BOW/Test

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http://wiki.urbandead.com/index.php/Tikhon_Medical

Bastards Of War
BOWbanner.jpg
Abbreviation: BOW
Group Numbers: 7 Active Members
Leadership: Joint Leadership
Goals: Safety and Security of the Suburbs of Earletown ,Pashenton and Chancelwood
Recruitment Policy: Information is available on our forums
Contact: Message the forums

Hey everyone, this group is being rebuilt and the wiki is changing. Some information may be old but this will be fixed shortly. For the most up to date information check our forums or post on my talk page Me101 10:54, 29 January 2009 (UTC)

When all else fails, throw your gun at them.

-Words of Advice from the Bastards of War

Want to see the archives?

About Us

The Bastards of War were formed in Urban Dead on December 5th 2005 in the suburb of Earletown and have called it their home ever since. We are a group that have found a common enemy in the form of zombies and make it our highest priority to ensure the safety of every survivor that passes through our borders, from the lowest of levels to those who can handle themselves. Through implementation of our custom barricade plan, we intend to make it possible for everyone to find a safe haven from zombie assaults. We are a group that does not fear death, as long as we take several zeds down with us!

We intend to make the suburbs of Earletown , Pashenton and Chancelwood easily accessible to every survivor. Several safe houses and revive points will be set up and made public knowledge. All resources in our suburb will be made available to everyone, only overbarricading the most necessary of buildings.

Active Revive Points

Earletown

Ames Plaza (79,6)

Pashenton

Stringer St. (73,15) and Homer St. (77,12)

Chancelwood

Curton Mansion and Parrot Plaza (62,8)

Organization

  • Area of Operations: Currently our members are pacifying the suburbs of Earletown and Pashenton, maintaining barricades as needed. While moving into Chancelwood with similar objectives. We also operate several revive points in the dual-suburb area. In Earletown you could shamble on over to Ames Plaza (79,6) or in Pashenton you could visit either of our two convenient locations at Stringer St. (73,15) and Homer St. (77,12). Don't forget to tip your server!
  • Group structure: BOW is divided into three subgroups: Hunters, whose primary task is eliminating hostiles; Scientists, who operate the revive points and and give real hands on medical care to your average survivor-on-the-street; and Engineers, who actively maintain barricade levels and radio transmitting equipment, as well as acting as supervisor over a section of the suburb. It is not strictly necessary to become a member of any particular subgroup when joining; it is mainly a way of keeping a level of organization during planned missions.

Allies

  • FOXHOUND- As of February 24, 2006, BOW and FOXHOUND are allies.
  • Fire Brigade 47- As of September 1, 2006, BOW and Fire Brigade 47 are allies.
  • Haven Radio - As of October 12, 2006, BOW and Haven Radio will be working together to secure Pashenton.
  • The B-Town Boyz - As of October 20, 2006, BOW and The B-Town Boys are allies. BOW is happy to render any assistance neccesary to keep the revive point at Curton Mansion, Chancelwood, running.
  • Ragnarok - As of 18 November 2006, BOW and Ragnarok will be working together to secure Earletown and Pashenton.
  • FEBU - As of 11 January 2007, FEBU and BOW are working together in Pashenton and will work collectively to secured the suburb for all humans.
  • Independent Malton Militia - On 18 January 2007, The independant Milita Of Malton and BOW allied together and eventhough the distance between us is quite large this won't deny us helping each other in times of crisis.. Especially since their second in command is a former player of BOW..
  • Tikhon Medical - On 22 September 2007, Tikhon Medical and BOW has agree to work together to protect Chancelwood from zombies attacks and secure Chancelwood for all humans.

Policies

  • PKer's and ZKer's: BOW will not recruit survivors that are known to be PKer's or ZKer's. We take a dim view of players that randomly or purposefully PK or ZK others. We believe that excessive PKing, or any kind of griefing, ruins the fun of the game.
  • Random Revives: BOW does not condone random revives as we respect a zombie's choice to remain a zombie. Revives will only be provided at the designated revive points (Ames Plaza in Earletown, Homer Street or Stringer Street in Pashenton, Curton Mansion and Parrott Plaza in Chancelwood) after a DNA scan has been performed. On the other hand, if you want to make the whole process easier on everyone, you can post your profile on our revive request forums. Want to know how? Read on, my friend. Revives have slowed down somewhat,but BOW is coming back around to restart their trusty serivce. I mean,who wouldn't want to stab a zombie with something pointy?
  • Radio Frequency: BOW currently broadcasts on the frequencey 26.40
  • Revive Requests: If you're a zombie looking for a revive please post on our forums. You don't even have to register!
Earletown revivification requests, click here.
Pashenton revivification requests, click here.
Chancelwood revivification requests, click here.

Recruitment Policies

BOW is open to all survivors, with exception of those that are known to participate in malicious PKing. Your level is not an issue, we will work with you in order to help you survive and grow. Remember, our survival depends on your survival. Interested parties should follow the link to the forums and go to the general section. Instructions are available on the proper recruitment procedure.

Active Members

not on the list click here


BOW MEMBERS (Inactive Members)
Name Level Position
ACCEPT 41 Scout
Aldo Wendon 18 N/A
Allarn Jones 26 Scout
allbrown 41 Reviver
alpha 001 40 Hunter
angrypanda 16 Hunter
Aphra Fox 33 N/A
Brother Jak 36 Wiki Editor
bugfree2 41 Healer/Scout
Confusion's Prince 41 N/A
CR1chard 41 N/A
Dr Frankfurt 18 Healer/Reviver
DrLimbo 41 Healer/Reviver
DrunkenLink 38 Hunter
greywolf123 14 zombie
Hunter
Joe East 41 Hunter/Scout
Max Powa 20 Scout/Hunter
me101 41 Hunter/Barricader
mieremet 32 N/A
mojoguy 41 N/A
peace4u 13 Reviver/Barricader
The Real Mccoy 41 N/A
The Real Undertaker 9 N/A
Ttzza22 6 Scout/Hunter
Ulysses Nash Owen 41 Healer/Reviver
Victor Salinger 41 Hunter
yell101 17 Scout/Hunter

updated: ZeroRPGmaker 06:35, 26 September 2007 (BST)

Barricading Plan

Our current barricade policy is basically to keep all buildings at a safe level, allowing all survivors from level one and up, a safe place to hide.

As of February 18, 2006- BOW has an official plan for the barricading of Earletown, dubbed the BOW Suicide Prevention Protocol. The plan calls for all buildings that survivors can jump out of to commit suicide to be barricaded to extremely heavy. This prevents zombies who have been revived, and who do not possess Free Running, from simply commiting suicide. Currently BOW is maintaining barricades across the whole suburb except for the North-West Zone. In the West Zone, we are simply trying to keep the barricades at least Very Strongly Barricaded but many buildings will remain overbarricaded until the area is more secure.

Tikhon Medical
Tik.jpg
Abbreviation: none. Really, type out "Tikhon Medical".
Group Numbers: 40
Leadership: ...huh?
Goals: Defending Tikhon General Hospital, general levity and tomfoolery.
Motto: Tikhon Medical - helping you feel better.
Recruitment Policy: Add "Tikhon Medical" to your profile and either add yourself to our member list or notify us on our forum
Contact: Via our forum. Listen to 28.63 for radio talk. You can also drop by on the SWA forum.
Tikhon Medical is an ad-hoc group of survivors in Ruddlebank, Dartside and Shuttlebank, operating out of Tikhon General Hospital (Ruddlebank) and Tikhon General Hospital (Dartside) and Fabian General Hospital (Shuttlebank). There is no leader and no set rules or guidelines, just a bunch of like-minded folks living in or near the hospitals and working to support them. You could think of M*A*S*H without Col. Potter. With zombie North Koreans.


We are a no-pressure, non-organization that has been around since late 2006. We refer to ourselves as a "gaggle" rather than a "group" because well... "group" denotes organization and planning. Not our strong suits.

Poof.jpg
A hospital patient enjoys a relaxing

bath of cheesy poofs.

Contents

1 Purpose

2 About Tikhon General Hospital

3 Visit Tikhon General Hospital

4 Recruitment

4.1 How to join
4.2 Sign Up
4.3 Members

5 Current News

6 Policies

7 Tags

8 Allies

9 Regional Barricading

10 Suported Policies

Purpose

Defending our Cheesy Poof supply. Tikhon Medical is also involved in healing and revivification services, operating revive points at Greenleaves Alley in Ruddlebank, Lyng Street in Dartside and Look Road in Shuttlebank. Occasionally, a team will be dispatched to trouble spots in the vicinity to treat/cause medical problems. It's purely voluntary, so "dispatch" probably isn't the right word. But "dispatch" is such a cool word, I had to use it. "Dispatch". Yeah.

Besides healing, there is barricade maintenance and general tomfoolery. We actually talk and crack jokes at Tikhon, and moon passing zombies. People who duck in for safety often stay a while for the yucks. A few even join our ranks. Events also start up at random times, with no warning, like the BBQ at Cosens and even stand up jokes/comedy acts at the hospital.

About Tikhon General Hospital

Tikhon Medical currently holds an iron fisted rule over both Tikhon General Hospital (Ruddlebank), Tikhon General Hospital (Dartside) and Fabian General Hospital (Shuttlebank). Surrounding buildings are used frequently by Tikhon Medical, but we don't claim ownership over them.

Maintained
This Hospital is actively maintained

This Hospital is actively maintained by individuals and groups in the local area

First Aid
Hospital staff know First Aid

Hospital staff know First Aid and can heal up to 10HP with a First Aid Kit

Diagnosis
Hospital Staff can diagnose patients

Hospital staff are able to diagnose and cure injured patients

Surgery
Hospital Staff can perform operations

Hospital staff can perform surgery to restore 15HP per First Aid Kit

Entry Point
Entry Point

This building is barricaded to VSB+2. No free running? No problem.

Religion

The unofficial Tikhon religion is elbow-cranialism and can be found here

Tikhon West (aka, Tikhon Prime)

Advantages: Most of what we need is within 1 move of the hospital - fuel, generators and medical supplies. NecroTech facilities are nearby, but not next door. Those places are creepy. Eight (8) moves straight NE is Tompson Mall for more intensive shopping.

Disadvantages: It is a hospital, and therefore a target. Firearms and ammunition are not located very close, so bring an axe. Sly Place Police Department is reachable, but between travel time and search time, you may make it an overnight trip.

Update: Tikhon Prime now has a Radio Transmitter installed in it!

Tikhon East

Advantages: Everything we could ever want is within 3 blocks, except a Fire Station, but it's hardly any loss. There are 3 Police Departments that act as an abundant source of ammunition, 3 more Hospitals close by and there are 3 NecroTech buildings each only 3 blocks away. These buildings act as a large fortress against zombie attacks and a great base of operations. This also means that we can have a few TRPs at EHB instead of VS+2.

Disadvantages: Because of all the TRPs squashed together in one area this makes it a hot spot for zombie attack. But then, that just means target practice, so even that has its upside.

Tikhon North

Advantages: The hospital is well stocked with medical supplies and there are two police stations for firearms and a creepy NecroTech facility is next door. Most of what we need is within 2-3 moves of the hospital - fuel, generators. Eight (8) moves NW is Calvert Mall and Nine (9) moves NE is Bale Mall, for those late night cravings for Tacos and ammo.

Disadvantages: It's the only hospital in the suburb, and is therefore a MAJOR target. A neighbouring zombie horde has taken a distinct dislike to us setting up shop on their doorstep and a full-blown turf war has erupted. Okay, a turf skirmish.

Recruitment

How to join

Step 1) Place "Tikhon Medical" in your profile.

Step 2) Notify us by either putting your name and profile on our talk page, by adding yourself to our member list, or posting in our forums.

Step 3) Register on our forums if you haven't already.

Also, it is recomended that you carry a radio set to 28.63 (our special frequency) so you can listen up on status reports when not in Tikhon.

Sign Up

All members are kindly requested to sign up on our forums. Just a reminder, any Tikhon staff that do not sign up, will be forced to be a subject for testing the chemicals soaked into Target Zombie's shirt. The sweat under his armpits should help to mask any chemical-like flavors. Any non-Tikhon Medical people that would like to post, or to request a revive (so we can add you to our contacts for easier tracking) are able to do so on our forums. Or if you're lazy, the use of the Tikhon Medical talk page is permitted. Spammers, idiots, illiterates and anyone without a sense of humour will be taken out back. With duct tape. Thank you for your cooperation. Have a nice day!

Members

We try to keep an accurate record of the hospital staff. Tikhon Medical/Member List If you're not on it, add yourself to the end, and we will put "confirmed" in your status as soon as we see you around in game.

Current News

January 6th 2009 - No zombies outside of Prime or any adjacent blocks, and only a few bodies on the doorstep. Seems pretty safe. How are East and North doing?--ChocoholicBec 10:35, 6 January 2009 (UST)

January 1st 2009 - A few zombies and bodies outside of Prime, nothing much. Staff and patients celebrate the new year with Cheesy Poofs and other.--  AHLGTG THE END IS NIGH! 10:55, 1 January 2009 (UTC)

December 18th 2008 - Tikhon is evacuated on the 5-month anniversary of the siege officially beginning. The number of zombies exceeded 60, and the threat of an all-out PK war rather than the normal riff-raff meant we would be sitting ducks. We've evacuated to re-arm and go PK hunting, though Greenleaves will still be maintained. - Uncle Elbert 23:39, 19 December 2008 (UTC)

December 10th 2008 - The number of zombies assaulting Prime has doubled, and they've let off some groans. With the RRF nearby, security level downgraded to "Dammit!". Poofs remain crispy and oh-so-cheesy. - Uncle Elbert 20:42, 10 December 2008 (UTC)

December 6th 2008 - There's a bunch of zombies outside Prime, nothing new really. Lalala... Cheesy Poof supplies remain intact. --  AHLGTG THE END IS NIGH! 00:04, 6 December 2008 (UTC)

September 30th 2008 - Following the retirement of the Eastonwood Ferals, a few die-hard Tikhoners who refused to evacuate Tikhon North reclaimed the facility in Shuttlebank. It appears Tikhon North is back in action! - Uncle Elbert 20:02, 30 September 2008 (BST)

September 3rd 2008 - Significant wiki fixes made. References to Tikhon North removed, old news archived. Blame me if there's something wrong - I kinda blew the page out for a few minutes, but I think it's fixed. - Uncle Elbert 22:46, 3 September 2008 (BST)

August 21st 2008 - It looks as though Prime is back in operation, anchoring the rebuild effort in our immediate area. The dozen or so zombies camped on the doorstep must be in shock - Tikhoners re-gaggling has made the hospital a much more difficult target than it was with a skeleton crew. - Uncle Elbert 16:28, 21 August 2008 (BST)

August 15th 2008 - Tikhon begins the process of re-gaggling at Prime, abandoning its efforts in Shuttlebank and dramatically scaling back operatons at Tikhon East, which seems to have developed a quality indigenous population in Dartside. - Uncle Elbert 21:56, 15 August 2008 (BST)

See the Archive for old Tikhon news.

Tikhon West Status: Safe

Tikhon East Status: Flower Safe

Tikhon North Status: A smoking pile of rubble and corpses


Flower Safe For when the suburb is rated green and there are no bodies and zombies in or out of the hospital.
Safe When there are no significant breakins and no more than a few zombies and/or bodies in or out of the hospital.
Safe... for now Only used if zombie activity isn't high but there is imminent threat nearby. (e.g. active assault on an adjacent building).
Meh Used when we don't give crap about zombie activity, or when there is a small group of ferals outside.
Send more ammo and nails! For when the hospital is under attack. (15 - 30 standing zeds). Typically used when zombie numbers are escalating and we need more defenders.
Dammit! When the hospital is undergoing a small siege, (30 - 50 standing zeds) or when we're out of cheezy poofs.
OMG!! Used when hospital staff deem everyone "slightly in trouble" meaning frequent breakins with small groups in between barricade patch ups. (50 - 70 standing zeds)
Totally screwed For when there is a huge number of zombies outside and a few inside. (70 - 100, 10+ in).
Barbaga zaarz! When a horrible death is likely, and/or with 100 zeds outside and more than 20 inside.
A smoking pile of rubble and corpses Is the hospital ruined and devoid of life? Then this would be the proper rating.
Mrh? Used in the unlikely event that the majority of our staff are dead. (Roughly 90%).
Rebuilding If we recently retook a hospital and are gaining numbers.
Unknown In case we have no idea what the hospital status is. This usually results from a plan that requires us to leave our home for long periods of time.
Policies

GKing - Generator Killers are lame. Unless you're Amish, you have no business destroying equipment, and neither do we. Unless, of course, we're trying to turn off the "FRESH EATS HERE" sign when loads of zombies are around.

RKing - Radio Killers aren't lame if it stops spam. Not all radio chatter is spam, though, so really - you have to admit it's at least kind of lame. We don't do it, unless the radio is really asking for it.

PKing - Killing PKers is technically PKing itself, so it's a grey area. Generally we don't do it, but annoy us enough and all bets are off. Basically, we don't kill anyone who wouldn't have killed us first, given the opportunity.

Zerging - One player coordinating multiple characters is UBER-lame.

Membership Only one character is allowed in Tikhon Medical.

It should be noted that as Tikhon Medical has no leaders, there are no enforcers of these rules. Punishment is by the hospital staff, usually involving a closet, peanut butter, and our resident test subject, Target Zombie.

Tags

Tikhoners can spray paint whatever they like, of course. But we've found the following tags are popular:

Tikhon Medical. Helping you feel better.

Tikhon Medical. No License, No Problem.

Tikhon Medical. Always in our Prime! (specific to Tikhon West, aka Tikhon Prime, in Ruddlebank)

Tikhon Medical. Home of the Cheesy Poof

Tikhon Medical. Keeping it Cheesy since '06.

Tikhon Medical. A Farce to be Reckoned with.

RP - Those with Rot will be Shot. (for revive points)

Allies

South West Alliance

Tikhon Medical is a proud founding member of The SWA! Come party with us!

Octopope-Coloured.jpg The Legion of the Octopope

The Legion of the Octopope are our stout allies to the west. A number of their faithful have visited us at Tikhon General Hospital for sudsy hydro-therapy (hot showers).

Gunslinger badge.JPG Regulators Alliance

The Regulators Alliance are situated in Dartside. Hug on sight.

Ticket.gif Crew Avenue Police Department

Members of the CAPD have been helping us give zambahs what-for. Essential public services have to stick together!

The Shadows of Hope

The Shadows of Hope are currently doing whatever they do in South Blythville.

TMSbadge.png Tompson Mall Security

Nice hatz!

Dribblingbeaver.jpg The Dribbling Beavers

They eat our trees, poop on our lawn and slobber on our Cheesy Poofs. But they do keep the zombies away, so they're not that bad in the end.

Regional Barricading

Tikhon Medical has found the following regional barricade plan effective and would request it be followed. Most of the time, anyway.

0 1 2 3
87 Ralfe Rodeney Bhore Gover
88 Strange Greenleaves Cosens Honeybone
89 Dobson Wellington Tikhon Rodham
90 Church Wasteland Loweth Factory
Legend

Ruddlebank

Tikhon Prime - VS+2 (quick healing for revives from Greenleaves Alley)
Cosens Auto Repair (1 N) - EHB+2 (our fuel source)
The Honeybone Museum (1 NE) - EH+2
Club Rodham (1 E) - local ravers prefer EH+2, but don't really care. Meh. Need our booze.
A Factory - Arkham Poofs (1 SE) - EHB+2 (our generator and Cheesy Poofs source)
Greenleaves Alley (1 S) - our revive point, kindly refrain from overspraying. We live next to an auto-body shop anyway, we get more paint than vandals. And generators. And fuel.
Rodeney Bank - Negligible. Supposed to be VS+2, but is rarely.
The Bhore Building (2N) - VS+2, the most recent entry point.


0 1 2 3
85 Wasteland Junkyard Harrold Winmill
86 Wasteland Blakesley Tikhon Bugden
87 Warehouse Shapr Carpark Taylour
88 Lyng Factory Wasteland Doble
89 Patrick's Brailsford Bennetts Somers
Legend
outside Revive EHB VSB
Building NecroTech Police Fire Dept Hospital

Dartside

Tikhon East - VS+2. (Entry point) May be caded up to EHB+2 when under siege and the patients start peeing their pants.
Junkyard (1NW) - VS+2 (Entry point)
Blakesley Grove Police Department (1W) - EHB+2. Main source of guns and ammo.
Shapr Boulevard Police Department (1SW) - VS+2. (Entry point) The Dartside community weapons depot.
Factory (1W,2S) - EHB+2. Gens and fuel.
Brailsford Plaza Police Department (1W,3S) - EHB+2. Backup ammo.
Lyng Street (2SW) - Our wonderful revive point.
Winmill Library (Kinch Heights)(1NE) - EHB+2. The Tikhon East Reading room. Also houses our backup radio transmitter from time to time.

Note - Barricades might not be at the levels indicated here.

Supported Policies

Heres a list of some policies we support. As you can see, there isn't much, mainly because we hate everything. Except Cheesy Poofs. We love them Poofs.

Rat-ah-tat-tat.jpg Rat Tactics
Survive. Revive. Thrive.
Redcrosssmall.jpg Malton Hospitals Group
This user or group supports MHG in their attempt to restore health care in Malton.
Sgpicon1.gif Sacred Ground Policy Supporter
This user supports the Sacred Ground Policy.
US Customs and Border Protection officers.jpg CAPD
This User/ Group Supports CAPD.


Octopope-Coloured.jpg Friend of the Octopope
We stand by the Octopope. May his dark and holy ink blind our foes.
Cacti small.png South West Alliance
This user or group is a member of the South West Alliance.
UD monitor.JPG I Have a Hall Pass!
This user has a hall pass. They can ignore the Wiki Monitors.
BadgeDEM.jpg DEM Ally
Tikhon Medical is an ally of the DEM



Pescodside Defense Alliance

Headquarters - News - Members & Allies - Operations - Pk'er List


PDA Frequency - PDA Revive Point - NecroNet Scans - PDA Owned Buildings


PDA Frequency

know what you are talking about Short-wave Radio Info
This group or location has a dedicated radio frequency.

Frequency: 29.00 MHz
Transmitter Coordinates: PDA Buildings

The PDA transmits on the radio frequency 29.00 MHz. The only time this channel is open to non-authorized members is for EMERGENCY USE ONLY. In case of zombie breach or cell uprising (PKing), you are not to use the radio for anything less. The PDA leaders reserve the right to deny you radio access and in extreme cases dismissal on account of radio abuse. In case of a radio emergency you are to transmit with the following message format "PDA (name of cell) to PDA Holt/Farbrother; (state emergency); (name of message sender)"

Authorized members are all members above 3rd officer rank, above scout, and any member in the Social Affairs division.

Example: PDA Youl to PDA Holt; zombie breach, two casualties, send assistance; Lemonhead7t7

PDA Revive Point

The PDA sponsored revive point in Pescodside is Mermagen Street (94,14). Survivors are asked to wait there and the PDA will send someone to revive you as soon as we are able. However, PDA members are a priority, as are scientists who may be carrying syringes and might be able to help revive even more undead survivors. To facilitate even faster revives please use the revive tool to log a formal request for revival.

People who abuse our revive point, either by purposely clogging up the queue with their rotted brains, or by using the waiting undead survivors for some target practice, will be shot on sight if caught there for either of those purposes. The PDA does not take kindly to those who mess with its services.

Revive.gif Revivification Requests
Undead? Want to breathe again?
Make a Revivification Request!



NecroNet Scans

The Pescodside Defense Alliance has a daily/weekly NecroNet Scan system founded by Lemonhead7t7. He placed Ottari, well-known Zombiologist and highly renowned member of the PDA, in charge of the program. Now at least once a week (or sometimes month) a scan and status update will be posted here for the public.

The Inman Building

NecroNet Scan:
InmanBuildingNecronet.jpg

Status Report: All clear on the southeastern front. Report posted at 2:00 AM EST on November 29th, 2007. -Ottari


The Clewett Building

NecroNet Scan:
ClewettBuildingNecronet.jpg

Status Report: A lone zombie stands across the border in Rolt Heights. The first sign of a wave to come, or the last of the undead fleeing the NE corner? Report posted at 2:O0 AM EST on September 9th, 2007 -Ottari


The Waish Building

NecroNet Scan:
WaishBuildingNecronet.jpg

Status Report: The Dulston/Pescodside border is safe and silent once more. Report posted at 02:00 AM EST on November 29th, 2007. -Ottari

PDA Owned Buildings

The Farbrother Building (HQ) EHB
Commanding Officer: Lemonhead7t7
Other Members:

  • Dawns Enigma
  • Bob Runslikehell


The Holt Building EHB
Commanding Officer: Jurai
Other Members:

  • Freakshow2147


Millerd Walk Fire Station EHB
Commanding Officer: Osko751
Other Members:

  • Hubdra
  • firamaster



Warehouse VSB+2 (next to the Farbrother Building)
Commanding Officer: Rhuster
Other Members:

  • Rhuster


The Inman Building EHB
Commanding Officer: Grigori 24
Other Members:

  • MoKitty


The Keats Museum EHB
Commanding Officer: Sgt Spooge
Other members:

  • Mika Jolicueur


Club Hardyman EHB
Commanding Officer: Chiya1
Other Members:

Pescodside Safehouse Map
90 91 92 93 94 95 96 97 98 99
10
11
12
13
14
15
16
17
18
19
Locations
The Farbrother Building
The Holt Building
a warehouse
Millerd Walk Fire Station
The Inman Building
The Keats Museum
Club Hardyman
Survivor Safehouse

Committees

Committees are just one of the many ways the PDA likes to help its community. Each committee has a specific task, and any member can be in as many comittees as they wish. In a committee each member is considered equal (except in the Leadership comittee) and things are accomplished by voting.


Leadership Committee
The Leadership Committee will be composed of the Leaders, Co-Leaders, Generals, High Officers, Surgeon Generals, and Diplomats, as well as any other member appointed by the Leaders. They will discuss major policy revisions, and decide on acts of war.
Members:

  • Lemonhead7t7
  • Jurai
  • osko751
  • DjOokami


Pk Database Committee
The PK Database Committee will update and maintain the PDA Pk'er List.
Members:

  • Chiya1



Awards Committee
The Awards Committee will create awards, and take in nominations, as well as vote on who recieves which award.
Members:

  • osko751
  • Jurai
  • palsykillz
  • DjOokami


Recruit Committee
The Recruit Committee will run recruiting campaigns, and process new recruits into the PDA.
Members:

  • DjOokami


Wiki Committee
The Wiki Committee will be in charge of updating and maintaining the wiki.
Members:

  • Lemonhead7t7
  • Chiya1


Punishment Committee
The Punishment Committe will decide what punishments members will recieve, when the mess up.
Members:

  • osko751
  • palsykillz