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The headline says it all......--[[User:Jerrel Yokotory|Jerrel Yokotory]] 20:18, 16 December 2008 (UTC) | The headline says it all......--[[User:Jerrel Yokotory|Jerrel Yokotory]] 20:18, 16 December 2008 (UTC) | ||
[[Category:Monroeville]] |
Revision as of 15:14, 9 April 2009
This is the archive page for Talk:Monroeville.
Groups
I want to make a zombie group called the South Monroeville Zombie Union. Is there anything big you have to do to make a group, or any rules as to how high a level you need to be able to create a group? --Zombie President
- Short answer: no. You just say, "I want to make a group," and then you have made one. --PdeqTalk* 17:27, 16 July 2008 (BST)
So can I just go ahead and edit the monroeville zombie groups page? --Zombie President
- I think it's wiser if you create the group page first before adding it. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 20:32, 18 July 2008 (BST)
Danger Map of Monroeville Sectors
Is it right to make it? I think this information is VERY useful for zeds, and survivors aren't interested in the existence of this map... -- pheen 19:48 Saturday, 12 July 2008 (GMT)
- Yes. As a survivor I know it would have been very useful to me when I was escaping the wave of zeds chasing us after taking Archway Mall. Also, ask yourself why we have a Danger Map for Malton - that must help the zeds there too, right? --BetterLuck 00:47, 13 July 2008 (BST)
- Wait wait wait, there ARE unruined places in monroeville? Havent seen any in last 4 or 5 days... --KiT 02:59, 13 July 2008 (BST)
- I will second that, I haven't found an UNRUINED area. Matter of fact, new alts are landing smack in the middle of random ruined areas with nowhere to run/hide/stockup. I think this is the end of M'ville Survivors Union...--Dr Mycroft Chris 03:10, 23 July 2008 (BST)
CALL TO ARMS
ALL SURVIVORS CHECK MY PROFILE PAGE--Grahame3 12:38, 9 July 2008 (BST) LETS DO THIS!!--Grahame3 12:38, 9 July 2008 (BST)
- Ummm, lol? --KiT 01:20, 11 July 2008 (BST)
- I LIKE CAPS TOO! IMA EAT YO BRAINZ THO. --Bullgod 00:13, 12 July 2008 (BST)
Infections
Would anyone support the idea of making infection incurable? This game needs to be shaken up, bad. The virus should mutate!--DigUpHerBones 01:01, 22 May 2008 (BST)
Would it make any difference now? I mean its not like there are many zombies left and unless one of the hordes is just waiting to stand up and pounce all at once there is little chance of it making a difference. That said, if it was implemented and anyone does get a chance to use it you are giving that zed a 1 hit kill meaning utter devestation.--Honestmistake 14:10, 22 May 2008 (BST)
PK War
A war is brewing between those with the Headshot skill and those without. The person standing right next to you could be your enemy. Kill or be killed.--DigUpHerBones 00:17, 10 May 2008 (BST)
- brewing? ive been PKing people for the past week, im fully leveled and murdering is just fun.--Bullgod 00:50, 10 May 2008 (BST)
Hunting cabins
with what little z's there are left in monroeville realizing that now they too can only die once, alot of them seem to have taken to hiding in the wilderness or the "green" zones that don't have any buildings. this ,means that as a result we actually have to go into these open areas and search them out, in these areas the z's are at the advantage being that they don't depend on loot to survive. random buildings are being fortified along the tree lines and are being used as bases for which we can venture into the wild and find what xp we have left.if you desire to start a cabin make sure that you have it marked with graffiti.i started one in mcdivett towers at 385,67 and so far iv managed at least one kill a day.just a thought but we really are running out of things to shoot at...... -hellbilly slap.
New Headshot policy
Lots of rumors flying now that you can stand after a headshot, and are just unable to move. This obvious would be a major game point, and probably is not true, but can anyone say anything to this effect? AnonBorgTech001 02:29, 30 March 2008 (BST)
- I was one of those tagged by the new rules yesterday before the announcement happened. There is no button to stand up on the screen of the player who has been hit with the new headshot. http://iwrecords.urbandead.info/03-28-08_1700hrs_PUBLIC/OUT_359-66_Dead_a5e-6ef-13c.html
- -- . . <== DDR Approved Editor 04:00, 30 March 2008 (BST)
- I've been headshot without instadeath. While I wasn't paralyzed, it did wiped out all my zombie skills. I got headshot again and then I permadied. So even when it doesn't kill you, it isn't like the skill doesn't have bite. Homoerotic Bob 9:29, 29 March 2008
- Proof please. I was hit by a headshot a week ago and only had the same effects as a Malton headshot. After the announcement the results are well know and proof is supplied above. -- . . <== DDR Approved Editor 04:34, 30 March 2008 (BST)
- No, you can't stand up.[1] --Violent-kun 05:34, 30 March 2008 (BST)
consider this confirmed. My zed got headshot a day or two after the borders closed, and now stand up button. -- Jack S13 T! PC 21:15, 31 March 2008 (BST)
- Well then, I am sick of surwhiners. After days of running away and hiding as a zombie, some rogue zk got me. Monroeville did have some future until this totally screwed change in the headshot rules. As long as people are so totally unable to play dual role, this system is condemned to become boring. I will have fun with other games. cheers, fellow feral zeds without any chance to have an interesting game anymore -- falk 20:00, 15 April 2008 (CET)
Really bad search stats?
I occasionally search malls, have bargain hunting and am able to search specific stores. For some reason, I find a LOT less ammo and supplies than in Malton. Have the #'s been tweeked for this map in terms of search results? Thanks to all replies and anyone else noticing this.
- I definitely noticed it at first. It seems like it may have improved recently, though. Or maybe I just lowered my expectations. Hard to say without actual data to back it up. - Headshot Hal Talk +1 Casting Call 19:42, 24 March 2008 (UTC)
- It's rumored that search stats adjust automatically to keep a balance between survivors and zombies. If that's true, then the search odds may be down in Monroeville (I rarely see any zombies), and have would have been high lately in Malton due to The Dead's presence, which would make the Monroeville search odds look even lower by comparison. -Ornithopter (Talk | contribs) 18:34, 12 April 2008 (BST)
Museums defunct/bugged?
I've spent alot of AP seaching different museums (total of about 60AP) and couldnt find any single piece of art. I also havent seen any decorations inside any building... this makes me assume that Monroeville museums are bugged, making them impossible to loot. Can anyone confirm this? if yes, i think we should report it as a bug... simply surviving is currently extremely boring in Monroeville, and i hate exp-grinding... collecting pieces of art was one of the few fun things to do there... --KiT 23:19, 9 March 2008 (UTC)
- Not all Types of Museums contain lootable pieces. What types you were searcing in? --~~~~ [talk] 09:40, 10 March 2008 (UTC)
- I've been doing alot of museum looting back in Malton, and i took small part in adding museum data to the UD wiki, so i know pretty much everything about them. The ones i've been searching in Monroeville were sculpture, painting and tapestry museums. --KiT 10:58, 10 March 2008 (UTC)
- Evidently those damned puppet museums no longer provide masks as clothing, damn them! --VI 15:33, 10 March 2008 (UTC)
- I think you may be right - i spent probably 40 AP in a couple of different museums and nothing. i thought i was unlucky, but maybe it is actually a bug. bug_reports?--Lardass 22:47, 11 March 2008 (UTC)
- I noticed that too. I spent something like 70 ap in a Cubist sculpture museum, and I didn't find a single statue. The Monroeville museums are definitely sterile... --Gaetano Bresci 00:02, 9 June 2008 (BST)
- I think you may be right - i spent probably 40 AP in a couple of different museums and nothing. i thought i was unlucky, but maybe it is actually a bug. bug_reports?--Lardass 22:47, 11 March 2008 (UTC)
- Evidently those damned puppet museums no longer provide masks as clothing, damn them! --VI 15:33, 10 March 2008 (UTC)
- I've been doing alot of museum looting back in Malton, and i took small part in adding museum data to the UD wiki, so i know pretty much everything about them. The ones i've been searching in Monroeville were sculpture, painting and tapestry museums. --KiT 10:58, 10 March 2008 (UTC)
- this bug is finally fixed. should have report it to Bug Reports from the beginning :/ --~~~~ [talk] 14:00, 14 June 2008 (BST)
AUTOMAPPING
Alex DeWitt of the DEM has made an AutoMapping extension - please download it and check the current results here (note that the map is updated from the results every five minutes and you may have to allow ud-malton.info to install the addon before it works) --xensyriaT 06:20, 27 February 2008 (UTC)
- Sounds good. --PdeqTalk* 07:41, 27 February 2008 (UTC)
- It appears someone found how your plugin works and is vandalising it :P There is an arrow pointing left, and 'a road to malton' outside the city borders. While i did smiled for a second, a hope this doesnt break the map in the end. --People's Commissar Hagnat [cloned] [mod] 19:32, 28 February 2008 (UTC)
- Seems to be gone now? Hopefully they fixed this security loophole too. The map looks nearly complete by now. --PdeqTalk* 06:01, 29 February 2008 (UTC)
- I think I did. Though it is a bit annoying to have to bother just to get a damn map maid for everyone to use. <_< I've also been occasionally scanning the db for anomalies and removing anything that wasn't entered correctly or is obvious vandalism. Once we have the city mapped I'll close down the automapper, do a final scan and then we can just fix any remaining anomalies as they get reported. Hopefully someone will get a detailed version of the map available soon. I've contacted a few people, and will be quite happy to export the data to anyone who wants to tackle the project. --Gilant talk-DEM 22:33, 29 February 2008 (UTC)
- Duke is making a nice detailed map, which I believe includes the automap data. It would be nice if the automap would collect suburb info, as it is turning out to be a real pain to figure out suburb boundaries. --PdeqTalk* 22:38, 29 February 2008 (UTC)
- Yup, i parsed automapper too, but it wasn't my only source. actually at a time i had more info then automapper (not sure how it is now, though, 24 hours passed). About suburb info - automapper does collect it. I even already have some of it, though not yet in DB. We'll get to it eventually :) --~~~~ [talk] 23:01, 29 February 2008 (UTC)
- It does? That would be really helpful to get for the Schematic Map, even if you are not yet ready to include it only your big detailed one. --PdeqTalk* 23:04, 29 February 2008 (UTC)
- Yup, i parsed automapper too, but it wasn't my only source. actually at a time i had more info then automapper (not sure how it is now, though, 24 hours passed). About suburb info - automapper does collect it. I even already have some of it, though not yet in DB. We'll get to it eventually :) --~~~~ [talk] 23:01, 29 February 2008 (UTC)
- Duke is making a nice detailed map, which I believe includes the automap data. It would be nice if the automap would collect suburb info, as it is turning out to be a real pain to figure out suburb boundaries. --PdeqTalk* 22:38, 29 February 2008 (UTC)
- I think I did. Though it is a bit annoying to have to bother just to get a damn map maid for everyone to use. <_< I've also been occasionally scanning the db for anomalies and removing anything that wasn't entered correctly or is obvious vandalism. Once we have the city mapped I'll close down the automapper, do a final scan and then we can just fix any remaining anomalies as they get reported. Hopefully someone will get a detailed version of the map available soon. I've contacted a few people, and will be quite happy to export the data to anyone who wants to tackle the project. --Gilant talk-DEM 22:33, 29 February 2008 (UTC)
- Seems to be gone now? Hopefully they fixed this security loophole too. The map looks nearly complete by now. --PdeqTalk* 06:01, 29 February 2008 (UTC)
- It appears someone found how your plugin works and is vandalising it :P There is an arrow pointing left, and 'a road to malton' outside the city borders. While i did smiled for a second, a hope this doesnt break the map in the end. --People's Commissar Hagnat [cloned] [mod] 19:32, 28 February 2008 (UTC)
So, time to map.
huh, this is great! I suppose there might be a few new things in this!
- To whoever is out there trying to make a map for Monroeville... I have listed all buildings i have seen it with my scout alt... there is several buildings from central and south monroville listed in this table. --People's Commissar Hagnat [cloned] [mod] 13:44, 25 February 2008 (UTC)
- Its a big place... I am still in central and after travelling pretty much straight south for a good 10 blocks i still don't recognize any of that! (Doc T Bone!) --Honestmistake 14:11, 25 February 2008 (UTC)
- which means we will need to create new templates for monroeville, because the old ones won't be able to hold this much information. --People's Commissar Hagnat [cloned] [mod] 14:15, 25 February 2008 (UTC)
- Wow, so S-Mville is at least 46 squares high? If its quadratic and all five(?) suburbs are equally large than its bigger than the original map...
- which means we will need to create new templates for monroeville, because the old ones won't be able to hold this much information. --People's Commissar Hagnat [cloned] [mod] 14:15, 25 February 2008 (UTC)
- Its a big place... I am still in central and after travelling pretty much straight south for a good 10 blocks i still don't recognize any of that! (Doc T Bone!) --Honestmistake 14:11, 25 February 2008 (UTC)
Indeed a new template is needed. Voluntaring to do such a thing, once we know the size of each suburb.
I have started mapping efforts on the West Mville discussion site... --Theokrat 17:30, 25 February 2008 (UTC)
Look, if i understood it right, there are 5 zones (not suburbs) in Monroeville, and they are arranged sort of this way:
North Monroeville | Central Monroeville |
West Monroeville | South Monroeville |
Outside the City |
Am i right or wrong ? If this is the way the burb is arranged, a template can be created for this :P --People's Commissar Hagnat [cloned] [mod] 17:57, 25 February 2008 (UTC)
Might very well be. But how big are the suburbs themselves? Surely not 10x10 --Theokrat 18:08, 25 February 2008 (UTC)
- Someone ought to go as SE until they hit the corner; that will tell us how large the city is. (Assuming it's square) --VI 18:37, 25 February 2008 (UTC)
- It does not seem to be that easy. West Monroeville has a start of their map on the discussion site and you can already see the messy borders... --Theokrat 22:07, 25 February 2008 (UTC)
From the looks of the co ordinates, it looks likely to be [300, 0]-[399,99] - although how the suburbs fit into this I can't say - they're certainly larger than 10x10 that's for sure, and I can confirm that Central goes to the Eastern border.
There's a call for USING GPS CO ORDINATES here too! While most people won't have a GPS unit yet, look at the html source, or use an extension to let you know without having to get one! Without this the mapping efforts aren't going to move as far as fast I can - Till Death Do Us Part is committed to getting this place mapped ;) --Marilyn ValentineTDDUP 18:52, 25 February 2008 (UTC)
I spawned in West Munroeville and found South Munroeville just 2 blocks to the south, I then travelled East on the West/South border logging all buildings. I found that West Monroeville ended and Central Munroeville and South Munroeville were bordered by the same line. My impression is that Munroeville looks like a sandwich with large North and South zones on top and bottom with West, Central, and East in between. --Goldrush 19:07, 25 February 2008 (UTC)
This is what I have so far, black blocks are unknown, the left starting is arbitrary, not an actual border, same with number of black blocks. --Karekmaps?! 19:10, 25 February 2008 (UTC)
- What does forest do? --VI 19:21, 25 February 2008 (UTC)
For anyone map-making, I walked some of Central Monroeville and stuck it into a horribly broken table. --Funt Solo QT 22:48, 25 February 2008 (UTC)
Check the Wikipedia entry for Monroeville,PA: "Monroeville is the city upon which one of two maps is based in the HTML/text-based MMORPG created by Kevan Davis - Urban Dead. This map was released as part of the promotional campaign for the UK release of George A. Romero's 2008 film, Diary of the Dead. The virtual version of the city bears close resemblance to its real-world counterpart." --Sensodyne 22:21, 16 March 2008 (UTC)
Known Suburbs
- discussion moved to Talk:Monroeville/Schematic Map
Welcome to Monroeville
HAPPY BIRTHDAY MONROEVILLE--Fingerlessbob 09:44, 25 February 2008 (UTC)
Monroeville Suburbs
From what I've seen in my wanderings, there are far fewer suburbs in Monroeville - I've only noticed North Monroeville, South Monroeville and Central Monroeville. Has anyone else come across anything different?
Additionally, any plans for mapping out Monroeville? Sheana T / TMZ 11:06, 25 February 2008 (UTC)
- I plan on it.I've already started actually, in West Monroe. Though I'll get to the main mapping after I gather some supplies.-- dǝǝɥs oʇ ɯɐds: sʎɐʍ1ɐ! 11:17, 25 February 2008 (UTC)
- Good stuff. I've taken quite a few iwitnesses in North and South Monroeville, and I'm working on a super-barebones wiki page for North Monroeville. Sheana T / TMZ 11:26, 25 February 2008 (UTC)
- I've found Oak Hill, which is west across the fields and wastelands from West Monroeville, starts at 340-1 and continues West. Will update later, mapping now.--DonTickles 20:47, 25 February 2008 (UTC)
- NW edge is 300-1, quarantine on the north and west sides there, so I'm pretty sure thats the most NW spot on the map, will start moving south tomorrow. Oak Hill is 40 blocks wide. --DonTickles 03:32, 26 February 2008 (UTC)
- I've found Oak Hill, which is west across the fields and wastelands from West Monroeville, starts at 340-1 and continues West. Will update later, mapping now.--DonTickles 20:47, 25 February 2008 (UTC)
- Good stuff. I've taken quite a few iwitnesses in North and South Monroeville, and I'm working on a super-barebones wiki page for North Monroeville. Sheana T / TMZ 11:26, 25 February 2008 (UTC)
How large are the suburbs? Are they the standard 10 by 10 blocks or are they larger/smaller? By the looks of the data that we have so far they are not the standard square shape. If this is the case then when we are mapping the area we'll obviously need to use something other then the standard suburb template. I'll start mapping what I find tomorrow. - Jedaz - 11:59/25/02/2008
- I'm in West MV and set out north for at least 12 squares and was still in the same suburb. Took that long to find a Z and shoot it a few times, then go back and hide in my PD. --Co fragment 13:13, 25 February 2008 (UTC)
There don't seem to be many zombies (or many surivors for that matter).--Warlord zephyr 13:45, 25 February 2008 (UTC)
Thats what it was like in the early days of the last outbreak... expect it to snowball as more folk crawl out of their homes to explore and more dead begin to rise. TBH I am surprised I have seen anyone (esp the 2 survivors AP'd out in the street!) --Honestmistake 14:04, 25 February 2008 (UTC)
- I have seen plenty of people already... there is a building with ~10 survivors in central monroeville. While i was scouting i saw a "horde" of 3 zombies and was attacked by an active zombie, who couldnt follow me inside a building once i closed it's doors. I am enjoying monroville so far. --People's Commissar Hagnat [cloned] [mod] 14:09, 25 February 2008 (UTC)
- The PD I'm in has nine survivors in it; I haven't checked out the PD or hospital next door, but I suspect they are the same. --VI 14:35, 25 February 2008 (UTC)
Spent all my AP heading north, I'm still in central, and I'm at the border of the map. Does this not sound right? I've been desperate to get any kind of camera, so I'd really really like it if someone gave me some advice on how to get to North Monroeville.--Normal PhobicC 14:52, 25 February 2008 (UTC)
- Head west. --People's Commissar Hagnat [cloned] [mod] 14:54, 25 February 2008 (UTC)
- Thanks mate. Say, does anyone know if we can get our malton characters into Monroeville? Because I noticed that we can't use names that are in use in Malton. Methinks that we need to figure somthing out. I've a zombie by the western border, so I'll have to check it out.--Normal PhobicC 14:59, 25 February 2008 (UTC)
- Importing Maltonians... GODS I hope not. I am enjoying the thrill of everything being new, it actually makes the game more fun than its been for months.--Honestmistake 15:25, 25 February 2008 (UTC)
- That, and the fact that all the 'caded buildings are at low...Now, where are the other zombies? I can't be the ONLY one can I?!? :D -- dǝǝɥs oʇ ɯɐds: sʎɐʍ1ɐ! 15:32, 25 February 2008 (UTC)
- I swear, as soon as 1 zombies gets Memories of Life, all the harmans are screwed. >:) -- dǝǝɥs oʇ ɯɐds: sʎɐʍ1ɐ! 15:40, 25 February 2008 (UTC)
- Race you, my zombie alt already got half way there so with luck I might be in by tommorow night :) --Honestmistake 15:44, 25 February 2008 (UTC)
- No fair, I just started! I've resorted to ZKing to get the XP. The only guy I've seen so far was active. :'( -- dǝǝɥs oʇ ɯɐds: sʎɐʍ1ɐ! 15:45, 25 February 2008 (UTC)
- So, any other Central Zombies? We could make a nice little horde...Monroe Maulers?-- dǝǝɥs oʇ ɯɐds: sʎɐʍ1ɐ! 15:53, 25 February 2008 (UTC)
- Zambah Manbag is in the west but I will try to get my bearings and head central. And I only started today too.... Think it only went live after 9am so quit ya whingin ;)--Honestmistake 16:49, 25 February 2008 (UTC)
- Yeah? Well, umm....Screw you! I can't think of a good comeback. We shall rule Central Monroeville, with an iron (green colored) fist!-- dǝǝɥs oʇ ɯɐds: sʎɐʍ1ɐ! 17:19, 25 February 2008 (UTC)
- BWAHAHA!!! --BoboTalkClown 20:49, 25 February 2008 (UTC)
- Yeah? Well, umm....Screw you! I can't think of a good comeback. We shall rule Central Monroeville, with an iron (green colored) fist!-- dǝǝɥs oʇ ɯɐds: sʎɐʍ1ɐ! 17:19, 25 February 2008 (UTC)
- Zambah Manbag is in the west but I will try to get my bearings and head central. And I only started today too.... Think it only went live after 9am so quit ya whingin ;)--Honestmistake 16:49, 25 February 2008 (UTC)
- So, any other Central Zombies? We could make a nice little horde...Monroe Maulers?-- dǝǝɥs oʇ ɯɐds: sʎɐʍ1ɐ! 15:53, 25 February 2008 (UTC)
- No fair, I just started! I've resorted to ZKing to get the XP. The only guy I've seen so far was active. :'( -- dǝǝɥs oʇ ɯɐds: sʎɐʍ1ɐ! 15:45, 25 February 2008 (UTC)
- Race you, my zombie alt already got half way there so with luck I might be in by tommorow night :) --Honestmistake 15:44, 25 February 2008 (UTC)
- I swear, as soon as 1 zombies gets Memories of Life, all the harmans are screwed. >:) -- dǝǝɥs oʇ ɯɐds: sʎɐʍ1ɐ! 15:40, 25 February 2008 (UTC)
- That, and the fact that all the 'caded buildings are at low...Now, where are the other zombies? I can't be the ONLY one can I?!? :D -- dǝǝɥs oʇ ɯɐds: sʎɐʍ1ɐ! 15:32, 25 February 2008 (UTC)
- Importing Maltonians... GODS I hope not. I am enjoying the thrill of everything being new, it actually makes the game more fun than its been for months.--Honestmistake 15:25, 25 February 2008 (UTC)
So, any news of an "East Monroeville"? --VI 16:39, 25 February 2008 (UTC)
The suburbs are massive, there are over 22 vert blocks in South Monroeville alone.--Karekmaps?! 17:33, 25 February 2008 (UTC)
Arggg, the mega doors of steel and the "I don't know how to push a desk in front of a door" is REALLY annoying. -- BoboTalkClown 20:48, 25 February 2008 (UTC)
Keep an eye out for Newtown, which may or may not be an accessible suburb. --Hungrygrok 21:31, 25 February 2008 (UTC)
Hectic
This city is hectos. Get onto the map guys!--xoxo 12:09, 25 February 2008 (UTC)
Video Cameras? Items?
Anyone found a video camera through searching? (if so, where?) or any new items?--Co fragment 13:16, 25 February 2008 (UTC)
The best place to go right about now due to the lack of construction is a warehouse. Try to get some length of pipe. We need to think logically about the video camera, where are they most likely to be? Probably schools and malls. People of monroeville, head for the mall!--Warlord zephyr 13:43, 25 February 2008 (UTC)
- Ill say it again. Dont Barricade until you get construction. Early zeds cant open doors but they can smash barricades. You should be safe until they get memories of life just by closing the door :) --13:58, 25 February 2008 (UTC)
- Damn, you let the secret out! actually... barricading automatically closes the doors ... so there is no harm in sticking a pipe in the door ... except maybe that it advertises that someone was (is?) there ... And I actually started up as a consumer, just to get a spiffy video camera and be true to the source material... ;P What I wonder is what can we do, if anything, with the video clips? Can we edit / arrange them? Or is it just "whomever has the most at the end of the day wins?" Anyway, I need to start following all the advice I give newbies for levelling ... As a consumer, wonderful ... who didn't I just take a friggin' fireman??? ;P BTW anyone find the mall yet? There HAS to be a mall.......... with a fountain. --WanYao 14:46, 25 February 2008 (UTC)
This is in the FAQ:
How do video diaries work?
Characters on the limited-edition Monroeville map have access to video cameras, which can be used to record diaries of the locations and events they encounter. The "Consumer" class starts with a camera; others must loot them from shopping malls.
By clicking on the camera's button in your inventory, your character will attempt to film anything interesting in their environment, such as a landmark or a zombie horde. Your character will also film notable events automatically, even if they occur while you are logged out.
All the clips you take are collected on your "Diary" page, which is linked a button under the map. You can share this URL with other people, if you want to show off your work.
Players in the United Kingdom will be able to enter their video diaries into a competion, with a number of Romero DVD box sets and goodie packs up for grabs. Watch this space for further details.
Get 'em in Malls ... And, yeah, there are apparently 30 clips... Collect 'em all and you could be a winnah! ;) WanYao 14:56, 25 February 2008 (UTC)
- I'm pretty sure I got a camera when I started as a consumer. --Mikelietz 23:42, 25 February 2008 (UTC)
- Confirmed consumers start with them. --Alphonse Burr 03:36, 26 February 2008 (UTC)
Romerology
I realise that this is all just talk at present until we find out otherwise, but as there's no Necrotech/revivifying, what else may be more Romero-like? - Zombies that die permanently from headshots? - Infections are incurable and lead to zombification? - No "Lurching Gait"? I hope so...--Co fragment 15:58, 25 February 2008 (UTC)
Please let "free running" be nerfed! --Honestmistake 17:03, 25 February 2008 (UTC)
- Oh lord no, without syringes running actually matters, not exactly gonna be many big sieges.--Karekmaps?! 17:46, 25 February 2008 (UTC)
- As much as I hate to say, I agree with karek. Survivors need ninja skillz. --BoboTalkClown 20:46, 25 February 2008 (UTC)
- I was thinking make it cost 2AP or have a constant risk of injury rather than remove it. --Honestmistake 09:29, 27 February 2008 (UTC)
- As much as I hate to say, I agree with karek. Survivors need ninja skillz. --BoboTalkClown 20:46, 25 February 2008 (UTC)
Infections are curable. Proven by yours truly. 08:00, 26 February 2008 (UTC)
BTW free running is a skill that anyone (not fat people) can learn, it is basically running and jumping (and if you can't do that for any reason other than disablity i fart in your general direction). So no, do not nerf the runners.--Numenorian 19:53, 27 February 2008 (UTC)
I am realy upset that zombies dont die perminatly. They did in the movies (remmember Jay Leno from the new dawn of the dead?) this game is going to get super mega crazy unbalanced as zombies cant die. the syringes just kept it even in the full game. An alternative also would be to have the zombies leg/arms get destroyed if attacked so they cant walk, claw, or grab survivors, I think that would make the game more romero-like. Irongunner 12:31, 14 March 2008 (UTC)
- Key problem with that is that in the films dead people get up as zombies and start chewing their former friends legs off. Here most of em just start a new survivor! I think the whole idea of this server is to have the zombies win or at least herd the survivors into ever smaller strongholds!--Honestmistake 13:30, 14 March 2008 (UTC)
First Kill
0_o I started as a Private, entered the first building and killed someone within 30 AP and 3 pistol clips. ^_^ --Luke Skywalker 17:35, 25 February 2008 (UTC)
- Great. PKing is what will nerv this map.--Theokrat 17:45, 25 February 2008 (UTC)
- Luke, I hope you like playing as a zed, because that's what you're gonna be doing. --VI 17:47, 25 February 2008 (UTC)
RED WINE VINEGAR !!! --WanYao 18:25, 25 February 2008 (UTC)
- Awesome. Monroeville will really become hell on earth, humans killing each other, zombies killing humans. In the end, the zeds win. Just like in Romero movies. FreakyM 08:01, 26 February 2008 (UTC)
No Lurching Gait? Did you watch the same "Land of the Dead" I did? Those zombies crossed a LONG distance, pretty fast. Sure, they didn't break into a run, but they could hike like a trained soldier. Swiers 08:35, 26 February 2008 (UTC)
Retardy PKers, it is a nuisance in malton as you can get revived, but in monroeville? No way, your not PKing your cheating.--Numenorian 19:55, 27 February 2008 (UTC)
- Cheating? Would you care to direct me to the rule that says "Thou shalt not kill other trenchies" as written by The Maker Kevan? -- Iscariot 22:20, 27 February 2008 (UTC)
- This game is pure PKing because there's not even 1 NPC in this game. --Violent-kun 13:14, 29 February 2008 (UTC)
- Why do you have a variable in your sig when it's not a template call Violent-kun? And also, please, let's not debate the validity of killing survivors here, there's already a page and this one is getting rather crowded.--Karekmaps?! 13:53, 29 February 2008 (UTC)
- This game is pure PKing because there's not even 1 NPC in this game. --Violent-kun 13:14, 29 February 2008 (UTC)
Hooray for murder!!! ----Secruss|Yak|Brahnz!|CGR|PKA||EMLN|Templates|RRF|RFTM|Crap|WHOZ||MU|GN|C2008||22:12, 27 February 2008 (UTC)
The main flaw of this game is that you can not fight each other directly. Against the Zombies its ok, since the humans can cade and the Zeds can bring them down. So you got some form of competition. Against PKers in Malton its ok too, although one can not defend either, you can seek a revenge. In Monroeville however its plainly stupid. You kill a man in his sleep and brag about it. I am convinced this could be a very cool map, hide and seek against the Zombies, a good player might survive some time. But against PKers the best player in the world cant do a thing and where is the fun in obtaining a level 11 survivor against all odds in this city and then see him being killed by a random unpreventable act? PKing will kill this map. --Theokrat 13:41, 29 February 2008 (UTC)
- Yup. Zombies were never a threat, due to the "no one has memories of life" business, the fact that they're just getting leeched for XP by survivors (and with no Ankle Grab either) and the size of the map. The zombies didn't even have anything to hit except the occasional retard standing outside, and now barricades. A lot of zombie players decided to start out as PKs, just to get flak jackets, body building, etc, and have it a lot easier to kill people. The whole setup openly encourages faggotry. Congratulations, Boonage, you managed to click a button a few times. And sorry Kevan- you failed to take human nature into account when making this one. Slicer 17:10, 10 March 2008 (UTC)
- If you don't like the concept don't play. And pking wasn't popular enough in the first place to ever be a real threat, remember pkers die more often than anyone in the first place and this is a you die you're zombie for good map.--Karekmaps?! 15:41, 1 March 2008 (UTC)
- As i said- in Malton no problem. Even got a PKer alt over there as well. Its a fair game, one can defend against them by being a good group or one can sweep away the inconvenience. In Monroeville its different, its just a very arbitrary way to die permanently and you could not have done anything about it. About much fun as a shooter where you can be hit randomly by lightning and cant stand up... veeery amusing--Theokrat 18:53, 5 March 2008 (UTC)
- while it may be true that PKers get killed more often than anyone else its also true that there is no defence against them. In Monroeville a griefer type pker can just start a new alt and after a day or 2 loading up he is ready to blast away... hell if he is a fireman he can probably max his axe skill in those 2 days and then just keep chopping and running until he gets unlucky which could well be weeks! So for almost no investment that one asshat can create a dozen axe weilding psycho's to rotate through and kill probably 5 or 6 people a day just for kicks. A seriously retarded moron could even start IP switching and do this as much as they like... if that happens it will kill this game outright!--Honestmistake 11:11, 6 March 2008 (UTC)
- There's a defense against them, one that's always been there but is usually ignored in favor of PKer lists, know what it is? Ignore them. When it's boring most people stop doing it.--Karekmaps?! 11:17, 6 March 2008 (UTC)
- Mostly i do ignore them, in malton i PK more than i get PKed but in monroeville it isn't that simple... death means something which is why i won't be PKing there. It's too easy and too damaging to the victim for me to get a kick doing it! --Honestmistake 12:07, 6 March 2008 (UTC)
- Yeah. Ignore being killed. Just continue as if nothing happened. Stand up, go to the next revive poi.... Oh wait... --Theokrat 17:37, 6 March 2008 (UTC)
- Stop whining. Don't give ppl reasons 2 kill u n they wont kill u. Can u dig that?--Luke Skywalker 16:44, 9 March 2008 (UTC)
- There's a defense against them, one that's always been there but is usually ignored in favor of PKer lists, know what it is? Ignore them. When it's boring most people stop doing it.--Karekmaps?! 11:17, 6 March 2008 (UTC)
- while it may be true that PKers get killed more often than anyone else its also true that there is no defence against them. In Monroeville a griefer type pker can just start a new alt and after a day or 2 loading up he is ready to blast away... hell if he is a fireman he can probably max his axe skill in those 2 days and then just keep chopping and running until he gets unlucky which could well be weeks! So for almost no investment that one asshat can create a dozen axe weilding psycho's to rotate through and kill probably 5 or 6 people a day just for kicks. A seriously retarded moron could even start IP switching and do this as much as they like... if that happens it will kill this game outright!--Honestmistake 11:11, 6 March 2008 (UTC)
- As i said- in Malton no problem. Even got a PKer alt over there as well. Its a fair game, one can defend against them by being a good group or one can sweep away the inconvenience. In Monroeville its different, its just a very arbitrary way to die permanently and you could not have done anything about it. About much fun as a shooter where you can be hit randomly by lightning and cant stand up... veeery amusing--Theokrat 18:53, 5 March 2008 (UTC)
Would be very interesting to find out if John Locke was right on the state of nature stuff in his Two Treatises. Is it really in man's nature to live in peace with each other to avoid conflict? --Aeon17x 15:51, 1 March 2008 (UTC)
- No.--Luke Skywalker 16:44, 9 March 2008 (UTC)
- Hey Finis, why the signature change?--MichaelRead 11:55, 10 March 2008 (UTC)
- 0_o Who's Finis? ^_^ --Luke Skywalker 07:50, 20 March 2008 (UTC)
- Hey Finis, why the signature change?--MichaelRead 11:55, 10 March 2008 (UTC)
- See, now THIS is the problem. Players can no longer create charictors in Monroeville, but PKers have already created masses of charictors, that sit idle in barricaded buildings waiting to be activated. Any honest players have condemned themselves to a major disadvantage and almost certain death by NOT createing masses of reinforcements for themselves. Any Zed charictors are now forced into hideing to avoid a certain headshot, or simply refuse to stand up for fear of one. PKers CERTAINLY do not seek a "reason to kill u". Philosophical debate of the nature of man does not really apply, as you are peacefully playing a game on your computer, not "pking" the family in the next house over from you. Unless the pker has only one charictor in monroeville, he isnt even risking life and limb to pk you in the first place. --[]Destilence 07:22, 20 April 2008 (BST)
Well, there it is. My only Monroeville character is dead, by PK. Not by some assinine PKer out for thrills, either. At least, he gave his little farewell speech before the killing blow, where he apologized for having to do it, but that Monroeville just needs more zombies to be fun. And then he offered up a hospital full of inactives for my newly zombified self to munch on. I logged in today, having skipped yesterday to spend my day off with my daughter, and upon reading the circumstances surrounding my death, became ill. I didn't even go down fighting zeds. I spent so much time caring for my own police station full of inactives (who I treated like houseplants), and hunting down zeds, traversing the map, that I really don't know what to do with myself now. Being a zombie was fun in Malton, because I could always come back from it. And I knew the risk, being Monroeville, but having experienced being PK'd there, in such a trivial way... it's sickening. It's really, physically sickening. I find myself, now, wishing I could start over, but I never created any alts in Monroeville. And Malton just isn't the same. I'm re-thinking the idea of permanent death. If anything, let the Romero zombies die with a headshot so their souls can go to be reborn as new survivors. The inactives in Monroeville already serve as supporting canon for new lvl 1 humans to be roaming about. Bring them out of hospitals. Patients waking up to the "everything changed" world. --Pete Barnes 11:58, 08 May 2008 (PDT)
IP Hits
Does anyone noticed if ip hits count for both cities or separate for each one ? I made two characters this morning in MV and i am wondering if i will be able to move my malton alts. :P --People's Commissar Hagnat [cloned] [mod] 18:14, 25 February 2008 (UTC)
The hits are added, so you will not be able to use more alts than up to now, even if they are in seperate cities.I know because i just hit my limit.--Theokrat 18:18, 25 February 2008 (UTC)
I can confirm that 2 :P.--Finis Valorum
- Well... there goes my ips for today... it's been ages since i last saw that screen :) now i'll have to wait for me to go back home to play my malton characters :P --People's Commissar Hagnat [cloned] [mod] 18:32, 25 February 2008 (UTC)
Guess I won't be making any characters... Civver 20:27, 25 February 2008 (UTC)
Confermed, they count for both... --BoboTalkClown 20:42, 25 February 2008 (UTC)
Suggestions for n00bs
Anyone got any? It's important to help survivors al lot more than zombies for this map!
My suggestion is start as a Doctor or Scout. The doc will allow kwik XP gain, while scout allow easier movement. --BoboTalkClown 20:45, 25 February 2008 (UTC)
- Free Runing is pretty useless right now, as most buildings are not caded and most users are creating barricading plans that goes to VSB++ tops... --People's Commissar Hagnat [cloned] [mod] 20:51, 25 February 2008 (UTC)
- I didn't know anyone could get construction that fast. I STILL haven't gotten any XP, because I can't find any zeds! --volt 03:31, 26 February 2008 (UTC)
No DNA Tagging- that means the fastest and most reliable source of XP is gone. Stick with a doctor.. and get a Flak ASAP. Preferably Body Building too. I will.. because once I take my final dive out of a window, I can't come back for those. FreakyM 08:03, 26 February 2008 (UTC)
- Doctors == Most important class in game. Now that NecroTech Employees are gone, and they can level almost as fast, well, only a third as fast but, it's not time of day dependent and actually benefits the greater cause of the Player Group, extracting was actually detrimental to the greater cause due to it's possible effect on revives.--Karekmaps?! 08:22, 26 February 2008 (UTC)
- Since nobody possess the skills to barricade, I found that a consumer can easily access useful items by finding a shopping mall. I'm getting Ammo'd up right now. I'll get my trenchy on and shoot some free-range zeds for XP and be a XP'ing up right away. --Goldrush 19:45, 26 February 2008 (UTC)
going back to what goldrush said, idiots sleep rough in this game, i counted about 20 people sleeping OUTSIDE the mall in the surrounding area, this is why the west has lots of zombies.--Numenorian 19:58, 27 February 2008 (UTC)
- Can we call it Monroemas? All you can eat streets! --RosslessnessWant a Location Image? 20:01, 27 February 2008 (UTC)
Monroeville wiki - Sysops nightmare
The Monroeville game is not the same as the Malton game. The UD wiki is currently Malton specific. I think it would be helpful if ALL Munroeville content be created as subpages of the Munroeville main page. I would also like to see the wiki navigation page have a "Malton Main Page" link as well as a "Monroeville Main Page" link for easier navigation. --Goldrush 21:10, 25 February 2008 (UTC)
- Monroeville might not be permanent, we don't know yet.--Karekmaps?! 21:13, 25 February 2008 (UTC)
- Since I can only guess as to Kevan's motivations, I would assume that Monroeville has a limited shelf life by it's very design.
- -Allow a bunch of people to all start out at the very beginning.
- -Close the game to new membership at some point.
- -No revives for undead.
- -Make Headshot permanent.
- -See who prevails.
- -Profit. --Goldrush 21:21, 25 February 2008 (UTC)
- Actually, even if it wasnt permanent... i dont find it a nightmare to work with Monroeville info... it's still early, and only a few pages were created about this city. We can define the pattern they are going to follow now... for example, i am linking buildings with [[buildingname (monroeville)|buildingname]]... if everyone did the same, it would be easy to know from which city the article is speaking about... --People's Commissar Hagnat [cloned] [mod] 21:24, 25 February 2008 (UTC)
- Ross, we gotta fork as much as we can right now before all the American players hop and create after school/work tonight; likewise we need to get the map templates figured out ASAP. Otherwise we'll have a cleanup to do, which will be a disaster. --Hungrygrok 21:40, 25 February 2008 (UTC)
- I doubt it is, losing your account would be a horrible game mechanic. As for the Monroeville thing, all I meant was there's no need to put it on the Main Page until we know how long it's gonna be here(beyond the three weeks that it's definitely gonna be here that is)--Karekmaps?! 22:23, 25 February 2008 (UTC)
First problem ive found. Hospitals in central M. all redirecting to hospitals in Malton. I ll have a look at them --RosslessnessWant a Location Image? 21:42, 25 February 2008 (UTC)
- Pages for buildings in Monroeville have yet to be made as far as I know but, in that case, a Disambig could be set up.--Karekmaps?! 22:23, 25 February 2008 (UTC)
How about a Monroeville namespace? --~~~~ [talk] 08:46, 26 February 2008 (UTC)
We need something. Pages like this should have a different look to Urban Dean locations pages, and preferably have a different type of name, and be categorised as Monroeville Locations or something. This is supposed to be the Urban Dead wiki, not the Urban Dead and Monroeville wiki -- boxy talk • i 09:47 26 February 2008 (BST)
- Locations pages can wait, so can maps, what's more important is getting the information about the unique things that were introduced in the update up, specifically Cameras, New Location Types, and a Basic city level map(suburbs in relation to each other). A page already exists for the video diaries.--Karekmaps?! 09:57, 26 February 2008 (UTC)
- But they're not waiting, people are creating them. As to basic info pages, they too need to be visually different, at a glance, to Urban Dead pages. If you get sent to a section half way down the page, you need to know that you if you are reading Monroeville information or UD information -- boxy talk • i 10:07 26 February 2008 (BST)
- Modified version of {{Tactics}} might work somewhat.--Karekmaps?! 23:29, 26 February 2008 (UTC)
- On second thought that sucks, a Div based background color scheme might work though, such as Malton exclusive pages being light blue and Munroeville exclusive pages being light green, then we can just make prominent section comments in articles that switch between, such as This Section only applies to the City of Munroeville, things found here may not work outside of that City. Then just make that into a template with the city name being a variable that can be set to Malton or Monroeville.--Karekmaps?! 13:56, 29 February 2008 (UTC)
- Modified version of {{Tactics}} might work somewhat.--Karekmaps?! 23:29, 26 February 2008 (UTC)
- But they're not waiting, people are creating them. As to basic info pages, they too need to be visually different, at a glance, to Urban Dead pages. If you get sent to a section half way down the page, you need to know that you if you are reading Monroeville information or UD information -- boxy talk • i 10:07 26 February 2008 (BST)
So, now that we have a fair number of Monroeville pages in existence, what are people's thoughts on this? Do you like the (1) Monroeville namespace idea with Monroeville/page name, (2) the idea of Page Name (Monroeville), or (3) some kind of Monroeville template on each page?
Personally, I think 1 or 2 are working well. --PdeqTalk* 23:19, 8 March 2008 (UTC)
28th March 2008
- Monroeville is now locked down in full quarantine - no new characters can be created there, characters will no longer idle out, all idle characters have been reactivated, and zombies in the city can now be killed permanently by removing the head or destroying the brain using the "Headshot" skill.
- Heh. Welcome to Highlander TV series 2: Monroeville Midnight Reviver 13:38, 28 March 2008 (UTC)
Stats page
I think figures related to Monroeville are simply added to those related to Malton on the stats page.
I looked at the stats page early this morning - it was 45% survivors, 55% zombies at that moment. When I looked at it about 3 or 4 hours after the update it was 48% survivors, 52% zombies. As of now it is 49-51. Unless survivors are being revived on a massive scale in Malton that reflects the inflow of survivor characters in Monroeville. -- John RubinT! ZG 21:11, 25 February 2008 (UTC)
Wouldn't the Monroeville groups appear too then?--Shine Treehugerinski 05:57, 19 June 2008 (BST)
- nope, they are excluded.--Bullgod 07:18, 19 June 2008 (BST)
Teh Junkyards...
...they're already with holes in fences :) --~~~~ [talk] 22:15, 25 February 2008 (UTC)
That represents the supposed NPC activity going on in oak.... well, that other suburb in the far west, I noticed that too, when we break open the first EHB PD we could find an answer.--Numenorian 20:00, 27 February 2008 (UTC)
I read when wandering through a feild: You notice tire tracks going through the med mud (or somthing to that extent)--Warlord zephyr 20:02, 28 February 2008 (UTC)
Suggestion
My Suggestion. Eat shit everyone who voted it kill and spam. --Sonny Corleone RRF DORIS CRF MOB pr0n 05:13, 26 February 2008 (UTC)
- Surely I couldn't have voted keep for a suggestion!?--Karekmaps?! 05:22, 26 February 2008 (UTC)
- Aww... Sonny is so proud... --Banana reads Scoundrell for all of Yesterday's News, Today! 05:26, 26 February 2008 (UTC)
- Hey Sonny, where's the part where you said "No NT building in the new city?" Oh, you didn't. But you did say "same classes as in Malton", which there ain't (no NT class) and "New set of IP limits", which there (as yet) is not. I voted kill based on the lag it would cause (which it DOES cause) and the fact that you offered nothing significantly new compared to Malton- which Monroeville does, by not allowing revives. In fact, its so novel as to basically be a different game. Which is what I asked for in my vote...
But really, I'm just giving yah shit. Congrats on the foresight, influence, or dumb luck you had there, whichever it was. Swiers 08:31, 26 February 2008 (UTC)
this also was influencing except Sonnies --~~~~ [talk] 08:48, 26 February 2008 (UTC)
- Ah, I thought I'd seen something like that. Its equally close, though equally off in the details. Seems Monroeville is a blend of the two suggestions. Swiers 15:45, 26 February 2008 (UTC)
I have an announcement to make. I can see the future and I knew this was going to happen, which is why I created the suggestion. I am sorry for keeping my skill to myself and my own gain. I couldn't help but want to see a future with people eating shit. Now eat shit.
P.S. All I need left is my M1 Abrams and Telepathy Suggestion implemented. --Sonny Corleone RRF DORIS CRF MOB pr0n 23:21, 26 February 2008 (UTC)
- Can we at least cook it and serve it in a taco shell, with some lettuce and hot sauce?-- dǝǝɥs oʇ ɯɐds: sʎɐʍ1ɐ! 23:55, 26 February 2008 (UTC)
I didn't vote, but... I recommend you limit it to horse shit, as dog, cow, or people poop is just plain disgusting. Horse poop tastes like oats, or so I hear. --Ms.Panes 07:00, 19 March 2008 (UTC)
Mapping 2
So for the West we got a fairly good picture, its a 30 blocks in east-west and 45 blocks in north-south. There seems to be nothing more in the north as it starts with the y coordinate 1, the 0 line shows as Quarantaine Zone. Further to the west is Oak Hill.
At the West page it was suggested to devide the suburb into 6 15x15 blocks for mapping, like this:
Northwest (NW) of West Monroeville | Northeast (NE) of West Monroeville |
Central West (CW) of West Monroeville | Central East (CE) of West Monroeville |
Southwest (SW) of West Monroeville | Southeast (SE) of West Monroeville |
I have written a small template for these parts and called it "subdivision" Template:Subdivision_map. An example is:
The NW of the West of Monroeville | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
I hope the other suburbs can be put into such subdivisions as well. If so, feel free to use the temp. Or change it, should you spot a flaw.
--Theokrat 11:44, 26 February 2008 (UTC)
Just wondering?
Are many folk waking up to find themselves in either Oak Hill or Newtown or does what little info we have come from folk who have trekked their way over to those neighbourhoods? T-Bone 14:05, 26 February 2008 (UTC)
- It looks like we have to trek there, which is what I'm doing now (although that tactic is probably going to backfire, as it means I have no XP engine) --Hungrygrok 18:19, 26 February 2008 (UTC)
First Memories Of Life
I've spotted the first zombie who can open doors in West Monroeville, at the Reavis Building. --Hungrygrok 18:35, 26 February 2008 (UTC)
- No profile link? My zombie has 96 XP... one bite away. I'm standing next to a survivor, just waiting for AP. But I think I'm gonna go for Neck Lurch, rather than MOL. Without a combat buff (aside from Vigor), you generally can't kill a survivor with less than 50 AP. Swiers 18:56, 26 February 2008 (UTC)
PETITION ADVOCATING PERMANENCE!
- moved to Petition to Keep Monroeville
Standing up after a headshot?
Zombie who got themselves killed, even with headshot, can still stand up and carry on playing.
- Where is this information coming? Did Kevan mention that somewhere? -- John RubinT! ZG 17:09, 27 February 2008 (UTC)
- We should not overinterpret this new thingy. All we got is a new map, which happens not to include an NT. Since its mentioned that all other rules apply- including the ability to buy NT skills- why would one assume any other? --Theokrat 17:29, 27 February 2008 (UTC)
Someone mentions that they have "proved" infection can be cured... like to know how :) --Honestmistake 17:15, 27 February 2008 (UTC)
- They were joking. No one can have infection yet, it's a level 3 skill at earliest and it's impossible for a zombie to have made level 3 on day 2, when that was said.--Karekmaps?! 17:20, 27 February 2008 (UTC)
Any news on whether or not Headshot has been tested in Monroeville? --Goldrush 14:25, 18 March 2008 (UTC)
- I've seen a few survivors with it, and nobody has said they CAN'T stand up as a zombie. Swiers 17:12, 18 March 2008 (UTC)
Radio Frequency
It has been suggested that the frequency 27.00 MHz be used for all survivors, but it seems strange to me, since no survivors can broadcast in this bandwidth without the skill Radio Operation. So, I suggest 28.01 MHz for survivors, at least until such time as people can start getting some EXP. --Rubin 19:24, 27 February 2008 (UTC)
By whom? This may be some sort of communication with the outside world.--Numenorian 20:04, 27 February 2008 (UTC)
It's on the frontpage of the Monroeville wiki. I don't think communication with the outside world is too important at the moment. Rubin 21:27, 27 February 2008 (UTC)
I agree with Rubin for a survivor frequency that we can actually use. Can someone please add this 28.01 MHz on the article page? Thanks! Littlefaith 23:36, 29 February 2008 (UTC)
- I'd like to note that this frequency is receiving MASSIVE amounts of spam (or legitimate use). I suggest we have more than one frequency. --AlexanderRM 23:29, 22 March 2008 (UTC)
Every single radio I've found is found set at 27.53. Anybody else seeing the same thing? Asheets 22:36, 28 March 2008 (UTC)
Radios still seem to be operating at 28.01. 28.02 & 28.03--Dr Mycroft Chris 03:06, 23 July 2008 (BST)
Video Camera page
Felt we could really do with a page collecting all the info on Video Cameras. Now added. --Co fragment 20:58, 27 February 2008 (UTC)
Woodlands Fog of War?
The description when in a woodlands square says that you can't see out. I assume that means you wouldn't see anyone in an an adjoining woodlands square, but haven't yet been able to test the theory. --Funt Solo QT 21:04, 27 February 2008 (UTC)
- You can't see anyone on a woodlands square unless you are on that square too. --Karekmaps?! 21:58, 27 February 2008 (UTC)
What a wonderful game of Hide & Seek could be had. HeroSV Is From The Moors
You can, i think, see people from the woods if they are in a clearing, but the people in the clearing cannot see anyone in the woods, Funny huh? Could have a massive horde of zombies wandering around in the woods and noone would relise :D.--Warlord zephyr 20:04, 28 February 2008 (UTC)
- Confirmed, you can see people in a clearing if you are standing in woods. And, yes, a horde could hide in a wood. --Funt Solo QT 20:26, 28 February 2008 (UTC)
That's a good addition. Really good for zombie ambushes and surprise attacks.--Wee Sonny MacGregor 16:19, 15 March 2008 (UTC)
A Fort
Anyone found a fort already ? If there is no fort in Monroeville than it would be two kinds of buildings that there isnt in this new city :\ --People's Commissar Hagnat [cloned] [mod] 22:33, 27 February 2008 (UTC)
- But many new buildings. Farm houses, swimming pools, stables, barns, a university etc.--RosslessnessWant a Location Image? 22:37, 27 February 2008 (UTC)
- Well, with the addition of:
- a wooden barn
- a yard
- a barn
- Hospital of
- a swimming pool
- a farmhouse
- some stables
- woodland
- a field
- a road
- a clearing
- a garden
- a garden
- a golf course
- a cornfield
- dormitory
...who cares about Forts? --~~~~ [talk] 23:54, 27 February 2008 (UTC)
- there dosen't appear to be a Zoo or Power stations either. --BlobdudeTalk TM MC 01:18, 28 February 2008 (UTC)
NT's, Forts, Zoos, and Cathedral... four are the kinds of previously available buldings MV doesnt have... while i open hearted welcome the new ones (specially the golf course), i sure miss the other ones. --People's Commissar Hagnat [cloned] [mod] 11:26, 29 February 2008 (UTC)
Grab it while you can
Charterer | |
This user has chartered the city of Monroeville |
With all the mapping activity going on, I figured a template for such a thing would be nice to have, especially once all the maps are complete. Jordan Salafack 03:46, 28 February 2008 (UTC)
- i'm deeply against it because the maps on wiki have shitload of typos/errors. doesn't deserve templates *grumbles* --~~~~ [talk] 13:28, 28 February 2008 (UTC)
Tagging
my survivor alt doesn't seem to be getting XP for tagging schools, police stations or monuments like one would expect. can any one confirm this happening to them? --Bullgod 04:26, 28 February 2008 (UTC)
- ...I'm guessing you don't have the tagging skill? Jordan Salafack 04:30, 28 February 2008 (UTC)
- ...man, it really has been a while since i started a new human alt. im out of touch with the harmans, my main alt hasn't been revived more than once in the past year. XD --Bullgod 05:23, 28 February 2008 (UTC)
Characters?
Does anyone know what'll happen to out Monroeville characters? Because it'd be great if they were moved (Inventories still fully intact) to Malton when this fantastic map is removed--Normal PhobicC 14:42, 28 February 2008 (UTC)
-When this server is deleted or reset the characters will be deleted.--Dirk triggerfinger 16:11, 28 February 2008 (GMT)
If you donate money for iphits on a monroeville character you get a message, that hints about transferral. Ill dig it out.--RosslessnessWant a Location Image? 16:28, 28 February 2008 (UTC)
"Thanks for your donation, your patience and for supporting the game! The character you specified is no longer subject to the IP-limits - if we implement any other rewards for donations in the future, you'll be given them retroactively.
Given that this donation was for a Monroeville character: we'll either be offering an evacuation to Malton when that city closes down, or will let you transfer the donation flag to a Malton character, when that time comes.
Regards,
Kevan" Hows that? --RosslessnessWant a Location Image? 22:09, 28 February 2008 (UTC)
A Random Thought
Me and the rest of the Monroeville Many Have been attacking randoms outside for a couple of days now. Today we tried eating 3 people who have been at the same location for three days, theres a lot of them about, its like yahoomas.
So heres my question.
Because level 1 zombies find it hard to gain xp, especially on their own, could kevan have created a raft of accounts and left them randomly around MV to give zeds a quick xp boost? --RosslessnessWant a Location Image? 20:19, 28 February 2008 (UTC)
- im thinking its more along the lines of people giving it a try and not liking it for whatever reason. it only looks like this because so many joined in one day and there were no zombies waiting here to finish them off the moment they left. --Bullgod 22:02, 28 February 2008 (UTC)
- I doubt it, I've seen names I recognize among those. Not to mention that in Malton the same thing has been happening. It's more than likely Axemen aping out in the streets hitting zombies, which is, you know, good for everyone as the zombies can't really kill them for a few days, the healers get to heal them, and they get to save the movement AP.--Karekmaps?! 22:19, 28 February 2008 (UTC)
- No, I have some survivor accounts who sleep outside sometimes, because the care more about exploring than dying. Especially in regions with lots of woodland or fields, where buildings are hard to come by. Still, not many zombies spotted yet. --PdeqTalk* 22:27, 29 February 2008 (UTC)
maps again
Haggie you've been an ding-dong-toucher by removing other links from the page and leaving only automapper as if it's the only egg in the nest. However it's not anywhere close to good. just check what it has for locations: x = 332 and y = 24; x = 305 and y = 33; x = 346 and y = 52; Anyway, my project of parsing automapper into my united wiki-map is almost over --~~~~ [talk] 22:10, 28 February 2008 (UTC)
- Anyway, i've made a huge update to my united map: top half, bottom half --~~~~ [talk] 00:10, 29 February 2008 (UTC)
- Neither map seems to contain info on where suburb borders are. This would be really helpful information to have. --PdeqTalk* 04:41, 29 February 2008 (UTC)
- It wasn't present in the data i was parsing. i know that it is important, but i scheduled it for a bit... later... As i wrote on most of the specific pages, my current goal is to parse the map for separate wiki-pages in the format they'll want it to have. Thus we of course, need to decide on this format --~~~~ [talk] 08:55, 29 February 2008 (UTC)
- Neither map seems to contain info on where suburb borders are. This would be really helpful information to have. --PdeqTalk* 04:41, 29 February 2008 (UTC)
stats, e and the endgame!
Are any stats being produced on this game, it would be quite interesting to track zombie vs human population numbers.
- Z is the number of zombies
- Nz is the number of new zombies
- Dz is the number of dropout zeds
- H is the number of humans
- Nh is the number of new humans
- Dh is the number of dropout humanas
- K is a number to represent how hard it is to kill humans
dZ/dt = KZ + Nz - Dz
dH/dt = -KZ + Nh - Dh
K(z,h,t) is a complex function but im assuming 1) during the major part of the game it fairly constant 2) it
varies much slower than Z or H as it depends on them
Nh - Dh << H & Nz- Dz << Z
given this the major part of the game ( apart from the start and the end where K is harder to caculate (but i reckon its bell shaped (hard untill zombies get skills to open doors & until there are enough zombies to kill somebody once in, then fairly constant until it gets hard to find survivors)
Z = Ih.e^kzt
H = Ih.e^-kzt
where Ih is the number of people that join humans at the start. Iz << Ih so that term is ignored.
Other theories welcome (but they'll be wrong :P)--Rioting pacifist 14:31, 29 February 2008 (UTC)
- I don't think assigning something like K will work, difficulty in killing survivors is based on a few things but, the biggest one is how they play and act. It might be better just to have it like the normal Malton stats and just watch it trend.--Karekmaps?! 14:42, 29 February 2008 (UTC)
- You will need too much. Z and H, ok. But then there is k, the humans killed per day, and k(H,Z). Then you would need the new sign up rate for both and the drop out rate. Both affected by k, which in turn was a function of H and Z. Not all killed humans will continue as Zombies, many might sign up a new or just drop the map. In turn the number of active Zombie players will drop if the probability to find a survivor is too low.--Theokrat 15:06, 29 February 2008 (UTC)
Mall Information Center
- This was moved here from Mall Information Center because it is not decided yet where to have such info and if style of it's presentation should differ from Malton items
Monroeville Mall Last update in 2009. AndyMatthews (talk) 21:29, 22 October 2024 (UTC)
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Miracle Mile Mall Last update in 2009. AndyMatthews (talk) 21:29, 22 October 2024 (UTC)
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Archway Mall Last update in 2008. AndyMatthews (talk) 21:29, 22 October 2024 (UTC)
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Drummond Mall Last update in 2009. AndyMatthews (talk) 21:28, 22 October 2024 (UTC)
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Spearing Mall Last update in 2008. AndyMatthews (talk) 21:29, 22 October 2024 (UTC)
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Spaulding Mall Last update in 2008. AndyMatthews (talk) 21:29, 22 October 2024 (UTC)
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Weaver Mall Last update in 2008. AndyMatthews (talk) 21:29, 22 October 2024 (UTC)
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- P.S. malls in MV spotted so far: Archway Mall, Miracle Mile Mall, Drummond Mall, Monroeville Mall, Spaulding Mall, Spearing Mall, Weaver Mall --~~~~ [talk] 22:33, 29 February 2008 (UTC)
- Noticed those, but didn't notice this discussion before I added unknown danger report templates for the other 3 malls. The malls are important in Monroesville because of the cameras, though, so the wiki pages should be as fleshed out as possible if they're going to provide relevant information. Making a whole new template would probably be a little too time consuming of a process with the competition timeframe and questions of permanence. --Riseabove 17:59, 3 March 2008 (UTC)
- If you do a seperate page, why not call it Monroeville Mall Information Centre?--Co fragment 10:35, 1 March 2008 (UTC)
- Because other options are to call it Mall Information Centre (Monroeville) and Monroeville/Mall Information Centre. Anyway, the more questionous issue is wether malton danger report templates could serve well for monroeville. So far they are pretty useless as survivors are safe by just closing doors, statuses don't have significent meaning. --~~~~ [talk] 17:31, 1 March 2008 (UTC)
Are you sure you guys want to advertise safe places to the zombies ? This can't be good in the long term... --People's Commissar Hagnat [cloned] [mod]
- Seems nearly ANYWHERE is "safe" in reguards to zombie presance. Monroeville seems in need of a seporate rateing, indicateing the activity levels of PKers rather then zombies. Spearing mall is under pker siege, but is "safe" from zeds. --[]Destilence 07:57, 20 April 2008 (BST)
Suburb borders
With the map nearly complete, the final thing I could use some help with is confirmation on the suburb borders. Unfortunately the suburb for a location from the automapper is only reliable for the center square. We know 'Outside the city' is not a regular rectangle, but I think that is the only one that isn't. So if we can get the borders for everything else, I'll add them to the map ASAP. --Gilant talk-DEM 22:45, 29 February 2008 (UTC)
Suburb | From (x,y) | To (x,y) |
---|---|---|
Oak Hill | (1,1) | (339, 46) |
Newtown | ||
South Monroeville | ||
Outside the city | ||
West Monroeville | ||
Central Monroeville |
- See Talk:Monroeville/Schematic Map for our current info on suburb borders. It's still in the works, and we're working on getting numbers. --PdeqTalk* 22:52, 29 February 2008 (UTC) See Oak Hill for info on its borders. Your info does not look correct. --PdeqTalk* 22:54, 29 February 2008 (UTC)
- Borders are not linear rectangles, mind. So you can make a coverage rectangle (SELECT min(x), max(x), min(y), max(y) FROM `monroeville` WHERE suburb = "Oak Hill") and it would still have "Outside the city" elbow the way in. Central Monroeville is indeed a rectangle, though, i think... --~~~~ [talk] 23:17, 29 February 2008 (UTC)
- I totally agree with you, "Outside" is the filler and rectangular shapes might not intersect. Also, can we omit the term "suburb"? I prefer "zone" or "part of the city" more. They're not suburbs, like, you know, suburbs... --~~~~ [talk] 23:31, 29 February 2008 (UTC)
- Aye... ever since the number of 'burbs' was accounted to seven i started calling 'em "zones"... they are too big to be qualified the same as Malton burbs... i believe in the future we might name a few sections of each zone differently, for the sake of organization... --People's Commissar Hagnat [cloned] [mod] 01:12, 1 March 2008 (UTC)
- I agree that we need a different name for them. This will also require new templates for those that already have the word "suburb" built into them. But how do we choose what to call them? Zones, regions, areas, sections? --PdeqTalk* 01:35, 1 March 2008 (UTC)
- Its easy enough to change the template not to display the word "suburb" in it. Oh and West Monroeville already knows named sections, for now they are called Subdivisions. --Theokrat 09:58, 1 March 2008 (UTC)
- Something a little less Ambiguous might be better, such as naming them based off of the terrain so it's somewhat obvious ingame when you enter a new one.--Karekmaps?! 18:11, 1 March 2008 (UTC)
- On the "suburbs/zones are rectangles" issue, my records show (maybe erroneously, so feel free to check) that crossing from 390-95 to 391-96 took one from "Outside the city" back into South Monroeville, and the 391-98 to 390-98 traversal goes back again. Checking the now quite complete maps that have been built up, it might relate to the spur of urban area that slides down the lower right-hand border of the map. My Zombie (a civilian that had taken up cartography out in the 'wilds' but was viciously killed) is too far away to reconfirm this detail, but is currently tracking the borders and might get back to that point before the whole place is deleted. ;) --As-to 02:56, 3 March 2008 (UTC)
- Again, see Talk:Monroeville/Schematic Map for such discussion, but it seems pretty certain now that only Outside the City is of a nonrectangular shape. --PdeqTalk* 03:38, 3 March 2008 (UTC)
- Ah yes, I thought I'd said something about this already, but couldn't find it. Apologies for the repeat info. (Noting that the eastern-edge spur of South M-ville I reported doesn't yet appear on any of those maps, that I notice. E&OE.) --As-to 17:50, 3 March 2008 (UTC)
- Again, see Talk:Monroeville/Schematic Map for such discussion, but it seems pretty certain now that only Outside the City is of a nonrectangular shape. --PdeqTalk* 03:38, 3 March 2008 (UTC)
- On the "suburbs/zones are rectangles" issue, my records show (maybe erroneously, so feel free to check) that crossing from 390-95 to 391-96 took one from "Outside the city" back into South Monroeville, and the 391-98 to 390-98 traversal goes back again. Checking the now quite complete maps that have been built up, it might relate to the spur of urban area that slides down the lower right-hand border of the map. My Zombie (a civilian that had taken up cartography out in the 'wilds' but was viciously killed) is too far away to reconfirm this detail, but is currently tracking the borders and might get back to that point before the whole place is deleted. ;) --As-to 02:56, 3 March 2008 (UTC)
- Something a little less Ambiguous might be better, such as naming them based off of the terrain so it's somewhat obvious ingame when you enter a new one.--Karekmaps?! 18:11, 1 March 2008 (UTC)
- Its easy enough to change the template not to display the word "suburb" in it. Oh and West Monroeville already knows named sections, for now they are called Subdivisions. --Theokrat 09:58, 1 March 2008 (UTC)
- I agree that we need a different name for them. This will also require new templates for those that already have the word "suburb" built into them. But how do we choose what to call them? Zones, regions, areas, sections? --PdeqTalk* 01:35, 1 March 2008 (UTC)
- Aye... ever since the number of 'burbs' was accounted to seven i started calling 'em "zones"... they are too big to be qualified the same as Malton burbs... i believe in the future we might name a few sections of each zone differently, for the sake of organization... --People's Commissar Hagnat [cloned] [mod] 01:12, 1 March 2008 (UTC)
- I totally agree with you, "Outside" is the filler and rectangular shapes might not intersect. Also, can we omit the term "suburb"? I prefer "zone" or "part of the city" more. They're not suburbs, like, you know, suburbs... --~~~~ [talk] 23:31, 29 February 2008 (UTC)
Mobile phone mast
Has anyone found a mobile phone mast yet? I can't get a signal in West Monroeville.--Felix Weiss 14:29, 3 March 2008 (UTC)
- yes. The Monroeville Many found its generator Very Tasty. --RosslessnessWant a Location Image? 16:57, 3 March 2008 (UTC)
«XX.YYMHz: "The Daily Building (325, 14) has a celltower. Just FYI...." (8 minutes ago)» FYI. There were others - I remember hearing about them. --Pt da silva 18:35, 8 April 2008 (BST)
In Newtown, the mast is at - The Mayer Building [313, 82] --shu 20:49, 13 April 2008 (BST)
a bit about advertising in general
Well, i've just seen here, here and possibly in a ton of other places a prove that with whole "game advertising movie and vice versa" there'll be extra tons of newbs coming from all directions... --~~~~ [talk] 23:44, 3 March 2008 (UTC)
Lag
Does anyone else hope this city is either canceled because of the lag or that Kevan gets a new server for the Monroeville? ----Secruss|Yak|Brahnz!|CGR|PKA||EMLN|Templates|RRF|RFTM|Crap|WHOZ||MU|GN|C2008||00:33, 4 March 2008 (UTC)
- Only time I see lag is during the IP reset.--Karekmaps?! 04:38, 4 March 2008 (UTC)
- Depends from when you are playing (i.e. how many other players are on at the same time). In my morning (deep night for americans) there's no lag at all... --~~~~ [talk] 09:05, 4 March 2008 (UTC)
Hit rate
does anybody else notice the very low hit rate? am i getting hit by cross-city anti zerging messures? i managed 1 hit in 25 attacks today with a knife that should get 1 in 5, and this is the 2nd day ive wasted for only one hit.
- That's common, it's taken from a sample space of infinity, not to mention that any zombie player will tell you you were lucky to get even the 1 hit. That and hits tend to come and go in streaks, strangeness in the RNG is strange.--Karekmaps?! 01:59, 7 March 2008 (UTC)
- When your hit rate is as low as 20%, streaks like that happen. With low hit rates, you tend to feel like you either have awful luck or better than average luck, with less middle ground. Its statistically normal to have long miss streaks mixed with shorter but outstanding hit streaks when you've got low hit rates. Swiers 03:06, 7 March 2008 (UTC)
Suburbs? Rather regions
Seriously, word "suburb" doesn't fit. Something more apropriate should be decided on and placed into article and everywhere else --~~~~ [talk] 16:03, 8 March 2008 (UTC)
- This came up before somewhere, but I can't find it now. I like "regions". --PdeqTalk* 02:31, 12 March 2008 (UTC)
I've finished with full maps, revamped region's pages and removed maltonish junk from the template --~~~~ [talk] 14:42, 22 March 2008 (UTC)
NecroTech Skills
NecroTech skills are available to purchase now, but I haven't seen any news on it yet. I would hope Kevan wouldn't dupe us into spending XP on skills that we wouldn't be able to use, so NT Buildings may spring up pretty soon here! --Fifth Element 06:48, 9 March 2008 (UTC)
- Nope, NT buildings won't spring up. It's just that there's no any difference in how database operates malton and monroeville characters, thus these skills are displayed. this maybe should be brought to Bug Reports --~~~~ [talk] 09:28, 9 March 2008 (UTC)
Maybe syringes can be found outside? (Very rarely) I know all sorts of items have been found outside in Malton. --Toejam 09:52, 10 March 2008 (UTC)
I hope so! Even if there's a tiny chance of being revived, it would give us some hope. The danger of having one life is exciting, but maybe after the film finishes in the cinema revives could be possible?--Felix Weiss 12:22, 10 March 2008 (UTC)
I agree it's been fun, something new. But maybe later, if the city isn't destroyed, NecroTech could set up base. They could still make it pretty challenging to make dying something you don't want to happen. Maybe there could be one big NecroTech centre, or just a few sparsely dotted around the map?
--Felix Weiss 12:05, 13 March 2008 (UTC)
- I would prefer to see a permanent loss of (survivor)HP every time you get revived, maybe 5 each time so you can only get so many before your screwed? --Honestmistake 12:09, 13 March 2008 (UTC)
- you can take it to Talk:Suggestions --~~~~ [talk] 14:07, 13 March 2008 (UTC)
- I have thrown it into discussion on the talk page a few times and its not recieved much support. Of course if this was a variant introduced only for Monroeville it might get a better reception? No revives for the films run time is a very good plan, but if the game goes on beyond that time its going to be impossible for the survivors to... well, survive :) On the whole I think as a mechanic something along these lines would work best if brought into the game right from the start; but as a way to extend the lifespan of Monroeville without turning it into Malton 2 I reckon it would give the game an extra 6 months lifespan. --Honestmistake 14:59, 13 March 2008 (UTC)
- It will take quite a long time before "its going to be impossible for the survivors to... well, survive :)" and i wouldn't like to talk / don't think it's worth to talk about "what we do with it next" before we, at least, see the thing coming clearly --~~~~ [talk] 15:50, 13 March 2008 (UTC)
- It'll be easier for survivors to survive given time, not the other way around.--Karekmaps?! 21:39, 13 March 2008 (UTC)
- with no revives every survivor that dies will be replaced by a lvl1 horde snack or not replaced at all. As survivors become very scarce those left will indeed have the advantage in that they will be hard to find but if caught they are gone and everywhere will be EHB or ruined making surviving nigh on impossible unless some sort of revive is possible. --Honestmistake 22:05, 13 March 2008 (UTC)
- It'll be easier for survivors to survive given time, not the other way around.--Karekmaps?! 21:39, 13 March 2008 (UTC)
- It will take quite a long time before "its going to be impossible for the survivors to... well, survive :)" and i wouldn't like to talk / don't think it's worth to talk about "what we do with it next" before we, at least, see the thing coming clearly --~~~~ [talk] 15:50, 13 March 2008 (UTC)
- I have thrown it into discussion on the talk page a few times and its not recieved much support. Of course if this was a variant introduced only for Monroeville it might get a better reception? No revives for the films run time is a very good plan, but if the game goes on beyond that time its going to be impossible for the survivors to... well, survive :) On the whole I think as a mechanic something along these lines would work best if brought into the game right from the start; but as a way to extend the lifespan of Monroeville without turning it into Malton 2 I reckon it would give the game an extra 6 months lifespan. --Honestmistake 14:59, 13 March 2008 (UTC)
- you can take it to Talk:Suggestions --~~~~ [talk] 14:07, 13 March 2008 (UTC)
- I would prefer to see a permanent loss of (survivor)HP every time you get revived, maybe 5 each time so you can only get so many before your screwed? --Honestmistake 12:09, 13 March 2008 (UTC)
PKer list
NOTE:MORTARION RAVENWING[2] IS A PKER. HE KILLED EVERYONE IN MATTHIAS--Dr Mycroft Chris 05:08, 5 June 2008 (BST)
DedBird[3] pk'd Mike Alner--Dr Mycroft Chris
- DedBird is DEAD! Thanks, whoever you are--Dr Mycroft Chris 05:58, 5 June 2008 (BST)
King of swords; attempted PK in newtown. http://urbandead.com/profile.cgi?id=1154353 —The preceding unsigned comment was added by Warlord zephyr (talk • contribs) 16:33, 12 March 2008.
- 1. Sign your posts.
- 2. This isn't the place for this.
- 3. Provide actual proof if you are going to start a PK list, not just the profile of a user.
- 4. Attempted PKing? Are you a moron?
- -- Iscariot 17:48, 12 March 2008 (UTC)
- Sheesh, the Swords guy has 10XP and is a private... he probably just emptied his gun for xp cos he couldn't find a zombie! Post your own profile and I am sure someone will be along soon to show you how its done ;) --Honestmistake 18:51, 12 March 2008 (UTC)
- lol. attempted murder and he wants execution.--xoxo 03:50, 13 March 2008 (UTC)
- God damned idiot Zephyr. I tell you, once things get a little less zeddy in Malton I'm going to put a few well-deserved bullets in that under-used brain of yours. --User:VI/signature 02:59, 15 March 2008 (UTC)
- lol. attempted murder and he wants execution.--xoxo 03:50, 13 March 2008 (UTC)
- Sheesh, the Swords guy has 10XP and is a private... he probably just emptied his gun for xp cos he couldn't find a zombie! Post your own profile and I am sure someone will be along soon to show you how its done ;) --Honestmistake 18:51, 12 March 2008 (UTC)
- although it isn't done properly in this instant, it would be good for someone to set up a Monroeville-specific PK list. does one exist yet? - Joebot 17:35, March 26 2008
Tangling Grasp?
Is it just me or Tangling Grasp does not work properly? I get the "You maul.. blah-blah-blah.. and grab hold of them" message all right. But any subsequent attacks give either the "You attack and miss" message or "You maul... blah-blah-blah.. and grab hold of them" message again. This makes me wonder if it is just messages or Tangling Grasp does not work as it should. -- John RubinT! ZG 08:43, 14 March 2008 (UTC)
- I got that but i think i was fighting over the twitching (soon to be) corpse with another zombie. Everytime another attacks it breaks the grasp... at least i think it does?--Honestmistake 10:26, 15 March 2008 (UTC)
Newspapger wiki section thing
I deleted it because it was stupid, unhelpful, and unused. -- User:VI/signature 12:23, 19 March 2008 (UTC)
Um, it's not. It really helped Duke Garland with... something.--CWisGood 12:25, 19 March 2008 (UTC)
Now that the diary competition is over - newspaper headlines gave hints on clips locations --~~~~ [talk] 14:37, 20 March 2008 (UTC) Specifically, the Parkdale clip. More subtly, the farming subsidies might refer to the wooden barn. --CWisGood 14:39, 20 March 2008 (UTC)
- That may be so, but since it doesn't state this on the wiki, it remains utterly useless. Especially now that the competition is over. If anything, the Monroeville page (and the newspaper page) ought to state that newspapers in Monroeville contained hints for clip locations. Just having random newspaper contents on a random part of the monroeville page with no real explanation is pointless. --VI 16:29, 25 March 2008 (UTC)
Monroeville's Last Day?
Kevan said that this map is going to last for 3 weeks and it's already been 3 weeks and 3 days since Monroeville started. --Violent-kun 11:55, 20 March 2008 (UTC)
- I'm pretty sure he said something about it being roughly 3 weeks before he estimated zombies would win (don't quote me on that...), and I think he said it would last longer if players liked it . • DS • Tlk•Dev•W!•+1 12:02, 20 March 2008 (UTC)
- He said the minimum amount of time it would last is three weeks.--Karekmaps?! 12:09, 20 March 2008 (UTC)
Jeez, people, relax and wait for K to deal with competition first. I'm sure he'll make an anouncement about MV future after that --~~~~ [talk] 14:36, 20 March 2008 (UTC)
Edge of quarantine zone
I didn't notice this before. When you're on the edge of the map there is an extra sentence in description.
You have reached the impassable edge of the quarantine zone, with layers of razorwire, low fencing and concrete-slab walls blocking your way.
Was it there from Monroeville beginning? --~~~~ [talk] 19:30, 24 March 2008 (UTC)
- Yes, it was always like that. Additionally I think (I may be wrong) that Monroeville players always see a 3x3 minimap because the "edge blocks" are actually unenterable locations. Whether this was done for aesthetic reasons, for easier coding, on a whim, or for some plot related purpose (such as evventually allowing travel in / through those blocks as in a "breakout" scenario) is unknown. Swiers 23:29, 24 March 2008 (UTC)
Sometimes characters start from blocks entitled 'the border', actually. You can move out of those blocks freely though, and gameplay is normal after that. --CWisGood 17:00, 25 March 2008 (UTC)
- Interesting. I have a strong feeling that those border blocks will be moving soon. The mechanic you mention could maybe allow the city to be "shrunken" to "eliminate the threat"... Swiers 17:40, 25 March 2008 (UTC)
Statistics
Is there a statistics page for Monroeville like there is for Malton? It'd be interesting to watch how the numbers of survivors and zombies change now that headshots kill zombies permanently, and sign-ups are closed. One side WILL eventually win, now we just have to wait and see who it's going to be. It's one thing to watch them change in a game where zombies can stand up, get revivified, and more people can join either side as they begin... It's another thing to watch them change as the total numbers of players drop. --OMGWTFLOL 14:45, 28 March 2008 (UTC)
M'ville Now So Pro-Survivor
The humans have had their chance to create a massive meat shield army of potential ZERGS just stand there and and diddle their own mothers while they use EXP-ed up HEADSHOT characters to kill off the high level zombies. Now zombies have to eat through hundreds of meatshields to ransack anything. Then all they have to do is save 1 guy w/ headshot to kill an entire horde. A level 1 human just has to stand there to stop us, a zombie must be level THREE to ransack. Real nice. I guess we just saw how Malton will end too. Also, is Infection permanent yet? If you're playing by 'Romero Rules' it should be non-curable. Kevan just nuked zombiesIgnatz 15:52, 28 March 2008 (UTC)
- Wow, spaz much? Ever consider looking at survivor profiles before you eat them? Pick the guys with headshot and kill them first! UDwidget can make that absurdly easy if you use the "expand profiles" feature. And yeah, there's a CHANCE survivors will win- its just a game, and isn't a game if yah can't loose. I'm just kinda bummed I didn't make a survivor myself... Swiers 17:40, 28 March 2008 (UTC)
- It does make zombie sieges a thing of the past i feel. No longer will the odd zed attempt to enter a mall. --RosslessnessWant a Location Image? 18:11, 28 March 2008 (UTC)
- It's an over reaction but not by much considering how absurdly easy it is to headshot someone.--Karekmaps?! 13:02, 29 March 2008 (UTC)
Headshot being game over for zeds is bad news when you consider how easy it is for harmanz to do. Perhaps it being a % thing instead of a certainty might have made a big difference but I still think Monroeville is waay better than Malton! Oh and uncurable infection would destroy the game so think before you whinge eh guys!--Honestmistake 22:09, 29 March 2008 (UTC)
If infection is made uncurable, then headshot should have an even higher chance. If you REALLY want it to be "realistic" then why are survivors shooting zombies 5-10 times before they get a headshot? In actual zombie movies, once they discover that shooting a zombie in the head takes them down permanently, that's all anyone does, or at least tries to do. Translating that over to the game, even a zombie with 50(60) HP could be headshot, especially if someone is highly trained with guns. Now, you may say that's extremely cheap, but if you're also saying infection should be permanent (another zombie movie rule) then why not have that in there? I mean, one zombie could break into a place with 50 people and go one by one infecting as many as they can. That's not how "real" zombies do things. They don't think strategically like players would. The "real" zombies would go after the first living thing they see and try to kill it and eat its flesh. And it's very unlikely that it would be able to bite 50 people without getting shot in the head by one of them. Just because it may be a zombie movie rule doesn't mean that it would translate fairly into a game where the zombies think like people.--OMGWTFLOL 13:42, 30 March 2008 (BST)
- sadly because of the way urban dead is played this would never be achievable. Those people who are killed by this things stand up and kill, the people they kill get up and kill. They don't. You can't force all people to play Dual Nature. --RosslessnessWant a Location Image? 14:39, 30 March 2008 (BST)
- I agree that infection should be incurable in monroeville due to the massive numerical odds agenst the zeds. Sure, the zombie could INFECT several people, but that is not certain death if the survivor maintains proper medical treatment. Besides, when is the last time you so much as SAW a zombie in monroeville let alone been attacked by one. makeing infection incureable would give the zombies a fighting chance. P.S. I highly doubt anyone being attacked by THE LIVEING DEAD would be able to maintain the composure required to make a headshot in under 5 rounds. These are regular people, either American (we americans prefer to shoot at least 5 times to be sure) or from uk, where regular civilians have less training in/access to firearms. --[]Destilence 08:10, 20 April 2008 (BST)
- I feel that survivors shouldn't buy headshot unless they really hate some zombie player, or are dedicated enough to "the cause that they would ruin anthor player's fun. If you see me, feel free to say hello!--Dedling 02:37, 22 April 2008 (BST)
- I think that before we suggest massively nerfing survivors, we should remember that, first of all, zombies can just stay lying down and be completely impossible to kill (you might think that this seems rather pointless, but they can stand up when monroeville is reopened and they have a somewhat higher chance of surviving), and second, even if the survivors "win", there are still PKers who can turn them into zombies. You really can't ever eliminate every PKer in the game (without killing every survivor) since they're indistinguishable from a normal survivor, unless you've seen them kill someone.
So, really, buffing zombies would make it incredibly unfair unless you make the zombies subject to the same things. Which, actually, would be kinda nice- I was thinking about how all the zombie movies are from the survivors point of view, and how that affects the game, but sadly, I just don't have the time to write it all out. --AlexanderRM 23:08, 12 June 2008 (BST)
Your body may eventually be shipped to Malton .
"Your body may eventually be shipped to Malton for research, when Monroeville has been cleared." Maybe a hint that Monroeville characters may restart in Malton? Eh? Eh? 03:48, 29 March 2008 (UTC)
Template
Monroeville February 25th, 2008-??? | |
This user or group struggles for existence in Monroeville. |
{{Monroeville}}
Secruss|Yak|Brahnz!|CGR|PKA||EMLN|Templates|RRF|RFTM|Crap|WHOZ||MU|GN|C2008||03:14, 30 March 2008 (BST)
Monroeville Endgame Scenario
As the Monroeville lockdown continues, survivors are converted to zeds, and zeds are converted to fertilizer, the size of the map represents a problem.
If the whole of Monroeville is 98 x 98 squares, there are 9604 squares in total. When the human and zed numbers drop below a certain number it's going to be really difficult to find targets. Sure some humans will PK their fellow survivors, but in the end, small parties of zeds and humans searching about for each other will become extremely tedious.
I don't know if Kevan has considered much in the way of options, but I think that slowly tightening the quarantine boundary is the only answer. Unoccupied spaces will be fenced off each day and the net tightens around those that remain.--Goldrush 17:28, 2 April 2008 (BST)
- I would agree. If you look at Talk:Monroeville#Edge_of_quarantine_zone that's exactly what I was theorizing as the reason for the border working the way it does in Monroeville, rather than working exactly as it does in Malton. Swiers 00:05, 3 April 2008 (BST)
Status Page?
Does Monroeville have a status page to see things like zombie/human ratio? TheUncleBob
- Not that I know of. I asked Kevan for one, and made a (perr accepted) suggestion for one, but so far, no dice. I suspect he may be trying to keep suspense up so that the outcome of the current "end game" is harder to predict. One thing you can see is Monroeville's total population, as parenthetical note on Malton's stats page. And its dropping pretty fast... Swiers 03:10, 3 April 2008 (BST)
- Unfortunatly no, not as of current.--Karekmaps?! 03:10, 3 April 2008 (BST)
- It will probably below 10000 or 1 player per square tomorrow. I'm going to miss it. Listening to 80.01 as people moan they cant find zombies whilst at the same time trying desperately to avoid the PK teams. Its just like the zombie holocaust we all wanted. --RosslessnessWant a Location Image? 14:44, 7 April 2008 (BST)
- Well I am down to 2 survivors now. Both my zeds got headshot and my earlier harmanz all got P'Ked! Sadly I suspect that the main winners have been the zergers filling the streets with "dead" characters to farm and use as shields. --Honestmistake 09:55, 8 April 2008 (BST)
- Well, us at the Monroeville Many are still coordinating strikes everyday, thing is we struggle to find high level characters and all the low levelers are only good for biting when our HP get low. --RosslessnessWant a Location Image? 12:17, 8 April 2008 (BST)
- I just noticed this on the stats Page: Characters in Monroeville (population 10025) are not included anywhere in this stats page.) Unfortunately no other information could be found other than this at this moment in time. Acoustic Pie 17:52, 12 April 2008 (BST)
- Giveing away the numbers would be cheating. How else are you zombies suposed to survive unless the human population continues to think you don't exist anymore? --[]Destilence 08:15, 20 April 2008 (BST)
- Seriously, if you zombies to exist, will you attack some people or something? I've been wandering for days with about 45 FAKs. I've found two zombies (both at full health, I couldn't even heal them) and haven't found a single person to heal. I'd really, really love to know what the human:zombie ratio is... TheUncleBob 05:32, 21 April 2008 (BST)
- ∞ or nan, depending on how you handle division by zero. Swiers 04:41, 22 April 2008 (BST)
- Seb, you're overestimating. Zombies appear on daily basis from humans killing each other --~~~~ [talk] 21:03, 22 April 2008 (BST)
- or they would if they ever stood up, sadly most never bother. Mind you unless they have a few hundred XP banked I don't really blame them as they will be headshot long before getting to do anything fun or usefull anyway! --Honestmistake 09:37, 1 May 2008 (BST)
- Duke- overestimating? Its called hyperbole. I'd bet the actual ratio is under .1, perhaps under .05 ; that means less than 9% standing zombies, maybe less than 5%. Swiers 15:56, 1 May 2008 (BST)
- Even at the height of the zombie population in Monroeville it was obvious it was less than a third of the survivor population, at the very most maybe 2/3rds. I'd be surprised if it ever got much higher than that and I'd also be surprised if it was higher than 800 users players as zombies now, not only is it basically impossible for them to play it's completely pointless because in a game where they need horde mechanics to do anything they can't maintain a horde, new zombies are rare, old zombies mostly permakilled or quit.--Karekmaps?! 16:35, 1 May 2008 (BST)
- I think Karek is right, even if there are still zombies about they are not enough of a presence to be a threat, unless the dead are planning on standing up en-masse i think monroeville is pretty much done. Shame really because it was a lot of fun at the start. --Honestmistake 21:18, 1 May 2008 (BST)
- If they had started out at level 5, then it would have probably been more balanced. The problem is that survivors who die tend to give up. Just look at this post. Survivors turned zombies are more worried about PKers than just playing as a zombie. --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 21:47, 1 May 2008 (BST)
- I think Karek is right, even if there are still zombies about they are not enough of a presence to be a threat, unless the dead are planning on standing up en-masse i think monroeville is pretty much done. Shame really because it was a lot of fun at the start. --Honestmistake 21:18, 1 May 2008 (BST)
- Seb, you're overestimating. Zombies appear on daily basis from humans killing each other --~~~~ [talk] 21:03, 22 April 2008 (BST)
- ∞ or nan, depending on how you handle division by zero. Swiers 04:41, 22 April 2008 (BST)
- Seriously, if you zombies to exist, will you attack some people or something? I've been wandering for days with about 45 FAKs. I've found two zombies (both at full health, I couldn't even heal them) and haven't found a single person to heal. I'd really, really love to know what the human:zombie ratio is... TheUncleBob 05:32, 21 April 2008 (BST)
- Giveing away the numbers would be cheating. How else are you zombies suposed to survive unless the human population continues to think you don't exist anymore? --[]Destilence 08:15, 20 April 2008 (BST)
- I just noticed this on the stats Page: Characters in Monroeville (population 10025) are not included anywhere in this stats page.) Unfortunately no other information could be found other than this at this moment in time. Acoustic Pie 17:52, 12 April 2008 (BST)
- Well, us at the Monroeville Many are still coordinating strikes everyday, thing is we struggle to find high level characters and all the low levelers are only good for biting when our HP get low. --RosslessnessWant a Location Image? 12:17, 8 April 2008 (BST)
- Well I am down to 2 survivors now. Both my zeds got headshot and my earlier harmanz all got P'Ked! Sadly I suspect that the main winners have been the zergers filling the streets with "dead" characters to farm and use as shields. --Honestmistake 09:55, 8 April 2008 (BST)
- It will probably below 10000 or 1 player per square tomorrow. I'm going to miss it. Listening to 80.01 as people moan they cant find zombies whilst at the same time trying desperately to avoid the PK teams. Its just like the zombie holocaust we all wanted. --RosslessnessWant a Location Image? 14:44, 7 April 2008 (BST)
- I want the new Monroeville danger map to be filled. Even if it's all orange (thinking positively here since sleeping corpses outnumber the zombie & human population combined), it would still be nice to see. Bystander 15:50, 14 July 2008 (BST)
PKers
i have decided to make a list of PKers after being killed by one.
Alex Yea (newtown)
- Hello Surwhiner,
- First: Get your Sig at least halfway right.
- Second: Your list will have one item - ther person that killed you.
- Third: Please elaborate why you don't even seem to consider playing a zombie.
- Fourth: Why do you not complain about zombies in this zombie apocalypse game .... Probably because you haven't seen one for ages.
- I congratulate the PKer. They are the only ones who keep the game running.User:Falk/Falk 20:00, 5 May 2008 (CET)
Painfully dumb now that pk's pretty much control everything. Get killed, turn into a zed, walk no more than 10 blocks only to see no one outside and then come back and your headshot, even if you want to play as a zed its now virtually impossible. This is going to take forever. User:Poperah 13:00, 5 may 2008(MT)
- Sounds like it was shorter for you! ;) --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 00:57, 6 May 2008 (BST)
- I think MV is a testing ground to see if Kevan can weed out PKers. I suppose that's one solution; turn all PKers into Zombies. Haven't heard anyone reporting on ZKers. Bystander 15:45, 14 July 2008 (BST)
Zombies are overpowered in monroeville
This is exactly why zombies are so overpowered. If you are a survivor in monroeville and get killed (turned into a zombie), what do you do? You stay lying low! OVERPOWERED. I want to be able to headshot you stupid zombies but noooooo you go and hide by not standing up! Nerf Zombies! -- LABIA on the INTERNET Dunell Hills Corpseman #24 - |||||||||||||||||||||||||||||||||| TMG 20:00, 20 May 2008 (BST)
there are no zombies in MV any more you tard, their all dead. nerfing them is a retarded idea, if you wanted a fair game sleep outside in the open like they have to, then it would have been fair. without the ability to stand up this game is just a zombie shooting gallery, and your all out of targets. now go PK like every one else is.--Bullgod 23:17, 20 May 2008 (BST)
- Troll reply with full release, eh? Habby ending! Swiers 09:24, 21 May 2008 (BST)
You should be able to double kill things and make it twice as expensive to stand up dead. Also this one time a zombie came into my house and I shot him and then his zombie friend almost killed me. Nurf zombies! So you could double kill survivors in MV and they would be permanently dead! Also I think survivors should be given more weapons cause they don't have enough! -- LABIA on the INTERNET Dunell Hills Corpseman #24 - |||||||||||||||||||||||||||||||||| TMG 00:50, 21 May 2008 (BST)
This whole city sucks, Malton FTW!--xoxo 07:58, 21 May 2008 (BST)
Hooray for sarcasm!--Survivor Josh 18:55, 10 June 2008 (BST)
Badges
...are out. check profiles. --~~~~ [talk] 09:49, 1 June 2008 (BST)
- i love it, if i wasn't trying to keep the identity of my PKer a secret id be showing it off to everyone. XD --Bullgod 11:52, 1 June 2008 (BST)
What does "undamaged corpse" mean? The Big Daddy has that one, but he was headshptted and can't stand up- that hardly seems "undamaged"! Swiers 00:12, 2 June 2008 (BST)
Does anyone else find it rather odd that the badges for what you were at the end of the quarantine are out, even though the quarantine (I think this means the "tightened borders" thing) hasn't ended yet? I actually have a character who got the badge for surviving the quarantine, but hasn't actually survived it. --AlexanderRM 23:16, 12 June 2008 (BST)
Along in the update there was slight change of texts. They now say "first quarantine" instead of just "quarantine" --~~~~ [talk] 14:05, 14 June 2008 (BST)
Eh. I'm killing anyone else with the first quarantine survivor badges, just to let you know. ;) --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 21:18, 25 June 2008 (BST)
I'm wondering is there a lucky player out there to have some sort of a "standing zombie" badge, or is it only corpses? --~~~~ [talk] 17:59, 19 August 2008 (BST)
Combat Odds
Anyone else notice that the combat odds seem nerfed somehow? I just shot 30 times at a zombie with 30% chance of hitting, and only hit him once. I should have on average gotten about 10 shots in, the probability of only one shot hitting is insanely low, if not almost impossible. My previous encounter with a zombie was almost equally bad. I only have one character in monroeville, so no zerging measures could have effected this. Anyone else notice this or did I just have amazingly bad luck?Madxhatter 22:42, 18 June 2008 (BST)
- yeah, i noted that too - i was shooting at a zeddie in a dark building (32.5%) emptied 3 clips at him and didn't hit once. i chalked it up to really bad luck, but maybe something is up. --Lardass 17:29, 23 June 2008 (BST)
The Marshall Bars
I just noticed there are 2 buildings called "The Marshall Bar." Maybe it's a chain.
- i can check the database for all cases when building names are the same (not including obvios "a factory = a factory", of course), if anyone really needs it --~~~~ [talk] 23:09, 26 June 2008 (BST)
LOOK HERE
Lit factory in Central Monroeville at 381-1. I'm already there, so please come and help me get this thing down! --Trar 08:31, 4 July 2008 (BST)
Gameover?
Looking through the map it appears the majority of the city is ruined. Might soon be the entire city. Less than 1000 survivors left. The Endgame may be here. --Rogue 05:58, 25 July 2008 (BST)
- i agree. so stop making it harder on yourselves, stand out in the street where we can get you. ^_^ --Bullgod 22:55, 25 July 2008 (BST)
Quarantine Speculation?
Is the quarantine going to be reinstated? I'm assuming that Kevan is busy elsewhere because if he wanted to kill Monroeville he could just delete it. If he wanted to wind it down into a zombie victory he could just close new signups and not restore perma-headshot. If he wanted to wind it down into a highlander style survivor victory he could close new logins and restore prema-headshot*.
So I'm assuming he isn't around to watch the store or he would have picked an option by now.
- I don't think the survivors could recover at this point. And it would take years for a highlander victory as the last quarantine showed - it was all PK all the time and the population dropped only slowly.
- Kevan hasn't posted to the wiki since the 9th - so it's safe to assume that he is indeed busy elsewhere (a life? who needs that?) i think any way he chooses the endgame would be welcome, the unknown of the current is irritating, i see basically 2 options
- 1) pro survivor (small chance for zeddies) restore perma headshot, enable headshot for all survivors - when all standing zeds are gone, game over, should take a month or two - depending on how well survivors work together. zeddies got a chance if they can kill all remaining humans - this would probably take a very long time. but in terms of ending monroeville quickly, this option has the best chance of a 'real' ending quickly.
- 2) pro zed (no chance for survivors) disable new characters - no changes otherwise; zeddies win, kill all humans, this will take a long time depending on how long the game keeps zeddies interested & how long humans try to hide.
- but, i'm just hoping for something & soon --Lardass 01:11, 27 July 2008 (BST)
i don't think he needs to do either. the human numbers are dropping each day (its under 900 now, a few days ago it was over 1000), if he just leaves it as is the population will dwindle to a number that will not be able to protect itself. there will only be a few new level ones being dumped into the zombie infested streets. when that happens closing it would be fine, but he really doesn't need to do anything to see it go one way or another.--Bullgod 07:12, 27 July 2008 (BST)
- If the end game is defined as 0 of one group or the other, it's not going to happen as is - zeds will probably never be able to eliminate all the humans (at least not with the number of zeds currently playing in monroeville) it's just too easy for humans to hide in ruined buildings - as long as they keep moving a small number should be able to hide indefinitely - the chances of a solo zed finding a human with enough AP to kill them is very low; and if the human wakes up and moves it starts all over again. the end of the first quarrantine shows that the opposite is not true, all the zeds would be eliminated fairly quickly as they have nowhere to hide - if you remove the ability for PK'ed folks to rise the zed population should be at or near 0 in a month or two.--Lardass 23:36, 27 July 2008 (BST)
- Apart from approx 50 survivors dying a day, you overlook the fact that zombies are hordelike by nature. Skills like feeding groan means that humans get very few chances to survive in the long term. --RosslessnessWant a Location Image? 00:01, 28 July 2008 (BST)
- No, I'm well aware of how zeds operate, I've got an RRF member that folloed Petrosjko years ago - but basically between dark buildings and the fact that endlessly searching ruined buildings for the last 50 humans will quickly grow boring for most zeds I'm fairly confident that the number of humans will never hit 0 before the zeds give up (see the x-mas trees for an example) - that the number of zeds would hit 0 i think was proven by the end of the last outbreak & perma-headshot. also, since feeding groan would only attract zeds from one square away if there were only one human in the building, it's already nearly irrelevant in moneroeville.--Lardass 00:45, 28 July 2008 (BST)
- still when human numbers drop below 100 im betting thats enough of an end game for Kevan to just close the boarders and let the remaining humans die. restored headshot or not it wouldn't take long. if you need evidence of that since my last post the humans lost another 100, your now only 799 strong, and that number will continue to fall. i think you underestimate organized zombie groups. so long as one survivor remains we will dedicate our days to hunting him down.--Bullgod 01:10, 28 July 2008 (BST)
- Statistics dude - you can't extrapolate trends based on current rates of reduction - the rate will steadily reduce, reaching 0 would take essentially forever... if kevan is willing to consider 100 humans the end, then yes, that's probably achievable - if it's 0, than no, i don't think that is achievable - unless it's zeds - i think they can be completely eliminated, as buildings can be barricaded and repaired; zeds have actually worked against themselves by ruining things as they can no longer use human scouts (throw away characters) to find survivor.--Lardass 02:39, 28 July 2008 (BST)
- Most buildings in Monroeville are 30+ AP to repair currently, and that number is only going up. Repairing Monroeville as a whole is never going to happen. There aren't many survivors left with construction and toolboxes now, and most of the level 1's that are flooding in are dead before they get there. As for eliminiating every last survivor, I don't think it'll happen either. Most zombies will get bored eventually of searching for humans and finding nothing. As survivor numbers get lower, more zombies will go hungry and get bored of it. I'd like to see borders closed. I'm tired of seeing level 1 harmanz, they're alts of people who died and somehow think it won't just happen again. Zombies have already won in Monroeville, close the borders, end new account creation, and let harman numbers drop below 100. I'd be very interested to see how many of the ~780 standing harmanz are level 1, how many have construction, and how many have headshot. --Jasonjason 02:58, 28 July 2008 (BST)
- Well, it's not like not having construction or a tool box is a permanent thing :) --Lardass 14:59, 28 July 2008 (BST)
- Of course not, but I'd guess that under 10% of standing survivors in MV have both construction and a toolbox. I've been cade-strafing in MV lately. It's slow work, due to the high repair cost on the ruins, and it brings in practically no XP. There aren't many people doing it, because most people are spending their AP trying to level up, or trying not to get eaten. --Jasonjason 19:01, 28 July 2008 (BST)
- Well, it's not like not having construction or a tool box is a permanent thing :) --Lardass 14:59, 28 July 2008 (BST)
- Most buildings in Monroeville are 30+ AP to repair currently, and that number is only going up. Repairing Monroeville as a whole is never going to happen. There aren't many survivors left with construction and toolboxes now, and most of the level 1's that are flooding in are dead before they get there. As for eliminiating every last survivor, I don't think it'll happen either. Most zombies will get bored eventually of searching for humans and finding nothing. As survivor numbers get lower, more zombies will go hungry and get bored of it. I'd like to see borders closed. I'm tired of seeing level 1 harmanz, they're alts of people who died and somehow think it won't just happen again. Zombies have already won in Monroeville, close the borders, end new account creation, and let harman numbers drop below 100. I'd be very interested to see how many of the ~780 standing harmanz are level 1, how many have construction, and how many have headshot. --Jasonjason 02:58, 28 July 2008 (BST)
- Statistics dude - you can't extrapolate trends based on current rates of reduction - the rate will steadily reduce, reaching 0 would take essentially forever... if kevan is willing to consider 100 humans the end, then yes, that's probably achievable - if it's 0, than no, i don't think that is achievable - unless it's zeds - i think they can be completely eliminated, as buildings can be barricaded and repaired; zeds have actually worked against themselves by ruining things as they can no longer use human scouts (throw away characters) to find survivor.--Lardass 02:39, 28 July 2008 (BST)
- still when human numbers drop below 100 im betting thats enough of an end game for Kevan to just close the boarders and let the remaining humans die. restored headshot or not it wouldn't take long. if you need evidence of that since my last post the humans lost another 100, your now only 799 strong, and that number will continue to fall. i think you underestimate organized zombie groups. so long as one survivor remains we will dedicate our days to hunting him down.--Bullgod 01:10, 28 July 2008 (BST)
- No, I'm well aware of how zeds operate, I've got an RRF member that folloed Petrosjko years ago - but basically between dark buildings and the fact that endlessly searching ruined buildings for the last 50 humans will quickly grow boring for most zeds I'm fairly confident that the number of humans will never hit 0 before the zeds give up (see the x-mas trees for an example) - that the number of zeds would hit 0 i think was proven by the end of the last outbreak & perma-headshot. also, since feeding groan would only attract zeds from one square away if there were only one human in the building, it's already nearly irrelevant in moneroeville.--Lardass 00:45, 28 July 2008 (BST)
- Apart from approx 50 survivors dying a day, you overlook the fact that zombies are hordelike by nature. Skills like feeding groan means that humans get very few chances to survive in the long term. --RosslessnessWant a Location Image? 00:01, 28 July 2008 (BST)
Following on from that, i think that survivors are paying for their earlier successes. Before the first quarantine you really didnt need to work coop as the zeds were too weak and disorganised to mount an attack you couldnt walk away from. After headshot it got worse. The monroevile mentality was too much about looking after yourself and distrusting everyone as a pk'er to work out defensive positions, now its beyond saving. Unless headshot came back? Its probably at the right level now. --RosslessnessWant a Location Image? 19:28, 28 July 2008 (BST)
- I don't really think that it's a matter of tactics. Zombies are immortal in Monroeville, survivors lose all their skills when they die. How could any group, no matter how extensively they metagame, overcome that kind of advantage? You end up with scattered level 1 characters trying to level up in a ruined city while high level zombie hordes hunt them. --Jon Pyre 17:23, 30 July 2008 (BST)
- I think it would be possible for survivor numbers to even up with zombies. Except that would overlook Zombies metagaming too. If zombie players didn't meta-game, they'd eventually have a similar splintered mentality that survivors originally had.
- But that's all moot at this time in the game. Zombie numbers were low and they kept the meta-game going and they survived (irony?). Now survivor numbers are low and they are using the same strategies to survive. If the borders were closed and headshot was perma-kill again, then... actually, I don't know what would happen. I guess it would be a gamble as to when humans will start distrusting one another again. Bystander 21:37, 30 July 2008 (BST)
Remove the danger map?
I think it should go - the whole of Monroeville is very dangerous (probably, I've not seen everywhere - but i doubt there is more than 2 or three unruined buildings in the whole map); it's pointless, out of date and misleading to all.--Lardass 01:27, 3 August 2008 (BST)
- i totally agree. i don't understand why the hell it was put there in the first place --~~~~ [talk] 10:21, 3 August 2008 (BST)
The quarantine is up. There's less than 200 survivor players left and it's doubtful that they would find this map any useful. It's highly doubtful that it is useful for zombie players either. i take the responsibility to take it down now. --~~~~ [talk] 18:01, 19 August 2008 (BST)
Quanratine is up. Zombification is permenant. Headshots are not. Idiling is still in effect.
Just a quick reminder. Also asking if this information should be put on the Monroeville main page to signify the end of Monroeville. Bystander 22:23, 20 August 2008 (BST)
- well its definitely news...--Bullgod 06:47, 21 August 2008 (BST)
I hope my life is not shortened by posting this but to all you zeds out there please ask kev for headshot to come back. Don't you want at least some challenge. binlaggin.
- no we do not. we zombies lost the last quarantine, its you humans turn now. die with a little dignity.--Bullgod 20:08, 21 August 2008 (BST)
- He has a point. Kevin is closing down Monroeville, and Survivors are going to lose. You can't really say it isn't fair after having the zombies so beaten after the first quarantine. Whining to Kevin is not going to make him bring back Headshot and re-open Monroeville. Techercizer (Food) (TSoE) 20:14, 21 August 2008 (BST)
kevan a few of us have idled for the time being but we would like to come back could you please consider permanent head shot to give us a fighting chance instead of leaving us for zombie snacks--Binlaggin 10:50, 18 September 2008 (BST)
The Monroeville 100
Exactly 6 months have passed since Monroeville was opened. A large number of zombies are standing but only 110 survivors are still alive and active. Not counting ~10 survivors who came out of the idle zone very recently, the remaining 100 are accounted for. I have their profiles saved and was planning to release a list of survivor names today but I decided not to intrude on the survivors privacy without consulting with them first.
Note that only the names would be made public, the profiles will be kept secret. This is just a way of giving props to all the active Monroeville survivors (which include the 30 pre-quarantine survivors, the post-quarantine survivors, as well as the characters created in the last day of registration). If anyone has any ideas for alternate ways to present this list (or thinks it's outright dumb) please post here. A note of interest is that the headshotter population has barely dropped in the past 6 weeks. --Calem 12:15, 25 August 2008 (BST)
- The problem with that is that there are tools that allow you to find profiles from just names. Speaking as the leader of a zombie horde, it would be fantastic information to know, why not give us a hint? Whos the most successful single character in Monroeville? WHo's got the most stored XP? --RosslessnessWant a Location Image? 12:20, 25 August 2008 (BST)
- But I thought you were the second in command? JK, thanks for the heads up and hats off to you. Yah, that's too bad since some people need some kind of closure in this game before moving on. Most stored XP? This one survivor has 3k! It doesn't come close to a zed I saw with 7.5k though. Most successful... I guess it depends on how you define that.--Calem 12:36, 25 August 2008 (BST)
- i don't see how giving out their profiles would help undead to find them. and what difference it could have when undead do find them. --~~~~ [talk] 13:08, 25 August 2008 (BST)
- Sounds like a great idea to me. It's been a tough game and would be nice to give them something to recognize their achievement. CoopVancer 17:15, 25 August 2008 (BST)
- Other than a good clawing. --RosslessnessWant a Location Image? 18:33, 25 August 2008 (BST)
- Which I'm sure they've all had plenty of already by now. ;-) CoopVancer 18:51, 25 August 2008 (BST)
- I don't know how much the list could really hurt us. I am pretty sure the hordes have a reasonable idea of who we are....maybe I am wrong. Any other survivor care to comment? AmIDead 19:22, 25 August 2008 BST
- I don't know how it could hurt us either, but if it's an opt-in list each person can make their own call. CoopVancer 23:34, 25 August 2008 (BST)
- Thanks for the input everyone. I decided to make it public, but I did alter the names somewhat. Now I just gotta figure out how to add it to this page.--Calem 18:37, 26 August 2008 (BST)
- I don't know how it could hurt us either, but if it's an opt-in list each person can make their own call. CoopVancer 23:34, 25 August 2008 (BST)
- I don't know how much the list could really hurt us. I am pretty sure the hordes have a reasonable idea of who we are....maybe I am wrong. Any other survivor care to comment? AmIDead 19:22, 25 August 2008 BST
- Which I'm sure they've all had plenty of already by now. ;-) CoopVancer 18:51, 25 August 2008 (BST)
- Other than a good clawing. --RosslessnessWant a Location Image? 18:33, 25 August 2008 (BST)
I am very interested in reading this ty Calem --Binlaggin 21:35, 30 August 2008 (BST)
- Yeah. I want to see the monroeville 95! --RosslessnessWant a Location Image? 22:10, 30 August 2008 (BST)
- Yeah I want to see the monroeville 89! --RosslessnessWant a Location Image? 10:57, 31 August 2008 (BST)
- It'll be 88 when the server checks its stats next, I just got another one in Walk The Earth's old prowling grounds. -- . . <== DDR Approved Editor 23:49, 31 August 2008 (BST)
- Could you guys figure out who I am on the list? I bet not with how cleverly it was disguised....AmIDead 18:59, 2 September 2008 BST
- Sorry for not hiding your nick cleverly AmIDead. Like I've posted elsewhere, I have no problem changing it, just let me know please. Besides, the whole idea was to give props to people without giving a surefire way to find your profile. Of course, since the zeds had your profile even before the list was published, that's all irrelevant. --Calem 07:45, 3 September 2008 (BST)
- Could you guys figure out who I am on the list? I bet not with how cleverly it was disguised....AmIDead 18:59, 2 September 2008 BST
- It'll be 88 when the server checks its stats next, I just got another one in Walk The Earth's old prowling grounds. -- . . <== DDR Approved Editor 23:49, 31 August 2008 (BST)
Why nobody mentioned survivors getting the second profile badges about surviving one month into the second quarantine in their profile? I was just checking out some profiles and noticed them. Huh. --~~~~ [talk] 07:39, 28 January 2009 (UTC)
Monroeville is dead.....
The headline says it all......--Jerrel Yokotory 20:18, 16 December 2008 (UTC)