User:Dr Cory Bjornson/Sandbox: Difference between revisions

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{{User:Dr_Cory_Bjornson/Nav}}
{{User:Dr_Cory_Bjornson/Nav}}
{{Custom Title|left|{{User:Dr Cory Bjornson/Sand}}}}


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[http://wiki.urbandead.com/index.php?title=User:Dr_Cory_Bjornson/Sandbox&action=edit&section=new New Section]
* <nowiki>[</nowiki><span class="plainlinks">[http://wiki.urbandead.com/index.php?title=User:Dr_Cory_Bjornson/Sandbox&action=edit&section=new <span style="color: Black;background:red;padding-left:5px;padding-right:5px;border:solid 1px black">+</span>]</span><nowiki>]</nowiki>
* <span class="plainlinks">[http://wiki.urbandead.com/index.php?title=User:Dr_Cory_Bjornson/Sandbox&action=edit&section=new <span style="color: Black;background:red;padding-left:5px;padding-right:5px;border:solid 1px black">+</span>]</span>


__TOC__
__TOC__


Maps from borrowed & modified from [[User:Garum|Garum]].
===High Northeast===


{| style="border:solid 1px black; border-spacing:2px; font-size:90%; width:225px; height:160px" align=center  
{| style="border:solid 1px black; border-spacing:2px; font-size:90%; width:375px; height:250px" align=center  
|-
|-
| style="{{ User:DangerReport/Chancelwood }}" align=center width=10% height=10% | [[Chancelwood]]
| style="{{ User:DangerReport/Earletown }}" align=center width=10% height=10% | [[Earletown]]
| style="{{ User:DangerReport/Earletown }}" align=center width=10% height=10% | [[Earletown]]
| style="{{ User:DangerReport/Rhodenbank }}" align=center width=10% height=10% | [[Rhodenbank]]
| style="{{ User:DangerReport/Rhodenbank }}" align=center width=10% height=10% | [[Rhodenbank]]
| style="{{ User:DangerReport/Dulston }}" align=center width=10% height=10% | [[Dulston]]
| style="{{ User:DangerReport/Dulston }}" align=center width=10% height=10% | [[Dulston]]
|-
|-
| style="{{ MapGhostTown }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Pashenton }}" align=center width=10% height=10% | [[Pashenton]]
| style="{{ User:DangerReport/Pashenton }}" align=center width=10% height=10% | [[Pashenton]]
| style="{{ User:DangerReport/Rolt Heights }}" align=center width=10% height=10% | [[Rolt Heights]]
| style="{{ User:DangerReport/Rolt Heights }}" align=center width=10% height=10% | [[Rolt Heights]]
| style="{{ User:DangerReport/Pescodside }}" align=center width=10% height=10% | [[Pescodside]]
| style="{{ User:DangerReport/Pescodside }}" align=center width=10% height=10% | [[Pescodside]]
|-
|-
| style="{{ MapGhostTown }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Santlerville }}" align=center width=10% height=10% | [[Santlerville]]
| style="{{ User:DangerReport/Santlerville }}" align=center width=10% height=10% | [[Santlerville]]
| style="{{ User:DangerReport/Gibsonton }}" align=center width=10% height=10% | [[Gibsonton]]
| style="{{ User:DangerReport/Gibsonton }}" align=center width=10% height=10% | [[Gibsonton]]
Line 26: Line 36:
| style="{{ User:DangerReport/ }}" align=center width=10% height=10% | [[]]
| style="{{ User:DangerReport/ }}" align=center width=10% height=10% | [[]]
-->
-->
===Signature===
{{User:Dr Cory Bjornson/Sig}}
{{User:Dr Cory Bjornson/Sig1}}
{{User:Dr Cory Bjornson/Sig2}}
{{User:Dr Cory Bjornson/Sig3}}
===Miscellaneous===
====Image Vat====
<center>
[[Image:Itsdangeroustogoalone.jpg]]
[[Image:Serverdeath.jpg]]
[[Image:FFHoE.png|25px]]
[[Image:Year-zero-resistance.jpg]]
[[Image:Lift.jpg]]
[[Image:Stalker.jpg]]
[[Image:Kazeri'sArtwork.jpg]]
[[Image:Army1.jpg]]
[[Image:PKH.jpg]]
[[Image:Anacy Tailor.jpg]]
[[Image:Avatar31996 22.gif.jpg]]
[[Image:Signum Oculi.PNG]]
[[Image:"VI2".JPG]]
[[Image:Denver.jpg]]
[[Image:Punishment Shooting.jpg]]
[[Image:GCWM.jpg]]
[[Image:Zombieplaygroundtl4.jpg]]
[[Image:MT09.jpg]]
</center>
====Other====
Die Gießerei
[[User:Karth_Salvage/Notes]]
[[The Monolith]]
[[Map]]
[[Block]]
Initiate
Acolyte
*A battered radio transmitter with 240518 carved into the metal.
*Several broken Christmas lights with their wires still attached.
*Broken branches from fir trees.
[[User:Vandr]]
[[Voller Towers]]
[[Galbraith Hills]]
[[Roachtown]]
[[Ridleybank]]('''Ridleybonk''')
[[Ketchelbank]]
[[Roftwood]]
[[Pimbank]]
[[Randallbank]]
[[The Haim Building]]
[[Alner Mansion]]
[[Tar Auto Repair]]
Mast
[[The Hind Building]]
[[The Nunn Building]]
[[The Fortress]]
[[The Rising Sun]]
[[SHURLMNP]]?
Prey
[[Galbraith Hills History#Adney Towers]]
[[:Image:Image-UBCSBanner.gif]]
[[Brooke Hills]]
[[Millen Hills]]
[[Raines Hills]]
[[Constantin and Friends/Chiles Auto Repairmen]]?
[[User:Viktor Suvorov]]
[[404]]
[[Chancelwood/News Archive]]
Sub
[[User:Rddr]] x
[[User:Zhani]]
[[:Image:MarshalRecruitment.jpg|lol]]
Rants:
[[User:Iscariot/No_More_Heroes|I]]
[[User:Drawde/Rants/Survivors|D]]
[[Neurotic Mudkipz Coalition]]
"[[Exmaple Page|'''<span style="color: Cornsilk; font-family: verdana">I</span>''']]"
[[Current events]]
[[Reclaim the Nich]]
[[Punk Fest 2008]]
[[Zoo Tour '08]]
[[Resistance Is Futile]]
[[:Category:PKer Groups]]
[[Insane Asylum]]
[[The Axe Gang]]
[[Tolly Library]]
[[The Crimson Clan/Units]]
[[Dakerstown Libraries]]
[[Samuel's Farm]]
[[The Beer Lovers Warriors of Malton]] x
[[Radio]]
[[MCM]]
[[Vantar's Safehouse]]
[[Survivor Security Zone]]
[[Necrotech Security Zones]]
[[Islands]] project
----
Isolating content:
[|    ]
Meter
with Tables
----
iWitness Stitcher:Create a map gathering data from the room descriptions of iWitnesses and other content.
Feeding Groans
Binoculars
NecroNet
Scent Map
----
[[NecroWatch|Project NecroWatch]]
[[The humanity doctrine]]
[[User:VI/Culture Tour]]
[[User:Jen/JL/Culture Tour]]
[[User:VI/Sandbox]]
[[:Category:Locations]]
[[:Category:Building Types]]
[[Duggan Auto Repair]]
Fiends
[[Sebright Union]]
[[:Category:Player Resources]]
[[Metagaming]]
[[:Category:Metagame Tools]]
[[Intelligence Sharing Programs]]
[[User:Fifth_Element#Untelligence|2]]
[[Talk:Flowers of Disease]]
[[Aquila Corporation]]
[[User:Father Bigley]]
[[The Discordian Society]]
"The Infectation"
[[Wikipedia:List_of_creatures_in_the_Half-Life_series#Barnacle|Barnacle]]
[[Wikipedia:Licker|Licker]]
[[Template:Fullurl]]
I've realised there's one built it. Unneeded. =) -- {{User:Krazy_Monkey/sig}} 15:21, 28 December 2008 (UTC)
:Superior to a template even, it's [[Help:Magic_Words|Magic]].--<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 15:27, 28 December 2008 (UTC)
[[THE ZOMBIE SLAYERS/TRACKERS OF MALTON]]
Build
[[Regain ridleybank]]
[[Socialist Survivor Radio]]
[[OMC]]
*[[User:Garum/Calvert_Status_switch]]
*[[User:Garum/Molebank_Ruin_Age_Map]]
*[[User:Garum/Molebank_Ruin_Table]]
*[[User:Garum/mapBlank]]
----
[[Imagine]]
[[:Category:Imagine]]
[[User:The Rooster]] - Bots
sig
Goat Trader
Headcrabs
aa
2
=====Welcome=====
<pre>== Welcome to our Wiki ==
{{Welcomenewbie}}
{{User:Dr Cory Bjornson/Sig}} ~~~~~</pre>
----
----
====Suggestions====
=====Zombie Plant=====
{{suggestionNew
|suggest_time=[[User:Silisquish|Silisquish]] 19:54, 12 September 2008 (BST)
|suggest_type=balance change
|suggest_scope=Survivors, Italian plumbers
|suggest_description=I propose that after 7 days of a building being ruined, a zombified plant will grow in it and guard it against those pesky survivors. This plant will inhabit and occasionally peek out of the building's plumbing systems to chew at their meals. At higher levels of decay the plant will grow big enough to be able to spit fireballs at survivors. Their bites and fireballs will do 50 damage, so than small, meek little survivors with no body building will die in one hit, but big and muscular survivors will need two hits to die - the first one greatly weakening them, and oddly enough, reducing their height by half.
|discussion=|}}
======Discussion (Zombie Plant)======
{{SNRV|1}}
Not unless we can find flowers which gives us fireballs to shoot at those plants. --{{User:Axe Hack/Sig}} 21:24, 12 September 2008 (BST)
:I 2nd that!--[[User:Kamikazie-Bunny|Kamikazie-Bunny]] 17:01, 13 September 2008 (BST)
This is a great idea!  (Shhhhhh! zombies come with Kuribo's Shoe as a drop down clothing item but most of us pick combat boots to be fair.)--[[Image:Globetrotters_Icon.png|15px]] '''[[User:DCC/Suggestions|#99]]'''  <sup>''[[User:DCC|DCC]] ''</sup> 21:55, 12 September 2008 (BST)
Do want. *'''Starts drooling over the plant, thus it suddenly grows larger..'''* {{User:Dr Cory Bjornson/Sig}} 03:41, 13 September 2008 (BST)
I'd like to have some of those mushrooms you're on. --[[User:Aeon17x|Aeon17x]] 07:35, 13 September 2008 (BST)
There must now be a template made! "This user supports the addition of Triffids to the game!". Someone go make it, now! -- {{User:Iscariot/Signature}} 08:51, 13 September 2008 (BST)
: I can't find a good photo.. {{User:Dr Cory Bjornson/Sig}} 19:36, 13 September 2008 (BST)
::[http://www.lazydork.com/movies/littleshop.jpg Try this]. -- {{User:Iscariot/Signature}} 11:33, 14 September 2008 (BST)
:::If you want a rationale, it isn't very hard to see (no, no, no).  Stop and think it over, pal.  The pic sure looks like Triffids to me.  The pic sure looks like Triffids to me.  The pic suuuuuuure looks like Triiiiiiiffids to meeeeeeeeeeeeee.  --{{User:Galaxy125/Sig}}16:00, 14 September 2008 (BST)
:::: I was searching for something a tad more.. Retro, Like Mario? {{User:Dr Cory Bjornson/Sig}} 23:49, 14 September 2008 (BST)
:::::Oh my god, don't stop now!  --{{User:Galaxy125/Sig}}01:53, 15 September 2008 (BST)
::::::lol trolling. Shoo. {{User:Dr Cory Bjornson/Sig}} 03:01, 15 September 2008 (BST)
:::::::My first post in this thread paraphrased the musical 'Little Shop of Horrors.'  My second quoted the film 'The Little Shop of Horrors' upon which the musical was based.  The latter, I assure you, is far more retro than Mario.  Incidentally, the second line was delivered by a very young Jack Nicholson.  --{{User:Galaxy125/Sig}}03:12, 15 September 2008 (BST)
::::::::I always thought the line was "the guy sure looks like plant food to me"? --[[Image:Globetrotters_Icon.png|15px]] '''[[User:DCC/Suggestions|#99]]'''  <sup>''[[User:DCC|DCC]] ''</sup> 08:58, 16 September 2008 (BST)
:::::::::Hence "paraphrased."  --{{User:Galaxy125/Sig}}19:24, 16 September 2008 (BST)
::::::::::I'm temporarily coming out of haitus to do this... Here.
::::::::::{{triffids}}
::::::::::--[[User:Tselita|Tselita]] 23:26, 16 September 2008 (BST)
Perfect! Just what the game needed to counteract all these demands for ruin nerfs. --{{User:drawde/Sig}} 12:34, 13 September 2008 (BST)
=====Setting Christmas trees on fire=====
{{suggestionNew
|suggest_time=[[User:WanYao|WanYao]] 13:24, 31 December 2008 (UTC)
|suggest_type=Survivor "flavour" action
|suggest_scope=Grinches and pyromaniacs
|suggest_description=Game change allows you to douse a Christmas tree with fuel, then shoot a flare fun at it and set on fire.
All attacks would use normal to-hit %ages, via the attack drop-down. That's how it works to smash christmas lights already...
Realistically, there should be a chance of this causing a fire which would wreck some barricade levels, etc. -- preferably all of them, leaving the building auto-ruined, bwaaaaaaaaahahahah!! However, I know... that's too much. :( Therefore, there would be no in-game effect, just a nifty message something like, ''"(player/you) fires a flare gun at the Christmas tree. It burns, filling the room with a thick smoke".'' Plastic trees would melt, leaving a smouldering black lump on the floor.
|discussion=|}}
======Discussion (Setting Christmas trees on fire)======
{{SNRV|3}}
--{{User:Linkthewindow/Sig}} 02:40, 8 January 2009 (UTC)
You know you want to! --[[User:WanYao|WanYao]] 13:24, 31 December 2008 (UTC)
:I kind of do.--{{User:Rosslessness/Sig}} 13:25, 31 December 2008 (UTC)
::I kinda wish it didn't destroy the tree, just changed it's description to "it is on fire".--<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 13:32, 31 December 2008 (UTC)
:::''You scratch your head, pondering this idea.'' --[[User:WanYao|WanYao]] 13:36, 31 December 2008 (UTC)
: This I would do over and over again! Can you then pick up the black lump and hit folk with it? or am I going to far with this! :-P --[[User:Mightyoak|<span style="color: ForestGreen">mo</span>]] [[User talk:Mightyoak|<span style="color: DarkGreen">ヽ(´ー`)ノ </span>]] <sup>[[MCM|<span style="color: DeepSkyBlue ">MCM</span>]] [[MOB|<span style="color: DarkMagenta">MOB</span>]] [[Dribbling Beavers|<span style="color: SaddleBrown">DB</span>]]</sup> 19:30, 31 December 2008 (UTC)
::Well... no. It's just flavour. If it were more than just flavour, I'd make a 20% chance of setting the bulding on fire, causing all barricades to be destroyed and the building to become ruined. No one would take damage, which I know is not very realistic... but we have to keep ''game balance'' in mind!
::But, all fun and games aside, this is a serious suggestion. I wanna be able to set Xmas trees in fire. So let's deal with finalising a good mechanic and ram it throught voting! ;) --[[User:WanYao|WanYao]] 22:52, 31 December 2008 (UTC)
::: Xmas trees? Or any decoration in the building? You are lighting it with a fuel can. [[User:Faranya|Faranya]] 20:43, 2 January 2009 (UTC)
::::Actually.... Yeah.... Artwork should burnable too.... Hmmmmmn.... --[[User:WanYao|WanYao]] 12:14, 4 January 2009 (UTC)
----
----
===Page===
<div style="background: {{Cemetery}};"><br><br><br><center><span style="font-weight: bold; font-family: Times New Roman; font-size: 400%; color:Black; padding:5%">'''The City Zoo'''</span><br><br></center>
<div style="background: {{Bank}}; padding-left: 5%; padding-right: 5%; padding-bottom: 5%;">
====General Information====
<span ID="Map">
{| align=center cellpadding=5 cellspacing=0 style="background-color: #EEF; border: solid 1px #DDE; width: 632px"
|- align=center
| <span style="font-size:120%">'''1'''</span>
[[Ketchelbank]] ''[41,30] &ndash; [45,33]''
{| cellpadding="5" cellspacing="1" align="center" style="border: 1px solid black; text-align:center" width="100%"
|}
|}
</span>
<span ID="Items">
{| cellspacing="0" cellpadding="0" align="center" style="width:70%; background:{{Bank}};"
|-
|colspan="2" align="center" |
|-
| align="center" style="width:30%; padding:0.5em; text-align:left; padding:30px" valign="top"|
<!-- LEFT COLUMN -->
<span style="background-color: SteelBlue; color:white; font-size:large">Left</span>
| align="center" style="width:30%;  border-left:1px solid grey; padding:.5em; text-align:left; padding:30px" valign="top" |
<!-- MIDDLE COLUMN -->
<span style="background-color: #92ab6e; color:white; font-size:large">Middle</span>
| align="center" style="width:30%;  border-left:1px solid grey; padding:.5em; text-align:left; padding:30px" valign="top" |
<!-- RIGHT COLUMN -->
<span style="background-color: #ac2a2a; color:white; font-size:large">Right</span>
*<sup>{{Ref|1}}</sup>
|-
|colspan="3" |'''Notes'''<br>
:<small>{{Note|1}}Note.</small>
|-
|}
</span>
</div>
</div>
== test ==
{| style="border:solid 1px black; border-spacing:2px; font-size:90%; width:200px; height:150px" align=center
|-
| style="{{ User:DangerReport/Dakerstown }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Jensentown }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Quarlesbank }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/West_Boundwood }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/East_Boundwood }}" align=center width=10% height=10% | 
| style="{{ User:DangerReport/Lamport_Hills }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Chancelwood }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Earletown }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Rhodenbank }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Dulston }}" align=center width=10% height=10% |
|-
| style="{{ User:DangerReport/Roywood }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Judgewood }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Gatcombeton }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Shuttlebank }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Yagoton }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Millen_Hills }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Raines_Hills }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Pashenton }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Rolt Heights }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Pescodside }}" align=center width=10% height=10% |
|-
| style="{{ User:DangerReport/Peddlesden_Village }}" align=center width=10% height=10% | 
| style="{{ User:DangerReport/Chudleyton }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Darvall_Heights }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Eastonwood }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Brooke_Hills }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Shearbank }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Huntley_Heights }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Santlerville }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Gibsonton }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Dunningwood }}" align=center width=10% height=10% |
|-
| style="{{ User:DangerReport/Dunell_Hills }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/West_Becktown }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/East_Becktown }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Richmond_Hills }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Ketchelbank }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Roachtown }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Randallbank }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Heytown }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Spracklingbank }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Paynterton }}" align=center width=10% height=10% |
|-
| style="{{ User:DangerReport/Owsleybank }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Molebank }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Lukinswood }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Havercroft }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Barrville }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Ridleybank }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Pimbank }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Peppardville }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Pitneybank }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Starlingtown }}" align=center width=10% height=10% |
|-
| style="{{ User:DangerReport/Grigg_Heights }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Reganbank }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Lerwill_Heights }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Shore_Hills }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Galbraith_Hills }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Stanbury_Village }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Roftwood }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Edgecombe }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Pegton }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Dentonside }}" align=center width=10% height=10% |
|-
| style="{{ User:DangerReport/Crooketon }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Mornington }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/North_Blythville }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Brooksville }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Mockridge_Heights }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Shackleville }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Tollyton }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Crowbank }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Vinetown }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Houldenbank }}" align=center width=10% height=10% |
|-
| style="{{ User:DangerReport/Nixbank }}" align=center width=10% height=10% | 
| style="{{ User:DangerReport/Wykewood }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/South_Blythville }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Greentown }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Tapton }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Kempsterbank }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Wray_Heights }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Gulsonside }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Osmondville }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Penny_Heights }}" align=center width=10% height=10% |
|-
| style="{{ User:DangerReport/Foulkes_Village }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Ruddlebank }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Lockettside }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Dartside }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Kinch_Heights }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/West_Grayside }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/East_Grayside }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Scarletwood }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Pennville }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Fryerbank }}" align=center width=10% height=10% |
|-
| style="{{ User:DangerReport/New_Arkham }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Old_Arkham }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Spicer_Hills }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Williamsville }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Buttonville }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Wyke_Hills }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Hollomstown }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Danversbank }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Whittenside }}" align=center width=10% height=10% |
| style="{{ User:DangerReport/Miltown }}" align=center width=10% height=10% | 
|-
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===III===
<span style="cursor:wait">
wait</span><br />
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<span style="cursor:pointer">
Pointer</span><br />
===IV===
[[Malton Safety Map]]
[[:Category: Bots]]
[[User:Duke Garland/Buildings Descriptions]]
[http://wiki.urbandead.com/skins/urbandead/main.css]
External
Utility
* [[:Category:Under Construction]]
** [[:Category:Under Maintenance]]
*** [[Recruitment/L10N/Malton]]
*** [[Template:City]]
*** [[User:Amazing]]
[[User:Bonner]]
[[User:Liberty]]
[[User:GroverBhore]]
[[User:A Helpful Little Gnome]]
[[the Legends of Darkness]]
_?
Terminal
S.. (Font)
Grim
[[User:Karek/ProjDev]]!
[[User:Dr Cory Bjornson/Template]]
[[Caiger Mall Survivors#Our Human Allies and Affiliates]]
[[Template:NTstatus Formatter]]?
[[Chi Vai Hunters/Chi Vais]]
[[Caiger Mall]]
[[The Blackmore Building]]
[[Forts]]
[[Giddings Mall]]
[[Necrotech Security Zones]]
* [[User:Jen|Jen]]
** [[User:Jen/Boring Stuff|Boring Stuff]]
Templated Mapping, As above
[[Feral Survivors]]
[[Door]]
[http://wiki.urbandead.com/index.php?title=User_talk%3AJen&diff=1370929&oldid=1369430]
[[User:Rosslessness]]
[[User:Nuke the fridge]]
[[Suggestion talk:20081027 Hello! Can you hear me?]]
===V===
Blackmore
<hr />
{| align="right" style="border: 1px solid black; text-align: center; font-size: 75%; line-height: 100%;"
|style="border-bottom: 1px solid silver; border-right: 1px solid silver;"|&nbsp;
|style="width: 50px; border-bottom: 1px solid silver;"|320
|style="width: 50px; border-bottom: 1px solid silver;"|321
|style="width: 50px; border-bottom: 1px solid silver;"|322
|style="width: 50px; border-bottom: 1px solid silver;"|323
|style="border-bottom: 1px solid silver; border-left: 1px solid silver;"|&nbsp;
|-
|style="height:50px; border-right: 1px solid silver;"|52
|style="background: #743; border:#965 solid; border-width:4px 6px; color: black;"|a farmhouse
|style="background: #965; color: black;"|a yard
|style="background: #965; color: black;"|a yard
|style="background: #ffa; color: black;"|a cornfield
|style="border-left: 1px solid silver;"|52
|-
|style="height:50px; border-right: 1px solid silver;"|53
|style="background: #965; color: black;"|a yard
|style="background: #743; border:#965 solid; border-width:4px; color: black;"|a wooden barn
|style="background: #965; color: black;"|a yard
|style="background: #ffa; color: black;"|a cornfield
|style="border-left: 1px solid silver;"|53
|-
|style="height:50px; border-right: 1px solid silver;"|54
|style="background: #965; color: black;"|a yard
|style="background: #965; color: black;"|a yard
|style="background: #965; color: black;"|a yard
|style="background: #ffa; color: black;"|a cornfield
|style="border-left: 1px solid silver;"|54
|-
|style="border-top: 1px solid silver; border-right: 1px solid silver;"|&nbsp;
|style="border-top: 1px solid silver;"|320
|style="border-top: 1px solid silver;"|321
|style="border-top: 1px solid silver;"|322
|style="border-top: 1px solid silver;"|323
|style="border-top: 1px solid silver; border-left: 1px solid silver;"|&nbsp;
|}
<hr />
The corner chunk of [[Barrville|Barhahahahaville]] that lasted the longest.
{| align="left" style="border: 1px solid black; text-align: center; font-size: 75%; line-height: 100%;"
|style="border-bottom: 1px solid silver; border-right: 1px solid silver;"|&nbsp;
|style="width: 50px; border-bottom: 1px solid silver;"|40
|style="width: 50px; border-bottom: 1px solid silver;"|41
|style="width: 50px; border-bottom: 1px solid silver;"|42
|style="width: 50px; border-bottom: 1px solid silver;"|43
|style="border-bottom: 1px solid silver; border-left: 1px solid silver;"|&nbsp;
|-
|style="height:50px; border-right: 1px solid silver;"|47
|style="{{Wasteland}}"|[[Wasteland 40,47|wasteland]]
|style="{{Bank}}"|[[Westropp Bank]]
|style="{{Park}}"|[[Baverstock Park]]
|style="{{Street}}"|[[Knill Road]] - RP
|style="border-left: 1px solid silver;"|47
|-
|style="height:50px; border-right: 1px solid silver;"|48
|style="{{Warehouse}}"|[[Warehouse 40,48|a warehouse]]
|style="{{Street}}"|[[Ranson Road]]
|style="{{Factory}}"|[[Factory 42,48|a factory]]
|style="{{Street}}"|[[Tordoffe Way]]
|style="border-left: 1px solid silver;"|48
|-
|style="height:50px; border-right: 1px solid silver;"|49
|style="{{Hotel}}"|[[the Pinney Hotel]]
|style="{{School}}"|[[Deanesly Drive School]]
|style="{{Carpark}}"|[[Carpark 42,49|a carpark]]
|style="{{Warehouse}}"|[[Warehouse 43,49|a warehouse]]
|style="border-left: 1px solid silver;"|49
|-
|style="border-top: 1px solid silver; border-right: 1px solid silver;"|&nbsp;
|style="border-top: 1px solid silver;"|40
|style="border-top: 1px solid silver;"|41
|style="border-top: 1px solid silver;"|42
|style="border-top: 1px solid silver;"|43
|style="border-top: 1px solid silver; border-left: 1px solid silver;"|&nbsp;
|}
{{MagicCode}}
===VI===
{{MagicCode}}
<center>
{| style="margin:5px; background:#EEEEFF; border: solid 2px #BBBBEE; padding: 5px; -moz-border-radius:18px"
| style="text-align:center" colspan=4 | '''{{Switch|{{PAGENAME}}|case: Monroeville=Sector|default=Suburb}} Danger Level Colors'''
|-
| width=40px |
{| style="{{MapDangerous}}; width:38px; height:38px" align=left
|&nbsp;
|}
| width=220 |  '''Dangerous'''
<small>Most buildings wide open or zombie-infested; OR hostile zombie mobs of 150+</small>
|-
| width=40px |
{| style="{{MapGhostTown}}; width:38px; height:38px" align=left
|&nbsp;
|}
| colspan=3 width=440 |  '''Ghost Town'''
<small>At least 2/3rds of the {{Switch|{{PAGENAME}}|case: Monroeville=sector|default=suburb}}'s buildings either Empty of Survivors or Ransacked/Ruined AND having no zombie mobs of over 10 and no total zombies over 60</small>
|-
| colspan=4 style="text-align:center" |
-----<small>{{Switch|{{PAGENAME}}|case: Monroeville=Sector|default=Suburb}}s listed in boldface contain notable locations, groups, or events.<br>Factors beyond the scope of this map may affect the situation on the ground. </small>
|}
</center>
[[Suburb#Suburbs_of_Note]]
[[Template:MagicCode]]
===VII===
{| style="background: white; border: solid 1px black; font-size: 75%; line-height: 100%; margin: 15px auto; text-align: center"
|style="{{User:DangerReport/Lerwill Heights}}; height: 70px; width: 70px"|[[Lerwill Heights]]
|style="{{User:DangerReport/Shore Hills}}; height: 70px; width: 70px"|[[Shore Hills]]
|style="{{User:DangerReport/Galbraith Hills}}; height: 70px; width: 70px"|[[Galbraith Hills]]
|-
|style="{{User:DangerReport/North Blythville}}; height: 70px; width: 70px"|[[North Blythville]]
|style="{{User:DangerReport/Brooksville}}; height: 70px; width: 70px"|'''[[Brooksville]]'''
|style="{{User:DangerReport/Mockridge Heights}}; height: 70px; width: 70px"|[[Mockridge Heights]]
|-
|style="{{User:DangerReport/South Blythville}}; height: 70px; width: 70px"|[[South Blythville]]
|style="{{User:DangerReport/Greentown}}; height: 70px; width: 70px"|[[Greentown]]
|style="{{User:DangerReport/Tapton}}; height: 70px; width: 70px"|[[Tapton]]
|-
|}
At 06:12, 21 February 2009 (UTC)
===VIII===
[[HRP]]
[[Urban Dead Leaderboard]]
[[Malton XP Leaderboard]]

Latest revision as of 09:31, 4 April 2010

Sand Dunes


New Section

High Northeast

Chancelwood Earletown Rhodenbank Dulston
Pashenton Rolt Heights Pescodside
Santlerville Gibsonton Dunningwood


Signature

- Dr Cory BjornsonTalk

Miscellaneous

Image Vat

Itsdangeroustogoalone.jpg

Serverdeath.jpg

FFHoE.png

Year-zero-resistance.jpg

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Kazeri'sArtwork.jpg

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PKH.jpg

Anacy Tailor.jpg

Avatar31996 22.gif.jpg

Signum Oculi.PNG

"VI2".JPG

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Zombieplaygroundtl4.jpg

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Other

Die Gießerei

User:Karth_Salvage/Notes

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Initiate

Acolyte

  • A battered radio transmitter with 240518 carved into the metal.
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User:Vandr

Voller Towers

Galbraith Hills

Roachtown

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Ketchelbank

Roftwood

Pimbank

Randallbank

The Haim Building

Alner Mansion

Tar Auto Repair

Mast

The Hind Building

The Nunn Building

The Fortress

The Rising Sun

SHURLMNP?

Prey

Galbraith Hills History#Adney Towers

Image:Image-UBCSBanner.gif


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Constantin and Friends/Chiles Auto Repairmen?

User:Viktor Suvorov

404

Chancelwood/News Archive

Sub

User:Rddr x

User:Zhani


lol


Rants:

I

D


Neurotic Mudkipz Coalition

"I"


Current events

Reclaim the Nich


Punk Fest 2008

Zoo Tour '08

Resistance Is Futile


Category:PKer Groups

Insane Asylum

The Axe Gang

Tolly Library

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Samuel's Farm

The Beer Lovers Warriors of Malton x


Radio

MCM

Vantar's Safehouse

Survivor Security Zone

Necrotech Security Zones

Islands project


Isolating content:

[| ]

Meter

with Tables


iWitness Stitcher:Create a map gathering data from the room descriptions of iWitnesses and other content.

Feeding Groans

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Category:Locations

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Fiends

Sebright Union


Category:Player Resources

Metagaming

Category:Metagame Tools

Intelligence Sharing Programs


2

Talk:Flowers of Disease

Aquila Corporation

User:Father Bigley

The Discordian Society


"The Infectation"

Barnacle

Licker


Template:Fullurl I've realised there's one built it. Unneeded. =) -- Cheese 15:21, 28 December 2008 (UTC)

Superior to a template even, it's Magic.--Karekmaps?! 15:27, 28 December 2008 (UTC)

THE ZOMBIE SLAYERS/TRACKERS OF MALTON

Build

Regain ridleybank

Socialist Survivor Radio

OMC


Imagine

Category:Imagine

User:The Rooster - Bots

sig

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Headcrabs

aa

2

Welcome
== Welcome to our Wiki ==
{{Welcomenewbie}}

{{User:Dr Cory Bjornson/Sig}} ~~~~~




Suggestions

Zombie Plant
Timestamp: Silisquish 19:54, 12 September 2008 (BST)
Type: balance change
Scope: Survivors, Italian plumbers
Description: I propose that after 7 days of a building being ruined, a zombified plant will grow in it and guard it against those pesky survivors. This plant will inhabit and occasionally peek out of the building's plumbing systems to chew at their meals. At higher levels of decay the plant will grow big enough to be able to spit fireballs at survivors. Their bites and fireballs will do 50 damage, so than small, meek little survivors with no body building will die in one hit, but big and muscular survivors will need two hits to die - the first one greatly weakening them, and oddly enough, reducing their height by half.
Discussion (Zombie Plant)
NRV.png WARNING
This suggestion has no active conversation. It is marked for deletion in 1 days.

Not unless we can find flowers which gives us fireballs to shoot at those plants. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 21:24, 12 September 2008 (BST)

I 2nd that!--Kamikazie-Bunny 17:01, 13 September 2008 (BST)

This is a great idea! (Shhhhhh! zombies come with Kuribo's Shoe as a drop down clothing item but most of us pick combat boots to be fair.)--Globetrotters Icon.png #99 DCC 21:55, 12 September 2008 (BST)

Do want. *Starts drooling over the plant, thus it suddenly grows larger..* 03:41, 13 September 2008 (BST)

I'd like to have some of those mushrooms you're on. --Aeon17x 07:35, 13 September 2008 (BST)

There must now be a template made! "This user supports the addition of Triffids to the game!". Someone go make it, now! -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 08:51, 13 September 2008 (BST)

I can't find a good photo.. 19:36, 13 September 2008 (BST)
Try this. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 11:33, 14 September 2008 (BST)
If you want a rationale, it isn't very hard to see (no, no, no). Stop and think it over, pal. The pic sure looks like Triffids to me. The pic sure looks like Triffids to me. The pic suuuuuuure looks like Triiiiiiiffids to meeeeeeeeeeeeee. -- Galaxy125 16:00, 14 September 2008 (BST)
I was searching for something a tad more.. Retro, Like Mario? 23:49, 14 September 2008 (BST)
Oh my god, don't stop now! -- Galaxy125 01:53, 15 September 2008 (BST)
lol trolling. Shoo. 03:01, 15 September 2008 (BST)
My first post in this thread paraphrased the musical 'Little Shop of Horrors.' My second quoted the film 'The Little Shop of Horrors' upon which the musical was based. The latter, I assure you, is far more retro than Mario. Incidentally, the second line was delivered by a very young Jack Nicholson. -- Galaxy125 03:12, 15 September 2008 (BST)
I always thought the line was "the guy sure looks like plant food to me"? --Globetrotters Icon.png #99 DCC 08:58, 16 September 2008 (BST)
Hence "paraphrased." -- Galaxy125 19:24, 16 September 2008 (BST)
I'm temporarily coming out of haitus to do this... Here.
Piranhaplant.jpg Scary/Cute Zombie Piranha Plant! Oooh!
This user supports Triffids in Urban Dead.
--Tselita 23:26, 16 September 2008 (BST)

Perfect! Just what the game needed to counteract all these demands for ruin nerfs. -- Adward  12:34, 13 September 2008 (BST)


Setting Christmas trees on fire
Timestamp: WanYao 13:24, 31 December 2008 (UTC)
Type: Survivor "flavour" action
Scope: Grinches and pyromaniacs
Description: Game change allows you to douse a Christmas tree with fuel, then shoot a flare fun at it and set on fire.

All attacks would use normal to-hit %ages, via the attack drop-down. That's how it works to smash christmas lights already...

Realistically, there should be a chance of this causing a fire which would wreck some barricade levels, etc. -- preferably all of them, leaving the building auto-ruined, bwaaaaaaaaahahahah!! However, I know... that's too much. :( Therefore, there would be no in-game effect, just a nifty message something like, "(player/you) fires a flare gun at the Christmas tree. It burns, filling the room with a thick smoke". Plastic trees would melt, leaving a smouldering black lump on the floor.

Discussion (Setting Christmas trees on fire)
NRV.png WARNING
This suggestion has no active conversation. It is marked for deletion in 3 days.


-- Linkthewindow  Talk  02:40, 8 January 2009 (UTC)

You know you want to! --WanYao 13:24, 31 December 2008 (UTC)

I kind of do.--RosslessnessWant a Location Image? 13:25, 31 December 2008 (UTC)
I kinda wish it didn't destroy the tree, just changed it's description to "it is on fire".--Karekmaps?! 13:32, 31 December 2008 (UTC)
You scratch your head, pondering this idea. --WanYao 13:36, 31 December 2008 (UTC)
This I would do over and over again! Can you then pick up the black lump and hit folk with it? or am I going to far with this! :-P --mo ヽ(´ー`)ノ MCM MOB DB 19:30, 31 December 2008 (UTC)
Well... no. It's just flavour. If it were more than just flavour, I'd make a 20% chance of setting the bulding on fire, causing all barricades to be destroyed and the building to become ruined. No one would take damage, which I know is not very realistic... but we have to keep game balance in mind!
But, all fun and games aside, this is a serious suggestion. I wanna be able to set Xmas trees in fire. So let's deal with finalising a good mechanic and ram it throught voting! ;) --WanYao 22:52, 31 December 2008 (UTC)
Xmas trees? Or any decoration in the building? You are lighting it with a fuel can. Faranya 20:43, 2 January 2009 (UTC)
Actually.... Yeah.... Artwork should burnable too.... Hmmmmmn.... --WanYao 12:14, 4 January 2009 (UTC)


Page




The City Zoo



General Information

1

Ketchelbank [41,30] – [45,33]


Left

Middle

Right

Notes
Note 1: Note.

test

II

/colour


III

wait
Default
Pointer

IV

Malton Safety Map

Category: Bots

User:Duke Garland/Buildings Descriptions

[1]

External

Utility

User:Bonner

User:Liberty

User:GroverBhore

User:A Helpful Little Gnome

the Legends of Darkness

_?


Terminal

S.. (Font)

Grim

User:Karek/ProjDev!

User:Dr Cory Bjornson/Template

Caiger Mall Survivors#Our Human Allies and Affiliates

Template:NTstatus Formatter?

Chi Vai Hunters/Chi Vais

Caiger Mall

The Blackmore Building

Forts

Giddings Mall

Necrotech Security Zones

Templated Mapping, As above

Feral Survivors

Door

[2]

User:Rosslessness

User:Nuke the fridge

Suggestion talk:20081027 Hello! Can you hear me?

V

Blackmore


  320 321 322 323  
52 a farmhouse a yard a yard a cornfield 52
53 a yard a wooden barn a yard a cornfield 53
54 a yard a yard a yard a cornfield 54
  320 321 322 323  

The corner chunk of Barhahahahaville that lasted the longest.

  40 41 42 43  
47 wasteland Westropp Bank Baverstock Park Knill Road - RP 47
48 a warehouse Ranson Road a factory Tordoffe Way 48
49 the Pinney Hotel Deanesly Drive School a carpark a warehouse 49
  40 41 42 43  



VI



Suburb Danger Level Colors
 
Dangerous

Most buildings wide open or zombie-infested; OR hostile zombie mobs of 150+

 
Ghost Town

At least 2/3rds of the suburb's buildings either Empty of Survivors or Ransacked/Ruined AND having no zombie mobs of over 10 and no total zombies over 60


Suburbs listed in boldface contain notable locations, groups, or events.
Factors beyond the scope of this map may affect the situation on the ground.

Suburb#Suburbs_of_Note

Template:MagicCode

VII

Lerwill Heights Shore Hills Galbraith Hills
North Blythville Brooksville Mockridge Heights
South Blythville Greentown Tapton

At 06:12, 21 February 2009 (UTC)

VIII

HRP

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