User:Dr Cory Bjornson/Sandbox: Difference between revisions

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===VI===
===VI===

Revision as of 00:45, 10 March 2009

Sand Dunes


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2

Talk:Flowers of Disease

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Template:Fullurl I've realised there's one built it. Unneeded. =) -- Cheese 15:21, 28 December 2008 (UTC)

Superior to a template even, it's Magic.--Karekmaps?! 15:27, 28 December 2008 (UTC)

THE ZOMBIE SLAYERS/TRACKERS OF MALTON

Build

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Welcome
== Welcome to our Wiki ==
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{{User:Dr Cory Bjornson/Sig}} ~~~~~




Suggestions

Zombie Plant
Timestamp: Silisquish 19:54, 12 September 2008 (BST)
Type: balance change
Scope: Survivors, Italian plumbers
Description: I propose that after 7 days of a building being ruined, a zombified plant will grow in it and guard it against those pesky survivors. This plant will inhabit and occasionally peek out of the building's plumbing systems to chew at their meals. At higher levels of decay the plant will grow big enough to be able to spit fireballs at survivors. Their bites and fireballs will do 50 damage, so than small, meek little survivors with no body building will die in one hit, but big and muscular survivors will need two hits to die - the first one greatly weakening them, and oddly enough, reducing their height by half.
Discussion (Zombie Plant)
NRV.png WARNING
This suggestion has no active conversation. It is marked for deletion in 1 days.

Not unless we can find flowers which gives us fireballs to shoot at those plants. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 21:24, 12 September 2008 (BST)

I 2nd that!--Kamikazie-Bunny 17:01, 13 September 2008 (BST)

This is a great idea! (Shhhhhh! zombies come with Kuribo's Shoe as a drop down clothing item but most of us pick combat boots to be fair.)--Globetrotters Icon.png #99 DCC 21:55, 12 September 2008 (BST)

Do want. *Starts drooling over the plant, thus it suddenly grows larger..* 03:41, 13 September 2008 (BST)

I'd like to have some of those mushrooms you're on. --Aeon17x 07:35, 13 September 2008 (BST)

There must now be a template made! "This user supports the addition of Triffids to the game!". Someone go make it, now! -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 08:51, 13 September 2008 (BST)

I can't find a good photo.. 19:36, 13 September 2008 (BST)
Try this. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 11:33, 14 September 2008 (BST)
If you want a rationale, it isn't very hard to see (no, no, no). Stop and think it over, pal. The pic sure looks like Triffids to me. The pic sure looks like Triffids to me. The pic suuuuuuure looks like Triiiiiiiffids to meeeeeeeeeeeeee. -- Galaxy125 16:00, 14 September 2008 (BST)
I was searching for something a tad more.. Retro, Like Mario? 23:49, 14 September 2008 (BST)
Oh my god, don't stop now! -- Galaxy125 01:53, 15 September 2008 (BST)
lol trolling. Shoo. 03:01, 15 September 2008 (BST)
My first post in this thread paraphrased the musical 'Little Shop of Horrors.' My second quoted the film 'The Little Shop of Horrors' upon which the musical was based. The latter, I assure you, is far more retro than Mario. Incidentally, the second line was delivered by a very young Jack Nicholson. -- Galaxy125 03:12, 15 September 2008 (BST)
I always thought the line was "the guy sure looks like plant food to me"? --Globetrotters Icon.png #99 DCC 08:58, 16 September 2008 (BST)
Hence "paraphrased." -- Galaxy125 19:24, 16 September 2008 (BST)
I'm temporarily coming out of haitus to do this... Here.
Piranhaplant.jpg Scary/Cute Zombie Piranha Plant! Oooh!
This user supports Triffids in Urban Dead.
--Tselita 23:26, 16 September 2008 (BST)

Perfect! Just what the game needed to counteract all these demands for ruin nerfs. -- Adward  12:34, 13 September 2008 (BST)


Setting Christmas trees on fire
Timestamp: WanYao 13:24, 31 December 2008 (UTC)
Type: Survivor "flavour" action
Scope: Grinches and pyromaniacs
Description: Game change allows you to douse a Christmas tree with fuel, then shoot a flare fun at it and set on fire.

All attacks would use normal to-hit %ages, via the attack drop-down. That's how it works to smash christmas lights already...

Realistically, there should be a chance of this causing a fire which would wreck some barricade levels, etc. -- preferably all of them, leaving the building auto-ruined, bwaaaaaaaaahahahah!! However, I know... that's too much. :( Therefore, there would be no in-game effect, just a nifty message something like, "(player/you) fires a flare gun at the Christmas tree. It burns, filling the room with a thick smoke". Plastic trees would melt, leaving a smouldering black lump on the floor.

Discussion (Setting Christmas trees on fire)
NRV.png WARNING
This suggestion has no active conversation. It is marked for deletion in 3 days.


-- Linkthewindow  Talk  02:40, 8 January 2009 (UTC)

You know you want to! --WanYao 13:24, 31 December 2008 (UTC)

I kind of do.--RosslessnessWant a Location Image? 13:25, 31 December 2008 (UTC)
I kinda wish it didn't destroy the tree, just changed it's description to "it is on fire".--Karekmaps?! 13:32, 31 December 2008 (UTC)
You scratch your head, pondering this idea. --WanYao 13:36, 31 December 2008 (UTC)
This I would do over and over again! Can you then pick up the black lump and hit folk with it? or am I going to far with this! :-P --mo ヽ(´ー`)ノ MCM MOB DB 19:30, 31 December 2008 (UTC)
Well... no. It's just flavour. If it were more than just flavour, I'd make a 20% chance of setting the bulding on fire, causing all barricades to be destroyed and the building to become ruined. No one would take damage, which I know is not very realistic... but we have to keep game balance in mind!
But, all fun and games aside, this is a serious suggestion. I wanna be able to set Xmas trees in fire. So let's deal with finalising a good mechanic and ram it throught voting! ;) --WanYao 22:52, 31 December 2008 (UTC)
Xmas trees? Or any decoration in the building? You are lighting it with a fuel can. Faranya 20:43, 2 January 2009 (UTC)
Actually.... Yeah.... Artwork should burnable too.... Hmmmmmn.... --WanYao 12:14, 4 January 2009 (UTC)


Page




The City Zoo



General Information

1

Ketchelbank [41,30] – [45,33]


Left

Middle

Right

Notes
Note 1: Note.

test

II

/colour


III

wait
Default
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IV

Malton Safety Map

Category: Bots

User:Duke Garland/Buildings Descriptions

[1]

External

Utility

User:Bonner

User:Liberty

User:GroverBhore

User:A Helpful Little Gnome

the Legends of Darkness

_?


Terminal

S.. (Font)

Grim

User:Karek/ProjDev!

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Templated Mapping, As above

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[2]

User:Rosslessness

User:Nuke the fridge

Suggestion talk:20081027 Hello! Can you hear me?

V

Blackmore


  320 321 322 323  
52 a farmhouse a yard a yard a cornfield 52
53 a yard a wooden barn a yard a cornfield 53
54 a yard a yard a yard a cornfield 54
  320 321 322 323  

The corner chunk of Barhahahahaville that lasted the longest.

  40 41 42 43  
47 wasteland Westropp Bank Baverstock Park Knill Road - RP 47
48 a warehouse Ranson Road a factory Tordoffe Way 48
49 the Pinney Hotel Deanesly Drive School a carpark a warehouse 49
  40 41 42 43  



VI



Suburb Danger Level Colors
 
Dangerous

Most buildings wide open or zombie-infested; OR hostile zombie mobs of 150+

 
Ghost Town

At least 2/3rds of the suburb's buildings either Empty of Survivors or Ransacked/Ruined AND having no zombie mobs of over 10 and no total zombies over 60


Suburbs listed in boldface contain notable locations, groups, or events.
Factors beyond the scope of this map may affect the situation on the ground.

Suburb#Suburbs_of_Note

Template:MagicCode

VI

Lerwill Heights Shore Hills Galbraith Hills
North Blythville Brooksville Mockridge Heights
South Blythville Greentown Tapton

At 06:12, 21 February 2009 (UTC)