Suggestion:20080131 Working Load
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20080131 Working Load
Johaen 22:13, 31 January 2008 (UTC)
Suggestion type
Game mechanics
Suggestion scope
Survivors with loads of gear
Suggestion description
If any survivor wears more than 100% encumbrance there should be a penalty beacause of the heavy weight they're walking around with, therefor it takes 2 AP every move they make (walking only).
Zombies ignores this penalty.
Voting Section
Voting Rules |
Votes must be numbered, justified, signed, and timestamped.
Votes that do not conform to the above may be struck by any user. |
The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
- Keep Author keep. =) --Johaen 22:18, 31 January 2008 (UTC)
- Keep It kinda makes since that 100% would be your free encumberance limit.--Zach016 22:25, 31 January 2008 (UTC)
- Keep - Try carrying around a portable generator sometime, in addition to your fourteen shotguns. --Heretic144 23:06, 31 January 2008 (UTC)
- Keep - Zomg! Zombies CAN carry umpteen pounds, just like they can stand back up after having their head blown off, of can tear a man's chest cavity open with their bare hands. BoboTalkClown 00:03, 1 February 2008 (UTC)
- Keep - Being unable to search isn't a penalty. You should be forced to keep under 100% encumbrance, that's the major failing of the encumbrance system that has, from day 1, made it completely useless as a limiter.--Karekmaps?! 02:02, 1 February 2008 (UTC)
- Keep - Survivors should have a disadvantage for carrying around twenty shotguns and fourty shotgun shells. --The Gecko PKer 03:06, 1 February 2008 (UTC)
- keep - Death7 04:45, 1 February 2008 (UTC)
- Keep - As Karek --└Frozen┘┌Flame┐ 16:36, 1 February 2008 (UTC)
- Keep - As Karek, except I like a small penalty like this as opposed to just being forced. Adds some more strategy. --PdeqTalk* 18:10, 1 February 2008 (UTC)
- Keep - Survivors shouldn't be able to go above 100% anyway.Studoku 20:31, 1 February 2008 (UTC)
- Keep Meh. --Darth LumisT! A! E! SR 04:31, 3 February 2008 (UTC)
Kill Votes
- Just no. It doesn't affect zombies. And it could be a possible dupe(?). --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 22:15, 31 January 2008 (UTC)
- Kill There's already a penalty: being unable to search. --Jon Pyre 22:32, 31 January 2008 (UTC)
- Kill - When I want to bring a Generator that I just found to a building, I don't want to spend more AP than I have to. --Themanwhocares4 22:34, 31 January 2008 (UTC)
- Kill As Jon Pyre, with the exception of saying the the penalty is actually "being unable to pick up something you find in your search".--Actingupagain 22:39, 31 January 2008 (UTC)
- Kill - There's already a penalty: being unable to search.-- AHLGTG THE END IS NIGH! 22:53, 31 January 2008 (UTC)
- Oh, look dear, the magic zombies have arrived. Zombies are not magically faster or more able to bear burdens than humans. They have what muscle they had in life, no more. Meaning their speed would be the same, if not slower, than humans. Nalikill TALK E! W! M! USAI 23:09, 31 January 2008 (UTC)
- Kill - same as Nalikill --Scotw 00:00, 1 February 2008 (UTC)
- Kill - We already have enough penalties, thank you. --Private Mark 00:41, 1 February 2008 (UTC)
- Kill as above--CorndogheroT-S-Z 01:48, 1 February 2008 (UTC)
- Kill as above. --Ms.Panes 02:19, 1 February 2008 (UTC)
- KILL IT NOWWWW!! - As above voters. Why can't you damn zeds be happy already with the massive barricade nerf we got hit with? --Hhal 03:14, 1 February 2008 (UTC)
- Kill - I prefer a more gradual penalty than this for overburdening. --Pgunn 03:52, 1 February 2008 (UTC)
- Kill encumbrance <> weight --~~~~ [talk] 07:11, 1 February 2008 (UTC)
- Kill - No sir, I don't like it. Not one bit. Even if you could convince me that the 2 AP was a good idea, you'll never sell me on zombies being immune. - Headshot Hal 14:20, 1 February 2008 (UTC)
- Kill/Change - Zombies shouldn't be immune. --Midianian|T|T:S|C:RCS| 15:54, 1 February 2008 (UTC)
- Kill - I think the penalty of being unable to search at 100% is enough. --Z. slay3r • Talk 17:15, 1 February 2008 (UTC)
- Kill - I'll vote this down like a raise for teachers. LEAVE ENCUMBRANCE ALONE. Billy Club Thorton T! RR 18:39, 1 February 2008 (UTC)
- Kill - Uh.. no--THE Godfather of Яesensitized, Anime Sucks Yalk | W! U! WMM| CC CPFOAS LOE ZHU | Яezzens 23:04, 1 February 2008 (UTC)
- Kill - I don't get good vibrations from this suggestion... --/~Rakuen~\Talk I Still Love Grim 23:12, 1 February 2008 (UTC)
- Kill Well, despite it being a dumb idea, I think I'll go for logic as to why this is a no. Dead flesh isn't going to be STRONGER than living, so why are zombies able to ignore this penalty? ~A`Blue`JellyTME*V*I*L*? 05:44, 3 February 2008 (UTC)
- Kill - Tell me, will there be any way we can just cripple ourselves more? Maybe have his stackable and have separate inventories. One normal, the other we store in our rotting corpses, because everyone will be dead. --Vandurn 19:47, 3 February 2008 (UTC)
- Kill The penalty is no new searches. Survivors have to use items or throw them away to get new options. Searches are a gamble because the search percentages are low AND what you think you need when you stock up may not be what you need when you head into a hot spot. Besides, zombies have got a lot of perks lately. The last thing we need is penalties for being well prepared.--Mishimagoodness 05:29, 5 February 2008 (UTC)
- Kill - Encumbrance is already enough of a pain in the ass. --Diano 20:30, 8 February 2008 (UTC)
- Kill- Utterly, impossibly useless, because it then makes it easier for people like zergers and cultists to wreak more havoc than normal. --Raynor16 03:09, 14 February 2008 (UTC)
- Kill - Rather pointless. Encumbrance is already enough of its own penalty. Being over one hundred percent means you can pick absolutely nothing up until you drop your heavy equipment anyway, which can be harmful in and of itself. - Adept Omega 21:40, 14 February 2008 (UTC)
- #kill - No offense to the author, but this is a rather asinine suggestion. Encumberance is already it's own penalty. A zombie is unaffected by this??? so a shambling corpse can lug around 20 shotguns and a generator with no penalty, while a living person in top physical shape struggles? It's clear the author's suggestion is intended to be biased. Somebody make this go away.--Dr Doom86 07:04, 15 February 2008 (UTC) Votes after dead-line struck --~~~~ [talk] 19:38, 16 February 2008 (UTC)
Spam/Dupe Votes
- Spam - first, 2AP is too much of a penalty - link it into attack rates or something. Second, you can't make the zombies immune, because that's just not fair. --Funt Solo QT 08:49, 1 February 2008 (UTC)
- Spam - As aboe. --R33F3RM4N 15:02, 2 February 2008 (UTC)
- Spam - So if I have 96%, get a FAK, then a Crowbar, it takes me twice as long to walk than without that lone FAK? Completely unrealistic and just plain severe on survivors. This is also uneeded. Encumbrance is limiting enough.--Kolechovski 23:57, 3 February 2008 (UTC)