Bug Reports

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Please put new bug reports in this section, as something you perceive as a bug could be a problem with your browser, cache settings, cookie settings, etc. (This applies especially to login problem. If you are having login problems, try cleaning your cache, resetting cookies, etc. before filing the bug here.)

Bug reports should contain as much specific information as possible:-

  • Datestamp your reports. Reports of old bugs reappearing will likely be ignored as outdated reports of the old bug, if you don't give a timestamp.
  • If it's a bug that affects your character, you should specify your character's name.
  • If it's a bug that affects a building, specify as much information about it as you're happy to give without betraying any safehouse locations.
  • If it sounds like a display issue, specify the browser you're using, and any Firefox extensions you may have installed.
  • Use this template:
==='''Name which best describes bug in under ten words'''===
{{bug
 |bug_time=~~~~~
 |bug_author=~~~
 |bug_status=new
 |bug_severity=unassigned
 |bug_desc=Detailed description of the bug you encountered.
 Remember to include as much information as could be possible, including
 your character name (and profile) and screenshots if you have any.
 |bug_talk=
 <!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
 '''Comments here'''
 <!-- PLACE YOUR COMMENTS **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->}}
----

Once bugs are confirmed by Kevan or enough others, move them to Known Bugs.

If Kevan fixes a bug, move it to Fixed Bugs.

  • Note: Please only add new bugs into the last section. Bugs within the sections are ordered from latest (at the top) to oldest (at the bottom) so that newer bugs are easier spotted by simply clicking the section headers, which can be very useful if you're trying to gather input from others on it, and it gets confirmed as an actual bug that way. Due to this, please try and keep that chronological order, and help maintain the chronological order if you see any out of line. Also, please at least try to skim the page to see if the bug has been reported before.
  • Note: Until the guide on commonly misinterpreted-as-bugs-features and browser quirks is written up, the old Misunderstandings and Features and Browser Issues sections can be found on Non-Bugs page. Also, bugs whose original report lacked a datestamp have been moved to this page. Grammatical errors in-game may be reported on page called Grammatical Errors in Urban Dead.

Archived reports can be found here, here and here. Last archived: 12:16, 24 March 2010 (UTC)

Bugs reported more than once

Please don't add any new bugs into this section unless you're moving them from Bugs reported once.

Flawed Instincts

Timestamp: 16:33, 19 August 2010 (BST)
Originally
reported by
:
    : : : : : : : : : : : : : : : :
Current Status: new
Severity: unassigned
Description: My zombie instinct tells me I'm drawn 10 blocks North, but am already on Northernmost border. http://img204.imageshack.us/img204/2749/10nglitch.png

Discussion
The same thing just happened to me. I saw a groan 3 blocks north when I logged in. As I started to follow it, it jumped away till I hit the border, then insisted I still needed to go further. Maybe the zombies have finally escaped Malton. -- Wait, at the same building? Maybe there's a spatial distortion at Wolsey Crescent FD. We'd better call in the SCP Foundation. --Nuisance 20:32, 19 August 2010 (BST)

I'm gonna move this up to the top section... Aichon 22:36, 19 August 2010 (BST)



Bugs on which further information is requested

Some bugs are reported in a manner that causes questions to crop up - responses in the form of 'Can you tell me more about X in that particular situation?'. This section is thus for bugs that have been acknowledged and are pending discussion, but still lack a bit of information to properly understand, or to properly identify as a bug (or not).

A Multi Zerger Pker kills all

Timestamp: 17:45, 6 April 2010 (BST) 09:58 April, 06 2010(MST) -7 GMT
Originally
reported by
:
Kwicks
Current Status: Not a bug - multi-abuse report
Severity: N/A
Description: My character:

I have no problems about getting taken out by zeds...but multi same name PKers I do. Since the FAQ said to post this information here. Screen shot: http://wiki.urbandead.com/index.php/Image:Zergerkpb.jpg Kyle Peter Burke stopped by yesterday and said something...over the night... Kyle Peter Burke and #'s 1,2,6,7 Stopped by for a little visit of killing everyone. I believe this is part of the multi zerger policy in the same area. That is assuming it is the same person... http://urbandead.com/profile.cgi?id=1589586 ; http://urbandead.com/profile.cgi?id=1589596 ; http://urbandead.com/profile.cgi?id=1589608; http://urbandead.com/profile.cgi?id=1589655 ; http://urbandead.com/profile.cgi?id=1589660

Discussion
This is not a bug, you should take this to someplace like this where they deal with zergs.--Michalesonbadge.pngTCAPD(╯°□°)╯ ┻━┻ 17:56, 6 April 2010 (BST)

Agreed, take it to a place where zergs are dealt with. It's possible, though unlikely, that this is merely a case of different players who intentionally used similar names (e.g. Pathetic Bill, Silly Lilly Pilly, etc.), though the folks at Resens or elsewhere would be better suited to say. If they actually are zergs, then there are already measures in the game to catch them, and if the measures aren't working, it's not a bug, so much as the zergs finding a way to circumvent the system. Aichon 21:44, 6 April 2010 (BST)

The fucking FAQs say no fucking thing about reporting this here, in fact they state clearly:

How do I report game abuse or zerging?
You don't.

So why do you think you're so special you get to ignore the same directives from the creator of the game that you claim to be quoting? Fuckwit. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 01:37, 7 April 2010 (BST)


Obviously since he is a zerger...and it was confirmed that his 5 clones at that same point were running around there the little flags in the game failed. He also has 13 of the same zerger names. From the FAQ: How do I report game abuse or zerging?

There's no need to email reports in - if there's some exceptional bug-based game abuse going on, you can file it as a bug report on the Wiki for attention.

so go fuckwit yourself.—The preceding unsigned comment was added by Kwicks (talkcontribs) 7 April 2010.



Getting DARK hit% in a lit bank

Timestamp: 18:33, 5 April 2010 (BST)
Originally
reported by
:
    : : : : : : : : : : : : : : : :
Current Status: Resolved - Not A Bug
Severity: N/A
Description: http://img697.imageshack.us/img697/8958/glitchhh.png

Discussion
This isn't a bug, zombies without skills have a standard 25% to hit with their claws. Go buy Vigour Mortis and Death Grip and your percentage will alter to 50%. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 20:07, 5 April 2010 (BST)

He's righty. Nice pic in the profile link. --RosslessnessWant a Location Image? 20:13, 5 April 2010 (BST)
Proven that this is a waste of time: Obese Twins.png
This character does not have any of the accuracy skills required to take their percentage above 25%. This report is a waste of time due to basic stupidity. Shank says you're a retard. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 20:34, 5 April 2010 (BST)

Agreed, totally retarded. Totally forgot this alt had no zed skills. Sorry. And yes, a delightful photo. Guess I didn't quite censor the name enough. --    : : : : : : : : : : : : : : : : 20:36, 5 April 2010 (BST)

The next time you waste everyone's time by bring a supposed bug report here without full disclosure I'm removing it. The fucking template that you have to copy states very fucking clearly: "Remember to include as much information as could be possible, including your character name (and profile) and screenshots if you have any." -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 20:42, 5 April 2010 (BST)

Please do! Thanks --    : : : : : : : : : : : : : : : : 20:45, 5 April 2010 (BST)



Digestion only worth 3 HP

Timestamp: 20:28, 20 November 2008 (UTC)
Originally
reported by
:
Bystander
Current Status: new
Severity: Unknown
Description: This happened in Monroeville, so I'm not sure if this is of any consequence to any of the other cities.

Another roving zombie tried to eat a corpse. And again. And again. And again. And once more.
They gained 3 HP each time instead of 4. They are wearing a tattered surgical mask which means their teeth still show. Is this a bug, a mask issue, or an update?

Discussion
Personally, i think that is a mistake in Wiki. I see no reason, that good bite of warm meat and sip of salty blood would help you less, than cold rotting carrion. Perosnally, i'd even make HP income frmo corpse less than incom from biting the survivior. I guess if Kevan would care, he can clarify his point of few. I re-read wiki after your msg, and there realyl is claimed 4HP for corpse, i admit. But before it i never expected >3HP on this skill. BTW, is there (or was someday) soem skillset, so Z would bite for 4HP ? Perhaps someday bite corpse was calibrated to be equal to max-power bite on enemy, and later bite was made less dangerous, and corpse were forgotten to afjust accordingly ? Shambler for Shambala 19:35, 2 January 2010 (UTC)



Infected without Being Bitten/Attacked at All

Timestamp: 20:31, 9 November 2008 (UTC)
Originally
reported by
:
Pakopako
Current Status: new
Severity: Pretty nasty
Description: My character was in an unlit NT building with as many as 5 active zombies. They were not bitten yet became infected. If this was lag, notice of an infection, or successful bite attack, did not appear for the rest of my AP barricading.

Here is the moment just before I became "infected", the following AP, and the next message I received that I was attacked at all. This is not a 0-second bug as no message even popped up (0 seconds ago) indicating I was attacked at all. I left a message in game for the zombies to try and post evidence they succesfully attacked me here.

Discussion
I see your HP dropped by 5 between iWitnesses; accounting for the 1 HP from infection, that means you took 4 damage, which the samage a bite does. Sometimes messages can be lost when lots of people are active (ask me about the time I survived ~90 HP damage in one night with no apparent healing), so I'm inclined to chalk it down to that.

Without further knowledge I wouldn't say it's a 0-second bug, but they may be related. ᚱᛁᚹᛖᚾ 05:33, 10 November 2008 (UTC)


I can confirm this as an actual bug. I just infected someone without hitting to cause any damage. As in I went to bit, missed, but they still got infected. See before as I stood up and after when I attacked. I missed but the colour changed to suggest they are infected.

It might be of note that I had just risen from the dead after dying from an infection, and I had attacked once with my fire axe before. I have also just noticed that I still had the option to 'fix' the generator when I stood up as a zed? --ORakoon 22:40, 15 June 2010 (BST)

I believe yours is a case of lag. Much like when zombies rise in malls, they can only see their current corner until they make an action, and in this case the infection (something you can only see as a zombie) wasn't viewable until it registered you.--Yonnua Koponen Talk ! Contribs 22:53, 15 June 2010 (BST)
I have to agree. The fact that it didn't show up until the "after" shot, which is also when you can no longer fix the generator, indicates that it's probably an issue with identifying your state of living or death and providing you with the correct options. Aichon 03:01, 16 June 2010 (BST)



AP Constantly Dropping to -1 Regardless of Current AP

Timestamp: Constantly through September 19, 2008
Originally
reported by
:
--02:20, 20 September 2008 (BST)~~ (Ragriav)
Current Status: new
Severity: medium
Description: My character, Ragriav, is a zombie and one time I revived and had -1 AP after reviving. Now, for today, I have been trying to act by moving about whenever 1 AP appeared. However, the AP seems to be recharging slower than 30 minutes, since after checking back after an hour and a half I had just recovered one AP. What is even more disturbing is the fact that every time I took an action it dropped me back down to -1 AP! I do not understand how this can happen if one is supposed to lose 1 AP point, and not two. The problem with the slowly recharging AP also needs looking into. I urgently request help on the issue at hand. Thank you for your time and patience.

Discussion
New Zombies take 2AP to walk each step. The Lurching Gait Skill will reduce this cost to 1AP --DDRJake 18:56, 26 September 2008 (BST)


Edit: Got this problem today (12 Februar 2009) on my character "Deathmarine". Got to the cemetery as zed with 2AP left. A few minutes later i refreshed the map with the link ( http://urbandead.com/map.cgi , not that you think i did something). Now my AP was 0, so i refreshed again. Then they dropped to -1AP. I had this already yesterday and lost 3AP on it. --Deathmarine 13:36, 12 February 2009 (UTC)

not that you think i did something) - that depends how refresh made in the browser. Paste URL into address bar and Opera would open last version from cache, and Mozilla would refetch new page from server, not remember MSIE way. Press refresh button/gesture and browser most probably woud repeat last action, even if it has no more sense like second syringe into the same z. Carefully track what actions you do and what AP-cost they have. As of now it seems DDRJake is right and you just try actions that cost several AP. For example revivification, beeing single action takes 10AP and you can fall to -9AP easily. Shambler for Shambala 19:48, 2 January 2010 (UTC)



Shafted on XP

Timestamp: 15:24, 27 March 2008 (UTC)
Originally
reported by
:
Jack S13 T! PC
Current Status: new
Severity: unassigned
Description: My Character in Monroeville Marshsal Eastwood had just leveled yesterday, with 7 remaining XP after buying Hand to Hand Combat. I took a stroll looking for a zed to gain some XP on. A few blocks from my safehouse, I found one outside a hospital and began attacking with my knife for 2 damage. I brought the Zed from 50 HP to 18, before turning around to find shelter again. That's a total 32 Damage, plus the 7 XP I started with today. Upon returning to my safehouse I notice my profile said i only had 25 XP...

Discussion
The math just doesn't add up. Even if the zed had 40 starting HP, i would have 29 XP, but i should have 39 xp. I'm not expecting a mulligan, it's just very frustrating. I'll get the 14 XP im missing down the road.

Maybe someone else was attacking the zombie at the same time you were there and didn't notice it? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 14:21, 29 March 2008 (UTC)

Very possible Axe hack, and something i didn't think of. I was taking a fair amount of time inbetween turns. so who knows?

Also something interesting is that you had what you thought was 7 xp, if this was somehow -7 xp then viola, instant 25 xp. Good Soldier

These might be related. One of my zombies didn't get any XP from certain attacks. Could it be a zero-second issue? Bystander 20:21, 20 November 2008 (UTC)
I've had this too on my zombie when attacking rapidly. Even missed kill XP a few times. I've slowed it down since. :( ᚱᛁᚹᛖᚾ 07:04, 4 January 2009 (UTC)



Giant massive search bug no AP used and always find

Timestamp: At about 8:13 (EST) 01:21, 29 June 2010 (BST)
Originally
reported by
:
--Zamins 01:21, 29 June 2010 (BST) Zamins
Current Status: Need more information
Severity: unassigned
Description: I had to enter in http://www.urbandead.com/map.cgi?search again. It took me back to where I found the flaregun, regained about 10 AP. Then found the items I found after the flare gun even though I have them in my inventory. Profile account: http://www.urbandead.com/profile.cgi?id=1744127

Discussion
Screenshots/iwitness or some more detail would be nice. Could you describe the sequence of events specifically? From what it sounds like, you were doing searches, found a flaregun, found some items afterwards, and then you moved somewhere else and entered the URL manually. At that point, it seemingly teleported you back to the location where you had found the items, and you started finding them again in the same order. Is that correct? Honestly, it sounds more like a browser cache issue than a bug with the game, I have to say, especially since the description was rather sparse. Now, if you suddenly have 2x of each of those items, then we might have something to discuss, but you gave no indication of that. Aichon 03:11, 29 June 2010 (BST)

I don't have iwitness and screenshots take forever on my computer. And it didn't teleport me back to the spot, I was in the same spot but when I clicked search again it went to "internet explorer can not display this webpage" so I just enterd in the url to search again. --Zamins 22:07, 29 June 2010 (BST)

Requesting more information. ᚱᛁᚹᛖᚾ 08:59, 20 August 2010 (BST)



Bugs Reported Once

This section is where pretty much all new bugs should go. Newest bugs at the top. Check back later for responses on the bug.

Already dark plunged into darkness

Timestamp: 19:23, 27 August 2010 (BST)
Originally
reported by
:
    : : : : : : : : : : : : : : : :
Current Status: new
Severity: cosmetic
Description: smashed a genny in a dark club, got plunged.

Discussion
This is basically just a display bug, but a bug nonetheless. Nice catch. I'll try this out at some point so we can get confirmation. ᚱᛁᚹᛖᚾ 12:56, 28 August 2010 (BST)

Unless a survivor came in to refuel and you didn't notice it... --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 18:34, 29 August 2010 (BST)

I've tested it twice now, works exactly as described in the report. - User:Whitehouse 19:11, 29 August 2010 (BST)



Scunthorpe Problem for the External Military

Timestamp: 17:36, 25 August 2010 (BST)
Originally
reported by
:
-- User:The Rooster RoosterDragon User talk:The Rooster
Current Status: new
Severity: low
Description: Should be obvious.

Posted to the EMR log at 12:21, 11 July 2010 (BST). 25.96 MHz: "... leaving Mockridge Heights, counted thirty or so outside ... a few outside the My..." *static* "... Building ... a lot of buildings with lights on ... infrastructure looks intact ..." (27 seconds ago)

Discussion
I kinda doubt it's a bug. The profanity filter was probably set to filter out "cock". --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 17:47, 25 August 2010 (BST)

Still, if it's messing with kevan's own auto-messages, it should probably be fixed.--User:Yonnua Koponen/signature2 18:16, 25 August 2010 (BST)



Dropping items wastes Scout Safehouse bonus AP

Timestamp: 13:17, 25 August 2010 (BST)
Originally
reported by
:
Billy McGoggenhammer
Current Status: new
Severity: unassigned
Description: The Scout Safehouse skill provides 5 bonus AP per day while performing actions within a scouted safehouse. Any of these bonus AP may be wasted while dropping items, which didn't cost AP to do in the first place.

Discussion
"You move quickly through your safehouse. You drop your pistol." It seems to me to be a complete waste of the skill, especially the cost for using it, if the bonus AP are wasted on dropping items, the one thing you can do in the game that doesn't cost any AP. Plus, the way it's worded makes it sound like your character is clumsy.--Billy McGoggenhammer 13:17, 25 August 2010 (BST)



Safehouse 'ruined'/Safehouse changed without player input

Timestamp: 20:45, 18 August 2010 (BST)
Originally
reported by
:
Mallrat The Spanish Inquisition TSI The Kilt Store TKS Clubbed to Death CTD
Current Status: new
Severity: unassigned
Description: I nominated and scouted Gelasius Hospital in Vinetown as a safehouse, and on returning from a brief service at a ruined corner of St John's Cathedral, was told the still-intact and EHB hospital is now 'ruined beyond recognition' (and, yes, I'd need to spend another 30HPs to scout it again). Shurely shome mishtake? Also, another player reported that their safehouse changed from the Gelasius to the Pilyer Building, without them having done anything.

Discussion
Could it be that the hospital has been ransacked/ruined and reclaimed while you've been away? -- Spiderzed 20:53, 18 August 2010 (BST)

No, I was away for literally seconds - not enough time for everyone to be killed, the building ruined and then for everyone to be revived, the building repaired and the cades brought back to EHB! I'd entered the hospital from a ruined corner of St John's which I suspect caused the error.--Mallrat The Spanish Inquisition TSI The Kilt Store TKS Clubbed to Death CTD 12:28, 19 August 2010 (BST)

Fixed the ruined safehouse bug (if you haven't already rescouted it, let me know the character and I'll reset their safehouse manually). Can't see anything that would be causing a safehouse to change, though - if anyone's experienced this first-hand, let me know. --Kevan 09:48, 21 August 2010 (BST)

Hi Kevan, thanks for the fix (and, er, the whole game). The character in question is Mick McManix.--Mallrat The Spanish Inquisition TSI The Kilt Store TKS Clubbed to Death CTD 13:06, 21 August 2010 (BST)



not attacking

Timestamp: 01:02, 6 August 2010 (BST)
Originally
reported by
:
Jose
Current Status: new
Severity: unassigned
Description: when i attack i only miss its been like this for a day i had 15 ap and treid bitting a survivor with it always missing i dont think thats bad luck cause its at 30% and the claw attacks at 50% my name is jose the zombie profile http://www.urbandead.com/profile.cgi?id=1720926 i was able to bite 2 survivors before this happend --Jose 01:02, 6 August 2010 (BST)

Discussion
It sounds like a string of bad luck. It happens to all of us sometimes. I successfully clawed someone 15 times in a row the other day, and then I missed bites 12 times in a row since then. These things happen, and there are already reports of similar activity elsewhere in the bug reports, but it just sounds like you got the short end of the stick this time. Aichon 01:18, 6 August 2010 (BST)

are you sure cause its been a hole day like this --Jose 01:31, 6 August 2010 (BST)
Unless you are Zerging, then yes, he's sure. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 01:43, 6 August 2010 (BST)

We had a guy come here once who used all 50AP and missed. Even he got told it was bad luck in the end. --

02:00, 6 August 2010 (BST)



not getting my ap

Timestamp: 00:26, 2 August 2010 (BST)
Originally
reported by
:
Jose
Current Status: Resolved - Not A Bug
Severity: unassigned
Description: i usely log in when i know i have one ap (i get them at 0:16 and 0:46) but for the past 5 days ive been losing some ap i log in at those times and nothing shows up no ap at all that dosent always happen just some times

(my name is jose the zombie proifle link http://www.urbandead.com/profile.cgi?id=1720926

Discussion
One, a screenshot would be nice. And two, the AP doesn't regenerate at X:16 and X:46. Ever character regenerates at the same time, at X:30 and X:00, if not exactly, than close to it. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 10:01, 2 August 2010 (BST)

o ok then thanks--Jose 17:01, 2 August 2010 (BST)
Jose, I would guess that you must have hit 50AP and "reset" your timer again so that it's not at X:16 and X:46 any longer, but rather at some other time. Instead of counting it that way, I'd suggest waiting about 1.5 hours and seeing if you get 2-3AP. If you do, then all is probably fine. Aichon 21:03, 2 August 2010 (BST)
Axe, that's incorrect. The AP ticks happen at whatever time you last went from 50 to 49 AP. So, if I was at 50AP at 1:15 and use an AP then, I'll get my next one 30 minutes later at 1:45. There are even userscripts out there (not by me), that exploit this fact to tell you down to the minute when your AP will regenerate. Aichon 21:03, 2 August 2010 (BST)
WRONG, it… oh, Aichon beat me to it. (Quite handily, too.) Confirming Aichon's statement. ᚱᛁᚹᛖᚾ 08:47, 20 August 2010 (BST)



Zombie can SMASH what he can't SEE

Timestamp: 22:09, 26 July 2010 (BST)
Originally
reported by
:
Goldenboots
Current Status: Display Bug
Severity: Minor
Description: Your detailed description of the bug you encountered.

In a dark building (unlit bank), my zombie was the only character. I was ransacking, and I saw a "Smash Decorations" button. That was odd, because in the dark building, I couldn't SEE the decorations (not in the room description). After smashing a few, the "Smash Decorations" button went away. Screenshot: http://img709.imageshack.us/img709/4338/smashwhatyoucantsee.gif . This could be fixed by (a) allowing characters in dark rooms to see decorations, or (b) not allowing characters in dark rooms to see or smash decorations. Also, it might be funny to lower the percentage chance of smashing (from 100%)?

Discussion

Hmmm. I don't think this is reeeeeeally a bug, it's just a fine nuance in the game you think isn't consistent and should be changed. I'd suggest, if you really want this changed, to be taken to Suggestions. --

02:05, 27 July 2010 (BST)

Disagree. Bug. Button shouldn't be visible if object to be acted upon is not. Can we confirm this bug persists after the latest update? ᚱᛁᚹᛖᚾ 08:49, 20 August 2010 (BST)



Syringe after DNA Extractor Bug

Timestamp: Half-hour ago from this post, tops.
Originally
reported by
:
Pakopako
Current Status: new
Severity: unassigned
Description: I used a DNA extractor, got a name, hit Revivification Syringe that popped up, and revived someone not the person I scanned. I gave a speech, added the person to my list, and tried again. Failure.

I am using Firefox 3.0.x and Greasemonkey scripts UDinventory, DSS phone, Urban_Dead_HUD, MassContact150, UDMap, UD A-GPS, UD Map Links, UD Victim Link.
First attempt, and seeing mis-aimed results; Second attempt, same issue.

Discussion
Perhaps it's one of those anti-zerging measures that is preventing him from getting a revive. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 04:39, 9 July 2010 (BST)

How very odd. I actually wrote or maintain a few of the scripts you use, but none of the ones I manage that you're using should modify the behavior of your buttons. I'm curious if anyone else can reproduce it, but they'd have to rush to that location pretty darn quickly... Aichon 05:56, 9 July 2010 (BST)

Has happened to me always since I use UDinventory. As I can work around it by contact-listing the revive candidate and then choosing him from the pulldown menu, it has never really bothered me. -- Spiderzed 14:54, 9 July 2010 (BST)

OK, so the likely culprit is a glitch with a script (because I did revive the player the next day after adding them to my contact-listing) -- next time I revive, I'll leave GreaseMonkey off and try. Pakopako 05:29, 13 July 2010 (BST)
I might suggest just disabling that one script instead. Aichon 06:34, 13 July 2010 (BST)



Log into wrong character

Timestamp: 02:41, 5 July 2010 (BST)
Originally
reported by
:
User:Jordan Salafack » JS talk contribs »
Current Status: Not A Bug
Severity: N/A
Description: I log into one of my characters, and it takes me to the map.cgi screen for that character, right? Good. Except as soon as I perform an action, I'm logged into my character in Monroeville. This happens for all of my other characters, too.

Discussion
Did you log out of your character (the one it's logging you in as against your will) last time? If not, then you could still be logged into them and need to log out of them first before it'll properly understand that you're trying to log into a different one. Basically, always log out first. Assuming you do that though, then the issue might be browser caching or session management. Either way, this is a known quirk of the game and has been around for quite some time. Aichon 04:43, 5 July 2010 (BST)

Oh, duh. There's another report of this not too far down here. Stupid me. -- User:Jordan Salafack » JS talk contribs » 05:03, 5 July 2010 (BST)

One of the most common not-bugs. We really need to update that list. ᚱᛁᚹᛖᚾ 08:59, 20 August 2010 (BST)



Getting Revived and Not Standing Up With Half HP

Timestamp: 02:42, 2 July 2010 (BST)
Originally
reported by
:
•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs
Current Status: Dropped
Severity: Not a Bug
Description: I missed my chance of getting a screenshot because I didn't notice it earlier, but I signed onto Axe Hack after getting a fresh revive a few hours ago, and noticed my HP was at 25HP instead of 30HP as it should be if you have Body Building. As you can see, I do have Body Building, and signing on, I did not get any notifications on what happened, such as anyone attacking me, radio messages, etc. Also, I am not infected. Is this some new update or something that I don't know about?

Discussion
Nevermind. I just remembered I tried Freerunning into a Ruined building after my revive. That might have been the cause of my 5 less HP and I didn't notice it. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 02:47, 2 July 2010 (BST)



Character switch with one click

Timestamp: 6:48 pm, Pacific coast time
Originally
reported by
:
Bob_Boydston
Current Status: Not A Bug
Severity: N/A
Description: When I try to stand up on my zombie alt(Bob Boydston), it switches over to my survivor main(Soraos). It also does this with my contacts list and pretty much everything else.

Discussion
I have this same problem once in a while. Here's what you do to fix it... close your browser window, open a new one, and re-log in with the character you're going to use. This works about 60-70% of the time for me. The other 30-40%, delete your cookies, close the browser, open a new window, and then re-log on. It should work. If it doesn't, let me know via my talk page please. I'd be interested in seeing how this works out. -Poodle of DoomM! Fear is only as deep as the mind will allow it be.T 03:21, 29 June 2010 (BST)

There's actually a much more easier 100% foolproof way to fix this, and that is to log out your character. Apparently, if you're running multiple characters, and you sign into one without first logging off, the game still thinks you're logged onto the first character, thus making the switch. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 22:13, 29 June 2010 (BST)
Actually, I've tried that, and still had the problem of it switching the characters over. Good try though. - Poodle of Doom 05:31, 5 July 2010 (BST)



Zombies seeing terrible cade collapse rates

Timestamp: 04:06, 14 June 2010 (BST)
Originally
reported by
:
Agent Sandman
Current Status: new
Severity: unassigned
Description: 7 zombies of the RRF (starting with all high 30s to low-40s on AP).... 1 VHB building... nearly 150 AP across the group needed to tear the cades down. We've noticed this has been going on for about a week now ever since Escape ended. Also from checking with MOB, they are seeing the same issues we are. Unfortunately, this is one of those things we can't document easily, so as of right now we have no documentation to go with yet, except for the actual event being captured:

http://iamscott.net/127648419618.html

Discussion
Comments here

SFHNAS has had similar issues. --RosslessnessWant a Location Image? 10:15, 14 June 2010 (BST)

I can't say I have though - in fact my MOB zed's been getting some good de-cading rates recently. Chief Seagull squawk 10:26, 14 June 2010 (BST)
It seems to be several zombies attacking the same building at the same time. I think we had a real time strike with 3 zombies, managed to get to qsb. I'll do another one tonight, see if theirs better luck. --RosslessnessWant a Location Image? 11:19, 14 June 2010 (BST)



1 AP an hour

Timestamp: All through yesterday to today01:38, 10 June 2010 (BST)
Originally
reported by
:
ZaminsZamins
Current Status: unconfirmed
Severity: unassigned
Description: With my character Zamins I noticed that I am not gaining all the AP I should be gaining. My profile link is http://www.urbandead.com/profile.cgi?id=1736610

Discussion
This will be easier if you can provide some timestamped screenshots. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs (status:Mudkip!) 01:41, 10 June 2010 (BST)



Barricade Bug

Timestamp: May 25 to the 26th 2010;
Originally
reported by
:
Sir Darin 13:53, 26 May 2010 (BST)
Current Status: Possible proximity penalty
Severity: Low
Description: With one of my other characters, I have spent the last 2 full days trying to barricade a factory. The Factory has no barricades and is only Doors Secured. Every time I hit the barricade button it tells me the usual failed barricading message. For the last 2 days the factory doesn't appear to not change in status or residence, which I will show from the Screen Shot of the end of my AP today. http://iwrecords.urbandead.info/05-26-10_1300hrs_PUBLIC/IN_70-47_unbarricadeable_5a1-52d-613.html.

Discussion
Sounds like possible proximity penalties. Did you or anyone in your household have another character within 10 spaces of the location? If so, move them away and try again. ᚱᛁᚹᛖᚾ 09:02, 20 August 2010 (BST)



Death Rattle/Zombie Speech Not Working

Timestamp: 12:18, 7 May 2010 (BST)
Originally
reported by
:
the_ether_bunny
Current Status: Not A Bug
Severity: N/A
Description: Logged in today to find my zombie has completely lost the ability to speak. Death Rattle is one of the oldest skills I've had so I'm not sure why this has suddenly happened. It is however some what of a pain as I am a rather talkative zombie...

Screen shot: http://iwrecords.urbandead.info/05-07-10_1200hrs_PRIVATE/OUT_51-29_bug_84d-6d7-d42.html Profile http://www.urbandead.com/profile.cgi?id=1690840

Discussion
Not a bug. There's no one there to talk to, so speech is disabled. It happens for survivors too. I've seen some suggestions floating around, trying to keep it as an option regardless, but it's definitely intended behavior. Aichon 20:35, 7 May 2010 (BST)

Suggestion:20081027 Hello! Can you hear me? being a perfect example. --RosslessnessWant a Location Image? 22:44, 7 May 2010 (BST)
It can be easily re-added via Greasemonkey if you would like to be able to talk to yourself. The game is just trying to save you AP. ᚱᛁᚹᛖᚾ 09:04, 20 August 2010 (BST)



Password Request System Flood

Timestamp: 15:52, 24 March 2010 (UTC)
Originally
reported by
:
To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor
Current Status: Confirmed
Severity: Mail reminder system abuse
Description: I come home today to find 93 emails from the system reminding me of the password to one of my characters. The emails said the request came from 67.159.45.24, which WHOIS says is Woodstock in the US. Now, this is either a bug with the system, either by sending it in the first place or sending so many from one request or alternately someone's been requesting my password 93 times in an attempt to try and get into my character through stupidity. Who do we know on that IP address?

While I'm here, can I finally get that donation flag removed on that character that someone donated for without my knowledge? You know the one that has already had emails sent about it, over a year ago?

Discussion
Providing some basic countermeasures to this should be fairly straightforward – perhaps one request per account per IP per day? ᚱᛁᚹᛖᚾ 09:05, 20 August 2010 (BST)




Revived and can't select target for FAK

Timestamp: 18:12, 12 February 2010 (UTC)
Originally
reported by
:
Shambler for Shambala
Current Status: Not A Bug
Severity: N/A
Description: I just raised from dead to find that i am infected. So i think to chose between going to nearest hospital and save FAK to get XPs later, or to just heal myself. I usually am thinking about it, but now i just cannot select target for FAK - there is no that listbox! See http://s002.radikal.ru/i197/1002/a5/a0775a9aef92.png

Discussion
Likely to be a page loading issue. Are you running any add-ons, plug-ins and GM scripts? If so disable them and attempt to recreate the problem. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 21:20, 5 March 2010 (UTC)

I'm pretty sure that normally happens when you are the only person in the square. Clicking it will most likley heal you. I'll grab screenies later to back this up. --Michalesonbadge.pngTCAPD(╯°□°)╯ ┻━┻ 21:36, 5 March 2010 (UTC)
Actually, he's entirely right. Case closed, not a bug. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 22:20, 5 March 2010 (UTC)
Personally i think the FAK button then could have "upon yourself" label or tooltip, it would be less confusing.

Not a bug. Also, sign your comments please. ᚱᛁᚹᛖᚾ 09:08, 20 August 2010 (BST)



Human skills for buy by Zmobies

Timestamp: 13:20, 2 January 2010 (UTC)
Originally
reported by
:
Shambler for Shambala
Current Status: new
Severity: unassigned
Description: Recently revived some newcoming zed and got into -9AP. When refreshed i already was dead. Nothing strange, surely. But by reviving i got exactly 100xp, so before standing up i wanted to get some new skill, and see for yourself: i am dead and would rise as zombie, yet my skills menu are suviviors' one! Ok, i got Bodybuilding, it is good zombie's skill, if you would not want to rot you marbles. Yet that is strange thing to happen, purchasing human skills while aready beeing zombie. Proofscreens:

Discussion
Had you stood up before buying the skill? As far as I remember, when you're lying down, the skills available are based on what you were before lying down - so if you were killed, you can still buy survivor skills before you stand up as a zombie, and if revived, you can buy zombie skills before standing up as a survivor. I think. Don't quote me on it. The sun shone, having no alternative, on the nothing new 15:17, 2 January 2010 (UTC)

Sure i had not yet. I told it right up in description. Shambler for Shambala 19:38, 2 January 2010 (UTC)
Yeah, that's how it works. Not a bug, really. --Bob Boberton TF / DW Littlemudkipsig.gif 18:42, 2 January 2010 (UTC)
Not a bug ? Then what's the point of this mechanics ? am i lying or standing - i am already Z from now on! Mechanics that ignores sense is hardly how it should be.Shambler for Shambala 19:29, 2 January 2010 (UTC)
Well, technically if you're not standing up yet, you're not a zombie yet. The sun shone, having no alternative, on the nothing new 19:24, 2 January 2010 (UTC)
Okay, let it be part of game design. But it seems to be quite counter-intuitive and non-comfort part of it :-( I can see no benefits for player with such a strange design. Shambler for Shambala 19:28, 2 January 2010 (UTC)
As was said, until you actually rise from the dead, you're just a dead body on the ground. Besides, the only two choices here are either to do it as it was done, or else to mark the change as soon as the person dies. Since most people stand up immediately, and it makes better in-genre sense to have them not be considered a zombie until they rise, I think it's fine. Aichon 23:12, 2 January 2010 (UTC)
We have a name for dead bodies that don't stand up. They're called corpses. Want to learn zombie skills? You've got to stand before you can understand.--GANG Giles Sednik CAPD 04:59, 3 January 2010 (UTC)
Sounds to me like we need some corpse skills, like Lie There Stinkless, so you don't smell funny--THE Godfather of Яesensitized, Anime Sucks Yalk | W! U! WMM| CC CPFOAS DORISFlag.jpg LOE ZHU | Яezzens 13:37, 3 January 2010 (UTC)



Tangling Grasp Not Working

Timestamp: 02:42, 14 December 2009 (UTC)
Originally
reported by
:
Cookies and Cream
Current Status: new
Severity: unassigned
Description: I was attacking some random survivor, I believe it was one called GopherWithAGun, as a Zombie, and I claws him, right, and I get my grasp on him. I go to attack again with my claws, and I miss. I'm like, 'kay....and I attack again. This time I get the Grasp message again. Weird, I thinks, so I attack again. Successful attack, right after the previous Grasp, I get the Grasp message again! [profile].

Discussion
See this page sections 1.2 and 1.4. Also see Known bugs This is yesterday's snow news.