User:Dr Cory Bjornson/Sandbox
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Chancelwood | Earletown | Rhodenbank | Dulston |
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- A battered radio transmitter with 240518 carved into the metal.
- Several broken Christmas lights with their wires still attached.
- Broken branches from fir trees.
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Galbraith Hills History#Adney Towers
Constantin and Friends/Chiles Auto Repairmen?
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Rants:
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The Beer Lovers Warriors of Malton x
Islands project
Isolating content:
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with Tables
iWitness Stitcher:Create a map gathering data from the room descriptions of iWitnesses and other content.
Feeding Groans
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NecroNet
Scent Map
Fiends
"The Infectation"
Template:Fullurl
I've realised there's one built it. Unneeded. =) -- Cheese 15:21, 28 December 2008 (UTC)
THE ZOMBIE SLAYERS/TRACKERS OF MALTON
Build
- User:Garum/Calvert_Status_switch
- User:Garum/Molebank_Ruin_Age_Map
- User:Garum/Molebank_Ruin_Table
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User:The Rooster - Bots
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Goat Trader
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2
Welcome
== Welcome to our Wiki == {{Welcomenewbie}} {{User:Dr Cory Bjornson/Sig}} ~~~~~
Suggestions
Zombie Plant
Timestamp: | Silisquish 19:54, 12 September 2008 (BST) |
Type: | balance change |
Scope: | Survivors, Italian plumbers |
Description: | I propose that after 7 days of a building being ruined, a zombified plant will grow in it and guard it against those pesky survivors. This plant will inhabit and occasionally peek out of the building's plumbing systems to chew at their meals. At higher levels of decay the plant will grow big enough to be able to spit fireballs at survivors. Their bites and fireballs will do 50 damage, so than small, meek little survivors with no body building will die in one hit, but big and muscular survivors will need two hits to die - the first one greatly weakening them, and oddly enough, reducing their height by half. |
Discussion (Zombie Plant)
WARNING | |
This suggestion has no active conversation. It is marked for deletion in 1 days. |
Not unless we can find flowers which gives us fireballs to shoot at those plants. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 21:24, 12 September 2008 (BST)
- I 2nd that!--Kamikazie-Bunny 17:01, 13 September 2008 (BST)
This is a great idea! (Shhhhhh! zombies come with Kuribo's Shoe as a drop down clothing item but most of us pick combat boots to be fair.)-- #99 DCC 21:55, 12 September 2008 (BST)
Do want. *Starts drooling over the plant, thus it suddenly grows larger..* ■■ 03:41, 13 September 2008 (BST)
I'd like to have some of those mushrooms you're on. --Aeon17x 07:35, 13 September 2008 (BST)
There must now be a template made! "This user supports the addition of Triffids to the game!". Someone go make it, now! -- . . <== DDR Approved Editor 08:51, 13 September 2008 (BST)
- I can't find a good photo.. ■■ 19:36, 13 September 2008 (BST)
- Try this. -- . . <== DDR Approved Editor 11:33, 14 September 2008 (BST)
- If you want a rationale, it isn't very hard to see (no, no, no). Stop and think it over, pal. The pic sure looks like Triffids to me. The pic sure looks like Triffids to me. The pic suuuuuuure looks like Triiiiiiiffids to meeeeeeeeeeeeee. -- Galaxy125 16:00, 14 September 2008 (BST)
- I was searching for something a tad more.. Retro, Like Mario? ■■ 23:49, 14 September 2008 (BST)
- Oh my god, don't stop now! -- Galaxy125 01:53, 15 September 2008 (BST)
- lol trolling. Shoo. ■■ 03:01, 15 September 2008 (BST)
- My first post in this thread paraphrased the musical 'Little Shop of Horrors.' My second quoted the film 'The Little Shop of Horrors' upon which the musical was based. The latter, I assure you, is far more retro than Mario. Incidentally, the second line was delivered by a very young Jack Nicholson. -- Galaxy125 03:12, 15 September 2008 (BST)
- lol trolling. Shoo. ■■ 03:01, 15 September 2008 (BST)
- Oh my god, don't stop now! -- Galaxy125 01:53, 15 September 2008 (BST)
- I was searching for something a tad more.. Retro, Like Mario? ■■ 23:49, 14 September 2008 (BST)
- If you want a rationale, it isn't very hard to see (no, no, no). Stop and think it over, pal. The pic sure looks like Triffids to me. The pic sure looks like Triffids to me. The pic suuuuuuure looks like Triiiiiiiffids to meeeeeeeeeeeeee. -- Galaxy125 16:00, 14 September 2008 (BST)
- Try this. -- . . <== DDR Approved Editor 11:33, 14 September 2008 (BST)
Scary/Cute Zombie Piranha Plant! Oooh! | |
---|---|
This user supports Triffids in Urban Dead. |
- --Tselita 23:26, 16 September 2008 (BST)
Perfect! Just what the game needed to counteract all these demands for ruin nerfs. -- Adward 12:34, 13 September 2008 (BST)
Setting Christmas trees on fire
Timestamp: | WanYao 13:24, 31 December 2008 (UTC) |
Type: | Survivor "flavour" action |
Scope: | Grinches and pyromaniacs |
Description: | Game change allows you to douse a Christmas tree with fuel, then shoot a flare fun at it and set on fire.
All attacks would use normal to-hit %ages, via the attack drop-down. That's how it works to smash christmas lights already... Realistically, there should be a chance of this causing a fire which would wreck some barricade levels, etc. -- preferably all of them, leaving the building auto-ruined, bwaaaaaaaaahahahah!! However, I know... that's too much. :( Therefore, there would be no in-game effect, just a nifty message something like, "(player/you) fires a flare gun at the Christmas tree. It burns, filling the room with a thick smoke". Plastic trees would melt, leaving a smouldering black lump on the floor. |
Discussion (Setting Christmas trees on fire)
WARNING | |
This suggestion has no active conversation. It is marked for deletion in 3 days. |
-- Linkthewindow Talk 02:40, 8 January 2009 (UTC)
You know you want to! --WanYao 13:24, 31 December 2008 (UTC)
- I kind of do.--RosslessnessWant a Location Image? 13:25, 31 December 2008 (UTC)
- This I would do over and over again! Can you then pick up the black lump and hit folk with it? or am I going to far with this! :-P --mo ヽ(´ー`)ノ MCM MOB DB 19:30, 31 December 2008 (UTC)
- Well... no. It's just flavour. If it were more than just flavour, I'd make a 20% chance of setting the bulding on fire, causing all barricades to be destroyed and the building to become ruined. No one would take damage, which I know is not very realistic... but we have to keep game balance in mind!
- But, all fun and games aside, this is a serious suggestion. I wanna be able to set Xmas trees in fire. So let's deal with finalising a good mechanic and ram it throught voting! ;) --WanYao 22:52, 31 December 2008 (UTC)
Page
test
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Pointer
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User:Duke Garland/Buildings Descriptions
External
Utility
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Terminal
S.. (Font)
Grim
User:Dr Cory Bjornson/Template
Caiger Mall Survivors#Our Human Allies and Affiliates
Templated Mapping, As above
Suggestion talk:20081027 Hello! Can you hear me?
V
Blackmore
320 | 321 | 322 | 323 | ||
52 | a farmhouse | a yard | a yard | a cornfield | 52 |
53 | a yard | a wooden barn | a yard | a cornfield | 53 |
54 | a yard | a yard | a yard | a cornfield | 54 |
320 | 321 | 322 | 323 |
The corner chunk of Barhahahahaville that lasted the longest.
40 | 41 | 42 | 43 | ||
47 | wasteland | Westropp Bank | Baverstock Park | Knill Road - RP | 47 |
48 | a warehouse | Ranson Road | a factory | Tordoffe Way | 48 |
49 | the Pinney Hotel | Deanesly Drive School | a carpark | a warehouse | 49 |
40 | 41 | 42 | 43 |
VI
Suburb Danger Level Colors | ||||
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Dangerous
Most buildings wide open or zombie-infested; OR hostile zombie mobs of 150+ | |||
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Ghost Town
At least 2/3rds of the suburb's buildings either Empty of Survivors or Ransacked/Ruined AND having no zombie mobs of over 10 and no total zombies over 60 | |||
Suburbs listed in boldface contain notable locations, groups, or events. Factors beyond the scope of this map may affect the situation on the ground. |
VII
Lerwill Heights | Shore Hills | Galbraith Hills |
North Blythville | Brooksville | Mockridge Heights |
South Blythville | Greentown | Tapton |
At 06:12, 21 February 2009 (UTC)