User talk:Swiers/Jul52008Arvhive
Notice To Visitors
Use a ==Level 2 Heading== below and put all new communications at the bottom of the page. You can do this automatically by using the "+" tab. Swiers 17:48, 8 January 2008 (UTC)
Archives
Messages from July 31 2007 and earlier: User talk:Swiers/Aug1Archive
Messages from January 8 2008 and earlier: User talk:Swiers/Jan8Archive
Messages From Visitors
New messages go below, at the bottom.
math
your page looks like math, so my head hurts now. Care to explain what is Vita ex Mors and why it's linked to 154 pages while it seems to be a group you disbanded ? Since we dont have Crit 12, would you like to undelete this page and say the group disbanded ? --People's Commissar Hagnat [cloned] [mod] 18:21, 9 January 2008 (UTC)
- Vita Ex Mors was a survivor group that never had many members. The 154 links likely come from my old (non templated) signatures. I don't care much one way or the other about undeleting the page, but if it makes things easier for you, I will. Swiers 20:32, 9 January 2008 (UTC)
Recruitment page
I have a question about something. Ever since ads became templated, the amount of text on the page itself has been reduced to a minimum. The 200 word limit per ad was I think aimed at trying to keep the page a manageable length. But now that they get called from elsewhere, would increasing the permissible word limit have an effect? - Whitehouse T 21:20, 9 January 2008 (UTC)
- Not really. Its not gonna affect editing the page any. It might take minutely longer for the page to be served and downloaded, but that's true of any page that has longer amounts of text; images are a much bigger factor in that anyhow. In short- no, the only real reason to keep the word limit would be so that adverts don't take up more than a screen or otherwise result in bad page formating.
BTW, I hope you don't mind the stealth "policy" edit I did in making all the group names level 3 headers, so that they could be sub-headers of alphabetic letters. People seem to be playing along, and I expect it makes the page much easier to edit (that was the purpose). Feel free to divide up / recombine any leter sections that need it. Swiers 21:27, 9 January 2008 (UTC)
Update the timestamp on Brain RotRum for me, it's out of date. -- . . <== DDR Approved Editor 01:08, 23 April 2008 (BST)
SVS
Grim's apparently suffering from SVS (sandy vagina syndrome) today. I wouldn't weight his complaints on your suggestion too heavily. Nalikill TALK E! W! M! USAI 04:03, 12 January 2008 (UTC)
- Heh. I expect his ranting will, if anything, help discourage other spam votes; nobody's gonna want to be seen in that company. I think my response gives the appropriate weight. Swiers 04:06, 12 January 2008 (UTC)
Hit Manipulation
I hope I'm not breaking your page. I'm still unfamiliar with wiki code...anyhow, you had asked about hit-manipulation in the topic about zombies using rocks. Hit-manipulation is when a player tries to trigger a bunch of "scores" by by attempting to hit when the RNG is at a favorable value to allow a successful hit. Since the RNG can't be seen by players, usually this was doen blindly through button-spamming. Kevan seems to have since added code to stop button-spam abuse (and the hit and search manipulations brought on by it), so it likely doesn't work like that now; however, people with fast, reliable connections can still execute hit-manipulation once discovering a pattern with the RNG's "favorable outcome" times whle playing the game. I've used this to chop down a 60 HP zed to death in under 25 turns with my Axe in the first major instance, and have used it with some success in other battles. It's difficult to describe though. Just try to play with it if interested.
For the zombie rock-throwing, since I can't do basic math, I miscalculated that a player wouldn't die right away, even with 4 back-to-back hits (if at full HP). Still, a zombie using hit-manipulation tactics could land all 4 hits if lucky, ripping 40 of the player's 50 or 60 HP in only 4 turns. And if a player has already been injured enough to be at or below 40 HP, they can go from having time to escape one moment to being dead the next, through a tactic like this. Instances wouldn't be all that common (as zeds would likely miss with all rocks if button-spamming), but it would happen enough, and those who have the skill, time, and patience could still land more than estimated damage-wise with the right tactics.
Since button-spam abuse has likely been fixed, this would be even less likely to occur now, but hit-manipulation can still be done to some extent, so they may pull it off. With current weapons, hit-manipulation USUALLY isn't able to be powerful enough for regular use. The worst damage is commonly with a Shotgun, and people likely have maxxed skills and don't need it then. And Flare Guns are a bitch to land a single hit, let alone hit-manipulate, so they aren't really abused. But with such a high-damage item able to be carried at up to 4 at a time, such a tactic could be abused extensively, making zombies far more successful on sieges than they should be (if they are organized enough). They could almost wipe out a suburb in a day, without even being Big Bash! At least by my estimates...sorry to have wasted your time on this techno mumbo jombo : ) --Kolechovski 22:00, 15 January 2008 (UTC)
What's up with Iwitness?
Hi, is there something wrong with Iwitness lately? There's no 2008 stuff anymore. The reocords just end at December 31, 2007. -- Mordac the Refuser 00:06, 24 January 2008 (UTC)
- Addressed on Talk:Iwitness Swiers 00:07, 24 January 2008 (UTC)
Talk:News
ASCII in headers doesn't link in summaries, I'm not even sure it will link in the TOC. That and having them all be the same header name is going to probably create some confusion. --Karekmaps?! 00:52, 24 January 2008 (UTC)
- It links in the TOC, but not in summaries. -- AHLGTG THE END IS NIGH! 00:53, 24 January 2008 (UTC)
- Better now? I changed them to arbitrary letter designations. The only function is to break things up so its not one big mass of text getting edited all the time. I guess its nice that they show up in the summaries, though they really serve no purpose (and are somewhat annoying) in the TOC. Swiers 07:53, 24 January 2008 (UTC)
Human hunter
Following on from my human hunter skill suggestion.
I dont really have the understanding of the zombie side, to describe the solution you mentioned.
Could you explain it in a paragraph here? maybe with drawings or glove puppets?--RosslessnessWant a Location Image? 18:56, 24 January 2008 (UTC)
Re: Scent Death map idea
Hey Swiers, I replied to your entry on my script's talk page. lɐʇɹoW-t-script 21:25, 26 January 2008 (UTC)
Christmas tree stats
Hey Swiers, you linked to http://www.urbandead.com/stats.csv twice on External_Links#Statsistics_History - do you have the right link for christmas tree stats? lɐʇɹoW-t-script 13:58, 27 January 2008 (UTC)
- Yep, fixed now. Swiers 20:34, 27 January 2008 (UTC)
clothes codes
i guess that, with removing your message, you did found where the codes of all clohtes are stored... by the way, i tried to wear clothes that are not in the building's list by url-crafting and it failed --~~~~ [talk] 07:41, 31 January 2008 (UTC)
- Yep, I found them, and yep, I also discovered that such hacks don't work. I used normal form submission via a GM script modified profile editing page. It lost me some of the clothing I already had (all the ones from locations the menu I created had no entries for) and didn't give me any of the selected items (I tried getting a damaged paper party had and some damaged clothing). It also doesn't allow a zombie to change clothing, at all, ever; they don't even loose clothing items to such hacks. Swiers 07:48, 31 January 2008 (UTC)
Re: Clothes Hacking
Heya, just to let you know, I already tired something similar (just manually editing the settings page) and it didn't work :( I really wanted to be able to test all of those masks too :( --xensyriaT 20:18, 31 January 2008 (UTC)
- Yep, as noted in the section just above. Well, it was a fun experiment. Swiers 20:26, 31 January 2008 (UTC)
Brr is Back?
Count me in. What's happening? --Ducis DuxSlothTalk 07:38, 1 February 2008 (UTC)
- Not much yet. We've got new forums on barhah.com and an irc channel, and are using those to set up our initial gathering point / revive rally. Swiers 07:47, 1 February 2008 (UTC)
EMRP
Thanks, I wondered if anyone noticed what went on there. I thought that map would be at least as useful as the main suburb map if it was kept up to date. And I'm going to award myself another medal when I've reported on all 100 suburbs. cheers, Garum 21:03, 5 February 2008 (UTC)
- Yeah, I notice every edit that gets made there. I created all the 100+ pages it uses (and did almost all the updates early on) so they are all on my watchlist. :) Swiers 04:41, 6 February 2008 (UTC)
- A couple of other people have been doing updates too, User:Nell_Faircliff and User:Memoman, but since my character with the radio paid up $5 and Malton's cades are a bit wobbly these days, I do check quite often. Not obsessively, just often. cheers, Garum 18:13, 26 March 2008 (UTC)
- I have an unpaid alt with a radio who spends all her time dead, and I just log in once every couple days to check the reports. I set the alt to ignore groans, flares, and other stuff. Its actually BETTER to be dead in this case, because my radio is the ONLY thing I get reports from- so I log in once in a while (for one IP hit) and get a lovely, spam free list of EMR's like this! That's one IP hit for 4 days worth of spam free EMR's! Swiers 18:23, 26 March 2008 (UTC)
- A couple of other people have been doing updates too, User:Nell_Faircliff and User:Memoman, but since my character with the radio paid up $5 and Malton's cades are a bit wobbly these days, I do check quite often. Not obsessively, just often. cheers, Garum 18:13, 26 March 2008 (UTC)
I, the heroic Gnome...
...have saved your example page.+0 -- AHLGTG THE END IS NIGH! 21:04, 9 February 2008 (UTC)
Hope all is well with you!
Hey, is there any way to search the directory of private iWitness accounts? I've been saving away files as records of all of my kills, and hope to recover them. I can stop using the tool now, but I kept hoping it would come back. I understand completely, and this isn't a nudge - just wondering if there's a way to recover Jan/Feb private histories?--Squid Boy 14:54, 13 February 2008 (UTC)
- No, there is not currently any way to do that. Iwitness still works (creating record files) but the the database that indexed them is gone. There's no reason to stop using Iwitness- I suggest making a bookmark folder for all your private records, if you want to do something like record all your kills as private records.
Its possible that at some point, the database will be recovered or recreated; I'm not sure how much work either would take, so can't give a time table. In any case, I'd like to eventually re-work the system so that accounts can be linked to characters, allowing that account to see all private records made when playing the associated character(s). This would be the only way I can think of to re-establish access to existing private records if the old DB's can't be recovered. I hope to do that at some point, and have been offered help in doing it, but have been facing other challenges. Its also not a project I currently have the skills for, and I don't want to depend entirely on other people to set the system up again this time.
Indeed, I still haven't updated the Iwitness FAQ to reflect the current conditions; that would be a first step, eh? Swiers 17:58, 13 February 2008 (UTC)- Sorry, I think I'm even more remedial than you suspect - I can't even locate the private iwitness records I've made. Whenever I click on any of the private ones, it tells me "PRIVATE!!" I have been consistently making them - is there a way to see them even?--Squid Boy 19:41, 14 February 2008 (UTC)
- Not sure what you mean. Click on them where? All an Iwitness record (public or private) is is a web page. If you know the URL, you can view it; they aren't secured in any way. When you create a record (using a bookmarklet) you should be directed to a page that gives you that URL. (If you create it via udWidget, the record is created, but you get no report, so can't ever view it.) For example, here's a private record I created- http://iwrecords.urbandead.info/02-14-08_2300hrs_PRIVATE/OUT_67-10_test_3d0-66f-90a.html - click the link and you can view it, even boomark it, because its just a web page. Swiers 00:38, 15 February 2008 (UTC)
- Huh? No, I still get the report that appears on the UD page under the UDWidget report maker thing, and I can still see them. --Karekmaps?! 03:42, 15 February 2008 (UTC)
- Ah. The udWidget version often gave me trouble, guess my results are atypical. Swiers 04:17, 15 February 2008 (UTC)
- I had been creating them with udWidget and not seeing/getting the link, so I guess they're gone forever. :( Thanks anyway. A month and a half of PK records lost! SHIZA!--Squid Boy 14:04, 19 February 2008 (UTC)
- Ah. The udWidget version often gave me trouble, guess my results are atypical. Swiers 04:17, 15 February 2008 (UTC)
- Huh? No, I still get the report that appears on the UD page under the UDWidget report maker thing, and I can still see them. --Karekmaps?! 03:42, 15 February 2008 (UTC)
- Not sure what you mean. Click on them where? All an Iwitness record (public or private) is is a web page. If you know the URL, you can view it; they aren't secured in any way. When you create a record (using a bookmarklet) you should be directed to a page that gives you that URL. (If you create it via udWidget, the record is created, but you get no report, so can't ever view it.) For example, here's a private record I created- http://iwrecords.urbandead.info/02-14-08_2300hrs_PRIVATE/OUT_67-10_test_3d0-66f-90a.html - click the link and you can view it, even boomark it, because its just a web page. Swiers 00:38, 15 February 2008 (UTC)
- Sorry, I think I'm even more remedial than you suspect - I can't even locate the private iwitness records I've made. Whenever I click on any of the private ones, it tells me "PRIVATE!!" I have been consistently making them - is there a way to see them even?--Squid Boy 19:41, 14 February 2008 (UTC)
A really big rock
Hi. I forgot to reply about a suggestion you had made about “A really BIG rock”. I had already replied about the use of hit manipulation, but I hadn’t addressed anything else you had asked. Now that a recent zombie update has been implemented, you might want to wait a bit before even considering anything along this scope, but otherwise, maybe you could resubmit for voting your big rock suggestion, but with a name change. I’d recommend (as well as others do) calling it a big piece of debris, found either in ransacked or ruined buildings, and only benefiting from Vigor Mortis (H2H doesn’t typically carry over to zeds anyhow). And with this, since the accuracy wouldn’t exceed flare guns, nor even be as powerful, zombies using it wouldn’t be overpowered. As I said before, hit-manipulation with flare guns is a royal bitch, so I don’t see much chance of zombies resorting to it much, so the chances of multiple hits is so low that it wouldn’t really make a noticeable effect. That said, I’d have moved my vote to keep, though it’s too late to do so, and it still wouldn’t change the results any notable amount. You should also make it clear that this could be used by zombies or survivors. I doubt the SPAM voters would have voted that had they realized it’s the only true “weapon” for use by zombies besides personal attacks. If you ever feel like resubmitting the idea, keep these things in mind to give it a better shot at voting, but wait a while for the current issues to clear up. Sorry again for taking so long to get back on this.--Kolechovski 23:09, 24 February 2008 (UTC)
Zombies and guns
Did you move Zombie shot me with a gun to Known Bugs because you've tested it again and have still been able to pull the trigger, or did you just misread my comment? The bug should be fixed now. --Kevan 09:31, 27 February 2008 (UTC)
- I guess I misread your comment. I thought "Known Bugs" was for bugs of any sort- resolved or not= and missed the fact that there was a seperate Fixed Bugs Page. AFAIK, zombies can't shoot guns at all. Swiers 09:43, 27 February 2008 (UTC)
My Sig
Thanks for trying to help. I had just finished putting it into template form when I got a message from you. I have been trying to do it for almost a week now. I had the nave-bar at the top of my user/sig page.. Meanwhile the code just kept getting longer and longer... --Airborne88T|ZC|MI|E! 07:21, 13 March 2008 (UTC)
- Nope.. I have the -Template:Username:me/sig in the preferences.. but it is still putting the code when I hit save..Any Suggestions??--Airborne88T|ZC|MI|E! 07:33, 13 March 2008 (UTC)
mall status map
Hi,
I've made a mall status map (here, and I'd like to get it to update whenever the mall information changes. Do you know if there is any way to get the mall status string from the MallStatus template for each mall? cheers, Garum 01:41, 15 March 2008 (UTC)
- Not without adding some very complex modifications to the template:MallStatus template page. By "very complex" I mean "I don't think I could do it." A simpler solution might be to make your map page as a temaplte with values for each mall that can easily be set, and use "Switch" to change those vlaues to the appropriate code. Still far from easy... in fact, you'd have to go to wikipedia to find documentation on Switch- I don't know how to use it. The only person I know who knows how to use it is Karek. Swiers 05:11, 15 March 2008 (UTC)
- I've already done something that will work, I just haven't gotten around to connecting it to the MallStatus/BuildingStatus system yet.--Karekmaps?! 06:37, 15 March 2008 (UTC)
- It sounds as if it's beyond my capabilities. Karek, if you want to make use of the map I made, feel free. cheers, Garum 09:40, 15 March 2008 (UTC)
- I've already done something that will work, I just haven't gotten around to connecting it to the MallStatus/BuildingStatus system yet.--Karekmaps?! 06:37, 15 March 2008 (UTC)
Re:Sig
Hey, thanks for fixing that for me. I'd rather you edit it without asking me than let me break the wiki. :D --Hhal 18:46, 15 March 2008 (UTC)
Nice Job on the Minimap page
It looks very spiffy now. Let me know when you're all done, as I see a few typos I want to fix, but I don't want to edit conflict you while you're hard at work. --PdeqTalk* 19:51, 15 March 2008 (UTC)
- Go ahead- I'm done for now. Glad yah like it, and glad somebody is catching my typos. I need to grab a couple more examples, but that will wait until I come across the needed situations. I think I'd like to show survivors and zombies inside the same non-large building location, a partly ruined large building, and survivors outside. Not because its needed info, but just because they are sites worth recognizing as special conditions of interest to both zombies and survivors. Swiers 22:16, 15 March 2008 (UTC)
- Is there not some way to fabricate such examples but editing html? I am not familiar with such things, but it may be easier than waiting to find a screenshot. --PdeqTalk* 22:20, 15 March 2008 (UTC)
- Yeah, It would be pretty easym but I'd rather use an actual example, and avoid accidentally creating something never actually seen in game. I have a LOT of alts (6 paid) to play with... Swiers 22:22, 15 March 2008 (UTC)
- Is there not some way to fabricate such examples but editing html? I am not familiar with such things, but it may be easier than waiting to find a screenshot. --PdeqTalk* 22:20, 15 March 2008 (UTC)
Free Running Toggle
I just found your suggestion on the history pages. Apparently you never took it to voting? Why not? That better solves the Free Running logic failures even more then my current suggestion, which is mainly based on ruined buildings, even though I have always found the forced movement of Free Running annoying. And such a simple method of making it effective wouldk be easy to implement. Why not take it to voting?--Kolechovski 19:11, 18 March 2008 (UTC)
- If you dig through the history a bit more, you'll likely find the comments that swayed my opinion. Also, the Suggestion:20080314 Don’t Free Run into Ruined Buildings 1.1 is a better solution to the problem, and I think it came up in talk around the same time. Swiers 21:37, 18 March 2008 (UTC)
Re: UDunBrain
Thats real bright of you, maybe you should be questioning whether he should be aloud to post his udbrain hacking script to the public without repercussions instead. As you eluded to being a violation of terms of use... --Memoman 22:35, 21 March 2008 (UTC)
- Yes, IMO he should. If the system is so insecure as to not use any form of data screening (the accounts and whitelisting I suggested) then its not even worth looking at the info it presents, because it doesn't really take any expertese to edit your GM script to do what his does (or even to send more believable false info). He's actually doing you a favor by forcing you to plug a major security hole.
This is an open forum where anybody can present whatever info they like. If you have a problem with that editors posting, starting an edit war is NOT the way to handle it; go through arbitration to get the edit reversed, but don't assume you have the right to censor him. And in case you think I'm unsympathetic, I'm not; I had major problems with Iwitness getting false reports (really bad ones, with porn images spliced in, etc) and had to plug my onw security holes. "Terms of Service" are generally pretty meaningless.
You might also want to look at the history of DEM's Demon tool, as it relates to the Coalition for Fair Tactics. Using UDBrain would, in many people's eyes, amount to "distributed zerging". Swiers 22:48, 21 March 2008 (UTC)
WTE
I bring to you a gift of a template!
Walk The Earth | |
This user terrorises Monroeville as part of The Most Photogenic Horde! |
{{WTE}}
-- . . <== DDR Approved Editor 23:24, 23 March 2008 (UTC)
Radio Transmitters/military frequency
Actually, radio transmitters can be tuned to military frequency, you just can’t broadcast on them on those freqs. There are some bugs with having transmitters tuned to military freqs. Those can be found on the bug pages.--Kolechovski 15:12, 25 March 2008 (UTC)
Sorry Swiers!
Swiers, sorry for accidentally using your sig and stuff in the talk suggestions - MAJOR accident, I cut and pasted your below talk:discussion template by mistake and didn't realize it until iscariot pointed it out to me. My bad won't happen again, seriously - it wasn't intentional --Tselita 18:37, 18 April 2008 (BST)
pok
hey, you'r active... care to drop by vandal banning and solve a little dispute there ? --People's Commissar Hagnat [cloned] [mod] 06:05, 19 April 2008 (BST)
- Sure, one sec. Swiers 06:08, 19 April 2008 (BST)
- Um, which one, specifically? Swiers 06:12, 19 April 2008 (BST)
the suburb page
why did you used html table tags instead of wiki table tags ? and why dont you close the td and tr tags ? heck man! it pains me in the eye to see that... --People's Commissar Hagnat [cloned] [mod] 17:50, 22 April 2008 (BST)
- Because I created the table in a text editor using regex to do the repetitive stuff, and (can't recall why) it was easier that way. Fixing it up now should be pretty easy (using the same methods) but I was just going for a "rough draft". I learned HTML back in the days before XML, when not closing certain tags was perfectly fine form. :P Swiers 17:57, 22 April 2008 (BST)
User:Hagnat/Projects/Suburbs, in case you havent seen it yet. --People's Commissar Hagnat [cloned] [mod] 18:26, 23 April 2008 (BST)
Look... less is more. If you add that collumn to the suburbs page you are only polluting the page with info most people are not looking for. See how nice it's the current layout of the suburb page, and see how awfull it became after you added that collumn. It diminishes the value of the page by doing so. --20:22, 23 April 2008 (BST)
- If you say so; that;s what collective editing is for, right? However, my impression (from my own play) is that often you DO want to know where a specific suburb you have never heard from is. The wiki does provide other ways of finding that out, but its silly that this information is not provided on a page called Suburb that already has a map and which is the page newbies are most often referred to when they are told to "move to suburb X to join our group." I may not have found the best way to display that information, but such info SHOULD be on that page, or prominently linked to. Swiers 20:33, 23 April 2008 (BST)
- check the page i linked above... i have a brand new idea running over there... --People's Commissar Hagnat [cloned] [mod] 20:55, 23 April 2008 (BST)
- I did, and its a good idea, but I suspect its a bit complex to figure out for newbies who have questions such as the one I asked above. It does the job, but its like using chainsaw to cut down a weed; its more than you need, and takes longer to figure out how it works. I really like it for some other things though, and if you linked to it and wrote up a good explanation for the table, that would be fine by me. Swiers 21:00, 23 April 2008 (BST)
- check the page i linked above... i have a brand new idea running over there... --People's Commissar Hagnat [cloned] [mod] 20:55, 23 April 2008 (BST)
Re:200 Days in Urban Dead
I turned the compiled pictures into a gif and then imported them into Sony Vegas. After fixing them into a movie I gave it a few dodge effects and added music. DDR 05:06, 30 April 2008 (BST)
- And what dates does it cover? Are the GIF frame display times directly related to the actual game dates? Swiers 05:08, 30 April 2008 (BST)
Experiments with Transparency
So, I made some headway into solving the problem with the not being able to see the timestamp tooltips with the grid overlay. What I did was, instead of laying the grid over the scent map, I UNDERLAY it. By using a full grid (1000 little squares, instead of the same number of dots, and in #000000), at full opacity, and then laying the scent map over THAT, with just a minor reduction in opacity (.95), you get a very clear delineation not only at the suburb level, but at the level of each individual block as well, with only a 5% sacrifice in the maps brightness (and the darker areas really can't afford to sacrifice all that much). HOWEVER, there is no way to get the suburb names to show up clearly, even by making them #0000FF (a color that isn't used in the Scent Death squares) with a #FFFFFF background (the background color of the text itself, not the table). Discernible, but not very readable. But I've got an idea for that, but I'll have to test it, first... Anyway, you can take a look at it here.
Next, the problem with the white space at the bottom of the page is, of course, because that's the space being taken up by the images that have been displaced away from it. I think I may have a workaround, but I've yet to test it. Essentially, I think I may be able to construct a table that let's you have multiple images originate in the exact same space without using absolute coordinates (so that the assembled product still flows with other items on the page. The basic idea is to construct a 3x3 table, with the cell at the top row middle column is spanning three rows, and the cell in the middle row of the left column is spanning three columns, thus making the center of both columns converging at the same point, as well as any centered images within those two columns. For additional elements, you would simply place two tables such as this within the two spanning cells of another copy of this table. Furthermore, I think the "extra space" problem can be eliminated at the same time, by giving the table minuscule proportions (which will expand to encompass the dimensions of it's contents, but from the same origin), and then putting the finished product within a single-cell table with dimensions bound the repositioned elements. I've got to do some other stuff, but I'll be testing it out a little later today, and I'll let you know if it works as well as I imagine... --Morgan Blair 23:08, 1 May 2008 (BST)
- Hmm, I didn't know opacity worked on the wiki. --Karekmaps?! 23:30, 1 May 2008 (BST)
- I think pretty much all inline style tags work on the wiki. I did the suburb names simply by setting a tables background color to "transparent". Obviously it doesn't solve the above problem.
Morban- that looks nice, but there are some registration issues. That's one reason I did the dots; they don't require quite as precise a line up of the overlays. They also cover (or would go behind) fewer pixles, and so result in less color alteration. How about using the current transparent grid (with the dots) modified to be solid white on a solid blue background, and putting that behind the SIM images the way you did? That actually would increase the brightness of dim squares, making them easier to see. (I've noticed that highlighting the map makes reading dim squares easier)
I actually had plans to get very ambitious and modify a database listing of all the locations in the city I have into a table that could overlay the map, and would pop up tooltips showing the co-ordiante / location names. Obviously that would negate the data age tooltips, but its utility is worth it- and obviously, that means there would be no need to solve the suburb name issue, as the new table would sit on the top layer.
Truth told, since I pull down any data over a week old anyhow, seeing a tooltip with the data age isn't such a big benefit for the normal user; its mostly for the benefit of editors trying to figure out where to do sniffing / what images are expired. Which right now just means me. Anybody else doing that work probably understands the map well enough that they can get the age info from Scenteral_Intelligence_Map/core_map or SIM the way I do. Swiers 23:48, 1 May 2008 (BST)- Yeah, I didn't know about opacity OR positioning (what are the other options?, besides "absolute", I suppose). Also, what does "  :" do, and what is the function of "{{{3|transparent}}}, in the suburb grid? You've got all kinds of interesting tricks...
- Yeah, I didn't know about opacity OR positioning (what are the other options?, besides "absolute", I suppose). Also, what does "  :" do, and what is the function of "{{{3|transparent}}}, in the suburb grid? You've got all kinds of interesting tricks...
- I think pretty much all inline style tags work on the wiki. I did the suburb names simply by setting a tables background color to "transparent". Obviously it doesn't solve the above problem.
As for white dots showing through well, I thought that might work, but it really doesn't. If it did, having the suburb names show through would be no problem. As it is, even making them pure-white in bold only came through as a smudge, without drastically reducing the opacity of the map (which makes the dimmer blocks IMPOSSIBLE to see). Regarding occluding information from having too much grid behind, it didn't seem to me that there was all that much occlusion taking place, and in comparison to the dimming-by-overlay, it wasn't really an issue. However, further reduction could be achieved by lightening the color of the grid (since white shows up LESS the black) and/or reducing the opacity of the grid (even though nothings behind it, it won't show through as well. Anything less then .5 and it doesn't even show through at all.)
As for your "extra white space" problem, consider it solved, because my idea about how to use tables worked. Here's the basic format:
{| cellpadding="0" cellspacing="0" border="0" style="background:#transparent" |- | | rowspan="3" align="center"| | |- | colspan="3" align="center"| |- | | |}
You put your elements in the two spanning cells. The first element will be in back, and the second will be in front. If they're the same size, they will overlay exactly, but if you need them somewhere else, you can position them relative to that common center-point. If you need more then two elements, then you just use more copies of the table, using them as elements within the first. The simplest way would be to use a single additional table in one of the two cells, rather then one in each, because it's easier to keep track of the layers. So, for three elements:
{| cellpadding="0" cellspacing="0" border="0" style="background:#transparent" |- | | rowspan="3" align="center"| BACK ELEMENT | |- | colspan="3" align="center"| {| cellpadding="0" cellspacing="0" border="0" style="background:#transparent" |- | | rowspan="3" align="center"| MIDDLE ELEMENT | |- | colspan="3" align="center"| FRONT ELEMENT |- | | |} |- | | |}
And so on. For each additional element, just add another copy of the table structure as the frontmost element. Check it out here. See? No white space! Actually, I may make a template that makes the whole thing fool-proof...
I won't get to it today, but I'll see if my idea regarding the suburb names pans out as well...--Morgan Blair 04:35, 2 May 2008 (BST)
- That table thing is wierd. Maybe it will make sense after some food. & n b s p ; is just an HTML entity code for a non-breaking space. Sometimes I use it for padding, because you can string 2 or more in a row and they won't get split up on multiple lines. Sometimes I use it as intended, like in the middle of a suburb name I want to be sure is on one line. No idea where you saw "{{{3|transparent}}} - that's new to me. Might be from some template I used. A lot of this (including style tags) is new to me as well; I just tried crap I;d seen others use until I got something to work. I do have refrence books for styles, but haven't dug through them yet. Suffice to say, they can do pretty much anything you can imagine, but its probably gonna be a pain in the ass and break the page until yah figure it out. Especially when you start tossing in wiki code, various skins, etc.
Anyhow, thanks for looking at it, and if you figure out a better setup, we can move it over any time! Swiers 05:09, 2 May 2008 (BST)
- Yeah, that table thing IS weird, but it seems to work. However, I need to add valign to it, because it doesn't seem to be defaulting to the middle (the problem doesn't show up if all elements are the exact same height, of course). Oh, and the "{{{3|transparent}}} is what the background color of each cell is designated as in the suburb name table...
- For the suburb names problem, I've come up with a solution, but it's going to be a bit of work. Not too hard, but a bit tedious. Essentially, the idea is to overlay the suburb name within the SIM location page itself. Essentially, I use the suburb names table as an overlay of the core map (actually, I made my own version of your table—go here to see why), then I substitute a specific SIM location with a 99x99 grey square. I take a picture of this (with font-smoothing OFF), trim it to the exact 99x99 for that location, then make the grey transparent. Then, I use a different version of your template, where I use my shared-space table trick to place the Scent Death image behind the suburb-name overlay for that specific location, and instead of attributing the tooltip text to the Scent Death file, it gets attached to the suburb-name file (since it's on top), the result being that when the page is substituted into the core map table, you get to have your cake and eat it too, with the suburb name overlaying the map, with the desired info showing up as the tooltip. So, it's a success, right? Well, on to the issues that make it more complex...
- First of all, for the template to select the correct image for the overlay of a specific location, I thought I could just use [[Image:{{{page}}}-overlay.png]], and name the image "SIM:XX,XX-overlay.png". However, the use of a ':' character in the name of an image is not allowed, and gets changed into a '-'. Hindsight being 20/20, it would have been less problematic if you had use the "SIM/XX,XX" format, rather then "SIM:XX,XX". However, this obstacle can be surmounted by creating sub-pages for each location, and dealing with the matter there. All problems solved? Not yet...
- Because, of course, images that aren't larger then 100x100 pixels break the map! Simply enlarging the overlay image wouldn't work, because then you loose the clear delineation between the text color, and the background color which gets made transparent. I found a way to work around this (double the size of the image to 198x198, to avoid distortion), but it all became moot, because while the compound image on my page using the altered template measures at exactly 99x99 pixels, when used in the core map table, it gets compressed to 97x99, for some unfathomable reason (more table weirdness, I presume). However, all is not lost, because...
- Instead of using a regular 9x9 grid table to put each image in it's proper place, I can use my new trick table to put them all in the SAME place, and then displace them from there (so, 80 nested layers). No trial or error should be necessary to find the proper coordinates, either (for example, the upper left image would be top:-360px left:-360px, the one to the right of it being top:-360px left:-270px, and so on. The additional benefit of using this method will be that, in the case of someone uploading an image that isn't perfectly square, or some other problem, while it might cause a local seam in the map, it shouldn't altogether break it (like some of the other workarounds I tried did).
- I haven't actually built this new table, but I'll work on it tomorrow. If it does—in fact—work, I'll let you fiddle with the exact color of the suburb-name overlay (using an underlay for the grid), before I start making all the images. Once that's finished, it can all be deployed in the following manner: The SIM location pages will be altered so that instead of expressly using the SIMpic template, the actual template in use will also be a variable, with SIMpic designated as the default. This means that all pages that are currently using the SIM location pages via substitution will continue receiving their content exactly as before, since they specify the substitution without any variables defined. Next, I'll make a sub-page under each SIM location, where I'll call on the same data that's contained in the parent page, but use but for use by my modified template. That way, all your existing maps will continue uninterrupted at any point.
- Of course, this is all pending your approval, and all of the intervening steps working as expected. My next great triumph of wiki trickery? Enabling auto-depreciation of outdated information through spamming the Template namespace, which would be entirely unnecessary if Kevin would simply install the basic parser functions extension... --Morgan Blair 08:02, 3 May 2008 (BST)
- Good lord man, I lost you half way in. In any case, feel free to whip up any new maps you want, and put them in the psudo name-space / category I've been using. Leave the old ones for now; we can turn them into re-directs to the new version as needed.
BTW, it would not be all that problematic to rename the SIM:xx,yy pages, or just make duplicates of them all with new names. I'm not sure I understand the conflict, though- those pages are not images, they just USE images. THe images can be named anything, althouth I tend to use names that specify the date and location they were created. Swiers 17:43, 3 May 2008 (BST)- Er, sorry. I have a tendency to go into too much detail. The issue with the page name and the ":" is that you use a magic word to title the image's tooltip, and the contributor specifies the image. I really like that approach, because it means that nobody can mess up the template by accidentally deleting some crucial character (happens all the time with danger reports). However, it means that to use the same magic word to designate a static image associated with that location, the page name in its entirety must be contained within the name of the image file. But I'd advise against changing it at this point, because the effort to do so would outweigh the effort involved in working around it. Anyway, I'll continue on as I specified before, and keep you appraised of the progress. --Morgan Blair 20:26, 3 May 2008 (BST)
- Er, sorry. I have a tendency to go into too much detail. The issue with the page name and the ":" is that you use a magic word to title the image's tooltip, and the contributor specifies the image. I really like that approach, because it means that nobody can mess up the template by accidentally deleting some crucial character (happens all the time with danger reports). However, it means that to use the same magic word to designate a static image associated with that location, the page name in its entirety must be contained within the name of the image file. But I'd advise against changing it at this point, because the effort to do so would outweigh the effort involved in working around it. Anyway, I'll continue on as I specified before, and keep you appraised of the progress. --Morgan Blair 20:26, 3 May 2008 (BST)
- Good lord man, I lost you half way in. In any case, feel free to whip up any new maps you want, and put them in the psudo name-space / category I've been using. Leave the old ones for now; we can turn them into re-directs to the new version as needed.
- Yeah, that table thing IS weird, but it seems to work. However, I need to add valign to it, because it doesn't seem to be defaulting to the middle (the problem doesn't show up if all elements are the exact same height, of course). Oh, and the "{{{3|transparent}}} is what the background color of each cell is designated as in the suburb name table...
So, laying out the SIM blocks with my trick table was a success (see it here), because when I tested it with my compound SIM/Suburb-Name (which caused seams with the standard table layout), it caused no distortion. So, the next step is making all 81 overlays (not too difficult). However, a couple of thoughts... First, I found, because the map is now overlaying the grid, having a black background caused a bit of dimming overall (most noticeable in the areas that were already dim), but by changing the background to white, you actually get a lot more contrast in the darker areas, significantly improving visibility. Additionally, the higher contrast increased the visibility of the grid, so I reworked it, making all lines 2px wide, using a checkered pattern between blocks, and a solid line between suburbs. Actually, zooming in on multiple parts of the map, the lines match up with the lines in the Scent Death images exactly. Here's an example at the corner of four suburbs (from a fairly dim portion of the map):
Anyway, that's all for today. Tell me what you think. --Morgan Blair 04:47, 4 May 2008 (BST)
- Hey, just wanted to let you know I'm still working on the overlays. I've been dead tired, so not made much progress in the past couple of days, but I'm still working on it. Dead tired, but not dead yet! --Morgan Blair 07:35, 6 May 2008 (BST)
- Er, hey, still at it, but life's been throwing up major roadblocks to my UD time, lately... --Morgan Blair 02:56, 11 May 2008 (BST)
So, I'm finally back at it. All the overlay images are done, and I'm ready to build the sub-pages, but I also need to edit all of the regular SIM location pages, and before I do, I wanted to tell you what I need to do, and ask a question.
First, I'll be changing the first line of each SIM location page from
{{SIMpic
to
{{{{{1|SIMpic}}}
(this is so I can use the same variables defined in these pages with a different template on another page).
Also, I wanted to know if you'd like me to change {{SIMpic |image=YourScreenShot.file |page={{subst:PAGENAME}} |sig=~~~~ }} to include that change as well. Let me know, and I'll get started on it. I'll be working on the rest (uploading the rest of the overlays, building the rest of the sub-pages), but you can see an example here (SIM:5,5, but it's a bit dim without the grid underneath it, and the level of transparency on the overlay text can be adjusted from my template, once it's finished).
- Erk, I guess I'm not quite ready. I'm trying to remember how to do this substitution trick, but I can't find the reference... I need my template to tell the first page that uses it to substitute that page's name permanently (so that subsequent inclusions don't use their own page name). Can you remind me how to do this? I'm positive I've seen it done, but I can't find it... If there's actually no way to do it, then renaming all of the SIM:X,Y pages to "SIM-X,Y" might be necessary after all.--Morgan Blair 00:28, 14 May 2008 (BST)
SIM:71,93
No trouble. I won't be doing any more until one of my characters gets killed, though - my zombie got combat revived today. Garum 19:13, 2 May 2008 (BST)
Profile Database
Could you host a text file, or csv or whatever file really of the profile database, this would be helpful as people could run their own queries, at the moment the abbility to only run one query at a time can be quite annoying.--Thekooks 20:27, 4 May 2008 (BST)
- Probably, but it would be really big ; the profiles DB is over 67Mb, which means it would make an equally big or bigger text file. People would also have to re-download the whole thing occasionally to stay synched as new accounts get created. I doubt it would kill my server or bandwidth costs, but it seems impractical and inefficient.
Instead, why not simply give people the account names / passwords needed to access the database? I've got one set up with select-only permissions, meaning that I can hand out that info and people still will only be able to look at the content, not alter any of it in any way. (Actually that was Kyle's idea; one of his intended uses for the DB involves having an extension access it, which means the code to do so would be viewable by users, so needs to not disclose any PWs that could be used to alter information.) Swiers 21:05, 4 May 2008 (BST)- That would be cool.--Thekooks 11:33, 5 May 2008 (BST)
- Here yah go:
Connection Strings
Perl $dbh = DBI->connect("DBI:mysql:sebwiers_kyleprofiles:localhost","sebwiers_PubPro","<PubPro>");
PHP $dbh=mysql_connect ("localhost", "sebwiers_PubPro", "<PubPro>") or die ('I cannot connect to the database because: ' . mysql_error()); mysql_select_db ("sebwiers_kyleprofiles");
- That would be cool.--Thekooks 11:33, 5 May 2008 (BST)
- Obviously
localhost
only applies for code hosted on www.urbandead.info. Otherwise you need to use (I'm guessing) www.urbandead.info... - Please let me know about any cool applications you come up with using this!
- Swiers 18:26, 5 May 2008 (BST)
- Hmm, after talking to Kyle, its apparent that info isn't much help unless you are coding stuff to host on urbandead.info. If that's not the case, just use the specialized query page Kyle was cool enough to set up. Check this link- http://profiles.urbandead.info/query.php?name=Kyle%20the%20Feared;KyIe%20the%20Feared
- Note that you can't stick in any padding spaces before or after the name(s), because some older names actually DO have leading and/or trailing spaces, so the PHP code actually considers them part of the submitted name(s). The format is simply
http://profiles.urbandead.info/query.phpname=name1[;name2[;name3...]]
Swiers 19:53, 5 May 2008 (BST)
- Hmm, after talking to Kyle, its apparent that info isn't much help unless you are coding stuff to host on urbandead.info. If that's not the case, just use the specialized query page Kyle was cool enough to set up. Check this link- http://profiles.urbandead.info/query.php?name=Kyle%20the%20Feared;KyIe%20the%20Feared
- Obviously
- Thats really cool, thanks Swiers.--Thekooks 19:19, 8 May 2008 (BST)
Dear Swiers,
In an effort to keep the Suggestion page civil I wanted to pose this offensive yet tounge-in-cheek question to you on your talk page. Namely: "Swiers, with all due respect is it ever possible for you to suck less survivor dick than you are now?"?
Sincerely,
-- ZZ 19:10, 7 May 2008 (BST)
No, it would not be possible, unless I actually was vomiting forth new survivor dicks that never existed, and thus accomplishing the amazing task of sucking less than zero (negative) quantities of survivor dick.
Or, to quote Tweety bird - "Dat pussy don't me me berry well, do he?"
I may like survivors, but I also like zombies, and do a lot for them. I'm a regulator who takes the long term view that swings in both direction are good, assuming long term balance is maintained. Historically, I'm a zombie player who plays survivors on the side- intitially to understand them better so as to better kill them, more recently because I've come to value their role in the game.
If you doubt this, check my UD "resume":- Member- MotA (over two years) - paid zombie alt with brain rot
- Member MOB - zombie alt with brain rot
- Member RRF (Gore Corps) - paid death cult alt with KOS rg bounty
- Original Author of X:00
- Author and owner of iwitness, a tool described by survivor groups as "that fucking zombie spy program" when first introduced.
- Author of implemented Suggestion:20070820_No_Free_Running_into_Ruined_Buildings
- Author of implemented Suggestion:20071205_Constant_Pest, aka zombie barricade blocking, AKA zombies fuck malls up after January 23 2008
In short, the Dead would probably never have gotten such traction without my long history of "pubbie" suggestion page work and other wiki projects. If you weren't just jerking your buddies off over on the SA forums and actually gave a shit about this games community, you'd probably already know that.
As to my current activities, all I can say is I'm very happy that I'm still managing to piss off all the right people. An insult from you is a SURE sign I'm doing something right. :) Swiers 23:48, 7 May 2008 (BST)
Scent map images
Care to chip in your thoughts here? --PdeqTalk* 04:47, 8 May 2008 (BST)
Possible Inaccuracies
I really think you should give this a lookover. --Banana reads Scoundrell for all of Yesterday's News, Today! 08:21, 12 May 2008 (BST)
iWitness
Just been at The Schandua Museum Reganbank 10,57. Repaired the building, read a book, entered Schandua in the iWitness field. "An error has occurred". Went next door, did a test, worked fine. Went back to the Museum, read a book, same thing happened. -- . . <== DDR Approved Editor 23:12, 14 May 2008 (BST)
- If you are using UDwidget, I have no idea; I didn't design that. I do all my Iwitness submissions with the bookmarklets. Swiers 01:51, 15 May 2008 (BST)
Jamie's signature
My signature is back to standards; frog picture is gone, thanks for the heads up.--Jamie Cantwel3 TalkAll glory to the Hypnotoad! 03:55, 16 May 2008 (BST)
SIM Images
Hey. I was just looking through the Unused Images page and found a load of SIM update images. Are these needed for backups or anything or can they be deleted? -- Cheese 09:49, 16 May 2008 (BST)
- If nothing links to them, all the ones I uploaded that have names like "04-22 scent from 38-27.png" they can be deleted. Hopefully there is some way to do that in bulk? I'm gonna be overhauling the map system soon, so this won't be a continuing issue; the new images will be updates of the old ones. Swiers 09:54, 16 May 2008 (BST)
- Lol. I wish there was. We could use an image deletion bot methinks.Might speed up the process a bit. -- Cheese 09:56, 16 May 2008 (BST)
- Hmm. Its possible I could maybe cook one up using the same technique as used for MassContacts. That, or (more likely to actually happen) talk to user:the Rooster; if you can point him at a list of pages (and if a bot can be given delete page authority, or simply be signed in as one of the sysops) he could do it. If rooster isn't already a sysop, he probably should be; he's making some really nice "janitorial" contributions. Swiers 20:24, 16 May 2008 (BST)
- Lol. I wish there was. We could use an image deletion bot methinks.Might speed up the process a bit. -- Cheese 09:56, 16 May 2008 (BST)
EMRP
Would you mind if I move the 'Format and Meaning of Report Summaries' back onto the main EMRP page from the talk page? It's handy to have it in the same place as the links to the individual suburb EMRP pages. cheers, Garum 11:49, 16 May 2008 (BST)
- That would be OK. There's two reasons I moved it, though, both somewhat related to the suburb specific EMRP pages being changed (which was required to fix EMRM). First, every one of the suburb-specific EMRP pages has a link to the TALK page saying "here's where to find a description of report summaries". So there needs to be a copy there; editing the links on those 100 pages would be a total pain in the ass. Its OK if its in both places, but maybe should be an included sub page in order to avoid them getting "out of synch". Secondly, the page layout works better (IMO) with the summary table up near the top; it has the links people need to follow to update the reports, after all. So maybe that info should go at the END of the page. Swiers 20:20, 16 May 2008 (BST)
- Went ahead and fixed it myself. I actually created a "template" page for the summary description, so it will stay synched up and could easily be "included" on the talk pages that are currently being created / updated. Swiers 21:52, 16 May 2008 (BST)
Parser Functions
A discussion on adding the ParserFunctions extention is now underway here. If it were to pass general consensus and be installed, then I for one wouldn't have to make these timestamp checking bots and it would allow much more elaborate templates on the wiki. This is probably something you should chip in on, since you're the driving force behind most of the projects that would benefit from such an addition. -- RoosterDragon 15:01, 17 May 2008 (BST)
- Cool! Swiers 20:24, 17 May 2008 (BST)
SIM images
I'm sure you know this, but there are over 200 SIM images that aren't categorized or linked to. Just make sure you let me know when your update is complete so that those can deleted or dealt with. Whatever you need done with them.--– Nubis 20:54, 17 May 2008 (BST) EDIT: I meant categorized. I can't say they aren't all linked to without checking them individually.
- Give it just till next Friday; after that, any that are not in Category:SIM images can be deleted. Swiers 21:53, 17 May 2008 (BST)
SIMimage Template
Currently on the Template:SIMimage page, you've got information stating that you must ensure that the tag for the template is inserted into any new image revisions or the image page will lose the templated info. However, I was mucking around with some image uploading earlier as a matter of course for the bot and I discovered that the Summary appears to not affect it. Specifically: The Image Description is set on the first upload and must be changed by editing the image page. While the Upload Summary is nothing more than the comment that gets appended to each timestamped revision in the file history. Basically, a user can put whatever they like in the summary and the image revision, but the image description will remain untouched by the image change. I orginaly thought the Summary would indeed alter the Image Description, but it would appear not. Am I missing something obvious or can I save everybody the hassle of putting a template in their summaries?
- You may well be right. I didn't know for sure. Fortunately I was smart this time, and used a template, so making one change on the template page will fix all 81 of the image pages, if that is the case. Swiers 00:32, 18 May 2008 (BST)
scenting any problems.
Just tried my first SIM map update. How'd I do? --RosslessnessWant a Location Image? 21:07, 19 May 2008 (BST)
- I don;t see any problems, but I'm actually in the middle of changing the entire map update process right now. (Don't worry- the new method is much EASIER). Swiers 21:08, 19 May 2008 (BST)
Yay, the new method is so much easier. It took me two minutes from using scent death to finishing updating it.--Thekooks 19:09, 20 May 2008 (BST)
- Yeah, its even better when doing 10+ of them at a time. Practically drag'n'drop, if you set your files / desktop up right. Swiers 22:11, 20 May 2008 (BST)
misconduct voting
hi. could you vote on my misconduct case ? Vote for, vote against, just vote. I just want this thing to be over. --People's Commissar Hagnat [cloned] [mod] 02:57, 25 May 2008 (BST)
Useful Tool
Hey, I thought this might help you out with the crop/resize portion of SIM submission (well, not you, but other updaters). It's a website called Snipshot, and while it might be useful for folks as an in-browser alternate to an image editing application, the website also lets you hook in from another website, and control various parameters for your users. Since I don't do that kind of thing, I'm not sure exactly what you could do with it, but you might be able to automate some portion of the image editing for SIM contributors. Anyway, it's just something I came across, and I thought I'd let you know about it, in case it turned out to be useful. --Morgan Blair 04:11, 25 May 2008 (BST)
Thanks
Mmm, that is odd. I was aware the need to resize it and thought I did. I'll remember to next time.--KOOKY 19:01, 25 May 2008 (BST)
TZH members with Rot
Yeah, There was a TZH member with Rot. Big Nixon, who I played and retired. That stain on his character was the reason I retired him actually. Because thats what it was, a stain. If you have rot, then play it out and stay a zombie. My drunken misclick led to the ruining of a character. And so Big Nixon was retired.
And he has never been seen since. No more TZH players with rot.
--Dhavid Grohl 03:14, 31 May 2008 (BST)
SIM map image dates
Is there any way to see the dates of the SIM map images other than checking each one individually? None of the things I know about (watchlists and related changes) pick up new file uploads. cheers, Garum 13:10, 5 June 2008 (BST)
- Yeah, I've had the same problem. The old system made that easy, but it took MUCH longer to update an image; I've found the tradeoff worth it, but it IS annoying.
There's no way I know of currently, short of getting user:The Rooster to modify his bot so that it outputs a page with that content or some such. I'll ask him about it. Swiers 21:39, 5 June 2008 (BST)- There's nothing stopping me outputting the content on some page somewhere, but it depends on exactly where you want it. I always thought the tooltips were useful, but I don't know how to go about getting those to show up with custom text. Is there no handy wiki-code for an image's last revision date, rather than a page's? -- RoosterDragon 11:00, 6 June 2008 (BST)
- There is no easy way to get them to show up as tooltips. Either you need to do something like the old method (include a bunch of pages that get edited) or you need to edit Scenteral Intelligence Map/core map itself to put alt text in the 81 image display code sections. If you wanted to do the later, that would be OK by me. Actually, after a quick test, this seems very easy and practical, assuming you are a machine; manually updating 81+ lines of code is not easy for a human. An alterantive would just be making a 9x9 table that shows the dates for the corresponding locations. This really isn't any easier than the altering Scenteral Intelligence Map/core map - they amount to exactly the same thing, just with fancier strings in the former case.
Given that altering Scenteral Intelligence Map/core map makes the most sense, I'm gonna update the code on that page so that all that needs to be done is to replace the word "DATE" with the last update. I'll then delete the page and re-create it, so that this new version is the "first instance" of the page. Swiers 20:27, 6 June 2008 (BST)- Done. Swiers 20:32, 6 June 2008 (BST)
- There is no easy way to get them to show up as tooltips. Either you need to do something like the old method (include a bunch of pages that get edited) or you need to edit Scenteral Intelligence Map/core map itself to put alt text in the 81 image display code sections. If you wanted to do the later, that would be OK by me. Actually, after a quick test, this seems very easy and practical, assuming you are a machine; manually updating 81+ lines of code is not easy for a human. An alterantive would just be making a 9x9 table that shows the dates for the corresponding locations. This really isn't any easier than the altering Scenteral Intelligence Map/core map - they amount to exactly the same thing, just with fancier strings in the former case.
- There's nothing stopping me outputting the content on some page somewhere, but it depends on exactly where you want it. I always thought the tooltips were useful, but I don't know how to go about getting those to show up with custom text. Is there no handy wiki-code for an image's last revision date, rather than a page's? -- RoosterDragon 11:00, 6 June 2008 (BST)
- Any preferences on the text & time format?
- Do you want a different note for expired images?
- Should the timestamp on expired images reflect either-
- When the bot expired it.
- When the image was last updated before being expired.
-- RoosterDragon 00:06, 7 June 2008 (BST)
- Looks likes its done now, and it looks just fine. Works much better than I expected in fact- and much better than the original version, too!
For expired images, I don't really care; the fact that they are expired is really all that matters. The current system seems to show when they expired, which is good enough, although my preference would be for when the image was last updated before being expired, as it just seems more intuitive. It also lets people "double-check" the bot's work; they can see that indeed, images more than 7 days old ARE being expired.
What I'd really like is some way to manually trigger the bot to update the tooltips. Is there a simple HTML link we could use (maybe even list in the update instructions) to do this? The reason I ask is, after uploading a bunch of images, I'd like to run the bot, so that it catches all the updates right away and sets the appropraite tooltips, rather than having them look like they SHOULD be expired, but have not been. Swiers 07:30, 7 June 2008 (BST)- Currently the bot is a program I run manually from my PC whenever I tell it to. Running it automatically would require something to host it on, and if that were the case it could just be set to run every hour or so or on a manual command. Or it could just be set to run and the program would do the update process every hour or whatever. Though I'd be jumping in the deep end as far as my knowledge goes and I'll happily admit I don't know the first thing about how the technical details would work for getting it actually running on a server. -- RoosterDragon 18:24, 7 June 2008 (BST)
- Ah, I see. If it was a PHP file, I could help (easy for me to host / set up chronjobs for) but otherwise, I guess not. Swiers 20:31, 7 June 2008 (BST)
- It's programmed in C#, so you either get source code for that, or a .exe that relies on the .NET framework v3. I doubt that helps. On the plus side it's probably a good thing, occasionly a bot will not get it right (usually trying to extract information from badly updated reports, though not a problem with the SIM) and it also allows me to add on fetures ad-hoc like I have been. Along with correcting errors that I didn't catch in tests. I mean the bot for the SIM recently wasn't updating a large portion of expired images because it thought they were expired when they weren't (If the last revision was by the bot, an image is expired, the problem was it was checking all revisions which meant if the image had ever expired it would come up as currently expired even if somebody had since updated it). By the way, I just changed the tooltips on expired images to show the last update and the bot's expiry time. It does make the above error stand out somewhat, with some images not being expired for days despite the bot having been run more or less daily. -- RoosterDragon 21:12, 7 June 2008 (BST)
- Hmm, maybe you could pass me the source code? I think I can figure out how to compile and run a C# program. I normally run windows XP, but my comp is set up for dual boot, if for some reason it only works under Unix.
Anyhow, its working very nicely! Swiers 04:51, 10 June 2008 (BST)- I've beamed an e-mail with complied code in a .zip in your direction (I hope, anyway) It's rather boring I'm afraid, no swanky output or anything. All I would say is that it doesn't need to be run much really, if there's been a signifcant upload in a day after it's already been run, that's fine but it's not worth it for one image. You can check the timestamp of the last update here. I aim for once-a-day updates but upto 3 a day is fine by me given enough significant map updates. -- RoosterDragon 23:24, 10 June 2008 (BST)
- Scratch that, G-mail bounced it. E-mail revised to contain a link to a download of the .zip file. -- RoosterDragon 23:36, 10 June 2008 (BST)
- Hmm, maybe you could pass me the source code? I think I can figure out how to compile and run a C# program. I normally run windows XP, but my comp is set up for dual boot, if for some reason it only works under Unix.
- It's programmed in C#, so you either get source code for that, or a .exe that relies on the .NET framework v3. I doubt that helps. On the plus side it's probably a good thing, occasionly a bot will not get it right (usually trying to extract information from badly updated reports, though not a problem with the SIM) and it also allows me to add on fetures ad-hoc like I have been. Along with correcting errors that I didn't catch in tests. I mean the bot for the SIM recently wasn't updating a large portion of expired images because it thought they were expired when they weren't (If the last revision was by the bot, an image is expired, the problem was it was checking all revisions which meant if the image had ever expired it would come up as currently expired even if somebody had since updated it). By the way, I just changed the tooltips on expired images to show the last update and the bot's expiry time. It does make the above error stand out somewhat, with some images not being expired for days despite the bot having been run more or less daily. -- RoosterDragon 21:12, 7 June 2008 (BST)
- Ah, I see. If it was a PHP file, I could help (easy for me to host / set up chronjobs for) but otherwise, I guess not. Swiers 20:31, 7 June 2008 (BST)
- Currently the bot is a program I run manually from my PC whenever I tell it to. Running it automatically would require something to host it on, and if that were the case it could just be set to run every hour or so or on a manual command. Or it could just be set to run and the program would do the update process every hour or whatever. Though I'd be jumping in the deep end as far as my knowledge goes and I'll happily admit I don't know the first thing about how the technical details would work for getting it actually running on a server. -- RoosterDragon 18:24, 7 June 2008 (BST)
- Looks likes its done now, and it looks just fine. Works much better than I expected in fact- and much better than the original version, too!
SIM and Blackmore NT
Well, I see only nine expired images on the SIM map (Which I've been considering making an alt for). And, Perhaps having Something somewhat like ZU (Meatbags for zombies to gnaw on, Blackmore NT noline for reviving those meatbags). You can imagine the reasons. And, What was up with iWitness? Several chunks of the inturwebz were down (Forums, iWitness), And then when iWitness returned it was acting really weird (MySQL DB) and then it returned to normal..
Hello Swiers, On the left of your homepage, The link to Your name seems to be broken two fold, The link goes to.. Well, That might be intentional, MY I misread, Or FireFox is being wierd. Either way, Contacts.Html doesn't exist anywhere. And If you'd let me, I might like to help with Urbandead.info. What happened to Max anyway? He escaped Malton? As did Mobius187? Or just vanished? ■■ 19:59, 6 June 2008 (BST)
Stuffs
Who was the one who created the locaton blocker, you? It doesn't appear to work anymore, and I feel lost.... -- AHLGTG THE END IS NIGH! 00:44, 7 June 2008 (BST)
- No, it wasn't me. I forget who it was, but probably the wiki refrences to it would say (or were written by that person). The problem is that it depends on a DB that no longer exists (was dropped or otherwise nuked) which was created by yet another person. If I knew how the DB was supposed to be streuctured, I could MAYBE get it re-built. Theres a couple other urbandead.info fonctions that would also restore. Plus I kinda need it for a new project. Hmm. Problem is, I suck with databases. But in this case, I have a file that was almost certainly derived from the DB (or vice versa). Hmm.... Swiers 03:57, 7 June 2008 (BST)
Vandal Stuff
Yeah, I'm just deleting stuff from now on. Didn't think it was a big deal when I did what I did. Just got back from Atlantic City with a lot of money so not even the Goons can anger me now. --Tselita 15:19, 11 June 2008 (BST)
Happy Unbirthday
How do I know? I'm psychic, that's how. And no...don't look out your window. I'm not that shady looking guy holding an umbrella. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 19:34, 12 June 2008 (BST)
SIM Grid Image
Image:Transparent Scent Grid.gif is the image that overlays on SIMgrid, I meant to ask, but what are the 4-block areas you've marked on it? They don't seem to be malls like I thought they might be, what significance do they have exactly? It's confusing me. -- RoosterDragon 20:49, 12 June 2008 (BST)
- They are malls, or should be. What makes you think they are not? Perhaps the grid overlay is not lining up properly for you? Look at the SIMgrid area for Stanbury Village - there should be a bright yellow square inside what would be the NE corner of Nichols Mall; the RRF is currentlyt piled up as zombies and dead bodies there.
I built the image by directly tracing the outlines of the malls from a properly scaled (9 px per block) map of the city, and it seems to work perfectly for me. What problem are you having? Could you maybe post a screenshot? I'd like to know because I'm looking at adding forts, and it would be fruitless to do THAT wrong also. Swiers 21:28, 12 June 2008 (BST)- My mind is made of fail. They are malls, but i was confused by the fact is indeed is aligned badly (I just use the normal SIM anyway), Pole Mall has 4 corners on the map and Lumber Mall wasn't there (But of course the SIM doesn't go that far) I'll shut up now, but I'd heartily suggest Pole Mall gets looked at. -- RoosterDragon 21:50, 12 June 2008 (BST)
- Ah, yep, I got lazy at the end and muffed Pole Mall. And yeah, Lumber isn;t on there for obvious reasons. You also can only see the north two blocks of Buckley. Swiers 21:57, 12 June 2008 (BST)
- My mind is made of fail. They are malls, but i was confused by the fact is indeed is aligned badly (I just use the normal SIM anyway), Pole Mall has 4 corners on the map and Lumber Mall wasn't there (But of course the SIM doesn't go that far) I'll shut up now, but I'd heartily suggest Pole Mall gets looked at. -- RoosterDragon 21:50, 12 June 2008 (BST)
SIMgrid (possible fix)
I've experimented with changing the SIMgrid page to a version that doesn't have alignment issues and doesn't have annoying whitespace. Could you swing by this sandbox and see if it looks good in Firefox? Seems fine in my IE browser (unlike the actual SIMgrid page) One thing I haven't accounted for is opacity settings. They don't seem to work in IE (like rounded corners) but there's a solution for that which I can elaborate on if the sandbox version is ok in FF. Just ignore the different opacities and the green background. -- RoosterDragon 15:50, 13 June 2008 (BST)
- Looks fine on my display in Firefox. The opacity settings are not crucial; they do improve readability, but similar colors could be achieved just by adjusting the colors of the grid image and the suburb name table. Go ahead and change the main pages if you like. Swiers 18:11, 13 June 2008 (BST)
- Yes, if you change the image's, even us puny IE users can see that, including proper transparency as provided by PNG's. -- RoosterDragon 18:26, 13 June 2008 (BST)
- OK, I uploaded a PNG version of the grid image and edited the SIMgrid page to show it. The pages look good, except for one thing; on my screen, the legend overlaps any following element by about 80 px. This happens even when viewing http://wiki.urbandead.com/index.php?title=Scenteral_Intelligence_Map/grid_map&action=edit§ion=1 for some reason. Maybe the "reserved space" needs to be a bit bigger? Swiers 17:32, 14 June 2008 (BST)
- Probably something to do with font sizes, the legend uses varible rather than fixed font sizes. The solution is to either bump up the space by 80px (I can live with an 80px whitespace) or change the template to use fixed sizes like'Font-size="12px"' instead of varible ones like 'Font-size="+1"' or 'Font-size="90%"'. Tis up to you. -- RoosterDragon 17:43, 14 June 2008 (BST)
- I'd go with fixed font sizes- seems like the more universal solution. Mixing fixed sized elements and variable sized fonts seems a bad idea anyhow. Never know if somebody down the road will be running giganormous 40 px fonts fonts on a 4000px x 3000px monitor (in which case the map would be nearly impossible to see and the suburb names wouldn't fit, but that's another issue). We know we have at least 800px of width to play with, so any fixed size fonts that look good and come in under that width would work. Swiers 17:51, 14 June 2008 (BST)
- Probably something to do with font sizes, the legend uses varible rather than fixed font sizes. The solution is to either bump up the space by 80px (I can live with an 80px whitespace) or change the template to use fixed sizes like'Font-size="12px"' instead of varible ones like 'Font-size="+1"' or 'Font-size="90%"'. Tis up to you. -- RoosterDragon 17:43, 14 June 2008 (BST)
- OK, I uploaded a PNG version of the grid image and edited the SIMgrid page to show it. The pages look good, except for one thing; on my screen, the legend overlaps any following element by about 80 px. This happens even when viewing http://wiki.urbandead.com/index.php?title=Scenteral_Intelligence_Map/grid_map&action=edit§ion=1 for some reason. Maybe the "reserved space" needs to be a bit bigger? Swiers 17:32, 14 June 2008 (BST)
- Yes, if you change the image's, even us puny IE users can see that, including proper transparency as provided by PNG's. -- RoosterDragon 18:26, 13 June 2008 (BST)
Were so unoriginal.
Just found out your zeds name in WTE. Well heres mine, http://www.urbandead.com/profile.cgi?id=1153099 I should of tried harder. You up for another shamble? --RosslessnessWant a Location Image? 14:03, 14 June 2008 (BST)
- Heck yeah. We already have the forums. What IRC channel? Oh, and if you think that names lame, you should see my other alts. Half of them have numbers after the names. :P Swiers 17:21, 14 June 2008 (BST)
- You seem interested in the wrecked doorways suggestion I put on talk:suggestions. just like to say, im not really sure if its workable, but if you want to have a go its all yours.
Oh and the Monroeville Many are heading for Spaulding Mall if any of you Walk The Earth ers are in the area.--RosslessnessWant a Location Image? 17:59, 19 June 2008 (BST)
NT Status Map, V2
It's just better: View the Map
The squares are all NTs. Their colour is defined by their own danger report, so no syncing issues. It's all templated so changes to the tooltips or colour used are simple. The one over at MPMIC displays the mast status in the tooltip for example.
The entire User:NTStatus set of pages still has some use. All the pages could be replaced with code that displayed the co-ordinates with their colour defined in a similar manner to the above. They'd look basically the same, but require no manual updating. These would display on suburb pages and the NIC and so on.
Morgan Blair is also working on a version that will rely on the same basic mechanics but that is built using only tables. That might be an even better version, but it's still under construction.
Since you created the map originally (As it seems with most of the cool features), would you pass a critical eye over it? -- RoosterDragon 20:33, 15 June 2008 (BST)
- Well, if you can do a map that extracts info from the individual building status pages, hell yeah its better. The only issue I have is the display is wonky on my screen (the suburb map doesn't line up with the grid that shows the NTs, its a bit shorter) and you don't show any information about data freshness in the tooltips when the mouse is over a specific NT. Other than that, you are right- its simply a much better map. The only reason I did the nt status map the way I did was because it was the only way I could figure out how; my coding skills were rather crude at the time, and still are when it comes to many aspects of the wiki. Swiers 22:21, 15 June 2008 (BST)
- Until today, this version wasn't possible, so I'd hardly go about knocking your efforts, they're pretty impressive. I had a bot make a minor change to all danger reports that allows you to call them with whatever template you like (An idea I nicked from Morgan's implementation of the new Mobile Phone Mast page) which sort gave me a huge advantage in getting the result I wanted. Anyway, the tooltip can be easily modified with a quick change to this temporary template. I'll have it tag the user line on the end. Could you screenshot your version of the page so I can see this alignment error? Might help me identify where I didn't code it right. -- RoosterDragon 22:35, 15 June 2008 (BST)
- Here yah go - Image:Use_The_Rooster-Sandbox2_as_seen_by_swiers.png. Swiers 00:30, 16 June 2008 (BST)
- Hmm, that's just plain annoying. The danger map has suburb names in black. It's width is correct (You can seen it stretch between the gridlines just fine) but their height seems to have been stunted a bit resulting in a cumulative loss near the bottom. I defined widths and heights for every single cell so that's a bit confusing. The suburb links are a seperate table which seems to work fine, so you can see where it should all line up. I'll see if I can't make the code more resistant. Also, the tooltips now display the user line. A minor problem is that is uses the wikified code and can't parse any links so you get stuff like [[User:Dude|Dude]] in there but that's minor. The problem is that any template sigs seems to cause the tooltip to fail, the wiki just stops trying but handily preserves the colour which is nice of it. I'm betting the problem is the {{ and }} symbols. Back to the drawing board. -- RoosterDragon 21:11, 16 June 2008 (BST)
- Well I managed to remove that annoying table thing by setting up the div properly. I've removed the deprecated code that was used to define the subrub danger width, height, and text alignments horizontally and vertically. It's replaced with the proper style based definitions. A bit of a shot in the dark, even moreso since 3 out of 4 of those were working anyway, but I really can't see any other problems with that table. It's weird. -- RoosterDragon 23:13, 16 June 2008 (BST)
- Sorry, but I don't see any difference to View the Map. Swiers 05:48, 17 June 2008 (BST)
- I've also come upon the magic of non-breaking spaces, which have let me define an overall table width and height without it breaking my view (Last time I tried that fix, the table went weird and looked a bit like yours instead). Maybe that extra change has fixed your view. New map location: User:The Rooster/Sandpit/2 -- RoosterDragon 09:58, 25 June 2008 (BST)
- That one looks fine on my screen. Swiers 20:07, 25 June 2008 (BST)
- I've also come upon the magic of non-breaking spaces, which have let me define an overall table width and height without it breaking my view (Last time I tried that fix, the table went weird and looked a bit like yours instead). Maybe that extra change has fixed your view. New map location: User:The Rooster/Sandpit/2 -- RoosterDragon 09:58, 25 June 2008 (BST)
- Sorry, but I don't see any difference to View the Map. Swiers 05:48, 17 June 2008 (BST)
- Here yah go - Image:Use_The_Rooster-Sandbox2_as_seen_by_swiers.png. Swiers 00:30, 16 June 2008 (BST)
- Until today, this version wasn't possible, so I'd hardly go about knocking your efforts, they're pretty impressive. I had a bot make a minor change to all danger reports that allows you to call them with whatever template you like (An idea I nicked from Morgan's implementation of the new Mobile Phone Mast page) which sort gave me a huge advantage in getting the result I wanted. Anyway, the tooltip can be easily modified with a quick change to this temporary template. I'll have it tag the user line on the end. Could you screenshot your version of the page so I can see this alignment error? Might help me identify where I didn't code it right. -- RoosterDragon 22:35, 15 June 2008 (BST)
info.urbandead.com
My browser can't find the server, and links to Iwitness records are returning generic search pages with links to sites related to the keyword 'zombie'. Are you aware of this? --Morgan Blair 20:19, 16 June 2008 (BST)
- Oops- forgot to pay my bills this morning. Normally that's not a big issue, but the domain registration came due this time, so not only was the server down, but the domain was also switched to one of those search "services". I've paid it now, should be fixed pretty quick; I never got a message saying they were actually deleting the site or anything, just that my payment was late. Swiers 20:53, 16 June 2008 (BST)
expired scent images
Hi, I notice that some of the scent images are over a week old, and there's a message on the update reports that 'No SIM image pages were updated today as the map may get archived.' What's the situation? I'd like to expire the old images, because having any on the map implies that the ones where scent data is shown are less than a week old. Garum 11:07, 17 June 2008 (BST)
- Swiers mentioned he likes to archive the map on Sunday, and didn't want images expired. I assume this is to prevent his screenshots just becoming large grey blobs. So when I run the bot it won't expire anything and just updates the tooltips. I didn't run yesterday as my connection was acting up somewhat. I could edit just about, but the bot was having trouble performing the large number of read and write requests in one stroke without losing connection to the server. I can't really stop this happening, but I changed the code so that it just endlessly re-attempts things rather than stopping mid-update. Not ideal but if it's just the odd page not reading on the first try then it works well enough. I might be able to to furthur improve things by maintaining some local records to prevent the bot having to re-read every page for every update. So sorry about that.
This needlessly long explanation brought to you by Weak Excuse Inc. -- RoosterDragon 18:36, 17 June 2008 (BST)- That, combined with the fact that I haven;t been doing many updates, because I've been working on making a new database driven version of the same map info to be hosted on urbandead.info. Go ahead and manually expire any that you find, Garum, but it sounds like it won't be needed. Swiers 20:29, 17 June 2008 (BST)
Editing "The Big Prick" user pages
I would like permission from you to edit "The Big Prick" user pages. A few of us would like to move on to another target, and I'd like to change the page template and header. Asheets 17:42, 20 June 2008 (BST)
- Absolutely. Go ahead and add yourself to the list of allowed editors. I'm not entirely against re-joining the effort myself at some point, but am currently focusing all my efforts on coding, so don't have any time for leadership. Swiers 18:17, 20 June 2008 (BST)
- Thanks for the thumbs up! Asheets 18:16, 27 June 2008 (BST)
F.A.D.
I posted this on Midianian's talk page and thought you might find it interesting and valuable as well, so here:
Since you are interested in getting accurate numbers, as am i, i was wondering if you would like to work with me towards gaining accurate feral zombie ap expendature, wounding efficiencies and kill efficiencies. Etc. The offer is open, and im more than open to discuss methodology with you prior to starting the grand experiment. --The Grimch U! E! WAT! 18:11, 22 June 2008 (BST)
congratulations on you escape from the womb!
my forums automated birthday display thing informed me its your birthday, so... uh, happy that. XD --Bullgod 07:16, 26 June 2008 (BST)
I be takin' all yer Swag, an' givin' you this template. Arrrr.
Work day's almost over, only an hour left. An hour of boredom. An hour to MAKE MORE TEMPLATES. Congratulations - you're the next contestant. Show him what he's won. And I know - it's pointing to a power wire, not an information wire. So sue me. Enjoy your template. --Tselita 00:50, 27 June 2008 (BST)
- Meh, computers need power wires too. Funny thing- I often use the spelling "Wires" when filling out forms; that way if I get male for "S. Wires", I know its spam. Another little known fact; my middle name actually is "Danger". Well, Dangerfield, anyhow. Swiers 18:27, 27 June 2008 (BST)
Where do i sign?
For roosters crazy new scent death thing? --RosslessnessWant a Location Image? 19:27, 29 June 2008 (BST)
- If you mean http://sim.urbandead.info just look at the bottom of the page for the link to the GM script. You need to figure out a way to get a "registration code" that only you and I will know. This can be anything you choose, as long as its not absurdly long (less than 500 characters or so). I'd suggest [1] it, or if you are ever on irc://irc.nexuswar.com/mob just ask for me and we can handle it via private chat. DO NOT just post it here- that would defeat the whole point! The first time you make a submission using the GM script, it will ask you for this code. Swiers 19:40, 29 June 2008 (BST)
I would also like to try this using the script, I already tried to send one through 5,36 using the greasemonkey script and used a phrase. I will try to email it too you. -- LABIA on the INTERNET Dunell Hills Corpseman #24 - |||||||||||||||||||||||||||||||||| TMG 00:41, 2 July 2008 (BST)
The SIMBot is standing by...
Well, with some surprisingly simple code comprising of no more than a few lines, I was able to extract the SIM core map image from your server. The code to upload images to the wiki is already in place and so everything is basically ready to go! The only thing that might need changing is the image size. I can code up something to inflate the image on my end, but I have a feeling you've already got code in place that can do just that anyway. If you can host a file somewhere (same as now, a new location, wherever) with the image at 1000px by 1000px (Just my recommendation, that's bigger than it'll ever need to be but not overdoing it too much), then your system can be ready to go right away. Won't take that long to fix all the maps either. I think routing the image through a template would be useful. The template can have a variable to allow definition of width and height. And it can be edited by my bot to have a tooltip indicating the last time it was updated from your server. -- RoosterDragon 23:57, 30 June 2008 (BST)
- :O -- Cheese 00:07, 1 July 2008 (BST)
- There's no reason to upsize it. When used here on the wiki, we can just set its size to whatever we like in the wiki code. I do the same thing on my site; its 100x100 image that gets downloaded, but the HTML makes it display at 1500x1500. Saves a lot of bandwidth. Just tell me what the image name you want to use when uploading it here on the wiki, and I'll look at updating the maps. Swiers 05:55, 1 July 2008 (BST)
- If the wiki can upsize it without the quality going down the drain, then fair enough. I was using the assumption that the image might lose quality in upscaling as images often do. No worries if that's not the case here. It doesn't matter what the image is called. Maybe Image:SIM Core Map.png or Image:SIM Map.png, or something else. Whatever works. -- RoosterDragon 14:55, 1 July 2008 (BST)
- The "quality loss" when displaying an image over-size is because the original image's pixles turn into large chunky blocks. In this case, that's exactly the effect we want. The only limitation is you have to scale up by a full multiple if you want all the "blocks" to be the same size, so the dispalyed image would have to be 100*ix100*i, with i being an integer. Hardly a drawback. Image:SIM Core Map.png would be a good target destination. Swiers 16:15, 1 July 2008 (BST)
- That's quiet true. Woo for simplistic scaling algorithms! The only map not using an integer scale factor is the Omnimap. But it's not a major issue for the moment. Anyway, image uploaded. -- RoosterDragon 18:35, 1 July 2008 (BST)
- OK, SIM is done- it was very easy. It might still need some tweaking in terms of positioning the div's, to account for the fact that the image is shown at 900x900px, and the old table was 891x891px. SIMgrid shouldn;t be to much harder, although I'll need to make a new grid that covers the whole city. Swiers 20:38, 1 July 2008 (BST)
- I'm already
stalkingfollowing some of the edits on recent changes. I performed some liposuction on SIM already. -- RoosterDragon 20:48, 1 July 2008 (BST)- Looks like you did reconstructive surgery on SIMgrid too. Swiers 23:23, 1 July 2008 (BST)
- The two overlays on grid/show-buildings and grid/show-open-areas need a minor update which I haven't gotten to quiet yet. All the grid versions could do with some minor alignment changes just to suck away whitespace but they're not too bad at current. -- RoosterDragon 14:49, 2 July 2008 (BST)
- Righto, I think I've covered all the bases, I hope so at any rate. The show buildings/open spaces images are fixed. The historic image master (and its image) are fixed. Grid legend fixed. Category text fixed. I'm just gonna do a final round of clean up on the gridded maps and that'll be it from me. I've put up the unused elements for A/SD. PS: What's up with the Revision ID sig? (Or whatever magic word it is) -- RoosterDragon 17:56, 2 July 2008 (BST)
- The whole historic section can be scrapped. http://sim.urbandead.info/chronjobs/core_image_archive/ does the job for me, automatically, every 6 hours. Swiers 17:58, 3 July 2008 (BST)
- Looks like you did reconstructive surgery on SIMgrid too. Swiers 23:23, 1 July 2008 (BST)
- I'm already
- OK, SIM is done- it was very easy. It might still need some tweaking in terms of positioning the div's, to account for the fact that the image is shown at 900x900px, and the old table was 891x891px. SIMgrid shouldn;t be to much harder, although I'll need to make a new grid that covers the whole city. Swiers 20:38, 1 July 2008 (BST)
- That's quiet true. Woo for simplistic scaling algorithms! The only map not using an integer scale factor is the Omnimap. But it's not a major issue for the moment. Anyway, image uploaded. -- RoosterDragon 18:35, 1 July 2008 (BST)
- The "quality loss" when displaying an image over-size is because the original image's pixles turn into large chunky blocks. In this case, that's exactly the effect we want. The only limitation is you have to scale up by a full multiple if you want all the "blocks" to be the same size, so the dispalyed image would have to be 100*ix100*i, with i being an integer. Hardly a drawback. Image:SIM Core Map.png would be a good target destination. Swiers 16:15, 1 July 2008 (BST)
- If the wiki can upsize it without the quality going down the drain, then fair enough. I was using the assumption that the image might lose quality in upscaling as images often do. No worries if that's not the case here. It doesn't matter what the image is called. Maybe Image:SIM Core Map.png or Image:SIM Map.png, or something else. Whatever works. -- RoosterDragon 14:55, 1 July 2008 (BST)
- There's no reason to upsize it. When used here on the wiki, we can just set its size to whatever we like in the wiki code. I do the same thing on my site; its 100x100 image that gets downloaded, but the HTML makes it display at 1500x1500. Saves a lot of bandwidth. Just tell me what the image name you want to use when uploading it here on the wiki, and I'll look at updating the maps. Swiers 05:55, 1 July 2008 (BST)
*Cough*
Going to reply to this? --Dr Cory Bjornson 23:30, 1 July 2008 (BST)
- No, as I can;t even understand it. The few bits I can make out have already been fixed, so need no response. Swiers 05:25, 2 July 2008 (BST)
Registering for Project SIM
Hey, just saying i'd like to register me and my 4 other chars:
skwirel skwiirel skwiiirel skwiiiirel skwiiiiirel
(original I know...)
--Skwirel 12:15, 2 July 2008 (BST)
- You don't register each character; its YOU (the player) that gets registered. Or, more precisely, the server recognizes a secret phrase that only you (and I) know. So what you need to do is e-mail me a phrase of your choosing (255 characters or less), using the "E-mail this user" link at left in the "toolbox" under the search input. Swiers 19:52, 2 July 2008 (BST)
Problem with logging SIM data
Hi,
I've tried a couple of times to update the SIM map, but I get:
Parse error: syntax error, unexpected T_CONSTANT_ENCAPSED_STRING, expecting ')' in /home/sebwiers/public_html/sim/udSIMsniffReg.inc on line 13
Firstly I put it down to a dead character using ?scent, but it's just happened again with a standing zombie. I installed the current udSIMsniff script about 4 hours ago. Any idea what the problem is?
cheers, Garum 00:18, 3 July 2008 (BST)
- /home/sebwiers/public_html/sim/udSIMsniffReg.inc is the file I edit to register users. When I registered you and Gardenator today, I forgot a comma in between the entries. The problem is fixed now.
Amuzingly enough, you can actually open this file as a web page- http://urbandead.info/sim/udSIMsniffReg.inc - which is exactly why I store an MD5 of the registration phrase, and not the phrase itself. Swiers 04:11, 3 July 2008 (BST)
- Thanks, that works fine now.
- I'm starting to suspect that this whole internet thing is just a bunch of files, rather than a magical kingdom on the other side of the monitor. Garum 13:20, 3 July 2008 (BST)
- Its both. With the right incantation phrases you can accomplish much magic indeed. Swiers 18:02, 3 July 2008 (BST)
A/SD
Could you look in on speedydeletes please, to do with the SIM system -- boxy talk • i 04:27 3 July 2008 (BST)