Suggestion:20080507 DNA Extractor Simplification; remove drop list

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20080507 DNA Scanner Simplification; remove drop list

SIM Core Map.png Swiers 18:38, 7 May 2008 (BST)

Suggestion type
improvement

Suggestion scope
DNA Extractors aka DNA Scanners / DNA Scanning

Suggestion description
In my opinion, the DNA Extractor does not need or benefit from having a drop-down selectable list of targets. In fact, the drop list is a detriment for several reasons. I suggest removing the drop list from DNA extractors. Instead, clicking the [DNA Extractor] button would always have the same effect as choosing to scan "the zombie" does now.

Benefits:

  • Reduces server processing and bandwidth use. Simply put, the server produces and sends out less text per page view, because a simple button takes less work to produce and send than button with a drop list.
  • Eliminates accidental scans of non-valid targets. Currently if you revivify a contact, they are made the default target for subsequent scanning. Its very common to revive a contact / scan again, and if you don't reset the target, you waste an AP scanning a dead body.
  • Forces people to scan "down the stack"; they can't scan a contact. I say this is a benefit because the ONLY reason I can see for scanning a contact is to skip a rotter and get easier XP. Most likely only a few zergers ever take advantage of this; its not a normal player tactic I've ever seen in practice. In any case, scanning past rotters is not so hard, and brain rot SHOULD have impact on DNA scanning.


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Kerp - Sounds good to me. --  AHLGTG THE END IS NIGH! 18:52, 7 May 2008 (BST)
    (Vote changed) Keep - Dammit, yes! It's frustrating as hell to revive someone and then scan not the next zombie in the stack, but the revivifying fucking body whom I just jabbed... Fix this, please! --WanYao 19:09, 7 May 2008 (BST)
  2. Keep - logical --THE Godfather of Яesensitized, Anime Sucks Yalk | W! U! WMM| CC CPFOAS DORISFlag.jpg LOE ZHU | Яezzens 19:11, 7 May 2008 (BST)
  3. Keep As above. (And probably below) --RosslessnessWant a Location Image? 19:14, 7 May 2008 (BST)
  4. Keep As above. (And maybe beneath here too) -W 19:18, 7 May 2008 (BST)
  5. Keep - rifki rifki rifki --~~~~ [talk] 19:33, 7 May 2008 (BST)
  6. MOB MENTALITY ----Secruss|Yak|Brahnz!|CGR|PKA|800px-Flag of the United States.svg.png|EMLN|Templates|RRF|RFTM|Crap|WHOZ|Evil3.gif|MU|GN|C2008|Chippy.gif|20:48, 7 May 2008 (BST)
  7. Keep - less is more. --PdeqTalk* 20:58, 7 May 2008 (BST)
    Keep - KISS --  21:14, 7 May 2008 (BST)Changing my vote--  09:47, 10 May 2008 (BST)
  8. Keep - Yes. --Banana reads Scoundrell for all of Yesterday's News, Today! 21:33, 7 May 2008 (BST)
  9. Author's vote SIM Core Map.png Swiers 21:57, 7 May 2008 (BST)
  10. Aye - That'll do pig. That'll do. -- Cheese 22:40, 7 May 2008 (BST)
  11. Keep - Can't hurt.--Jamie Cantwel3 Talk 23:41, 7 May 2008 (BST)
  12. Keep - I'm with you. --Diano 00:10, 8 May 2008 (BST)
  13. Keep - Hivemind. --FXI 01:10, 8 May 2008 (BST)
  14. Keep - For fuck sake. Finally. -- THELORDGUNSLINGER 01:15, 8 May 2008 (BST)
  15. Keep - Brilliance! --FrozenFlame 04:10, 8 May 2008 (BST)
  16. - Druuuuu OcTRR 04:14, 8 May 2008 (BST)
  17. Keep - Can't see any problems here. --Toejam 06:26, 8 May 2008 (BST)
  18. Keep - Even though this is a HUGE survivor buff!  Billy Club Thorton  T!  RR  08:42, 8 May 2008 (BST)
    Is that a joke? Not being able to accidentally scan non-zombies isn't a huge buff. I expect it might save 5% (those doing the bulk of revives that day) of survivors the 1-2 AP the maybe accidentally spend scanning non-zombies in a day. Over all it would save maybe 1000 survivor AP a day, equivalent to 20 extra survivors in the game- a very small buff indeed. SIM Core Map.png Swiers 08:55, 8 May 2008 (BST)
    Umm, yes that was a joke. Thought that was obvious.  Billy Club Thorton  T!  RR  10:05, 8 May 2008 (BST)
  19. Keep - As above. --Midianian|T|T:S|C:RCS| 09:45, 8 May 2008 (BST)
  20. Keep - A very small buff indeed. And for the server save, it's worth it. --UCFSD 15:15, 8 May 2008 (BST)
  21. Keep - Helps reduce server strain with no appreciable loss to the game. --Max Lord 22:30, 8 May 2008 (BST)
  22. Keep - Good idea. --ZsL 00:09, 9 May 2008 (BST)
  23. Keep - As above.--Studoku W! 00:38, 9 May 2008 (BST)
  24. Keep - Because I get most of my XP from DNA Extractors and anything that makes that more fluid is a good thing. --Barton 17:48, 9 May 2008 (BST)
  25. Keep - Thanks for clearing up the confusion I had about this suggestion - seems useful to do it now that I know it doesn't affect syringes. --Tselita 19:12, 9 May 2008 (BST)
  26. Keep ---  ZZ Argh.gifEmot-zombie.gif 20:59, 9 May 2008 (BST)
  27. Keep - Mob!!!! --Heretic144 02:36, 10 May 2008 (BST)
  28. Keep - Nuhuh. --Dr Cory Bjornson 19:12, 11 May 2008 (BST)
  29. keep - yuh huh!!! --Katsman 23:25, 11 May 2008 (BST)
  30. Keep- Really need this. --BKM 10:40, 12 May 2008 (BST)
  31. Keep - I wanna rock and roll all night and party every day. In other words, KISS. Cisco 05:51, 13 May 2008 (BST)
  32. Keep - Yes because of the last part "Forces people to scan "down the stack"; they can't skip a rotter." --Emot-siren.gif LABIA on the INTERNET Emot-siren.gif Dunell Hills Corpseman The Malton Globetrotters#24 - You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| TMG 09:47, 13 May 2008 (BST)
  33. Keep- Huge and overpowered survivor buff. -doc crook 13:17, 13 May 2008 (BST)
  34. Keep - absolutely, I've made all of the mistakes listed in the suggestion. The Malton Globetrotters#31 - TastyNougat TMG 16:07, 13 May 2008 (BST)
  35. Keep - I'm a reviver. I vote yes. --Howser 21:33, 13 May 2008 (BST)
  36. If this makes it faster to load up the screen when reviving, then I like this (first time voter, if I made a mistake please fix this thanks) -- Allison 15:48, 14 May 2008 (BST)
  37. Keep - I leave reviving to survivors, but if I was to revive people, I'd want this feature used --Sullivan 17:56, 14 May 2008 (BST)
  38. Keep - I like chocolate milk. Wait that might be inane if I just say that. I like this idea. And I like chocolate milk. --Zaphod Beeblebrox 19:06, 14 May 2008 (BST)
  39. Keep - As Zaphod.--Carnexhat 21:52, 14 May 2008 (BST)
  40. Keep As anyone who said this is logical. And Zaphod, because I like chocolate milk too Canarsie Jones 17:31, 15 May 2008 (BST)
    Keep - Logical fixes should be easy to get passed in votes. This is a logical fix - Dr Feelgood 18:31, 15 May 2008 (BST) - Sock. -- Cheese 00:42, 19 May 2008 (BST)
  41. Keep - There's no reason to not do this. --AshLaw 22:00, 15 May 2008 (BST)
  42. Keep - As all above.--Kolechovski 23:37, 15 May 2008 (BST)
  43. Keep - I have no strong feelings for or against this, so I vote for it. --I am Iron Man 06:40, 18 May 2008 (BST)
  44. Keep/Change - Logical, but some people want to scan their contacts. Why not keep the current feature and implement this suggestion to suit everyone's needs? Ioncannon11 23:23, 19 May 2008 (BST)
  45. Keep -I like it--Airborne88Zzz1.JPGT|Z.Quiz|PSS 06:04, 21 May 2008 (BST)

Kill Votes

  1. Kill - I think that clicking on inventory items to do stuff is nonintuitive. --Pgunn 04:48, 8 May 2008 (BST)
    Maybe so, but thats how almost every item (except maybe weapons) works. Some (syringes, scanners, FAKs) have drop lists for targets. Some (clips, shotgun shells, newspapers, books, artworks, generators, fuel cans, radios, cell phones) do not. Some of the ones that do not have drop lists do potentially do have multiple valid "targets", such as weapon ammo - you could reload any of your guns, but it picks the least loaded one because that is most efficient. Similarly, scanning "the zombie" is really the only useful option, so why waste bandwidth offering other options? SIM Core Map.png Swiers 05:10, 8 May 2008 (BST)
  2. KILL strongly opposed to this for a number of reasons. The main one is that twice I have revived old contacts who have since become career zombies and bought rot, now I always check if I am not certain. Removing choice seems the wrong way to fix such a minor problem, why not just have "reviving bodies removed from the list?--Honestmistake 09:07, 8 May 2008 (BST)
    Because when I made that suggestion, it was voted down. It would also not have the side benefit of reducing server load much, and might even increase it (extra processing). SIM Core Map.png Swiers 18:43, 8 May 2008 (BST)
  3. weak kill - I think the default should be to scan a zombie from the stack. That would take care of the wasted AP issue. I've seen situational use of scanning a contact, NOT by zergers, and I don't see why it's a problem. --Jasonjason 09:48, 8 May 2008 (BST)
  4. weak kill -- Jasonjason made me think of something... Although this suggestion is laudable in many ways, the current system has a use that ought not to be nerfed: DNA scanning known contacts to update the NecroNet... This may be minor and not a common occurance, but I'd rather not lose that ability. Just change how the game autopopulates your scanner and problem solved... --WanYao 10:04, 8 May 2008 (BST)
  5. Kill- The ability to scan particular zombies in your contacts list is extremely useful. It can be used to eliminate known rotters from the "ready to scan" pile for newbies to get a bit more exp with their ap, it can be used to tap a zombie freidn or acquantance in an in game, in character method. A form of friendly prod to a mate to egg em on. Also, it can be done by a rather malicious person delierately tapping a zombie leader and then running home to a crowded safehouse of his enemies to lure the zombies there. It adds far too many gameplay options to remove. Just simply remove the ability to scan yourself, then you get no fuckups. And before you suggest it, its been suggested before. --The Grimch U! E! WAT! 10:25, 8 May 2008 (BST)
    Those seem rather unlikely uses. "Scanning known rotters to remove them from the stack" generally fails because you don't know if they are in the stack to start with, or when / how they return to the stack. If they ARE in the stack, its actually best to leave them if your goal is helping newbies; even scanning (unregistered) rotters is a pretty fast way to gain XP, as its maybe 4 AP for 4 XP!
    The other uses are possible, but again unlikely, and could be done with simple speech, using a knife (potentially easier if the target is a rotter), or (if implemented) via my '0 damage attacks' suggestion.
    Removing the option to scan yourself would not eliminate fuckups; they result from the fact that the system sets whoever you last perfomred an action on as the selected option for ALL actions. Making "the zombie" the selected option (for just scanners, or for all options after you perform a scan or revive) might. SIM Core Map.png Swiers 18:43, 8 May 2008 (BST)
  6. Kill - as Jasonjason and Grim--CorndogheroT-S-Z 15:51, 8 May 2008 (BST)
    (vote changed)Change - Okay first off... I'm a bit confused how I'm voting on the same side of certain people here who I tend to disagree with, on a suggestion made by someone who I usually agree with. That being said, I think it's actually good to be able to pick and choose who you revive. If you're part of a tight-knit group defending a particular burb, you're going to rather use your syringes on others who will not turn on you. If you're DIRT:NAPPING, you'd rather try to get people who you know will continue the reviving on others. This would nerf survivor groups and the DIRT:NAP technique. I wrote change instead of kill though, because I would have voted keep if the suggestion just removed dead bodies and already-revivifying bodies from the drop down list because, like WanYao, I hate when I am reviving people and I click on a person who I just revivified a second time. --Tselita 20:34, 8 May 2008 (BST) - vote changed because I misunderstood the suggestion - makes sense now. --Tselita 19:14, 9 May 2008 (BST)
    See the talk page; this has zero impact on who you can revive. It affects the drop list for DNA extractors; revives of contacts are done using the drop lists for Syringes. You do not need to ever scan a contact to revive them, and if the person isn't a contact, you don't have the option to revive (or scan) them currently anyhow. SIM Core Map.png Swiers 21:23, 8 May 2008 (BST)
  7. Kill - As jasonjason. Also - scanning people in your contacts allows you to delay their revives (they're removed from a "not-scanned-stack", and have to wait longer in a "scanned-stack").--  09:47, 10 May 2008 (BST)
  8. Kill' - As Grim, it's a strategic thing, I frequently use the drop down menu myself when I have contacts in the stack, there's also the whole being able to manipulate the stack for lowbies thing. This would be a needless nerf.--Karekmaps?! 03:20, 11 May 2008 (BST)
  9. (over)kill - Just change the default so that the zombie at the top of the stack is scanned first. No need to disable scanning of contacts, if the player really wants to --Explodey 19:01, 12 May 2008 (BST)
  10. Change---As Explodey --Looking For Group 23:01, 16 May 2008 (BST)
  11. Kill' If FAKs work this way, make all work the same way. Also... if you have 4 dead contacts, how do you select who do you scan? --Telenti 13:31, 17 May 2008 (BST)

Spam/Dupe Votes