Bug Reports: Difference between revisions
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Has happened to me always since I use UDinventory. As I can work around it by contact-listing the revive candidate and then choosing him from the pulldown menu, it has never really bothered me. --{{User:Spiderzed/Sandbox/Sig}} 14:54, 9 July 2010 (BST) | Has happened to me always since I use UDinventory. As I can work around it by contact-listing the revive candidate and then choosing him from the pulldown menu, it has never really bothered me. --{{User:Spiderzed/Sandbox/Sig}} 14:54, 9 July 2010 (BST) | ||
Looks like a bug in UDinventory. a quick glance at that script shows it's replacing the html forms everywhere it finds a button saying "revivification syringe" - and that makes things bad for the "revive the person you just scanned" button --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[User:Duke Garland/BHW|<nowiki>[</nowiki>]][[User talk:Duke Garland|talk]][[Signature Race|<nowiki>]</nowiki>]] 10:03, 11 July 2010 (BST) | |||
<!-- PLACE YOUR COMMENTS **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->}} | <!-- PLACE YOUR COMMENTS **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->}} | ||
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Revision as of 09:03, 11 July 2010
Please put new bug reports in this section, as something you perceive as a bug could be a problem with your browser, cache settings, cookie settings, etc. (This applies especially to login problem. If you are having login problems, try cleaning your cache, resetting cookies, etc. before filing the bug here.)
Bug reports should contain as much specific information as possible:-
- Datestamp your reports. Reports of old bugs reappearing will likely be ignored as outdated reports of the old bug, if you don't give a timestamp.
- If it's a bug that affects your character, you should specify your character's name.
- If it's a bug that affects a building, specify as much information about it as you're happy to give without betraying any safehouse locations.
- If it sounds like a display issue, specify the browser you're using, and any Firefox extensions you may have installed.
- Use this template:
===A header name which best describes the bug in under ten words=== {{bug |bug_time=~~~~~ |bug_author=~~~ |bug_status=new |bug_severity=unassigned |bug_desc=Your detailed description of the bug you encountered. Remember to include as much information as could be possible, including your character name (and profile) and screenshots if you have any. |bug_talk= <!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE --> Comments here <!-- PLACE YOUR COMMENTS **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->}} ----
Once bugs are confirmed by Kevan or enough others, move them to Known Bugs.
If Kevan fixes a bug, move it to Fixed Bugs.
- Note: Please only add new bugs into the last section. Bugs within the sections are ordered from latest (at the top) to oldest (at the bottom) so that newer bugs are easier spotted by simply clicking the section headers, which can be very useful if you're trying to gather input from others on it, and it gets confirmed as an actual bug that way. Due to this, please try and keep that chronological order, and help maintain the chronological order if you see any out of line. Also, please at least try to skim the page to see if the bug has been reported before.
- Note: Until the guide on commonly misinterpreted-as-bugs-features and browser quirks is written up, the old Misunderstandings and Features and Browser Issues sections can be found on Non-Bugs page. Also, bugs whose original report lacked a datestamp have been moved to this page. Grammatical errors in-game may be reported on page called Grammatical Errors in Urban Dead.
Archived reports can be found here, here and here. Last archived: 12:16, 24 March 2010 (UTC)
Bugs reported more than once
Please don't add any new bugs into this section unless you're moving them from Bugs reported once.
None at this time
Bugs on which further information is requested
Some bugs are reported in a manner that causes questions to crop up - responses in the form of 'Can you tell me more about X in that particular situation?'. This section is thus for bugs that have been acknowledged and are pending discussion, but still lack a bit of information to properly understand, or to properly identify as a bug (or not).
A Multi Zerger Pker kills all
Timestamp: | 17:45, 6 April 2010 (BST) 09:58 April, 06 2010(MST) -7 GMT |
Originally reported by: |
Kwicks |
Current Status: | new |
Severity: | unassigned |
Description: | My character:
I have no problems about getting taken out by zeds...but multi same name PKers I do.
Since the FAQ said to post this information here.
Screen shot: http://wiki.urbandead.com/index.php/Image:Zergerkpb.jpg
Kyle Peter Burke stopped by yesterday and said something...over the night...
Kyle Peter Burke and #'s 1,2,6,7 Stopped by for a little visit of killing everyone.
I believe this is part of the multi zerger policy in the same area. That is assuming it is the same person...
http://urbandead.com/profile.cgi?id=1589586 ; http://urbandead.com/profile.cgi?id=1589596 ;
http://urbandead.com/profile.cgi?id=1589608; http://urbandead.com/profile.cgi?id=1589655 ;
http://urbandead.com/profile.cgi?id=1589660 |
Discussion
This is not a bug, you should take this to someplace like this where they deal with zergs.--TCAPD(╯°□°)╯ ┻━┻ 17:56, 6 April 2010 (BST)
- Agreed, take it to a place where zergs are dealt with. It's possible, though unlikely, that this is merely a case of different players who intentionally used similar names (e.g. Pathetic Bill, Silly Lilly Pilly, etc.), though the folks at Resens or elsewhere would be better suited to say. If they actually are zergs, then there are already measures in the game to catch them, and if the measures aren't working, it's not a bug, so much as the zergs finding a way to circumvent the system. —Aichon— 21:44, 6 April 2010 (BST)
The fucking FAQs say no fucking thing about reporting this here, in fact they state clearly:
- How do I report game abuse or zerging?
- You don't.
So why do you think you're so special you get to ignore the same directives from the creator of the game that you claim to be quoting? Fuckwit. -- . . <== DDR Approved Editor 01:37, 7 April 2010 (BST)
Obviously since he is a zerger...and it was confirmed that his 5 clones at that same point were running around there the little flags in the game failed. He also has 13 of the same zerger names. From the FAQ: How do I report game abuse or zerging?
There's no need to email reports in - if there's some exceptional bug-based game abuse going on, you can file it as a bug report on the Wiki for attention.
so go fuckwit yourself.—The preceding unsigned comment was added by Kwicks (talk • contribs) 7 April 2010.
Getting DARK hit% in a lit bank
Timestamp: | 18:33, 5 April 2010 (BST) |
Originally reported by: |
▧ : : : : : : : : : : : : : : : : |
Current Status: | new????????? |
Severity: | unassigned |
Description: | http://img697.imageshack.us/img697/8958/glitchhh.png |
Discussion
This isn't a bug, zombies without skills have a standard 25% to hit with their claws. Go buy Vigour Mortis and Death Grip and your percentage will alter to 50%. -- . . <== DDR Approved Editor 20:07, 5 April 2010 (BST)
- He's righty. Nice pic in the profile link. --RosslessnessWant a Location Image? 20:13, 5 April 2010 (BST)
- This character does not have any of the accuracy skills required to take their percentage above 25%. This report is a waste of time due to basic stupidity. Shank says you're a retard. -- . . <== DDR Approved Editor 20:34, 5 April 2010 (BST)
Agreed, totally retarded. Totally forgot this alt had no zed skills. Sorry. And yes, a delightful photo. Guess I didn't quite censor the name enough. -- ▧ : : : : : : : : : : : : : : : : 20:36, 5 April 2010 (BST)
- The next time you waste everyone's time by bring a supposed bug report here without full disclosure I'm removing it. The fucking template that you have to copy states very fucking clearly: "Remember to include as much information as could be possible, including your character name (and profile) and screenshots if you have any." -- . . <== DDR Approved Editor 20:42, 5 April 2010 (BST)
Please do! Thanks -- ▧ : : : : : : : : : : : : : : : : 20:45, 5 April 2010 (BST)
Digestion only worth 3 HP
Timestamp: | 20:28, 20 November 2008 (UTC) |
Originally reported by: |
Bystander |
Current Status: | new |
Severity: | Unknown |
Description: | This happened in Monroeville, so I'm not sure if this is of any consequence to any of the other cities. Another roving zombie tried to eat a corpse. And again. And again. And again. And once more. |
Discussion
Personally, i think that is a mistake in Wiki. I see no reason, that good bite of warm meat and sip of salty blood would help you less, than cold rotting carrion. Perosnally, i'd even make HP income frmo corpse less than incom from biting the survivior. I guess if Kevan would care, he can clarify his point of few. I re-read wiki after your msg, and there realyl is claimed 4HP for corpse, i admit. But before it i never expected >3HP on this skill. BTW, is there (or was someday) soem skillset, so Z would bite for 4HP ? Perhaps someday bite corpse was calibrated to be equal to max-power bite on enemy, and later bite was made less dangerous, and corpse were forgotten to afjust accordingly ? Shambler for Shambala 19:35, 2 January 2010 (UTC)
Infected without Being Bitten/Attacked at All
Timestamp: | 20:31, 9 November 2008 (UTC) |
Originally reported by: |
Pakopako |
Current Status: | new |
Severity: | Pretty nasty |
Description: | My character was in an unlit NT building with as many as 5 active zombies. They were not bitten yet became infected. If this was lag, notice of an infection, or successful bite attack, did not appear for the rest of my AP barricading. Here is the moment just before I became "infected", the following AP, and the next message I received that I was attacked at all. This is not a 0-second bug as no message even popped up (0 seconds ago) indicating I was attacked at all. I left a message in game for the zombies to try and post evidence they succesfully attacked me here. |
Discussion
I see your HP dropped by 5 between iWitnesses; accounting for the 1 HP from infection, that means you took 4 damage, which the samage a bite does. Sometimes messages can be lost when lots of people are active (ask me about the time I survived ~90 HP damage in one night with no apparent healing), so I'm inclined to chalk it down to that.
Without further knowledge I wouldn't say it's a 0-second bug, but they may be related. ᚱᛁᚹᛖᚾᚨᚾᛏ 05:33, 10 November 2008 (UTC)
I can confirm this as an actual bug. I just infected someone without hitting to cause any damage. As in I went to bit, missed, but they still got infected. See before as I stood up and after when I attacked. I missed but the colour changed to suggest they are infected.
It might be of note that I had just risen from the dead after dying from an infection, and I had attacked once with my fire axe before. I have also just noticed that I still had the option to 'fix' the generator when I stood up as a zed? --ORakoon 22:40, 15 June 2010 (BST)
- I believe yours is a case of lag. Much like when zombies rise in malls, they can only see their current corner until they make an action, and in this case the infection (something you can only see as a zombie) wasn't viewable until it registered you.--Yonnua Koponen Talk ! Contribs 22:53, 15 June 2010 (BST)
Shafted on XP
Timestamp: | 15:24, 27 March 2008 (UTC) |
Originally reported by: |
Jack S13 T! PC |
Current Status: | new |
Severity: | unassigned |
Description: | My Character in Monroeville Marshsal Eastwood had just leveled yesterday, with 7 remaining XP after buying Hand to Hand Combat. I took a stroll looking for a zed to gain some XP on. A few blocks from my safehouse, I found one outside a hospital and began attacking with my knife for 2 damage. I brought the Zed from 50 HP to 18, before turning around to find shelter again. That's a total 32 Damage, plus the 7 XP I started with today. Upon returning to my safehouse I notice my profile said i only had 25 XP... |
Discussion
The math just doesn't add up. Even if the zed had 40 starting HP, i would have 29 XP, but i should have 39 xp. I'm not expecting a mulligan, it's just very frustrating. I'll get the 14 XP im missing down the road.
- Maybe someone else was attacking the zombie at the same time you were there and didn't notice it? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 14:21, 29 March 2008 (UTC)
Very possible Axe hack, and something i didn't think of. I was taking a fair amount of time inbetween turns. so who knows?
Also something interesting is that you had what you thought was 7 xp, if this was somehow -7 xp then viola, instant 25 xp. Good Soldier
- These might be related. One of my zombies didn't get any XP from certain attacks. Could it be a zero-second issue? Bystander 20:21, 20 November 2008 (UTC)
AP Constantly Dropping to -1 Regardless of Current AP
Timestamp: | Constantly through September 19, 2008 |
Originally reported by: |
--02:20, 20 September 2008 (BST)~~ (Ragriav) |
Current Status: | new |
Severity: | medium |
Description: | My character, Ragriav, is a zombie and one time I revived and had -1 AP after reviving. Now, for today, I have been trying to act by moving about whenever 1 AP appeared. However, the AP seems to be recharging slower than 30 minutes, since after checking back after an hour and a half I had just recovered one AP. What is even more disturbing is the fact that every time I took an action it dropped me back down to -1 AP! I do not understand how this can happen if one is supposed to lose 1 AP point, and not two. The problem with the slowly recharging AP also needs looking into. I urgently request help on the issue at hand. Thank you for your time and patience. |
Discussion
New Zombies take 2AP to walk each step. The Lurching Gait Skill will reduce this cost to 1AP --DDRJake 18:56, 26 September 2008 (BST)
Edit: Got this problem today (12 Februar 2009) on my character "Deathmarine". Got to the cemetery as zed with 2AP left. A few minutes later i refreshed the map with the link ( http://urbandead.com/map.cgi , not that you think i did something). Now my AP was 0, so i refreshed again. Then they dropped to -1AP. I had this already yesterday and lost 3AP on it.
--Deathmarine 13:36, 12 February 2009 (UTC)
- not that you think i did something) - that depends how refresh made in the browser. Paste URL into address bar and Opera would open last version from cache, and Mozilla would refetch new page from server, not remember MSIE way. Press refresh button/gesture and browser most probably woud repeat last action, even if it has no more sense like second syringe into the same z. Carefully track what actions you do and what AP-cost they have. As of now it seems DDRJake is right and you just try actions that cost several AP. For example revivification, beeing single action takes 10AP and you can fall to -9AP easily. Shambler for Shambala 19:48, 2 January 2010 (UTC)
I can't see their HP when both of us are outside
Timestamp: | 18:52, 13 November 2009 (UTC) |
Originally reported by: |
Pakopako |
Current Status: | new |
Severity: | low |
Description: | From this iWitness account and this screenshot, both players were outside a Club and my character could not see their HP with my Diagnosis skill. Was this because we were in front of a club? |
Discussion
My char frequently acts like that when i 1st open page after AP regenerated. Or perhaps after rising up. When z i frequently only begin to see HP-values after 1st step to some another location.Shambler for Shambala 19:52, 2 January 2010 (UTC)
Not quite sure what the other commenter was saying, but I can confirm having bumped into this problem. I was outside of a dark cinema and wasn't able to see the HP of characters that were also outside, as I would normally be able to. —Aichon— 23:06, 2 January 2010 (UTC)
I spotted this a while back and reported it directly to kevan, guess he still hasn't fixed it then.--DI Sweeny 11:36, 12 March 2010 (UTC)
I'm silly and missed this report, so added my own. I've removed it now and here is the screenshot: See here --ORakoon 17:10, 12 June 2010 (BST)
Bugs Reported Once
This section is where pretty much all new bugs should go. Newest bugs at the top. Check back later for responses on the bug.
Log into wrong character
Timestamp: | 02:41, 5 July 2010 (BST) |
Originally reported by: |
|
Current Status: | new |
Severity: | unassigned |
Description: | I log into one of my characters, and it takes me to the map.cgi screen for that character, right? Good. Except as soon as I perform an action, I'm logged into my character in Monroeville. This happens for all of my other characters, too. |
Discussion
Did you log out of your character (the one it's logging you in as against your will) last time? If not, then you could still be logged into them and need to log out of them first before it'll properly understand that you're trying to log into a different one. Basically, always log out first. Assuming you do that though, then the issue might be browser caching or session management. Either way, this is a known quirk of the game and has been around for quite some time. —Aichon— 04:43, 5 July 2010 (BST)
- Oh, duh. There's another report of this not too far down here. Stupid me. -- 05:03, 5 July 2010 (BST)
Zombies seeing terrible cade collapse rates
Timestamp: | 04:06, 14 June 2010 (BST) |
Originally reported by: |
Agent Sandman |
Current Status: | new |
Severity: | unassigned |
Description: | 7 zombies of the RRF (starting with all high 30s to low-40s on AP).... 1 VHB building... nearly 150 AP across the group needed to tear the cades down. We've noticed this has been going on for about a week now ever since Escape ended. Also from checking with MOB, they are seeing the same issues we are. Unfortunately, this is one of those things we can't document easily, so as of right now we have no documentation to go with yet, except for the actual event being captured: |
Discussion
Comments here
SFHNAS has had similar issues. --RosslessnessWant a Location Image? 10:15, 14 June 2010 (BST)
- I can't say I have though - in fact my MOB zed's been getting some good de-cading rates recently. Chief Seagull squawk 10:26, 14 June 2010 (BST)
Character switch with one click
Timestamp: | 6:48 pm, Pacific coast time |
Originally reported by: |
Bob_Boydston |
Current Status: | new |
Severity: | unassigned |
Description: | When I try to stand up on my zombie alt(Bob Boydston), it switches over to my survivor main(Soraos). It also does this with my contacts list and pretty much everything else. |
Discussion
I have this same problem once in a while. Here's what you do to fix it... close your browser window, open a new one, and re-log in with the character you're going to use. This works about 60-70% of the time for me. The other 30-40%, delete your cookies, close the browser, open a new window, and then re-log on. It should work. If it doesn't, let me know via my talk page please. I'd be interested in seeing how this works out. -Poodle of DoomM! T 03:21, 29 June 2010 (BST)
- There's actually a much more easier 100% foolproof way to fix this, and that is to log out your character. Apparently, if you're running multiple characters, and you sign into one without first logging off, the game still thinks you're logged onto the first character, thus making the switch. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 22:13, 29 June 2010 (BST)
Death Rattle/Zombie Speech Not Working
Timestamp: | 12:18, 7 May 2010 (BST) |
Originally reported by: |
the_ether_bunny |
Current Status: | new |
Severity: | unassigned |
Description: | Logged in today to find my zombie has completely lost the ability to speak. Death Rattle is one of the oldest skills I've had so I'm not sure why this has suddenly happened. It is however some what of a pain as I am a rather talkative zombie...
Screen shot:
http://iwrecords.urbandead.info/05-07-10_1200hrs_PRIVATE/OUT_51-29_bug_84d-6d7-d42.html
Profile
http://www.urbandead.com/profile.cgi?id=1690840 |
Discussion
Not a bug. There's no one there to talk to, so speech is disabled. It happens for survivors too. I've seen some suggestions floating around, trying to keep it as an option regardless, but it's definitely intended behavior. —Aichon— 20:35, 7 May 2010 (BST)
- Suggestion:20081027 Hello! Can you hear me? being a perfect example. --RosslessnessWant a Location Image? 22:44, 7 May 2010 (BST)
Password Request System Flood
Timestamp: | 15:52, 24 March 2010 (UTC) |
Originally reported by: |
. . <== DDR Approved Editor |
Current Status: | new |
Severity: | Possible and annoying |
Description: | I come home today to find 93 emails from the system reminding me of the password to one of my characters. The emails said the request came from 67.159.45.24, which WHOIS says is Woodstock in the US. Now, this is either a bug with the system, either by sending it in the first place or sending so many from one request or alternately someone's been requesting my password 93 times in an attempt to try and get into my character through stupidity. Who do we know on that IP address?
While I'm here, can I finally get that donation flag removed on that character that someone donated for without my knowledge? You know the one that has already had emails sent about it, over a year ago? |
Discussion
Comments here
34hp damage, 5hp healing and full health
Timestamp: | 19:18, 5 March 2010 (UTC) |
Originally reported by: |
Endo |
Current Status: | new |
Severity: | unassigned |
Description: | My character was at full health (60HP) and then attacked for what appears to be 34 HP worth of damage. Then I was healed for 5HP and am now back at full health. Maybe there are other heals that just didn't show up?
http://iwrecords.urbandead.info/03-05-10_1700hrs_PUBLIC/IN_51-56_wtf_hp_bec-a8c-dc2.html |
Discussion
This is likely to be a reporting issue rather than a super first aid kit. I've experienced this as well and think it's just a fault with the healing notifications. -- . . <== DDR Approved Editor 21:18, 5 March 2010 (UTC)
Revived and can't select target for FAK
Timestamp: | 18:12, 12 February 2010 (UTC) |
Originally reported by: |
Shambler for Shambala |
Current Status: | new |
Severity: | unassigned |
Description: | I just raised from dead to find that i am infected. So i think to chose between going to nearest hospital and save FAK to get XPs later, or to just heal myself. I usually am thinking about it, but now i just cannot select target for FAK - there is no that listbox! See http://s002.radikal.ru/i197/1002/a5/a0775a9aef92.png |
Discussion
Likely to be a page loading issue. Are you running any add-ons, plug-ins and GM scripts? If so disable them and attempt to recreate the problem. -- . . <== DDR Approved Editor 21:20, 5 March 2010 (UTC)
- I'm pretty sure that normally happens when you are the only person in the square. Clicking it will most likley heal you. I'll grab screenies later to back this up. --TCAPD(╯°□°)╯ ┻━┻ 21:36, 5 March 2010 (UTC)
- Actually, he's entirely right. Case closed, not a bug. -- . . <== DDR Approved Editor 22:20, 5 March 2010 (UTC)
- Personally i think the FAK button then could have "upon yourself" label or tooltip, it would be less confusing.
- Actually, he's entirely right. Case closed, not a bug. -- . . <== DDR Approved Editor 22:20, 5 March 2010 (UTC)
Human skills for buy by Zmobies
Timestamp: | 13:20, 2 January 2010 (UTC) |
Originally reported by: |
Shambler for Shambala |
Current Status: | new |
Severity: | unassigned |
Description: | Recently revived some newcoming zed and got into -9AP. When refreshed i already was dead. Nothing strange, surely. But by reviving i got exactly 100xp, so before standing up i wanted to get some new skill, and see for yourself: i am dead and would rise as zombie, yet my skills menu are suviviors' one! Ok, i got Bodybuilding, it is good zombie's skill, if you would not want to rot you marbles. Yet that is strange thing to happen, purchasing human skills while aready beeing zombie. Proofscreens: |
Discussion
Had you stood up before buying the skill? As far as I remember, when you're lying down, the skills available are based on what you were before lying down - so if you were killed, you can still buy survivor skills before you stand up as a zombie, and if revived, you can buy zombie skills before standing up as a survivor. I think. Don't quote me on it. 15:17, 2 January 2010 (UTC)
- Sure i had not yet. I told it right up in description. Shambler for Shambala 19:38, 2 January 2010 (UTC)
- Yeah, that's how it works. Not a bug, really. --Bob Boberton TF / DW 18:42, 2 January 2010 (UTC)
- Not a bug ? Then what's the point of this mechanics ? am i lying or standing - i am already Z from now on! Mechanics that ignores sense is hardly how it should be.Shambler for Shambala 19:29, 2 January 2010 (UTC)
- Well, technically if you're not standing up yet, you're not a zombie yet. 19:24, 2 January 2010 (UTC)
- Okay, let it be part of game design. But it seems to be quite counter-intuitive and non-comfort part of it :-( I can see no benefits for player with such a strange design. Shambler for Shambala 19:28, 2 January 2010 (UTC)
- As was said, until you actually rise from the dead, you're just a dead body on the ground. Besides, the only two choices here are either to do it as it was done, or else to mark the change as soon as the person dies. Since most people stand up immediately, and it makes better in-genre sense to have them not be considered a zombie until they rise, I think it's fine. —Aichon— 23:12, 2 January 2010 (UTC)
- Okay, let it be part of game design. But it seems to be quite counter-intuitive and non-comfort part of it :-( I can see no benefits for player with such a strange design. Shambler for Shambala 19:28, 2 January 2010 (UTC)
- Well, technically if you're not standing up yet, you're not a zombie yet. 19:24, 2 January 2010 (UTC)
- Not a bug ? Then what's the point of this mechanics ? am i lying or standing - i am already Z from now on! Mechanics that ignores sense is hardly how it should be.Shambler for Shambala 19:29, 2 January 2010 (UTC)
Tangling Grasp Not Working
Timestamp: | 02:42, 14 December 2009 (UTC) |
Originally reported by: |
Cookies and Cream |
Current Status: | new |
Severity: | unassigned |
Description: | I was attacking some random survivor, I believe it was one called GopherWithAGun, as a Zombie, and I claws him, right, and I get my grasp on him. I go to attack again with my claws, and I miss. I'm like, 'kay....and I attack again. This time I get the Grasp message again. Weird, I thinks, so I attack again. Successful attack, right after the previous Grasp, I get the Grasp message again! [profile]. |
Discussion
See this page sections 1.2 and 1.4. Also see Known bugs This is yesterday's snow news.
Barricade Bug
Timestamp: | May 25 to the 26th 2010; |
Originally reported by: |
Sir Darin 13:53, 26 May 2010 (BST) |
Current Status: | new |
Severity: | unassigned |
Description: | With one of my other characters, I have spent the last 2 full days trying to barricade a factory. The Factory has no barricades and is only Doors Secured. Every time I hit the barricade button it tells me the usual failed barricading message. For the last 2 days the factory doesn't appear to not change in status or residence, which I will show from the Screen Shot of the end of my AP today. http://iwrecords.urbandead.info/05-26-10_1300hrs_PUBLIC/IN_70-47_unbarricadeable_5a1-52d-613.html. |
Discussion
Comments here
1 AP an hour
Timestamp: | All through yesterday to today01:38, 10 June 2010 (BST) |
Originally reported by: |
ZaminsZamins |
Current Status: | new |
Severity: | unassigned |
Description: | With my character Zamins I noticed that I am not gaining all the AP I should be gaining. My profile link is http://www.urbandead.com/profile.cgi?id=1736610 |
Discussion
This will be easier if you can provide some timestamped screenshots. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs (status:Mudkip!) 01:41, 10 June 2010 (BST)
Giant massive search bug no AP used and always find
Timestamp: | At about 8:13 (EST) 01:21, 29 June 2010 (BST) |
Originally reported by: |
--Zamins 01:21, 29 June 2010 (BST) Zamins |
Current Status: | new |
Severity: | unassigned |
Description: | I had to enter in http://www.urbandead.com/map.cgi?search again. It took me back to where I found the flaregun, regained about 10 AP. Then found the items I found after the flare gun even though I have them in my inventory. Profile account: http://www.urbandead.com/profile.cgi?id=1744127 |
Discussion
Screenshots/iwitness or some more detail would be nice. Could you describe the sequence of events specifically? From what it sounds like, you were doing searches, found a flaregun, found some items afterwards, and then you moved somewhere else and entered the URL manually. At that point, it seemingly teleported you back to the location where you had found the items, and you started finding them again in the same order. Is that correct? Honestly, it sounds more like a browser cache issue than a bug with the game, I have to say, especially since the description was rather sparse. Now, if you suddenly have 2x of each of those items, then we might have something to discuss, but you gave no indication of that. —Aichon— 03:11, 29 June 2010 (BST)
I don't have iwitness and screenshots take forever on my computer. And it didn't teleport me back to the spot, I was in the same spot but when I clicked search again it went to "internet explorer can not display this webpage" so I just enterd in the url to search again. --Zamins 22:07, 29 June 2010 (BST)
Getting Revived and Not Standing Up With Half HP
Timestamp: | 02:42, 2 July 2010 (BST) |
Originally reported by: |
•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs |
Current Status: | new |
Severity: | Not a Bug |
Description: | I missed my chance of getting a screenshot because I didn't notice it earlier, but I signed onto Axe Hack after getting a fresh revive a few hours ago, and noticed my HP was at 25HP instead of 30HP as it should be if you have Body Building. As you can see, I do have Body Building, and signing on, I did not get any notifications on what happened, such as anyone attacking me, radio messages, etc. Also, I am not infected. Is this some new update or something that I don't know about? |
Discussion
Nevermind. I just remembered I tried Freerunning into a Ruined building after my revive. That might have been the cause of my 5 less HP and I didn't notice it. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 02:47, 2 July 2010 (BST)
Syringe after DNA Extractor Bug
Timestamp: | Half-hour ago from this post, tops. |
Originally reported by: |
Pakopako |
Current Status: | new |
Severity: | unassigned |
Description: | I used a DNA extractor, got a name, hit Revivification Syringe that popped up, and revived someone not the person I scanned. I gave a speech, added the person to my list, and tried again. Failure. I am using Firefox 3.0.x and Greasemonkey scripts UDinventory, DSS phone, Urban_Dead_HUD, MassContact150, UDMap, UD A-GPS, UD Map Links, UD Victim Link. |
Discussion
Perhaps it's one of those anti-zerging measures that is preventing him from getting a revive. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 04:39, 9 July 2010 (BST)
How very odd. I actually wrote or maintain a few of the scripts you use, but none of the ones I manage that you're using should modify the behavior of your buttons. I'm curious if anyone else can reproduce it, but they'd have to rush to that location pretty darn quickly... —Aichon— 05:56, 9 July 2010 (BST)
Has happened to me always since I use UDinventory. As I can work around it by contact-listing the revive candidate and then choosing him from the pulldown menu, it has never really bothered me. -- Spiderzed▋ 14:54, 9 July 2010 (BST)
Looks like a bug in UDinventory. a quick glance at that script shows it's replacing the html forms everywhere it finds a button saying "revivification syringe" - and that makes things bad for the "revive the person you just scanned" button --~~~~ [talk] 10:03, 11 July 2010 (BST)