Known Bugs: Difference between revisions
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==Other Bugs== | ==Other Bugs== | ||
===Repeat of Speech=== | |||
===Flawed Instincts=== | |||
{{bug | |||
|bug_time=[[User:Bjornkarl|Bjornkarl]] 08:44, 29 December 2010 (UTC) | |||
|bug_author={{User:Bjornkarl}} | |||
|bug_status=new | |||
|bug_severity=low | |||
|bug_desc=When I refresh my browser, another AP was wasted and I spoke the exact same phrase again, even though the "Speech" box was empty. | |||
|bug_talk= | |||
<!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE --> | |||
Sadly, I did not get a screen shot of the occurence. It repeated 3 times until I physically logged out then back in again. | |||
--[[User:Bjornkarl|Bjornkarl]] 08:44, 29 December 2010 (UTC) | |||
<!-- PLACE YOUR COMMENTS **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->}} | |||
---- | |||
===Flawed Instincts=== | ===Flawed Instincts=== |
Revision as of 08:44, 29 December 2010
Please file new bugs in Bug Reports - a problem you perceive as a bug may be a misunderstanding or a browser issue, or may benefit from other players' testing and comments. Bugs should only be posted here if they have been moved from the Bug Reports page.
Bugs that have been processed are archived on the Fixed Bugs page.
Display Bugs
Already dark plunged into darkness
Timestamp: | 19:23, 27 August 2010 (BST) |
Originally reported by: |
▧ : : : : : : : : : : : : : : : : |
Current Status: | new |
Severity: | cosmetic |
Description: | smashed a genny in a dark club, got plunged. |
Discussion
This is basically just a display bug, but a bug nonetheless. Nice catch. I'll try this out at some point so we can get confirmation. ᚱᛁᚹᛖᚾᚨᚾᛏ 12:56, 28 August 2010 (BST)
- Unless a survivor came in to refuel and you didn't notice it... --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 18:34, 29 August 2010 (BST)
I've tested it twice now, works exactly as described in the report. - User:Whitehouse 19:11, 29 August 2010 (BST)
Inside only part of a large building
Timestamp: | 08:01, 14 April 2008 (BST) |
Originally reported by: |
Lbgrowl |
Current Status: | new, reproduceable |
Severity: | low |
Description: | During my occupation of Caiger Mall I was killed by a fellow zombie. Upon standing up I found myself inside the top-right corner of the mall while OUTSIDE the other 3 corners. In order to see into the other corners, I had to move to another square within the mall and then back again. Here's a screenshot of the incident. |
Discussion
The same thing just happened to me again in the same corner. I haven't tried to reproduce this with the other corners of the building. Lbgrowl 20:34, 14 April 2008 (BST)
- Same - my zombie died in Marven mall by zombie hands, NW corner, didn't get dumped. I got up; I was inside that corner but the other corners were displayed as if I were outside. #31 - TastyNougat TMG 20:17, 18 April 2008 (BST)
- This is still an issue. It's been happening a lot lately for me.--Kolechovski 21:13, 23 September 2008 (BST)
- This happened to me in Treweeke Mall yesterday. I stood up after being shot, but not dumped. The mini-map looked like I was outside, however the description said I was inside. I moved to another, ransacked, corner before realising I was still inside -- boxy talk • teh rulz 01:47 13 November 2009 (BST)
UDToolbar/Diagnosis display error
I really is my first time here so try to explain me before kick me .
So this is happening i read they are some new on the game and i think that is what the bug come out.
Is hard to explain but is like this...in the screen of information of the building ..if someone is hurt ..the
people before him doesnt appear on th list ..and the problem is the hurt survivor doesnt apper too so i cant resolve nothing.
The problem appear in my others alt so this happen:
My first alt scouting the suburb notes that in a bouilding was some hurt people ..he heal some but see he cant heal the first ..and the name doesnt appear.
The second alt was PK a another and when he make hurt the target name disapper so he cant kill the survivor.
I use the UD expansion for firefox."UD Toolbar". I hope the problem can be resolved and if you need something ask me..becouse in this way i cant play the game. Image:diagnosis1.jpg and Image:diagnosis2.jpg --(x)AlvaromesaTalk | Bacardi |MPD | Malton Public Radio 14:07, 3 July 2009 (BST)
- Unfortunately your screenshots don't work... An image of this would really help us here. DANCEDANCEREVOLUTION (TALK | CONTRIBS) 14:08, 3 July 2009 (BST)
- Ah, you've uploaded them. I've changed them to links so they don't make this page larger. Could you see if the same thing happens without UDToolbar enabled? DANCEDANCEREVOLUTION (TALK | CONTRIBS) 14:10, 3 July 2009 (BST)
- No sr...without the extension the problem doesnt happend...but the problem is going to be much time? seriusly i like the extension sr.Image:diagnosiswithoutextension.jpg--(x)AlvaromesaTalk | Bacardi |MPD | Malton Public Radio 14:19, 3 July 2009 (BST)
- I'm afraid there isn't anything we can do, because UD Toolbar isn't designed by the creators of Urban Dead. It will be up to the designers of that extension to fix up the problem. Sorry. Maybe if you find the website for UD Toolbar and send the pictures to them, they'd be able to fix it? DANCEDANCEREVOLUTION (TALK | CONTRIBS) 14:25, 3 July 2009 (BST)
- Ok really thanks sr...i am going to do that.--(x)AlvaromesaTalk | Bacardi |MPD | Malton Public Radio 14:28, 3 July 2009 (BST)
- Does the extension not give a "may behave erratically" warning, when it sees the <!--v13.43--> in the page header (which gets incremented whenever interface changes are made to the game)? I thought most extension writers knew about this, but maybe the UDToolbar guys didn't. --Kevan 14:35, 3 July 2009 (BST)
- I think UDToolbar is no longer in development and isn't even compatible with Firefox 3, it's a pretty old extension. May that be part of the problem? DANCEDANCEREVOLUTION (TALK | CONTRIBS) 14:39, 3 July 2009 (BST)
- If it's no longer in development, then any interface change I make could break it. If the UDToolbar is still widely in use, and if someone can tell me what HTML it's actually expecting, I'll see if I can change the display to something that it still understands (or at least give it as an option in the user settings). --Kevan 14:44, 3 July 2009 (BST)
- I'm afraid that's beyond me, but I'll ask TheRooster or another code-literate user, and make sure we get back to you via your talk page, if you wish. DANCEDANCEREVOLUTION (TALK | CONTRIBS) 14:50, 3 July 2009 (BST)
- Thanks. --Kevan 14:58, 3 July 2009 (BST)
- I took a look at it i've never actually done javascript or HTML before but i think i have an idea what's going on (i don't actually use udtoolbar just doing this to try and help out). For reference here's the entire problematic function in case someone else wants to take a look at it. roomDescription is just the entire div class gt.
- UDtoolbar has a feature where it tabulates all the names in a room and puts a fancy coloured HP box next to it. The reason everything before the first injured person is missing is as far as i know because it has extracted the prior data but fails before extracting the rest/re-inserting it. I'm guessing this has to do with the HP data being in a span as it seems to be trying to strip everything but the raw value.
- Thanks. --Kevan 14:58, 3 July 2009 (BST)
- I'm afraid that's beyond me, but I'll ask TheRooster or another code-literate user, and make sure we get back to you via your talk page, if you wish. DANCEDANCEREVOLUTION (TALK | CONTRIBS) 14:50, 3 July 2009 (BST)
- If it's no longer in development, then any interface change I make could break it. If the UDToolbar is still widely in use, and if someone can tell me what HTML it's actually expecting, I'll see if I can change the display to something that it still understands (or at least give it as an option in the user settings). --Kevan 14:44, 3 July 2009 (BST)
- I think UDToolbar is no longer in development and isn't even compatible with Firefox 3, it's a pretty old extension. May that be part of the problem? DANCEDANCEREVOLUTION (TALK | CONTRIBS) 14:39, 3 July 2009 (BST)
- I went through it and these are the lines (in bold) i think look problematic although that's only from looking at a html/javascript reference book though (and sorry about the crappy wiki formatting). The maintainer of UDtoolbar is occasionally around i'll try and get into contact with him because as far as i can see as long as there is the extra code for the colour it won't work.
- Sorry i couldn't be of more help it's 2AM and i need some sleep i'll take a another look in the morning. <3 MoonShine 16:20, 3 July 2009 (BST)
- OMG! IT'S KEVAN!!! :D --Obi + Talk!|TZH|MDK 20:55, 3 July 2009 (BST)
- Hehe i made Kevan come...i rock ehehe.--(x)AlvaromesaTalk | Bacardi |MPD | Malton Public Radio 00:00, 4 July 2009 (BST)
- I not resolve the problem but figured out a idea-(wasnt me but this it---Deactivate Name List Table in the options menu for the extension under add-ons. --) thanks to [attram]---(x)AlvaromesaTalk | Bacardi |MPD | Malton Public Radio 19:53, 4 July 2009 (BST)
Hit Percentage Bugs
Recently Risen Zombie Strangeness
A zombie with "hand to hand combat" and "axe proficiency" will retain these hand to hand bonuses for the first round after being killed and raised. So instead of a 20% to hit with hands, the zombie has a 1 time chance to attack at 50%. I've witnessed this twice, but have no idea if it is an actual increase in percentage or simply an error in display.
- Ah, this would be a display quirk; drop-downs being populated before the player's class is altered, presumably. It won't carry over into the attack, but I'll look into tidying it. --Kevan 12:57, 19 Sep 2005 (BST)
- This one is still here. Experienced it the other day, 40% to hit, same as with axe, when my character only had 35% to hit as a zombie. –Xoid S•T•FU! 12:50, 10 June 2006 (BST)
- I just did it today. 40% hand, 25% teeth. I have both hand-to-hand and Axe proficiency. If only it had lasted... -Mark 17:04, 7 July 2006 (BST)
- I had this bug just yesterday, with 40%. Unfortunately, I didn't think of using it. Mole
- Same here today...--Farquaad 14:28, 1 September 2006 (BST)
- Sorry, I don't have axe proficiency, but I did have HtH. Still got 40% Midnight Reviver 14:48, 29 February 2008 (UTC)
- Still there. I can see the bonus, but it doesn't actually affect hit chance. --Shusamchen 07:33, 10 May 2008 (BST)
Really, REALLY bad luck?
Timestamp: | 21:42, 29 August 2007 (CST) |
Originally reported by: |
Nightforge |
Current Status: | new |
Severity: | Moderate |
Description: | Over the past few days I've been on the receiving end of some pretty horrible results from attacks/searching between my two characters (Nightforge and JustTesting). Now I can't really say anything concrete about the search odds (was getting more knives/junk than FAKs in an infirmary), but since I know my hit percentages I can at least talk about those.
Over the last 2 days of active gameplay (not including some downtime from being dead) I've had streaks of misses when attacking my targets that have had less than a 1% chance of happening (40% to hit, 10+ misses in a row), and I've gone through AT LEAST two such streaks. Not that I've ever had the best luck in the game, but when something this extreme happens more than once in such a small timeframe I have to ask if I'm running into something that's affecting my odds. |
Discussion
Well, happened again. This time I got the same result (It creaks.) 5 times in a row (with a 25% chance of it happening) against a barricade with JustTesting. There's roughly a 0.1% chance of that happening. Maybe some work needs to be done on the randomness of the game? --Nightforge 21:35, 3 September 2007 (BST)
- How close are your 2 characters to each other? --~~~~ [Talk] 09:47, 4 September 2007 (BST)
- Hmm... guess I forgot to mention that. At the time of all these observations, they were 3-5 suburbs apart. The closest they've ever come is within 2 suburbs of each other (and that lasted all of 3 minutes as one moved away after the other moved towards).
- ALSO, I'd like to note that I've now had the opposite happen. Nightforge managed to find at least 5 FAKs in a row in about 5 seconds (again, terribly poor odds of this happening). I'm almost certain now that this is a problem with how random outcomes are determined. --Nightforge 03:29, 9 September 2007 (BST)
- Wait...when you say infirmary, would you mean in the forts, or just a plain hospital? And was there a genny inside as well? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 03:47, 9 September 2007 (BST)
- Yep, it was in the Creedy Infirmary with a generator running. Went a whole day without finding an FAK if I remember right. --Nightforge 06:38, 12 September 2007 (BST)
- Hmm, 5 in a row does seem quite unlikely. Shouldn't happen more then once about every 18,000 times, or so. While I understand that random is odds within a range are random, and having a failure or success in no way make you more or less likely to succeed or fail on a subsequent attempt. Even so, I was searching for revive syringes the other day, and I was shocked at the number of DNA extractors and GPS units I found, and how few syringes. It almost makes me think there are some additional factors in the system, causing flux in the system, perhaps? Not a problem, if it's intended. --Morgan Blair 18:52, 9 September 2007 (BST)
- Yeah, but my problem isn't how unlikely it is... it's how often these unlikely events happen. Once again, more occurrances. Just mauled a zombie 4 times in a row with a 25% chance to hit. There's a 0.4% chance of that happening. I'd also like to note that MOST of the times this kind of thing happens there's virtually no lag in the responses from the game. --Nightforge 06:38, 12 September 2007 (BST)
- Wait...when you say infirmary, would you mean in the forts, or just a plain hospital? And was there a genny inside as well? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 03:47, 9 September 2007 (BST)
- Your understanding of statistics is too lay - yes any particular 4 attacks have only a 0.4% of being all successful, but whether the previous attack was successful or not does NOT affect your next attack. Please refer yourself to Gambler's Fallacy]. I'll try to find the right way to calculate how many 4-hits-in-a-row you'd be likely to get out of 50 AP, in the meantime. 'arm. 16:45, 12 September 2007 (BST)
- Well, I can't remember (or find) the wikipedia article I read last month that explained how to calculate, so I'll leave that for now. On a related now, I just read a slashdot article on how to generate TRUE randomness. If *that* could be implemented, I'd be very happy :). 'arm. 17:16, 12 September 2007 (BST)
- The odds of having at least one streak of 4 hits in 50 AP is roughly 1.2%. That becomes about 1.6% if you instead ask at least one streak of 4 hits or more. My knowledge of statistics is fine (I'm a math major), I just prefer not to talk over other people's heads. As such, I prefer to look at stuff like this as "what are the odds of my next 'X' attacks being hits?" in posts like these. Also, thanks for the link, I enjoyed it. =) --Nightforge 10:32, 16 September 2007 (BST)
- Oops, looks like I overlooked something when calculating those numbers. It'd take too much to fix them right now, but the error shouldn't have too much of an effect on the numbers. I'll try to remember to post corrected results tomorrow, need sleep. --Nightforge 10:41, 16 September 2007 (BST)
- The odds of having at least one streak of 4 hits in 50 AP is roughly 1.2%. That becomes about 1.6% if you instead ask at least one streak of 4 hits or more. My knowledge of statistics is fine (I'm a math major), I just prefer not to talk over other people's heads. As such, I prefer to look at stuff like this as "what are the odds of my next 'X' attacks being hits?" in posts like these. Also, thanks for the link, I enjoyed it. =) --Nightforge 10:32, 16 September 2007 (BST)
- Well, I can't remember (or find) the wikipedia article I read last month that explained how to calculate, so I'll leave that for now. On a related now, I just read a slashdot article on how to generate TRUE randomness. If *that* could be implemented, I'd be very happy :). 'arm. 17:16, 12 September 2007 (BST)
- How close together were these attacks/searches? I suspect this may be another occurrence of this bug. ᚱᛁᚹᛖᚾᚨᚾᛏ 19:38, 15 September 2007 (BST)
- I've actually been thinking the same thing in the last few days, as most (if not all) of these odd streaks seem lagless. And to answer your question, I'd attack/search again as soon as the page reloaded. --Nightforge 10:32, 16 September 2007 (BST)
- 13 misses in a row, 50% chance to hit. Lagless about half the time. Need I comment more? Again, it doesn't bother me that this kind of thing happens, it's that it happens so amazingly often. If I were to report every time something like this happened, this commentary would easily more than triple in size. --Nightforge 22:13, 16 September 2007 (BST)
- The way I work around this is by waiting a little if I miss a few times in a row. :) This definitely seems like the same bug as Button Spams, so I would assume that would make it a "Bug Reported More Than Once"? ᚱᛁᚹᛖᚾᚨᚾᛏ 09:07, 17 September 2007 (BST)
- A friend and I have this happen to one of us when we gang up on a zombie. One can hit with normal percentage, and the other is 100% miss. When the 'hitting' person leaves the area, then the other will start to connect. --Gakk Simian
My character Deadchic has also had this happen many times.Out of fifty ap I got four hits.Two days in a row plus others. Deadchic has also seen hit after hit in a row like 6 times so it goes either way. Its getting really annoying. But at least I can still kinda play--Brandy 04:54, 16 April 2008 (BST)Brandy
- My character Generos just had this happen. He's in the SW city in Lockettside, nowhere near my other two characters, both of which are to the NW. He just took eight consecutive swings at a zombie near death and missed every time. Given that his hit ratio should be 40% (out of ammo, so using the fireaxe), the odds of missing eight times is a touch less than 1.7% -- pretty slim odds. And I've seen nasty streaks like this before; it might be a superstition coming into play, but if I switch weapons the bad luck streak seems to end. BTW, the correct way of calculating the odds:
- If the odds to hit are 40%, then the odds to miss are 60%. Missing twice in a row would be 60% x 60%, or 0.6^2; the odds of missing eight times in a row is 0.6^8, or 0.0168, or 1.68%. (If someone were to multiply a bunch of 40% odds, they would be calculating the likelihood of hitting a consecutive number of times. I used to train folks how to take the tests to get into grad school, and both the GRE and GMAT can have basic stats. Realizing when one is more interested in (1-N)% instead of N% was one key to getting through those efficiently. --Lariat2301 06:10, 1 July 2009 (BST)
- I missed all 50 turns on a barricade today, when I have 50% as a zombie, I didn't check my characters though, but when I used the other ones, their hit percents were normal, so I'm guessing they're pretty far apart. Any ideas why I just wasted a day's of points? --Flameburst 17:11, 30 August 2009 (BST)
I just had it too, with an axe. The axe has 40% chance to hit. First I already had quite a few misses in a row (I didn't count them, but probably over 5), then I made two hits, and after that I started counting them: 11 misses in a row. While I have a hit chance of 40%. How is that possible? That has a chance of less than 0,5% to happen. It happend with my PKer character and there were no other characters of me around... --Cornholioo 01:36, 3 April 2010 (UTC)
- Please see my above post from July 2009. --
- I see it. I've tried again with another 5AP last night. All misses. 11 + 5 gives 16. The chance to hit is 40%, so that gives a chance of less than 0,03% to happen. That happend last night. Now this afternoon I got another 8 misses in a row. That also has less than 3% chance to happen. --Cornholioo 12:12, 3 April 2010 (UTC)
- As was said, this is not unusual. There are various reasons for this occurrence, and they're already being discussed elsewhere. I'd suggest altering the timing of your attacks. I.e. rather than clicking as soon as the page loads, wait a few seconds, and change the amount of time that you wait from click to click. It helps prevent ruts like yours from happening as often. —Aichon— 21:54, 3 April 2010 (BST)
- Probabilities only ever work out properly at the point of infinity. If you take every hit and every attempt to hit with an axe from the game's inception, it'll probably work out at 40%, but it's averaged over a wide range of results. Some days are all hits, some all misses, some perfectly on the 40% mark. Maths is silly. 03:19, 4 April 2010 (BST)
- Exactly. Some days I get just as many consecutive hits, but dismiss it after cries of "FUCK YES!" and "Awwww hell yeah!", before crying about it when I get the same bouts of bad luck another day. It isn't a bug, it's called chance. --
- I know it's called chance, but < 0,03%? Come on... :S 100/0,03=3333,3334. 3333,3334/50 (theres 50AP each day) = 66,6667 * 16 (16 tries) = 1066,6666666. That means it should happen maybe once every 3 years... In other words: if you've been playing Urban Dead from the beginning and have placed any AP on making axe attacks, then it maybe should've happened once or twice. --Cornholioo 8:31, 4 April 2010 (UTC)
- That would be true if things were completely random, but computers use pseudo-random number generators which are not completely random. In fact, streaks and the like can and do occur with them, and have been discovered in the past with UD. Hence my earlier suggestion that you alter the timing of your attacks, which can sometimes have an impact on the numbers you're getting. —Aichon— 10:54, 4 April 2010 (BST)
06:47, 4 April 2010 (BST)
- I know it's called chance, but < 0,03%? Come on... :S 100/0,03=3333,3334. 3333,3334/50 (theres 50AP each day) = 66,6667 * 16 (16 tries) = 1066,6666666. That means it should happen maybe once every 3 years... In other words: if you've been playing Urban Dead from the beginning and have placed any AP on making axe attacks, then it maybe should've happened once or twice. --Cornholioo 8:31, 4 April 2010 (UTC)
- Exactly. Some days I get just as many consecutive hits, but dismiss it after cries of "FUCK YES!" and "Awwww hell yeah!", before crying about it when I get the same bouts of bad luck another day. It isn't a bug, it's called chance. --
- Probabilities only ever work out properly at the point of infinity. If you take every hit and every attempt to hit with an axe from the game's inception, it'll probably work out at 40%, but it's averaged over a wide range of results. Some days are all hits, some all misses, some perfectly on the 40% mark. Maths is silly. 03:19, 4 April 2010 (BST)
- As was said, this is not unusual. There are various reasons for this occurrence, and they're already being discussed elsewhere. I'd suggest altering the timing of your attacks. I.e. rather than clicking as soon as the page loads, wait a few seconds, and change the amount of time that you wait from click to click. It helps prevent ruts like yours from happening as often. —Aichon— 21:54, 3 April 2010 (BST)
03:36, 3 April 2010 (BST)
- I see it. I've tried again with another 5AP last night. All misses. 11 + 5 gives 16. The chance to hit is 40%, so that gives a chance of less than 0,03% to happen. That happend last night. Now this afternoon I got another 8 misses in a row. That also has less than 3% chance to happen. --Cornholioo 12:12, 3 April 2010 (UTC)
Yeah, I just searched over 17 times in a lit not ruined police station and got nothing. --Zamins 13:31, 14 June 2010 (BST)
I can't see their HP when both of us are outside
Timestamp: | 18:52, 13 November 2009 (UTC) |
Originally reported by: |
Pakopako |
Current Status: | new |
Severity: | low |
Description: | From this iWitness account and this screenshot, both players were outside a Club and my character could not see their HP with my Diagnosis skill. Was this because we were in front of a club? |
Discussion
My char frequently acts like that when i 1st open page after AP regenerated. Or perhaps after rising up. When z i frequently only begin to see HP-values after 1st step to some another location.Shambler for Shambala 19:52, 2 January 2010 (UTC)
Not quite sure what the other commenter was saying, but I can confirm having bumped into this problem. I was outside of a dark cinema and wasn't able to see the HP of characters that were also outside, as I would normally be able to. —Aichon— 23:06, 2 January 2010 (UTC)
I spotted this a while back and reported it directly to kevan, guess he still hasn't fixed it then.--DI Sweeny 11:36, 12 March 2010 (UTC)
I'm silly and missed this report, so added my own. I've removed it now and here is the screenshot: See here --ORakoon 17:10, 12 June 2010 (BST)
Other Bugs
Repeat of Speech
Flawed Instincts
Timestamp: | Bjornkarl 08:44, 29 December 2010 (UTC) | |
Originally reported by: |
align="right" |
Foreward
I just found this empty journal in an old footlocker, so now, it's mine. Contained in here is the history of, well, my new life. My li - imprisonment inside Malton. For anyone who wants to read it...
Feel free to sign the Visitor's Page!
Current Location:
Penny HeightsDentonsidePayntertonDulstonSantlervilleShearbankGatcombetonHavercroftShore Hills- Penny Heights
Zombies Killed:
| | | || | | || | | || | | || | | |- | | |
Survivors Revived:
| | | || | | || | | |
Positions Held Currently:
- Head Doctor
- Josephine General Hospital (Penny Heights)
- Attending NT Technician
- Greater Lumber Mall Area
Entries
November, 2010
Week of the 28th
Note: this entry contains a few of the days before the 28th.
I woke up with a start, and immediately collapsed again onto my back. I was in some sort of cot, the huge bump on my head was throbbing painfully, and my vision was very blurry. After rubbing my eyes and whatnot, I felt around in the darkness to gather information about my immediate surroundings. The sound of quiet voices quickly came to my attention. I moved towards them, and felt the handle of a door. I opened it slowly, and was immediately blinded by light. As my eyes adjusted, I began to make out various shapes and objects. A large sign, barely hanging on to the wall by one nail, read: "Langsford Drive Fire Station". There were a number of other people in the empty main space, most of them asleep. As I stepped out into the light and stretched, another one of the individuals who was sitting next to a radio glanced over at me.
"Oh, look, you finally woke up. Welcome to hell dude." I looked back at him. The man had not showered in weeks from the looks of it; and as I looked around more, neither had any of the other people in here. A portable generator was up and running in the corner, and the wall was covered in with a large, spray-painted message: "Cades at VSB+2, per PHBP". I looked back at the man, confused, and full of questions.
"Where am I? Why is there a generator running? Shouldn't we be connected to the main grid? And why is the front door almost entirely blocked off?" The man looked back and chuckled lightly.
"Boy, you really don't remember anything, do you. Go upstairs, take a look out the window." I turned and clambered up the ladder. I rounded the corner and froze as I looked out the window. Through the curtain of grey rain, I could see the wasteland that used to be a city. The old man called to me from the main floor.
"Welcome to Malton. We're in the Penny Heights neighborhood right now, at the Langsford Drive Fire Station. I'm guessing you don't remember what happened? You arrived here via helicopter last week - we saw you guys drop in. I think you were going to retake one of the NecroTech Buildings or something. Whatever the plan was, doesn't matter now. We saw an emergency flare launched 2 hours later. By the time we had gathered enough people to get over there...everybody was gone. We found you under some rubble, with that massive bump on your head. We dragged you back here quick-like, because they were feeding very close by." I looked back out the window. There was a man in a ragged fireman's outfit shuffling down the street. Something about him looked...odd. I called down to the man.
"There's somebody outside! We should help them!" The man laughed.
"Hold your horses big guy. Is he shuffling around like an idiot?"
"Yeah..." I replied.
"Then he's dead. One of them. One of those things that feasted on your crew."
"What...are they?"
"Zombies. You were wondering why the door was barricaded? Yeah. The whole city is gone man. The military have us all quarantined here. No one comes, no one goes. We are left to fate. If we don't fight, we'll die, or worse...get turned into one of them." He turned back to the radio. I looked out across the street. There were two hospitals, each with lights on inside. Few buildings with lights on could be seen: some were on fire, but most were gutted or abandoned. As my eyes adjusted to the dark, I recognized a few more shuffling creatures lurking in the shadows. Suddenly, I was filled with a wild rage. I did not want to be here. I did not want to face this new reality. I needed to kill something. I grabbed a fireman's axe and swung it around a little bit. I felt familiar in my hands, like I had been trained in its proper use at some point - though I could not remember when. I threw on an old fireman's coat, and walked towards the door. The man looked at me.
"Don't wander too far now. It gets dangerous out there." I crawled out the front door into the rain. I was out for blood.
The next morning I was pretty sore. I had killed 2 zombies out in the street, but I had underestimated the energy required for such a task. I barely had enough strength to crawl back into the fire station before I collapsed from exhaustion. I got up early, and went out in the streets again. The rain had stopped, but the clouds remained. It was very cold outside. After conferring with some other survivors about the disease itself, I decided to wear a gas mask I had found in an old box to help prevent possible infection. A fireman's helmet completed my attire, and I felt reasonably protected. I killed another zombie before I walked back inside and searched for more supplies. I was becoming more proficient with my axe, and it took less and less effort use. I noticed a series of cables and boards connecting to some of the other buildings which were next to my fire department home. I asked somebody about them.
"If you get good enough at free running you can navigate across those cables to get into buildings inaccessible from ground level." Mentally, I made that a priority. It seemed only logical to find a way to get access to the more heavily fortified buildings. I searched a bit more in the fire department, and found nothing of note. It was an uninteresting day, to say the least.
After watching some of the survivors repair the barricades for a few hours, I felt good enough at construction to contribute. I set out again today with the intent of slaying some more Zeds on a quick raid. Upon returning to the fire station, I decided to try my luck at free running again. I carefully stepped out onto the cables connecting the FD to what appeared to be the Josephine General Hospital. After an hour of snail-pace steps across the steel cables, I made it to the hospital. I was greeted by a large number of survivors, many happy to see another skilled enough to join them in their bastion. I searched the hospital for medical supplies, and found none. I decided to sleep here for the night. The cozy feeling that you get from being in a place many people call home appealed to me: many of the rooms showed signs of semi-permanent residence.
I climbed out the windows of the hospital today and set off into the streets in search of more skulls to crack. I had terrible luck, and so I decided to call it a day and head home. Upon arrival though, somebody had barricaded the doors of Langsford Drive Fire Station beyond what they were usually. I could see no way to get inside. I tried the Odo General Hospital as well, but the barricades were too strong there as well. Starting to panic, I searched for an entry point into the cluster of buildings I had begun to call home. No luck, anywhere. As I grew increasingly tired with the days travels, I began to lose hope. With only a little energy left I made a last attempt to get inside a junkyard. I yelled and banged at the fence, begging for help, but nobody replied. The sinking realization set in that I was stuck out here. I swallowed my fear, and hid in some bushes. I covered myself with some cardboard, but it knew this would do almost nothing.
As I huddle outside in the cold, I can't help but feel betrayed. Why were the barricades over-built? I feel like I just started to make a new life for myself here...
I can hear them, close by. I feel that I will not survive the night.
They are walking closer...I think they can...smell me...
Oh shi
December, 2010
My eyes shot open. I was staring at the asphalt, in the middle of a street. The urge to breathe overtook my entire consciousness, and I choked on some grime as I forcefully inhaled. The air was fresh; fresher that I remember it being ever before. I went to move my arms to push myself up off the ground, but they were extraordinarily stiff. As I struggled to my feet, I reached down and grabbed a fire axe. Oddly enough, it was lying on the ground next to a radio receiver. I stretched, and immediately felt pain on the back of my neck. I reached around and felt. There was one spot in particular that was extremely tender...and that is when I saw the needle. A very high-tech looking thing, it was discarded on the ground very close to my radio. The stainless steel casing had an engraving in it that I could barely make out: "NecroTech". NecroTech. The words sounded familiar to me...
In an instant, all of my memory came flooding back. I shuddered and closed my eyes as I remembered that night. The cold hands, the stench of rot, the clawing, and the final bite...
I ripped my shirt off and looked at my stomach, where that undead thing had first latched its teeth in. To my dismay, an infected wound remained to remind me of the agony; the sheer pain and horror of being a living meal. And yet I was alive - by some divine miracle. I shook my head as I tossed the empty syringe aside, gathering my few possessions. I looked around at where I was: the street sign read 'War Crescent'. I looked around, and sure enough, recognized Odo General Hospital almost immediately. I was not so far away from where I had...died. It is weird to write that - whatever life I lived before this, death was final. Absolute. Eternal. Here? Nothing more than a condition.
At any rate, I was soon on the move. My first order of business? Find a way to get indoors. I was not going to repeat my mistake - even though here death was only temporary, I had no idea of how long I had been out of it: when I died - it is still hard to write - it had been raining for a few days, and I was soaked to the bone, but upon waking up I was mostly dry. I checked the usual entrances at Odo and Langsford, but everything had been boarded up entirely. I noticed a small junkyard not far away. It looked like it was accessible through a small hole in the fence, though just barely. More important? The tell-tale cables running from the roof of the junkyard office to Langsford. In a few minutes time I was navigating the cables into the fire station. I climbed through the upstairs window, and dropped down onto the catwalk. Only a quick glances from other haggard survivors acknowledged my arrival. I was feeling weaker by the second though, and I knew it had to do with the bite on my stomach. I needed some additional medical help, and fast - I had a instinctual feeling that if I did not do something about this infection, it would be the end of me...again. Gathering what strength I had left, I strung myself out across the wires connecting Langsford to Josephine. After a few minutes of arduous effort, I collapsed through the window on the other side. I could hear a number of survivors talking in low voices close by, but I needed some sort of medical help before I joined them. I rummaged through multiple cupboards before stumbling across a first aid kit. I ripped it open, swallowing the penicillin. I gritted my teeth and poured hydrogen peroxide over my wound. It fizzed and stung like nothing else, but it stopped after a few seconds. I doused the bite several more times before I cleaned it off with the remnants of a surgical gown. After wrapping it with the cleanest gauze I could find, I stood up. I felt worlds better, though still tired. I set my focus on finding more first aid supplies. For a few hours I searched the abandoned rooms of the hospital, only seeing one other person obviously doing the same thing. After I had found enough remnants to put together 3 kits, I climbed back down from the upper floors of the building and walked into the front lobby, where most everybody else was. There was a generator here, as well as a radio. As I sit here and write on a makeshift bed, I can't help but feel thankful. I have a roof over my head, and a place to sleep. One of the others told me it was December. That means I was dead for at least 2 days. I have no recollection of those days at all.
I last wrote when I was sure I was doomed for eternity. Yet, here I am, alive again. I decided to leave the blood spatters in my last entry, as a constant reminder of how life truly is here: live hard, die fast. I don't know what the future holds for me in this place, but I intended to make the best of it.
Week of the 5th
The past few days have been relatively uneventful. Mostly spent searching for supplies and whatnot. There has been a flood of radio traffic recently, most of which is random banter between survivors. The radio will crackle to life at odd times, and somebody's tiny voice temporarily fills the room. I am not familiar enough with these outdated devices to operate them, but I am not to concerned about this right now. It is something I will bother myself with later. The other day I stepped outside briefly to hunt some Zeds. Not one to be found for a while, which surprised me. I have heard murmurs among some of the veteran survivors of zombie hordes numbering in the hundreds...the thought makes me shiver. I want to gain some more experience before I venture out into more dangerous territory. So far the area around Josephine has been pretty good to me, and I see no reason to leave it.
Today the radio came to life with a more ominous message: Zed numbers increasing to the north. I decided to venture outside again, seeing as I had not killed any zombies in a while. I searched and searched, but found none. I decided to return indoors and scavenge more. After finding a few fuel cans and a crowbar, I decided to explore to the north. After a time, I scrambled across some more cables onto the roof of an old nightclub. I crawled through the roof door, and was immediately surrounded by blackness. I crawled around for a while before finding a generator. I filled it up with fuel, and pressed the ignition button. It sputtered to life, bringing with it a radio and all of the lights. A neon sign flickered to life: Club Crosland. There were two people here huddled in the corner of the building, and one appeared to be badly injured. I clumsily tried to provide some medical attention, but in the process wasted a good amount of supplies. I noticed how tired I was getting, and after double checking the cades, I decided to head back to Josephine. On the way out I noticed a very large building that looked very tech-ish. There was a faded sign on the front, and after staring past the grime, I was able to read the words "The Rothwell Building". All of the windows were dark. I think I'll start a to-do list today, and visiting this curious building will be the first thing on it. I had just enough energy to search for a bit more first aid supplies - which I found - before I collapsed into my cot in the lobby. I am getting to know some of the survivors here. It is raining again, and hard. The water reserves are nearly full, and if it keeps raining, I just might get to shower tomorrow.
I am starting to think that the cause of everyone's extreme fatigue is malnutrition. Food is hard to come by, and fresh food is non-existent. There seems to be no shortage of vitamins, but living off of those and thrice-processed food cannot be healthy. I have attributed my own fatigue to this. I cannot be out for more than a few hours a day before the need to sleep overtakes me.
Today was fairly productive, however. I spent a couple hours tinkering with the battered radio receiver I found a few weeks ago in the fire station I woke up in. Suddenly the static I had grown accustomed to hearing switched to silence with the turn of a dial. I left the radio on at a low volume so as not to waste the battery, but I was curious to know what channel I had stumbled across. My answer came a few hours later, in the form of a broadcast. It sounded very official; military almost. There was something mentioned about Pitneybank, which I assume is another neighborhood in this godforsaken city. I made a note of the frequency though - 25.95 MHz. I figured that the nature of these reports could become very useful in the future. Speaking of which, I need to find a map and figure out where I am...
I decided to venture out to an auto repair shop I had noticed on the way back from the night club yesterday. After about half an hour I had arrived at Pyncombes Auto Repair. The generator was out, and after refueling, I began to search. I found a number of spray cans among various junk, and a crowbar. The only thing I had on my not-so-epic to-do list was to explore The Rothwell Building, so I set off there next. The as the building came in sight, I noticed that many of the lights were on today. This building had makeshift bridges comprised of aluminum siding and 2x4's built to it from most of the surrounding rooftops, which gave it the air of importance. I crossed one of the bridges and entered through a smashed window on the third floor.
The hum of industrial electronics greeted my ears immediately, and after trekking through the halls for a short while, I stumbled across a brightly lit laboratory. There were a few survivors here, most in dirtied lab coats. One was operating a machine, and as I observed, the machine let out a sharp hiss of compressed air. In true dramatic fashion, a small cover lifted on the side of the machine and some sort of fog dissipated. One of the scientists (from what I presume) reached into the opening and produced a small object: a bright and shiny syringe that was highly resemblant of the the one I had seen on the ground next to me after I awoke from being dead. The scientist placed the new item on a beaten-up steel lab table next to 5 identical ones. They were all filled with a glittering serum, and tiny green LED's twinkled on the sides, quickly pulsing on and then off again, only to repeat this action about 10 seconds later. There were three workstations in this lab, though only one was in active use. Another machine was illuminated and humming, the computer interface on the front displaying a readout of 7:32:14. This was ticking down second by second, and the scientist asleep on a pile of blankets next to the machine itself confirmed my suspicions that he was waiting for another syringe to be manufactured. The third machine was off. The scientist I had first seen had gathered all of the syringes on the table and had put them into a metal case, which he then slipped into his bag. He clicked at the keyboard for a a second, and then began to walk out of the lab. I stepped aside as he exited, the only exchange between us a nod. A second later the machine stopped humming and the large "NT" logo on the side of it stopped glowing. These machines peaked my curiosity, especially because I recognized the large logo on the side of it. I think I'll add something about them to my to-do list.
Following the scientist, I entered a stairwell that had been lit with lights salvaged from what looked like a construction site. They dimmed and flickered occasionally. As I descended the stairs, the sound of a portable generator came to my ears. I emerged in the lobby to find 4 other people there - the scientist I had followed, who was now going to bed, and 3 people who were apparently guards. Two were working on the entryway barricades, hauling chairs and desks they had no doubt gathered from the upper floors of the building onto the already formidable barricades. One was cleaning his shotgun. All looked very battle hardened. There were signs of a recent battle on the walls and floor in the form of fresh bloodstains. It is funny to note that over the weeks here I have come to recognize fresh blood from old blood. I am evolving to survive in this new reality.
The light outside is what caught my attention. The sun was going down, and during this time of the year that meant I had less than half an hour to get back home before it was dark outside. I turned around and was faced with the large sign behind the front desk of the building:
Necro
Tech
Rothwell Campus
I immediately made the connection with the syringe I had found next to me days ago. This was a NecroTech Building. I knew very little about it, but now was not the time to ask questions. I realized that I needed to start a list of important locations, which I intend to take care of after I finish this entry. I climbed back up to the 3rd floor and began my trek back home. It was a quick trip, but I was definitely feeling the effects of the malnutrition I am suffering from. As I stepped back into the confines of my home at Josephine, I felt relaxed once more. Survivors were being alloted showers, and I jumped for joy - I had not showered since I first got here. After I was done I got the chance to wash some of my clothes and whatnot. Creature comforts are very important after you have taken care of the basics, after all. It was a long day, and I will sleep well.
Today was bright and sunny, an oddly cheerful winter day considering my surroundings. Almost all of the fires were out now, at least in the immediate area. I could still see some smoke rising from distant buildings, but they were too far away to be of any consequence. One of the survivors descended into the lobby just as I was waking up. He looked at me as I was cleaning my axe, and nodded his head towards the south-facing doors of the hospital lobby.
"There a zombie out there is pretty bad shape, about three blocks to the south of here. I almost took care of it, but it slipped away from me in the darkness of an alley early this morning." He eyed my weapon, and then continued. "You could probably finish it off pretty quick." I stood up and shouldered my axe.
"Thanks for the tip." I had not been zombie hunting in a long time, and I was eager to do some damage. In a matter of minutes I had crossed over to Odo General and was climbing out the front door, as the building had since been returned to an appropriate level of barricading. A short walk later, without seeing much of anything, I rounded the corner and was faced with the illuminated facade of the Doutch Museum. There were two zombies out front. One was looking very tattered, but the other was intact. Both of them were just standing in the street, swaying back and forth with a glazed over expression. I snuck up behind one and raised my axe. With a roar, a brought it down with a heavy swing. The sickening sound of meat cleaving flesh greeted mt ears, and the zombie staggered forward. I ripped my axe out, and lashed out hard. The crunch of breaking ribs sounded next, and I had to kick the thing in the back before my axe would dislodge. It stumbled to its knees, and with a final heave, I buried my blade into its left shoulder. I jerked my axe out of the thing's back, and it flopped forward onto its face with a wet thud. I was sweating and shaking with adrenaline, and without missing a beat I charged towards the next zombie. I hacked at this one a few times, but on the second swing, it came to life. The zombie spun around, taking both a blow to the face and me by surprise. The weight of the weapon shattered its jaw, but it lunged at me like nothing had happened. I dodged the sudden attack, and chopped at the zombie's spine. It let out a throaty, rotten groan and collapsed. It began to pick itself up off the ground, and I chopped at it again. The force of my blows were getting weaker, and I knew I would fatigue soon. The axe was just too heavy. I realized this none too soon as my final blow failed to penetrate the death-hardened flesh. For whatever reason, these zombies in death were tougher to chop at than wood. The zombie struggled to stand upright, and I took this as my cue to leave. I took off running to the north, back towards the lights of my home. I did not stop running until I was clambering up and over the barricades at Odo. I did not look back.
I spent the rest of my day cleaning all of the blood off of my clothes with a bleach solution. There was no tolerance for contamination in Josephine. I searched for more first aid supplies, and after talking with a doctor who happened to be in the building, gained a new level of confidence in my first aid. I noticed one of the survivors fixing a portable transmitter that was almost non-usable. He had a respectable collection of tools, and I realized how useful this would be to have. Also, I have realized the importance of finding some sort of gun. The axe, while very useful, is simply too heavy to use all the time. Both items will be added to my to-do list. After putting together a few more first aid kits (comically referred to as FAK's by some of the veterans here), I have decided to call it a day. I am tired.
I woke up this morning to unpleasant news. A few of the survivors were talking in hushed tones about the Rothwell Building. I didn't really hear much of what they were saying, but I could tell it was bad. I gathered up my supplies and set out as quickly as I could, curious as to what I would find. As I emerged from Josephine, I could see that all the lights in Rothwell were off. I made my way across the rooftops on my usual route. Upon reaching the building though, I was faced with an unpleasant surprise. All of the bridges into the building were destroyed. Carefully, I descended to the street. The sight was grisly. There were 8 bodies lying on the ground outside of the front doors. A large battle had obviously been fought here, as bullet holes were prevalent in almost every surface. The front doors were completely destroyed, and barely hanging closed on their hinges. They creaked and screeched as I pushed them open and stepped into the darkness. My eyes adjusted quickly to the darkness inside of the ruined facility, and I immediately saw 4 zombies lurking in various places. I made short work of one, dragging its corpse outside. I returned and tried to finish off one more, but I could not quite kill the thing. I tried not to think of the lab upstairs - I hope that the scientist there had made it out. I managed to clamber back onto the roof of a nearby building, and began the trudge back to Josephine. I walked into the lobby and reported my findings to some of the other survivors who were just starting their day. A few of them talked briefly and set out in a small group. It is strange to think that I was just in that building the other day...it felt so safe. I don't know how well I'll sleep tonight. This place doesn't feel safe anymore.
Week of the 12th
The past few days have been hectic. I have been on the run, to be honest. I woke up to the news a few days ago - a large zombie horde had moved into Penny Heights, and was ruining everything. There was much activity in Josephine today: everybody who could was working on the barricades, fixing things, or searching for supplies. There was talk of packing up and heading for nearby Lumber Mall with the idea of holing up and fighting, but this was being met with mixed emotion. Some people had already packed up their stuff and left in the middle of the night. Many of the veteran survivors were calm and collected, but I could not see why. I was getting jumpy, and the memory of my death was still fresh on my mind. I poked around for a while, trying to remain calm. All day the radio crackled with more reports of death and destruction, survivors sending a final broadcast before fleeing. I couldn't take it. I waited for everyone to head to sleep, and then I slunk out of my home like a ghost in the night.
I do not know how long I traveled north - I only remembered the radio broadcast saying to head that direction. I left my home and all of those other survivors, to what fate, I have no idea. I trekked across roofs, through empty floors of office buildings, and around the ruins if what used to be this city. I couldn't see the lights from Josephine anymore, and that made me feel a little sad inside. I am glad that I managed to scavenge weapons and ammunition from Lumber before I took off: I now was in possession of a pistol and a shotgun, with enough ammo to last a while. After of trudging through the darkness, I spotted a large building with lights on in the distance. I made for it, and was soon there. I crawled through the second floor window left open for us free runners, and entered the huge building that I discovered was Tolman Power Station. There were only 6 others here beside myself, and all were asleep. The building was extremely heavily barricaded. I found what looked to be an abandoned cot, and dumped my gear. I am tired and in an unfamiliar place - I'll explore this area more tomorrow. I think I saw a sign saying "Welcome to Dentonside" on one of the arterials below me during my journey over here. Until tomorrow, then.
More travelling. I am on a mission to make it north. I am still sort of spooked about the sudden invasion of my previous home, though. I don't know when I will stop moving north...maybe when I cannot go any further. I passed through a number of suburbs today on my journey, my days travels ending in a place called Paynterton. It began to rain today while I was out, and very quickly grew miserable outside. I took a long break from the deluge in a burnt-out loft that was all that remained of a fire station. It was too treacherous to navigate the cables, poles, and boards that were my lifeline, my highway to the north. After an hour or so, the rain let up, and I continued on my way. I navigated towards what appeared to be a cluster of two hospitals and some office buildings: they were all lit, and I had nowhere else to go. I settled on a building called the Cottrell Building, as it was not a hospital and looked formidably barricaded. I climbed down to the lobby to see if anybody was here. Nothing. The generator, which was beginning to sputter from a lack of fuel, echoed sadly in this empty place. I checked the barricades, closed all of the doors leading off the main lobby, and turned the generator down to conserve fuel. The lights dimmed, making the place seem even more barren. I found some discarded blankets, and after hanging my clothes to dry, I have curled up under the front desk to sleep. As I side note, I saw a survivor in the distance today who had a pair of binoculars. Those would be infinitely useful. Finding a pair is on the to-do list. Goodnight, world.
I am only awake to record an interesting disturbance. There was a loud crashing sound in the lobby, and I have woken up. It is black outside, and the rain has resumed with a fury. There is a lone soul passed out in the middle of the floor from a combination of exhaustion and serious physical injury. He is bleeding, but I am too beat from the day to help him right now. I had only enough strength to drag him out of the light and throw one of my blankets over him. I have some FAK's on me...but I have no idea when I will be able to resupply, and this makes me pause. It is different here, so far away from my old home. Resources are limited, and survival is dependent on what you have for yourself. Without an army of fellow survivors at your back, life is more...competitive. I will...consider attending to his wounds in the morning, seeing as they are not life-threatening. At least...not...yet...I am too tired to be having these thoughts. Back to sleep.
Today I woke to sun. Sun, of all things, its beams tricking through the cades and higher windows of the atrium when I slept. I rose to see that another survivor had joined us in the night, and that this one had apparently taken care of the other's injuries, and on top of that had refueled the generator. I breathed a sigh of relief, seeing as I would not have to give up an FAK today. I dressed and assembled my growing collection of things, slinging my shotgun over my back as I reached to put on my gas mask. On the way up to the exit of this place, I passed a mirror. I paused, and noticed that I looked very intimidating with the mask on. It was the first time I had seen myself in a mirror since I got here. The moment passed though, and I was on my way north again. The sun outside came with a catch: there were no clouds in the sky to catch the heat, and it was very cold. I noticed frost in the shadows of buildings, and remembered that it was indeed winter. A chilly wind picked up, and nipped at any of my open skin. I flipped the collar of my jacket up and pressed on. I had to descend into the streets for a little bit, as there were no buildings to free run to. It feels strange to travel in the streets now, almost unnatural. This was an urban jungle, and there was no way I would venture across the forest floor when I was safe in a tree.
Quickly enough I was back up in friendly territory, all the while trekking north. The sun was high in the sky when I stopped for lunch, which consisted of some trail mix I had scavenged out of a bashed-in vending machine back at the Tolman Power Station on the way out. It was a few more hours before I saw a large building in the distance. Instinctively, my hopes rose. I had been looking for a mall now for days, simply roaming north until I found one. I needed a number of things from one - namely a toolbox and binoculars - and I did not want to set up camp until I found one that was reasonably close. As I grew closer, my hopes were confirmed. There was a large sign over one of the entrances: Treweeke Mall. I was growing tired though, and I wanted to search the mall when I had more energy. I stepped out into the street with the aim of hacking at a zombie or two, and was surprised to find a number of them wandering. I chopped at one idle zed for a few minutes, and then turned my attention to getting somewhere safe for the night. I entered Muirhead Avenue Railway Station, and noticed that the barricades needed a good amount of work. I set to strengthening them immediately, until they were just to the point where people could still get inside. I then crossed over to the Masters Museum cading up Pegrum Place Police Department along the way. I settled in an upper floor of the building, in a room with a nice view of the mall. The lights, I noticed with a drop of the heart, were off inside, which would severely inhibit any scavenging.
I will admit, every sunset I turn on my small radio receiver and listen until the evening military report begins. I keep listening for news of my beloved Penny Heights...I hope that they are ok down there...but I did what I had to do. I am alive, and thats what matters. Any news would be comforting, though.
I found out I am in a suburb called Dulston. I wonder if it will live up to its unfortunate name.
Dulston, as it turns out, is far from dull. I am writing this entry still sore from my recent death and subsequent revival. I made a foolish attempt to get into Treweeke Wall without properly checking the integrity of the building first. As I tried to climb across the street onto the roof, the cables gave way, and I plummeted to the ground. I hit hard, and hurt my ankle severely. In attempting to get back inside before nightfall, I got lost in the dark streets. I passed out from the pain in the middle of the road, running from a pack of zombies that had caught me in the dark. I woke up somewhere today, looking at the sky. The back of my neck still aches...
I am exhauseted. I will write more tomorrow when I find out how long I was dead, and where I am.
Today has been a very busy day, full of travel and discovery. Currently, I am in the Botting Towers. I woke up this morning to the crackle of the radio, which I must have left on the previous night. A broken voice rang in the place I had slept, announcing that the Tolman Power Station had been destroyed. I had just come from there not a week previous, and the news hit me hard. It seemed as if the horde I had just escaped from was following my very footsteps, though at a much slower pace. In the end, this whole experience has taught me that there is never a place which you could truly call home: a safehouse one day was a zombie-ridden shell the next.
After thinking over the radio reports and what they meant, I decided that there was too much danger closing in from the north and south to keep moving up and down this corridor. I made up my mind to head west, to explore new territory. I felt oddly reminiscent of the first pioneers heading out into the unknown. I spent all day travelling with the sun, and after many hours, I began to see more and more lit buildings. I decided that I was entering safer territory, and after climbing out of the side of a destroyed office building, I saw another huge structure in the distance. I approached with haste, my hopes rising. After 30 minutes, I was there, and I shouted for joy: Dowdney Mall, with lights inside blazing in defiance of all the chaos outside. I quickly entered through the north-eastern roof, and found myself surrounded by fellow survivors. In a mall once more, I immediately set off to the sports store to find myself some binoculars - a project I had been unable to complete since the ransack of Lumber Mall last month. After digging through what seemed to be like a million empty boxes (finding a knife in the process), I found a dusty pair of binoculars. I was elated. I could finally make use of them in the various tall buildings in the city. I returned to the main mall, catching glimpses of many more survivors down the long, abandoned main corridors. Still unsure about the safety of malls in general, I decided to spend the night in another place. So, here I am in the Botting Towers. I intend to settle in tomorrow, and to scavenge more. Goodnight.
Week of the 19th
Another week...time is beginning to progress more normally for me now. I am sleeping at night more regularly, but always with one eye open. I woke up this morning and decided to scout the area out. Using my newfound pair of binoculars, I scanned to the north and the east, looking for any activity in the streets. I discovered a few zombies roaming in the streets to the east, and I set out to hack one up a bit. It was over quickly: a few slashes and hacks before one of them started to wake up. I backed off, content with my assault. I reentered Dowdney Mall and resumed my search for a toolbox. After many hours of searching, I could still find nothing. I did notice, however, a large mast-object on top of Heckworthy Towers. I remembered the previous day when I was in there, how the portable generator which was set up was wired a lot differently than any of the others I had seen, but it had been out of fuel. Venturing over to the building, I took one of the fuel cans I had found and powered up the generator. Immediately, I could tell something was different about this building. There was a large humm of powering-up electronics that echoed from the top of the buildong, and on top of that, the mobile phone in my pocket (which I had found a while ago) suddenly beeped and vibrated. It was the first noise I had ever heard it make. One by one, the bars on the service meter illuminated. Curious, I climbed back outside onto one of the nearby roofs. The mast on top of the skyscraper was now illuminated, blinking yellow against the sunset. I made the connection that the tower on top of this building must be a cell tower, many of which I have seen in my travels. Pleased with myself for aiding the survivor effort in some way, a retreated back into the Dowdney Mall for the evening. Here I am, sleeping in an old mattress outlet...haven't been on one of these in a while. I will sleep hard.
Ventured outdoors again today, in search of some zombies to kill. I didn't need to walk far: malls are like magnets for these things. I reached for my fire axe, but something made me pause. I had been practicing recently with my pistol, and I figured that today would be as good as any to test recently developed aim. I aimed, and pulled the trigger. The crack rang out in the desolate streets, reverberating off the walls of destroyed buildings. Miss. I took aim again, leveling my arm and steadying myself they way I had practiced. I pulled the trigger, and a chunk of flesh exploded off of the zombie's shoulder blade. I pulled the trigger again, starting to walk towards my target. Another hit. I fired again in rapid succession, a one two volley, but in the heat of the moment I missed. Taking aim again, I fired my last two shots, one of which blew off the zombie's left hand. Holstering my pistol, I lunged at the zombie with my fire axe. It was taking a beating, and nearing that point where it would fall over. After hacking at it a few more times, a realized I was in a bit of a situation. There were other zombies around, and some were closing in on the racket they heard from a few blocks away. I knew this zombie was almost dead, and I desperately wanted to add to my kill count, but I knew today was not the day. I took off running for St. Emelia's Church. I vaulted over the barricades in the entryway, and then quickly climbed into the choir loft and scuttled over to Heckworthy Towers. I am going to sleep now...I'm exhausted.
It is getting closer to Christmas everyday. I woke up this morning to a winter surprise: Everything outside was covered in a deep blanket of snow, and it was still falling! As I peered out the broken windows of the office I had slept in, I marveled at the beautiful white landscape below me spreading out in all directions. Apart from the occasional zombie trudging through the snow, and a bloodstained pile of snow that no doubt covered somebody who didnt make it indoors last night, it was quite the winter wonderland. I headed over to Dowdney Mall to resume searching for my damn toolbox that I had yet to find. I still could not find one, and I was beginning to get aggravated. I stepped outside and unloaded a clip and a half from my pistol in the direction of some zombies that were swaying slowly, collecting snow on their rotting heads and shoulders. It was oddly...festive, to say the least. I managed one hit despite my rage, and I knew that my aim was getting better still. Filled with a bizarre dose of holiday spirit, climbed my way back into Dowdney Mall for the evening. I did scrounge around in one of the mall's many stores for a large overcoat though, as it was getting very cold outside. I ditched my fireman's helmet (which was getting fairly gross smelling from sweat and dried blood), and stole a Santa Hat that was sitting in one of the back rooms. I returned to the north east lobby, where almost all of the other survivors were gathered in makeshift cots and whatnot. It was cold in the mall, the heat having been non-existent for what I can only presume has been years. Somebody had set up a shitty little Christmas tree - no doubt cut down from a nearby park - and covered it in lights that were hooked into the 15 or so power strips attached to the portable generator. I laughed at the mediocre display, but it was a good effort, to say the least. Some of the other survivors and I started to sing Christmas carols, though none of them lasted long. Hardly anybody could remember all of the words. Another survivor shared a packet of instant peppermint cocoa they had found a while back. We all shared stories around the fire somebody had built in an old dumpter, about 30 of us, just for 20 minutes forgetting about the world outside. A crash of barricades being broken put everyone on edge immediately, but it was only a lone zombie and the barricades were quickly repaired. We returned to the fire, laughing and chatting as the night wore on. After a few hours, we all decided to go to sleep. One by one, people have been hitting the hay. I am one of the few left awake, writing in here...I'm still not sure why. Oh well. Today gave me a different kind of release - I have not laughed since I woke up in Langsford Drive Fire Station, which seems like an eternity ago. I wonder how things are down there...
Well, it's off to bed again. I will fall asleep to the familiar sound of a portable generator. The lights in the mall are dimmed now, per regulation, leaving only the strands of Christmas lights hung from railings and the ceiling to twinkle and dance as the snow falls overhead.
I think I will call this place home.
Short day. Ventured outside, and found almost no zombies. Anywhere. Picked off one in front of Dowdney Mall with my pistol - damn my aim is getting good. After the brief firefight, I reloaded my weapon and climbed back inside. I decided to make my way over to St. Boniface's Hospital to search for some FAK's. I found one, but that was it. Short day, short entry. I think I am coming down with a cold. Damn. I guess I am a little upset I could not make it back over to Dowdney tonight...there are so few here compared to there. I feel exposed. Two days 'till Christmas...oh, and it is still snowing.
I cannot believe that Christmas is tomorrow...it will be my first one in this new place. I feel strange about it, like I have moved into a new neighborhood or something. Today was once again frustrating, as I still cannot find a toolbox. I searched the hardware store in the mall for the third time in as many days for hours, and still I cannot find anything. I heard there is a factory up north a little bit: perhaps I will check that out tomorrow. I wounded another zombie today, heavily, but I ran out of ammunition in short order. I went back indoors fairly quick, and proceeded to pick through my inventory of items and discard those that were of little use. After my 'winter cleaning', I returned to my spot in the mall. Somebody was looking at a few pictures in their wallet, which I could only presume were family members long gone. A single tear ran down his dirty face, but he quickly wiped it off and put the picture back. I looked away, feeling like I had witnessed something I was never supposed to see. The evening wore on. Somebody who used to be a Priest - or a Father, Reverend, whatever - spoke a few words and had a makeshift Christmas Eve celebration. I sat by and watched, but did not participate. It seems pointless to look for God in this forsaken landscape...but if it gave others the hope they needed to continue on and keep fighting for life, who am I to deny them or say otherwise? It is still snowing, and is very deep in some places outside where the wind has drifted it. More decorations are going up all over the place, whatever people can find. At least it keeps morale up.
One of the survivors has begun to sing in the dark. Through the soot-covered windows, we can see the snow outside, and everything seems to be at peace. The caroling is getting louder as others join in. There are people sitting up all over the place, caroling out in the darkness, seemingly in defiance of both the dark and the horror that lurks outside. It is growing louder by the minute - people from the other ends of the mall are joining in and everyone is singing with more force. People are on their feet now, lighting candles and standing next to Christmas lights. Then, just as suddenly as it started, it is over. People are smiling, but it is a smile of distant memories, an homage to all of the both sad and joyful things locked away in their hearts and souls. Someone just called out, "Happy Holida- ah, screw it, Merry Christmas, and goodwill towards Men." There were a few chuckles, but the mall has grown silent again. Candles out, blankets pulled tight, eyes closed. I write by the flickering light of our happy Christmas tree while the generator hums in the background.
I recognize this song, and I intend to write down the words so as to never forget this night... ha, Merry Christmas from Dowdney Mall.
- Silent night, holy night
- All is calm, all is bright
- Round yon Virgin Mother and Child
- Holy Infant so tender and mild
- Sleep in heavenly peace
- Sleep in heavenly peace
Christmas day came with a bang. I woke up this morning to absolute chaos: the southwest corner of the mall was under siege. Somebody - I guess more appropriately someTHING - had destroyed the generators throughout the mall. It was sunny outside, but the darkness was foreboding. There was an epic battle raging, and the sounds of gunfire, yells, and that bone-chilling moan of the dead were prevalent. So much for hunting for a toolbox. I whipped out my shotgun and started blasting away. I turned to my fireaxe when I ran out of shells. Many of the survivors here were wounded, and the battle was out of control. I closed up the front doors as best I could and attempted to re-barricade them, but it was of little use: zombies kept getting in my way, and I could do little to build a substantial barricade. In the end, I simply turned and hacked away at whatever was dead. As grew more tired, I took to dumping the bodies of recently slain zombies outside, lest they return to life and cause more problems. After clearing out the corpses, I retreated back to another corner of the mall to rest for a while. I was out of ammunition, and I needed to gather more strength. I am writing as the sound of gunfire pounds and echoes in the empty halls of the mall, and as survivors rush past me to help fight the good fight. And I though today would be peaceful, too. More later today.
Week of the 26th
I am currently hiding in the Thorne Arms, a nondescript pub in the suburb of Shearbank. It has been a hectic two days of travel since I last wrote, and for good reason. After fighting the zombies assaulting Dowdney Mall for what seemed like hours, I recognized the fact that there was no leadership here. At all. It was an unorganized fight hampered by the fact that all of the mall's communication had been cut off. The tide of undead was not stemmed by any human efforts, and once they saw we were here, they flowed towards the mall like a river of death. I made a judgement call and left the mall to spend the night recuperating for another day of fighting. When I rose in the morning I scanned Dowdney with my binoculars, and the sight that met my eyes was dismal. Two sections of the mall were smoking, and none of them had power. I could see many of the windows covered in blood, and the corpses of dozens scattered everywhere. Human and zombie mixed, like a battle of old, with the grotesque twist of the newly risen wandering among them. There were a few wounded people hobbling onto the roof in the northwest, trying to free run into an adjacent building, but as I watched in horror, the cables gave way and they tumbled into the street below into the hands of the hungry dead. I realized that Dowdney had fallen, and that it was indeed time to leave.
I climbed down into the street and took off running to the west. The old feeling I had just gotten rid of - that awful feeling of being hunted mercilessly - resurfaced all over again as I dodged through burnt out cars and ran through alleyways. The undead shambled after me, a few moving almost fast enough to keep up, but I had the power of strategy on my side. I weaved up and down blocks, shaking my trailers and eventually ending in an empty street. It was desolate, and I was tired. I wandered further and further, eventually stumbling across a Church. To my delight, it was accessible, and in a short time I found a small enclave of survivors in the Solomon Lane Police Department. I spent the night there, exhausted from the days events.
I woke the next morning, and set off west without much fanfare. I scampered across the rooftops until I saw the illuminated hulk of a factory in the distance. It started to drizzle, so I made for it as to avoid getting soaked. I stepped inside and looked around. The generator here was sputtering badly, and I could tell the power would be out here in short order. I made use of the failing light to search for anything that might be of use - I had not yet been inside a Malton factory, and I had no idea what I would find. A few minutes later, however, I jumped for joy. There, in the corner, was a red steel box. I rushed over, and opened it up: Tools. This was perfect, as I had been looking for a set to call my own for about two weeks. I put them in my bag, and realized it was nearly full. Didn't have room for much else.
I took to the street, seeing as to how there were no manageable free running routes to continue on that I could scope from my limited perspective. I headed west until I stumbled upon a sad looking hospital: the sign above the front doors (which were still choked with corpses) read "Lazarus General Hospital". The smell of death here was overpowering, and I walked inside to a lobby that was completely ruined. There were two zombies here, and a number of dead bodies. I would normally have headed onward, but a new idea popped into my head. I dumped all of the corpses outside, and killed one of the two zombies in the lobby. I dumped it outside and then searched for a safehouse, which ended up being the place I am inside now. All of the bar stools and such are piled against the door and windows, making it hard to see. I manged to light a candle hidden under the old fryer in the kitchen, and I am using this to write. There is another survivor here, sleeping under the old bar. I will sleep here for the night, because tomorrow, I am going to attempt to repair the hospital with my newfound tools. Off to bed now, there is much work to be done tomorrow. I can hear a number of dead outside - hopefully they take no interest in this place, seeing as the lights are off.
I was still alive this morning, so I take it that I successfully survived the night. All of the barricades were in place still, and the sun was out shining brightly in the winter dawn. I wrapped my coat around myself tighter, shivering slightly in the cold interior of the building. Snow was still on the ground outside, and for a minute, I considered building a snowman. Laughing at the random thought, I moved to the rooftop toolbox in hand, ready to get to work. To my surprise, however, I noticed that the entry way to Lazarus General was already barricaded, and from my vantage point I could see people working inside already busy with many repairs. I shrugged my shoulders, slightly disappointed, and looked for something else to fix. I had these tools, and damn it, I was going to use them. I noticed an auto repair shop to the immediate southwest of my position that looked worse for the wear. I dropped down into the street, and made my way into the building. Abrahall Auto Repair was in complete disarray, and had been so for a long time. As a result, and it took about half the day to repair. When I was done, I set about barricading the building as best I could. I managed to get the barricades erected quickly and heavily, and then sat down to rest. I peeked outside: absolute minimal zombie presence. I will sleep here for an hour or two, seeing as I am exhausted, and then will head back to the Thorne Arms for the night. I still need to talk with that lady there...
I made it back here. After speaking briefly with another survivor in the pub, I learned that may of the buildings here are ruined. It looks like I can make myself useful in this suburb repairing things...I also hear that there is a mall to the north, just a few blocks away. I will make my way over there, maybe I can find some much needed supplies.
It has been a tiring past few days. Running around the suburb, cleaning up the mess that is this place. So many of the buildings are wrecked, it seems pointless to keep rebuilding them. I have gone to bed every night exhausted from the days efforts...but I won't stop. Deep down I sort of feel like it is my responsibility to keep on reconstructing these buildings. The number of zombies in the streets is growing however. This place is getting more dangerous. I recently just finished repairing Owsley Crescent Police Department, which is right next to the ruins of what I discovered to be Stickling Mall. I decided to camp here for a few days and use it as a base of operations to repair the surrounding buildings, and everything worked out fine for a day or two. Last night I awoke to the sound of the barricades collapsing, and a zombie shambling inside. I was still very tired, and I wearily grabbed my axe to put up a fight. Before I could do anything, though, there was a few quick retorts from a pistol and the zombie in the doorway collapsed in a heap. A man as big as myself, though looking much more combat-hardened, quickly stepped inside and closed the doors. He saw me, visibly fatigued, standing up behind the front desk in the lobby. We exchanged few words: I was the only one here, I had repaired the building, I was going to be here for a few days. He nodded and began quickly re-barricading the door. I crawled back under the desk to go to sleep. I woke up this morning to the sound of the generator running. I will eat some of the food I have scavenged while I warm up - it has been deathly cold the past few days, and all the windows here have been broken over countless days. More later.
I spent the better part of the day searching for ammunition, but found very little. I briefly explored Stickling Mall, noting the conditions inside and the number of zombies. It think this is New Years Eve...I am holed up in Owsley with other survivors. We will ring in the New Year in silence, as there are many, many zeds out on the streets. Happy New Years from Shearbank - the first year I will start in this new place. Goodnight.
The new year has been uneventful so far. Woke up early, and spent a good part of the day repairing Stickling Mall. I labored all day, using a good amount of my energy killing the lone zombie inside and dumping all the dead bodies. I managed to repair most of the damage done to the entryways, which was the primary concern. It was getting late though, and I did not have time to properly barricade the northwest corner. In cleaning up my tools, I managed to miss the zombie that came shambling through the unsecured doors - in seconds he was on me, clawing and hacking with a malice. I felt it's teeth sink into my skin in the darkness, and I cried out. I managed to gather up my possessions at the last minute and then I ran like hell. I made for the roof, and within a few minutes I was back in Owsley. The bite has begun to burn, and I am feeling feverish. I used my last FAK the other day, now I have to head back to Lazarus tomorrow to get some attention for this wound before it becomes too infected. I haven't been there in days...here's to hoping it is still intact. I can hear things breaking and smashing from inside the mall. No doubt my days work is being undone as I write - now I'm just pissed off in general.
January, 2011
Week of the 3rd
I am currently back inside Lazarus, after hobbling over here for most of the day. The bite I got from the zombie yesterday was swollen and painful this morning. I feel nauseous just thinking about how filthy that things mouth was...it makes no matter. On the way back over here I noticed that a ton more lights were on in the suburb, and in general buildings were beginning to be rebuilt and re-barricaded. There are still only a handful of survivors in this place, but our numbers are increasing as fleeing survivors seek haven in the the newly rebuilt safehouses. You always have to be on your toes here though, due to the fact that break-ins occur regularly. I pretty much collapsed in the lobby of the hospital, bleeding freely. A number of survivors have gathered here since I left, and I was attended to almost immediately. A few antibiotics later, and my bite is starting to burn less. I am exhausted, and I need another day to recover. I think I will head back over to the mall. Until tomorrow.
Today I woke feeling much better. I was able to walk with ease, and my infection was almost completely abated. I decided to venture over to Stickling Mall in hopes of replenishing my pistol ammunition, as I have been out of that precious commodity for a few weeks. I found the mall finally repaired, and took a moment to pat myself on the back for helping to clear it and repair it. It was sparsely populated, but barricaded like a fortress. I spent a few hours searching, and eventually found all of the ammunition I needed. I stepped outside of the mall, and found a single zombie lingering on a corner. I raised my pistol, took aim, and pulled off a few rounds systematically. The zombie dropped like a rock. I was pleased: my aim had improved so much that I was able to annihilate these monsters with my pistol. Now to get better with my shotgun...
I retreated inside again, and I am staying at Owsley tonight. More and more lights are coming on in Shearbank as survivors trickle in, drawn by the intact infrastructure. The conditions here are rapidly improving: the suburb has come to life again. For how long this lasts I am unsure, as lights draw zombies as well...I will sleep well tonight. Tomorrow it will be time to waste more Zeds.
Week of the 9th
The past few days have been extremely busy but equally as repetitive. This is the situation. Stickling Mall is heavily contested. It has fallen and been retaken many times over the past few days, and I have been too tired to write in the evenings. It is frequently the case that myself and other survivors will sweep through a section of the mall only to hear the awful roars of the undead as they break into another section. I have become very skilled in the use of my pistol as well as my shotgun over these past few days. I can accurately mow down a number of zombies in a single day, though searching for ammunition is difficult still.
We retake the mall, dump bodies outside, and re-barricade. It seems however that whenever I am asleep all of the progress made is undone. One of the evenings I had enough spare time to convince another one of the more veteran survivors to finally teach me how to use the radio I made use of my new abilities to broadcast a message across the Shearbank radio frequency, calling for more help at Owsley. There are about 17 of us here now, mostly operatives making daytime excursions into the mall and the surrounding areas. There is an increasing amount of Zed presence in this suburb...despite that fact I have come to feel oddly attached to this place. I have been attacked a number of times in my battles for the mall, and I have shed a lot of blood in this place. I started out repairing this suburb, but in the end I have ended up as a soldier fighting for the future of this place. There are a decent amount of survivors here, hiding out across the place. Even though the danger is growing everyday, and even though survivors retreating here from all the surrounding suburbs tell of nothing but ruin and death, I feel compelled to stay. I will fight for survival. Another update tomorrow.
This past week has been hell. I have been on the run. A huge horde of zombies finally caught up to me in Yagoton at Bale Mall. The Mall was fine for a day or so, until it fell under heavy siege. As a bit of a background: I abandoned Shearbank after numerous battles around Stickling Mall. I fought there for days, but one day I woke up to a destroyed suburb. Many buildings were falling: some with gunfire blasting out the barricades, some with screams from the undefended interior occupants. I raced northward, heading to areas of lesser zombie concentration, and took up refuge in a hospital. I rose early the next morning and headed west, looking for some peace. I stumbled across Bale Mall one evening as I was looking for more ammunition. It was lit, and after scouting the surrounding area I could see no immediate threat. I decided to spend the night in it, which turned out to be a huge mistake. I am so thankful that being revived really wipes your recent memories...I don't really remember dying, or the horror that must have gone along with it. All I know is that I woke up looking at the cloudy sky, with an all to familiar soreness on the back of my neck. I was in a cemetery, as ironic as that is, and there were a large number of dead bodies and other zombies around me. I quickly stood up, and dashed through the crowd towards a church. I vaulted the pews piled up against the entrance, and climbed onto the roof. I went next door, and hid in a building with the lights out. I have no idea where I am. I need to rest.
After asking a few of my fellow survivors where we are in this large city, I have determined that I am in Gatcombeton. I am really a ways away from Bale Mall, but like always, my wanderings as a dead man evade my memory. I have stumbled upon a cluster of intact structures over here in this suburb, including Calvert Mall. I spent a day or so there stocking back up on ammunition and supplies, as I intend to venture away from here soon. The relative safety of this place is comforting, but I want to to contribute more than just my presence: waiting in a meagerly occupied mall for a horse to arrive is not my idea of living. I need a purpose beyond basic survival at this point. I cannot stay here for much longer either out of shear depression - from a few of the rooftops with my binoculars I can see the wasteland outside of the city, and beyond that, the shadows of a military quarantine. The reminder that indeed I am stuck here is disheartening at times, and the realization that having been bitten - meaning I am a now carrier of the virus - weighs me down like a sack of bricks. I will never be saved. I will never leave here. Maybe one day my body will be collected and burned, all trace of my being extinguished...
I can't think about these things. For now, I am resolved to fight on. I fight for humanity, and against this horror that science has unleashed against us. In the end, I have things to do here. A job, whether I like it or not. I think I will finish restocking my supplies before heading out in the next few days. I have heard of a legendary place to the south...a certain Caiger Mall. I am curious to see this place, as it is rumored to have been home to some of the largest battles in this city between an army of humans and a sea of undead. I will head out in the morning, repairing whatever might need be along the way.
Week of the 16th
I was not able to leave for the south today as I had planned. I was on my way out through Sawtell Walk Railway Station, just like usual, but when I climbed down through the escape hatch in the ceiling I was greeted by a terrible sight: the doors to the street were flapping open in the wind, there was lone zombie crouched over a man bleeding profusely and unconscious from blood loss. I sprung into action, kicking the swaying zombie towards the door and unloading into it with my shotgun. Both chambers, reload, both chambers, reload, both chambers, a hit and a miss. This zombie was tough - the flak jacket left over from this zombies days as a pre-death policeman was doing a fair job of protecting the rotting flesh from my blasts. I finished it with a shot to the skull, and it slumped to the floor. I dumped the body outside, and re-barricaded the building. Having secured the premises, I turned my attention to the man bleeding on the floor. He was in bad shape. It took all of my knowledge (as well as all of my first aid supplies) to stop the bleeding and stabilize him. I put a small bag of saline into an IV and poked it in his arm...he would live long enough for someone else to finish the job. Me? I had resupplying to do. I ventured back onto the roof and hustled over to St. Cyprian's Hospital to gather more first aid. It only took a few hours, which left me enough time to stop back inside the mall and search for ammunition. For the first time ever, I had more pistol clips than I knew what to do with. I needed shotgun shells, and those were hard to find. In my searching, I missed the fact that an enraged zombie was tearing down the barricades at the front door with an avid fury. I dropped what I was doing and rushed to maintain the barricades. After I was sure they would hold, I sent out a broadcast on the radio to all the corners of the mall announcing that indeed there were enemies at the gates. Exhausted from the day, I am now lying in a mattress store, ready for a good night's rest. Perhaps I will be able to leave tomorrow.
Things were a lot calmer today around the suburb. I caught wind of some news on the radio this morning as I was waking up, however: the fabled Caiger Mall was under attack. I had assumed it was a real place and not just of survivor fairy tale, but this was the confirmation I needed. I set off immediately after gathering my things. The snow is getting fairly tiresome now...not only is it dirtied with the grime and filth of the undead, but it can make crossing over rooftops very treacherous. The cables and such get very icy, and there have been a number of close calls I have had with falling. The wind outside today was very chilling, and I found myself hugging my greatcoat around my body tighter and tighter. I moved south, but I did not make it very far. The bitter wind and snow everywhere stopped my progress prematurely. I had to get inside and warm up, as my fingers were freezing inside my threadbare gloves. I swooped down into a ruined library, and spent a good few hours searching for some more gloves in the almost empty coat room. I found a pair hidden in an old box under a pile of books, and immediately changed mine out. There was dust everywhere, and as of now I am still the only one here. I am hiding in the second floor of McDonnell Library. The barricades are set, hopefully there is no trouble tonight.
Well, I made it. Here I am just outside of Caiger Mall. This buildong looks much different that many of the previous I have seen, in the sense that there is more survivor addition to it than original structure. The doors are built of wood, chain link fencing, and sheet metal. The windows are all boarded up from the inside and out. Spikes cover choke points in the entryways, and every wall is covered in dried blood. Bullet casings are everywhere outside, and the pock-marked walls speak of epic battles. I am in awe of this survivor's fortress. Currently, I am sleeping in the Tynte Building. It seems close enough to Caiger for my liking, and due to the fact that there is almost 50 zombies swarming around the SW entry plus my past luck with malls, I don't think I will be sleeping in there anytime soon. After talking with the local security, I have been assigned break in patrol. I will be up on and off throughout the night making sure the barricades are intact. I am excited, I feel like I am part of something now. I have to sleep, my first shift is in a few hours. More then.
Week of the 23rd
Now that I am safely alive again, I can record my tale. I am sitting in a NT building in Darvall Heights currently, writing by candlelight. This facility has only recently been captured again, and the entire building is powered down. I am nursing some injuries, no thanks to my recent escapade with death. The full of battle for Caiger erupted later in the evening, after my last entry. I was woken sometime late at night for my shift to man the barricades, and things went quite normally for a while. As the sun started to rise through the gloom over the city, I was preparing to wake up my replacement. Then all hell broke loose. From right outside the doors in the southwest corner came the most guttural, throaty-sounding roar I have heard in a long time. I peered out the barricades, and jumped back just as fast. The roar had woken around 30 zombies from their slumber, and with a chorus of menacing snarls, they began to assault the barricades. There was no rebuilding to be done. I sounded the alarm, an air horn that was left close to the door just for this purpose. At once survivors began to spring to their feet, rubbing sleep from their tired eyes and reaching for weapons. In the single minute it took for the survivors to get up and ready, the last of the barricades were destroyed and the undead flooded in. A roar of gunfire drowned out the battle cries of the 20 or so of us in the room, and a number of zombies slumped to the ground instantly. I was emptying my shotgun as fast as I could into the fray, bracing myself against a broken fountain. After I was out of shells I grabbed my pistol and squeezed off six quick clips. I took down a number of zombies, but there were so many more.
The casualties mounted on both sides. Some of the zombies looked different - they did not simply throw themselves at the nearest survivor. I watched as one lurched right over the cowering form of a greenhorn survivor to rip the flesh off of a grizzled man wielding two shotguns. The man did not cry out in fear...only in pain. He was resigned to his fate as three zombies started dragging him out the front door. It was a horrific sight - he did not stop chopping away with his knife until he was torn to pieces. I steadied myself and began to hack at the sea of death with my axe. I was growing tired, and I knew that we needed backup. I stumbled over to the radio and sent out a message to anyone who would listen: "They are inside Caiger, we need assistance soo-". My transmission was cut short as a bulky zombie destroyed the already fragile radio with a single, powerful blow. I responded by beheading it with a lateral swing - I was glad to have sharpened my axe a few days ago.
The initial rush soon abated as most of the zombies were killed or incapacitated. Using the last of my energy, I began to dump bodies outside. We had suffered many casualties, about half of which were wounded. The burn of imminent infection was on many, and there were not enough first aid kits to go around. The worst of it was the fact that we did not have any more ammunition. The malnutrition of living off of only processed food and vitamins was very evident here: only a few people even had the strength to rebuild the barricades - much less search for more bullets. I was lucky enough to have left the battle unscathed. I fell asleep leaning up against a wall.
I woke up much later to lanterns lit and guns firing again. There was another break-in, but this time I was in no position to help. I climbed away from the battle, and attempted to return to the Tynte Building. The ladder to the roof was slick with blood though, and the last thing I remember was my hands slipping of the rungs half way to the top. I came to back in the Tynte Building, where many survivors were gathered, all wounded. From their talk I realized the worst: Caiger was destroyed, and somebody who had left the area yesterday carried me out of there 2 days ago. 2 days...it only seemed like an instant that I was out of it. It was bitterly cold in the building, and I was shivering uncontrollably. My head was wrapped up with a large bandage, and any move I made just gave me a splitting headache. I lapsed into unconsciousness once again. In my daze, I remember yelling, gunfire, and then the final words of a random stranger: "Sorry, but we can't carry you out of this one. Hopefully they dont find you in here." Then it was dark. There were a pair of hands I remember after that...but they were ice cold.
That leads me to here. Maybe I will learn some more about NT technology while I am in the area...it has been a long time since I was last in one of these facilities. I need more rest, I always do after being revived.
After a day of travel I have arrived in Havercroft. I made my way here from the ruins of Caiger, desperate to find some more ammunition and to get away from the horde running amok there. On the way down here I passed through East Becktown which was apparently just starting to recover from a recent assault. There were signs of a ferocious battle all over the suburb, and I found it hard to map a route southwest that kept me off the streets due to the fact that many of the buildings were ruined. I think I will return there and help with the rebuilding effort if I can in the next few days, after I finish resupplying. Speaking of supplies, I have run across yet another mall: Ackland Mall. This place is apparently under a smaller siege, and seeing as I am in no mood to deal with that again, I will not be volunteering for any of the duties presented to me. Selfish? Maybe. Worth my life? Not right now. I wish I had something to report about today, but unfortunately there is little. Oh, and the snow has finally stopped. What is left of the bloodstained and dirtied herald of winter is beginning to melt under the sun. It is still bitterly cold out though - I will not be getting rid of this greatcoat anytime soon, no matter how bulky it is. I am sleeping in a nondescript office building tonight, with hopes this will be an inconspicuous target in a moderately infested suburb. I cannot even read the name, as it is getting dark now. I will figure it out tomorrow.
I think I have cleaned my guns more in the past few days then at any point in the past. I have gone through no less that 8 clips of pistol rounds and about 16 shotgun shells in the process of battling it out around Ackland Mall. At first I was hesitant to join the fight, but I can see that there is a larger, more organized presence here than at previous malls. While there is still a massive horde outside gathered outside, the break-ins which have occurred over the past few days have all been dealt with in a swift and effective manner. I have heard some talk amongst the survivors of a powerful presence here...a group which calls themselves The Fortress. This imposing name has been on my mind for two days now: I am torn between joining their ranks and serving a more organized cause or keeping my autonomy and remaining a lone wolf. There are many things I would like to do, and I see myself being unable to pursue them if I was part of an organization...
I will continue to think about this for a while. In the meantime, I have to keep up my searches for ammunition and whatnot. If I am going to make it far, I need to ensure I have the supplies to last. I wish there was more to write about. Until later.
Week of the 30th
Ackland Mall has fallen in the night. I woke up this morning to more than 100 zombies inside the mall, after a quick scouting expedition was complete. There were an additional 30 or so outside the mall, and I wasted no time making my way out of there quickly. I am now in Shore Hills, posted in the Poulter Building. There are a number of scientists here, and I feel like this will be the opportunity I have been looking for to figure out everything I have wanted to know about these syringes. My training starts soon, I will have much more detail tomorrow.
After spending most of yesterday training with the technicians and scientists present in the Poulter Building, I am now able to manufacture and use the very syringes that have saved my life. After talking with a few other veteran medics, I have decided I need a DNA scanner to maximize the effectiveness of the syringes I have collected. There are some zombies apparently out there who are apparently so deteriorated that they cannot be revived by the powerful syringes at all without special attention in a NecroTech Facility. I will search for one of these in the near future. I spent the night trying to remember all that I had learned about both the use and manufacture of the NecroTech Syringe, as they are officially referred to. Most just call them revification syringes. There are many other powerful tools available to me now, like the ability to access something called 'NecroNet', but I do not have time to fool with these things. I am still headed south to find another mall: I am still dangerously low on ammunition.
Someone has given me general directions to a place called Marven Mall, a few suburbs down from Shore Hills. I suppose I am on the way there. I have to pack up my stuff now; I settled down in another NT building (as others refer to the NecroTech Facilities here) for the day to study more on the use of the syringes. I don't know where I am, but I am still heading south.
Marven Mall is quite a sight to behold...the odd shape of it is quite distinctive. Unfortunately, I will not make it there today - I spent the majority of my daylight scouring the dimly lit hallways of the Preston Building searching for a blasted DNA extractor. There were almost none to be found, and after stumbling across more GPS units than I could count (oddly enough) as well as the remnants of what apparently was a huge stockpile of NT Syringes, I found a beat up little case in the back of a closet. The extractor powered up briefly, and then promptly died after displaying "Recharge". For half a second. I found a small bank of cables in one of the powered laboratories that fit the adapter on the bottom of the unit, and I set it there to charge. The thing was in almost perfect condition, though it showed signs of heavy use. I felt momentary guilt: had I just raided someone's cache and stolen their prized extractor? I reminded myself that if it was indeed someone's keepsake, they would not have left it sitting alone in a back closet. Besides, now that I had it, it could be put to use again. I smiled to myself and went to write my name on the back of it, like a kid in the third grade. My smile faded though, as I held the marker in my hand. What was my name? Ever since that helicopter crash - which seemed so long ago - I have not been addressed by my name. I don't even remember what it was...
I left the DNA extractor charging for a while, and returned to the lobby. I aimlessly checked the barricades, shoring them up however I could. I began to feel lonely, in a way I hadn't in a long time. Seeing as I had no place to call home, and that there was no one else here...I shook my mind away from these thoughts. If I was to survive, I could not think like that. There was a difference, as I found out today. I heard the breaking of glass from a window high above me in a nondescript office building on my journey south today. I covered myself with my coat to avoid the falling glass, and then turned angrily to see who would do such a thing. A chair fell out of the window, falling at least 15 floors before hitting the ground with a clatter and a smash. Zombies nearby jolted at the sound, looking for its source. I stood transfixed...that could only mean...
A gunshot made me jerk my head up to the window again. I looked just in time to see a gaunt looking woman tumble out of the window, pistol falling with her. I looked away before she hit the ground. She had committed suicide in the most complete way - by falling out of the window, she had rendered...what was left of her body completely unusable to anyone. There was no coming back from that death. No syringe. No fix. It scarred me a little inside, mentally. How had she become so desperate to do that? I will not be leaving the lobby tonight. At least the generator keeps the awful quiet at bay. I suppose it is a good night for those canned peaches I found, now that I think about it. Oh, and the snow has finally given way to the brutal cold. It is sunny and clear nearly everyday now. I wish those things could just freeze to death.
I restocked as much as I could in Marven Mall before departing to the east. I am going to try and make it back to my home suburb of Penny Heights...it has been forver since I have seen the friendly hallways of Josephine General Hospital. Something about that place - the way in which it reared me into my new existence perhaps - draws me with the comfort of one's actual house or family. I am traversing across East Grayside now, but I will not stay here long. There are dozens of zombies in the streets, and even though I am anxious to try and revive someone I have not found a suitable exit and re-entry point along the way yet. The sun was low on the horizon before I stopped for some rest. Whatever it is with pubs, I am not sure, but I have taken refuge in the Thyer Arms as of now. I am curled up under the bar again. Spent shotgun shells littering the floor are making me uneasy, but this place will have to do for now. I almost forgot, it is February now...I can't believe I first crashed in November...
February, 2011
Week of the 6th
Finally, I have found another pen...it has been a while since my last entry. Well, there is no point in delaying the news...I am finally back home in Penny Heights! I am currently cozied up in my old home of Josephine General Hospital, sitting in the cot that used to be mine...talk about nostalgia. I have already unpacked a good amount of my things, which is considerably more than I had the last time I was here. I cannot believe I am back again. There are only 4 people here besides me, and activity in the suburb is relatively quiet. I am sleeping here more for old times' sake than out of necessity: seeing as there are no zombies around I feel relatively safe. I will probably move to a more discreet safe house here in the next day or so.
In other news, I have become relatively proficient at reviving zombies. It takes a little bit of patience, but I can now scan and revive the undead. Why scan? As I found out relatively quickly, there are many zombies who cannot be revived by conventional means...my DNA extractor informs me that a revive is not advised due to damaged brain tissue. Consequently, I have been adeptly scanning zombies wherever I go before trying to revive them. Every once in a while I ran across a block or so that had been designated as a 'Revive Point' (per the graffiti) where I will try and revive as many as possible. It is important to note that my journey back to Penny Heights has taken much longer than it would have due to my scientific work. I am adding a new section to the beginning of my journal as of today: survivors revived. I like keeping track of these things I suppose. It feels good to be home. Tomorrow I am going to head north towards the Rothwell Building. I need to resupply my syringe stocks.
Another cycle of life and death. After travelling to the Rothwell Building and finding it in ruins, I ventured east across the suburb in search of both supplies and out of curiosity. I ended up repairing a few buildings along the way, and shooting up a zombie I found in a police dept. I misjudged how far I was away from Josephine, and as a result I ended up getting stuck in the Craddy Building, another NecroTech Facility. This is not the place that I wanted to spend the night, but I had no option. I came to blocks south of where I had died with that familiar ache in my bones and muscles. I was inside Josephine again in no time, and within a day or so I had completely recovered. I ventured over to Lumber Mall with hopes that the company there would be better than the damn weather (cold, sleety crap), only to find that there was no generators up and running. I spent a good part of the day searching for one to install, but I had no luck.
I began to teach other new survivors in the area how to do some of the very things I once learned: radio operation, construction, etc. It was fun to come full circle, in the sense that their eyes had the same awe-inspired look that I knew mine had so long ago. I laughed to myself as I strutted around the place, cleaning my shotguns, looking like some sort of war hero.
I ended up moving north towards the Rothwell Building again, but it was still ruined. The sun was beginning to go down, so I did not spend too much time battling the two zombies that were inside the building. I took a few well-placed shots, then hightailed it back to Josephine. I decided to spend the night in the neighboring Cracknell Towers in hopes I could meet a few others who weren't doctors, for a change. So here I am. Tomorrow I will do the rounds again, checking at the neighborhood revive points for waiting zombies, though I might try and retake the Rothwell Building. Until tomorrow.
Week of the 13th
The area around Josephine is under complete seige. I have not had time to write for a while, as all my efforts have been directed at both organizing and fighting for survival. Lumber Mall was the first to go a few days ago after a courageous battle with a small horde of undead outside. Many of the survivors here are unskilled with mall defense, and as a result they did not have to much of an idea of what to do. A good amount were unskilled, simply firing off rounds into the masses without aiming properly. Much ammunition was wasted. After many hours, it became apparent Lumber had fallen, and the majority of us retreated to the neighboring Cracknell Towers. We restrategized there, and decided to defend the hospital block of Odo and Josephine until everyone could be attended to by a doctor. Things were getting heavy, and there were many that needed to be treated. A great deal of greenhorn survivors found there way into the wards in the ensuing hours after the fall of Lumber, and I was busy attending to many of them. It was nice to have a hospital with power, as I was able to make more effective use of the limited medical equipment we had. I went through so many bloody robes in that short time.
I woke up the next day still exhausted from the previous to gunfire and yells coming from Odo. It had been broken in to and the people there were battling for their lives. I rushed over on a second floor gangway and hopped right into the action. There were only a few zombies in there, and the cleanup was easy. After rebuilding the barricades, I returned to Cracknell for the night. It was lit, but there was a large survivor presence inside, and the building was barricaded like a fortress. I scoped out the view around Cracknell as the sun was going down, and through the glare was able to see a number of zombies in the streets. I steadied myself, and began to scope out more subtle safehouses.
Today I woke up to both Josephine and Odo destroyed, but Lumber had been secured again. The lights were on in half the building, and I quickly searched for some more ammuntion after I beefed up the barricades in the northern half. I was able to about half-refill my usual stock, but I was quickly growing tired. I swear, this lack of proper nutrition is slowly killing me. As it stands, I am in an unlit office building to the north of lumber...can't quite see what the name of the place is though. It was cloudy today, so I am anticipating that it will not be so cold tonight. This is good, because I cannot recall the last time I haven't shivered myself to sleep...
We have been battling for control over the surrounding area for 5 days now. I am so tired that I can hardly write. Josephine, Odo, and Lumber have all fallen and been retaken many times over the past few days. As for me? I have taken up the yoke of resident doctor/ revive specialist. Searching for ammunition and blasting away at whatever zombies I saw got to be a little tiring, so I have elected to take a more behind-the-scenes role in this fight. I need to visit Lumber Mall to change clothes soon, as the blood of survivors has practically ruined all of my clothes. This is both unsanitary and disgusting. I am starting to smell.
In other news, the Rothwell Building is still in good shape. It is poorly staffed, but the barricades are up and the generator is full. I haven't had to use my tools for some time now, which isn't a bad thing. Apart from the occasional reinforcement of barricades, I have spent almost all my time trekking back and forth from the Rothwell Building to the revive points close to me, meticulously bringing fallen survivors back to life. I feel like this is a good use of my time, as the methodology of it keeps me sane. It is almost relaxing to have a routine again. I am going to shower tomorrow: we fixed the system that was set up here before after finding a few replacement sections of pipe. Shower + new clothes? Tomorrow will be great.
Week of the 27th
Two weeks have gone by since my last entry. Well, to be honest, not much has happened. I have been mostly running around the Josephine/ Lumber block repairing buildings, rebuilding barricades, and stocking up on ammunition whenever I can. I did get that shower I wanted (mentioned 2 weeks ago), but with the amount of labor I have been doing, I need another one ASAP. All the snow is long gone now, and the nights are not so cold anymore. I have taken up the job of heading expeditions to the local auto repair to find fuel cans. Without fuel, our radio communication is lost, and I feel like that would be a bad thing. Josephine has been under heavy siege lately, and the mob of zombies outside is growing. I think that it might be wise to let them sack the building and move on...but given the amount of lit building in the area, I don't think that this will prove to be a viable strategy. I am making new friends every day, though familiar faces are few and far between. This area is more or less my home, and I intend to maintain it as best I can. At least until another mob rolls through...then I am outta here for a while. Travelling the city has proven to be rewarding in many ways. Well, it's about lights out time. Gotta conserve that fuel...
March, 2011
Week of the 6th
Life continues as semi routine. I have taken up a true role as the attending doctor now, signing in at Josephine and taking the place as Head Doctor. I don't have too much to attend to, seeing as zombie presence in the area is limited. I spend most of my days scavenging medical supplies and trekking north to Rothwell to search for more syringes. It has become pretty repetitive work, to be honest, and that is why I have not been writing much. Today was different though. I made a huge breakthrough - while it was a disturbing one - in the story of how I ended up here in the first place. This job has given me much time to explore the area at leisure, which leads me to the point of me writing: I finally found the place where my helicopter went down so many months ago.
I spotted the wreckage from the Rothwell building the other day as a random gleam of sunlight reflected off of the windshield of the ruined machine. I whipped out my binoculars, and sure enough, there it was. I set off right away, intent on finally figuring out more about my arrival in this place. I climbed down off of the rooftop I was on and set off on foot for the remainder of the distance to the crash site. I slowed as I approached it, hesitant to relive this experience. I grew quiet as I circled the crash site, and finally stopped when I reached the bay door - or what was left of it. There was a huge hole in the side of the craft that had shredded most of the cockpit and reduced the cabin to scorched steel. I paused for a moment, not wanting to believe it. The memory rushed back into my head like a tidal wave, and I dropped to my knees in the muddy grass: we had just crossed over the power station to the north, coincidentally the same one that I visited in my travels months ago. There was a crackle of military something over the radio, but the pilot muted the cabin radio before I could hear it. The roar of the propellers was too much, and I couldnt hear what he said back to the man on the radio. He suddenly swerved to the right, banking hard, and shot a flare out the window. A heat-seeking rocket flew below us, and exploded not far off. The pilot banked left next, but it was too late: the second rocket hit us square in the side. I remember grabbing the side of the chopper for support as we hurled towards the ground. My harness saved me from ejection only to fail a moment later. The last thing before the black was flying through the air out the side into a pile of rubble. No doubt my companions harnesses had done their job correctly, holding them in place as they were eaten alive by the swarm of undead that must have soon followed. That matched the man's story from when I first woke up. I felt the lump rising in my throat, and I could not fight it anymore. We had been shot down, betrayed, by our own military. I wept.
After a minute or so, I heard the familiar moan of the dead. They were closing in on me quick. Normally I would have made a tactical escape, but as my anger turned to rage I lost all semblance of caring. I drew both my pistols and wiped my bleary eyes on my sleeve. Execution style, I emptied my pistols. 12 bullets, 12 heads. I knew it would only keep them down for a few hours at most while this vile virus worked its reconstructive magic. I didn't care. I made my way back to Josephine in a somber mood. I had finally discovered the reason for my crash, but it had only opened the door to more questions. Why was I flying in here in the first place? Why were we shot down? What does it all mean?
I am sitting here after a hard evenings work - a greenhorn slipped trying to cross the cables into Josepehine and cut open his arm pretty bad. I had to stitch the poor kid up without any anesthetic or painkillers, but at least he'll live. Thanks to the power being on here I was able to at least make sure that the wound is sterilized and clean. Oh, and I have my own surgeon's apron now - one of the survivors here stitched my nickname 'Bjornkarl' into it. Funny story about that actually. Apparently the grizzled beard and dual shotguns I rolled in with a few weeks ago made quite the impression on a younger survivor. Somebody told me he said I looked like a bear hunter or something, anyways, another one of the survivors here had some knowledge of ancient Nordic language (she was a professor before all of this) and told me that there was a word for Bear Hunter: Bjornkarl. The name has stuck, I guess, despite the shaving and cleaning up that has happened since. It's about the small things, right? It is raining like hell outside. At least that means there will be showers tomorrow.
Nothing really to report so far today. I have made the decision to take up semi-permanent residency in Penny Heights, and spent the larger part of today clearing debris and patching up Josephine General Hospital. This is now my safehouse, and I will operate out of here as the local doctor for as long as possible. Lone wanderers have been showing up more and more recently, each looking like I did after weeks of travel. It is comforting on some level to watch them assimilate into our community here. The emotional burden caused by the constant vigilance necessary when travelling alone can really wear you down, and to suddenly have that responsibility lifted? I have never seen people sleep so hard. There is not much else to say, really. I will finish this entry tonight, just figured I would write a bit while I sat down for lunch...or whatever you would like to call this collection of old food.
Preparing to sleep in Dunlap Bank. Went out on a run to Rothwell after a completely non-productive afternoon for additional syringes. This fuel can I am toting around is getting extremely cumbersome, yet I fear that the fuel inside will be needed soon enough. I found a single syringe in one of the store rooms, that is it. I will return to Josephine tomorrow to resume my post. It is so dark in here, but refreshingly warm. It seems this building has been pretty much left alone since the start of this quarantine: all the windows are intact. Until tomorrow, my candle is dying.
Appendices
My Past Life
I will record here memories of my past life as I recall it, with hopes that one day I will be able to write a biography about myself, how I got here, and who I was in these pages
- Talking with that man in the FD...he said something about an accident. I remember bits and pieces of the helicopter...the ride in...hmmm...
- Today I remembered more about the helicopter accident. There was a large explosion before we started to go down. More later
- The reality of what happened to me has come to me. That was a rocket that brought the helicopter down...I need to return to the crash site and look for more clues.
- I know what happened with the crash. Now I need to find out what led me to fly in here...
- The reality of what happened to me has come to me. That was a rocket that brought the helicopter down...I need to return to the crash site and look for more clues.
- I recognize the smokestacks above the power plant I am currently hiding in. I definitely saw them on the flight in
- Last night I had a strange dream, in which I was driving like a mad man. I had no idea where I was going, but I knew I had to go away. I kept passing exit signs, and each time I did, I felt pangs of guilt and a sense of...abandonment. But it wasn't me who was being abandoned...I can't remember anything else about it
- Today I remembered more about the helicopter accident. There was a large explosion before we started to go down. More later
- Killing my first zombie was strange...I knew just how to swing the axe I found. The weight feels familiar
- While rinsing off today, I noticed a tattoo on the underside of my right arm. It is two fire axes crossed with the words "Local 51st" beneath them. I am starting to think I was a firefighter...
- I saw an old picture in the hospital while searching for first aid supplies. There was a name on the bottom, in nearly illegible writing: "Michael". That name seems to ring a bell, though I do not know why
- One of the women currently staying in Josephine with me reminds me of...something. I wish I could remember more about my previous life
- Another survivor I passed on my trip north to Dulston caught my attention. Beneath the dirt...the brown hair, blue eyes...did I have a wife before all this? There is no ring on my finger
- Sitting around the fire tonight, I had a bit of a flashback while singing. There was a woman with blue eyes and brown hair. She was my wife. We used to sing that Christmas carol together every year. If only I could remember her name...or where we lived before this...
- Another survivor I passed on my trip north to Dulston caught my attention. Beneath the dirt...the brown hair, blue eyes...did I have a wife before all this? There is no ring on my finger
- The sunrise this morning was strange. I had what might be termed as deja vu
Important Places
- Dullston
- Home:
Working on itScrew that place - Resources: Treweeke Mall
- Home:
- East Becktown
- Resources: Caiger Mall
- Havercroft
- Resources: Ackland Mall
- Penny Heights
- Home: Josephine General Hospital
- Resources: Lumber Mall
- NecroTech Building: The Rothwell Building
- Santlerville
- Home: Dowdney Mall NE
- Resources: Dowdney Mall
- Phone Mast: Heckworthy Towers
- Shearbank
- Resources: Stickling Mall
To Do List
Investigate the Rothwell BuildingLearn more about the manufacturing of syringes
Find some toolsFind a firearmTarget practice (!!!)More target practice
Find BinocularsLearn how to operate a radioRepair Stickling MallShearbank is overrunGet back to my Helicopter crash site in Penny Heights- Figure out why I was flying into this pit in the first place
Biograpghy
...
|-
| valign=top | Current Status: || new
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| valign=top | Severity: || low
|-
| valign=top | Description: || When I refresh my browser, another AP was wasted and I spoke the exact same phrase again, even though the "Speech" box was empty.
|-
|}
Discussion
Sadly, I did not get a screen shot of the occurence. It repeated 3 times until I physically logged out then back in again.
--Bjornkarl 08:44, 29 December 2010 (UTC)
Flawed Instincts
Timestamp: | 16:33, 19 August 2010 (BST) |
Originally reported by: |
▧ : : : : : : : : : : : : : : : : |
Current Status: | new |
Severity: | unassigned |
Description: | My zombie instinct tells me I'm drawn 10 blocks North, but am already on Northernmost border. http://img204.imageshack.us/img204/2749/10nglitch.png |
Discussion
The same thing just happened to me. I saw a groan 3 blocks north when I logged in. As I started to follow it, it jumped away till I hit the border, then insisted I still needed to go further. Maybe the zombies have finally escaped Malton. -- Wait, at the same building? Maybe there's a spatial distortion at Wolsey Crescent FD. We'd better call in the SCP Foundation. --Nuisance 20:32, 19 August 2010 (BST)
I'm on the northern border as a survivor. On attempting to scout safehouse (for 30AP), my safehouse instead changed to 'Your safehouse is an unknown city block, 10 blocks north.' Either a bug, or I found a tunnel that leads past the wall while scouting the building. I prefer the latter --ORakoon 15:40, 18 September 2010 (BST)
- This is definitely related to the concept that all Urban Dead maps or cities are based on the same table of blocks/location in the same database. I'm not sure if that offers a solution, perhaps groans from the southern points of B and M trancend the borders of Malton and show up at the Northern point of Malton or something, absolutely no idea. It's a completely perplexing problem regardless. DanceDanceRevolution 16:15, 18 September 2010 (BST)
Luna.belle said: |
I set my safehouse to this building [Spicer Row Police Department], then attempted to scout it - but upon attempting to sccout my safehouse was moved to "an unknown city block, 10 blocks north", in other words, ten blocks off the map. wtf m8? |
--VVV RPMBG 04:52, 25 September 2010 (BST)
No Frequency( . MHz) Radio Frequency
Timestamp: | 21:14:08, 25 September 2007 (BST) |
Originally reported by: |
Karekmaps?! |
Current Status: | confirmed |
Severity: | minor |
Description: | As shown here, when tuned to freq 25.96 with my profile set to ignore broadcasts not from my handheld radios I received multiple broadcasts which listed the frequency as . MHz. |
Discussion
Those are the external military reports. --Roger Thirnell 23:16, 9 November 2007 (UTC)
- Obviously they are, but a bug of not displyaing the numbers was present. Was it fixed, Karek? --~~~~ [talk] 11:57, 10 November 2007 (UTC)
- I had the same problem. After reading this bug report, I tried changing the optional setting 'ignore broadcasts other than hand-held radios' to 'listen to all broadcasts' and now I see the frequency numbers again.--Father Bigley 03:19, 13 November 2007 (UTC)
- It has not been fixed, and yes, I checked with an alt, it happens when ignore broadcasts other then hand-held is on.--Karekmaps?! 03:26, 17 November 2007 (UTC)
This is still around.--Karekmaps?! 21:00, 16 January 2008 (UTC)
- and i confirm, this is still an issue. also moving to "bugs reported more than once" --~~~~ [talk] 19:48, 25 January 2008 (UTC)
Damn, I had the same exact problem for a LOOONG time, and figured it was my extensions or something. Call it quadruple confirmed. Move to "Known Bugs"? Swiers 05:09, 27 February 2008 (UTC)
Confirm. Same problem DmBO 14:40, 12 March 2008 (UTC)
- Same problem. Holding 2 handhelds, tuned to 25.92MHz, 27.50MHz, problem started when "ignoring broadcasts other than hand-held" - http://img204.imageshack.us/img204/2956/glitchypng.png - was broadcast on 27.50MHz shows as .MHz. -- ▧ : : : : : : : : : : : : : : : : 14:33, 7 July 2010 (BST)
Pumpkin Encumbrance over 120%
Timestamp: | 14:12, 1 November 2009 (UTC) |
Originally reported by: |
GANG Giles Sednik CAPD |
Current Status: | new |
Severity: | minor |
Description: | With the halloween update, pumpkins can be added to a player's inventory even when the player is at 120% encumbrance. With my character (profile) I was able to achieve an encumbrance of 192% by searching for pumpkins. Screenshot |
Discussion
Pretty sure this is not a bug: crates work the same way, and they're a lot more useful than pumpkins. The disadvantage to having your inventory loaded up with items is that you can't seek out other, more specifically useful items until you disencumber yourself. ᚱᛁᚹᛖᚾᚨᚾᛏ 03:57, 10 November 2009 (UTC)
I got to 210% with the same problem; it's likely just a minor oversight, or a small feature to ensure noone misses out on a holiday. Personally, I believe it's the latter.--~ Red Hawk One Talk | space for lease 05:13, 10 November 2009 (UTC)
Speak over multiple characters
Timestamp: | 22:30, 30 January 2010 (UTC) |
Originally reported by: |
Maverick Talk - OBR 404 |
Current Status: | Confirmed(?), but not reproducible |
Severity: | marginal |
Description: | Never had this happen before (or heard of it happening), so I'm assuming it's just a glitch with cookies or maybe with UD. I was logged in to my main alt (Alt 1 for this report) and using the Speak function to thank a fellow for FAKing me. When I pressed the "Speak" button, it logged me out of Alt 1 and back into Alt 2 (who I had been using about an hour earlier), spending Alt 2's AP and generating the text over there. Repeated this twice with the same results. I would have nabbed a screenshot, but I am at work and cannot do so on this particular computer. Any ideas as to what caused this horribly strange occurance that will likely make the people in Alt 2's building think he's crazy? |
Discussion
It's a problem with your cookies. It usually happends when I log out of my Main and log into my alt and click the "back to the city" link in the settings page it shows me a page of my main account's map. After I delete my cookies its back to normal...until I switch accounts again. --Chris Ortego 07:41, 14 September 2010 (BST)
- Yeah, there's some funniness related to sessions with UD. While I haven't had this specific problem, I've had ones like contacts being added to the wrong alt's list happen pretty frequently. —Aichon— 08:35, 14 September 2010 (BST)
Contacts who are corpses show up in your attack list
I've recently been adding people to my zombie's contacts list before killing them, and I just noticed that the names of dead contacts in the square show up in the attack list (I killed "A mark" a dozen or so AP ago, so it's probably not a temporary display glitch like the free-running-into-the-street issue). This isn't a serious problem though - I tried biting the dead guy, and it didn't use any AP or have any visible effect. I'm assuming the game refused to attack (no error message was shown, it simply went back to the map as if I had just gone straight to map.cgi from a bookmark), and that the person was not infected (I bought infectious bite after killing him but before trying to bite his corpse), but I have no way to know for certain (I'm just mentioning this bit so Kevan can double-check to make sure infection won't be triggered if someone attacks a corpse). --SL 08:20, 7 Oct 2005 (BST)
- Infection isn't triggered, but yes, should do something about invalid targets cropping up in all drop-down target lists. --Kevan 10:53, 22 Oct 2005 (BST)
- No matter whether you're human or zombie, you can't attack a corpse although the contact appears in the dropdown attack list. --V2Blast 21:39, 6 June 2006 (BST)
Dead bodies on your contacts list also show up in the syringe drop-down. I haven't tried to revive one yet... -- Squidward 06:14, 29 September 2006 (BST)
- I experienced this in an odd way. I was recently killed. I added the zombie to my contacts. The next day, I stood up and walked around, and found the zombie. However, it was a body at the time, though I didn't notice it. I selected and attacked. It gave the "the target moved away before you could attack" message. I looked, and he was still there. Several tries, with the same message, I noticed my AP wasn't going down, and finally noticed he was dead. Odd. -Mark 17:10, 28 November 2006 (UTC)
- I can confirm this issue. At least there's now an error message, even if it's an incorrect one. --ExplodingFerret 14:50, 5 January 2007 (UTC)
- I confirm it too. Happened to me the other day. The message says the target moved away, yet they're still there. So the only issue is the wrong message.--Tigerfangred 06:43, 26 May 2007 (BST)
- Still an issue.--Kolechovski 21:10, 28 August 2008 (BST)
Still an issue! My zed's default attack should be to attack barricades when outside a caded building (with no humans present), yet instead will attempt to attack dead-body on my contact list. Not a big deal but a definite bug. A bug that bugs me. -- ▧ : : : : : : : : : : : : : : : : 09:38, 1 December 2009 (UTC)
Teleport bug
Timestamp: | 02:23, 29 Nov 2005 (GMT) |
Originally reported by: |
SL |
Current Status: | reproducible |
Severity: | medium |
Description: | While Donny Osmond was probing zombies, just before retreating, I attempted to have him say something. After a couple minutes of waiting for him to actually say it, I decided it was too dangerous to just stand there waiting, and hit stop. Then I had him retreat several spaces away and go inside a hospital. Then I had him ask for help etc. I checked him a few hours later, and he was dead, lying outside Caiger Mall, in the corner where he had attempted to speak, and the log showed a bunch of zombie attacks. The only theory I can think of for explaining this is that the speaking action eventually DID finish, and when it did, for some bizarre reason it teleported Donny back to where he had been trying to speak. Perhaps it tried to update his SQL data, although I don't know why it would on speaking, since it doesn't change anything. However, it did NOT give Donny back the AP that he had before he ran away, so it can't have reset ALL of his data, either... |
Discussion
The same thing happened to crazyminer except in a different way. I had two windows open for urban dead two from when I was adding people to my contact list. Both started at caiger mall and i took one ten squares away, minimized them and went to take care of the call of nature. I coem back open the window still at caiger amll and enter the necrotech building. In my game i had the same ap as the one who went ten spaces, but I was in the necrotech building. - croteaumce
Just happened two days back to my zombie character "the gorgon" he took a swipe at another zombie( I hate my own people) and it was taking so long that I thought it was going to give me the page not found spiel, so I hit stop and then swung again ( I do this often if it looks like the page is about to fail and I have never seen this before) suddenly I am at a firestation I was at about 6 moves back, and my swing hits a new zombie at the new location. I couldn't get baqck to my original zombie in time to see what he was like, and it didn't effect my day as I was in a suburb filled with my squisy breathren, just thought it was odd and should be reported --The Gorgon05:35, 31 Jan 2006 (GMT)
same thing just happened to me i was in caiger mall and went to check the wharehouse entrypoint and found it filled with zombies itried to close the door but it was taking awhile so i moved to aouto builid next door after i was in the auto building i decided to also check the library after i click the library the page loads and it said i was attacked by the zombies a few times i assume it is because they attacked me after i left and was in the auto building and it had to deal the damage which could be potentchaly dangress if a player opened multiple windows so that person could affectvly trap a person but you may be right and i might be because of the action i took i dont know 2/14/06 5:42
Something similar happened to me just now, although I didn't hit stop at all! As Nephron Xiad, I was at Caiger shooting up a few zeds, when I started retreating towards St.Isidors. then I tried to enter St.Isidor's churche, and it showed me up at Caiger again, unable to enter as it was extremely barricaded, of course, and then I was dead! I *may* perhaps have clicked to move out of the danger zone before the page finished loading, although I don't think so, and I definately didn't hit stop.
- Known bug? --V2Blast 22:21, 6 June 2006 (BST)
- I'd say that this is definately confirmed. I've suffered similiar myself on two separate occasions. Hell, with one teleport, I ended up 3 suburbs away. The other was much less dramatic, but still irritating as hell. –Xoid 06:54, 15 June 2006 (BST)
- I play a zombie character and I was teleported clear across the entire city! I played my actions out completely, and I logged back in about five hours later and several things were wrong; Firstly, I was teleported from Kinch Heights all the way to Huntly Heights! Secondly, I had 13AP, and not 10AP. And lastly, a character had revivified me without my permission! This error really messed up my character since I've lost 10AP just to get back up in the hopes someone will kill me again. Here's to hoping that it can get fixed :( --Fat Handsome 23:39, 17 November 2006.
- I'd say that this is definately confirmed. I've suffered similiar myself on two separate occasions. Hell, with one teleport, I ended up 3 suburbs away. The other was much less dramatic, but still irritating as hell. –Xoid 06:54, 15 June 2006 (BST)
Something similar happened to me, I (Tahoe) was running low on AP so I took refuge in Paterson Auto Repair and when I loggen in today I was in Mylrea Street, dead, I can't figure out how I got there, not huge but annoying as heck. I hope this is the right place to post this. ~Tahoe 13:17, 18 November 2006
I had this happen to me while attempting to enter a building. I hit attack barricades many times, when the barricades were gone, I clicked to enter and was in the building. When I went to attack someone in the building, I was then teleported outside the building and told that I couldn't hit the person I wanted to attack because they were no longer there. ~Tahoe 21:13, 03 December 2006
You could have been killed then dragged --Kaynex 21:23, 10 September 2007 (BST)
I was in a sfe place, logged out, then logged back in later to find I had been placed outside! There was no notice of me being killed, then thrown out and I'm POSITIVE I WAS INSIDE! I was revived just this morning and again found a way into a safe place. I logged out, then logged back in later and found myself OUTSIDE AGAIN!! My character is Iron Can and I've donated. Any help would be greatly appreciated! I know there was an issue with time/date stamps the other day, but don't see how it can be related.
- This has also happened to me twice or so. By the way, is this being reviewed in Known Bugs? I don't think so, since I was just there. If it's not, then it should be moved to a different section. --V2Blast 21:59, 6 June 2006 (BST)
- This one's from a while ago. I moved it down here to the correct section. If anyone wants, they can put in the correct template format. --V2Blast T•P!•C•SR 02:11, 21 June 2006 (BST)
Well it could of been that you were draged outside of your building by a zombie and then he just left you there. --Clevin 13:46, 3 August 2007 (EST)
- Uh... *points at Xoid's comment* It's usually when there are no zeds to be seen. Hasn't happened to me lately, though... --V2Blast T•P!•C•SR 00:27, 20 August 2007 (BST)
- Just got hit with this, sort of. I think it might be a backlog bug. Logged in about 24 hours ago and closed my game with 1 AP left in a Chudleyton Hospital. I logged in a few hours later to move myself into a lower profile building. I used all my AP to do so and closed my window. I logged in just recently and things started normally; I had recovered lots of AP and went to change my profile. When I clicked "Go back to the City" I was teleported back into the hospital with 1 AP left. I hit refresh in my Firefox window and I went back to the other building with all the APs I recovered. Pakopako 17:02, 22 November 2007 (UTC)
- A contributing factor could be browsers incorrectly using cached data. Maybe some of these types of problems would go away if some response headers were added such as "Cache-Control: no-cache,max-age=0" and/or "Expires: Thu, 01 Dec 1994 00:00:00 GMT". Using HTTP/1.1, I didn't see any cache controls in urbandead's response headers. (Though there is a curious "expires" cookie set.) Evil Brent 21:53, 08 Sept 2010 (PST)
Two players, consecutive UDIDs, identical name & creation date
Timestamp: | 18:28, 14 July 2010 (BST) |
Originally reported by: |
M arcusF ilby T |
Current Status: | Confirmed |
Severity: | Minor (Cosmetic/DB cleanliness) |
Description: | Ran into this while discussing code for a supplemental service to the UD community (the Rogues Gallery), and though we can't find any other affected accounts, I figured it bore mentioning in case it had been reproduced elsewhere. There are two 'makeamove' accounts, this level 31 zergy zerg I know to be active and this level 1/0XP that I have never seen on the grid, but when added to a contact list shows up as active (not lined out). Identical names, identical creation times, subsequent UDID numbers. Fluke? Hax? Not sure. I imagine severity is low but as I'm not sure of the precipitating circumstances, who knows. |
Discussion
I've seen this before (same place as you have, Marcus - seems to be a concurrency issue with account creation, probably just with someone mashing the button multiple times and hence running the account creation script multiple times. It doesn't really affect gameplay (login is via name, not UDID, so only one character should be playable), so it's more of a DB issue and thus really it's up to Kevan if he wants to fix it. Well, as is everything, really, but this even moreso. Personally I don't think it's an issue worth bothering with. ᚱᛁᚹᛖᚾᚨᚾᛏ 08:54, 20 August 2010 (BST)
Zero-time conflict
There is a big bunch of bugs that happen when 2 (or possibly more) players are performing actions on same target in the same moment of time or 1 player performing an action on another in the same moment as the target performs some actions. This results in the action not being performed, although resources (like syringes in No Revive one) are used up. Bug can be noticed by a screen message about actions that took place "0 seconds ago".
Here are bug reports that are believed to be caused by this issue
The same guy dies from an infection 6 times in a row
Timestamp: | 22:24, 12 March 2007 (UTC) |
Originally reported by: |
Matthew Fahrenheit YRC☺T☺+1 |
Current Status: | new |
Severity: | minor? |
Description: | At the Whatmore Building in Yagoton, I logged in and found this report of a guy dying 6 times on a row from an infection. Is that even possible? Screenshot here. My character there was OnlyMatt. |
Discussion
There have been many similar reports. --V2Blast T•P!•C•SR 19:25, 28 April 2007 (BST)
Infection is Immediately Cured / Infection not possible
Timestamp: | 16:30, 29 August 2007 (BST) |
Originally reported by: |
Ledin_Junis |
Current Status: | new |
Severity: | unassigned |
Description: | I experienced this on two different occasions but only managed to screen shot the second. As a zombie I was attacking and infecting survivors around me. I noticed that an active survivor that I had attacked had immediately been cured with no transition in HP. Had there been an increase in HP I would have concluded that an FAK was used but this did not seem to be the case.
Here's the two screens shots: http://www.apartment142.com/images/infected1.jpg http://www.apartment142.com/images/infected2.jpg These were taken seconds apart. It appears that I can reinfect them after the miraculous recovery. In the first case, the survivor may have been active. In the second case, the survivor was certainly active. My location in both attempts was the Copeland Building in West Grayside. |
Discussion
- Repeat #1
This happened to me today. I bit the target once and got 'infected message'. A subsequent attack saw that the survivor was not infected, but had not change HP. I tried biting again, and was able to 're-infect' the survivor. Again, after attacking again, the survivor was not infected.
4 Iwrecords:
http://iwrecords.urbandead.info/09-07-07_0300hrs_PUBLIC/OUT_27-76_bite1_b81-02e-53a.html
http://iwrecords.urbandead.info/09-07-07_0300hrs_PUBLIC/OUT_27-76_postbite1_604-17b-d33.html
http://iwrecords.urbandead.info/09-07-07_0300hrs_PUBLIC/OUT_27-76_bite2_329-06a-3b4.html
http://iwrecords.urbandead.info/09-07-07_0300hrs_PUBLIC/OUT_27-76_postbite2_4fc-0fd-aec.html
I hope this problem isn't endemic, as infection is one of the only reasons biting is worthwhile. 'arm. 03:16, 7 September 2007 (BST)
- Repeat #2
http://iwrecords.urbandead.info/09-07-07_2100hrs_PUBLIC/IN_33-44_prebite1_25e-63a-d04.html http://iwrecords.urbandead.info/09-07-07_2100hrs_PUBLIC/IN_33-44_bite1_4fc-bb9-6d4.html http://iwrecords.urbandead.info/09-07-07_2100hrs_PUBLIC/IN_33-44_postbite1_c66-475-813.html
And it happens again. 'arm. 21:27, 7 September 2007 (BST)
- Repeat #3
A zombie bit and infected me. But when I hit the refresh button I was at full health, not infected, and no-one had healed me. http://iwrecords.urbandead.info/07-12-08_1200hrs_PUBLIC/IN_81-5_BUG_infection_583-c5d-6b6.html http://iwrecords.urbandead.info/07-12-08_1200hrs_PUBLIC/IN_81-5_BUG_infection2_257-323-73e.html http://iwrecords.urbandead.info/07-12-08_1200hrs_PUBLIC/IN_81-5_BUG_infection3_a02-6a0-027.html -Janus Abernathy 13:17, 12 July 2008 (GMT+2)
- Repeat #4
By groaning, I attracted a survivor who was apparently immune to infection:
http://iwrecords.urbandead.info/04-13-09_0300hrs_PUBLIC/IN_51-51_237a4-1_f18-9e9-47a.html Survivor enters
http://iwrecords.urbandead.info/04-13-09_0300hrs_PUBLIC/IN_51-51_237a4-2_7a2-52a-a1d.html First bite. Notice HP isn't green.
http://iwrecords.urbandead.info/04-13-09_0300hrs_PUBLIC/IN_51-51_237a4-3_e27-0d0-21f.html A few seconds later.
http://iwrecords.urbandead.info/04-13-09_0300hrs_PUBLIC/IN_51-51_237a4_8f2-9fc-549.html Second bite, after a few intermediate clawings. The survivor was healing PieboyUK but his own health never increased, or decreased apart from my attacks.
http://iwrecords.urbandead.info/04-13-09_0300hrs_PUBLIC/IN_51-51_237a4-5_d82-ab3-41f.html A minute or so later. The survivor lost 15 HP from my claw attacks, but didn't gain any or lose any from healing PieboyUK again and barricading.
The survivor left after that. KT 03:41, 13 April 2009 (BST)
I had this happen to my zombie alt on several occasions, I didn't think to get a screenshot though. It just said you bite *username* for 4 damage. They drop to __ HP. Their name stayed green and it did not give the infection message. On another note, this never happened until I got the scent blood skill.----Scout talk!!!!! 17:24, 5 October 2010 (BST)
- If their name stayed green, then they were already infected, which means that you wouldn't get the message because you were not infecting them. This bug is about a case where something that should infect them does not (i.e. their name stayed pink both before and after the bite). —Aichon— 18:56, 5 October 2010 (BST)
No Revive
Timestamp: | 21:50, 29 June 2007 (BST) |
Originally reported by: |
~Bio~ |
Current Status: | confirmed |
Severity: | moderate |
Description: | Lately I've been trying to get my profile Bioproject revived and when I get the needle, I don't revive. I just stand up a zombie again. It has happened twice now and it's really annoying. Has this happened to anyone else? |
Discussion
- This is maybe a silly question, but does your character have Brain Rot? --Toejam 03:25, 10 July 2007 (BST)
- This has happened to me as well with my main character, Mercinus3 --Mercinus3 16:27, 10 July 2007 (BST)
Just happened to me, too- and no, I'm not a rotter! I was actually on at the same time as it happened and saw "...revivified you with a NecroTech syringe." (0 seconds ago) message. Didn't even realize I was still dead until I stood up after saving my AP... Slicer 02:17, 8 August 2007 (BST)
- Repeated
This has just happened to me. I've made IWitness screenshots to prove:
- step 1 I extract DNA, take time to read profile and press revive specimen
- step 2 By the time revive is done zombie showes to be active
- step 3 Revived player changes to a corpse, but it's not marked as "smelling strange". Needle is used up
- step 4 He stands as zombie again
- step 5 Here's another shot to prove it's the same zombie. I guess he's also surprised
--~~~~T''' 21:30, 15 August 2007 (BST)
p.s. somehow <br> tags got deleted in IWitness, but they were there on pages. --~~~~T''' 07:30, 16 August 2007 (BST)
- Either I or someone else should move this to Known Bugs shortly. --V2Blast T•P!•C•SR 00:35, 20 August 2007 (BST)
- This is getting extremely depressing:
- Take a look
- Okay, here's the translation: First, I mrh-ed when i saw a survivor. He kindly revived me, but i mrhed at the same time. Okay, it was weird, cause i had my normal zombie screen, with all speak, items, and full 60 hp. I refreshed the screen (i.e. i went to my profile, then back to the city) and i see i'm dead. I stand up, and again i was a zombie. I chased the guy that revived me down, and asked him to revive me again..... again, i mrhed when he revived me, and again, the same thing, i was dead. I feel sorry for the poor broke who wasted 20ap's and 2 syringes without much help :S --Fireswordfight 19:39, 23 August 2007 (BST)
- happen again
- Quite clear this tiime that it happenned when the zombie was actively speaking - there was (0 seconds ago) action from him simultaneously with syringe poke --~~~~ [talk] 16:23, 13 October 2007 (BST)
- The syringes, they do nothing!
- Sorry, panicked before reading this page and posted a question in the Revive talk page. Yes, this just happened to me a few minutes ago. I broke into a powered NT, slashed at someone as I was being revived (got the message I was revived 0 minutes ago), changed my profile to reflect my change in living, and stood up inside the NT.
- I stood up as a zombie like everyone else here. (iWitness was down today, but I have the screen-cap sequence to prove it) I was confused, I bet my reviver was confused, and so I MRH'd and waited to get syringed again. Was it that I was attacking and got revived that caused the bug, or that I went and edited my profile afterwards? A Lost Boy 19:55, 19 January 2008 (UTC)
- Happened to me again! There should be an in-game or in-Wiki message that, when being revived, do absolutely nothing for 5 minutes.. unless you are sieging a mall.. or are being killed by someone else. This bug can REALLY make real-time fighting dangerous. (When a person 'dies' or a zed is revived, they just stand back up without a change in pulse.) A Lost Boy 21:03, 21 January 2008 (UTC)
- Happened again to me
- User imanewb 4real . Was revived by a kind scientist but wanted to build up AP before I stood up and lived again. So logged out and waited over night. Logged back in today and had the option to stand up, did so and I'm still a zed. D'oh April 2, 2008
- Happened to me! EXTRA INFO
A kind soul attempted to revive me, but it didn't work. As a side note, I haven't played this character for about a year. When I stopped playing I was alive in an EHB building. Guess those zeds got me before I could idle out. :-(
--Jon Stone 04:21, 8 August 2008 (BST)
- ditto, did the exact same thing - was mrh? ing a passing survivor, they apparently revived me, but i only came up as dead. i didn't even receive the revived notice, i typed mrh, and it just says 'you are dead' stand up as zed. huh. maybe some sort of lag between when the update statement runs to do the 'dead' flag and 'survivor/zombie' flag... seems like that shouldn't be a separate command, but maybe they are in separate tables & kevan doesn't like stored procedures?--Lardass 14:40, 4 September 2008 (BST)
This just happened to TWO characters (how's that for depressing?) One character, while not yet standing, I cold see the skills for Survivor and nearly bought something. But, when I stood up, I was dead and all skills were for zeds. --Jmadsen 13:44, 22 July 2009 (BST)
Double Kill
Timestamp: | 23:59, 8 January 2008 (UTC) |
Originally reported by: |
Iscariot |
Current Status: | new |
Severity: | unassigned |
Description: | Killed by two different characters: http://iwrecords.urbandead.info/01-08-08_2200hrs_PUBLIC/OUT_85-43_Double_Kill_ee6-9ab-746.html |
Discussion
I think this will have been reported before, but I have no clue how this section works so I thought it'd be safest to post the report here. The annoying thing with this bug is one of those characters has Headshot, the other doesn't.
- Yet another instance of actions-made-in-same-moment bug. for other examples of what can happen in such situation are: #No Revive, #But I'm not dead yet!, #Shrugged off headshot, etc. I'll move this all into 1 big section soon --~~~~ [talk] 07:37, 9 January 2008 (UTC)
Ondrej 20:32, 24 March 2008 (UTC) Also happens with zombies: http://iwrecords.urbandead.info/03-24-08_2100hrs_PUBLIC/IN_88-19_Double_Kill_8e9-d22-618.html It's no big deal, except double XP gained for that kill.
- Mmh, a double kill happened today too, as you can see here. Not that we mind, since that guy's a zerg. Hah. --Janus talk 20:32, 24 November 2008 (UTC)
But I'm not dead yet!
Timestamp: | 3:34 Malton time, 10 Nov 2007 |
Originally reported by: |
WanYao |
Current Status: | new |
Severity: | severe |
Description: | I logged in to find that my character had been PKed, the "you have been killed by ..." message was tyhere and everything. Also, a someone inside the mall, later, told me they saw me being killed. However, I was not actually dead, but rather still standing and quite alive. Here is the iwitness of when I logged in: http://iwrecords.urbandead.info/11-10-07_0300hrs_PRIVATE/IN_58-53_WTF_928-03f-988.html |
Discussion
I do not know if this is new, or the severity rating is correct or what... You can fix that if need be.
These 2 lines IMHO are key:
Jorne healed you for 10 HP. (3 hours and 34 minutes ago) One Armed Man killed Wan Yao. (3 hours and 34 minutes ago)
I think it's an another example of bug that happens when 2 players perform some action simultaneosly. In a row with "no revive" and "super zombie" --~~~~ [talk] 22:23, 11 November 2007 (UTC)
- I figured as much, too. I need to look at it again, but I think without that heal, I am dead; with it I survive... So it seems the game didn't know what to, fenced-walked, and had both ways. :) And, yeah... I was alive, I just went about my business as a normal breather... --WanYao 22:32, 11 November 2007 (UTC)
- Read down through this page, found more examples of 0 second interaction: Shrugged off headshot, Killed, but have 60 HP and can act. Quite a lot of them can be caused by it. --~~~~ [talk] 22:37, 11 November 2007 (UTC)
Shrugged off headshot
Timestamp: | 16:10, 25 October 2007 (BST) |
Originally reported by: |
Settone |
Current Status: | new |
Severity: | unassigned |
Description: | My profile is here.
As you can see in the screenshots below, I took the headshot but had all of my normal actions. Upon attacking a player, my action was ignored and I was given a non-headshot stand option. http://dath.universityplus1.com/images/failed_headshot.jpg http://dath.universityplus1.com/images/after_failed_headshot.jpg |
Discussion
Is this a unique skill? Can I keep this? =D --Settone 16:10, 25 October 2007 (BST)
0 second action conflict. Looks like the similar bug to the "No Revive" one to me --~~~~ [talk] 19:33, 25 October 2007 (BST)
Multiple deaths
Timestamp: | 22:08, 30 August 2007 (BST) |
Originally reported by: |
Testingthelimits |
Current Status: | new |
Severity: | Minor |
Description: | Don't know how that happened... but he killed a guy again... and again...
* A zombie brought down the last of the barricades. (52 minutes ago) * A zombie killed Johnny Gooch. (52 minutes ago) * A zombie killed sgtbohrer. (50 minutes ago) * A zombie killed Axe L F. (48 minutes ago) * A zombie killed Splitt3r. (45 minutes ago) ...and again. ...and again. |
Discussion
My guess is it was 3 different zombies who all killed him at the same time. Looking at the timing of the barricade destruction and first three kills, you clearly have multiple active zombies. It happens a lot that more than one zombie player will get a message saying they killed somebody, so it makes sense that multiple zombies would be seen as the killer(s) in that last case. Swiers 20:59, 15 September 2007 (BST)
- I don't know about that… here's a counter-example. In this record of somebody being simultaneously killed by 5 zombies, each zombie appears on a separate line. ᚱᛁᚹᛖᚾᚨᚾᛏ 10:07, 9 October 2007 (BST)
- Server lag. The one player had 3 attacks go through at the same time, along with the other 3 players who did, seen it before in other php games where they would use it as an exploit to do things before the cost was paid and get free moves(can be done on FF with multiple tabs if you have a slow internet connection.), not that I'm saying they do here. It also used to happen during every single LUE strike because so many people were on and the game was doing everything so slow.--Karekmaps?! 12:46, 9 October 2007 (BST)
Double Head-Shot
Timestamp: | 23:30, 8 May 2007 (GMT) |
Originally reported by: |
ungoliath |
Current Status: | new |
Severity: | minimal |
Description: | When I logged in as a zombie, I found that I had been head-shot by two people at the same time. Standing up cost the same number of AP as a normal head-shot. |
Discussion
Strange, but I think it's been reported before. I'll look for it later. --V2Blast T•P!•C•SR 18:46, 16 May 2007 (BST)
- It happens, with 30,000-40,000 players, the chances of someone getting shot at the same time by two or more different players comes up everynow and then.--Roadie 11:49, 13 June 2007 (BST)
- Yep, it happens. I was brutally killed by three different zeds at the same time the other day. Each of the three got credit for killing me. That day sucked... --Nightforge 03:45, 9 September 2007 (BST)
Healing not reporting being received
Timestamp: | 19:18, 5 March 2010 (UTC) |
Originally reported by: |
Endo |
Current Status: | Display |
Severity: | Moderate |
Description: | My character was at full health (60HP) and then attacked for what appears to be 34 HP worth of damage. Then I was healed for 5HP and am now back at full health. Maybe there are other heals that just didn't show up?
http://iwrecords.urbandead.info/03-05-10_1700hrs_PUBLIC/IN_51-56_wtf_hp_bec-a8c-dc2.html |
Discussion
This is likely to be a reporting issue rather than a super first aid kit. I've experienced this as well and think it's just a fault with the healing notifications. -- . . <== DDR Approved Editor 21:18, 5 March 2010 (UTC)
As DDR says, in peak times the system sometimes drops healing messages. ᚱᛁᚹᛖᚾᚨᚾᛏ 09:06, 20 August 2010 (BST)