the fort that much less defended. By the way, philton and T Givons are are jerks. When zombie says "mrh?" don't shoot them, morons.

There are 249+ survivors inside the armoury, 79 zeds at the front gates. The VGCSU is one of the groups trying to support the survivors. - VGCatsDotHackAdam of the VGCSU

November 20th, 2006 Many Hahrmanz inside Fort! EAT!

October 23rd, 2006 Fort Creedy is still empty. Zeds inside.

October 18th, 2006 Fort Creedy! Crunchy on the outside but chewy on the inside!

October 18th, 2006 A horde of 50 zombies wandered from Pimbank to Marks Building following the groans of a dead chicken to feast on some high IQ scientific brains. They were quite tasty.

October 16th 2006 Members of the CDF and 125th have cleared out much of the Zombie occupation in the Fort Creedy area. Casualties for both the CDF and 125th have been high, but zombies casualties for the 125th have been a confirmed 127 kills. Though its is unconfirmed if the zombies that were killed met their end several times. The 125th have been moving in and out of the Fort Creedy area scouting zombie parties that seem to mass for assualts and reporting them to other groups in the area. Currently the 125th and CDF have been meeting hostilities more from human groups then zombie hordes, though both groups are allies they are not one and the same, but two different groups.

October 14th 2006 Zombies sweeping west through Peppardville, destroying barricades and killing survivors. Have reached as far as Swaine Towersw and the Marks Building. Casualties estimated in high double figures. Not yet confirmed to have exceeded 100.

  • Fort Creedy has fallen...the armory and fort are devoid of human life. They were delicious!
  • More humans in the fort! A buffet!

October 9th 2006 Still large masses of Zombies in the area. Zombies all so starting to spill in to pitney bank.

October 3rd, 2006 Mass murder in Fort Creedy. Several CDF and ACC members (including Swiper) were reported dead by a mob of zombies that quickly overhelmed the defenders. The Fort is now in zombie hands -and teeth.

September 29th, 2006 2:58 AM Saint Paschals hospital currently under siege by at least 7 zombies, cades set to heavily overnight...lets knock thems suckas out tommorow ive got dibs on one of em! -drewbert

September 26th, 2006 Zombies broke into fort creedy, currently 16 zombies inside and less than 10 humans.

September 25th, 2006 While cruising through peppardville trying to find a hospital to hole up in with some cades I ran into around thirty or so zombies in the South East sector of the suburb near fort creedy. Just thought I would let everyone know that the area is under zed control and 5 zombies were inside St. Benedicts when I entered. - Drewbert

September 21st, 2006 The siege of St.Paschal's hospital has finally been lifted.DEM's Darby campus helped to rally other survivors and clear the local area of undead pussbags. The hospital and surrounding blocks are now relatively zed free. According to the last few days scouting reports the Way Monument [76, 45] is one of only two structures left inside Peppardville that contain any zombies. The Wheals Arms [73, 45] also contains one lone zed.

A temporary revive point has been set up @ Conolly Park [76, 41] that contains two zombies, who are likely looking to be revived.

Cheers! -RWL

September 7th, 2006 Members of the 125th Ranger Brigade have moved into the Peppardville area in hopes of liberating Fort Creedy from the Zombie infestion. They have temporary HQs in some of the police stations in the area in hopes of rallying members of other military groups for an assualt on the walking dead.