Dulston
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Known groups in this suburb:
Key buildings in Dulston:
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Suburb Number: 10 |
Dulston is a suburb of Malton, located in the northeast corner of the city.
Before the outbreak, Dulston was a relatively peaceful suburb with a booming textile industry and several NecroTech buildings where new employees were trained. The suburb's main attraction happened to be Treweeke Mall, which frequently lured shoppers from the surrounding suburbs. During the outbreak, Dulston was deserted and most of its inhabitants were to be evacuated by a military convoy. However, military sources outside of Malton report that the convoy never arrived. It was assumed to be lost, with the evacuees joining the ravenous undead or scattered throughout the city.
Dulston possesses a high concentration of resource buildings, including four NecroTech facilities, three hospitals and five police departments. This has contributed to its lasting strategic importance. Other locations of interest include St. Barbara's Church (98,2), Troubridge Cinema (99,0), the Pepperell Museum (91,4), Parrott Towers (94,4), and the ghost-haunted Caffin Library (95,9).
For a more survivor oriented news source, check out the Dulston Dispatch.
Dulston - More than just a tourist location!
Though once home to the venerable, but now disbanded Drunken Dead, since the outbreak Dulston has typically been one of Malton's safest and most consistently zombie-free suburbs. For this reason, its typically quiet suburban streets have attracted the attention of two Mall Tours (Mall Tour '06/'07), both incarnations of the Big Bash (Big Bash and The Second Big Bash) as well as invasion by the RRF. Dulston has also been a favourite target of death cultists and serial killers -- in particular the notorious DORIS, who refer to the suburb as New Baghdad. In response to these threats, several local groups banded together to form the Dulston Alliance, a highly proactive coalition who have promised to defend Dulston to the last man, and whose sphere of influence has come to include the entire NE corner.
Interestingly, the suburb is usually safer away from the NE border rather than near it, as a large block of empty streets runs up the centre, effectively dividing the west half (where can be found Treweeke Mall, the Whitlock Building, and the Bridgman Building) from the east (which features two of Dulston's three hospitals, the Trood and Beale NT buildings, and the suburb's only cemetery). Due to this distinctive topography, and seeing as the majority of survivors tend to congregate in and around Treweeke Mall in the southwest, responses times to zombie activity in the NE corner can be delayed.
In August and September 2008, large numbers of zombies -- led by Hel's Daughters and Infected Swarm, but also including non-Dulstonian hordes like Sanitarium, as well as countless ferals converged on many of the surburb's most notable attractions in an effort to permanently remove the Northeast corner's perennial "harman blight". They succeeded for a time, and most of Dulston's inhabitants were driven from the suburb and, shortly thereafter, the Northeast in general. However, after months of slow and tedious block to block fighting, and the routing of this new and all but unheard of stalwart zombie defense, Dulston returned once again to survivor hands at the turn of the new year. Sporadic fighting continues in the Suburb, but for the time being, Dulston has once again become the de facto capitol suburb of the slowly rebuilding Free Zone North.
Resource Buildings
Fire Stations
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Hospitals
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NecroTech Facilities
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Police Departments
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Malls |
Bulletin Boards
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Revive Points
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Check out the Dulston Building Information Center
Revive Points
Revive points have been set up at Duport Avenue (92,4), and Hamerton Road (98,1). Hamerton Road fluctuates as a revive point, due to zombies with Brain Rot taking over now and then plus the sporatic operational status of the Beale Building and the Trood Building. As such, Duport Avenue remains the most reliable place to be revived. Also undead survivors seeking revival should be aware that some survivors groups have taken it upon themselves to reduce the number of standing zombies at any given revive spot whenever there are 15 or more. This has become common practice in light of past sneak attacks orchestrated by zombie groups who choose to hide in plain sight at these locations pretending to seek revival while in actuality they are gathering their forces for assaults on survivor strongholds within Dulston.
It should also be mentioned that, while not a sanctioned revive point for Dulston's larger groups, the cemetery (99,2) located just south of the Trood Building is considered by some survivors to be a revive point due to the Sacred Ground Policy. Of course due to the jaded history of cemeteries within Malton, and the violent nature of the northeast corner of Dulston, getting a revive at the cemetery requires both good timing and a little luck.
Mobile Phone Mast
Dulston's Phone Mast is situated at Parrott Towers (94,4). The group FOXHOUND has claimed responsibility for the mast's daily maintenance and defense. The Electric Light Torchestra has also included the building in both routes covered by their enlightenment-tours
Recent News
Please: recent news at the top (signed & NPOV). Old news can be archived.
February 2009
February 20th
NecroWatch reported in from the Whitlock Building, aka the "Fortress of Science". A recent scan had revealed that there were 97 zombies within scanning range of the facility. Of these numbers, 11 zombies were at Club Cocker, 9 zombies were at the Duport Avenue revive point, 7 zombies were at Pegrum Place PD, 5 zombies were at the northeast corner of Treweeke Mall, while 6 zombies could be found at the Bridgman Building, the Slade Arms, and both the northwest and southeast corners of the mall. Meanwhile in nearby Rhodenbank, there were 10 zombies at the Starr Building and 6 zombies at a cemetery revive point. The remaining zombies were fewer in number than these mobs and scattered across the area in 1's and 2's. Survivors are cautioned to remain on alert. --Mobius 13:00, 20 February 2009 (UTC)
- Looks like there's zeds, eh? On a lighter note, Dulston Alliance recon reported that the mass of pkers that were, until recently, pestering the northeast, has left. Of note, Legends of Darkness has moved on, going south to find more survivors to slaughter. Be ready, they'll be back in time. With this being said, FOXHOUND, with The Dulston Alliance and trusted allies,The Imperium, are raising their raids on buldings to try to regain a hold on the suburb from zombie hands. The Rhodenbank Highway is up and secure, and Whitlock is looking good. --Met Fan F 20:27, 20 February 2009 (UTC)
February 19th
The NE is improving and other areas are beginning to look better. Citizens are coming in to help. Dulston can safely be be lowered to Dangerous.--The Duke of Earl 06:47, 19 February 2009 (UTC) -NPOV fixed
February 18th
Rebuilding efforts are paying off in the NorthEast, citizens, have retaken much of the area. Most of the rest of Dulston still lies in ruins.--The Duke of Earl 04:11, 18 February 2009 (UTC) -NPOV fixed
February 17th
The border wars have swayed in the direction of the Zombies, with Dulston's border blocks in ruins. Rhodenbank/Pesco's borders are faring much better, though Zombies have managed to take out 2/3 of the "NT Mile" along Rhodenbank's east border. The interior of Dulston remains in ruins.--The Duke of Earl 02:01, 17 February 2009 (UTC)
February 14th
Sporadic fighting continues along the borders of Dulston. The interior is still largely ruined, with some signs of struggle there. Oh, the humanity!--The Duke of Earl 13:57, 14 February 2009 (UTC) -NPOV fixed
February 11th
The Dulston Alliance has initiated operations striking into the Dulston from adjacent secured suburbs. Alliance recon has reported that "soft targets" are plentiful throughout the suburb as many of the ruined or ransacked building have been left empty and abandoned. Another border war is no doubt brewing on the immanent horizon. --Mobius 20:16, 11 February 2009 (UTC)
February 9th
Dulston is still pretty much one big ruin, with a few rare rebuilding efforts going on along the borders. One PANTHER Operative working as a scout in the area had this to say: "The demarcation line between ruins and unruined buildings is almost precisely along the Dulston/Pesco and Dulston/Rhodenbank borders. Whether this is because of Survivors containing the zeds or the Zeds merely choosing to remain behind those lines is unclear." --The Duke of Earl 22:53, 9 February 2009 (UTC)
February 6th
With the fall of Blaise Hospital, most of the SE has fallen to the hordes as well. --The Duke of Earl 18:41, 6 February 2009 (UTC)
February 5th
25.96 MHz: "... over a hundred in Dulston ... mostly just small groups ... a few buildings with lights on ... the whole suburb's wrecked ... looks like Treweeke Mall has fallen ..." --Kittithaj 07:26, 5 February 2009 (UTC)
February 4th
The NorthWest and SouthWest of Dulston have suffered the same fate as the NorthEast, ruins everywhere. Only the SouthEast seems to still be standing.--The Duke of Earl 16:51, 4 February 2009 (UTC)
February 3rd
The Ruin of the Northeast is spreading into the rest of Dulston like a cancer. Survivors gains seem to be lost in a matter of hours. The battle for Clewett PD, and the last big Survivor hold-out, is all but over already, with Zombies infesting the PD. --The Duke of Earl 16:33, 3 February 2009 (UTC)
February 2nd
Northeastern Dulston is one big ruin with zombies roaming the streets and camped in buildings. Unsure of how the rest of the suburb is faring so only upgrading to Dangerous. --Iggles 14:59, 2 February 2009 (UTC)
- Not well. Treweeke, Whitlock, Anacletus in zombie hands. --Iggles 22:54, 2 February 2009 (UTC)
Things to do while in Dulston
- Enjoy Some Comic Relief! - While you're in Dulston, try to treat yourself to a warm cup of n00dles. N00dles is the best Urban Dead webcomic around, and it is created and maintained by two FOXHOUND members, TheIronGoat, and Met Fan. It is a comic outlining the adventures of these two lads around Dulston, and Malton. It is fulled of humor, and it may even cure all major diseases. Don't quote us on that, though.
- Shop 'Til You Drop! - Looking for that special something that might help keep you alive? Then why not drop by Treweeke Mall; where prices are so low we're practically giving everything away! So shop around or just hang out for a few days. Is there a limit to how long you can roam our halls and shops? Nope. Stay around long enough and become official "mall rats"! We really couldn't care less. Or more! But be sure to always remember, whatever you need you'll be sure to find it here, at the mall.
- Stay Current With Current Events! - Visit the Naisbitt Building, official printing house of the Dulston Dispatch, Dulston's first and only newspaper! Inside you'll find amazing things such as, but not limited to: Stacks upon stacks of blank paper, drums full of ink, and an industrial size printing machine! Great fun for most of the family. Issues are printed out weekly and sell at the reasonable price of free!
- A Funny/Religious/Cult Experience! - Pilgrimage to Troubridge Cinema in order to gain wisdom from the Night of the Living Dead (now playing) and then travel to St. Barbara's Church to seek enlightenment from the Survivor Saints. Recently refurbished by DvB and Ragnarok members, with the addition of RvB movies. Have some oreos and imitation 7-UP!
- Games, Alcohol, & Good Times! - Survivors are invited by the survivor group, Dead vs Blue, to stop by Downe Towers so they can join in on some Halo/Halo 2/Halo 3, drink some beers, and debate about which pistol you prefer to use against the proverbial "Flood" (i.e. zombies).
- Learn How to Drive! - Forgot how to drive? Think driving would be an amazing way for getting around zombie-infested Malton? Course you do! So come on down to Crazy Ed's Driving School and learn how to drive... possibly.
- NOT Haunted, So Read a Book! - Come visit the very cheerful Caffin Library and be sure to stay the night. Rumors of survivors being found horribly mutilated are exaggerated, because seriously, what kind of survivor doesn't get horribly mutilated at least once while in Malton? You'll be fine. Relax.
- Enjoy Grea- err, "Edible" Food! - McZeds' Dulston branch is located at the old Nott Auto Repair building, which is conveniently found at [98,3].
- Eat the Homeless! - Dulston is famous Malton-wide for its street people! Whether they sleep outside by choice or by circumstance, there are almost always a few (dozen!) hobos squatting on Dulston's sidewalks, silently beseeching passersby for a spare heal or two. Sure, they're a bit smelly... but a brain's a brain... gnam gnam...
Barricade Policy
The D.D.D.S originally compiled the Dulston Optimal Defense Diagram back in 2005. This diagram is designed to serve as a specific barricade layout for the entire suburb during regular day-to-day operations. Of course in times of siege or intense suburb-wide zombie attacks, survivors are advised to retreat to Treweeke Mall and follow the Dulston Alliance Emergency Plan.
Suburb Map