Suggestion:20080801 No Diagnosis in the Dark: Difference between revisions

From The Urban Dead Wiki
Jump to navigationJump to search
Line 81: Line 81:
#'''Kill''' Docters usually have training for situations where they would perform without the proper lighting.--[[User:TheLazySamurai|TheLazySamurai]] 00:30, 14 August 2008 (BST)
#'''Kill''' Docters usually have training for situations where they would perform without the proper lighting.--[[User:TheLazySamurai|TheLazySamurai]] 00:30, 14 August 2008 (BST)
#:The current use of diagnoses does not involve "performing" anything; its entirely passive.  I'd be entirely OK if, instead of the current mechanic, survivors could "diagnose" other survivors in the dark, spending 1 AP to find out how many HP that single survivor has.  {{User:Swiers/Sig}} 04:03, 14 August 2008 (BST)
#:The current use of diagnoses does not involve "performing" anything; its entirely passive.  I'd be entirely OK if, instead of the current mechanic, survivors could "diagnose" other survivors in the dark, spending 1 AP to find out how many HP that single survivor has.  {{User:Swiers/Sig}} 04:03, 14 August 2008 (BST)
#: '''Kill/Change''' I like Midianian's idea on it. --[[User:Johnny Fate|Johnny Fate]] 16:10, 15 August 2008 (BST)
'''Spam/Dupe Votes'''
'''Spam/Dupe Votes'''



Revision as of 15:10, 15 August 2008


Suggestion Navigation
Suggestion Portal
Current SuggestionsSuggestions up for VotingClothes Suggestions
Cycling SuggestionsPeer ReviewedUndecidedPeer RejectedHumorous
Suggestion AdviceTopics to Avoid and WhyHelp, Developing and Editing


20080801 No Diagnosis in the Dark

SIM Core Map.png Swiers 18:24, 1 August 2008 (BST)

Suggestion type
balance change

Suggestion scope
use of diagnosis in the dark

Suggestion description
Simply put, the diagnosis skill would not function in the dark. If you can't see dead bodies or read graffiti, you logically also can't make out if the dark color on somebodies chest is fresh blood or old, making any prognosis about health a blind guess. Scent Fear and Scent Blood would still work (they rely on smell, not sight) but are zombie skills that only function when you are dead, and would remain such.

Aside from the obvious "realism" boost, this would serve several purposes. First, it gives zombies a slight boost in the dark, as they could target low HP survivors to kill, while survivors can not so easily heal them. Second, it makes dark buildings less appealing as safe houses for people who want to be healed. Third (and maybe counter to #2) it makes PK's in the dark a bit harder, because survivors can't single out wounded people to attack.


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep - Logical. --JaredTalk SPA CK 18:33, 1 August 2008 (BST)
  2. Authors vote. SIM Core Map.png Swiers 19:24, 1 August 2008 (BST)
  3. Keep - This makes an enormous amount of sense.--Jiangyingzi 19:32, 1 August 2008 (BST)
  4. Keep - Swiers tends to make sense. --Zombie in Pajamas 19:50, 1 August 2008 (BST)
  5. Keep - very logical--Minigun4523 19:52, 1 August 2008 (BST)
  6. Keep- It works. --Nny The Person 20:10, 1 August 2008 (BST)
  7. Keep - Mais oui, calisse. --WanYao 20:13, 1 August 2008 (BST)
  8. Keep - I can't believe Yao's suggestion is receiving such criticism. Regardless, this is along the same lines of limiting survivor and PKer supremacy in the dark, and I support that. Equal handicaps for all players! Techercizer (Food) (TSoE) 21:08, 1 August 2008 (BST)
  9. Keep - Excellent. --Papa Moloch 21:15, 1 August 2008 (BST)
  10. Kepp - This is a very good suggestion. So good, it's a kepp vote. -- Cheese 21:31, 1 August 2008 (BST)
  11. Keep - Good, logical, and is generally good.--drawde DORISRRRRFRI! 23:00, 1 August 2008 (BST)
  12. Keep - helps PKers lurk. Huzzah! --Sir Bob Fortune RR 23:08, 1 August 2008 (BST)
  13. Keep - It makes sense, and it provides both benefits and drawbacks to both sides.--William Told 23:10, 1 August 2008 (BST)
  14. Keep - It makes a lot of sense. SpanishInquisition 23:15, 1 August 2008 (BST)
  15. Keep - Good suggestion, evens things out and makes total sense. - Tylerisfat 00:15, 2 August 2008 (BST)
  16. Keep - Fantastic suggestion for dark nerfing for humans. DANCEDANCEREVOLUTION (TALK | CONTRIBS) 01:23, 2 August 2008 (BST)
  17. Small (optional) Change Make it that you can tell (up-rounded) to the nearest 10HP what they are e.g. a 28 HP appears as a 30, a 4 would appear as a 10, a 51 as a 60 etc. Not overly necessary, as the base idea on its own is still pretty damn good. --Blake Firedancer T E RNL? P.I.S.I.T. 03:25, 2 August 2008 (BST)
    That idea is absolutely fucking ridiculous. DANCEDANCEREVOLUTION (TALK | CONTRIBS) 03:27, 2 August 2008 (BST)Non-author RE.  Billy Club Thorton  T!  RR  03:30, 2 August 2008 (BST)
  18. Keep Cheers. --Galaxy125 04:01, 2 August 2008 (BST)
  19. Keep/Change - Along with Midianian, even in total darkness, most people with medical training can at the very least assume whether the survivor in question's status is lethal or minor in nature. I suggest turning diagnosis into a form of "Scent Fear", with near-dead survivors being asterisked in-game while in a darkened building. --Private Mark 07:27, 2 August 2008 (BST)
  20. Keep - Like it. Interesting flavour add and minor realism and balance boost for zeds. --Mad Dog Munro 08:33, 2 August 2008 (BST)
  21. Keep - Can't see people can't see their wounds.--Karekmaps?! 09:27, 2 August 2008 (BST)
  22. Keep - Logical and Fair. To evaluate the HP of a target you should have a clear sight of they. -- Bug MacLock 12:41, 2 August 2008 (BST)
  23. Keep --RosslessnessWant a Location Image? 12:43, 2 August 2008 (BST)
  24. Keep - <3--xoxo 15:00, 2 August 2008 (BST)
  25. Keep - Sounds right to me. --Ocular Druuuuu 17:20, 2 August 2008 (BST)
  26. Keep it only makes sense if being in a lighted hospital improves medical treatment, then being in a darkened building should make treatment worse. Shooty08 19:28, 2 August 2008 (BST)
  27. Keep - Better than nerfing FAKs themselves. This makes dark buildings actually damgerous, instead of just Dark Fortresses. --BoboTalkClown 19:40, 2 August 2008 (BST)
  28. Keep - Makes sense, tactically interesting. --Pgunn 19:47, 2 August 2008 (BST)
  29. Keep - sure--CorndogheroT-S-Z 04:04, 3 August 2008 (BST)
  30. Keep - The reasons given by the author are pretty good. --  AHLGTG THE END IS NIGH! 16:51, 3 August 2008 (BST)
  31. Keep - reasons as given. Choo choo! --Funt Solo QT Scotland flag.JPG 21:18, 3 August 2008 (BST)
  32. Keep – I actually believe this is decently balanced. Sure, it means PKers have more trouble spotting targets, but that includes BHers – and just what player type does the most hiding in dark buildings, hmm? Plus, makes genny-killing in dark buildings even more protective. ᚱᛁᚹᛖᚾ 07:43, 4 August 2008 (BST)
  33. Keep - Makes perfect sense Necrodeus T M! 17:05, 4 August 2008 (BST)
  34. Keep - Nothing further to say. --Gus ThomasSpartaZHU 19:19, 4 August 2008 (BST)
  35. Keep - As Above.--Zombie Lord 02:57, 5 August 2008 (BST)
  36. Keep or Kevan is a Nazi - Fantastic idea! Ioncannon11 11:57, 5 August 2008 (BST)
  37. Keep - I like it! - Armada 19:46, 5 August 2008 (BST)
  38. Keep - As said above! (Note this above i mean all of keep votes....--Blahd 00:12, 7 August 2008 (BST)
  39. Keep - It makes perfect sense. I'm sure a doctor couldnt diagnose in the dark. Especially if he couldnt see bodies. --RahrahCome join the #party!11:50, 12 August 2008 (BST)
  40. keep -(-:--Airborne88Zzz1.JPGT|Z.Quiz|PSS 20:04, 14 August 2008 (BST)
  41. keep - Cool.--Jamie Cantwel3 TalkAll glory to the Hypnotoad! 23:50, 14 August 2008 (BST)

Kill Votes

  1. If you can't make out fresh blood from old blood in the dark, put on some surgical gloves, and start poking at the spot. If it's fresh, you should have a little dash of wet blood on the tip of your fingers. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 21:04, 1 August 2008 (BST)
    Which would be equivalent to attempting to use a FAK, and finding out they are not wounded, which costs an AP. Or were you seriously saying you'd poke every stranger you see in what may or may not be a raw, painful wound, WITHOUT offering first aid? Good way to eat a shotgun shell involuntarily. SIM Core Map.png Swiers 04:15, 2 August 2008 (BST)
    I didn't seriously mean poke the spot, as in poking the spot. More likely, swipe your finger across the spot and you'll know if it's fresh or not. Besides, unless you don't have diagnosis, you wouldn't be offering anyone a FAK. Even if you poke at it, and it hurts your patient, they'll be a lot happier when you patch them up. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 18:57, 2 August 2008 (BST)
  2. Kill - I didn't even know about the dark update but nontheless I still see it as a relatively useless change to the game --Diablor 22:44, 1 August 2008 (BST)
    Actually, he's referring to the dark buildings that came with the last update. Dark buildings are completely different from normal unpowered buildings in that they are completely dark when not powered, halving the hit rate of attacks and preventing repairs and body-dumping. --William Told 23:07, 1 August 2008 (BST) Non-author reply struck. --Midianian|T|T:S|C:RCS| 23:24, 1 August 2008 (BST)
  3. Kill/Change - There are things you could still do even in complete darkness to form a rough diagnosis. Just drop it to Scent Fear level of accuracy. --Midianian|T|T:S|C:RCS| 23:24, 1 August 2008 (BST)
  4. Kill - Although I see the logic of this suggestion, I prefer the current system.  Billy Club Thorton  T!  RR  03:30, 2 August 2008 (BST)
    Kill/Change - I see the logic, like the poster above me, but it doesn't take all that much to form a rough diagnosis-anyone who is down to 10hp would be screaming their heads off anyway, easy for a medic to find ;). 11:46, 12 August 2008 (BST) unsigned vote struck --Rorybob 11:53, 12 August 2008 (BST)
    Or they'd be keeping as quite and hard to spot as possible, so as not to be easy for a zombie to find. Which may be why zombies have such a hard time eating in the dark. SIM Core Map.png Swiers 14:51, 2 August 2008 (BST)
  5. Kill - Enough hurting the poor humans! --• LtZurSee slapped your nose with a newspaper for a heal from CORAM (0 seconds ago)AU 10:07, 13 August 2008 (BST)
  6. Kill Docters usually have training for situations where they would perform without the proper lighting.--TheLazySamurai 00:30, 14 August 2008 (BST)
    The current use of diagnoses does not involve "performing" anything; its entirely passive. I'd be entirely OK if, instead of the current mechanic, survivors could "diagnose" other survivors in the dark, spending 1 AP to find out how many HP that single survivor has. SIM Core Map.png Swiers 04:03, 14 August 2008 (BST)
    Kill/Change I like Midianian's idea on it. --Johnny Fate 16:10, 15 August 2008 (BST)

Spam/Dupe Votes




Voting Rules
Current Suggestions

Advice to Suggesters

  1. Adding options to your suggestion is not good practice. Others will not vote on the options, only the main body; please don't ask them to do so.
  2. Once you have posted your suggestion, it is considered complete. Altering the suggestion mechanics after voting has begun nullifies existing votes, and is considered an abuse of the suggestions system. Doing so will result in your suggestion being removed from the voting system to removed suggestions, where you can work out the details and resubmit later if you desire. It is preferred that you remove your own suggestion and resubmit a new version with changes, if changes are needed.
  3. "Notes" added for clarification purposes, and correcting spelling/typos are permitted. When considering adding a clarification note, it is often better for all parties involved, for the author to remove the suggestion and resubmit it with the clarification included for the voters who have already placed their votes.

Advice to Voters

  1. You are voting on Suggestions, not Users. The text of your vote should not personally attack or denigrate the user who has submitted it... no matter how ridiculous the idea. Flaming and/or Trolling will not be tolerated.
  2. Before voting please read the Suggestions Dos and Do Nots and Frequently Suggested Ideas Page to read about concepts that have been generally considered unworkable in the past. You do not need to follow the guidelines on these pages but they are worth consideration before casting a vote.
  3. One vote per user. No exceptions. You cannot use multiple wiki accounts to vote on a suggestion.
  4. To Vote, use the [edit] button at the top of the voting section, then enter your vote in the the proper format to the end of the relevant section (keep/kill/spam).
  5. It is strongly recommended that voters (especially in the kill/spam sections) justify their vote to help others understand the reason they disagree. Feedback helps new suggesters get a feel for what the community does and does not want included in Urban Dead, and a deeper understanding of the balance needed for a workable suggestion.
  6. Votes must include a signature in order to be considered valid votes. To sign a vote, use --~~~~. Please remember to sign your votes! Unsigned votes will be deleted after 30 minutes or when found.
  7. Each Suggestion will be open to voting for two (2) weeks, measured from the suggestion's Timestamp, unless it is a Dupe or Spam. If, at the end of that time, there are two thirds (2/3) more Keep votes than Kill votes, the Suggestion will be moved to the Peer Reviewed Suggestions page. Otherwise, the Suggestion will be moved to the Peer Rejected Suggestions page.
Rules for Discussions

Votes are NOT the place to discuss Suggestions. This page and archived suggestion pages only to be used for the Suggesting and subsequent Voting of these suggestions. If you wish to discuss the suggestion or vote here, please use this page's Talk page (Suggestion talk:20080801 No Diagnosis in the Dark). Suggestions do not have to be submitted in order to discuss them. Developing Suggestions can be used to workshop possible suggestions before they are submitted.

Valid Votes
  • Keep, for Suggestions that you believe have merit.
  • Kill, for Suggestions that you believe do not have merit. If you need to discuss a rule fix, use the discussion page.
  • Spam, for the most ridiculous suggestions.
Suggestions can be removed with Spam votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Spam votes are not a "strong kill", they are simply here to prevent the utterly ridiculous from clogging up the system. If you do not like the idea, and it's not some crazy uber power or something else ridiculous, VOTE KILL, NOT SPAM. Spam votes will be counted as Kill when votes are tallied.
  • Dupe, for Suggestions that are exact or very close duplicates of previous suggestions. For a Dupe vote to be valid, a link must be provided to the original suggestion.
Dupe votes can be used to remove suggestions as described on the cycling suggestions page. Dupe votes will not be counted when votes are tallied.
  • Humourous, for suggestions that are obviously intended to be satirical, or of comedic value only.}}
Suggestions can be removed with Humourous votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Invalid Votes
  • Server Load and Programming Complexity are NOT very good Kill reasons. You are voting on the merit of the suggestion and whether or not you think it belongs in the game. Server load/complexity issues are up to Kevan to decide.
  • X should be implemented first is not a valid reason for a vote. You are voting on the merit of THIS suggestion, not how it compares to others.
  • Votes that do not have reasoning behind them are invalid. You MUST justify your vote.
Comments
  • Re may be used to comment on a vote. Only the original author and the person being REd can comment. Comments are restricted to a single comment per vote, and it is expected that Re comments be as short as possible. Reing every kill vote is considered abuse of the Re comment. A Re does not count as a vote, and any subsequent discussion not part of the Re comment should be held on the discussion page if there is any extended commenting.
  • Note is used by System Operators to invalidate trolling-based votes. Only Sysops may remove troll-based votes and they do so with a strikeout <s></s> in order to preserve the trolling removal for posterity. The voter may contest the strikeout with the Sysop that struck their vote out on the discussion page. Only a System Operator may remove a strikeout.
All Caps

Try to avoid YELLING, writing in bold, or using italics, except when emphasizing a point which has escaped other voters.

VOTING EXAMPLES

Keep Votes

  1. Keep - I am the author and I am allowed to vote once on my own suggestions. --MrSuggester 05:01, 11 Nov 2005 (GMT)
  2. Keep - Best. Suggestion. Evar. --Bob_Zombie 04:01, 11 Nov 2005 (GMT)
  3. Keep - Good sugestion. no signature --FakeSuggester 07:39, 15 Nov 2005 (GMT)

Kill Votes

  1. Kill - This is a terrible idea, but you can totally fix it up. --NegativeGal 06:01, 12 Nov 2005 (GMT)
    • Re - Please be more specific about how to fix it on the discussion page. --MrSuggester 14:01, 12 Nov 2005 (GMT)
      • Re - Sure, I have detailed my proposed fixes here. --NegativeGal 23:38, 12 Nov 2005 (GMT)
  2. Kill - You will eat my poopie and love it! --PooEater 11:12, 13 Nov 2005 (GMT)
    • Note - Inane vote removed. Defend in discussion. --DaModerator 11:13, 13 Nov 2005 (GMT)

Spam/Dupe Votes

  1. Spam - Kung Fu CB Mama on Wheels is an inappropriate Survivor Class. --NoFunAtAll 09:01, 12 Nov 2005 (GMT)
  2. Dupe - Duplicate Suggestion --AnotherSuggester 05:01, 14 Nov 2005 (GMT)