Dulston
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Known groups in this suburb:
Key buildings in Dulston:
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Suburb Number: 10 |
Dulston is a suburb of Malton, located in the northeast corner of the city.
Short-wave Radio Info | |
The Dulston suburb has the following active radio stations.
Freq: 26.02: North-East Malton |
Before the outbreak, Dulston was a relatively peaceful suburb with a booming textile industry and several NecroTech buildings where new employees were trained. The suburb's main attraction happened to be Treweeke Mall, which frequently lured shoppers from the surrounding suburbs. During the outbreak, Dulston was deserted and most of its inhabitants were to be evacuated by a military convoy. However, military sources outside of Malton report that the convoy never arrived. It was assumed to be lost, with the evacuees joining the ravenous undead or scattered throughout the city.
Dulston possesses a high concentration of resource buildings, including four NecroTech facilities, three hospitals and five police departments. This has contributed to its lasting strategic importance. Other locations of interest include St. Barbara's Church (98,2), Troubridge Cinema (99,0), the Pepperell Museum (91,4), Parrott Towers (94,4), and the ghost-haunted Caffin Library (95,9).
For a more survivor oriented news source, check out the Dulston Dispatch.
Dulston - More than just a tourist location!
Though once home to the venerable, but now disbanded zombie groups like the Drunken Dead and Angry Vaginas, since the outbreak Dulston has typically been one of Malton's safest and most consistently zombie-free suburbs. For this reason, its typically quiet suburban streets have attracted the attention of two Mall Tours (Mall Tour '06/'07), both incarnations of the Big Bash (Big Bash and The Second Big Bash) as well as invasion by the RRF.
Dulston has also been a favourite target of death cultists and serial killers -- in particular the notorious DORIS, who referred to the suburb as New Baghdad. In response to these threats, back in 2006 several local survivor groups banded together to form the Dulston Alliance, a highly proactive coalition who promised to defend Dulston to the last man, and whose sphere of influence once included the entire NE corner of Malton. As of February 2013, however, the once mighty Dulston Alliance has since faded into Malton's history books.
Interestingly, the suburb is usually safer away from the NE border rather than near it, as a large block of empty streets runs up the centre, effectively dividing the west half (where can be found Treweeke Mall, the Whitlock Building, and the Bridgman Building) from the east (which features two of Dulston's three hospitals, the Trood and Beale NT buildings, and the suburb's only cemetery). Due to this distinctive topography, and seeing as the majority of survivors tend to congregate in and around Treweeke Mall in the southwest, responses times to zombie activity in the NE corner can be delayed.
From August to September 2008, large numbers of zombies converged on many of the suburb's most notable attractions, eating every living person they found and destroying every building in sight. Since that time, Dulston lost its aforementioned "golden age" status as a zombie-free, safe haven for survivors.
Resource Buildings
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Dulston Information Resources
The Dulston Building Information Center contains status reports and updates on key buildings in the suburb.
View zombie activity and locations in Dulston from External Military Reports, Scentoral scan data charts and NecroWatch.
Revive Points
Revive points have been set up at Duport Avenue (92,4), and Hamerton Road (98,1). Hamerton Road fluctuates as a revive point, due to zombies with Brain Rot taking over now and then plus the sporadic operational status of the Beale Building and the Trood Building. As such, Duport Avenue remains the most reliable place to be revived. Also undead survivors seeking revival should be aware that some survivors groups have taken it upon themselves to reduce the number of standing zombies at any given revive spot whenever there are 15 or more. Historically this had become common practice, due in part to several large hordes that hid at the revive points while gathering for assaults on key survivor strongholds. Very recently, a new revive point at McNally Park (99,8) has been opened by the Malton Carabinieri, although it is currently understaffed until new personnel can be trained and acquire the requisite materials.
It should also be mentioned that, while not a sanctioned revive point for Dulston's larger groups, the cemetery (99,2) located just south of the Trood Building is considered by some survivors to be a revive point due to the Sacred Ground Policy. Of course due to the jaded history of cemeteries within Malton, and the violent nature of the northeast corner of Dulston, getting a revive at the cemetery requires both good timing and a little luck.
Mobile Phone Mast
Dulston's Phone Mast is situated at Parrott Towers (94,4). Parrott Towers, the suburb's phone mast building, is usually kept powered, fueled, and EHB.
The group FOXHOUND had claimed responsibility for the mast's daily maintenance and defense, but left it up to the citizens of Dulston when FOXHOUND relocated. The Electric Light Torchestra has also included the building in both routes covered by their enlightenment-tours.
Recent News
Please: recent news at the top (signed & NPOV). Old news can be archived.
November 2016
As of Nov 9th, Tweeke mall has been de-barricaded, overrun and ruined, with 30+ zombies within two blocks, including over a dozen congregated inside the south-east corner of the mall. Resistance is primarily being mounted from the train station a block north of the mall, and the revive point a few blocks north is still active, though there are a few brain rotted zombies who are attacking both the living and the dead at the revive point. --NexMortifer Oct 9th
October 2015
As of Oct 06th Dulston belongs to survivors again. Majority of the major resource buildings including the mall are repaired, powered, and in survivor hands including non resource buildings. Any survivors in the area are asked to head to the mall and help keep it in survivor hands. --Forgotten86 MCDU:T 03:49, 7 October 2015 (UTC)
May 2015
May 23rd
Survivors and Zombies are fighting for Treweeke Mall. It changes hands frequently, sometimes within hours of switching hands. I've noticed the zombies are obsessed with the NW corner. Is there something important about that corner, or am I missing something? --Jerran1 (talk) 22:06, 23 May 2015 (UTC)
February 2015
February 2nd
The fighting around Treweeke Mall has been substantially increased. Survivors and zombie forces are fighting a war of attrition. The Mall is back in survivor control after losing it for several days. The Danger level has been changed to dangerous. ---Dulston is not SAFE for low level players--- While most buildings are secure and safe, the zombie attacks have been very strong in some areas making the battles over resource buildings and the mall fierce. Most buildings are EHB making it hard for anyone to find shelter and anyone caught outside is quickly killed. Spacegeneral
January 2015
January 26th
As of Jan 26th its official... Dulston is once again in survivor hands. While the un-dead are still present and many buildings lay ruined, the major resource buildings including the mall are repaired, powered, and in survivor hands. Any survivors in the area are asked to head to the mall and help local forces repair buildings. It should be noted that both Dulport and Hammerton roads are being monitored by the Defenders of Life and should be considered ---ACTIVE--- revive points. Spacegeneral
January 20th
After a massive attack at 5PM GMT, The Defenders of Life and local survivor forces where able to successfully take back Treweeke Mall. All sectors are caded and power has been restored in 2 sectors. All able bodied survivors are asked to head to Treweeke Mall in order to help keep cades and rebuild the mall. Anyone who is currently waiting a revive is asked to try Duport Avenue. Spacegeneral
January 17th
Spacegeneral is currently helping to organize local level zombie resistance. The Defenders of Life are repairing and powering up buildings in the local area. The surrounding area is still considered ""DANGEROUS"" to survivors. The northeast sector of the city is the safest location for survivors with many buildings repaired, powered, and/or barricaded. Anyone wanting to assist the Defenders of Life in reconstruction efforts only need to read the tags on the local buildings for more information. The Defenders of Life can be contacted in Midelton Crescent Police Department as many of its members are using the building as a temporary safe-house.
November 2014
November 19th
Lots of zombies. Entirely ruined. No tacos to be found.--Alice Gravesend (talk) 05:18, 19 November 2014 (UTC)
Things to do while in Dulston
- Turn up the Radio! - 29.00 Riversong, formerly one of Malton's most popular radio stations (before their studio on Woodborn Avenue burned down), is currently making a comeback, thanks to some of its former djs (or anyone with a transmitter). Although the station is primarily used to broadcast information to new players in the Dulston area, there are several radio shows broadcasted whenever someone with a transmitter gets bored!
- Enjoy Some Comic Relief! - While you're in Dulston, try to treat yourself to a warm cup of n00dles. N00dles is the best Urban Dead web comic around, and it is created and maintained by two FOXHOUND members, TheIronGoat, and Met Fan. It is a comic outlining the adventures of these two lads around Dulston, and Malton. It is filled with humor, and it may even cure all major diseases. Don't quote us on that, though.
- Shop 'Til You Drop! - Looking for that special something that might help keep you alive? Then why not drop by Treweeke Mall; where prices are so low we're practically giving everything away! So shop around or just hang out for a few days. Is there a limit to how long you can roam our halls and shops? Nope. Stay around long enough and become official "mall rats"! We really couldn't care less. Or more! However, be sure to always remember- whatever you need you'll be sure to find it here, at the mall.
- Stay Current with Current Events! - Visit the Naisbitt Building, official printing house of the Dulston Dispatch, Dulston's first and only newspaper! Inside you'll find amazing things such as, but not limited to: Stacks upon stacks of blank paper, drums full of ink, and an industrial size printing machine! Fun for the whole family! Issues are printed out weekly and sell at the reasonable price of free!
- A Funny/Religious/Cult Experience! - Pilgrimage to Troubridge Cinema in order to gain wisdom from the Night of the Living Dead (now playing) and then travel to St. Barbara's Church to seek enlightenment from the Survivor Saints. Also, somewhere here you can find pagans, usually in Parrott Towers (If it safe) or somewhere else.
- Games, Alcohol, & Good Times! - Survivors are invited by the survivor group, Dead vs Blue, to stop by Downe Towers so they can join in on some Halo/Halo 2/Halo 3, drink some beers, and debate about which pistol you prefer to use against the proverbial "Flood" (i.e. zombies).
- Learn How to Drive! - Forgot how to drive? Think driving would be an amazing way for getting around zombie-infested Malton? Course you do! So come on down to Crazy Ed's Driving School and learn how to drive... Possibly.
- NOT Haunted, So Read a Book! - Come visit the very cheerful Caffin Library and be sure to stay the night. Rumors of survivors being found horribly mutilated are exaggerated, because seriously, what kind of survivor doesn't get horribly mutilated at least once while in Malton? You'll be fine. Relax.
- Enjoy Grea- err, "Edible" Food! - McZeds' Dulston branch is located at the old Nott Auto Repair building, which is conveniently found at [98,3].
- Get STDs treated - When running the hospitals will take care of that STD that has been bothering you for all this time in no time. When Confidentiality is the utmost important Anne General Hospital is what you want.
- Eat the Homeless! - Dulston is famous Malton-wide for its street people! Whether they sleep outside by choice or by circumstance, there are almost always a few (dozen!) hobos squatting on Dulston's sidewalks, silently beseeching passersby for a spare heal or two. Sure, they're a bit smelly... but a brain's a brain... gnam gnam...
- Neener, Neener, Neener! - Go laugh at either the PGG's or the NWO's face, we don't care which, just as long as you take a shotgun or zombie mouth to the face afterwards.
Barricade Policy
For full details, see Dulston Barricade Plan.
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