Bug Reports: Difference between revisions

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[[Category:Bug Reports| ]][[Category:Player Resources]]{{TOCright}}
Please put new bug reports in this section, as something you perceive as a bug could be a problem with your browser, cache settings, cookie settings, etc. (This applies especially to login problem. If you are having login problems, try cleaning your cache, resetting cookies, etc. before filing the bug here.)
Please put new bug reports in this section, as something you perceive as a bug could be a problem with your browser, cache settings, cookie settings, etc. (This applies especially to login problem. If you are having login problems, try cleaning your cache, resetting cookies, etc. before filing the bug here.)


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* If it sounds like a display issue, specify the browser you're using, and any Firefox extensions you may have installed.
* If it sounds like a display issue, specify the browser you're using, and any Firefox extensions you may have installed.
* Use this template:
* Use this template:
==='''A header name which best describes the bug in under ten words'''===
<pre width="76"><nowiki>
<nowiki>{{bug</nowiki>
===Name which best describes bug in under ten words===
  |bug_time=<nowiki>~~~~~</nowiki>
{{bug
  |bug_author=<nowiki>~~~</nowiki>
  |bug_time=~~~~~
  |bug_author=~~~
  |bug_status=new
  |bug_status=new
  |bug_severity=unassigned
  |bug_severity=unassigned
  |bug_desc=Your detailed description of the bug you encountered.
  |bug_desc=Detailed description of the bug you encountered.
  Remember to include as much information as could be possible, including
  Remember to include as much information as could be possible, including
  your character name (and profile) and screenshots if you have any.
  your character name (and profile) and screenshots if you have any.
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  '''Comments here'''
  '''Comments here'''
  &lt;!-- PLACE YOUR COMMENTS **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --&gt;}}
  &lt;!-- PLACE YOUR COMMENTS **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --&gt;}}
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</nowiki></pre>


Once bugs are confirmed by Kevan or enough others, move them to [[Known Bugs]].
Once bugs are confirmed by Kevan or enough others, move them to [[Known Bugs]].
If Kevan fixes a bug, move it to [[Fixed Bugs]].


* '''Note''': Please only add new bugs into the last section. Bugs within the sections are ordered from latest (at the top) to oldest (at the bottom) so that newer bugs are easier spotted by simply clicking the section headers, which can be very useful if you're trying to gather input from others on it, and it gets confirmed as an actual bug that way. Due to this, please try and keep that chronological order, and help maintain the chronological order if you see any out of line. Also, please at least try to skim the page to see if the bug has been reported before.
* '''Note''': Please only add new bugs into the last section. Bugs within the sections are ordered from latest (at the top) to oldest (at the bottom) so that newer bugs are easier spotted by simply clicking the section headers, which can be very useful if you're trying to gather input from others on it, and it gets confirmed as an actual bug that way. Due to this, please try and keep that chronological order, and help maintain the chronological order if you see any out of line. Also, please at least try to skim the page to see if the bug has been reported before.
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* '''Note''': Until the guide on commonly misinterpreted-as-bugs-features and browser quirks is written up, the old ''Misunderstandings and Features'' and ''Browser Issues'' sections can be found on [[Bug_Reports/Non-Bugs|Non-Bugs]] page. Also, bugs whose original report lacked a datestamp have been moved to [[Bug_Reports/without_timestamp|this page]]. Grammatical errors in-game may be reported on page called [[Grammatical Errors in Urban Dead]].
* '''Note''': Until the guide on commonly misinterpreted-as-bugs-features and browser quirks is written up, the old ''Misunderstandings and Features'' and ''Browser Issues'' sections can be found on [[Bug_Reports/Non-Bugs|Non-Bugs]] page. Also, bugs whose original report lacked a datestamp have been moved to [[Bug_Reports/without_timestamp|this page]]. Grammatical errors in-game may be reported on page called [[Grammatical Errors in Urban Dead]].


Archived reports can be found [[Bug Reports/Archive|here]] and [[Bug Reports/Archive2|here]].
Archived reports can be found [[Bug Reports/Archive|here]], [[Bug Reports/Archive2|here]] and [[Bug Reports/Archive3|here]].
'''Last archived''': 22:46, 27 April 2007 (BST)
'''Last archived''': 12:16, 24 March 2010 (UTC)


==Bugs reported more than once==
==Bugs reported more than once==
Please don't add any new bugs into this section unless you're moving them from ''Bugs reported once''.
Please don't add any new bugs into this section unless you're moving them from ''Bugs reported once''.
<!-- Add new reports here at the top, and remove the ''None at this time'' notice when doing so. -->
<!-- Add new reports here at the top, and remove the ''None at this time'' notice when doing so. -->
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===Inside only part of a large building===
<pre width="76"><nowiki>
===Account recovery bot won’t send email to outlook email===
{{bug
{{bug
|bug_time=08:01, 14 April 2008 (BST)
|bug_time=10:19, 3 May 2023 (GMT-7)
|bug_author=[[User:Lbgrowl|Lbgrowl]]
|bug_author={{User:Knife Wound/Sig}}
|bug_status=new, reproduceable
|bug_status=new
|bug_severity=low
|bug_severity=unassigned
|bug_desc=During my occupation of Caiger Mall I was killed by a fellow zombie.  Upon standing up I found myself inside the top-right corner of the mall while OUTSIDE the other 3 corners. In order to see into the other corners, I had to move to another square within the mall and then back againHere's a [http://i41.photobucket.com/albums/e256/Lbgrowl/eb8d08df.png screenshot] of the incident.
|bug_desc=I tried to sign in to my account (Knife Wound) but I forgot the password, I then clicked the forgot password button and typed in my name. It didn’t send an email to my outlook email. I made two test accounts just to see if I typed the email address wrong, but none of them sent when I used the forgot name button and typed in my email.
|bug_talk=
  |bug_talk=
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&lt;!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE --&gt;
The same thing just happened to me again in the same corner. I haven't tried to reproduce this with the other corners of the building. [[User:Lbgrowl|Lbgrowl]] 20:34, 14 April 2008 (BST)
'''I didn’t feel like finding my profile link because it’s only accessible through a forum, also I can’t sign in. I am very frustrated about this, as I was just about to kill my first zombie. Please resolve this as soon as possible!'''
:Same - my zombie died in Marven mall by zombie hands, NW corner, didn't get dumped. I got up; I was inside that corner but the other corners were displayed as if I were outside. {{User:TastyNougat/Sig}} 20:17, 18 April 2008 (BST)
&lt;!-- PLACE YOUR COMMENTS **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --&gt;}}
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</nowiki></pre>


===49 Misses in a Row===
===RNG WTF===
Moved to [[Known_Bugs#RNG_WTF|Known Bugs]] after being confirmed by Kevan. {{User:DanceDanceRevolution/sig5}} 00:52, 29 September 2021 (UTC)
 
===Transmitter broadcasts do not retain tuning===
{{bug
{{bug
|bug_time=01:22, 14 January 2008 (UTC)
|bug_time=20:16, 26 January 2017 (UTC)
|bug_author={{User:The Surgeon General/sig}}
|bug_author={{User:Bob Moncrief/Sig}}
|bug_status=New
|bug_status=new
|bug_severity=Highly Obstructive
|bug_severity=unassigned
|bug_desc=I logged into my character, [http://urbandead.com/profile.cgi?id=773439 Ra'Gru], a member of the [[Zerg Hunters Unlimited]], with plans on hunting zergs, as I had restocked the day before. Moving one block, I [http://iwrecords.urbandead.info/01-13-08_2300hrs_PRIVATE/IN_33-45__6ec-009-a54.html spotted a zerg]. With my copious amounts of AP and ammo, I considered this an easy kill. I began firing, using shotgun shells, and quickly reached [http://iwrecords.urbandead.info/01-13-08_2300hrs_PRIVATE/IN_33-45_Ten_91a-99d-56d.html ten misses]. Greatly annoyed, I continued firing, [http://iwrecords.urbandead.info/01-13-08_2300hrs_PRIVATE/IN_33-45__652-d66-bf7.html using all my shells in the process]. I continued onwards with my pistols, subsequently reaching [http://iwrecords.urbandead.info/01-13-08_2300hrs_PRIVATE/IN_33-45__776-414-f16.html seventeen], [http://iwrecords.urbandead.info/01-13-08_2300hrs_PRIVATE/IN_33-45__dac-f80-2bd.html twenty two], [http://iwrecords.urbandead.info/01-13-08_2300hrs_PRIVATE/IN_33-45__67b-ed2-7e4.html twenty eight], [http://iwrecords.urbandead.info/01-13-08_2300hrs_PRIVATE/IN_33-45__458-17c-f34.html thirty four], and then [http://iwrecords.urbandead.info/01-13-08_2300hrs_PRIVATE/IN_33-45__5bf-7a6-015.html forty eight misses]. I then APed out on number forty nine, with a miss. Concerned, my fellow ZHU member shot and then attempted to heal me to see if I had tripped a zerg flag. Naturally, this proved a [http://iwrecords.urbandead.info/01-14-08_0000hrs_PRIVATE/IN_33-45_healing_RaGru_602-acc-022.html simple task].
|bug_desc=If a transmitter is set to a certain frequency in a building, then is changed, others who log in in the building see it as though it was set to the new frequency since their last action, not since the transmitter was retuned. This includes material broadcast from that building.
|bug_talk=
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I had 16 misses in a row with shotties/pistols not an hour earlier and I thought I had just had the worst luck in the history of UD. I wasn't doing anything so honorably as zerg hunting, but I WAS shooting at another human, and I could have kept on missing if I didn't run out of AP. I was pissed though. I find it hard to believe that we were both just really unlucky at the same time.--[[User:Suburban Ed|Suburban Ed]] 01:29, 14 January 2008 (UTC)


Happens to zombies all the time, at least high high miss streaks do. If you are missing wait a while between attacks, it seems that the game balances for everyone or in cycles or some such thing but streaks happen a lot and if you are in the middle of one it probably won't go away until later in the day.--<small>[[User:Karek|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 12:35, 14 January 2008 (UTC)
For example, I broadcast material on 27.55 in a building then changed the transmitter to 26.43. When Ororo Monroe logged in a minute later, she did not see my broadcast, but instead saw a nine-hour-old message on 26.43, when the transmitter was not set to that: [http://iamscott.net/1485461305661.html dumwit]. (She's not carrying a 26.43 radio.) She then broadcast on 26.43, retuned it back to 27.55, and when I logged in, I did not see the broadcast: [http://iamscott.net/1485461626649.html dumwit].


Even as severe as this is, since you hadn't tripped the zerg flag, it's just shitty luckI've experienced crap like this as well. Even with damn good hit-rates, misses do happen a lot a number of times.--[[User:Kolechovski|Kolechovski]] 16:09, 22 January 2008 (UTC)
Not a critical bug, but it means it's possible to e.g. go into a building, change the tune, broadcast, and change it back with other denizens of the building none the wiser.
  |bug_talk=
  <!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->


I have been having a similar problem for the past 2 weeks or so. It seems I've "tripped the zerg flag", as it were, though I am very careful to never let my alts interact, even going so far as to never having them in the same suburb (at least not intentionally... this may have happened once or twice). Anyhow, all three of my characters go through their entire stock of AP daily without more than one or two hits (their profiles: http://www.urbandead.com/profile.cgi?id=1017827, http://www.urbandead.com/profile.cgi?id=1014948, and http://www.urbandead.com/profile.cgi?id=1016311, in Gibsonton, Pitneybank, and Pegton, respectively). It's getting really frustrating... I can't do anything to any survivors because I miss with almost every attack! This is more than a string of bad luck, as I've gone through about 500 AP or so with only a few hits, which shouldn't happen with a 50% hit rate. Moving to "Bugs reported more than once" in the case that this is indeed a bug.--[[User:DeadGerry|DeadGerry]] 8:26, 28 January 2008 (UTC)
}}


:let's see... Pegton and Pitneybank... kind of very close as i see. And also an arena of a very big fight at the moment, involving hundreds of other players, amongst whoom the possibility to find someone who shares IP with you (same ISP) is big... --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[LCD|<nowiki>[</nowiki>]][[User talk:Duke Garland|talk]][[Signature Race|<nowiki>]</nowiki>]] 20:42, 28 January 2008 (UTC)
===Dark Building plunged into dark===
::Sure, Pegton and Pitneybank are close, but they're different suburbs... at worst, my alts were in the same suburb for a few moves when one was moving with his group. As for ISP, mine has a range of dynamic IPs, but I've had the same one for a number of weeks at worst... how much variation need there be between IPs before it's seen as zerging? Just how sensitive are the anti-zerging measures??? This has frustrated me to the point where the game is not much fun anymore!--[[User:DeadGerry|DeadGerry]] 21:15, 28 January 2008 (UTC)
{{bug
:::Actually, the zerg thing kicks in if they get within 10 blocks of each other. This is why it's recommended to keep a suburb buffer between your alts at all times, to avoid stuff like this.  Move them apart more, and your rates should improve.--[[User:Kolechovski|Kolechovski]] 16:57, 5 February 2008 (UTC)
|bug_time=3:03 CST
::::So it's over a month later, and I've gone so far as to stop playing my alts (http://www.urbandead.com/profile.cgi?id=1017827 is my only active player beside the one in Monroeville), and I'm still missing with all but an attack or two out of 50 every time I log on. If the zerging countermeasures are still tripped for me, they're too sensitive... I've never come close to doing anything underhanded. There's a possibility that this is a bug in my hit percentage or something along those lines, isn't it?--[[User:DeadGerry|DeadGerry]] 21:39, 09 March 2008 (UTC)
  |bug_author= [[User:John Ibans|John Ibans]] 21:05, 24 January 2012 (UTC)
:::::Doubtful that there is a bug just for you.  Have you tried moving to a different 'burb? Perhaps some obscurity in the zerging countermeasures. --{{User:Pdeq/sig}} 06:21, 10 March 2008 (UTC)
  |bug_status=New
::::::This particular character has been moving from 'burb to 'burb with his group, so yes, I have tried that. I'm sure it's possible that the anti-zerging code could malfunction for one or a small number of players. I wish you were right, but I haven't been able to do any damage in a month and a half, maybe longer...--[[User:DeadGerry|DeadGerry]] 12:25, 10 March 2008 (UTC)
|bug_severity=Unassigned
:::::::I have had the problem that my first hit on an enemy strikes, gives me tangling grasp (I'm a zombie.) and then the next 49 hits don't connect. I've had this problem for several weeks. I don't have multiple accounts, so I don't see why the countermeasures could kick in for me. I have all of the AP-saving skills, all of the percent-increasers, and just about all of that stuff. --[[User:Ceilius|Ceilius]] 00:34, 1 June 2008 (BST)
  |bug_desc=Came across a badly damaged generator that was out of fuel in a cinema, and decided to put it out of its misery. Destroying it yielded the message "You smash at the generator. It breaks beyond repair. The building is plunged into darkness", despite the fact the building was already dark.  
I've had a similar problem with my Monroeville alt [http://urbandead.com/profile.cgi?id=1168732 Baal Friend] over the last 4 days. Today 45 out of 48 claws (50% chance) were misses, previous 3 days weren't much better, only getting 5 or 6 hits (prior to that, everything was fine).  My only other character is in Malton and is not having any problems.  At time of writing, I've held my IP address for at least 3d19h. [[User:Bale Frend|Bale Frend]] 13:37, 16 March 2008 (UTC)
  |bug_talk=
:Issue lasted a further 4 days (total of 8) before I tried reseting my IP.  It worked wonders, back to regular hit rate.  I was part of a small horde and as stated above my only other character is in Malton, so I can't see it as anything other than a faulty zerg flag. [[User:Bale Frend|Bale Frend]] 06:07, 21 March 2008 (UTC)
  <!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
::And it's back.  It was nice to be able to hit for a couple of days. [[User:Bale Frend|Bale Frend]] 23:06, 23 March 2008 (UTC)
This is a known display bug and is recorded [[Known_Bugs#Already_dark_plunged_into_darkness|HERE]]. ~[[Image:Vsig.png|link=User:Vapor]] <sub>21:20, 24 January 2012 (UTC)</sub>
I think it is pretty obvious the Random Number Generator is not really random and there are some serious flaws in the algorithm. Both survivors and Zombies see this repeatedly, but Zombies are really impaired by it because of the game mechanics. While trying to take down a barricade one can easily blow 30 AP to take down one level (without anyone active inside rebarricading).  It can also be seen while attacking a common target in a horde.  If the group is attacking a single player most will miss repeatedly. It seems this is further compounded by having Tangling Grasp (ie. someone hits before you, you lose your grasp, which almost assures you miss your next attack).  I'm confused why a better algorithm is not implemented, such as '''Mersenne Twister'''.  There are much better algorithms than the standard C/C++ rand(), which is '''known''' to provide less random low-bitsMersenne Twister is fast, a good pseudo-random generator and freely available over the internet.[[User:Crying McNuggetts|Crying McNuggetts]] 13:07, 24 March 2008 (UTC)
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:Well, what's the current algorithm used, and what's its flaws? Yeah, I know it's rather stiff and doesn't seem all that fluid/random, but what's the worst part of it?  And yeah, there will be on/off days, but these guys shouldn't be seeing so many off hits across so many days.  Guys, who's your IP provider and are you on a constant connection or dial-up?  If others have used your IP (especially on frequent networks), that could be constantly triggering teh anti-0zerg thingy.--[[User:Kolechovski|Kolechovski]] 15:54, 25 March 2008 (UTC)
::I've been having this problem too, and since I own no alts, it can't be that. The only thing I can think of is that my girlfriend (who's computer is on the same network as me) is in the same Survivor group as me, and so we're usually in the same area, but this problem only seems to be affecting me, not her. [[User:MILLANDSON|MILLANDSON]] 03:37, 27 March 2008 (UTC)
:::If you're playing on the same network as her, you're using the same IP address, so if you gusy are operatign closely, it will trigger those anti-zerg countermeasures. Maybe she's unaffected by it if she always does her runs first (the system may not have yet detected a zerg problem until you login).  You'll need a different network to play on if you both are playing and are constantly close to each other.--[[User:Kolechovski|Kolechovski]] 18:56, 29 March 2008 (UTC)
::::Yeah, I've been seeing the same thing with some of my characters- I have a scout down in the southwest corner, a doctor in the middle, and a zombie in the far northeast, and some days my scout will just not hit anything, despite having all the gun skills. My zombie has been even worse, over the last week I don't think he's hit more than 15 times in the 300 AP he has used over the last week or so.--[[User:Doctor E|Doctor E]] 18:56, 29 March 2008 (UTC)
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===Infection is Immediately Cured / Infection not possible===
'''Summary''': biting an active survivor, but he doesn't get infected.
''moved to [[Known Bugs#Zero-time conflict|Known Bugs]]''
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===No Revive===
'''Summary''': revivng an active zombie, syringe is used up, but zombie is still a zombie


''moved to [[Known Bugs#Zero-time conflict|Known Bugs]]''
==Bugs on which further information is requested==
----
Some bugs are reported in a manner that causes questions to crop up - responses in the form of 'Can you tell me more about X in that particular situation?'. This section is thus for bugs that have been acknowledged and are pending discussion, but still lack a bit of information to properly understand, or to properly identify as a bug (or not).


===N1 Shots Pistol===
===No HP values while standing outside dark cinema===
====01 Shot pistol====
{{bug
{{bug|
|bug_time=19:15, 24 August 2011
bug_time=01:23, 10 September 2007 (BST)|
|bug_author=--{{User:Jambalaya/Sig}} 00:33, 25 August 2011 (BST)
bug_author=[[User:Edward Grengle|Edward Grengle]]|
|bug_status=New
bug_status=new|
|bug_severity=Undetermined
bug_severity=unassigned|
|bug_desc=I was unable to see the HP value of someone else standing outside of an unpowered cinema, similar to how you can't see their HP inside. [http://iamscott.net/1314227748953.html Here] is a screener of the incident.
bug_desc=I'm currently out of AP, but when I get one I'll get a screenshot, but basically, I have an unusable pistol with "01" ammo in it.  I have a feeling this relates to the 61 ammo pistol.  I'm not sure when I got the said pistol or where, but anytime I try to shoot anything with it, I merely get a "Your pistol is out of ammo" flavor text.  Anyone wanna shed somelight on this?  I have a feeling that if I try to reload it it'll turn into a 61 shot pistol...
|bug_talk=
Here be the IWitness: http://iwrecords.urbandead.info/09-10-07_0200hrs_PUBLIC/OUT_76-24_01_shot_pistol_f62-f7f-b55.html|
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bug_talk=
This is a known bug and has been reported [[Known Bugs#I can't see their HP when both of us are outside|here]]. Please add your screenshot that list. ~[[Image:Vsig.png|link=User:Vapor]] <sub>01:21, 25 August 2011 (UTC)</sub>
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Are you sure you're selecting that 1 ammo pistol to attack with? --{{User:Axe Hack/Sig}} 21:19, 13 September 2007 (BST)


Looks to me like its a 0 ammo pistol with a leftover radio freq tagged on the end- as you say, related to the other "super ammo" guns (which don't actually shoot more times than normal guns, afaik)I think dropping / reloading all your pistols should fix it. {{User:Swiers/Sig}} 22:49, 13 September 2007 (BST)
===Stat Page is showing 101% Population===
: Well, I guess it's kinda fixed.  I reloaded all my pistols yesterday, and it became a 61 shot pistol... Now after slaughtering some zeds at the CCPD, it's strangely become a "00" shot pistol.  I'll need some more pistol clips till I can figure out if it'll become a 60 shot pistol or it becomes a 6 shot one.--[[User:Edward Grengle|Edward Grengle]] 21:04, 15 September 2007 (BST)
{{bug
<!-- PLACE YOUR COMMENTS **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->}}
|bug_time=02:26, 2 August 2011 (BST)
|bug_author={{User:Moodie/sig}}
|bug_status=new
|bug_severity=Low
|bug_desc=The stats [http://www.urbandead.com/stats.html page] is saying that Humans and zombies have a 101% Population. Here is a screenshot of the it. [[Image:Stat Glitch.JPG|thumb]]
|bug_talk=
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I think it's probably because the percentages were in the decimals, so they rounded the count either up or downLooking at the stat page right now, it's fine after the zombies dropped by one person (4382 -> 4381). --{{User:Axe Hack/Sig}} 02:31, 2 August 2011 (BST)
:It's no biggy, nothing to freak out over.--{{User:Moodie/sig}} 02:33, 2 August 2011 (BST)
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====61 Shot Pistol====
===Revived zombie stands up with 50 HP after window diving===
{{bug|
{{bug
bug_time=14:20, 4 September 2007 (BST)|
|bug_time=Sun Jul 03 23:06:57 -0400 2011
bug_author=--[[User:Obsidian|Obsidian]] 20:20, 4 September 2007 (BST)Obsidain Star|
|bug_author=--[[User:Akbar|Akbar]] 04:30, 4 July 2011 (BST)
bug_status=new|
|bug_status=new
bug_severity= Uncertaing|
|bug_severity=unassigned
bug_desc=
|bug_desc=When my level 22 zombie character is combat revived, I window dive and stand up as a zombie with 50 HP. This has happened several times with this character. I think it might have something to do with not having the Bodybuilding skill, but with Flesh Rot I should have 60 HP. http://iamscott.net/1309748817235.html http://iamscott.net/1309748837693.html http://iamscott.net/1309748755393.html
I just logged in and the first pistol in my inventory had 61 bullets in it. Normally I use UDtoolbar, but today I was on a friends computer, so I was using an older version of FireFox. I didn't fire any shots, because I only had two AP and was in a mall. Refreshing the page did not fix this. All of my other pistols were full, as usual.
|bug_talk=
|
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bug_talk=
'''Comments here'''
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Erm...how many pistols are you carrying? --{{User:Axe Hack/Sig}} 21:17, 4 September 2007 (BST)
----


:I got similar error, At first I thought it might be an add-on error, so I disabled them and reloaded UD, still showed up.  Then I thought maybe its firefox 2.0, so I opened UD in explorer. Still got 61 shots. [http://img.photobucket.com/albums/v718/risen_won/Forum%20Crap/bestgunevar-explorer.jpg IE] -- [http://img.photobucket.com/albums/v718/risen_won/Forum%20Crap/bestgunevar.jpg Firefox (no add ons)] <sup>--</sup>{{User:Risen Jihad/sig}} 18:31, 21 January 2008 (GMT)
===Ruined Fort freerunning issues===
::Update, After fully *or partially unloading my pistols, I'm not sure when exactly* I noticed that my pistol was then at 00 bullets.  <sup>--</sup>{{User:Risen Jihad/sig}} 15:17, 25 January 2008 (GMT)
{{bug
|bug_time=00:43, 23 March 2011 (UTC)
|bug_author=[[User:Hyperion|Hyperion]]
|bug_status=new
|bug_severity=unassigned
|bug_desc=
Normally, moving from the gatehouse to any building within the fort, with or without freerunning, will deposit the character outside said building. However, attempting to move to a ruined one will give the normal message for attempting to free ruin into a ruined building i.e. "you are forced to street level" or "you lose your footing" complete with health loss in the second case. Additionally, attempting to free run into the ruined armory will give one of the two messages as well as the normal message stating the impossibility of free running into the armory. [http://iamscott.net/1300838948654.html]
|bug_talk=
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'''Comments here'''


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===No Frequency(<nowiki> </nowiki>.<nowiki> </nowiki>MHz) Radio Frequency===
{{bug|
bug_time=21:14:08, 25 September 2007 (BST)|
bug_author={{User:Karek/sig}}|
bug_status=confirmed|
bug_severity=minor|
bug_desc=As shown [http://iwrecords.urbandead.info/09-25-07_2100hrs_PRIVATE/IN_26-9_radio_fc4-4ae-a87.html here], when tuned to freq 25.96 with my profile set to ignore broadcasts not from my handheld radios I received multiple broadcasts which listed the frequency as <nowiki> </nowiki>.<nowiki> </nowiki>MHz.|
bug_talk=
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Those are the external military reports. --[[User:Roger Thirnell|Roger Thirnell]] 23:16, 9 November 2007 (UTC)
:Obviously they are, but a bug of not displyaing the numbers was present. Was it fixed, Karek? --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[LCD|<nowiki>[</nowiki>]][[User talk:Duke Garland|talk]][[Signature Race|<nowiki>]</nowiki>]] 11:57, 10 November 2007 (UTC)
::I had the same problem. After reading this bug report, I tried changing the optional setting 'ignore broadcasts other than hand-held radios' to 'listen to all broadcasts' and now I see the frequency numbers again.--[[User:Father Bigley|Father Bigley]] 03:19, 13 November 2007 (UTC)
::It has not been fixed, and yes, I checked with an alt, it happens when ignore broadcasts other then hand-held is on.--<small>[[User:Karek|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 03:26, 17 November 2007 (UTC)


This is still around.--<small>[[User:Karek|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 21:00, 16 January 2008 (UTC)
===Decorations in the darkness===
:and i confirm, this is still an issue. also moving to "bugs reported more than once" --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[LCD|<nowiki>[</nowiki>]][[User talk:Duke Garland|talk]][[Signature Race|<nowiki>]</nowiki>]] 19:48, 25 January 2008 (UTC)
 
{{bug
|bug_time=13:55, 15 March 2010 (EST)
|bug_author= [[User:John Ibans|John Ibans]] 17:57, 15 March 2011 (UTC)
|bug_status=Not a bug
|bug_severity=unassigned
|bug_desc=
You are inside Cotty Bank. The vault lies open, its contents either looted or transferred. ''With the lights out, you can hardly see anything''. The building has been extremely heavily barricaded. Also here are ------ and ------.


Damn, I had the same exact problem for a LOOONG time, and figured it was my extensions or something. Call it quadruple confirmed.  Move to "Known Bugs"?  {{User:Swiers/Sig}} 05:09, 27 February 2008 (UTC)
A recently-cut fir tree has been propped up in a crude stand.


Confirm. Same problem [[User:DmBO|DmBO]] 14:40, 12 March 2008 (UTC)
But... it is dark in here! Why can you see the recently cut fir tree? Is this a glitch, or can you see all decorative items?
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==Bugs on which further information is requested==
|bug_talk=
Some bugs are reported in a manner that causes questions to crop up - responses in the form of 'Can you tell me more about X in that particular situation?'. This section is thus for bugs that have been acknowledged and are pending discussion, but still lack a bit of information to properly understand, or to properly identify as a bug (or not).
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'''Comments here'''
A recently-cut fir tree has been propped up in a crude stand.
:I can confirm. [http://iamscott.net/1300213632163.html]. I believe trees and other holiday decorative items have different rules than typical decorative items. They are more like generators and radio transmitters. Since you can interact with them, they are always visible, even in the dark. I don't believe this is a bug, but the wiki page for [[dark|darkness]] should be updated. {{User:Vapor/sig}} <sub>18:32, 15 March 2011</sub>
}}


===Shafted on XP===
===Nothing to Smash===
{{bug
{{bug
|bug_time=15:24, 27 March 2008 (UTC)
|bug_time=23:39, 31 October 2010 (UTC)
|bug_author={{User:Jack13/sig}}
|bug_author={{User:Lady Clitoria/Sig}}
|bug_status=new
|bug_status=new?? display bug
|bug_severity=unassigned
|bug_severity=unassigned
|bug_desc=My Character in Monroeville [http://urbandead.com/profile.cgi?id=1151483 Marshsal Eastwood] had just leveled yesterday, with 7 remaining XP after buying Hand to Hand Combat.  I took a stroll looking for a zed to gain some XP on.  A few blocks from my safehouse, I found one outside a hospital and began attacking with my knife for 2 damage.  I brought the Zed from 50 HP to 18, before turning around to find shelter again. That's a total '''32''' Damage, plus the '''7 XP''' I started with today.  Upon returning to my safehouse I notice my profile said i only had '''25 XP'''...
|bug_desc=check [http://img834.imageshack.us/img834/3015/smashy.png this] weird shit out, smash button is there, but nothing to smash, was happening before ruin too (profile - 1245559). Doesn't cost AP to try and smash.
|bug_talk=
|bug_talk=
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The math just doesn't add up.  Even if the zed had 40 starting HP, i would have 29 XP, but i should have 39 xp.  I'm not expecting a mulligan, it's just very frustrating.  I'll get the 14 XP im missing down the road.
'''Comments here'''


:Maybe someone else was attacking the zombie at the same time you were there and didn't notice it? --{{User:Axe Hack/Sig}} 14:21, 29 March 2008 (UTC)
Pumpkin glitch mayhaps? As in Pumpkin is destroyed and button stays. Dunno. Never seen it before. I'll confirm with Tyrrano ASAP.--{{User:Yonnua Koponen/signature3‎}} 23:41, 31 October 2010 (UTC)


Very possible Axe hack, and something i didn't think of.  I was taking a fair amount of time inbetween turns. so who knows?  
This probably isn't a bug, since when does the interface have a Refresh button? Your add-on is probably what has an issue.--<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 02:44, 9 March 2011 (UTC)
 
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Also something interesting is that you had what you thought was 7 xp, if this was somehow -7 xp then viola, instant 25 xp. [[user:Good Soldier|Good Soldier]]
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==Bugs Reported Once==
===Pornographic material in descriiption===
This section is where pretty much all new bugs should go. Newest bugs at the top. Check back later for responses on the bug.
{{bug
|bug_time= 9:00 10 October 2010 (CST)
|bug_author= [[User:MysteryX|MysteryX]]
|bug_status= Not a bug - [[Pornographic Material]] report
|bug_severity=N/A
|bug_desc= http://www.urbandead.com/profile.cgi?id=1360853 Link in description links to a hardcore porn site. Sorry i have to post this here but i found no way i could do it "privately"
|bug_talk=
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That's art, not porn! A beautiful image. And definitely not a bug even if it bugs you. --{{User:Lady Clitoria/Sig}} 15:54, 11 October 2010 (BST)
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===Building Repair Causes Extreme Negative AP===
===A Multi Zerger Pker kills all===
{{bug
{{bug
|bug_time=28 August 2008 @ 2255 GMT-5
|bug_time=17:45, 6 April 2010 (BST) 09:58 April, 06 2010(MST) -7 GMT  
|bug_author=[[User:Hyjinx|Hyjinx]]
|bug_author=[[User:Kwicks|Kwicks]]
|bug_status=new
|bug_status=Not a bug - [[multi-abuse]] report
|bug_severity=unassigned
|bug_severity=N/A
|bug_desc=While on a run repairing ruined buildings I came across one neglected for so long that I went from +16 AP to -34. While I like the idea behind longer neglected buildings taking more AP to repair, the scripting should be improved. (i.e. instead of one "instant" repair that costs variable AP, have the repair feature function the same as Cading, 1 AP per level of repair completed)
|bug_desc=My character:
I have no problems about getting taken out by zeds...but multi same name PKers I do.
Since the FAQ said to post this information here.
Screen shot: http://wiki.urbandead.com/index.php/Image:Zergerkpb.jpg
Kyle Peter Burke stopped by yesterday and said something...over the night...
Kyle Peter Burke and #'s 1,2,6,7 Stopped by for a little visit of killing everyone.
I believe this is part of the multi zerger policy in the same area.  That is assuming it is the same person...
http://urbandead.com/profile.cgi?id=1589586 ; http://urbandead.com/profile.cgi?id=1589596 ;
http://urbandead.com/profile.cgi?id=1589608; http://urbandead.com/profile.cgi?id=1589655 ;
http://urbandead.com/profile.cgi?id=1589660
|bug_talk=
|bug_talk=
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Going into negative AP is a feature, not a bug. Any change along these lines would need to be proposed as a [[suggestion]], although you should be aware that it has been previously suggested and did not pass review. {{User:Revenant/Sig}} 06:02, 29 August 2008 (BST)
This is not a bug, you should take this to someplace like [http://zombies.dementiastudios.org/boards/ this] where they deal with zergs.--{{User:Michaleson/sig}} 17:56, 6 April 2010 (BST)
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:Agreed, take it to a place where zergs are dealt with. It's possible, though unlikely, that this is merely a case of different players who intentionally used similar names (e.g. Pathetic Bill, Silly Lilly Pilly, etc.), though the folks at Resens or elsewhere would be better suited to say. If they actually are zergs, then there are already measures in the game to catch them, and if the measures aren't working, it's not a bug, so much as the zergs finding a way to circumvent the system. {{User:Aichon/Signature}} 21:44, 6 April 2010 (BST)
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===Mingie: Stuck on headbutt, no bite skill===
The fucking FAQs say no fucking thing about reporting this here, in fact they state clearly:


{{bug
:'''How do I report game abuse or zerging?'''
|bug_time=16 August 2008
|bug_author=[[User:Mingie|Mingie]]
|bug_status=not a bug
|bug_severity=unassigned
|bug_desc=(Mingie) has every skill under the vigor mortis and digestion trees, but his attacks still show up as only hands and headbutt. He's not getting bite as an attack.
|bug_talk=
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'''Not a bug''' - see [[Bug_Reports/Non-Bugs#My_Zombie_Has_No_Teeth|here]] --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[LCD|<nowiki>[</nowiki>]][[User talk:Duke Garland|talk]][[Signature Race|<nowiki>]</nowiki>]] 11:31, 17 August 2008 (BST)
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===Drop One --> Drop All===
:You don't.
{{bug
|bug_time=12 August 2008
|bug_author=[[User:Frank Bizzo|Frank Bizzo]]
|bug_status=new
|bug_severity=unassigned
|bug_desc=(Frank Bizzo) had ducked into a building containing both humans and zeds. Had 2APs left so decided to wait for more before fighting. In the mean time, had several fire axes, driving encuberence up. Dropped one axe. When screen refreshed, ALL AXES WERE GONE. Now completely unarmed, and trapped with zeds.
|bug_talk=
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Comments here
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===Longer than 30 mins for AP===
So why do you think you're so special you get to ignore the same directives from the creator of the game that you claim to be quoting? Fuckwit. -- {{User:Iscariot/Signature}} 01:37, 7 April 2010 (BST)
{{bug
|bug_time= 01:05, 17 July 2008
|bug_author=Super Eliot {{unsigned|Neko93}}
|bug_status=new
|bug_severity=unassigned
|bug_desc= I was going away from pole mall to kill some zombies first thing in the morning. I only had 30 AP, but I thought I could make it far enough away. When I got far enough away I got to a mall with zombies surrounding it so I ran south. I had very few AP's left so I tried to get into a building all too strongly barricaded. And I ran out of Ap. I fell asleep outside, and didn't get another point for an hour. I finally got one (forgot to recored the times) and moved. Out of Ap again I looked at the time. It was three, then refreshed the page just now, it's four, still no AP! See author for profile name. Srry no screen shots.
|bug_talk=
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===Barricade fails in dark building not consuming AP===
{{bug
|bug_time=23:01, 16 July 2008 (BST)
|bug_author=[[User:David Suzuki|David Suzuki]]
|bug_status=confirmation required
|bug_severity=unassigned
|bug_desc=While my survivor was rebarricading a dark building with one zombie inside, every time I failed due to the "Couldn't find anything to use in the dark" message, my AP was not deducted. In other words, I only used up AP for successses. I assume this is a bug since it's completely pointless to have the feature otherwise (well, it consumes IP hits). For example: [http://iwrecords.urbandead.info/07-16-08_2200hrs_PRIVATE/IN_92-97__e86-33f-ab5.html here] then [http://iwrecords.urbandead.info/07-16-08_2200hrs_PRIVATE/IN_92-97__2ad-42e-7b6.html here], no AP deducted for the fail. It wasn't just once, either, so it wasn't a tick; this happened about 10 times barricading from DWO to Heavily. I seem to recall this feature not being bugged when it first happened to me. Is this affecting anyone else?
|bug_talk=
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Time in those iWs indicate it could be about AP-regain moment. Can you confirm this to happen again in other circumstances or was it a 1-time thing? --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[LCD|<nowiki>[</nowiki>]][[User talk:Duke Garland|talk]][[Signature Race|<nowiki>]</nowiki>]] 11:58, 17 August 2008 (BST)
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===Slain bodies mysteriously dumped in Monroeville===
Obviously since he is a zerger...and it was confirmed that his 5 clones at that same point were running around there the little flags in the game failed. He also has 13 of the same zerger names.
{{bug
From the FAQ:
|bug_time=23:05, 15 July 2008 (BST)
How do I report game abuse or zerging?
|bug_author=[[User:Kolechovski|Kolechovski]]
|bug_status=new
|bug_severity=unassigned
|bug_desc=After having several of my alts in Monroevilleslain by zombies, I noticed something about all of them.  They all ended up outside, even though there was no dump text after being raped by the zeds.  In some areas, I even have doubts that anyone was left alive to do the dumping, so I wonder if everybody is automatically getting dumped after dying in Monroeville?
|bug_talk=
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More likely you've been dragget out outside by zombies before being eaten. --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[LCD|<nowiki>[</nowiki>]][[User talk:Duke Garland|talk]][[Signature Race|<nowiki>]</nowiki>]] 11:40, 17 August 2008 (BST)


Nope.  This is affecting many dead accounts now.  Many of them even were standing at full health, and others that were dead were killed inside without being dragged out.  To make matters worse, not only do they constantly appear outside, but it seems to be happening at random times, based on zombie attacks.  I've also had a zombie today mysteriously materialize, giving me one hit, even though I was active and saw no zombies around, inside or outside my area.  Only one time was one of my dead bodies actually dumped by a survivor, so very strange things are happening in Monroeville.--[[User:Kolechovski|Kolechovski]] 20:53, 28 August 2008 (BST)
There's no need to email reports in - if there's some exceptional bug-based game abuse going on, you can file it as a bug report on
the Wiki for attention.


Idle zombies never unidle inside buildings. Was it more than a week between log-ins?--<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 06:40, 29 August 2008 (BST)
so go fuckwit yourself.<small>—The preceding [[wikipedia:Wikipedia:Signatures|unsigned]] comment was added by [[User:Kwicks|Kwicks]] ([[User talk:Kwicks|talk]] • [[Special:Contributions/Kwicks|contribs]]) 7 April 2010.</small>
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===Account switch when speak?===
===Getting DARK hit% in a lit bank===
{{bug
{{bug
|bug_time=21:50, 12 July 2008 (BST)
|bug_time=18:33, 5 April 2010 (BST)
|bug_author=[[User:Fubbx|Fubbx]]
|bug_author={{User:Lady Clitoria/Sig}}
|bug_status=new, reproduceable
|bug_status=Resolved - Not A Bug
|bug_severity=low
|bug_severity=N/A
|bug_desc= While on my account in Malton, I was reviewing all the talk that had happened when I was gone, and I wrote something to speak, and suddenly, after I pressed the "speak" button, I was on my account in Monroeville. While this isn't a serious bug, it is troublesome. Im unaware if it's happened to any one, or if it's been reported. EDIT- Actually, it's not only speaking, I can't so anything on my Monroeville account! Every time I do an action, im back at my account in Lockettside. Whats going on?
|bug_desc= http://img697.imageshack.us/img697/8958/glitchhh.png
|bug_talk=
|bug_talk=
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This is an easy fix. Use the log off button rather than closing the window. --{{User:Axe Hack/Sig}} 00:14, 17 July 2008 (BST)
This isn't a bug, zombies without skills have a standard 25% to hit with their claws. Go buy Vigour Mortis and Death Grip and your percentage will alter to 50%. -- {{User:Iscariot/Signature}} 20:07, 5 April 2010 (BST)
:He's righty. Nice pic in the profile link. --{{User:Rosslessness/Sig}} 20:13, 5 April 2010 (BST)
::Proven that this is a waste of time: [[Image:Obese Twins.png|200px]]
 
::This character does not have any of the accuracy skills required to take their percentage above 25%. This report is a waste of time due to basic stupidity. Shank says you're a retard. -- {{User:Iscariot/Signature}} 20:34, 5 April 2010 (BST)
Agreed, totally retarded. Totally forgot this alt had no zed skills. Sorry. And yes, a delightful photo. Guess I didn't quite censor the name enough. --{{User:Lady Clitoria/Sig}} 20:36, 5 April 2010 (BST)
:The next time you waste everyone's time by bring a supposed bug report here without full disclosure I'm removing it. The fucking template that you have to copy states very fucking clearly: ''"Remember to include as much information as could be possible, including your character name (and profile) and screenshots if you have any."'' -- {{User:Iscariot/Signature}} 20:42, 5 April 2010 (BST)
Please do! Thanks --{{User:Lady Clitoria/Sig}} 20:45, 5 April 2010 (BST)
 
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===Generator destruction message===
===Digestion only worth 3 HP===
{{bug
{{bug
|bug_time=12:00, 24 June 2008 (BST)
|bug_time=20:28, 20 November 2008 (UTC)
|bug_author=[[User:Explodey|Explodey]]
|bug_author=[[User:Bystander|Bystander]]
|bug_status=new
|bug_status=new
|bug_severity=minor
|bug_severity=Unknown
|bug_desc=When you destroy a generator in a bank, cinema, club or armoury, you see the following message:
|bug_desc=This happened in Monroeville, so I'm not sure if this is of any consequence to any of the other cities.<br>
:''You smash at the generator. It breaks beyond repair. The building is plunged into darkness.''
Another [http://www.urbandead.com/profile.cgi?id=1275066 roving zombie] tried to [http://img60.imageshack.us/my.php?image=eat1qp6.jpg eat a corpse]. [http://img90.imageshack.us/my.php?image=eat2qx9.jpg And again]. [http://img60.imageshack.us/my.php?image=eat3jk9.jpg And again]. [http://img60.imageshack.us/my.php?image=eat4pu6.jpg And again]. And [http://img357.imageshack.us/my.php?image=eat5pw7.jpg once more].<br>
But you still see it when the generator is out of fuel, even though the building was already dark.
They gained 3 HP each time instead of 4. They are wearing a tattered surgical mask which means their teeth still show. Is this a bug, a mask issue, or an update?
|bug_talk=
|bug_talk=
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Yeah I noticed this too just recently.--{{User:Nallan/sig}} 06:59, 20 August 2008 (BST)
Personally, i think that is a mistake in Wiki. I see no reason, that good bite of warm meat and sip of salty blood would help you less, than cold rotting carrion. Perosnally, i'd even make HP income frmo corpse less than incom from biting the survivior. I guess if Kevan would care, he can clarify his point of few. I re-read wiki after your msg, and there realyl is claimed 4HP for corpse, i admit. But before it i never expected >3HP on this skill. BTW, is there (or was someday) soem skillset, so Z would bite for 4HP ? Perhaps someday bite corpse was calibrated to be equal to max-power bite on enemy, and later bite was made less dangerous, and corpse were forgotten to afjust accordingly ? [[User:Annoynimouse|Shambler for Shambala]] 19:35, 2 January 2010 (UTC)


When the gen has no fuel, the building is dark anyhow. That doesn;t mean a genny doesn't exist, just that it isn't running, so the building is dark. You can still notice the genny, just like other people.--[[User:Kolechovski|Kolechovski]] 20:55, 28 August 2008 (BST)
The problem is not in the Wiki. I encountered the digestion only healing 3 HP yesterday and actually thought it was the correct number and Wiki was wrong. It was a regular zombie in Molton, no masks or anything else funny. However, using Digestion today on the same character it is consistently healing 4 HP per bite. So definitely there is something strange in the code. [[User:Polaria|Kay VanRaven]] 12:55, 8 May 2013 (UTC)


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===Click in one account switches to other account===
===Infected without Being Bitten/Attacked at All===
{{bug
{{bug
|bug_time=3:06, 25 June 2008 (GTM)
|bug_time=20:31, 9 November 2008 (UTC)
|bug_author=[[User:Sekta|Sekta]]
|bug_author=[[User:Pakopako|Pakopako]]
|bug_status=new
|bug_status=new
|bug_severity=unassigned
|bug_severity=Pretty nasty
|bug_desc=I logged in to UD in a second of 3 Accounts i have in Malton(each in different suburbs) Sekta, SalonVictoria, and AXiD. while i logged into SalonVictoria or Axid, any ap use from either of these two actions redirects me to my commonly used account, Sekta, even without the need of logging in. when i log back into the other accounts, no AP has been used. as seen in screenshot 1, [http://i97.photobucket.com/albums/l212/XD_Elite/step1.jpg screenshot1] i am salon victoria as a zombie, and clicked on "speak"
|bug_desc=My [http://urbandead.com/profile.cgi?id=1047596 character] was in an unlit NT building with as many as 5 active zombies. They were not bitten yet became infected. If this was lag, notice of an infection, or successful bite attack, did not appear for the rest of my AP barricading.<br>
the link took me to my other account in a different suburb, showing i had spoken zombie while not being one.. [http://i97.photobucket.com/albums/l212/XD_Elite/step2.jpg here]
Here is the moment [http://iwrecords.urbandead.info/11-09-08_1900hrs_PRIVATE/IN_9-16_zombienobit_18d-0b7-786.html just before] I became "infected", the [http://iwrecords.urbandead.info/11-09-08_1900hrs_PRIVATE/IN_9-16_zombienobit2_52c-b27-1ff.html following AP], and the [http://iwrecords.urbandead.info/11-09-08_1900hrs_PRIVATE/IN_9-16_noinfectclaw_261-084-f68.html next message] I received that I was attacked at all. This is not a 0-second bug as no message even popped up (0 seconds ago) indicating I was attacked at all. I left a message in game for the zombies to try and post evidence they succesfully attacked me here.
|bug_talk=
|bug_talk=
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It's been brought up at lest twice on this page alone. Try [[#re-login_bug|here]], basically, clear your cookies, or log out of one account before attempting to log into the next <small>-- [[User:Boxy|<span style="color: Red">boxy</span>]] <sup>[[User talk:Boxy|<span style="color: Red">talk</span>]] • [[UDWiki:Image Categorisation|i]]</sup> 14:03 25 June 2008 (BST)</small>
I see your HP dropped by 5 between iWitnesses; accounting for the 1 HP from infection, that means you took 4 damage, which the samage a bite does. Sometimes messages can be lost when lots of people are active (ask me about the time I survived ~90 HP damage in one night with no apparent healing), so I'm inclined to chalk it down to that.


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Without further knowledge I wouldn't say it's a 0-second bug, but they may be related. {{User:Revenant/Sig}} 05:33, 10 November 2008 (UTC)
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===Spontaneous ruin/pinata===
{{bug
|bug_time=04:02, 21 June 2008 (BST)
|bug_author=<small>-- [[User:Boxy|<span style="color: Red">boxy</span>]] <sup>[[User talk:Boxy|<span style="color: Red">talk</span>]] • [[UDWiki:Image Categorisation|i]]</sup> 04:02 21 June 2008 (BST)</small>
|bug_status=new
|bug_severity=weird
|bug_desc=I was sleeping in a safe house, expecting to wake up dead this morning, but when I came online, the building I was sleeping in was ransacked and ruined, yet there was no break in notifications, I was still alive, and there was even another survivor in there with me. We definately didn't pinata the building and stand up revivified.


[[Image:Spontaneous pinata.png|300px|21 June 2008]]
I can confirm this as an actual bug. I just infected someone without hitting to cause any damage. As in I went to bit, missed, but they still got infected. See [http://i122.photobucket.com/albums/o272/OrangeRakoon/UrbanDead-TheCity_1276637578553.png before] as I stood up and [http://i122.photobucket.com/albums/o272/OrangeRakoon/UrbanDead-TheCity_1276637554452.png after] when I attacked. I missed but the colour changed to suggest they are infected.


[[Image:Spontaneous pinata2.png|300px|24 June 2008]]
It might be of note that I had just risen from the dead after dying from an infection, and I had attacked once with my fire axe before. I have also just noticed that I still had the option to 'fix' the generator when I stood up as a zed? --[[User:ORakoon|ORakoon]] 22:40, 15 June 2010 (BST)
 
:I believe yours is a case of lag. Much like when zombies rise in malls, they can only see their current corner until they make an action, and in this case the infection (something you can only see as a zombie) wasn't viewable until it registered you.--{{User:Yonnua Koponen/signature‎}} 22:53, 15 June 2010 (BST)
|bug_talk=
::I have to agree. The fact that it didn't show up until the "after" shot, which is also when you can no longer fix the generator, indicates that it's probably an issue with identifying your state of living or death and providing you with the correct options. {{User:Aichon/Signature}} 03:01, 16 June 2010 (BST)
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Hi, I'm also having a problem with this. I was in the Horsey Museum in Shackleville with 9 other people, and when I logged back in, the building was ransacked. no notifications or anything. so I fixed the ruin and spent ap and went back to horsey to regain. when i logged in this morning same thing. building ruined, no notifications.--{{User:Blood Panther/Sig}} 20:55, 23 June 2008 (BST)
:Same here, I repaired it yesterday and went out for a bit, came back, bedded down, and this morning it's ruined again, with me sleeping there. BTW, it's kept me safe while the rest of the survivors in the suburb seem to be copping a fair flogging <small>-- [[User:Boxy|<span style="color: Red">boxy</span>]] <sup>[[User talk:Boxy|<span style="color: Red">talk</span>]] • [[UDWiki:Image Categorisation|i]]</sup> 07:26 24 June 2008 (BST)</small>


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===AP Constantly Dropping to -1 Regardless of Current AP===
 
===Slapping with Newspapers in the Dark has Wrong Numbers===
{{bug
{{bug
|bug_time=08:07, 12 June 2008 (BST)
|bug_time=Constantly through September 19, 2008
|bug_author={{User:Swiers/Sig}}
|bug_author=--02:20, 20 September 2008 (BST)~~ (Ragriav)
|bug_status=new
|bug_status=new
|bug_severity=minor
|bug_severity=medium
|bug_desc=When in the dark, your attack drop down shows a 100% chance to hit with a newspaper, but [http://iwrecords.urbandead.info/06-10-08_2200hrs_PUBLIC/IN_29-57_newspaper_bug_723-2e5-1a6.html its very possible to miss] - in that record, I attacked with a newspaper! The hit rate should either be stated as less than 100% (likely 50%, for half normal as expected with any attack) or you should never miss, right?
|bug_desc=My character, Ragriav, is a zombie and one time I revived and had -1 AP after reviving. Now, for today, I have been trying to act by moving about whenever 1 AP appeared. However, the AP seems to be recharging slower than 30 minutes, since after checking back after an hour and a half I had just recovered one AP.  What is even more disturbing is the fact that every time I took an action it dropped me back down to -1 AP!  I do not understand how this can happen if one is supposed to lose 1 AP point, and not two.  The problem with the slowly recharging AP also needs looking into.  I urgently request help on the issue at hand.  Thank you for your time and patience.
|bug_talk=
|bug_talk=
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is this still an issue?.. --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[LCD|<nowiki>[</nowiki>]][[User talk:Duke Garland|talk]][[Signature Race|<nowiki>]</nowiki>]] 11:50, 17 August 2008 (BST)
New Zombies take 2AP to walk each step.  The Lurching Gait Skill will reduce this cost to 1AP --[[User:DDRJake|DDRJake]] 18:56, 26 September 2008 (BST) 
 
 
Edit: Got this problem today (12 Februar 2009) on my character "Deathmarine". Got to the cemetery as zed with 2AP left. A few minutes later i refreshed the map with the link ( http://urbandead.com/map.cgi , not that you think i did something). Now my AP was 0, so i refreshed again. Then they dropped to -1AP. I had this already yesterday and lost 3AP on it.
--[[User:Deathmarine|Deathmarine]] 13:36, 12 February 2009 (UTC)
: ''not that you think i did something)'' - that depends how refresh made in the browser. Paste URL into address bar and Opera would open last version from cache, and Mozilla would refetch new page from server, not remember MSIE way. Press refresh button/gesture and browser most probably woud repeat last action, even if it has no more sense like second syringe into the same z. Carefully track what actions you do and what AP-cost they have. As of now it seems DDRJake is right and you just try actions that cost several AP. For example revivification, beeing single action takes 10AP and you can fall to -9AP easily. [[User:Annoynimouse|Shambler for Shambala]] 19:48, 2 January 2010 (UTC)
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===zombie can fix genny===
===Shafted on XP===
{{bug
{{bug
|bug_time=05:30, 4 June 2008 (BST)
|bug_time=15:24, 27 March 2008 (UTC)
|bug_author={{User:Blood Panther/Sig}}
|bug_author={{User:Jack13/sig}}
|bug_status=new
|bug_status=new
|bug_severity=somewhat big, i guess
|bug_severity=unassigned
|bug_desc=I was inside the Giraffe House when zombies broke inside and killed me. I got up and noticed the "fix the generator" button...so i pressed it, the generator was then fixed. I do have a toolbox in my inventory, but i somehow doubt zombies use tools.
|bug_desc=My Character in Monroeville [http://urbandead.com/profile.cgi?id=1151483 Marshsal Eastwood] had just leveled yesterday, with 7 remaining XP after buying Hand to Hand Combat.  I took a stroll looking for a zed to gain some XP on.  A few blocks from my safehouse, I found one outside a hospital and began attacking with my knife for 2 damage. I brought the Zed from 50 HP to 18, before turning around to find shelter again. That's a total '''32''' Damage, plus the '''7 XP''' I started with today. Upon returning to my safehouse I notice my profile said i only had '''25 XP'''...
|bug_talk=
|bug_talk=
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Comments here
The math just doesn't add up.  Even if the zed had 40 starting HP, i would have 29 XP, but i should have 39 xp.  I'm not expecting a mulligan, it's just very frustrating.  I'll get the 14 XP im missing down the road.
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===Delayed Revive===
:Maybe someone else was attacking the zombie at the same time you were there and didn't notice it? --{{User:Axe Hack/Sig}} 14:21, 29 March 2008 (UTC)
{{bug
|bug_time=04:20, 7 May 2008 (BST)
|bug_author=[[User:Druuuuu|Druuuuu]] <sup style="font-size:70%">[[User:Druuuuu/Ocular|Oc]][[User talk:Druuuuu|T]][[Red Rum|RR]]</sup>
|bug_status=new
|bug_severity=unassigned
|bug_desc= So, I was [http://img175.imageshack.us/img175/7794/barricadevh1.jpg pounding on some barricades], like any normal zombie, when [http://img382.imageshack.us/img382/5300/duderz9.jpg some guy walks out]. [http://img382.imageshack.us/img382/1232/hitdu3.jpg So I hit him.] The next thing I know, I'm [http://img382.imageshack.us/img382/3577/whatra2.jpg face down], no kill message or anything. Now, I'm obviously confused by this, [http://img258.imageshack.us/img258/3310/whaaaaaatbw1.jpg and stand back up, still dead]. I have no idea what happened, and those screenshots are exactly what I saw. Did a needle not work or what?


[http://urbandead.com/profile.cgi?id=851355 Me], [http://urbandead.com/profile.cgi?id=986891 Him]
Very possible Axe hack, and something i didn't think of. I was taking a fair amount of time inbetween turns. so who knows?  


edit: While I was typing this up, the revive seems to have worked. I assume it was some sort of lag? Regardless, it's still buggy. I got no revive message, not to mention it just plain didn't work at first. --[[User:Druuuuu|Druuuuu]] <sup style="font-size:70%">[[User:Druuuuu/Ocular|Oc]][[User talk:Druuuuu|T]][[Red Rum|RR]]</sup> 04:24, 7 May 2008 (BST)
Also something interesting is that you had what you thought was 7 xp, if this was somehow -7 xp then viola, instant 25 xp. [[user:Good Soldier|Good Soldier]]
|bug_talk=
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Comments here


Sounds like what happened to me, I was all of a sudden taking a dirt nap and never got any message... (see a few posts below yours, "Missing Messages" --[[User:Aphaythea|Aphaythea]] 09:02, 12 May 2008 (BST)
:[http://img88.imageshack.us/my.php?image=xpless1zz7.jpg These] [http://img47.imageshack.us/my.php?image=xpless2zh1.jpg might] [http://img47.imageshack.us/my.php?image=xpless3kh5.jpg be] [http://img88.imageshack.us/my.php?image=xpless4ky8.jpg related]. One of [http://www.urbandead.com/profile.cgi?id=1304525 my zombies] didn't get any XP from certain attacks. Could it be a zero-second issue? [[User:Bystander|Bystander]] 20:21, 20 November 2008 (UTC)


::I've had this too on my zombie when attacking rapidly. Even missed kill XP a few times. I've slowed it down since. <tt>:(</tt> {{User:Revenant/Sig}} 07:04, 4 January 2009 (UTC)
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===Tangling Grasp Destroys Accuracy===
===Giant massive search bug no AP used and always find===
 
{{bug
{{bug
|bug_time=03:05, 1 May 2008 (BST)
|bug_time= At about 8:13 (EST) 01:21, 29 June 2010 (BST)
|bug_author=[[User:AusIV|AusIV]]
|bug_author= --[[User:Zamins|Zamins]] 01:21, 29 June 2010 (BST) [[User:Zamins|Zamins]]
|bug_status=new
|bug_status=Need more information
|bug_severity=unassigned
|bug_severity=unassigned
|bug_desc=After buying tangling grasp, accuracy has fallen very close to zero. With Vigour Mortis and Death Grip, my hand attacks were successful about 50% of the time (as expected). When I purchased tangling grasp, the first hit against a user will be about 50% successful, and I can never hit them again. On one occasion I went from 16 AP when I started attacking, the first hit was successful, the remaining 15 failed, as did a few after recharging action points. On a later occasion, I went from 10 AP, the second attack hit, and the remaining 8 failed. I'm currently building up AP to try a larger scale test.
|bug_desc=I had to enter in http://www.urbandead.com/map.cgi?search again. It took me back to where I found the flaregun, regained about 10 AP. Then found the items I found after the flare gun even though I have them in my inventory. Profile account: http://www.urbandead.com/profile.cgi?id=1744127
 
I have two alts, a survivor (AusIV) in Fryerbank, and a zombie (ESGZombIV) in Roftwood. I'm not aware of having ever used the same IP as another player, so I don't think this could be a zerging flag.
|bug_talk=
|bug_talk=
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I'm having this problem with my level 42 zombie as well; seems to have been this way ever since I hit level 42, so for about a month now. Basically, once I grab someone, I won't hit them again, at all, with any attack. It's not a function of the anti-zerging code because I don't have any other active characters, and I'm reasonably certain no one on the network does either. [[User:splntrd|splntrd]] 10:06, 26 May 2006
Screenshots/iwitness or some more detail would be nice. Could you describe the sequence of events specifically? From what it sounds like, you were doing searches, found a flaregun, found ''some items'' afterwards, and then you moved somewhere else and entered the URL manually. At that point, it seemingly teleported you back to the location where you had found the items, and you started finding them again in the same order. Is that correct? Honestly, it sounds more like a browser cache issue than a bug with the game, I have to say, especially since the description was rather sparse. Now, if you suddenly have 2x of each of those items, then we might have something to discuss, but you gave no indication of that. {{User:Aichon/Signature}} 03:11, 29 June 2010 (BST)


I have the same problem as AusIV.  I have a few alts, but they are nowhere near each other.  Whenever I "grab hold" of someone, that means that I won't be hitting them again. [[User:Poopgiggle|Poopgiggle]] 20:28, 30 April 2008 (BST)
I don't have iwitness and screenshots take forever on my computer. And it didn't teleport me back to the spot, I was in the same spot but when I clicked search again it went to "internet explorer can not display this webpage" so I just enterd in the url to search again. --[[User:Zamins|Zamins]] 22:07, 29 June 2010 (BST)


Seems to be fixed. Tangling grasp now improves accuracy, rather than hurting it. I don't know if others are experiencing this as well, or if perhaps my luck has changed. --[[User:AusIV|AusIV]] 21:47, 5 May 2008 (BST)
Requesting more information. {{User:Revenant/Sig}} 08:59, 20 August 2010 (BST)
:Never mind, it seems this was only temporary. Once again, the first attack hits, successive attacks fail. I'm never informed that I've lost my grip, the attacks just miss repeatedly. Back to using bite. --[[User:AusIV|AusIV]] 02:40, 9 May 2008 (BST)
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Perhaps this is a result of zerging countermeasures. I've found that if my Zombie keeps it's distance from my girlfriend's character, it has much better results. This seems weird though, because I've never logged on from the same network as my girlfriend. When I'm not having the problem, I get messages along the lines of "''player'' writhes in your grasp. Your attack does no damage." or "your attack does no damage. You lose your grip." When I am having the problem, I'm just told that my attack misses.--[[User:AusIV|AusIV]] 19:06, 12 May 2008 (BST)
==Bugs Reported Once==
:Now I'm half way across the map from any of my alts, or my girlfriend's alts. It's possible that I've been linked with someone I'm unaware of while using a public network, but this means I have knowing what areas I have to avoid in order to be able to attack. It makes my character unusable, and if it doesn't start working soon, I may dump the character and start over, being more careful about logging in from public networks. --[[User:AusIV|AusIV]] 15:15, 24 May 2008 (BST)
This section is where pretty much all new bugs should go. Newest bugs at the top. Check back later for responses on the bug.


Reposting to bring this back to the devs' attention, and to give an update. This problem periodically gets fixed for a day or two and then breaks again; it's currently broken and has been for a week or so.  --[[User:Poopgiggle|Poopgiggle]] 23:48, 15 June 2008 (BST)
===External Military Reports have ceased broadcasting===
 
{{bug
I'm getting this problem as well. One hit, then nothing but misses. All my zombies have become unplayable as a result.--[[User:Lejes|Lejes]] 23:33, 4 July 2008 (BST)
|bug_time=20 August 2023
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|bug_author=[[User:Clayton Carmine|Clayton Carmine]] ([[User talk:Clayton Carmine|talk]])
|bug_status=new
|bug_severity=unassigned
|bug_desc=From the bug date listed above till currently, there have been no further broadcasts of suburb status reports from the External Military forces on frequency 25.96MHz and without official word from on high about this particular game function shutting down I reckon it belongs here. The only further transmission of note was a *crash* *static* *silence* message heard on a handheld radio on 3 October 2024, first time I can recall such a blurb showing up on that channel and could very well mean it's kaputt. My limited understanding is the EMR was a system separated from the city itself but if there is a building out there we need to power I'd love to hear about it.  
  |bug_talk=
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[[Talk:External_Military#Radio_Silence|It's happened before.]] [[Talk:Radio#No_contact_from_ExMil?_(25.96_MHz)|Twice.]] Most likely just a period of time where nothing is really changing much in-game. With the dwindling number of players, we'll probably be seeing this channel remain silent for longer and longer periods of time since there's probably not enough activity going on that's causing any significant changes throughout each individual suburb. --[[User:Axe Hack|<span style="width: 50%; border: 1px solid red; background-color: #000000; text-align: justify; box-shadow: 2px 2px 5px silver; padding: 2px 5px 2px 5px; color: white; font-size:smaller;">•▬ ▬••▬ •</span>]] [[User talk:Axe Hack|<span style="width: 50%; border: 1px solid red; background-color: #000000; text-align: justify; box-shadow: 2px 2px 5px silver; padding: 2px 5px 2px 5px; color: white; font-size:smaller;">•••• •▬ ▬•▬• ▬•▬</span>]] <sup><sup><sup><sup><sup><i>#nerftemplatedsigs</i></sup></sup></sup></sup></sup> 04:50, 18 October 2024 (UTC)
:The second link you kindly shared falls within this same window I am reporting on now so I'll ignore that one as it's doubling up. The first one covers a span of two days, not a year plus of silence over 25.96 that we've been experiencing. I am relieved to hear that the breaking of a transmitter on that freq isn't a one off occurrence and has happened in the past. Hopefully you are on the money and this is due to a lack of change/activity in-game and not a sign of mechanics continuing to fall off from a lack of attention. [[User:Clayton Carmine|Clayton Carmine]] ([[User talk:Clayton Carmine|talk]])
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===Free Running inside ruined forts===
===Exterior view of half of Lumber Mall===
{{bug
{{bug
|bug_time=10:40, 27 April 2008 (BST)
|bug_time=05:28, 23 June 2024 (UTC)
|bug_author=[[User:Inquisitorbob|Matt Spencer]] <sup>[[CDF]]</sup>
|bug_author={{User:TripleU/Sig}}
|bug_status=new
|bug_status=new
|bug_severity=unassigned
|bug_severity=unassigned
|bug_desc=When you try to go from the gatehouse to the ruined armoury of a fort you get the following message:
|bug_desc=I logged in as [https://urbandead.com/profile.cgi?id=1768588 SlNlSTAR] and saw an odd view of the minimap. I was very definitely lying dead inside the southern half of Lumber Mall. The block I was in correctly displayed as a ruined interior, but the northern half of the mall displayed as a lit+ruined mall exterior. See:<br>[[File:Odd interior view.png|500px]]<br>Additional detail:
*I stood up, and the bug persisted. I shambled north into the northern half, and the bug resolved. I shambled back into the southern half, and the bug remained resolved.
*The northern section really was ruined+lit.
*When I last logged in, both sections of the mall displayed properly as either ruined or ruined+lit.
*I'm using Firefox on <small>(don't laugh)</small> Windows 7.
*Note that [[Lumber Mall]] is the only 2-block mall, and is on the [[border]].
|bug_talk=
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Not quite a game-breaking bug, admitedly. --{{User:TripleU/Sig}} 05:28, 23 June 2024 (UTC)


'''You lose your footing on the ruined building, and fall to the street below, injuring yourself.The defensive design of the armoury bunker prevents you from free running into it.'''
That display glitch happens regularly in multi-block buildings (regardless of ruin status). Other malls, cathedrals and mansions behave similar when you get killed/revived but not dumped. The glitch fixes itself by rising and then either moving or simply reloading the page. --'''<span style="font-family:monospace; background-color:#222222">[[User:Spiderzed|<span style="color:Lime"> Spiderzed</span>]][[User talk:Spiderzed|<span style="color:Lime">▋</span>]]</span>''' 12:30, 23 June 2024 (UTC)


If we can't Free Run into it, why are we getting injured trying to do so?
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|bug_talk=
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==='Colour'-tagging occasionally spontaneously changes for multiple Contact List entries===
{{bug
|bug_time=Sometime before 8/Jul/2023, and on various prior occasions
|bug_author=Longtimenewbie
|bug_status=new
|bug_severity=unassigned
|bug_desc=Partial 'corruption' (possible shifting/redistribution) of game-interface hues as assigned to/stored for known Contacts
|bug_talk=
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'''Long form 'description' of the issue:'''
<br />I use the Contact List to helpfully manage my interactions. e.g. Rotters have a hue to save me time investigating 'known names' in RP queues, with other cues to identify various types of friendlies, PKers, etc, including one to distinguish Rotters (thus unrevivable) yet can be Life-allied/Dual Role and deserving of health assistance whilst not a zombie. A common enough system, I hope. I won't detail what colours are what, that doesn't matter. Usually the only problem is when I've hit the 150-limit (often) and I need to find someone to remove (inactive, or not been notable) to squeeze in another I'd like to 'remember'.
<br />Some names I also know by sight, though. So it was obviously wrong to me when I had someone that I ''know'' to be full-on life-affirming 'good human' Survivor, and noted as building back up the 'cades in my present locale, appear in the activity log under a Rotter's version of the markup.
<br />Trawling the List, I now found multiple rotters ''not'' so marked. Admittedly, there's the option of gaining Rotter status after a good deed was noted by myself, but it was a large number of them (some with long-term notoriety) and roughly balanced against those with the opposite issue (you cannot even revoke Rotterdom, or any other 'skill', even if I wasn't sure some were pure Life-Allied players). Other recognised contacts were misclassified in less skill-obvious ways (e.g. non-rotter infamous Zeds, that I regularly have a run in with, looking like Survivor types; and vice-versa), but only obvious through familiarity.
<br />The pattern seemed to be mostly in the bottom fraction of the (alphabetical) Contact List, though a clear switch also happened up in the Ds (whilst unchanged/seemingly accurate tagging still peppered the whole list).
<br />This is not the first time it has happened, along these lines. Probably last time was several years back, once or twice before then. On none of these occasions have I had active UD Browser Plugins (I have used them prior to 2011, so I'm aware of their 'management' capabilities), the browsers themselves have probably varied (between FF, IE, Chrome, maybe until a year or two ago that minimalist tablet-based browser that stopped working due to certificates (not) updating for https access...), as have the character accounts in use. No reason to believe I 'misclicked' anything when perusing/managing the List (or certainly not so many of them!), nor that a third-party has hijacked whichever character account it was (each time) and just ''subtly'' 'vandalised' it. If you'll take my considered opinion, it seems more a dumb 'corruption' in the server, or server-browser link, than anything purely browser or PEBCAK in nature. Though I'm surprised that I have found no-one else mentioning this, after trying to find such a comment.
<br />I am half-inclined to believe that on adding (and, where necessary, removing) contacts, the "Name1=>Col1, Name2=>Col2 ... Name149=>Col149" was somehow disjointed (Nam149=>Col150, and back) on submitting legitimate and intentional changes. The 'shift' of Red onto a Green, that Green onto a Purple, its Purple onto a Black (where I can be certain what the originals are in cases of sequential mis-tagging) is obvious, but it's hard to rationalise by the spottiness of some of the changes. Nor with the HTML POST method of conveying them to the server that should not allow 'misalignments' except if the server does silly things with key/value pairs behind the scenes. Theoretically a similar shift-transference during non-alphabetical ordering (sorted by Level/XP, as I sometimes review the list, or loginId sorting internal to server?) and/or multiple disjointed updates could also be the issue, but still does not feel like the right answer. The difficulty is that the instant(s) of change may be from a few days or even a week before I actually noted any discrepancy, on each infrequent occasion I discovered it as happened, with other new updates to the list (with or without unintended misflaggings) happening between then and now. All I know is that I went digging further into the matter once I noticed the problem (and corrected/rationalised as it seemed fit to do, but without any actual offline list to cross-compare rigorously against). But I'm currently a bit more prepared to keep an eye out for any more imminent 'list corruptions', should it hiccup like this once(+) more shortly... And I hope all this anticipates many of the initial questions you might have. (Except for "why did you write so much?"...) Especially as there's no reason to believe that it's an easily replicatable bug/whatever-it-is. On past occasions, I aggressively temporarily Deleted Contacts and added random others to try to provoke mismatches (on the assumption that such 'shuffling' is most likely the cause), but it has never actually happened during such controlled testing.[[User:Longtimenewbie|Longtimenewbie]] ([[User talk:Longtimenewbie|talk]]) 14:48, 9 July 2023 (UTC)
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===Missing Messages===
 
===Broken/misbehaving Contact List addition function===
{{bug
{{bug
|bug_time=18:18, 11 April 2008 (BST)
|bug_time=21:53, 23 September 2021 (UTC)
|bug_author=[[User:Aphaythea|Aphaythea]]
|bug_author=[[User:Soupspoon|Soupspoon]] ([[User talk:Soupspoon|talk]])
|bug_status=new
|bug_status=new
|bug_severity=unassigned
|bug_severity=unassigned
|bug_desc= I'm not sure where to put this so I apologize in advance if this is not a good place to ask but three times now I have woke up one of my characters (character name was "Phay" id=585194) to see that they are dead but there were no messages whatsoever. She is not any where near my other characters, the 'burb she was in was Quarlesbank and my other characters are in East Boundwood, Havercroft and Crowbank. I have not moved her, even to stand up, although it does not matter how she died (dead is dead, lol), as in another game I play it is possible for the owner of the game to log in and check things out so long as you have not moved. Time was aprox.; 22:00, 10 April 2008 (BST). It's starting to annoy me that I am missing messages. I also had another character who was at 47hp once and woke up to see herself fully healed... yet no messages of who healed her (character name was "Aphaythea" id=540916). That bothers me more as I like to thank those who help me out whenever I can. Any suggestions? Anyone? Is it just a bug I gotta live with (no pun intended) or is there something that can be done? (And I had not been active, nor do I *think* there was any way that the page could have loaded twice. However it was Internet Explorer 7 I was using, so... lol :P )--[[User:Aphaythea|Aphaythea]] 18:23, 11 April 2008 (BST)
|bug_desc=A more chatty description (and pre-existing screenshot to illustrate) exists at [http://wiki.urbandead.com/index.php/Talk:Contacts_List this page], but I thought I'd make it official in leiu of any obvious report.
I hypothesise it's related to the recent server-migration, as it was not an issue a week or so ago but has been one definitely since last weekend.
It happens (for me) on different browsers, and now confirmed different ISPs (though geolocatably similar subsets of the non-RFC 1918 ranges, I suppose) so very surprised it has not been reported by others already.
To try to replicate, I offer the following generic instructions:
* From a properly logged-in state, go to ''any'' valid profile page. I'll use https://www.urbandead.com/profile.cgi?id=2000000 for this run-through, but quote just "''NAME''" for simplicity, as required.
* The 'button' at the page-end for "Add ''NAME'' to your Contacts List" will send you to https://www.urbandead.com/contacts.cgi?add=2000000
* Normally/previously (so long as you aren't hitting the 150-contact limit!) one would get a "Added to contacts." header to the newly updated list with ''NAME'' now present. If you still do, it either is fixed, or never was broken for you.
* Current behaviour, however is to get a "Confirm that you want to add ''NAME'' to your contact list." header with a 'button'-link of "Add ''NAME''".
** I have never even seen this before this week, but I accept that it's something useful if clicked in from unknown cross-site source pages with the add-link (the quoted HTTP GET query URI format, or otherwise?)
* The destination for the confirming Add link is https://www.urbandead.com/contacts.cgi?add=2000000&confirmed=1
* But that page is identical to the one you just left ''except'' for the revised address bar for the browser itself.
* Changing the URI to https://www.urbandead.com/contacts.cgi?add=2000000&confirm=1 and resubmitting ''sometimes'' gives the "Added to contacts." result. In fact, it happened first time for this run-through.
** I discovered this only from a (seemingly) inspired guess. For all I know, the query-parser at the CGI backend is actually ambivalent as to the exact fieldname tense and it is only coincidence that the original link always failed in the recent days of awkwardness.
* ''However'', it still does not always work. It frequently also gives the same "Confirm..." header as you just left (for "confirmed=") and this does not seem to be due to cached page-contents/responses (where shift-F5 is possible, or other forced-resubmit option is used).
** Immediately prior to starting this BugRep, I had persistently failed to Add a new (actually useful) contact even with "confirm=", which led to the BugRep you now see.
** Having succeeded with "add=2000000", I (re)refreshed that still-tabbed page ''and it worked!''.
** I then tried a further (fresh, new randomly selected) profile from scratch and it failed at "add=", "add=&confirmed=" ''and'' "add=&confirm=" stages. Go figure.
...so, for your consideration. At least until the weirdness just goes away, if it's a heisenbug of some kind.
|bug_talk=
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Fuck me that's a lot of text.  Just reenter the link of the page after clicking add.  On a phone refresh doesn't work but if you click on the address line and then click "go" it works. I assume a pc is similar. --<sub>[[User:Kirsty_cotton|<span style="color: lightgrey">K</span>]]</sub> 22:30, 23 September 2021 (UTC)
:If 'just re-enter the link' worked, I'd never have (eventually, after a week of sileny tusselling with the problem) made this BugRep. Sorry for the huge amount of text, but I wanted to be sure that everyone (especially those ''not'' experiencing the issue - as I presume is your case) understood what on earth I was talking about.
:But you have made me think. If "confirmed=1" is broken (whyeverso it is suddenly happening to me) but "confirm=1" is actually being ignored (not related to an introduced typo in the php script or anything) then just as "confirm=" ''sometimes'' does not give a "Confirm that..." response, maybe indeed the add-only address would (sometimes) work and I'll have to also try that kludge a few times, at the next opportunity, to see if that is just as efficaceous.
:Still worth noting that:
:a) For some reason, the Profile-page "Add" has stopped giving me confirm-free additions to the Contacts List
:b) I have yet to identify why Contacts-page "(Confirm) Add" sometimes works and sometimes does not, and ''never'' with the presumably correct (by intention, at least) "confirmed=1" query-label and value pair.
:So, still a bug. At the very least a change in behaviour. My current main character joined a decade ago, and was not even my first presence here, yet with no other recent changes at my end it is only in the shadow of a server move (which seemingly has 'killed' another old character whose long-forgotten password is irretrievably unavailable except in a much older instance of browser that doesn't seem to play well any more with some https-certification changes that were brought in, I'm guessing - but I'm not bugrepping that, ''c'est la vie''(/mort)) that this problem has arisen. I don't take this place for granted. I was actually surprised it was still going in 2011 when I rejoined after several years away. If Kevan is ''still'' actively maintaining (c.f. RNG issues, recently) then I applaud that and I only report this in case it helps squish some error that others might be experiencing.
:That's all. Unless you need me to quote versions of browser (Chrome, Firefox) and OS (Windows, Android) and ISP gateways (both UK-based) that I troubleshot by trying various combinations thereof and then firmly decided (in my mind, at least) could not be attributed as the point of failure (or even a complicating factor). And apologies for even more 'lot of text', but apparently my first attempt did not explain as much as I thought. [[User:Soupspoon|Soupspoon]] ([[User talk:Soupspoon|talk]]) 23:27, 23 September 2021 (UTC)
:'''Latest''' Further tests done in the cool light of the morning:
:* Profile-page Add ''always'' arrives at Contacts-page with "Confirm" text and onward link (this may not be a technical error, but is certainly new behaviour and I don't think it's intended).
:* Contact-page (confirming) Add ''always'' gets the Contacts/Confirm (clearly not working properly, the "confirmed=1" does not convey any actual confirmation).
:* Yes: removing the "confirmed=1", or spoiling the key-value pair in any way, "confirm=" or "=2", or ''just'' null-editing but resubmitting the address in the address-bar (but ''not'' refreshing the page, straight) gives the hoped for Contacts/Added (this is not an error, and may have always been valid as an option, but is an unconventional ''requirement'' for onward functionality when the on-page link should work).
:My semi-informed Wild-Assed-Guess is now that the contacts.php has been using referer() or similar (I'm more familiar with .pl CGI than .php, and it might even be referrer()!) to identify off-site linking and filter arrival from non-UD sources to prevent unwanted auto-add-contact behaviour. (e.g. by tricking a fake 'image' load on any visits to a User:Talk page, or other examples that might be so mischeviously 'useful'.)
:A typed-in-address-bar Add URL request (or anything similarly refererless/whatever) has always had an automatic free pass, by having a null referer and thus not so simply spoofed.
:Access from Profile page or Contacts (with or without the "confirmed"?) ''should'' be detected as same-site referer, and was. It now is not. For me.
:Checks for what HTTP contact info my browser is actually sending places do not reveal any obvious shenanigans that are my problem (e.g. badly hidden redirection malware), so I'm quite surprised it is not a global problem. Or ''very'' surprised if I ''am'' the only sufferer.
:I now know how to get round it. Maybe... Except for this morning's suite of multiple tests, I also have had failures with address-bar resubmits, as well! Time will tell... [[User:Soupspoon|Soupspoon]] ([[User talk:Soupspoon|talk]]) 09:34, 24 September 2021 (UTC)
::Just to let you know that you're not the only one. I and others in my group have seen that too (could just be that most old timers who read the wiki aren't adding many new people). The changing of "confirmed=1" to "confirm=1" does work for me. I haven't tried the rest. But it's not just you :) --[[User:Queen Mum|Queen Mum]] ([[User talk:Queen Mum|talk]]) 23:33, 24 September 2021 (UTC)
I think I found what was causing this. It should be fixed now. --[[User:Kevan|Kevan]] ([[User talk:Kevan|talk]]) 18:03, 22 October 2021 (UTC)
:Aye, I was just going to come here to report that it seems suddenly fixed. The last time I had to 'play' with it to get it to work (which has at times included leaving an attempted-to-add tab open that my 'fix' was still not fixing, to try to resubmit for success some hours later) was maybe the day before your response, Kevan. But just now two additions went through as (originally) expected, so it very much looks like you have sorted it satisfactorily. I won't be cheeky enough to ask for full details, just let me believe it's as I hypothesised and that I'm a genius in black-box diagnostics. ;)
:((TL;DR; - I consider this issue closed, but I'll leave the report here for now just in case.)) [[User:Soupspoon|Soupspoon]] ([[User talk:Soupspoon|talk]]) 15:48, 23 October 2021 (UTC)
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|bug_talk=
===Missing button for dumping body outside gatehouse===
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{{bug
Well, it is possible that you leaved your account information saved in the computer and someone else open it by mistake (or intended). That is the only thing that comes to my mind.--[[User:Lithedarkangel|Lithedarkangel]] 05:28, 14 April 2008 (BST)
|bug_time=07:57, 1 February 2012 (UTC)
|bug_author=[[User:Mad Dog Munro|Mad Dog Munro]]
|bug_status=new
|bug_severity=unassigned
|bug_desc=I killed a zombie who was standing outside Fort Perryn Armory.  Normally there is then the option to 'dump body outside gatehouse' for 5 AP.  However, on this occasion I wasn't offered that option.  Am I missing something?  Same behaviour in Firefox, IE and my Android browser, so doesn't seem to be a browser display issue.  Screenshot below.


Thank you. And I had left my account information stored. However, I live alone. So I do not think that would be the answer. Unless my cats have gotten into playing zombies while I sleep or I have a ghost... ;D
http://wiki.urbandead.com/index.php/File:No_body_drag.JPG
--[[User:Aphaythea|Aphaythea]] 21:55, 14 April 2008 (BST)


Were you idle for more than 5 days?  I think this clears all pending messages.  --[[User:Explodey|Explodey]] 23:48, 29 May 2008 (BST)
My profile: http://www.urbandead.com/profile.cgi?id=1058024


Idling does not clear messages, it just stops saving messages after the idling begins. Also, I have been encountering this on a number of occasions, and it's really annoying. I doubt my alts have been getting attacked on each of the times they wound up dead, so this is a big problem. I don't know if it's maybe nasty luck with Pkers, or if they're simply dropping dead.--[[User:Kolechovski|Kolechovski]] 21:03, 28 August 2008 (BST)
Zombie profile: http://www.urbandead.com/profile.cgi?id=553432


=== Infected After Revive? ===
Moving to another location and returning did not help, nor did removing / re-adding the dead body from my contact list, nor logging out and in again.  Any ideas? Thanks.
------[[User:Brandy|Brandy]] 02:02, 27 April 2008 (BST)
|bug_talk=
I am positive I am doing this wrong but I havent figured out where to post yet. My character Dagschic is located in Starlington right now but I was revived in a cemetary west of that town. I was revived but found out when i stood up I was infected. No one attacked me after I stood. I was pretty sure that I couldnt be infected as a zombie. So I am of course dead again waiting at a cemetery for a revive.GRR!--[[User:Brandy|Brandy]] 04:45, 22 April 2008 (BST)Brandy 22:42 21 April 2008
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::If you were infected when you died, you'll be infected when you are revived. --[[User:AusIV|AusIV]] 14:55, 30 April 2008 (BST)
I noticed this same problem happening in Creedy also. Both chrome and FF were affected!
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--[[User:Old Jack Burton|Old Jack Burton]] ([[User talk:Old Jack Burton|talk]]) 04:29, 27 June 2017 (UTC)
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===beyond the quarantined area===
===Math Error with Attacking===
{{bug
{{bug
|bug_time=06:36, 4 April 2008 (BST)
|bug_time=Mon Oct 17, 2011 20:54:14
|bug_author={{User:Blood Panther/Sig}}
|bug_author=[[User:Krazymouse]]
|bug_status=new
|bug_status=New
|bug_severity=unassigned
|bug_severity=Somewhat Important I guess?
|bug_desc=One of my group mates found this, not sure what it is. It's in Monroeville, when he was at the edge of the city, yet zombies are shown past. see links.
|bug_desc= I think it's self-explanatory from the screenshot. I think it's either it's a display error or a math error. He was a breathing rotter when I killed him. I don't remember his health, so I don't remember if it took off 13 health or 12 health. http://iamscott.net/1318899254817.html
[http://iwrecords.urbandead.info/04-04-08_0500hrs_PRIVATE/OUT_398-53_WHaaa_69b-eaf-d7e.html]
[http://iwrecords.urbandead.info/04-04-08_0500hrs_PRIVATE/OUT_398-56_And_again_77d-2cc-184.html]
[http://iwrecords.urbandead.info/04-04-08_0500hrs_PRIVATE/OUT_398-75_And_again_again_7bf-c0f-ede.html]


|bug_talk=
After all, how often do you shoot breathing rotters with a flare gun?
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|bug_talk=
You're using a Toolbar. That's a glitch with it, not the game.  Turn it off and try again.  If it remains, post here. If not, contact the Toolbar maker about it.--[[User:Kolechovski|Kolechovski]] 20:33, 29 May 2008 (BST)
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I don't see the bug. Normal flare damage is 15; a flak jacket (or flesh rot, which works when revived) reduces it to 12. {{User:Revenant/Sig}} 02:42, 18 October 2011 (BST)
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===Recently turned undead and unable to speak===
Ninja'd by Revenant. Not a bug, unless we're both missing something. Flesh Rot carries over in life and 12 is the correct amount of damage. ~[[Image:Vsig.png|link=User:Vapor]] <sub>03:55, 18 October 2011 (UTC)</sub>
{{bug
|bug_time=02:24, 2 April 2008 (BST)
|bug_author=[[User:Ricky Raccoon|Ricky Raccoon]]
|bug_status=none
|bug_severity=resolved
|bug_desc=The drop down in my character, Ricky Raccoon, is missing for speech. It was there and working until I became a zombie, yesterday sometime?  I waited to see if it would just show up, but it hasn't. :(
http://img514.imageshack.us/my.php?image=screenshoturbandeadtheccb4.png
|bug_talk=
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If you're alone, you don't get a speech box, whether alive or undead.--[[User:Kolechovski|Kolechovski]] 02:43, 2 April 2008 (BST)


Well I feel dumb now... In other news anyone in Yagton near the Whatmore with a syringe? --[[User:Ricky Raccoon|Ricky Raccoon]] 03:06, 2 April 2008 (BST)
Oh Okay, nevermind, I thought it was something else, because I didn't know flesh rot carried over to life. --[[User:Krazymouse|Krazymouse]] 03:49, 19 October 2011 (BST)
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===Broadcasts being cut off===
===Revive failed as if rotter, but target not a rotter===
{{bug
{{bug
|bug_time=00:09, 2 April 2008 (BST)
|bug_time=13:01, 28 May 2011 (BST)
|bug_author=[[User:Kolechovski|Kolechovski]]
|bug_author=[[User:Explodey|Explodey]]
|bug_status=new
|bug_status=new
|bug_severity=unassigned
|bug_severity=unassigned
|bug_desc=Sample:
|bug_desc=[http://urbandead.com/profile.cgi?id=1667766 My character] just tried to revive [http://urbandead.com/profile.cgi?id=1711038 this one] and got the "nothing happened, the brain must be damaged" message, but the target does not have Brain Rot.
• 28.01 MHz: "To all those who wish to help share the knowledge of values" (5 hours and 8 minutes ago)
If it's caused by a zerg flag, I think this is still a bug as it is affecting other characters who are not involved (those behind in the revive queue cannot be scanned.)
• 28.01 MHz: "of XP Farming, and who don’t mind being XP Farms for low-" (5 hours and 7 minutes ago)
I doubt it's because of a zerg flag on my character because I just successfully revived another zombie at the same location.
• 28.01 MHz: "levels, please add the following to your group name:" (5 hours and 7 minutes ago)
  |bug_talk=
• 28.01 MHz: " “The XP Farm” (sans the quotes). This’ll help spread" (5 hours and 7 minutes ago)
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• 28.01 MHz: "knowledge of XP farming, so that low-levels can gain quickly" (5 hours and 7 minutes ago)
Just to be sure, when you say "tried to revive [http://urbandead.com/profile.cgi?id=1711038 this one]", you mean "created crazy" is in your contact list, and you selected that name in the drop down menu when using a needle, or had just scanned them and used the "revive this specimen" button?  Because otherwise, it is conceivable that there was another zombie presnet in your loaction which you never saw (because, say, the moved in after you loaded your page, and move out again just after you used your needle).  Using a needle on "the zombie" never ensure you actually hit the zombie you want, even if (as far as you know) there is only one zombie present. {{User:Swiers/Sig}} 20:01, 28 May 2011 (BST)
• 28.01 MHz: "in these times of need & shows your support of this tactic." (5 hours and 6 minutes ago)
: I used the "revivify this specimen" button. --[[User:Explodey|Explodey]] 12:15, 31 May 2011 (BST)
• 28.01 MHz: "And once again, anybody who doesn’t know what XP Farming i" (5 hours and 6 minutes ago)
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• 28.01 MHz: "can find info here: tinyurl.com/2cja2a" (5 hours and 6 minutes ago)
• 28.01 MHz: "In addition, new tips have been added there for the latest" (5 hours and 6 minutes ago)
• 28.01 MHz: "situation affecting Monroeville. Please read up on them. The" (5 hours and 6 minutes ago)
• 28.01 MHz: "time for Toolboxes and Crowbars has come. Knowledge on how" (5 hours and 5 minutes ago)
• 28.01 MHz: "to use them wisely is essential to survival here, especially" (5 hours and 5 minutes ago)
• 28.01 MHz: "now that zeds are relentless from the competition end. Also," (5 hours and 5 minutes ago)
• 28.01 MHz: "please weigh in on the wiki talk pages on forming a viable" (5 hours and 5 minutes ago)
• 28.01 MHz: "barricade plan for Monroeville. It is essential to do so" (5 hours and 5 minutes ago)
• 28.01 MHz: "ASAP, with the zeds threatening as they are." (5 hours and 5 minutes ago)
• 28.01 MHz: "Monroevillains: The lack of coordination among survivors is" (5 hours and 5 minutes ago)
• 28.01 MHz: "abysmal. It’s pretty bad when the zeds can get together &e" (5 hours and 4 minutes ago)
• 28.01 MHz: "ok ive found a cure" (5 hours and 4 minutes ago)
• 28.01 MHz: "everyone so easily after all this time. The only response to" (5 hours and 4 minutes ago)
• 28.01 MHz: "them seems to be cade the whole city to EHB. Great, easy" (5 hours and 4 minutes ago)  
• 28.01 MHz: "meals left on the streets, that’ll show ‘em! So, to anyo" (5 hours and 4 minutes ago)
• 28.01 MHz: "who actually has a brain and wants to create a sensible cade" (5 hours and 4 minutes ago)
• 28.01 MHz: "plan for the city, come around to the wiki discussion pages," (5 hours and 4 minutes ago)
• 28.01 MHz: "and we’ll see what we can come up with, as well as creatin" (5 hours and 3 minutes ago)
28.01 MHz: "survivor groups, organizing basic defense strats, etc. Links" (5 hours and 3 minutes ago)
The attempted broadcasts that were cut off didn’t exceed the 60-character limit, so why did they get cut? The cut words are “is”, “eat”, “anyone”, and “creating”.  There also may or may not have been something after “Links”.
 
|bug_talk=
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More than likely, someone didn't want to cut his words in the middle. Like the first broadcast, for example. It's 59 characters long, and the next word is "of", and if cut off at 60, the "o" and the "f" would have been in different broadcast, which might cause some slight confusion. --{{User:Axe Hack/Sig}} 23:08, 2 April 2008 (BST)
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===contacts.cgi level sorting bug===
===Zerg/Multiplayer Abuse===
{{bug
{{bug
|bug_time=06:47, 1 April 2008 (BST)
|bug_time=19:19 CST, 23 May 2011
|bug_author={{User:Swiers/Sig}}
|bug_author=Mish
|bug_status=new
|bug_status=new
|bug_severity=nuisance
|bug_severity=unassigned
|bug_desc=[[Image:Level_sorting_bug.png|thumb|166px|level sorting bug example]]
|bug_desc=Self explanatory really. http://img171.imageshack.us/img171/2904/62655321.png, http://img849.imageshack.us/img849/169/21164219.png, http://img155.imageshack.us/img155/2088/75180126.png, http://img64.imageshack.us/img64/5683/23685902.png
When you click "level", the page is supposed to show contacts sorted by level. Well, it does, but it seems the level it sorts by includes some of the "non purchased skills" like infection or revive flags. At right is an example, where several level 41 chcaracters are intersperced with level 42's.
|bug_talk=
|bug_talk=
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I mean it says there's no way to report multiplayer abuse...but really?
Comments here
: you can always go [http://zombies.dementiastudios.org/boards/index.php?board=102.0 Here] to report zergs / multi abuse. Also theres a group page dedicated to them [[Unlimited_Zerg_Works | Here]] - Serious Post. {{User:DeRathi/Sig}}  02:32, 24 May 2011 (BST)
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===Sudden Death===
===Zombie Drawn outside the city===
{{bug
{{bug
|bug_time=13:15, 31 March 2008 (BST)
|bug_time=18:35, 22 May 2011 (BST)
|bug_author={{User:Jordan Salafack/sig}}
|bug_author=[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[User:Duke Garland/BHW|<nowiki>[</nowiki>]][[User talk:Duke Garland|talk]][[Signature Race|<nowiki>]</nowiki>]]
|bug_status=new
|bug_status=new
|bug_severity=moderate
|bug_severity=unassigned
|bug_desc=So I was a zombie, and I just missed this dude [http://i203.photobucket.com/albums/aa103/generic_user_23/udthingy01.jpg myah], with 50 HP and 13 AP left. Next thing I know, when I move to attack him again, I find myself dead for no reason with the same amount of AP [http://i203.photobucket.com/albums/aa103/generic_user_23/udthingy02.jpg myah]. In the picture you can also see that I cannot see into the other blocks of the mall. Well, I stand up [http://i203.photobucket.com/albums/aa103/generic_user_23/udthingy03.jpg myah], and as you can see I have 4 AP left, and I still can't see into the other mall blocks. So...
|bug_desc=My zombie character's (Clueless Traveller #990407) instincts draw it to a location that seems to be outside the city. The screenshot included: http://duke.a-comics.ru/dump/bug-drawn-outside.png
|bug_talk=
|bug_talk=
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It looks like you got killed and then issued a command to attack (or it didn't get processed till after you were killed) and so you couldn't make the attack (invalid action) but also could not see the reports of being attacked (you;d taken an action).  Pretty standard "0 time conflict" stuff.  You were in a mall- were you maybe mashing buttons really fast to attack? As for the stand up, you were at 13, gained an AP from the server tic, spent 10 to stand up, leaving you with 4.  Nothing wrong there.  {{User:Swiers/Sig}} 06:31, 1 April 2008 (BST)
The [[Known Bugs#Flawed Instincts|flawed instincts]] bug was supposedly fixed. I take it this happened recently? {{User:Revenant/Sig}} 22:46, 22 May 2011 (BST)
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:Yes, i submitted immideately after it happenning. the character is still drawn to that location as i write this --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[User:Duke Garland/BHW|<nowiki>[</nowiki>]][[User talk:Duke Garland|talk]][[Signature Race|<nowiki>]</nowiki>]] 17:57, 24 May 2011 (BST)
:Yeah, except for the fact I died in one move with 50 HP. I don't think there's anything that can do that. {{User:Jordan Salafack/sig}} 13:57, 1 April 2008 (BST)
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::Sure there is.  One move for you might be 10 moves for somebody else (there's ways to fire off multiple moves VERY quickly).  Also, with multiple active shotgun users in the mall, you can die FAST.  Its also maybe possible you were hit with a syringe and didn't get revived due to the same zero time conflict that caused you not to get the report.  {{User:Swiers/Sig}} 18:39, 1 April 2008 (BST)
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::::Well, the syringe would only work here if the same conflict that caused the problem made the syringe not work, as I was still dead when I rose. And it was only about ten seconds from click to click for me, so if it was an attack the dude would have to be super fast on the keyboard and very lucky. I'm thinking the most plausible out of your explanations is the syringe thing, followed by plain old sudden death, followed by attacking. In that order. Respectively. Yes. {{User:Jordan Salafack/sig}} 04:51, 2 April 2008 (BST)


===Account Switch===
===Minor grammar error when attacking another zombie===
{{bug
{{bug
|bug_time=30 March 2008
|bug_time=12:12, 14 April 2011 (BST)
|bug_author=[[User:Horcoff|Horcoff]]
|bug_author={{User:Chief Seagull/Sig}}
|bug_status=new
|bug_status=new
|bug_severity= Severe
|bug_severity=Miniscule
|bug_desc=created a new character for a friend on my computer. Now every time i log in, after my first click, it switches to the other account. upon investigation, i found out this happened to more than one different account.
|bug_desc=When playing as a zombie [http://iamscott.net/1302778999931.html attacking another zombie and missing], the flavour text begins with a lowercase letter ([http://iamscott.net/1302779481573.html successful attacks] are capitalised correctly though).
|bug_talk=
|bug_talk=
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Not a bug. Please see [[Bug Reports#re-login bug]]. --{{User:Pdeq/sig}} 07:29, 31 March 2008 (BST)
  '''Comments here'''
 
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===Recovering from a Headshot in Monroeville===
===Some skills no longer working once new skills are added===
{{bug
{{bug
|bug_time=1:26PM AEST, 30th March, 2008
|bug_time=4:23, 9 April 2011
|bug_author=Jonzay
|bug_author=Victoria Anne
|bug_status=new
|bug_status=new
|bug_severity=unassigned
|bug_severity=unassigned
|bug_desc=My Monroeville account, testdocument (Profile ID 1156284) was headshot yesterday, and couldn't continue playing (it was headshot after the "permadeath" system was put into place). I tried using ?rise, but that also failed, with the message "Headshot zombies cannot stand up, in monroeville." I logged off, and came back today, ran Jonzay (the Malton account) and decided to log in to testdocument just for the sake of it. Much to my surprise, I had the option to stand up (for 10AP), and when I did, it was as if I was never headshot. I could walk around and attack as normal.
|bug_desc=Several days ago, I first noticed that my diagnosis skill, which I bought about a month ago, was no longer showing user HP as it had been. I figured that it was a bug that would be fixed within a few days and waited. My screen still does not show user HP. Also, today I bought skills in shotgun training, advanced shotgun training, and lab experience. Once I bought these, the percentages of all hit rates for weapons have decreased. I have every military skill and my hit rates have always been higher for each weapon I chose than they are now. I have dropped to what appears to be basic starting percentages for chance of hit rate as if I had no skills at all: punch 12.5%, knife 25%, pistol 32.5%, shotgun 32.5%, and fire axe 20%. The amount of damage looks correct and unchanged, though. My character's name is "Victoria Anne". Thank you.
|bug_talk=
|bug_talk=
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I couldn't reproduce this, but I found that ?rise uses up AP as if you were clicking "Stand up"  [[User:Lbgrowl|Lbgrowl]] 09:37, 13 April 2008 (BST)
Can you please supply screenshots, Victoria? -- {{User:DanceDanceRevolution/sig4}} 01:35, 10 April 2011 (BST)
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===Using a Syringe More the Once===
Not a bug. HP values are not displayed in [[Dark]] buildings. {{User:Vapor/sig}} <sub>02:40, 10 April 2011</sub>
{{bug
|bug_time=00:33, 29 March 2008 (UTC)  About 8:10-20 PM EST, March 28, 2008
|bug_author=[[User:ComradeMao|ComradeMao]]
|bug_status=new
|bug_severity=unassigned
|bug_desc= I wandered over to a revive point in Willamsville, Waller Crescent. I DNA extracted the top zombie, and he didn;t look like I should revive him, so went to hit the DNA extractor again, but I accidentally hit "Revivify this Specimen" instead. I got annoyed, clicked it again, held it down for  second or so, then hit stop on my browser, and hit the DNA extractor again. The previous zombie appeared to have been revived, because there was another strange smelling body in the space. The page that came up was very stretched, and was a DNA scan of a second zombie in the stack, with a "Revivify this specimen" under it, and I still had the syringe in my inventory. I was surprised, so I repeated the process to see if it was just a random glitch, but it worked again. I still had the syringe, though I was running out of AP like normal. I've still got that syringe.
|bug_talk=
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It would be easier if we could get a screenshot or something... --{{User:Axe Hack/Sig}} 00:35, 29 March 2008 (UTC)


I didn't think to get a screen shot until after I had moved off, sorry. --ComradeMao
Thank you for that information but I am not so much worried about the HP values as I am about the hit rates. I know that knife used to be at least at 50% and I think pistol was 70 something %. I don't want to go out and fight with low hit ratings and miss most every time when my skill is built up for hit rate to be improved. -- {{User:Victoria Anne}} 9:49, 9 April 2011
:Hit rates are also affected. See more at [[Dark]] article. -- {{User:DanceDanceRevolution/sig4}} 02:53, 10 April 2011 (BST)


This gives me the strange feeling like I've seen it before elsewhere in other games. Is it possible that destroying the syringe is last in the script instead of being done at the sameish time as the revive, like they are set as seperate actions? Because it looks to me like he stopped the script from fully executing(I've seen very similar things in other php/cgi games and it's usually because of that that something like this works).--<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 13:00, 29 March 2008 (UTC)
Okay, thank you for your help. -- {{User:Victoria Anne}}
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===Monroeville-pictures ain’t right===
===Improving "my" work===
{{bug
{{bug
|bug_time=18:11, 14 March 2008 (UTC)
|bug_time=22:37, 29 December 2010 (UTC)
|bug_author=[[User:Kolechovski|Kolechovski]]
|bug_author={{User:Aichon/Signature}}
|bug_status=new
|bug_status=new
|bug_severity=unassigned
|bug_severity=unassigned
|bug_desc=The pictures from movie clips seem to display a bit oddly. Here, look at this here:
|bug_desc=While on my [http://www.urbandead.com/profile.cgi?id=1598119 survivor character], I was spraying some graffiti around my group's home suburb. When I replaced [http://iamscott.net/1293661736762.html some existing graffiti] with a tag for my group, it said I [http://iamscott.net/1293661748169.html improved on my work], suggesting that I was the one who put the original message in place (I did not). The only other thing I can think of is that I may have cleaned the graffiti in the building after it was defiled during some attacks not too long ago, but I know that I never wrote that message myself. Did I just answer my own question about why I received that message? And, even if I did, would this be a bug or intended behavior?
http://img143.imageshack.us/my.php?image=attack2dn5.png
|bug_talk=
|bug_talk=
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Confirmed. The graffiti still appears to update to what I said though. (It also does appear to be a result of cleaning the graffiti)--{{User:Yonnua Koponen/signature‎}} 22:45, 29 December 2010 (UTC)
Looks like IE-not-displaying-correctly stuff. Don't use it --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[LCD|<nowiki>[</nowiki>]][[User talk:Duke Garland|talk]][[Signature Race|<nowiki>]</nowiki>]] 22:07, 14 March 2008 (UTC)
:Indeed, the graffiti does update just like you'd expect. The only thing I'm questioning is the statement about improving my work, since it wasn't my graffiti I was changing. {{User:Aichon/Signature}} 22:58, 29 December 2010 (UTC)
So if it's IE's fault, then I guess I can understand it. However, not using IE is simply not an option for many people.  A lot fo players access stuff from school or library computers (like me), which have IE installed, no admin rights for the user, which means we're stuck using IE whether we want to or not. Now if you can give tips on IE users being able to handle the flaws, that's something we can work with, but otherwise, we're just stuck experiencing whatever bugs we encounter.  At least this one is just an alignment issue and nothing major...this time.--[[User:Kolechovski|Kolechovski]] 19:41, 18 March 2008 (UTC)
Have seen same thing several times. Was happening long before the clean-graff thing. --{{User:Lady Clitoria/Sig}} 12:51, 30 December 2010 (UTC)
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Just happened to me. Replaced graffiti in a building after cleaning it, and was told I improved my work (when I had not sprayed the previous message) --[[User:ORakoon|ORakoon]] 21:04, 23 July 2011 (BST)
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===Page display errors===
===My character uses two AP to move===
{{bug
{{bug
|bug_time=17:45, 14 March 2008 (UTC)
|bug_time=1:48, 27 November 2010
|bug_author=[[User:Kolechovski|Kolechovski]]
|bug_author=DerekRD037
|bug_status=new
|bug_status=new
|bug_severity=unassigned
|bug_severity=unassigned
|bug_desc=A number of times, while an action is being taken, some error will display, and the action may or may not go through (sometimes it does, sometimes it doesn’t)Among the errors shown:
|bug_desc=i noticed it happened after i created a second character. the character that uses two ap to move is derekrd037 all other actions are normal. |bug_talk=
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connect() timed out!
It is normal for [http://www.urbandead.com/profile.cgi?id=1821741 zombies] to use 2AP to walk until they have [[Lurching Gait]]. - [[User:Whitehouse]] 19:55, 27 November 2010 (UTC)


Couldn't resolve host 'www.urbandead.com'
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Couldn't find address for www.kiss:  
===Pumpkins able to be picked up no matter encumbrance?===
{{bug
|bug_time=02:07, 1 November 2010 (UTC)
|bug_author=[[User:Claire Redfield|Claire Redfield]]
|bug_status=new
|bug_severity=unassigned
|bug_desc=Here is a screenshot:


No response from www.urbandead.com:80
[[Image:E314.PNG]]


Operation timed out with 0 out of -1 bytes received
Don't know if this is meant to be this way, but it seems buggy. I was collecting pumpkins from a park and I was able to pick up (it seems), as many as I want, despite reaching 314% encumbrance! Also, I was wondering, how long can I keep said pumpkins? Do they spoil if kept too long?
|bug_talk=
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It's planned that way. Think Kevan once said that full encumbrance shouldn't keep anyone from grabbing a pumpkin. --{{User:Spiderzed/Sandbox/Sig}} 02:11, 1 November 2010 (UTC)
:Been like that since last year. And no, they don't spoil. I still have one or two left over from last halloween. {{:User:Red Hawk One/sig}} 03:20, 1 November 2010 (UTC)
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(That last one was the most common.)
===Hearing static when tuning to working frequency===
{{bug
|bug_time=01:00, 31 October 2010 (CST)
|bug_author=[[User:Thvortex|Thvortex]]
|bug_status=new
|bug_severity=unassigned
|bug_desc=I was in a building with a working generator and transmitter set to 26.98Mhz. I then moved one building over and tried to tune my hand held radio to the same frequency but I got the message "You still hear only static" instead of "The static hisses to a clear silence". Here are two screenshots showing the [http://img838.imageshack.us/img838/193/radio1.png transmitter] and [http://img208.imageshack.us/img208/7707/radio2l.png my own radio]. I even moved back to where the transmitter was, verifying that no one had smashed it in the brief interval between my first visit and the retuning of my own radio.
|bug_talk=
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Highly doubt this is a bug.  What I'm guessing is this: You got the original message the first time you tuned your radio, and since then, this is the second time you've tuned it.  Am I on the money?  If you don't remember, that's fine.  I'll test it out later. --{{User:Axe Hack/Sig}} 19:12, 31 October 2010 (UTC)
:My radio was previously tuned to the EBS on 25.92Mhz. I just tried retuning again with the same results. First I tuned to 26.75Mhz and I got "The static hisses to a clear silence". I then re-tuned again to 26.75Mhz and got "The reception remains clear". Finally, I tuned it back to 26.98Mhz and got "The radio begins to hiss static". I even had another one of my characters tune his radio to 26.98Mhz and also got "The radio begins to hiss static". --[[User:Thvortex|Thvortex]] 20:50, 31 October 2010 (UTC)  
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In addition, a number of times, the pages that load look like this:
===Name Revived, But Infected?!===
{{bug
|bug_time=02:22, 14 October 2010 (BST)
|bug_author=Doctor Scotts
|bug_status=new
|bug_severity=unassigned
|bug_desc=Look, I turned into a zombie, then someone hit me with a fire axe. Then some NT revived me but when I Stood up, It says that I am infected! WTF?!
|bug_talk=
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If you're bitten by a zombie with [[Zombie Skills/Infectious Bite|Infectious Bite]] at any time, you'll get infected. Revives won't heal it, just first aid kits. {{User:Misanthropy/Sig}} 02:29, 14 October 2010 (BST)
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http://img402.imageshack.us/my.php?image=04ou5.png
===Death by Air===
 
{{bug
http://img113.imageshack.us/my.php?image=05gn6.png
|bug_time=22:02, 6 October 2010 (BST)
 
|bug_author=[[User:Caboose661|Caboose661]]
|bug_talk=
|bug_status=new
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|bug_severity=unassigned
Those last two images are caused by the browser loading the page but not the CSS. I get that in Firefox when someone on the LAN is using bandwidth-intensive applications (P2P, for instance). If you weren't doing anything like that, it could be that the server was under stress at the time and couldn't send the stylesheet, and your browser hadn't cached it... [[User:Cctoide|Cctoide]] 16:00, 16 March 2008 (UTC)
|bug_desc=I died at Hurst Square School. (95, 38) I am Caboose661. I died normally, but before then, I lost HP for no reason. It could have been hacking, but then I would have just jumped from a building. I lost HP without any prompts saying who hit me or that I even took damage. I know that I was supposed to be at 59 HP, but I was at 19 HP. 40 HP is a big jump, and is pretty hard to miss. Somebody please tell me how I just got hurt.
 
|bug_talk=
Now that you mention it, although I occasionally get any of these (often a refresh will fix it), a good number of these seem to occur during sieges in-game, and I notice a good bit of server lag. If that's the cause, which is a good chance, I guess not much can be done. The really annoying thing is when you refresh the page, it often tries to repeat the action, wasting AP and IP hits, but I doubt anything can be done about that either.--[[User:Kolechovski|Kolechovski]] 19:45, 18 March 2008 (UTC)
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I see that [http://www.urbandead.com/profile.cgi?id=1774326 you] have Free Running. Were you trying to enter ruined buildings via Free Running? Doing so has a chance to take off 5HP for each time you do it. Also, maybe you were infected? You didn't tell us that you weren't, but it's the most obvious answer. Otherwise, it's possible you were attacked without actually having noticed the messages. I really don't know for sure. {{User:Aichon/Signature}} 22:30, 6 October 2010 (BST)
:You're wrong, to refresh page without repeating action and wasting AP instead of pressing refresh go to adress bar and make it end with "map.cgi?" and press enter. this way no hidden data will be POSTed --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[LCD|<nowiki>[</nowiki>]][[User talk:Duke Garland|talk]][[Signature Race|<nowiki>]</nowiki>]] 08:37, 19 March 2008 (UTC)
:I'm often HEALED without being told who healed me. I guess this is similarish. --{{User:Lady Clitoria/Sig}} 23:54, 6 October 2010 (BST)
 
:No, I didn't have an infection, but yes, the free-running may have been the cause because my character is sometimes moved to safety by another person. They say that they don't think they fell off. Also, I've never had to move back inside afterwards, so I trust that they didn't fall. And that it would take 8 drops in the 2-3 times that they've played since the last time I checked my health.  
::I've heard of this solution, but I've also heard it doesn't always work.  Maybe it has to do with which browser is used?  It still would be really nice if there was simply a Refresh link...--[[User:Kolechovski|Kolechovski]] 15:57, 25 March 2008 (UTC)
:The most likely cause was that the zombie I got to follow me broke in then got kicked out after gnawing on me. Without me being told that a zombie gnawed my left arm off.-[[User:Caboose661|Caboose661]] 00:42, 7 October 2010 (BST)
::If multiple people are playing your character, then the messages regarding the attacks would have gone to whichever of you logged on first after the attack happened. I've had cases where I logged on, but then quit my browser without seeing the messages (i.e. I missed them, since they only get displayed to me once, and I didn't look at them), and then later logged on, only to wonder why I was low on HP or infected. Also, sharing accounts is generally frowned upon, since it very quickly leads to concerns regarding [[zerging]] and [[alt abuse]], just so you're aware. {{User:Aichon/Signature}} 05:49, 7 October 2010 (BST)
:::They didn't log on after that. It's probably that I just didn't get the notification. I didn't check my HP for two days, and in that period the guy I was staying with lost HP and the barricades were down a little bit. I was also tagging zombies to get them to follow me. The strange part was that it was just one zombie that would brought the barricades down from EHB and then hurt us both.-[[User:Caboose661|Caboose661]] 00:21, 12 October 2010 (BST)
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===Odd barricade events===
===You feel drawn towards a block outside the playing field===
{{bug
{{bug
|bug_time=17:45, 14 March 2008 (UTC)
|bug_time=15:43, 28 September 2010 (BST)
|bug_author=[[User:Kolechovski|Kolechovski]]
|bug_author=[[User:Asheets|Asheets]]
|bug_status=new
|bug_status=Previously known bug
|bug_severity=unassigned
|bug_severity=unassigned
|bug_desc=I’ve had a couple alts countering zombie sieges lately while they were going downAt these times, I’ve noticed odd events with the cadesI’ve seen stuff like:
|bug_desc=Character "permazombie" (602201) is currently sitting at Troubridge Cinema in Dulston (99,0)The message he gets is "You feel drawn towards a block 10 blocks north", which is an impossible location.
|bug_talk=
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[[Known_Bugs#Flawed_Instincts|Known bug]]. {{User:Aichon/Signature}} 01:48, 29 September 2010 (BST)
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• A zombie brought down the last of the barricades. (yesterday)  
===My character keeps getting logged out===
• A zombie brought down the last of the barricades. (yesterday)
{{bug
|bug_time=11:22, 22 September 2010 (BST)
|bug_author=[[User:Snake Plissken|Snake Plissken]]
|bug_status=new
|bug_severity=unassigned
|bug_desc=Every time I log in with my character, [http://www.urbandead.com/profile.cgi?id=1781248 <nowiki>SD''Snake''Plissken</nowiki>], my browser won't keep the cookies and I can't do anything before being logged out. Before you ask, yes I tried it with other characters and they're okay. I even tried different open proxy sites, but to no avail. It seems to be a problem with my character, not my browser as every other cookie seems to be working. I wouldn't be able to edit this wiki if it wasn't. I also deleted all cookies for a fresh start, tried again, but still getting logged out.


And…
UPDATE: I tried logging in on a friend's computer, and I was able to move, but then I was logged out again.
|bug_talk=
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Try deleting you cookies. --{{User:Axe Hack/Sig}} 03:00, 23 September 2010 (BST)
:Already tried that. --[[User:Snake Plissken|Snake Plissken]] 03:04, 23 September 2010 (BST)
::Well let's see...When you log on and do any action, do you get switched to another one of character?  If so, that can be solved by logging out.  If that's not the case, then sit tight.  Other possible solutions are on the way because I'm out of ideas.  Because this "auto-logout bug" is the first time I've heard of it. --{{User:Axe Hack/Sig}} 03:11, 23 September 2010 (BST)
:::It's weird, but it seems to be resolved. But no, when it happened, it just logged my <nowiki>SD''Snake''Plissken</nowiki> character out. First time I've heard of it too, that's why I reported it. It bothered me though. Glad it's fixed. --[[User:Snake Plissken|Snake Plissken]] 15:27, 23 September 2010 (BST)
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• A zombie brought down the last of the barricades. (8 hours and 45 minutes ago)  
===Safehouse bonus unaffected after ruin & repair===
• A zombie brought down the last of the barricades. (8 hours and 45 minutes ago)
{{bug
• A zombie brought down the last of the barricades. (8 hours and 45 minutes ago)
|bug_time=14:07, 18 September 2010 (BST)
• A zombie brought down the last of the barricades. (8 hours and 44 minutes ago)
|bug_author=[[User:Garum|Garum]]
|bug_status=new
|bug_severity=unassigned
|bug_desc=I set a safehouse and scouted it, getting the 'you move quickly...' AP saving. The safehouse was then ruined and repaired and ruined several times. Now it is repaired, and searching in it continues to get the AP saving at about the same rate, even though I haven't re-scouted it. The 'scout' button is not present.  
I haven't been killed since I scouted the place, but it was definitely ruined - I repaired it once myself, and someone else repaired it again more recently. Ruin is supposed to re-set the need to scout, according to the 16th Aug [[news]].
|bug_talk=
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I’ve seen ones like…A zombie brought down the last of the barricades…and again…and again.
Hmm... Falls in line with several code related issues I thought might happen with the scout update. For Kevan's sake, any chance you could reveal the name of the location? -- {{User:DanceDanceRevolution/l}} 16:07, 18 September 2010 (BST)
 
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In addition, I’ve seen a couple people start cades without a zombie tearing down the loose cade in between. And while I had an alt shoving pipes in the doors at a PD where MOBsters were knocking, one of the times, after I tried to block the doors with a pipe, someone else beat me to starting cades, but one of my pipes still disappeared a short bit after.
 
These cade oddities happened with several different alts, and they were often seen while battling it out.  Ideas on what’s happening?  Oh, and speaking of oddities, is it just me, or does the server really seem to take forever to load sometimes?  Is it due to the huge traffic during siege battles?
 
|bug_talk=
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Looks like another [[Known_Bugs#Zero-time_conflict]], they came up a lot in sieges. --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[LCD|<nowiki>[</nowiki>]][[User talk:Duke Garland|talk]][[Signature Race|<nowiki>]</nowiki>]] 22:09, 14 March 2008 (UTC)
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===Delayed Heal Notice / Infection Incurable By Others===
===Flesh Rot without Brain Rot===
{{bug|
{{bug
bug_time=15:28, 10 March 2008 (GMT)|
|bug_time=05:56, 31 August 2010 (BST)
bug_author=[[User:pakopako|pakopako]]|
|bug_author=[[User:Hyperion|Hyperion]]
bug_status=new|
|bug_status=Not a Bug
bug_severity=unassigned|
|bug_severity=N/A
bug_desc=This just happened to my (relatively) new character. I was bitten mere moments before entering a hospital and asked for healing while searching for a FAK of my own. My HP jumped up suddenly without any notice, so thinking this was another "simultaneous action bug" (search & heal) I asked for some curing. [http://img382.imageshack.us/my.php?image=bug1hv2.jpg Proof here] [http://img362.imageshack.us/my.php?image=bug2xz4.jpg and here]<BR>
|bug_desc=After being thrown out of a building, I checked the survivor's [http://www.urbandead.com/profile.cgi?id=1222512 profile] and it lists Flesh Rot but not Brain Rot. [http://i300.photobucket.com/albums/nn3/Hyperion90/2828f62a.png Screenshot] . As far as I know you need brainrot before fleshrot, and I know brainrot shows up even on a survivor's profile. Seems like a bug. If not, feel free to whack me with a newspaper.  
I decided to search again and the "you've been healed by USER" message popped up. [http://img382.imageshack.us/my.php?image=bug3xb6.jpg Proof here]<BR>
|bug_talk=
But I didn't recover any HP. [http://img362.imageshack.us/my.php?image=bug4be4.jpg Proof here]<BR>
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So I continued to search some more to see if someone else could cure me, as I was still infected. [http://img72.imageshack.us/my.php?image=bug5ka2.jpg Proof here]<BR>
Do'h. Somehow missed the "Buying skills without the requirement" in the Fixed Bugs page. Although this seems to indicate that it either was not fixed or... No, that character wasn't around before it was declared fixed. Don't know what to say about this then. [[User:Hyperion|Hyperion]] 06:14, 31 August 2010 (BST)
Thinking twice about it, I just decided to patch myself up. [http://img382.imageshack.us/my.php?image=bug6xc3.jpg Proof here]<BR>
:Kar98 is a special case (and I knew it was her from the name.) As far as I know, her account was accessed without her permission by another person who bought Brain Rot. She appealed to Kevan, who reset her password, removed Brain Rot, and left her with Flesh Rot … call it compensation for the trouble. '''Not a Bug.''' {{User:Revenant/Sig}} 06:58, 31 August 2010 (BST)
And amazingly I cured myself. [http://img382.imageshack.us/my.php?image=bug7sx0.jpg Proof here]<BR>
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[[User:Pakopako|Pakopako]] 02:51, 11 March 2008 (UTC)
|
bug_talk=
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This looks like another 00 second bug. Was the server laggy while this was going on?  It seems worse at those times.--[[User:Kolechovski|Kolechovski]] 16:01, 25 March 2008 (UTC)
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===Video Cameras in Malton??===
{{bug
|bug_time=18:01, 26 February 2008 (UTC)
|bug_author={{User:Hhal/Sig}}
|bug_status=New
|bug_severity=Minor
|bug_desc=If you go to Character Settings and look at the item checklist, the new video cameras are listed at the bottom. In Malton. Not Monroeville. Here's a screenie: http://img166.imageshack.us/img166/148/vidcbughe4.jpg
|bug_talk=
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Beyond minor, this has no effect on the game.  If you never find a vdeocamera, the setting does not matter, right?  {{User:Swiers/Sig}} 05:05, 27 February 2008 (UTC)
:Of course it has no effect. It's just that it's wrong to mislead people into believing they can find video cameras when they can't. --{{User:Hhal/Sig}} 16:18, 27 February 2008 (UTC)


Speaking of things that come from the new map that are confusing. You can still see the Necrotech skills listed in your profile, does this possibly mean that they are purchasable with the link?--<small>[[User:Karek|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 17:07, 27 February 2008 (UTC)
:Purchasable, but useless unless somehow you find NT supplies.  Brain Rot is also there, but similarly meaningless.  {{User:Swiers/Sig}} 19:52, 27 February 2008 (UTC)


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===Scunthorpe Problem for the External Military===
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{{Bug
|bug_time=17:36, 25 August 2010 (BST)
|bug_author={{User:The_Rooster/Sig}}
|bug_status=new
|bug_severity=low
|bug_desc=
Should be obvious.


===Never any Exp===
Posted to the EMR log at 12:21, 11 July 2010 (BST).
{{bug
{{CodeInline|25.96 MHz: "... leaving Mockridge Heights, counted thirty or so outside ... a few outside [[The Mycock Building|the My..." *static* "... Building]] ... a lot of buildings with lights on ... infrastructure looks intact ..." (27 seconds ago)}}
|bug_time= Around 7:50 Febuary 26, 2008
|bug_author= unknownvengance
|bug_status= unknown
|bug_severity= Highly obscure
|bug_desc= Christopher Redpath has taken samples of a few zombies and never gets experience. This also refers to my friend's character who he says kills zombies and never got exp. !
|bug_talk=
|bug_talk=
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Screenshots? Maybe they were already scanned?--{{User:AnimeSucks/Sig}} 04:41, 27 February 2008 (UTC)
I kinda doubt it's a bug. The profanity filter was probably set to filter out "cock". --{{User:Axe Hack/Sig}} 17:47, 25 August 2010 (BST)
:Still, if it's messing with kevan's own auto-messages, it should probably be fixed.--{{User:Yonnua Koponen/signature2‎}} 18:16, 25 August 2010 (BST)
 
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===Two characters share the same UID===
===Dropping items wastes Scout Safehouse bonus AP===
{{bug
{{bug
|bug_time=14:35, 23 February 2008 (GMT+2)
|bug_time=13:17, 25 August 2010 (BST)
|bug_author=[[User:MaDB0mBeR|MaDB0mBeR]]
|bug_author=[[User:Billy McGoggenhammer|Billy McGoggenhammer]]
|bug_status=new
|bug_status=new
|bug_severity=unassigned
|bug_severity=unassigned
|bug_desc=Yesterday I added a zombie named tastyintestines (ID:427837) to my contacts list. Today, I tried to check his status by middle-clicking his name and instead of his page, I got to another player's page, Hipporats (Joined on 2008-02-23 12:24:08), who also appeared to have 427837 as ID number. Keeping the odd page open as a tab in my browser, I clicked on tastyintestines name 5-6 times, but every time after that I got to the correct page. I also tried to add Hipporats to my contacts list, but it wasn't possible; I got the "added to your contacts" message, but only tastyintestines appeared on my list.
|bug_desc=The Scout Safehouse skill provides 5 bonus AP per day while performing actions within a scouted safehouse. Any of these bonus AP may be wasted while dropping items, which didn't cost AP to do in the first place.
|bug_talk=
|bug_talk=
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Hipporats' id is [http://www.urbandead.com/profile.cgi?id=1144409 1144409], tastyintestines - indeed [http://www.urbandead.com/profile.cgi?id=427837 427837]. Weird that you could get the wrong profile. Can you remember what url the odd page had showing? --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[LCD|<nowiki>[</nowiki>]][[User talk:Duke Garland|talk]][[Signature Race|<nowiki>]</nowiki>]] 22:17, 23 February 2008 (UTC)
"You move quickly through your safehouse. You drop your pistol." It seems to me to be a complete waste of the skill, especially the cost for using it, if the bonus AP are wasted on dropping items, the one thing you can do in the game that doesn't cost any AP. Plus, the way it's worded makes it sound like your character is clumsy.--[[User:Billy McGoggenhammer|Billy McGoggenhammer]] 13:17, 25 August 2010 (BST)
 
The URL was http://www.urbandead.com/profile.cgi?id=427837. I'm not sure if this could be considered to be a bug, however I thought it was noteworthy. Maybe it had to do with the browser (Firefox on Fedora 8) or something else out of the game. --[[User:MaDB0mBeR|MaDB0mBeR]]
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===Repeating External Military Reports===
{{bug
|bug_time=20:24, 13 February 2008 (UTC)
|bug_author=[[User:Memoman|Memoman]]
|bug_status=new
|bug_severity=slight
|bug_desc=I [http://wiki.urbandead.com/images/e/e4/Spicehillsrepeat.jpg ‎noticed 3 reports] on [[Spicer Hills]] within 12 hours, the last 2 being duplicate.
|bug_talk=
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I'm not sure you should have removed that picture, but here's what I had in my logs:
• 25.96 MHz: "... crossing Spicer Hills now, can see maybe a dozen down there ... all stragglers, no groups ... power's on across most of the area ... infrastructure looks intact too ... the Brockliss Building has power ..." (yesterday)
• A flare was fired 2 blocks to the east and 2 blocks to the south. (yesterday)
• 25.96 MHz: "... looking quiet in Spicer Hills ... power's on across most of the area ... infrastructure looks intact too ... power's back on at the Brockliss Building ..." (19 hours and 53 minutes ago) ...and again. (18 hours and 53 minutes ago)
--[[User:Kolechovski|Kolechovski]] 02:45, 2 April 2008 (BST)
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===When dead, infected shows at first===
 
===not attacking===
{{bug
{{bug
|bug_time=17:35, 5 February 2008 (UTC)
|bug_time=01:02, 6 August 2010 (BST)
|bug_author=[[User:Kolechovski|Kolechovski]]
|bug_author=[[User:Jose|Jose]]
|bug_status=new
|bug_status=new
|bug_severity=unassigned
|bug_severity=unassigned
|bug_desc=This is minor, but still...when dying of an infection, it still lists status as "infected" until after you stand up, when it changes it to "dead". It should be "dead" as soon as you hit 0 HP.
|bug_desc=when i attack i only miss its been like this for a day i had 15 ap and treid bitting a survivor with it always missing i dont think thats bad luck cause its at 30% and the claw attacks at 50% my name is jose the zombie profile http://www.urbandead.com/profile.cgi?id=1720926 i was able to bite 2 survivors before this happend --[[User:Jose|Jose]] 01:02, 6 August 2010 (BST)
 
http://img508.imageshack.us/my.php?image=infected6cu1.png
 
|bug_talk=
|bug_talk=
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It sounds like a string of bad luck. It happens to all of us sometimes. I successfully clawed someone 15 times in a row the other day, and then I missed bites 12 times in a row since then. These things happen, and there are already reports of similar activity elsewhere in the bug reports, but it just sounds like you got the short end of the stick this time. {{User:Aichon/Signature}} 01:18, 6 August 2010 (BST)
:are you sure cause its been a hole day like this --[[User:Jose|Jose]] 01:31, 6 August 2010 (BST)
::Unless you are [[Zerging]], then yes, he's sure. --{{User:Axe Hack/Sig}} 01:43, 6 August 2010 (BST)


I've confirmed the same from another example, but no screeny yet.
We had a guy come here once who used all 50AP and missed. Even ''he'' got told it was bad luck in the end. -- {{User:DanceDanceRevolution/sig3}} 02:00, 6 August 2010 (BST)
 
Not actually true, it's working how it should. Dead bodies are counted as survivors which means they don't have the status effect ''dead''.--<small>[[User:Karek|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 21:36, 24 February 2008 (UTC)
Actually, that's in the profile, where they only become "zombie" once they stand up.  However, when PKed or mauled to death by a zed, you get the status effect "dead" after your name, before you even stand up, so when infected and dying, you should become "dead" as soon as the last HP vanishes.--[[User:Kolechovski|Kolechovski]] 16:03, 25 March 2008 (UTC)
 
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===Character Confussion===
===not getting my ap===
{{bug
{{bug
|bug_time=15:42, 30 January 2008 (UTC)
|bug_time=00:26, 2 August 2010 (BST)  
|bug_author={{User:Jack13/sig}}
|bug_author=[[User:Jose|Jose]]
|bug_status=new
|bug_status=Resolved - Not A Bug
|bug_severity=unassigned
|bug_severity=unassigned
|bug_desc=I have two Characters, a survivor [http://www.urbandead.com/profile.cgi?id=347823 Jack 13] and a rotter [http://www.urbandead.com/profile.cgi?id=973270 John A MacDonald].  Jack roams the city with his survivor group taking on different missions, and the rotter i keep in Dulston terrorizing a church, and joining in any seiges i happpen to lurch across.  From time to time (once or twice a week) I will log in as the survivor and go to take my first action(or check my profile or contacts list) and when the screen refreshes I am suddenly my alt character(zombie).  this does not happen in the opposite direction. I've  tried logging in as John A MacDonald, but when i refresh the screen (via use of action point, checking contacts list, or profile I am still my alt character and can play normally.
|bug_desc=i usely log in when i know i have one ap (i get them at 0:16 and 0:46) but for the past 5 days ive been losing some ap i log in at those times and nothing shows up no ap at all that dosent always happen just some times
(my name is jose the zombie proifle link http://www.urbandead.com/profile.cgi?id=1720926


If i use all of my alts action points, and log out then try to access my survivor, I will get the first screen saying where i am how many action points i have, and that i am the right character, but when i try to move when the screen refreshes I get a grey background instead of the city and teh message ''You cannot think anymore''.
I can then log out of my zombie character, and log in to my survivor, I will be in the same place without having used any action points, but still unable to play why i try to move or after refreshing the screen for ay reason.
|bug_talk=
|bug_talk=
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Clear cookies. If that doesn't work go to the webpage without the www.--<small>[[User:Karek|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 01:58, 31 January 2008 (UTC)
One, a screenshot would be nice. And two, the AP doesn't regenerate at X:16 and X:46.  Ever character regenerates at the same time, at X:30 and X:00, if not exactly, than close to it. --{{User:Axe Hack/Sig}} 10:01, 2 August 2010 (BST)
:o ok then thanks--[[User:Jose|Jose]] 17:01, 2 August 2010 (BST)
::Jose, I would guess that you must have hit 50AP and "reset" your timer again so that it's not at X:16 and X:46 any longer, but rather at some other time. Instead of counting it that way, I'd suggest waiting about 1.5 hours and seeing if you get 2-3AP. If you do, then all is probably fine. {{User:Aichon/Signature}} 21:03, 2 August 2010 (BST)
:Axe, that's incorrect. The AP [[tick]]s happen at whatever time you last went from 50 to 49 AP. So, if I was at 50AP at 1:15 and use an AP then, I'll get my next one 30 minutes later at 1:45. There are even userscripts out there (not by me), that exploit this fact to tell you down to the minute when your AP will regenerate. {{User:Aichon/Signature}} 21:03, 2 August 2010 (BST)
:WRONG, it… oh, Aichon beat me to it. (Quite handily, too.) Confirming Aichon's statement. {{User:Revenant/Sig}} 08:47, 20 August 2010 (BST)
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===re-login bug===
===Zombie can SMASH what he can't SEE===
{{bug
{{bug
|bug_time=11:30
|bug_time=22:09, 26 July 2010 (BST)
|bug_author=[[User:Nanophreak|Nanophreak]]
|bug_author=[[User:Goldenboots|Goldenboots]]
|bug_status=new
|bug_status=Display Bug
|bug_severity= quite annoying
|bug_severity=Minor
|bug_desc=I keep getting returned to my nanophreak account when I try to log into my gencorp account. when I try to stand up as GenCorp, I get returned to my nanophreak account
|bug_desc=Your detailed description of the bug you encountered.
In a dark building (unlit bank), my zombie was the only character. I was ransacking, and I saw a "Smash Decorations" button. That was odd, because in the dark building, I couldn't SEE the decorations (not in the room description). After smashing a few, the "Smash Decorations" button went away. Screenshot:  http://img709.imageshack.us/img709/4338/smashwhatyoucantsee.gif . This could be fixed by (a) allowing characters in dark rooms to see decorations, or (b) not allowing characters in dark rooms to see or smash decorations. Also, it might be funny to lower the percentage chance of smashing (from 100%)?
|bug_talk=
|bug_talk=
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AGGHH!
Hmmm. I don't think this is ''reeeeeeally'' a bug, it's just a fine nuance in the game you think isn't consistent and should be changed. I'd suggest, if you really want this changed, to be taken to [[Suggestions]]. -- {{User:DanceDanceRevolution/sig3}} 02:05, 27 July 2010 (BST)


same here! ok, i have 2 accounts, one is zombie slayer EAL and one is Officer Lirette.i got killed in zombie slayer EAL so im lying down. wenever i try to stand up it puts me back in my officer lirette account. Help????
Disagree. Bug. Button shouldn't be visible if object to be acted upon is not. Can we confirm this bug persists after the latest update? {{User:Revenant/Sig}} 08:49, 20 August 2010 (BST)
 
 
<span class="plainlinks">Clear Cookies. This is probably the most frequently brought up bug too actually. Clear your cookies '''''or''''' if you're too lazy to do that, log in one account from [http://urbandead.com http://urbandead.com] and another from [http://www.urbandead.com http://www.urbandead.com]. If you're having this issue just add or remove the www. from the address you use as necessary.</span>--<small>[[User:Karek|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 02:46, 9 February 2008 (UTC)
:I find it easier to actually click the LOG OUT button. That's how I fixed mine. --{{User:Rogue Sergeant/sig}} 13:25, 24 March 2008 (UTC)
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===Grammar errors===
===Syringe after DNA Extractor Bug===
{{bug
{{bug
|bug_time=16:09, 22 January 2008 (UTC)
|bug_time= Half-hour ago from this post, tops.
|bug_author=[[User:Kolechovski|Kolechovski]]
|bug_author=[[User:Pakopako|Pakopako]]
|bug_status=new
|bug_status=new
|bug_severity=unassigned
|bug_severity=unassigned
|bug_desc=Just some minor things to fix, not really a bug.  Let's look at the screenies, shall we?
|bug_desc=I used a DNA extractor, got a name, hit '''Revivification Syringe''' that popped up, and revived someone not the [http://www.urbandead.com/profile.cgi?id=479483 person] [http://www.urbandead.com/profile.cgi?id=1047596 I] scanned. I gave a speech, added the person to my list, and tried again. Failure.<BR>
 
I am using Firefox 3.0.x and Greasemonkey scripts UDinventory, DSS phone, Urban_Dead_HUD, MassContact150, UDMap, UD A-GPS, UD Map Links, UD Victim Link.<br>
[http://img246.imageshack.us/my.php?image=snow9yg8.png]
[http://img295.imageshack.us/img295/4736/dna1.jpg First attempt], and  
 
[http://img59.imageshack.us/img59/4452/dna2.jpg seeing mis-aimed results];
After fresh, unbroken snow surrounds you, there should be a space after that period.  Also, the comma after the collapsed wall text doesn't seem needed.
[http://img689.imageshack.us/img689/4339/dna3x.jpg Second attempt],
 
[http://img683.imageshack.us/img683/3724/dna4.jpg same issue].
[http://img246.imageshack.us/my.php?image=xmas01pc2.png]
 
After green Xmas lights decorate the room, there should be a space after that period.
 
[http://img246.imageshack.us/my.php?image=xmas04yo7.png]
 
In the thick snow text, there should be a comma after south.  I notice a number of things in this game seem to lack commas in a list of 3 or more, and they should have them.  Also, after fir tree, there shouldn't be a comma.
 
[http://img246.imageshack.us/my.php?image=xmas10lo4.png]
 
Same thing, also the encumbrance warning failed to display.
 
[http://img250.imageshack.us/my.php?image=xmas17qd9.png]
 
Another encumbrance warning failed to display.
 
[http://img246.imageshack.us/my.php?image=grammarza8.png]
 
After it is running, should there really be a comma there?  I don't think there should be.
 
That's all I think there is right now.--[[User:Kolechovski|Kolechovski]] 16:09, 22 January 2008 (UTC)
 
|bug_talk=
|bug_talk=
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Keep in mind the image template thingies you get from Image Shack does not work on this wiki.  Anyway...I don't think this is a bug. --{{User:Axe Hack/Sig}} 16:19, 22 January 2008 (UTC)
Perhaps it's one of those anti-zerging measures that is preventing him from getting a revive. --{{User:Axe Hack/Sig}} 04:39, 9 July 2010 (BST)
 
OK, I'll try to remember just to get the URLs.  Anyhow, are you sure none of these are bugs?  Well, they're not bugs in game-terms, but still, they're grammar issues, and there's no other place to report these.  BTW, I have more to report, so here they come...


http://img521.imageshack.us/my.php?image=00vc3.png
How very odd. I actually wrote or maintain a few of the scripts you use, but none of the ones I manage that you're using should modify the behavior of your buttons. I'm curious if anyone else can reproduce it, but they'd have to rush to that location pretty darn quickly... {{User:Aichon/Signature}} 05:56, 9 July 2010 (BST)
 
There shouldn’t be a comma after “evacuated”.
 
http://img521.imageshack.us/my.php?image=01vn4.png
 
After “You study,” there should be a comma.
 
http://img142.imageshack.us/my.php?image=02uq8.png
 
There should be a comma after Fort Creedy, as that is a list of 3 items or more.
 
http://img142.imageshack.us/my.php?image=03ui6.png
 
After “revivication points”, there should be a comma.  Also, in that picture, you can clearly see a couple types of locations that were forgotten for the snow change.  Streets and parks have a visible change that shows that snow on them.  Monuments and carparks are also open areas that would be under the snow and appear white, but as you can see from the map, they still appear gray.  I’m sure this was just oversight, but since the snow should continue for a while, and it’s just a color fix, could you modify those to white like the others?
 
http://img521.imageshack.us/my.php?image=04wa6.png
 
Tuning portable radios still costs 2 AP, while tuning a radio transmitter only costs 1.  I thought that there was something in peer reviewed (though I’m offline while typing this, so I can’t look) about changing that to 1 AP.  Until that happens, could you do something about this?  This is what happens when trying to retune the radio with 1 AP left.  If you click the “Tune” button, you’re not allowed to finish tuning and have essentially wasted that last AP.  At the least, the retuning should be allowed to finish, putting you at –1 AP, as most actions that require multiple AP to complete do so, rather than sticking you with nothing and wasting the AP you tried to spend.
 
http://img521.imageshack.us/my.php?image=05ux2.png
 
After “collapsed wall”, there shouldn’t be a comma.
 
http://img521.imageshack.us/my.php?image=06uj2.png
 
There shouldn’t be a comma after “ruined building”.
 
I guess that's all for now.--[[User:Kolechovski|Kolechovski]] 23:29, 3 February 2008 (UTC)
 
"Organized" in the military reports is wrongfully spelled as "organised".--[[User:Kolechovski|Kolechovski]] 01:05, 15 February 2008 (UTC)
 
More...in the FAQs…
 
Am I allowed to play multiple characters?
You are, provided that they lead completely separate existences within the game - your characters should not collaborate, nor share (or stand outside) the same building. Multiple characters found to be working together in a suspicious fashion will be automatically flagged, penalised or even banned permanently by the system. If you're running a few characters, it's best to make sure that they stay in separate suburbs.
 
-Penalized is spelled wrong, and there should be a comma after it.
 
Is there any merchandise?
There's an official Urban Dead Mall at Cafepress where you can buy T-shirts, mugs and badges, if you really want to. It's all base-price, we don't make any money from them.
 
-There should be a semicolon, instead of a comma, after base-price.
 
Can I modify my profile or password?
 
-You should note that the modification of password isn’t available anymore, due to being “down for maintenance”, even though I have no idea why maintenance would be taking so long.
 
Why am I being told that I have "accessed this server too many times today"?
(This limit is now being waived for players who have donated to support the game; anyone donating more than $5 may nominate one character to have unresticted access, per $5.)
 
-You should say anyone donating $5 may nominate one character, as with the per $5, because those 2 sound contradictory as is.  Also, “unrestricted” is spelled wrong.
 
-In addition to these, I recommend adding a header on Infection, as many new people don’t seem to know what to do about it when it happens.  I also recommend adding under “How do I talk to other people” a paragraph about radios, including which frequencies can be broadcast from or listened to, including the frequency often used by newbies.  Also, it seems a common question is about encumbrance, so I recommend adding a section addressing what it means and how it works, as newbie survivors often ask about that.
 
-Another grammar error is in the military broadcasts, when talking about organized groups of zeds…”organized” is spelled wrong.
 
In this screenshot, there shouldn’t be a comma after impassable.
 
http://img266.imageshack.us/my.php?image=00tc7.png
 
Also, in these next 3 pics, the right quotes should be placed at the end, not below the text.  There may be other poems affected by this, but I haven’t found them yet, so maybe a quick glance through your poetry database can find and fix all that suffer this.
 
http://img91.imageshack.us/my.php?image=01gg1.png
 
http://img91.imageshack.us/my.php?image=02pw1.png
 
http://img266.imageshack.us/my.php?image=03gx2.png
--[[User:Kolechovski|Kolechovski]] 21:34, 24 February 2008 (UTC)


Has happened to me always since I use UDinventory. As I can work around it by contact-listing the revive candidate and then choosing him from the pulldown menu, it has never really bothered me. --{{User:Spiderzed/Sandbox/Sig}} 14:54, 9 July 2010 (BST)
:OK, so the likely culprit is a glitch with a script (because I did revive the player the next day after adding them to my contact-listing) -- next time I revive, I'll leave GreaseMonkey off and try. [[User:Pakopako|Pakopako]] 05:29, 13 July 2010 (BST)
::I might suggest just disabling that one script instead. {{User:Aichon/Signature}} 06:34, 13 July 2010 (BST)
:::Wish I had read this bug report a long time ago. I also us UDInventory and had a similar problem. I my case, I [http://iamscott.net/1305521834703.html DNA Scanned] and then clicked the button to revive that person and [http://iamscott.net/1305521859872.html stuck a rotter] instead. I don't think I'll be using UDInventory any longer. ~[[Image:Vsig.png|link=User:Vapor]] <sub>06:07, 16 May 2011 (UTC)</sub>
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===Invincible pinata===
===Log into wrong character===
{{bug
{{bug
|bug_time=05:17, 22 January 2008 (UTC)
|bug_time=02:41, 5 July 2010 (BST)
|bug_author={{User:Blood Panther/Sig}}
|bug_author={{User:Jordan Salafack/sig}}
|bug_status=new
|bug_status=Not A Bug
|bug_severity=somewhat major
|bug_severity=N/A
|bug_desc=Currently at [[Turle Bank]] in [[Ketchelbank]], the barricades are Invincible and wont come down. the bank is currently ruined, and at extremly heavy cade level. from outside I received the successful barricade attack message a total of 5 times. without the cade level dropping. since the building was ruined, there is no way I was "battling" with someone inside trying to recade.
|bug_desc= I log into [http://www.urbandead.com/profile.cgi?id=841901 one of my characters], and it takes me to the map.cgi screen for that character, right? Good. Except as soon as I perform an action, I'm logged into [http://www.urbandead.com/profile.cgi?id=1149643 my character] in Monroeville. This happens for all of my other characters, too.  
|bug_talk=
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I know that EHB+3 is definetely possible (made it myself few times). I'm not sure, but maybe EHB+5 is also possible. Try decreasing some more levels and report back --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[LCD|<nowiki>[</nowiki>]][[User talk:Duke Garland|talk]][[Signature Race|<nowiki>]</nowiki>]] 07:15, 22 January 2008 (UTC)
Did you log ''out'' of your character (the one it's logging you in as against your will) last time? If not, then you could still be logged into them and need to log out of them first before it'll properly understand that you're trying to log into a different one. Basically, always log out first. Assuming you do that though, then the issue might be browser caching or session management. Either way, this is a known quirk of the game and has been around for quite some time. {{User:Aichon/Signature}} 04:43, 5 July 2010 (BST)
:EHB+4 has been confirmed as the absolute minimum upper end. There is no known upper end to EHB+x. --<small>[[User:Karek|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 07:29, 22 January 2008 (UTC)
:Oh, duh. There's another report of this not too far down here. Stupid me. --{{User:Jordan Salafack/sig}} 05:03, 5 July 2010 (BST)
::Yeah, it's a prick to measure successful constructions properly… I suspect one or more companions, including at least one zombie, may be the beast way to do this. Why did I never think of measuring ''de-'cades'' before? Thanks for the idea, [[User:Blood Panther|'BP]]! {{User:Revenant/Sig}} 06:25, 23 January 2008 (UTC)
One of the most common not-bugs. We really need to update that list. {{User:Revenant/Sig}} 08:59, 20 August 2010 (BST)
 
well whatever the case was, the building is now non-ruined. not sure if it was kevan, or is someone just got ''real'' lucky cading, before it was ruined.--{{User:Blood Panther/Sig}} 01:21, 23 January 2008 (UTC)
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===Encubrance goes up when loading Shotgun===
===Getting Revived and Not Standing Up With Half HP===
{{bug
{{bug
|bug_time=13:03, 20 January 2008 (UTC)
|bug_time=02:42, 2 July 2010 (BST)
|bug_author=[[User:Blue sam3|Blue sam3]]
|bug_author={{User:Axe Hack/Sig}}
|bug_status=new
|bug_status=Dropped
|bug_severity=Moderate|
|bug_severity=Not a Bug
|bug_desc=I had 100% encumbrance, then I loaded a shotgun, and instead of going down to 98%, it went up to 102%, character's name is [http://urbandead.com/profile.cgi?id=956059 Blue Sam3]
|bug_desc=I missed my chance of getting a screenshot because I didn't notice it earlier, but I signed onto [http://www.urbandead.com/profile.cgi?id=602107 Axe Hack] after getting a fresh revive a few hours ago, and noticed my HP was at 25HP instead of 30HP as it should be if you have Body Building.  As you can see, I do have Body Building, and signing on, I did not get any notifications on what happened, such as anyone attacking me, radio messages, etc.  Also, I am not infected.  Is this some new update or something that I don't know about?
The screenshot didn't work properly (stupid computer) and I then closed the tab, and have now used enough FAK's to get it down to 98% again
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You'll have to list what is/was in your inventory at the very least.--<small>[[User:Karek|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 13:13, 20 January 2008 (UTC)
Nevermind.  I just remembered I tried Freerunning into a Ruined building after my revive.  That might have been the cause of my 5 less HP and I didn't notice it. --{{User:Axe Hack/Sig}} 02:47, 2 July 2010 (BST)
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3 pistols 5 shotguns, 1 pistol clip, 1 shotgun shell, 4 flare guns, 1 radio, 1 fire axe, 1 crowbar, 1 knife, 2 syringes, 4 FAK's, 1 DNA extractor, 1 flak jacket, 1 tool box
===Character switch with one click===
 
{{bug
I think that's right--[[User:Blue sam3|Blue sam3]] 17:17, 21 January 2008 (UTC)
|bug_time=6:48 pm, Pacific coast time
|bug_author=[[User:Soraos/Bob Boydston|Bob_Boydston]]
|bug_status=Not A Bug
|bug_severity=N/A
|bug_desc=When I try to stand up on my zombie alt(Bob Boydston), it switches over to my survivor main(Soraos). It also does this with my contacts list and pretty much everything else.|bug_talk=
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I have this same problem once in a while. Here's what you do to fix it... close your browser window, open a new one, and re-log in with the character you're going to use. This works about 60-70% of the time for me. The other 30-40%, delete your cookies, close the browser, open a new window, and then re-log on. It should work. If it doesn't, let me know via my talk page please. I'd be interested in seeing how this works out. -{{User:Poodle_of_doom/signiture}} 03:21, 29 June 2010 (BST)
:There's actually a much more easier 100% foolproof way to fix this, and that is to log out your character.  Apparently, if you're running multiple characters, and you sign into one without first logging off, the game still thinks you're logged onto the first character, thus making the switch. --{{User:Axe Hack/Sig}} 22:13, 29 June 2010 (BST)
::Actually, I've tried that, and still had the problem of it switching the characters over. Good try though. -{{User:Poodle of doom/sig 2}} 05:31, 5 July 2010 (BST)
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===Moved to new location===
===Zombies seeing terrible cade collapse rates===
{{bug
{{bug
|bug_time= 19:15 (GMT) 18th January 2008
|bug_time=04:06, 14 June 2010 (BST)
|bug_author=Baz Baziah
|bug_author=[[User:Agent Sandman|Agent Sandman]]
|bug_status=new
|bug_status=new
|bug_severity=unassigned
|bug_severity=unassigned
|bug_desc= I logged out all 3 of my characters last night (17th Jan) all alive and well in buildings baracaded to EHB. I logged back into each of my accounts this evening to find they all had been killed and were located either OUTSIDE a heavily damaged building or in the open on a carpark. All had obviously been alive when the move happened as they were killed by repeated attacks by zombies whilst I was off line. The locations I found them in when I logged in were several blocks from my log out point last night.
|bug_desc=7 zombies of the RRF (starting with all high 30s to low-40s on AP).... 1 VHB building... nearly 150 AP across the group needed to tear the cades down. We've noticed this has been going on for about a week now ever since Escape ended. Also from checking with MOB, they are seeing the same issues we are. Unfortunately, this is one of those things we can't document easily, so as of right now we have no documentation to go with yet, except for the actual event being captured:
http://iamscott.net/127648419618.html
|bug_talk=
|bug_talk=
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Comments here
Comments here
[[SFHNAS]] has had similar issues. --{{User:Rosslessness/Sig}} 10:15, 14 June 2010 (BST)
:I can't say I have though - in fact my MOB zed's been getting some good de-cading rates recently. <span style="font-family: Segoe Script, Comic Sans MS, sans-serif;text-shadow:grey 0.4em 0.4em 0.4em">[[User:Chief Seagull|<span style="color: green;">Chief&nbsp;Seagull</span>]]&nbsp;[[User talk:Chief Seagull|<small>squawk</small>]]</span> 10:26, 14 June 2010 (BST)
::It seems to be several zombies attacking the same building at the same time. I think we had a real time strike with 3 zombies, managed to get to qsb. I'll do another one tonight, see if theirs better luck. --{{User:Rosslessness/Sig}} 11:19, 14 June 2010 (BST)
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===Scent Death, Dead Bodies, and Contacts===
===1 AP an hour===
{{bug
{{bug
|bug_time=21:06, 16 January 2008 (UTC)
|bug_time=All through yesterday to today01:38, 10 June 2010 (BST)
|bug_author=<small>[[User:Karek|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small>
|bug_author=[[User:Zamins|Zamins]][[User:Zamins|Zamins]]
|bug_status=new
|bug_status=unconfirmed
|bug_severity=minor
|bug_severity=unassigned
|bug_desc=Scent Death, when used, will list bodies on a square, [http://iwrecords.urbandead.info/01-16-08_1900hrs_PUBLIC/OUT_56-21_Scent_Death_Bug_517-6f4-da5.html here is an example], I know for a fact that the "thick pall" is 29 dead zombie bodies, about half of which are in my contacts list. However it still tells me that none of my contacts are nearby, or rather none of my horde and most of those bodies are of my horde. It's confusing in the extreme and can give the impression that there are lots of unfamiliar zombies there, and since tracking your horde is one of the main uses to Scent Death I'm thinking this might not have been an intentional implementation.
|bug_desc=With my character Zamins I noticed that I am not gaining all the AP I should be gaining. My profile link is  http://www.urbandead.com/profile.cgi?id=1736610
|bug_talk=
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Comments here
This will be easier if you can provide some timestamped screenshots. --{{User:Axe Hack/Sig}} ({{User:Axe Hack/Stat}}) 01:41, 10 June 2010 (BST)
 
I am receiving this problem as well: Specifically, between almost exactly 7:15 and 8:15 P.M. (CT) June 11th, I gained one AP on my character (http://www.urbandead.com/profile.cgi?id=2217882). 15 minutes later, I still hadn't received any more AP, so I went to sleep. As of now, It's happened only one other time (at this very moment, in fact, it's been about 40 minutes since I last had AP and I still haven't gained any). [[User:Wrpen]] 06:39, June 12th, 2015 (CT).
:Could you be trying to refresh the last page (instead of just logging in fresh), causing it to attempt to perform an action (like barricading, attacking, searching) and using the APs without you noticing that they recharged (and were spent)? <small>-- [[User:Boxy|boxy]] 08:59, 13 June 2015 (BST)</small>
::As it turns out, that was exactly the problem. It still seems like a bug, though, that there isn't any way to see what's going on without spending AP or constantly logging out and logging back in. [[User:Wrpen]] 07:08, June 13th, 2015 (CT).
:::Well, UD isn't really a game that is designed to be constantly refreshed (as there is a daily AP and IP limit built in), but if you want to check back, follow a link to [http://www.urbandead.com/map.cgi http://www.urbandead.com/map.cgi] (which will take you directly to the UD interface, without taking an action) <small>-- [[User:Boxy|boxy]] 23:56, 13 June 2015 (BST)</small>
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===Failed refuel===
===Barricade Bug===
{{bug
{{bug
|bug_time=02:53, 11 January 2008 (UTC)
|bug_time=May 25 to the 26th 2010;
|bug_author=[[User:Queen Mum|Queen Mum]]
|bug_author=[[User:Sir Darin|Sir Darin]] 13:53, 26 May 2010 (BST)
|bug_status=new
|bug_status=Possible proximity penalty
|bug_severity=Annoying
|bug_severity=Low
|bug_desc=Found fuel for the generator and clicked as normal. The message "You refuel the generator." was given, but the lights did not come on, nor does the generator register as running.
|bug_desc=With one of my other characters, I have spent the last 2 full days trying to barricade a factory. The Factory has no barricades and is only Doors Secured. Every time I hit the barricade button it tells me the usual failed barricading message. For the last 2 days the factory doesn't appear to not change in status or residence, which I will show from the Screen Shot of the end of my AP today. http://iwrecords.urbandead.info/05-26-10_1300hrs_PUBLIC/IN_70-47_unbarricadeable_5a1-52d-613.html.  
|bug_talk=
|bug_talk=
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Hm. More info on this would be good, from the first glance it looks like yet another example of actions-made-in-the-same-time conflict --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[LCD|<nowiki>[</nowiki>]][[User talk:Duke Garland|talk]][[Signature Race|<nowiki>]</nowiki>]] 07:08, 14 January 2008 (UTC)
Sounds like possible proximity penalties. Did you or anyone in your household have another character within 10 spaces of the location? If so, move them away and try again. {{User:Revenant/Sig}} 09:02, 20 August 2010 (BST)
:Or maybe not. there's no enough details in this report. did it happen again? --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[LCD|<nowiki>[</nowiki>]][[User talk:Duke Garland|talk]][[Signature Race|<nowiki>]</nowiki>]] 20:02, 19 January 2008 (UTC)
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===Contact's Mobile Phone Issues===
===Death Rattle/Zombie Speech Not Working===
{{bug|
{{bug
bug_time=17:55, 4 January 2008 (UTC)|
|bug_time=12:18, 7 May 2010 (BST)
bug_author=[[User:Kolechovski|Kolechovski]]|
|bug_author=[[User:The ether bunny|the_ether_bunny]]
bug_status=new|
|bug_status=Not A Bug
bug_severity=unassigned|
|bug_severity=N/A
bug_desc=Bercause I am using a different stash of computers while upgrades are under way around here, I am on less-than-fully-functional machines.  Unfortunately, these computers don't seem to be able to handle forums nicely, and they often fail to load, and I get zillions of Page Not Displayed errors or just a blank background.  Since I have lost contact with group members due to this, I thought of reestablishing it through the help of Mobile Phones. A couple contacts from one of my alts have Mobile Phones (or at least they appeared to from the contact list).  The problem is that alt doesn't have a Mobile Phone.  But another one does.  So, I tried to add the contacts to my other alt who has a Phone, so he could call up the contact and work something out. Unfortunately, for some reason, any of these Phone-holding contacts no longer appear to have a Mobile Phone from my alt's contact list, and I am unable to call any of them. And in the insanely unlikely event that all phone-holding contacts were online and dropped their phones while I was switching, I logged back in with my original alt. According to his contact list, the contacts still have Mobile Phones. And when I look at my alt's contact list, any contacts that were already on that had Mobile Phones still appear to, and I can contact them just fine, so it only seems to affect the new contacts added. I don't wish to give away account names unless absolutely required, but here's a screenshot of the problem. The person displayed as Sofia is supposed to have a Mobile Phone.
|bug_desc=Logged in today to find my zombie has completely lost the ability to speak. Death Rattle is one of the oldest skills I've had so I'm not sure why this has suddenly happened. It is however some what of a pain as I am a rather talkative zombie...
 
Screen shot:
[http://img149.imageshack.us/img149/2722/contactbugos3.png picture]
http://iwrecords.urbandead.info/05-07-10_1200hrs_PRIVATE/OUT_51-29_bug_84d-6d7-d42.html
Profile
http://www.urbandead.com/profile.cgi?id=1690840
|bug_talk=
|bug_talk=
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Long time ago, before small phone icons in contact lists, it was only possible to send a message to a mutual contact. Maybe this still is an issue. --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[LCD|<nowiki>[</nowiki>]][[User talk:Duke Garland|talk]][[Signature Race|<nowiki>]</nowiki>]] 09:56, 5 January 2008 (UTC)
Not a bug. There's no one there to talk to, so speech is disabled. It happens for survivors too. I've seen some suggestions floating around, trying to keep it as an option regardless, but it's definitely intended behavior. {{User:Aichon/Signature}} 20:35, 7 May 2010 (BST)
:I'd guess so.  Things still haven't changed, and I can't contact them with the drop-down list either.  I don't think it should be in place now, because even if one does try to harass another, the ignore contact feature takes care of that problem.--[[User:Kolechovski|Kolechovski]] 16:09, 22 January 2008 (UTC)
:[[Suggestion:20081027 Hello! Can you hear me?]] being a perfect example. --{{User:Rosslessness/Sig}} 22:44, 7 May 2010 (BST)
::Try to pull this change through suggestions if you wish. Still, you can ask those people via metagame to add your alt to contacts too and then you'll be able to message fine. --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[LCD|<nowiki>[</nowiki>]][[User talk:Duke Garland|talk]][[Signature Race|<nowiki>]</nowiki>]] 17:35, 22 January 2008 (UTC)
:It can be easily re-added via Greasemonkey if you would like to be able to talk to yourself. The game is just trying to save you AP. {{User:Revenant/Sig}} 09:04, 20 August 2010 (BST)
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===Radio/Mobile Phone Text Boxes===
===Password Request System Flood===
{{bug|
{{bug
bug_time=17:55, 4 January 2008 (UTC)|
|bug_time=15:52, 24 March 2010 (UTC)
bug_author=[[User:Kolechovski|Kolechovski]]|
|bug_author={{User:Iscariot/Signature}}
bug_status=new|
|bug_status=Confirmed
bug_severity=unassigned|
|bug_severity=Mail reminder system abuse
bug_desc=Unfortunately, since I’m not a wiki guru, and the page I’m using is an offline page stored rather than a URL link, I may not be able to reproduce this completely.  Basically, I’ll just use pictures to get my point across. Since some people apparently don’t have a problem with this, it’s moved from a suggestion to a bug report. Basically, the digitized text for tuning the radio frequency, as well as the text when typing a radio or mobile phone message, is illegible.  It’s annoying to have to copy and paste everything into Notepad just to fix a spelling mistake, because you can’t see the letters as they appear and can’t fix it right in the message box.  And if you’re retuning the radio, and you get a digit in the wrong place or whatever, you don’t find out until you’ve wasted an AP tuning to the wrong frequency.  The digitized text RECEIVING phone messages is okay though, it’s just the stuff you put into the rectangular box that’s problematic.  Although the digitized format is obviously a flavor thing, the size of the text and its bolded appearance make it impossible to read inside the boxes.  This also makes it terrible picking a mobile phone contact.  Here are some pictures of the problem. I’m stuck using Internet Exploiter, as are many who play on school/library/college computers, if that makes a difference.  Many others have seen this as well, while some don’t seem to experience it.
|bug_desc=I come home today to find 93 emails from the system reminding me of the password to one of my characters. The emails said the request came from 67.159.45.24, which WHOIS says is Woodstock in the US. Now, this is either a bug with the system, either by sending it in the first place or sending so many from one request or alternately someone's been requesting my password 93 times in an attempt to try and get into my character through stupidity. Who do we know on that IP address?


[http://img88.imageshack.us/img88/720/mobilephonehz0.png picture 1]
While I'm here, can I finally get that donation flag removed on that character that someone donated for without my knowledge? You know the one that has already had emails sent about it, over a year ago?
[http://img184.imageshack.us/img184/1931/radioql7.png picture 2]
|bug_talk=
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'''Comments here'''
Providing some basic countermeasures to this should be fairly straightforward – perhaps one request per account per IP per day? {{User:Revenant/Sig}} 09:05, 20 August 2010 (BST)
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===Failure to Display Encumbrance Warning===
{{bug|
bug_time=17:55, 4 January 2008 (UTC)|
bug_author=[[User:Kolechovski|Kolechovski]]|
bug_status=new|
bug_severity=unassigned|
bug_desc=After classes ended, the campus I use the computers at decided to go upgrading all the machines in the library.  At the time, I was using one that had a Firefox browser installed instead of IE (version unknown).  I went searching for an Xmas tree for a building, and I noticed a couple weird things at the park I went to.  First, I found a lead pipe in the park.  I don’t know if that’s a bug or intended.  I guess illegal dumping of trash even litters the fine parks of UD.  Here is a pic of that…


[http://img139.imageshack.us/img139/8903/xmas3tm7.png URL]


Then when I did find myself an Xmas tree, the game failed to display the encumbrance warning for reaching/exceeding 100%.  The picture of that is here:
===Revived and can't select target for FAK===
 
{{bug
[http://img116.imageshack.us/img116/8543/xmas5ph7.png URL]
|bug_time=18:12, 12 February 2010 (UTC)
 
|bug_author=[[User:Annoynimouse|Shambler for Shambala]]
I remember a guy got flamed on the Suggestions page for suggesting a limit warning.  It seems now that he may have also experienced this glitch.
|bug_status=Not A Bug
|bug_severity=N/A
|bug_desc=I just raised from dead to find that i am infected. So i think to chose between going to nearest hospital and save FAK to get XPs later, or to just heal myself. I usually am thinking about it, but now i just cannot select target for FAK - there is no that listbox! See http://s002.radikal.ru/i197/1002/a5/a0775a9aef92.png
|bug_talk=
|bug_talk=
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It's okay to find various items on the streets. Please, file such data [[Search Odds/Park Data|here]] next time --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[LCD|<nowiki>[</nowiki>]][[User talk:Duke Garland|talk]][[Signature Race|<nowiki>]</nowiki>]] 09:47, 5 January 2008 (UTC)
Likely to be a page loading issue. Are you running any add-ons, plug-ins and GM scripts? If so disable them and attempt to recreate the problem. -- {{User:Iscariot/Signature}} 21:20, 5 March 2010 (UTC)
:I'm pretty sure that normally happens when you are the only person in the square. Clicking it will most likley heal you. I'll grab screenies later to back this up. --{{User:Michaleson/sig}} 21:36, 5 March 2010 (UTC)
::Actually, he's entirely right. Case closed, not a bug. -- {{User:Iscariot/Signature}} 22:20, 5 March 2010 (UTC)
:::Personally i think the FAK button then could have "upon yourself" label or tooltip, it would be less confusing.
Not a bug. Also, sign your comments please. {{User:Revenant/Sig}} 09:08, 20 August 2010 (BST)
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===Just a space===
===Human skills for buy by Zmobies===
{{bug|
{{bug
bug_time=23:06, 29 December 2007 (UTC)|
|bug_time=13:20, 2 January 2010 (UTC)
bug_author={{User:Acoustic_Pie/Sig}}|
|bug_author=[[User:Annoynimouse|Shambler for Shambala]]
bug_status=new|
|bug_status=new
bug_severity=Annoying, I'm giving it ''Monk'' status|
|bug_severity=unassigned
bug_desc= OK, well simply when I log out it comes to the log out screen and two of the words are missing a space in the description in the box at the bottom: '''Urban Dead is a low-tech massively-multiplayer online zombie apocalypse game'''where survivors and zombies battle for the control of a quarantined city. There's a space needed between game and where, not big but It's getting really annoying now that I've noticed it and even though it's little it needs fixing! Anyone who has seen the TV show Monk and notices his fine attention to detail will understand the frustration.
|bug_desc=Recently revived some newcoming zed and got into -9AP. When refreshed i already was dead. Nothing strange, surely. But by reviving i got exactly 100xp, so before standing up i wanted to get some new skill, and see for yourself: i am dead and would rise as zombie, yet my skills menu are suviviors' one! Ok, i got Bodybuilding, it is good zombie's skill, if you would not want to rot you marbles. Yet that is strange thing to happen, purchasing human skills while aready beeing zombie. Proofscreens:
* http://radikal.ru/F/i061.radikal.ru/1001/a8/c7f5950642cd.png.html
* http://radikal.ru/F/i082.radikal.ru/1001/5b/6b1e47a3240e.png.html
|bug_talk=
|bug_talk=
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'''Comments here'''
Had you stood up before buying the skill? As far as I remember, when you're lying down, the skills available are based on what you were before lying down - so if you were killed, you can still buy survivor skills before you stand up as a zombie, and if revived, you can buy zombie skills before standing up as a survivor. I think. Don't quote me on it. {{User:Misanthropy/Sig}} 15:17, 2 January 2010 (UTC)
:Sure i had not yet. I told it right up in description. [[User:Annoynimouse|Shambler for Shambala]] 19:38, 2 January 2010 (UTC)
:Yeah, that's how it works. Not a bug, really. --'''[[User:BobBoberton|<span style="color: #FF4500">Bob Boberton</span>]] <sup>[[The_Fortress|<span style="color: #6B8E23">TF</span>]] / [[The_Fortress/Dark_Watch|<span style="color: #778899 ">DW</span>]]</sup>''' [[Image:Littlemudkipsig.gif]] 18:42, 2 January 2010 (UTC)
::Not a bug ? Then what's the point of this mechanics ? am i lying or standing - i am already Z from now on! Mechanics that ignores sense is hardly how it should be.[[User:Annoynimouse|Shambler for Shambala]] 19:29, 2 January 2010 (UTC)
:::Well, technically if you're not standing up yet, you're not a zombie yet. {{User:Misanthropy/Sig}} 19:24, 2 January 2010 (UTC)
::::Okay, let it be part of game design. But it seems to be quite counter-intuitive and non-comfort part of it :-( I can see no benefits for player with such a strange design. [[User:Annoynimouse|Shambler for Shambala]] 19:28, 2 January 2010 (UTC)
:::::As was said, until you actually rise from the dead, you're just a dead body on the ground. Besides, the only two choices here are either to do it as it was done, or else to mark the change as soon as the person dies. Since most people stand up immediately, and it makes better in-genre sense to have them not be considered a zombie until they rise, I think it's fine. {{User:Aichon/Signature}} 23:12, 2 January 2010 (UTC)
::::::We have a name for dead bodies that don't stand up.  They're called corpses.  Want to learn zombie skills?  You've got to stand before you can understand.--{{User:Giles Sednik/sig}} 04:59, 3 January 2010 (UTC)
:::::::Sounds to me like we need some corpse skills, like Lie There Stinkless, so you don't smell funny--{{User:AnimeSucks/Sig}} 13:37, 3 January 2010 (UTC)
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===New information on Tangling Grasp bug===
===Tangling Grasp Not Working===
{{bug|
{{bug
bug_time=01:06, 22 December 2007 (UTC)|
|bug_time=02:42, 14 December 2009 (UTC)
bug_author=[[User:Banjo2E|banjo2E]] <small>[[User talk:Banjo2E|(complain)]]</small>|
|bug_author={{User:Sorakairi/sig}}
bug_status=new|
|bug_status=new
bug_severity=unassigned|
|bug_severity=unassigned
bug_desc=I believe I have discovered the problem with Tangling Grasp not working. For me, Tangling Grasp only works when I have less than ten AP. If other people confirmed this, it could be easier for Kevan to fix.|
|bug_desc=I was attacking some random survivor, I believe it was one called GopherWithAGun, as a Zombie, and I claws him, right, and I get my grasp on him. I go to attack again with my claws, and I miss. I'm like, 'kay....and I attack again. This time I get the Grasp message again. Weird, I thinks, so I attack again. Successful attack, right after the previous Grasp, I get the Grasp message again! [[http://www.urbandead.com/profile.cgi?id=1379434|My profile]].
bug_talk=
|bug_talk=
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I don't have any problems with tangling grasp working neither when i have almost 50 nor less than 10 AP, everything's fine. COuld you be more concrete on what is "not working"? --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[LCD|<nowiki>[</nowiki>]][[User talk:Duke Garland|talk]][[Signature Race|<nowiki>]</nowiki>]] 12:01, 22 December 2007 (UTC)
:[[Known_Bugs#Tangling_Grasp_Issues|Looky here.]] --[[User:Banjo2E|banjo2E]] <small>[[User talk:Banjo2E|(complain)]]</small> 04:34, 23 December 2007 (UTC)
 
There are times when I have a problem maintaining tangling grasp. It falls out without giving the message "you lose your grasp" (or whatever) quite regularly, while other times it works perfectly. Doesn't seem to have anything to do with the amount of AP left though <small>-- [[User:Boxy|boxy]] <sup>[[User talk:Boxy|talk]] • [[UDWiki:Image Categorisation|i]]</sup> 12:36 22 December 2007 (BST)</small>
 
Comment(02/11/08):  I picked up this skill on my character a couple of weeks ago and now after the first hit that triggers tangling grasp, all my other hit chances get reduced significantly. It's like instead of adding 10% to my chance to hit, it is instead setting my chance to hit equal to 10%.  I've been on everyday for the past two weeks with this character and used every single action point on this.  Doesn't matter what time of day, if I wait between hits, if I change targets, if I move to another suburb, etc.  Always hit/entangle and then miss from that point on. I've gone through hundreds of APs on this and I'm not earning any XP because of it. The character is basically unplayable now. 8(  {{unsigned|Wren| at 21:07, 11 February 2008 (UTC)}}
 
For me, Tangling Grasp often does not work. I will grab hold of a character, but then I will not crush down on their shoulders, nor do I loose the grasp. Every time I hit it will say that I grabbed onto their shirt/chain/whatever, as if it was the first time I was hitting. [[User:AnonBorgTech001|AnonBorgTech001]] 22:45, 25 February 2008 (UTC)
 
Also posted as comment under 49 misses in a row: Ever since I bought tangling grasp, the first or second hit will succeed, informing me that I've caught some article of clothing. Every subsequent attack misses. I'm never informed that I've lost my grip. I'm currently letting my AP recharge. Once I get to 50, I'm going to see how many misses I get in a row. --[[User:AusIV|AusIV]] 16:27, 30 April 2008 (BST)
 
 
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===Radio receiver receiving more than one frequency===
{{bug|
bug_time=03:16, 17 December 2007 (UTC)|
bug_author=[[User:Zeff Ericsson|Zeff Ericsson]]|
bug_status=new|
bug_severity=unassigned|
bug_desc=Character's name: Zeff Ericsson.
I got four radio receivers in my character's inventory. They are tuned to receive frequencies (26.70 MHz) (27.52 MHz) (27.52 MHz) and (27.52 MHz). Yeah, I know, I only tuned one of them properly.  Anyway, I logged in and there were messages from two different frequencies... (26.70 MHz) and (26.80 MHz). Only I had no radios tuned to receive (26.80 MHZ)... Like this:
*'' 26.80 MHz: "we call 'em 'buckwheats' back in Denver" (7 minutes ago)''
*'' 26.70 MHz: "Byyyaaaaaahhh!!!" (1 minute ago)''
I'll try to upload a screenshot if I figure out how.
Am using Firefox 2.0.0.11, udtool 0.6.6b, Urban Dead Centered Map 0.5, Urban Dead Homing Beacon 1.1, I think that was it.|
bug_talk=
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Were you in a building with a radio transmitter tuned to 26.80 MHz? Transmitters don't just transmit, they also receive on the frequency they're tuned to. {{User:Revenant/Sig}} 05:48, 17 December 2007 (UTC)
See this page sections 1.2 and 1.4. Also see [[Known bugs]] This is yesterday's snow news.
:: Yes, that was exactly it. I had just figured this out, came here to tell you guys. Stupid me. Should we delete this bug entry? I'm new here, don't know how it works. --[[User:Zeff Ericsson|Zeff Ericsson]] 15:47, 17 December 2007 (UTC)
::: Yes, you can delete it if you find that your issue is closed. --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[LCD|<nowiki>[</nowiki>]][[User talk:Duke Garland|talk]][[Signature Race|<nowiki>]</nowiki>]] 20:33, 17 December 2007 (UTC)
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===Login not working===
{{bug|
bug_time=13:30 PM, AEST|
bug_author=[[User: DillyDally]]|
bug_status=new|
bug_severity=unassigned|
bug_desc=THe bug happens when, I can log in, fine, but, if I try to do anything other than that (attack, move ect etc) it doesn't work, instead, it goes to a screen saying "please log in".
|
bug_talk=
<!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
Make sure you aren't refusing cookies or otherwise blocking storage of / access to client side sessions info UD.com needs.  Certain proxies will mess this up (you may not even realize you are using a proxie, it could be you ISP) and so will certain "privacy" features in your browser / other net software.  {{User:Swiers/Sig}} 07:02, 25 December 2007 (UTC)
This is a royal pain in the ass, and it affected me, too.  I had to use a number of proxies to find one that could get around that mess.--[[User:Kolechovski|Kolechovski]] 16:09, 22 January 2008 (UTC)


ok can someone give em a step by step thing to change proxie thing or something cause i just started and i need help this damn bug pisses me off.---[[User:Yoh23]] 04:11, 30 January 2008
:let's start with 2 questions, What browser are you using? and Do you know wether your ISP uses proxies? --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[LCD|<nowiki>[</nowiki>]][[User talk:Duke Garland|talk]][[Signature Race|<nowiki>]</nowiki>]] 15:06, 30 January 2008 (UTC)


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===Safehouse Auto-Change?===
{{bug
|bug_time=00:14, 6/3/2011 CST
|bug_author=[[User:Fiephie]]
|bug_status=new
|bug_severity=unassigned
|bug_desc=For some reason it seems as though my Safehousing has a mind of it's own and it likes to change on it's own. The last time I can remember clicking the Safehouse button was a couple months ago when I was at a church, and now it's changed twice on it's own to a school and a business place. The only thing I've done at this two locations was work on repairing the barricades, though I don't see how that would change it at all.
|bug_talk=
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'''Comments here'''
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===Billboard Takes 2 Spraycans===
{{bug
|bug_time=04:16, 25 June 2012 (BST)
|bug_author={{User:Axe Hack/Sig}}
|bug_status=new
|bug_severity=minor
|bug_desc=I didn't notice this till a few minutes after, so I failed to get a "before" screenshot, but...


===Zombies using weapons?===
[http://iamscott.net/1340592954555.html I had two spraycans, but when I proceeded to tag a billboard, which should have used just one spraycan, both my spraycans were spent.]
{{bug|
|bug_talk=
bug_time= 22:00, 16 December 2007 (UST)|
<!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
bug_author=[[User:Logan Cook]]|
I will attempt to replicate this bug again in a few days and make sure I get a "before" screenshot. --{{User:Axe Hack/Sig}} 04:16, 25 June 2012 (BST)
bug_status=new|
bug_severity=unassigned|
bug_desc= I was in a ruined building with nine other zombies, another zombie came into the building and shot me twice with a shotgun before I left. It wasnt a survivor because there was only 10 zombies in the building with me. |
bug_talk=
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Yes, this is indeed possible. [[#Zombie shot me with a gun|here]] is another example, [[Actions via "question marks"|here]] is how to do this --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[LCD|<nowiki>[</nowiki>]][[User talk:Duke Garland|talk]][[Signature Race|<nowiki>]</nowiki>]] 07:51, 17 December 2007 (UTC)
:This is a known glitch.  Currently, there seems to be no desire to fix it.  It's free PKing for zombies for now...--[[User:Kolechovski|Kolechovski]] 17:55, 4 January 2008 (UTC)
::If you are a zombie killing a survivor, is it PKing?  How does the weapon used change that?  Wouldn't the same go for survivors who kill zombies?  {{User:Swiers/Sig}} 06:21, 26 January 2008 (UTC)
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===Retuned Radio changes received broadcasts===
[http://iamscott.net/1340756751416.html Before] and [http://iamscott.net/1340756792755.html after]. --{{User:Axe Hack/Sig}} 01:45, 27 June 2012 (BST)
{{bug|
bug_time=21:47, 12 December 2007 (UTC)|
bug_author=[[User:Turner Calton|Turner Calton]]|
bug_status=new|
bug_severity=unassigned|
bug_desc=OK, here's something. I heard something on a Radio Transmitter. I responded to something on said Transmitter. There were replies on the Transmitter. Then, I retuned the Transmitter to the External Military channel. So far so good, right?
However, other people in the building are now very confused by what went on, as they've logged in afterwards, and they have seen none of the exchange, only military reports.


So, it looks like the server stores the fact that there was a broadcast, and then when a character logs in, fills in the broadcast with something from whatever channel the radio is tuned to, rather then what was actually said. Interestingly, my broadcasts can't be seen by others in the room either, as the Radio is currently on the Military frequency, and you can't broadcast on the Military channel...
Bump. --{{User:Axe Hack/Sig}} 03:36, 3 July 2012 (BST)
 
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I can provide the broadcasts I received and the broadcasts that another person actually saw on request, but I'd rather do that privately for privacy purposes.|
bug_talk=
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I have confirmed the same has happened to me.  My building mates didn't see that I had said anything on 28.01 MHz when I changed it back to External Military Frequency when I was done.--[[User:Kolechovski|Kolechovski]] 01:08, 15 February 2008 (UTC)
 
This is still a problem.--[[User:Kolechovski|Kolechovski]] 22:55, 17 February 2008 (UTC)
 
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===I Was able to revive a brain rot zombie===
{{bug
|bug_time=2:52pm Central time
|bug_author=ReviverMcGyver
|bug_status=new
|bug_severity=unassigned
|bug_desc=I revived a zed with brain rot without having the skill to do so and while not being inside a powered NT. I was actually even outside. I screenshot all of my scans before I revive. I do not screenshot after. A group mate pointed out to me that this revive shouldnt have worked. I do not know why but I tried to revive even though it says they are a rotter. I think I was tired and didnt notice. [https://media.discordapp.net/attachments/854084326227181578/856622645277884436/unknown.png?width=705&height=208] http://www.urbandead.com/profile.cgi?mode=edit&id=2343866
Remember to include as much information as could be possible, including
your character name (and profile) and screenshots if you have any.
|bug_talk=
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Hi, do you have any screenshots of the revive taking place? Very interesting case. {{User:DanceDanceRevolution/sig5}} 02:53, 22 June 2021 (UTC)
:If someone could reproduce this, too. Is it possible that a revivable zombie popped into your location right when you tried to revive the rotter? --{{User:A Helpful Little Gnome/Sig}} 03:00, 22 June 2021 (UTC)


===Club 21?===
I do not have additional screenshots. I do not believe another zombie came at the same time because when I revived him there were no zombies on my square or anywhere in the connecting squares.  --{{User:ReviverMcGyver/sig}} 3:53, 22 June 2021 (UTC)  
{{bug|
:you have the profile. Can you add it and go back to the square and see if by any chance it’s still on the ground reviving? {{User:DanceDanceRevolution/sig5}} 08:34, 23 June 2021 (UTC)
bug_time=--[[User:Lardass|Lardass]] 14:33, 3 December 2007 (UTC)|
Anyone keen to try to recreate this? {{User:DanceDanceRevolution/sig5}} 01:59, 28 June 2021 (UTC)
bug_author=[[User:lardass|lardass]]|
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bug_status=new|
bug_severity=easter egg?|
bug_desc=Logged in with one of my zeds - stood up today and found myself standing outside of club 21?  no description and couldn't enter the club, any action i took restored me to my proper location... possible easter egg? [[Image:Easteregg.JPG|screenshot]]|
bug_talk=
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Screenshot shows you have some plugins on, turn them off and report back. --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[LCD|<nowiki>[</nowiki>]][[User talk:Duke Garland|talk]][[Signature Race|<nowiki>]</nowiki>]] 19:41, 11 December 2007 (UTC)
::unfortunately, as I noted in the report; this happened only once briefly and as such it's not reproducible (so i can't turn them off & capture it).  I should note that shortly after this UD was unresponsive for a few moments; so i suspect it was Kevan doing something or otherI reported it as a curiosity.--[[User:Lardass|Lardass]] 16:35, 13 December 2007 (UTC)
:If you start at 0, Club Capps is building 21 in Riddleybank. Looks like there was a "glitch in the matrix", and you got a glimpse of the machines.  {{User:Swiers/Sig}} 06:26, 26 January 2008 (UTC)
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===Log Out button misaligned===
{{bug|
bug_time=07:01, 27 November 2007 (UTC)|
bug_author=[[User:Ms.Panes|Ms.Panes]]|
bug_status=new|
bug_severity=annoying but not harmful|
bug_desc=The "Log Out" button isn't formatted right. "Log" is on the same line as "Buy Skills", "Contacts", and "Settings", but "Out" is on the next line, partially on top of the "Buy Skills" button (though not enough to obscure the text). There were a few times that it was in the correct place, but I have no idea what I did/didn't do to change things.
I'm using Firefox 2.0.0.9, have 1920X1200 resolution, and run my browser at fullscreen. Shrinking the window doesn't fix it, either. Is it just me, or what?|
bug_talk=
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Comments here
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===Binocular drops all?===
{{bug|
bug_time=20:16, 26 Nov. 2007|
bug_author=Hansolo580|
bug_status=new|
bug_severity=minor|
bug_desc=I was in Fort Perryn Storehouse, and became 108% encumbered. I noticed that I had three pairs of binoculars, and tried to drop one pair. I selected drop binoculars, and it dropped all three pairs. My character name is Brutallegend, id number 1030901.|
bug_talk=
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This bug doesn't bother me that much, since I don't use binoculars very much. However, I am aware that many players use binoculars often, and if this were to happen to them, it would frustrate and hurt them alot. --[[User:Hansolo580|goose]] 01:21, 27 November 2007 (UTC)
:Is this bug repeating? --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[LCD|<nowiki>[</nowiki>]][[User talk:Duke Garland|talk]][[Signature Race|<nowiki>]</nowiki>]] 20:10, 19 January 2008 (UTC)
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===I was Robbed!===
{{bug|
bug_time=22:19, November 25 2007 (EST)|
bug_author= [[User:Dak_Rockson|Dak_Rockson]]|
bug_status= unknown?|
bug_severity= urgent|
bug_desc= My character, purplezombie2007 was revived i fornt of St. ALoysius Church in Kinch Heights, When he awoke, i found that all of his items had disapeared, and he had nothing but a crowbar, which he didnt have in the first place, I dont belive i was hacked, I think my account might have been mixed up in th servers or something, and i got a new players item, did anyone else experiance something like this??|
bug_talk=
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Comments here
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===Partial display when logging in===


===Log In, spend 0 Ap but change to Alt Character===
{{bug  
{{bug|
|bug_time= 8:32 PM PST-ish. I wasn't really looking at the time.
bug_time=21:32, 4 November 2007 (UTC)|
|bug_author= --{{User:TheBardofOld/Sig}} 04:13, 15 September 2021 (UTC)
bug_author=[[User:Acoustic Pie|Acoustic Pie]]|
|bug_status= new
bug_status=new|
|bug_severity= minor
bug_severity=Moderate|
|bug_desc= When logging in, the display is a little wonky. Currently, I'm inside a location in Huntley Heights, alive, and alone, but all I see is the status, the blip about my safehouse, possible actions, inventory, and the percentage of encumberance. If I do anything or refresh the page, it returns to normal. [https://imgur.com/a/hLnBHZP Before] & [https://i.imgur.com/KWCVnDt.png After] http://urbandead.com/profile.cgi?id=1744652
bug_desc=Ok, so i went onto my first character Moke2 who is in Quarlesbank and spent all my AP so i had 0. So then i logged out and logged in on my Alt Mokeman who is in East Boundwood and i clicked the button to move 1SE and it puts me onto Moke 2's screen logged in saying i have 0 AP! So I log out of Moke 2's and do every single action on Mokeman's, from attacking, to leaving to barricading to speaking and moving everywhere and on every occasion it puts me back onto Moke 2's. I clicked on the settings and skills and it was moke2's. I closed all the windows and programs but it still happened. It doesn't take any of my AP but it's rather annoying. Any help would be appreciated.


It's happened again today. --[[User:Acoustic Pie|Acoustic Pie]] 22:12, 16 November 2007 (UTC)|
Currently using Firefox version 92.0 64x. Only plugins I have is Adblocker Ultimate, a SSO plugin for work, and a password manager. I will try a different browser tomorrow when I log in after work and I have deleted all temp settings in Firefox so I'll let you guys know if it happens tomorrow.
bug_talk=
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Your bug should be [[Bug Reports#Character Login Bug|this one here]].--<small>[[User:Karek|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 03:22, 17 November 2007 (UTC)
This is a common hassle and seems to be a browser issue.--[[User:Kolechovski|Kolechovski]] 17:55, 4 January 2008 (UTC)
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===Repeating talk===
|bug_talk=
{{bug|
<!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
bug_time=01:33, 28 October 2007 (UTC)|
Same thing happened to me yesterday. Running latest Chrome. Today however everything seems to be back to normal. [[User:BoozeSquad|BoozeSquad]] ([[User talk:BoozeSquad|talk]]) 07:06, 15 September 2021 (UTC)
bug_author=[[User:A Helpful Little Gnome|The Gnome]]|
bug_status=new|
bug_severity=So severe the world might asplode|
bug_desc=Everytime I log in, the same comment keeps popping up. It happened after someone said something and I added them to my contacts


The comment in question: "V2Blast said "TZ! Good to see you around. I seem to have spent the night outside, and the only thing that attacked me was a stupid inexperienced survivor. Spicer's nice..." (24 minutes ago)"
I've been noticing some intermittent server issues, maybe related to that? --{{User:A Helpful Little Gnome/Sig}} 00:08, 16 September 2021 (UTC)


The time keeps going down from 30. I have a feeling the I might die once it reaches zero.
Additionally, UD Item Combiner, Organizer and Sorter has stopped working for me on two machines, as has the Refresh script. I ''think'' my Greasemonkey is up to date. Maybe Kevan is messing with the code? --[[User:Queen Mum|Queen Mum]] ([[User talk:Queen Mum|talk]]) 23:48, 19 September 2021 (UTC)


<s>Also, I haven't gained any AP in the past half hour.</s>
I was able to resolve this by updating all my greasemonkey/tampermonkey script code to include https, likely this also cause the refresh which fixed others issue. --[[User:Jaggeddragon|Jaggeddragon]] ([[User talk:Jaggeddragon|talk]]) 00:42, 20 September 2021 (UTC)
 
:How did you accomplish that? I've never tampered - har - with the scripts. --[[User:Queen Mum|Queen Mum]] ([[User talk:Queen Mum|talk]]) 22:35, 20 September 2021 (UTC)
''The bug appears to have fixed itself. I'm quite confused.''|
::<ul>
bug_talk=
::<li>Select greasemonkey/tampermonkey browser extension</li>
<!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
::<li>Select user script that you would like to edit</li>
Comments here
::<li>Select 'edit' option</li>
::<li>Edit all UD links to include an 's' after 'http' ex: https://urbandead.com/map.cgi</li>
::<li>[[File:Pizza.gif|175px]]</li> -[[User:Papa John Schnatter|Papa John Schnatter]] ([[User talk:Papa John Schnatter|talk]]) 16:02, 22 September 2021 (UTC)
::</ul>
:::Thanks! When I get my proper UD computer out of the shop I'll give this a go. --[[User:Queen Mum|Queen Mum]] ([[User talk:Queen Mum|talk]]) 23:07, 23 September 2021 (UTC)
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===Jensentown Phone Mast Next Door===
{{bug|
bug_time=16:54, 25 October 2007 (BST)|
bug_author=[[User:Oldaristotle|Oldaristotle]]|
bug_status=new|
bug_severity=unassigned|
bug_desc= I’m not sure if this is a bug (it might be intentional) but the Borland Museum in Jensentown, when powered, gives the outside description as possessing a phone mast.  The phone mast though is next door in the MacVicar Building. |
bug_talk=
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:It might just be that there are two, cause some suburbs do have multiple phone masts.--{{User:Karek/sig}} 23:30, 25 October 2007 (BST)
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===Nearsighted Scout===
{{bug|
bug_time=13:46, 9 October 2007 (BST)|
bug_author=[[User:Kolechovski|Kolechovski]]|
bug_status=new|
bug_severity=unassigned|
bug_desc=My poor scout seems to have lost his binoculars.  Those things are useful, so I know I didn’t simply throw them away.  And I’m sure my guy is a scout, who comes with them from the start.  I noticed they were missing when I tried to use them from a tall building recently (I know it’s tall, because it even has the Jump From Window option, and I’m pretty sure I used them in this building before).  Unfortunately, I don’t get to log in much, and it has been weeks since I last attempted to use them, so I don’t really know how long ago they disappeared, but I am quite sure they’re gone now.  Could you please check what happened to them?  Being a scout is hard enough…losing those binoculars really doesn’t help anything.  Thanks.
BTW, I'm kolechovski2:
http://www.urbandead.com/profile.cgi?id=889572|
bug_talk=
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So you lost your binoculars? Did you recently drop an item? You might have accidently selected the binoculars.--{{User:A Helpful Little Gnome/Sig}} 22:06, 16 October 2007 (BST)
To report back on this, I noticed when I was about to drop an item the other day, that after I selected it from the drop down box, the box scrolled up for a second and selected a different item.  This problem has happened frequently in another game as well, so I think this may be what happened with those Binoculars.  It's in Microsucks Internet Exploiter, if that matters.  I'm not sure if other browsers suffer this bug or not.  Thanks for the help though.--[[User:Kolechovski|Kolechovski]] 17:55, 4 January 2008 (UTC)
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===Clicking Reload in Firefox repeats the previous action===
{{bug|
bug_time=06:32, 9 October 2007 (BST)|
bug_author=[[User:PopsiclePete|PopsiclePete]]|
bug_status=new|
bug_severity=unassigned|
bug_desc=If I click "Reload" in firefox v 2.0.0.7 the game thinks I am repeating past actions. 
Example 1:  I attack a barricade.  It creaks.  I then click my browser's reload button and get the message "You smash at the barricade.  Part of it collapses."
Example 2:  I move from one tile to another.  I then click my browser's reload button.  The game consumes one action point because it thinks I have moved again to the square I'm currently on.|
bug_talk=
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It should ask you if you want to resubmit POST data – mine does. This is a browser feature, not a bug. If you don't want to repeat your action, ''don't click Refresh'' – simply make sure your URL bar contains exactly http://www.urbandead.com/map.cgi, select it, and hit Enter. This will reload the page without repeating any actions. '''Not a bug'''. {{User:Revenant/Sig}} 09:04, 9 October 2007 (BST)
:Actually only if there is post data, like a target. ?rise or any of those other things aren't considered post or get data.--{{User:Karek/sig}} 12:48, 9 October 2007 (BST)
::True, it'll only question the reload if a page has POST data. Since his example actions are performed via POST in the normal course of events, I ignored the query string. Updated for clarity. {{User:Revenant/Sig}} 13:16, 9 October 2007 (BST)
:::Okay thanks guys.  I guess this isn't a bug.  Should I delete this entry?  [[User:PopsiclePete|PopsiclePete]] 17:18, 9 October 2007 (BST)
::::You can remove it if you want to. Also on a question of reloading page for sure without any actions - add question mark with nothing after it ("map.cgi?"), it will be counted as GET method without paramemetres and. That's because POST parametres can be hidden and not show up in URL, so using Revenant's trick may not always work --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[LCD|<nowiki>[</nowiki>]][[User talk:Duke Garland|talk]][[Signature Race|<nowiki>]</nowiki>]] 18:30, 9 October 2007 (BST)
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===Zombie loses level, then gets it back===
{{bug|
bug_time=15:02, 6 October 2007 (BST)|
bug_author=[[User:Acoustic Pie|Acoustic Pie]]|
bug_status=new|
bug_severity=Minor|
bug_desc=Well i parachuted into a building with an infection, serached till i died, got up and found my hands % had returned to 25% than 35%. After 2 attacks it finally went back to normal.
Not sure if this has happened before, but it is a bit annoying when it does happen.
[http://www.urbandead.com/profile.cgi?id=607365 profile]|
bug_talk=
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It's a known issue of wrong displaying of the probability. You didn't in fact lose anything, it was 35% --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[LCD|<nowiki>[</nowiki>]][[User talk:Duke Garland|talk]][[Signature Race|<nowiki>]</nowiki>]] 18:50, 6 October 2007 (BST)
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=== Can't take down a barricade ===
{{bug|
bug_time=01:27, 6 October 2007|
bug_author=[[User:Killerkong|Killerkong]]|
bug_status=new|
bug_severity=moderate|
bug_desc= One of my characters (evilzombieguy who is a zomibe who has tangling grasp, the 3 damage skill, and 50% hand hit) was attacking a police station and i hit it around 40 times and it creaked around 30 times but it never collapsed, anyone ever heard of this bug.|
bug_talk=
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Just bad luck. Sometimes it's possible to take heavy down in 25 tries, sometimes you smash and smash with no result. --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[LCD|<nowiki>[</nowiki>]][[User talk:Duke Garland|talk]][[Signature Race|<nowiki>]</nowiki>]]
Bad luck happens, I've had times where it's been over 50 hits on a loosely barricaded building and it didn't open.--{{User:Karek/sig}} 06:28, 8 October 2007 (BST)
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===Length of Pipe Barricades Church===
{{bug|
bug_time= roughly 12:00:00, 05 October 2007 (EST)|
bug_author=[[User:Private Damage|Private Damage]]|
bug_status=new|
bug_severity=Minor.|
bug_desc=24th August 2007 updates states that 'Unskilled and desperate survivors can now use lengths of pipe to block the doors to a building, as a crude form of barricade.', but churches don't have doors to block. I am OK with it be explained away as wedging the pipe into the open doorway. I saw the pipe being used in St Emelia's Church [77, 26].|
bug_talk=
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It is indeed accepted as simply being jammed in the doorway, so it's not a bug.--[[User:Kolechovski|Kolechovski]] 17:55, 4 January 2008 (UTC)
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===Can't attack zombies not on contact list===
{{bug|
bug_time=10:52:08, 05 October 2007 (BST)|
bug_author=[[User:Kay Lien|Kay Lien]]|
bug_status=new|
bug_severity=Minor.|
bug_desc=My level 30 Firefighter, Kay Lien ([http://urbandead.com/profile.cgi?id=924434 Profile]) has been holed up in Mitchem Mall in Vinetown the past week or two during the zombie siege. The past couple days, however, he's been unable to attack any zombies. That is, until a zombie I had in my contact list was in with a large group. I didn't want to attack this zombie, so I selected "attack a zombie" from the dropdown, and it turns out that I attacked my contact anyway. If I don't know any zombies in a group of them, I don't get the "attack a zombie" selection, and I can only see survivors in my dropdown (and this was in a crowd of 18 zombies and 20 or so survivors). Suggestions? It's hard to help fight them off if I can't actually fight them off. I should mention that I'm using Firefox, have no UD extensions installed, and don't have this problem with any other characters.|
bug_talk=
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* Relatedly, or seemingly relatedly, with 2 zombies in a revive point, and one of them in my contact list, selected "a zombie" rather than my contact's name results in my contact being DNA scanned. This caused quite a huhwtf moment for me - I tried it a few times, since I initially thought I may've misclicked, but no such luck. -[[User:Pinkgothic|pinkgothic]] 21:59, 15 July 2008 (BST)
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===Mobile Phone Won't Show a New Message===
{{bug|
bug_time=9:21 20 Sept 07|
bug_author=Emeraldverity|
bug_status=new|
bug_severity=unassigned|
bug_desc=I've had a mobile phone for a while, and sometimes I get texts like this "Your phone beeped. You have a new message from The Pie Man."  Every time I click on "a new message" it takes me to the mobile phone messaging area.  The menu says "you have no new messages".  There is also the option to send a text.  I believe that texts I send get through, but it's hard to be sure about it.  My character is tekie.  This has occurred about 5 times.  I haven't actually ever gotten to read a text message sent to me.
|
bug_talk=
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===Character Login Bug===
Everytime I login on my FIRST account, and do something, I'm suddenly back with my SECOND account. ??? {{unsigned|LucyFord| at 20:23, 19 September 2007}}
:Possibly a browser not refreshing the page issue. Try enter into adress bar <nowiki>http://www.urbandead.com/map.cgi?</nowiki>, it will refresh the page but not do any actions --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[LCD|<nowiki>[</nowiki>]][[User talk:Duke Garland|talk]][[Signature Race|<nowiki>]</nowiki>]] 21:20, 19 September 2007 (BST)
::I'm experiencing the same problem. If I try to log on my first or second account, it loads it and shows the situation as it was when I logged out. But when I try to do an action, it whisks me to my third account. Refreshing the page or typing in the adress doesn't help. [[User:TuucciZ|TuucciZ]] 07:36, 20 October 2007 (BST)
Try logging out with the third account before logging back in with the others. Sounds like a cookie problem to me <small>-- [[User:Boxy|boxy]] • [[User talk:Boxy|talk]] • 07:46 20 October 2007 (BST)</small>
:If that doesn't work use another url, there are two I know of and I think the IP url might work separately too. Anyway, urbandead.com and www.urbandead.com register as different sessions. Looks like http://85.234.156.81 does too. That's three accounts there if you can't find another way, just do 1 account per url.--{{User:Karek/sig}} 09:19, 20 October 2007 (BST)
12/8/07 - my name is Braunwyn Cleanslate and I have been experiencing this issue constantly lately.  I log out of my 1st account and into my 2nd then try to do an action and it reverts back to my first account and does that action there.[[User:Braunwyn cleanslate|Braunwyn cleanslate]]
im Eric Lirette, i have two accounts, officer Lirette and zombieslayer EAL. i have the exact same problem as braunwyn cleanslate. i login as my second account and then when i try to do an action it puts me in my first account.i cant do anything in my second account now. what can i do????
===Wine and exhaustion===
{{bug|
bug_time=18:28, 15 September 2007 (BST)|
bug_author=[[User:Byteme42|Byteme42]]|
bug_status=new|
bug_severity=minor|
bug_desc=Something that I just noticed while playing
If you have only one AP left, and you use it to drink a bottle of wine, you get the following two messages
"You drink the wine and feel invigorated"
"Exhausted, you can go no further"
Now, when you look up invigorate
'''in·vig·or·ate'''      /?n?v?g??re?t/
–verb (used with object), -at·ed, -at·ing.
to give vigor to; fill with life and energy; energize.
Not a big glitch, but something that's a little weird and shouldn't be that hard to fix(just change the wine flavor text when you run out of AP)
|
bug_talk=
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Haha, it should be, "You drink the wine and pass out." --[[User:Roger Thirnell|Roger Thirnell]] 23:17, 9 November 2007 (UTC)
I think it's the same thing with drinking the beer and feeling refreshed.  Nice find!--[[User:Kolechovski|Kolechovski]] 17:55, 4 January 2008 (UTC)
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===Freshly Infected zombie get the 1HP lose per action message===
{{bug|
bug_time=09:22, 10 September 2007 (BST)|
bug_author=[[Talk:Suggestions|&#39;]][[User:Armareum|arm]][[Signature Race|.]]|
bug_status=existing|
bug_severity=minor|
bug_desc=My zombie got bitten by another, and infected. I noticed I got the message "''The zombie's bite was infected! (You'll now take 1HP damage for every action you take, except speaking. Infection can be cured with a first aid kit.)''" - which only actually applies if you are a survivor ([http://iwrecords.urbandead.info/09-10-07_0900hrs_PUBLIC/OUT_7-8_Incorrect_Infec_ec5-b73-853.html Iwitness]).
Is there supposed to be a different message, or is this a slight oversight?|
bug_talk=
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I'd say oversight, there has never been a different message as far as I know. It should probably just include that you don't take damage when a zombie.--{{User:Karek/sig}} 22:46, 10 September 2007 (BST)
:I guess something I should take through to suggestions. Though I can't be bothered to search to see if it's a dupe first. [[Talk:Suggestions|&#39;]][[User:Armareum|arm]][[Signature Race|.]] 16:48, 12 September 2007 (BST)
::I looked through many of the suggestions last week.  Didn't find any suggestion like that, so go on and post it. --{{User:Axe Hack/Sig}} 21:21, 13 September 2007 (BST)
:::Oh, thanks for letting me know! I'll maybe post something soon. [[Talk:Suggestions|&#39;]][[User:Armareum|arm]][[Signature Race|.]] 22:21, 19 September 2007 (BST)
I just infected a zombie myself. I thought it was a bug to be able to infect other zombies? --[[User:Ms.Panes|Ms.Panes]] 09:30, 21 March 2008 (UTC)
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===WIKI BUG/ISSUE: "overflow" property's "auto" value blocked as "Spam".===
{{bug|
bug_time=06:14, 8 September 2007 (BST)|
bug_author={{User:Morgan Blair/sig}}|
bug_status=new|
bug_severity=unassigned|
bug_desc=This isn't a bug, but my [[Project Mentor|Mentor]] advised me to post it here...<br>So, I can use an <div style="height: 68px; width:20%; border: thin solid DarkGrey; overflow:scroll; background: #FFFFFF; padding: 4px; text-align: left;">overflow<br>property<br>with<br>a<br>value<br>set<br>to<br>"scroll,"</div>but if I try to set the value to "auto", so that I don't have the horizontal scroll-bar (or the vertical) when it isn't needed, the wiki tells me the following:
<blockquote>The page you wanted to save was blocked by the spam filter. This is probably caused by a link to an external site.
The following text is what triggered our spam filter: overflow: "a-u-t-o"</blockquote>Now, I know what the purpose is for this, but how about we block a "height: 1px" as spam, rather then the "overflow: a-u-t-o"? ''Note: I have to change "auto" to "a-u-t-o" in the examples, otherwise I wouldn't be able to save the page.'''<br>This may seem trivial, but it's a great property to use in tables, to keep excess text from upsetting cell proportions, as well as other locations in the wiki where there may occasionally be an excess of text that would disrupt other elements, but you'd rather not have scroll-bars hanging around when they aren't actually needed.|
bug_talk=
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Just thought I'd mention here for reference if it comes up in the future. ''This is not a bug'', it's intentional. It was blocked because there was a time where it was a standard inclusion for the spam bots that were hitting parts of the wiki, you can see some of it in the old [[A/VB|Vandal Banning]] archives.--<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 06:59, 29 August 2008 (BST)
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===Log In, Log out===
{{bug|
bug_time=22:15, 4 September 2007 (BST)|
bug_author=[[User:Acoustic Pie|Acoustic Pie]]|
bug_status=new|
bug_severity=minor (but damn annoying)|
bug_desc= Ok, so i'm Logging into UrbanDead as i do everyday and i'm in Lerwill Towers, i make a small speech and click speak and next thing i know i'm logged out of urband dead! I was nowhere near logout at the time, when i log back in i find out that it's stolen an AP but not actually said anything. This has also happened to my character ([http://www.urbandead.com/profile.cgi?id=615102 Moke2]) before now when i was searching for something in calvert mall (when it was alive).|
bug_talk=
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I had a problem like this before...The way I fixed it was by logging off my characters instead of just closing the window...But if that's not the case for you, then I can't help you.  And don't worry about that lost AP.  I believe your speech has gotten through. --{{User:Axe Hack/Sig}} 22:21, 4 September 2007 (BST)
Thanks, i'll try that next time, anyway i'm not sure if it's a bug but on my settings it tells me that changing passwords is: 'This feature is currently disabled for maintenance purposes' but it's been like that for about 6 months or so and i was wondering when it'll be fixed. --[[User:Acoustic Pie|Acoustic Pie]] 22:33, 4 September 2007 (BST)
:That password thing?  Oh, I bet everyone gets that same message.  I think it's because Kevan is trying to make that password changing function as secure as possible so if a hacker hacks your accaount, he won't be able to change your password.  I'm not really sure, but you can ask [[User:Kevan|Kevan]] if you like. --{{User:Axe Hack/Sig}} 03:39, 9 September 2007 (BST)
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===Really, REALLY bad luck?===
{{bug|
bug_time=21:42, 29 August 2007 (CST)|
bug_author=[[User:Nightforge|Nightforge]]|
bug_status=new|
bug_severity=Moderate|
bug_desc=Over the past few days I've been on the receiving end of some pretty horrible results from attacks/searching between my two characters ([http://www.urbandead.com/profile.cgi?id=915663 Nightforge] and [http://www.urbandead.com/profile.cgi?id=906055 JustTesting]). Now I can't really say anything concrete about the search odds (was getting more knives/junk than FAKs in an infirmary), but since I know my hit percentages I can at least talk about those.
Over the last 2 days of active gameplay (not including some downtime from being dead) I've had streaks of misses when attacking my targets that have had less than a 1% chance of happening (40% to hit, 10+ misses in a row), and I've gone through AT LEAST two such streaks. Not that I've ever had the best luck in the game, but when something this extreme happens more than once in such a small timeframe I have to ask if I'm running into something that's affecting my odds.|
bug_talk=
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Well, happened again. This time I got the same result (It creaks.) 5 times in a row (with a 25% chance of it happening) against a barricade with [http://www.urbandead.com/profile.cgi?id=906055 JustTesting]. There's roughly a 0.1% chance of that happening. Maybe some work needs to be done on the randomness of the game? --[[User:Nightforge|Nightforge]] 21:35, 3 September 2007 (BST)
:How close are your 2 characters to each other? --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[LCD|<nowiki>[</nowiki>]][[User talk:Duke Garland|Talk]][[Signature Race|<nowiki>]</nowiki>]] 09:47, 4 September 2007 (BST)
::Hmm... guess I forgot to mention that. At the time of all these observations, they were 3-5 suburbs apart. The closest they've ever come is within 2 suburbs of each other (and that lasted all of 3 minutes as one moved away after the other moved towards).
::ALSO, I'd like to note that I've now had the opposite happen. [http://www.urbandead.com/profile.cgi?id=915663 Nightforge] managed to find at least 5 FAKs in a row in about 5 seconds (again, terribly poor odds of this happening). I'm almost certain now that this is a problem with how random outcomes are determined. --[[User:Nightforge|Nightforge]] 03:29, 9 September 2007 (BST)
:::Wait...when you say infirmary, would you mean in the forts, or just a plain hospital?  And was there a genny inside as well? --{{User:Axe Hack/Sig}} 03:47, 9 September 2007 (BST)
::::Yep, it was in the Creedy Infirmary with a generator running. Went a whole day without finding an FAK if I remember right. --[[User:Nightforge|Nightforge]] 06:38, 12 September 2007 (BST)
::::Hmm, 5 in a row does seem quite unlikely. Shouldn't happen more then once about every 18,000 times, or so. While I understand that random is odds within a range are ''random'', and having a failure or success in no way make you more or less likely to succeed or fail on a subsequent attempt. Even so, I was searching for revive syringes the other day, and I was shocked at the number of DNA extractors and GPS units I found, and how few syringes. It almost makes me think there are some additional factors in the system, causing flux in the system, perhaps?  Not  a problem, if it's intended. --{{User:Morgan Blair/sig}} 18:52, 9 September 2007 (BST)
:::::Yeah, but my problem isn't how unlikely it is... it's how often these unlikely events happen. Once again, more occurrances. Just mauled a zombie 4 times in a row with a 25% chance to hit. There's a 0.4% chance of that happening. I'd also like to note that MOST of the times this kind of thing happens there's virtually no lag in the responses from the game. --[[User:Nightforge|Nightforge]] 06:38, 12 September 2007 (BST)
:Your understanding of statistics is too lay - yes any particular 4 attacks have only a 0.4% of being all successful, but whether the previous attack was successful or not does NOT affect your next attack. Please refer yourself to [http://en.wikipedia.org/wiki/Gambler%27s_fallacy Gambler's Fallacy]]. I'll try to find the right way to calculate how many 4-hits-in-a-row you'd be likely to get out of 50 AP, in the meantime. [[Talk:Suggestions|&#39;]][[User:Armareum|arm]][[Signature Race|.]] 16:45, 12 September 2007 (BST)
::Well, I can't remember (or find) the wikipedia article I read last month that explained how to calculate, so I'll leave that for now. On a related now, I just read a [http://it.slashdot.org/article.pl?sid=07/09/10/147238&from=rss slashdot] article on how to generate TRUE randomness. If *that* could be implemented, I'd be very happy :). [[Talk:Suggestions|&#39;]][[User:Armareum|arm]][[Signature Race|.]] 17:16, 12 September 2007 (BST)
:::The odds of having at least one streak of 4 hits in 50 AP is roughly 1.2%. That becomes about 1.6% if you instead ask at least one streak of 4 hits or more. My knowledge of statistics is fine (I'm a math major), I just prefer not to talk over other people's heads. As such, I prefer to look at stuff like this as "what are the odds of my next 'X' attacks being hits?" in posts like these. Also, thanks for the link, I enjoyed it. =) --[[User:Nightforge|Nightforge]] 10:32, 16 September 2007 (BST)
::::Oops, looks like I overlooked something when calculating those numbers. It'd take too much to fix them right now, but the error shouldn't have too much of an effect on the numbers. I'll try to remember to post corrected results tomorrow, need sleep. --[[User:Nightforge|Nightforge]] 10:41, 16 September 2007 (BST)
:How close together were these attacks/searches? I suspect this may be another occurrence of [[#Button Spams|this bug]]. {{User:Revenant/Sig}} 19:38, 15 September 2007 (BST)
::I've actually been thinking the same thing in the last few days, as most (if not all) of these odd streaks seem lagless. And to answer your question, I'd attack/search again as soon as the page reloaded. --[[User:Nightforge|Nightforge]] 10:32, 16 September 2007 (BST)
:13 misses in a row, 50% chance to hit. Lagless about half the time. Need I comment more? Again, it doesn't bother me that this kind of thing happens, it's that it happens so amazingly often. If I were to report every time something like this happened, this commentary would easily more than triple in size. --[[User:Nightforge|Nightforge]] 22:13, 16 September 2007 (BST)
::The way I work around this is by waiting a little if I miss a few times in a row. <tt>:)</tt> This definitely seems like the same bug as [[#Button Spams|Button Spams]], so I would assume that would make it a "Bug Reported More Than Once"? {{User:Revenant/Sig}} 09:07, 17 September 2007 (BST)
:A friend and I have this happen to one of us when we gang up on a zombie.  One can hit with normal percentage, and the other is 100% miss.  When the 'hitting' person leaves the area, then the other will start to connect. --Gakk Simian
My character Deadchic has also had this happen many times.Out of fifty ap I got four hits.Two days in a row plus others. Deadchic has also seen hit after hit in a row like 6 times so it goes either way. Its getting really annoying. But at least I can still kinda play--[[User:Brandy|Brandy]] 04:54, 16 April 2008 (BST)Brandy
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===Speech Impediment?===
{{bug|
bug_time=24-27 August 2007 (GMT-7)|
bug_author=[[User:Bernard Faber|Bernard Faber]]|
bug_status=new|
bug_severity=unassigned|
bug_desc=Character is currently in a safehouse with 2 stuffed animals, a working portable generator and a functioning radio transmitter, and over the course of 3 days, as many as 6 other characters and no less than 3 others. The command menu is lacking the option to talk to other survivors; everything else in my command menu displays as normal. Have also noticed that in all the time I have spent in this building, none of the other players has said anything at all. Am wondering if this problem is a result of a bug in the coding for the location and not my character or browser. Building is located in the Greentown suburb.|
bug_talk=
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===Ruins don't light up on mini-map when powered===
{{bug|
bug_time=02:12, 18 August 2007 (BST)|
bug_author={{User:Swiers/Sig}}|
bug_status=new|
bug_severity=Pretty minor- could likely go forever without being fixed and never cause trouble, but it should be documented if its an exception to generator "rules".|
bug_desc=
[[Image:PoweredRuin.png]]
The image pretty much says it all.  I suspect that the cause is that there is a CSS class for ruins, and a CCS class for a powered building, but no CSS class for a ruins that is a powered building. 
By the way, the situation above occurred when a powered building was attacked, ransacked, and ruined, without the generator being destroyed.  So simply making it impossible to set up a generator in a ruined building (per [[Suggestion:20070814 No Genny in Ruined Building|this suggestion]]) would NOT fix this bug.
|
bug_talk=
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I can confirm this. I've been in a ruined building that had a running generator and working lights (it did say they were on), yet it was still only visible from the map as a ruined building. A darker yellow would be nice, IMO. --[[User:Nightforge|Nightforge]] 03:41, 9 September 2007 (BST)
This is well known already, and suggestions have been made to add a new "ruined but lit" color.  Until that happens, this will simply continue.--[[User:Kolechovski|Kolechovski]] 17:55, 4 January 2008 (UTC)
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===Ruined Building Display Bug===
{{bug|
bug_time=17:58, 16 August 2007 (BST)|
bug_author=[[User:Qazwsx|Qazwsx]]|
bug_status=Not a bug|
bug_severity=N/A|
bug_desc=I note that ruined buildings are not differently colored when using Safari.|
bug_talk=
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This isn't a bug with the game; it's an issue with Safari. And, I hear, one that's been fixed in the latest beta such that it displays the same as in Firefox. I shall move this soon. {{User:V2Blast/sig}} 01:21, 20 August 2007 (BST)
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===Invisible fort builings===
{{bug|
bug_time=7:00, 08 August 2007 (Mountain)|
bug_author=[[User:Tereseth|Tereseth]]|
bug_status=Not a bug|
bug_severity=N/A|
bug_desc=I revived outside the gatehouse, and I was able to see all the survivors hiding inside the builings inside the fort, as if the building exteriors were invisible.|
bug_talk=
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Not a bug: those people are most certainly standing outside in the fort, they're not IN the buildings. I know this because i was one of them --[[User:Duke Garland|<nowiki>~~~~</nowiki>]]<sub>[[User talk:Duke Garland|T]]</sub><sup>[[LCD|']][[Signature Race|']][[SSZ|']]</sup> 07:28, 16 August 2007 (BST)
::Yep, Duke's right. Here's a [[:Image:Inside Creedy.png|screenshot]] from inside the fort. --&nbsp;[[User:Toejam|<small><span style="border:solid #000000 1px; background-color: #FFFFFF; color: black">&nbsp;T&nbsp;</span></small>]]&nbsp; 07:39, 16 August 2007 (BST)
I shall move this soon. {{User:V2Blast/sig}}
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===Did not display 'warning! you have x many moves left today'===
{{bug|
bug_time=Saturday, August 11,2007 7:05pm|
bug_author=Sergeant CinnamonBun|
bug_status=new|
bug_severity=unassigned|
bug_desc= What happened was I had not been on for about a day, because I was waiting for my AP/IP to recharge.  I logged on, had full AP and what seemed like full IP.  I made about 5 moves, then suddenly it went to: 'You have accesed the server to many times today' It did not give me any warning, nor do I thing I could have used up all my IP.'[[User:Sergeant CinnamonBun|Sergeant CinnamonBun]] 06:04, 12 August 2007 (BST)' |
bug_talk=
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umm, maybe someone else has the same IP as you and used it quickly, ( your cpu may have lagged or something, and someone else used the ip while you laged?--[[User:Jj the survivor|Jj the survivor]] 03:45, 6 January 2008 (UTC)
:IPs identify you individually. No two people have the same IP at the same time. What you're suggesting is that [[User:Sergeant CinnamonBun|Sergeant CinnamonBun]] lost his IP for the duration of the five moves, only to get it back, which would be a one in a million chance and definitely would only happen in combination with an ISP disconnection.
:On a different note, depending on what moves were made, there are some that count as more IP hits, specifically, syringes cost as many server hits as IP hits. -[[User:Pinkgothic|pinkgothic]] 22:04, 15 July 2008 (BST)
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===Game stats bug/anomaly===
{{bug|
bug_time=08:03, 11 August 2007 (BST)|
bug_author={{User:Savant 231 A/sig}}|
bug_status=Not a bug|
bug_severity=N/A|
bug_desc=I have my group, [[the resistance]], and as of 9.8.2007, everyday our membership was going -1. today 11.8.2007, our group membership is down to 14 (from 18). This is the reason i think this is a bug : On the [[the resistance|page]], everyone who is part of the group, must leave a link to his character to have a proof that that player is a part of the Resistance, so i decided to check up how many actually have '''the resistance''' written in the group affiliation in UD accounts of those wgo are on that page. It was '''15''' Here's whats written in the games stat at 11.8.2007:
[[The resistance]] 14 13 194
This is from the stats page
But if you check the page, you will see that actually, there are 15 members
--{{User:Savant 231 A/sig}} 08:03, 11 August 2007 (BST)
|bug_talk=
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I don't think this is a bug...It could bve PKers trying to bleed in with your group...so they can PK you one by one.  And the -1 part?  It could mean your members are going idle. --{{User:Axe Hack/Sig}} 09:08, 11 August 2007 (BST)
Characters who idle out are not counted on the stats page.  So you might see 15+ profiles that list your group, but are you sure all 15 are actually active in the game, and not idled out?  {{User:Swiers/Sig}} 15:05, 11 August 2007 (BST)
As Sweirs said, it's just that somebody idled out. No bugz here --[[User:Duke Garland|<nowiki>~~~~</nowiki>]]<sub>[[User talk:Duke Garland|T]]</sub><sup>[[LCD|']][[Signature Race|']][[SSZ|']]</sup> 16:11, 11 August 2007 (BST)
:Thanks for clearing it up --{{User:Savant 231 A/sig}} 15:05, 13 August 2007 (BST)
I shall move this soon. {{User:V2Blast/sig}}
::Not quite.. 'Cause I really want to attain level 43.. {{User:Dr Cory Bjornson/Sig}} 00:18, 23 May 2008 (BST)
Lvl  Military Scientist  Civilian    Zombie
<nowiki>---  --------- --------- --------- ---------</nowiki>
  1      2620      707      2175      2335
  2      407      217      606      612
  3      223      144      348      401
  4      193      160      263      301
  5      157      133      236      242
  6      149      131      217      199
  7      148      114      225      182
  8      131      117      180      198
  9      121      120      156      184
10      105      107      171      159
11      130        80      189      132
12      127        97      140      151
13        98        65      144      130
14      141        83      144      134
15      130        71      162      134
16        99        60      152      150
17      120        66      160      152
18      110        53      146      125
19      119        58      181      145
20        91        60      135      502
21        98        46      172      254
22      208        80      289      142
23      131        48      155      117
24      124        49      192        94
25        88        37      146        96
26        86        37      140        91
27        91        35      123        79
28        62        37      133        85
29        70        24      132        71
30        62        37      122        53
31        76        27      115        59
32        73        27        84        51
33        66        20      105        58
34        69        31      129        66
35        71        23        81        58
36        65        20        85        46
37        65        25        92        57
38        80        27      102        47
39        74        28        81        39
40        87        41      162      119
41      1330      452      1969      780
42      183        72      319      673
43        2        2        16        0
Total    8680      3868    11074      9703
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===Extract from one, revive another===
{{bug|
bug_time=02:46, 28 July 2007 (BST)|
bug_author=[[User:Arikane|Arikane]]|
bug_status=new|
bug_severity=low|
bug_desc= i was standing in a block with two zombies. i extracted dna from one of them and it was successful. got their name and everything. i click revive this specimen and somehow i revive the other zombie standing there instead of the one i just extracted.|
bug_talk=
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Why are you sure that you revived wrong specimen? --[[User:Duke Garland|Duke Garland]]<sub>[[User talk:Duke Garland|T]]</sub><sup>[[LCD]] [[SSZ]]</sup> 09:43, 28 July 2007 (BST)
a different name came up when the zombie was revived and when i extracted dna from the zombie again, it was the same name as before.[[User:Arikane|Arikane]] 18:08, 30 July 2007 (BST)
:Maybe one of the zombies was active, and that changed the targeting order? This why I add the zombie to contacts before reviving – just to make sure I'm getting the right one. {{User:Revenant/Sig}} 14:54, 3 August 2007 (BST)
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===Zombies only open doors in the way in?===
{{bug|
bug_time=23:24, 13 July 2007 (BST)|
bug_author=[[Talk:Suggestions|&#39;]][[User:Armareum|arm]][[User_talk:Armareum|.]]|
bug_status=|
bug_severity=Low|
bug_desc=I was in side a Building (as a zombie) that had the doors closed. I wanted the doors open so that low level ferals could also get inside. I left the building, but the doors were not left open. When I re-entered the doors were then left open. This [http://img.photobucket.com/albums/v116/armareum/Urban%20Dead/doorbug1.png series] [http://img.photobucket.com/albums/v116/armareum/Urban%20Dead/doorbug2.png of] [http://img.photobucket.com/albums/v116/armareum/Urban%20Dead/doorbug3.png screenshots] should show what I mean. Surely doors should be fumbled and left open regardless of leaving or entering the building?
|
bug_talk=
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:Someone made a suggestion about this before. It made it into Peer Reviewed. ([[PR_Buildings:_Multiple_Types#Zombie_Leaving_Auto-Opens_Door|This one]]) --&nbsp;[[User:Toejam|<small><span style="border:solid #000000 1px; background-color: #FFFFFF; color: black">&nbsp;T&nbsp;</span></small>]]&nbsp; 03:23, 14 July 2007 (BST)
::Yeah, I saw that. But it still seems more like a bug that something which should be added via a suggestion. I mean, how do the zombies leave unless they are opening the doors. They can't float through walls. The only reason I could think for this being like this is so that newbie zombie without memories of life aren't trapped inside buildings. But  then, fire doors (for example) don't use handles and so there should be no need for memories of life to exit a building. [[Talk:Suggestions|&#39;]][[User:Armareum|arm]][[User_talk:Armareum|.]] 04:22, 14 July 2007 (BST)
:::It does seem counter-intuitive that the doors don't work this way. --&nbsp;[[User:Toejam|<small><span style="border:solid #000000 1px; background-color: #FFFFFF; color: black">{{ht|toejam|&nbsp;T&nbsp;}}</span></small>]]&nbsp; 20:04, 19 July 2007 (BST)
Well, they could jump out a low-level window or something... =P I don't think this is really a bug. But I suppose it could be. {{User:V2Blast/sig}} 02:29, 20 August 2007 (BST)
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===Delayed AP Regeneration===
{{bug|
bug_time=14:00, 1 July 2007 (GMT)|
bug_author=[[User:Bajakian|Bajakian]]|
bug_status=New|
bug_severity=Medium|
bug_desc=I ran out of AP outside of a building I wanted to move into.  After logging back after over half an hour I did not gain any AP and did not wake up.  I made several reattempts afterwards, however I did not gain an AP until at least two hours afterwards, at which point I had been killed just 15 minutes earlier.  Can anybody tell why I did not gain any AP until so long?  It was pretty frustrating.|
bug_talk=
I've had this happen as well, though I'm not sure if it was on both my characters at the same time or not. I can confirm the existence of this "bug" though. --[[User:Nightforge|Nightforge]] 03:43, 9 September 2007 (BST)
}}
This also happened to me once (that I'm aware of). I had my character, Jack Wilcox, stuck outside and it took three hours to gain three AP. --[[User:TC|TC]] 01:50, 25 January 2008 (UTC)
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===Switch account===
{{bug|
bug_time=19:00, 10 May 2007 (GMT)|
bug_author=[[User:MDC soldier|MDC soldier]]|
bug_status=new|
bug_severity=annoying|
bug_desc=when i log in on one of my urban dead account it is succesful however when i try to move it switches me to my other account, i asked my freind to come round n see if it happenend on his account, it did i even deleted my cookies, it still happened, what do i do email me at rich_n_andy@hotmail.co.uk and i will give you the account name(s). thank you.|
bug_talk=
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This is probably not a problem with UD, but rather something to do with you not clearing your cache/cookies. Has it happened again? {{User:V2Blast/sig}} 18:46, 16 May 2007 (BST)
*Did you actually hit the 'log out' button, or just try to log in as a different character from the main page (which doesn't work)? --[[User:Delta zulu|Delta zulu]] 10:50, 25 May 2007 (BST)
The same thing has been happening to me all day. I need to know what to do. This is terrible, and this guy would agree with me.--[[User:Rhuster|Rhuster]] 06:40, 6 June 2007 (BST)
:There's a very similar bug (and a solution to it) [[Bug Reports/Non-Bugs#Cant Log out of One account|here]]. --[[User_talk:Toejam|T]][[User:Toejam|oejam]] 23:23, 6 June 2007 (BST)
:*Yay, someone who does their research. {{User:V2Blast/sig}} 04:09, 8 June 2007 (BST)
I've had a similar problem when I log in at [http://urbandead.com urbandead.com] and then follow links (such as profile links from DEM's revive request tool) that use the [http://www.urbandead.com www.urbandead.com] format.  If you are using bookmarks or toolbar url entry to perform actions, that could be it.  It might even be the extension you are running hard-codes for one over the other. --[[User:Swiers|Seb_Wiers]] <small>[[Imagine]]</small> 13:31, 13 June 2007 (BST)
:Ditto on the problems. I just switch computers and it seems to do the trick, however for some reason, the amount of times i accessed the site has skyrocketed in a very short period of time. --[[User:American420]] 9:43 May 26 2008
It is very annoying as I had a zombie breakin and was unable to run away.--[[User:Spoook|Spoook]] 01:11, 4 July 2007 (BST)
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===Can't do anything===
{{bug|
bug_time=unknown|
bug_author={{usr|Chaoskeeper}}|
bug_status=New|
bug_severity=unknown|
bug_desc=Hi im new to this game i recently created a character and tried to log in and play, the game lets me log in and thats all, everytime i click on any of the buttons it tells me im not logged in, my character is like three four days old and hasnt even left the room 0 exp and 50 hp what am i doing wrong? please help.|
bug_talk=
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Originally posted [[Cant_do_anything|here]]. --{{User:Hagnat/sig}} 22:51, 6 May 2007 (BST)
*Has it happened again? {{User:V2Blast/sig}} 18:46, 16 May 2007 (BST)
*This is'nt actually a bug. You're just not getting the cookies from Urban Dead. It could be due to several things, your firewall blocking them, an error in your browser setup or even (highly doubtable) an error on the UD website. Just thought I'd clear it up for ya' all --<sup>[[RR]]</sup>[[User:Ashley Valentine|Ashley Valentine]] 00:20, 14 December 2007 (UTC)
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===Zombies cannot always attack other zombies===
{{bug|
bug_time=May 6, 2007 3:00 PM EDT|
bug_author=[[User:Delta zulu|Delta Zulu]]|
bug_status=New|
bug_severity=minimal|
bug_desc=I've noticed this a few times with my alt, [http://www.urbandead.com/profile.cgi?id=797741 erzahtaed] -- when outside as a zombie and there are both other zombies and survivors in the same square, attempting to attack a zombie will result in nothing happening -- the page reloads, no action was taken and no AP was spent. Firefox with UDTool on linux.
--[[User:Delta zulu|Delta zulu]] 20:26, 6 May 2007 (BST)|
bug_talk=
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I'm guessing UDTool. UDTool is very unpredictable with this sort of stuff. Has it happened again? {{User:V2Blast/sig}} 20:17, 8 May 2007 (BST)
:It's happened twice that I've noticed. If I see it again I'll check on my laptop (which doesn't have UDTool). --[[User:Delta zulu|Delta zulu]] 23:41, 8 May 2007 (BST)
::Just quickly check on a comp with no extensions like UDTool, and report back. If it's fine, awesome. {{User:V2Blast/sig}} 18:46, 16 May 2007 (BST)
i have noticed that one person who i suspect of zerging is using somthing that allows them to move away when i attack thus making my attacks worthless i dont know if this is a new feature since i havent sean any news about it, {{Unsigned|Towergod}}
:Something to bear in mind is that if you try to attack a dead body it will give you the message "Your target moved away..." Are you sure that the person you suspect of zerging (and is presumably on your contacts list) isn't just a dead body at that block? [[Talk:Suggestions|&#39;]][[User:Armareum|arm]][[User_talk:Armareum|.]] 19:32, 24 July 2007 (BST)
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===Misspelled Item===
{{bug|
bug_time=20:57, 11 April 2007 (BST)|
bug_author=[[User:BigJD|JD]]|
bug_status=Not a bug|
bug_severity=N/A|
bug_desc=I've been searching museums for tapestries lately and when I finally found one it hit me that there was an extra 'a' in medieval: [[http://img398.imageshack.us/img398/2677/mediaevaljw9.png]]. Maybe this was intentional, but I doubt it, and its probably just a simple misspell in the programming that was missed on the final check of the decorations update.|
bug_talk=
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As it happens, that would be an alternate spelling of "medieval". So I doubt it's a bug. {{User:V2Blast/sig}} 22:55, 17 May 2007 (BST)
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===Closed doors with no doors===
{{bug|
bug_time=01:36, 30 March 2007 (BST)|
bug_author=[[User:Mold|Mold]]|
bug_status=new|
bug_severity=aesthetic|
bug_desc=I just followed a groan and tried to enter a church.  Trouble is, I don't have Memories of Life, and I couldn't get the doors open.  On a building with ''no doors''. Have a look: [[Media:whatdoors.png]]|
bug_talk=
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Don't know why it doesn't say it has doors in the description... {{User:V2Blast/sig}} 00:42, 28 April 2007 (BST)
:Yes, strange, a church shouldn't have doors, and from your screen shot it appears not too. Is it just this church? --[[User:Turner Calton|Roadie]] 11:51, 13 June 2007 (BST)
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===Lost My Fireaxe Proficiency===
{{bug|
bug_time=11:40, 24 March 2007 (GMT)|
bug_author=[[User:misterbrown|misterbrown]]|
bug_status=new|
bug_severity=annoying but not so urgent|
bug_desc=I started as a Fireman, with the 40% Axe skill, after dying a couple of times and learning some gun skills, and finding and dropping some extra fireaxes I discovered when I go to use a fire axe now my skill is down to 25%!!!!!  Has anyone else had this problem?  My character name is 'Mister Brown'.|
bug_talk=
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Is it still like that? And could you provide a link to your profile? {{User:V2Blast/sig}} 22:57, 17 May 2007 (BST)
I have a problem like this.  My person has all the axe upgrade and the hit %, which was at 5o drops to 40% or lower but then goes back up at random.  Im not using firefox or any other extentions.--[[User:Foxxx222|Foxxx222]] 23:30, 15 June 2007 (BST)
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===Character Zeroed Out After Standing===
{{bug|
bug_time=14:07 February 22, 2007|
bug_author=--[[User:ElBueno|ElBueno]] 19:11, 22 February 2007 (UTC)|
bug_status=new|
bug_severity=high|
bug_desc=My character, PacManManMan, was dead a moment ago.  When I stood up, I was teleported to [0,0] on the map, with 0 hit points, 0 XP, at level 0, etc.  It's as if all of the fields for my character's entry in the database got zeroed/defaulted out.
[http://www.urbandead.com/profile.cgi?id=770384 Here's what comes up when you try to view that character's profile.]|
bug_talk=
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Well, it seems to be fine now. Dunno what happened before. {{User:V2Blast/sig}} 22:56, 17 May 2007 (BST)
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}}
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===Button Spams===
{{bug|
bug_time=03:36, 24 August 2006 (BST)|
bug_author=[[User_Talk:Burgan|Burgan]]|
bug_status=new|
bug_severity=possible exploit|
bug_desc=I'm not sure if this is a bug, or if it's a fluke, or what, but I often will rapidly click the search button when I am searching, and I have been wondering if by submitting a lot of search requests at once, they all come back with the same result? I've seen odd situations that could represent this, but could just be chance, but just now I've searched 8 times in a powered NT building and came up with exactly 8 syringes, which seemed a little odd. Any thoughts, anyone? Besides, of course, that this could just be in my head and it's random.|
bug_talk=
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*'''Entirely possible''', and why I suspect I managed to get a metric fuckload of 'cade collapses with a 0<sup>th</sup> level zombie on an EHB Mall once. Hell, I got it down to "secured" and still had AP to spare. --[[User:Xoid|Xoid]] 14:20, 24 August 2006 (BST)
*Did Kevan just sneaky-fix this while I wasn't looking? Rapid-clicking doesn't seem to work as it once did. --[[User_Talk:Burgan|Burgan]] 15:42, 24 August 2006 (BST)
**Don't think so. I just found 10 pistol clips after 10 searches. In a junkyard. --[[User:Gold Blade|Gold Blade]] <sup>[[Witch_Burners|Hunt!]] </sup> 15:45, 24 August 2006 (BST)
*Can't seem to replicate this. I've not made any changes to the random number generator for six months or so, so I'd imagine it would have been tried and noticed before now. It wouldn't be a massive exploit anyway (there'd be no way to know in advance whether you'd get eight syringes, or eight DNA extractors, or eight failed searches), but if it can be replicated, I'll fit some simple cogs to stop it happening. --[[User:Kevan|Kevan]] 16:32, 24 August 2006 (BST)
**True, it's exploitability is limited, though I think I can still get this to happen. I'm searching in a powered mall, and I'm searching in bursts of 5 searches by clicking very rapidly on the search button, and it seems on a successful burst, all searches come back positive, and all are negative on a bad search. Albeit, I am looking and expecting this to happen, so my results may be biased and I may have miscounted by one, and I don't have the resources (AP) to test this at any necessary level. I couldn't get this happen at work, as per my 15:42, 24 August 2006 comment, and I don't know what's different there. But if you can't reproduce it and are alright with it, then that's good enough for me. I believe there's a suggestion on the talk page right now proposing only accepting one command per half second or something like that, so that would take care of this, I assume. --[[User_Talk:Burgan|Burgan]] 05:45, 25 August 2006 (BST)
***[[#Really.2C_REALLY_bad_luck.3F|This bug report]] seems very much like the same bug to me... {{User:Revenant/Sig}} 09:10, 17 September 2007 (BST)
* Sounds alot like luck to me, but if it wasn't, might explain why sometimes you just get the barricades to fall down from EHB to secured or loosely barricaded, which is almost impossible for my non-skilled dead guys, or why my zombie character can't seem to harm a barricade sometimes. [[User:Padfu-Zomfu|Padfu-Zomfu]] 13:54, 9 April 2007 (BST)
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}}
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===The same guy dies from an infection 6 times in a row===
{{bug|
bug_time=22:24, 12 March 2007 (UTC)|
bug_author={{User:Matthewfarenheit/Signature}}|
bug_status=new|
bug_severity=minor?|
bug_desc=
At the [[Whatmore Building]] in [[Yagoton]], I logged in and found this report of a guy dying 6 times on a row from an infection. Is that even possible? [[:Image:Dying a lot from infection.JPG|Screenshot here]]. My character there was [http://www.urbandead.com/profile.cgi?id=491027 OnlyMatt].|
bug_talk=
<!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
There have been many similar reports. {{User:V2Blast/sig}} 19:25, 28 April 2007 (BST)
:Yup I've seen this before as well. [http://iwrecords.urbandead.info/10-17-07_2100hrs_PUBLIC/IN_46-74_look_at_the_IQu_f5f-f59-87a.html here] look at YanQing --[[User:I AM TARA|I AM TARA]] 21:50, 17 October 2007 (BST)
::Has to do with bad connections and lag.--{{User:Karek/sig}} 23:37, 17 October 2007 (BST)
<!-- PLACE YOUR COMMENTS **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->
}}
----
===Zombie Hitpoints refilled===
{{bug|
bug_time= 19:41, 21 April 2007 (EST)|
bug_author=[[User:Seryph|Seryph]]|
bug_status=New|
bug_severity=Minor|
bug_desc=While attacking a Zombie, I noticed that his life was slowly reduced to 2 points... I hit him again and suddenly it was back at 58 (I was using a knife).  I hit him again to be sure and it went to 56.|
bug_talk=
<!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
zombie might have been active and it had [[digestion]] skill.--[[User:Duke Garland|Duke Garland]] 21:36, 21 April 2007 (BST)
*Or someone may have healed it (for the XP or because they were a [[combat revive]]d zombie) -- [[User:Boxy|boxy]] <sup>[[User_talk:boxy|T]] [[User:Boxy/Locations|L]] [[Zombie Squad|ZS]] [[Location Nuts|Nuts2U]] [[Dead Animals/Redux|DA]]</sup> 13:36, 22 April 2007 (BST)
Or maybe it was just the work of the Super-Zombie bug (check [[Known Bugs]])... {{User:V2Blast/sig}} 19:25, 28 April 2007 (BST)
:Could also be multiple zombies there and the one that you were attacking did something, making it no longer the top zombie on the stack --[[User:Delta zulu|Delta zulu]] 10:47, 25 May 2007 (BST)
He could have been active and bounced (got back up) when someone killed him. --[[User:Grim_s|The Grimch]] <sup>[[Project UnWelcome|U!]] [[Project Evil|E!]] [[We are Trolls!|WAT!]]</sup> 06:26, 4 June 2008 (BST)
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}}
----
===Skill Loss After Suicide Jump===
{{bug|
bug_time=20:00, 26 April 2007 (BST)|
bug_author=[[User:thegreathal|thegreathal]]|
bug_status=New|
bug_severity=Minor|
bug_desc=
Someone revived my character Zombie Ayn Rand (http://urbandead.com/profile.cgi?id=825533), which is a bad idea. No one wants to hear Ayn Rand. However, the problem is that after jumping to death from 42,40 the Gumm Building (not NT) in Barrville, character only had 25% listed chance of attacking with hands, instead of 50% skill bought in XP a few days ago. The next turn, the attack did go back to 50%. This happen often?|
bug_talk=
<!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
I think similar things have happened with other skills... {{User:V2Blast/sig}} 22:59, 17 May 2007 (BST)
I thought that was intentional. --{{User:Pdeq/sig}} 17:07, 5 February 2008 (UTC)
Just noticed this. It's not a bug and actually skill loss didn't actually happen. It's known that attack percentages that are displayed don't refresh immedeately. It just shows you false info on 1 page load --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[LCD|<nowiki>[</nowiki>]][[User talk:Duke Garland|talk]][[Signature Race|<nowiki>]</nowiki>]] 19:50, 5 February 2008 (UTC)
This bug is already reported [[Bug Reports#Zombie loses level, then gets it back|above]].--{{User:Pdeq/sig}} 20:04, 5 February 2008 (UTC)
:Actually the above one is a bug already reported here ;) (check datestamps). I'll remove this from the page when i'll get to write a normal Non-Bug page --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[LCD|<nowiki>[</nowiki>]][[User talk:Duke Garland|talk]][[Signature Race|<nowiki>]</nowiki>]] 20:11, 5 February 2008 (UTC)
::Is it me or is this page not in a linear order? --{{User:Pdeq/sig}} 20:29, 5 February 2008 (UTC)
:::The order is ''"newest at top"'' and i try to move stuff to top when it's added to bottom, but people still mess up often --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[LCD|<nowiki>[</nowiki>]][[User talk:Duke Garland|talk]][[Signature Race|<nowiki>]</nowiki>]] 20:50, 5 February 2008 (UTC)
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}}
----
===Two Shells For One Shot===
{{bug|
bug_time=20:48, 21 June 2007 (BST)|
bug_author=[[User:SgtBop|SgtBop]]|
bug_status=No clue|
bug_severity=Moderate|
bug_desc=
I'm going to be frank. I am a PKer. I was attempting to kill someone, and I needed to reload my shotgun. I use the UDToolbar, which graphically organizes my inventory, and I had 5 shotgun shells. I reloaded my shotgun once, and then I had three. I reloaded it again, and had 1. However, I only had 2 shells in a single shotgun. The other two were just gone from my inventory. I've reloaded my shotgun plenty, and this has never happened. Because of said bug, I had to spend an extra 10 ap trying to hit the dude with a pistol. (Still killed him though, but that's not a part of the bug)
Oh yes, the character is SgtBop, of course.|
bug_talk=
<!-- COMMENT BELOW THIS LINE - DO NOT DELETE THIS LINE -->
:Ah, I see now, this is just a repost of an old bug in that ''other'' section, something about 2 syringes to revive. Guess its because I'm using the UDToolBar... ah well. --[[User:SgtBop|SgtBop]] 05:57, 22 June 2007 (BST)
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}}
----
<!-- NEW BUGS ON THE TOP, NOT HERE, PLEASE -->
[[Category:Bug Reports]]

Latest revision as of 17:15, 18 October 2024

Please put new bug reports in this section, as something you perceive as a bug could be a problem with your browser, cache settings, cookie settings, etc. (This applies especially to login problem. If you are having login problems, try cleaning your cache, resetting cookies, etc. before filing the bug here.)

Bug reports should contain as much specific information as possible:-

  • Datestamp your reports. Reports of old bugs reappearing will likely be ignored as outdated reports of the old bug, if you don't give a timestamp.
  • If it's a bug that affects your character, you should specify your character's name.
  • If it's a bug that affects a building, specify as much information about it as you're happy to give without betraying any safehouse locations.
  • If it sounds like a display issue, specify the browser you're using, and any Firefox extensions you may have installed.
  • Use this template:
===Name which best describes bug in under ten words===
{{bug
 |bug_time=~~~~~
 |bug_author=~~~
 |bug_status=new
 |bug_severity=unassigned
 |bug_desc=Detailed description of the bug you encountered.
 Remember to include as much information as could be possible, including
 your character name (and profile) and screenshots if you have any.
 |bug_talk=
 <!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
 '''Comments here'''
 <!-- PLACE YOUR COMMENTS **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->}}
----

Once bugs are confirmed by Kevan or enough others, move them to Known Bugs.

If Kevan fixes a bug, move it to Fixed Bugs.

  • Note: Please only add new bugs into the last section. Bugs within the sections are ordered from latest (at the top) to oldest (at the bottom) so that newer bugs are easier spotted by simply clicking the section headers, which can be very useful if you're trying to gather input from others on it, and it gets confirmed as an actual bug that way. Due to this, please try and keep that chronological order, and help maintain the chronological order if you see any out of line. Also, please at least try to skim the page to see if the bug has been reported before.
  • Note: Until the guide on commonly misinterpreted-as-bugs-features and browser quirks is written up, the old Misunderstandings and Features and Browser Issues sections can be found on Non-Bugs page. Also, bugs whose original report lacked a datestamp have been moved to this page. Grammatical errors in-game may be reported on page called Grammatical Errors in Urban Dead.

Archived reports can be found here, here and here. Last archived: 12:16, 24 March 2010 (UTC)

Bugs reported more than once

Please don't add any new bugs into this section unless you're moving them from Bugs reported once.

===Account recovery bot won’t send email to outlook email===
{{bug
 |bug_time=10:19, 3 May 2023 (GMT-7)
 |bug_author={{User:Knife Wound/Sig}}
 |bug_status=new
 |bug_severity=unassigned
 |bug_desc=I tried to sign in to my account (Knife Wound) but I forgot the password, I then clicked the forgot password button and typed in my name. It didn’t send an email to my outlook email. I made two test accounts just to see if I typed the email address wrong, but none of them sent when I used the forgot name button and typed in my email.
 |bug_talk=
 <!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
 '''I didn’t feel like finding my profile link because it’s only accessible through a forum, also I can’t sign in. I am very frustrated about this, as I was just about to kill my first zombie. Please resolve this as soon as possible!'''
 <!-- PLACE YOUR COMMENTS **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->}}
----

RNG WTF

Moved to Known Bugs after being confirmed by Kevan. DANCEDANCEREVOLUTION 00:52, 29 September 2021 (UTC)

Transmitter broadcasts do not retain tuning

Timestamp: 20:16, 26 January 2017 (UTC)
Originally
reported by
:
Bob Moncrief EBDW!
Current Status: new
Severity: unassigned
Description: If a transmitter is set to a certain frequency in a building, then is changed, others who log in in the building see it as though it was set to the new frequency since their last action, not since the transmitter was retuned. This includes material broadcast from that building.

For example, I broadcast material on 27.55 in a building then changed the transmitter to 26.43. When Ororo Monroe logged in a minute later, she did not see my broadcast, but instead saw a nine-hour-old message on 26.43, when the transmitter was not set to that: dumwit. (She's not carrying a 26.43 radio.) She then broadcast on 26.43, retuned it back to 27.55, and when I logged in, I did not see the broadcast: dumwit.

Not a critical bug, but it means it's possible to e.g. go into a building, change the tune, broadcast, and change it back with other denizens of the building none the wiser.

Discussion



Dark Building plunged into dark

Timestamp: 3:03 CST
Originally
reported by
:
John Ibans 21:05, 24 January 2012 (UTC)
Current Status: New
Severity: Unassigned
Description: Came across a badly damaged generator that was out of fuel in a cinema, and decided to put it out of its misery. Destroying it yielded the message "You smash at the generator. It breaks beyond repair. The building is plunged into darkness", despite the fact the building was already dark.

Discussion
This is a known display bug and is recorded HERE. ~Vsig.png 21:20, 24 January 2012 (UTC)



Bugs on which further information is requested

Some bugs are reported in a manner that causes questions to crop up - responses in the form of 'Can you tell me more about X in that particular situation?'. This section is thus for bugs that have been acknowledged and are pending discussion, but still lack a bit of information to properly understand, or to properly identify as a bug (or not).

No HP values while standing outside dark cinema

Timestamp: 19:15, 24 August 2011
Originally
reported by
:
--JambalayaTCGR 00:33, 25 August 2011 (BST)
Current Status: New
Severity: Undetermined
Description: I was unable to see the HP value of someone else standing outside of an unpowered cinema, similar to how you can't see their HP inside. Here is a screener of the incident.

Discussion
This is a known bug and has been reported here. Please add your screenshot that list. ~Vsig.png 01:21, 25 August 2011 (UTC)


Stat Page is showing 101% Population

Timestamp: 02:26, 2 August 2011 (BST)
Originally
reported by
:
Moodie  Talk  Contributions
Current Status: new
Severity: Low
Description: The stats page is saying that Humans and zombies have a 101% Population. Here is a screenshot of the it.
Stat Glitch.JPG

Discussion
I think it's probably because the percentages were in the decimals, so they rounded the count either up or down. Looking at the stat page right now, it's fine after the zombies dropped by one person (4382 -> 4381). --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 02:31, 2 August 2011 (BST)

It's no biggy, nothing to freak out over.--Moodie  Talk  Contributions 02:33, 2 August 2011 (BST)


Revived zombie stands up with 50 HP after window diving

Timestamp: Sun Jul 03 23:06:57 -0400 2011
Originally
reported by
:
--Akbar 04:30, 4 July 2011 (BST)
Current Status: new
Severity: unassigned
Description: When my level 22 zombie character is combat revived, I window dive and stand up as a zombie with 50 HP. This has happened several times with this character. I think it might have something to do with not having the Bodybuilding skill, but with Flesh Rot I should have 60 HP. http://iamscott.net/1309748817235.html http://iamscott.net/1309748837693.html http://iamscott.net/1309748755393.html

Discussion
Comments here



Ruined Fort freerunning issues

Timestamp: 00:43, 23 March 2011 (UTC)
Originally
reported by
:
Hyperion
Current Status: new
Severity: unassigned
Description: Normally, moving from the gatehouse to any building within the fort, with or without freerunning, will deposit the character outside said building. However, attempting to move to a ruined one will give the normal message for attempting to free ruin into a ruined building i.e. "you are forced to street level" or "you lose your footing" complete with health loss in the second case. Additionally, attempting to free run into the ruined armory will give one of the two messages as well as the normal message stating the impossibility of free running into the armory. [1]

Discussion
Comments here




Decorations in the darkness

Timestamp: 13:55, 15 March 2010 (EST)
Originally
reported by
:
John Ibans 17:57, 15 March 2011 (UTC)
Current Status: Not a bug
Severity: unassigned
Description: You are inside Cotty Bank. The vault lies open, its contents either looted or transferred. With the lights out, you can hardly see anything. The building has been extremely heavily barricaded. Also here are ------ and ------.

A recently-cut fir tree has been propped up in a crude stand.

But... it is dark in here! Why can you see the recently cut fir tree? Is this a glitch, or can you see all decorative items?

Discussion
Comments here A recently-cut fir tree has been propped up in a crude stand.

I can confirm. [2]. I believe trees and other holiday decorative items have different rules than typical decorative items. They are more like generators and radio transmitters. Since you can interact with them, they are always visible, even in the dark. I don't believe this is a bug, but the wiki page for darkness should be updated. ~Vsig.png 18:32, 15 March 2011


Nothing to Smash

Timestamp: 23:39, 31 October 2010 (UTC)
Originally
reported by
:
    : : : : : : : : : : : : : : : :
Current Status: new?? display bug
Severity: unassigned
Description: check this weird shit out, smash button is there, but nothing to smash, was happening before ruin too (profile - 1245559). Doesn't cost AP to try and smash.

Discussion
Comments here

Pumpkin glitch mayhaps? As in Pumpkin is destroyed and button stays. Dunno. Never seen it before. I'll confirm with Tyrrano ASAP.--User:Yonnua Koponen/signature3 23:41, 31 October 2010 (UTC)

This probably isn't a bug, since when does the interface have a Refresh button? Your add-on is probably what has an issue.--Karekmaps?! 02:44, 9 March 2011 (UTC)



Pornographic material in descriiption

Timestamp: 9:00 10 October 2010 (CST)
Originally
reported by
:
MysteryX
Current Status: Not a bug - Pornographic Material report
Severity: N/A
Description: http://www.urbandead.com/profile.cgi?id=1360853 Link in description links to a hardcore porn site. Sorry i have to post this here but i found no way i could do it "privately"

Discussion
That's art, not porn! A beautiful image. And definitely not a bug even if it bugs you. --    : : : : : : : : : : : : : : : : 15:54, 11 October 2010 (BST)



A Multi Zerger Pker kills all

Timestamp: 17:45, 6 April 2010 (BST) 09:58 April, 06 2010(MST) -7 GMT
Originally
reported by
:
Kwicks
Current Status: Not a bug - multi-abuse report
Severity: N/A
Description: My character:

I have no problems about getting taken out by zeds...but multi same name PKers I do. Since the FAQ said to post this information here. Screen shot: http://wiki.urbandead.com/index.php/Image:Zergerkpb.jpg Kyle Peter Burke stopped by yesterday and said something...over the night... Kyle Peter Burke and #'s 1,2,6,7 Stopped by for a little visit of killing everyone. I believe this is part of the multi zerger policy in the same area. That is assuming it is the same person... http://urbandead.com/profile.cgi?id=1589586 ; http://urbandead.com/profile.cgi?id=1589596 ; http://urbandead.com/profile.cgi?id=1589608; http://urbandead.com/profile.cgi?id=1589655 ; http://urbandead.com/profile.cgi?id=1589660

Discussion
This is not a bug, you should take this to someplace like this where they deal with zergs.--Michalesonbadge.pngTCAPD(╯°□°)╯ ┻━┻ 17:56, 6 April 2010 (BST)

Agreed, take it to a place where zergs are dealt with. It's possible, though unlikely, that this is merely a case of different players who intentionally used similar names (e.g. Pathetic Bill, Silly Lilly Pilly, etc.), though the folks at Resens or elsewhere would be better suited to say. If they actually are zergs, then there are already measures in the game to catch them, and if the measures aren't working, it's not a bug, so much as the zergs finding a way to circumvent the system. Aichon 21:44, 6 April 2010 (BST)

The fucking FAQs say no fucking thing about reporting this here, in fact they state clearly:

How do I report game abuse or zerging?
You don't.

So why do you think you're so special you get to ignore the same directives from the creator of the game that you claim to be quoting? Fuckwit. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 01:37, 7 April 2010 (BST)


Obviously since he is a zerger...and it was confirmed that his 5 clones at that same point were running around there the little flags in the game failed. He also has 13 of the same zerger names. From the FAQ: How do I report game abuse or zerging?

There's no need to email reports in - if there's some exceptional bug-based game abuse going on, you can file it as a bug report on the Wiki for attention.

so go fuckwit yourself.—The preceding unsigned comment was added by Kwicks (talkcontribs) 7 April 2010.



Getting DARK hit% in a lit bank

Timestamp: 18:33, 5 April 2010 (BST)
Originally
reported by
:
    : : : : : : : : : : : : : : : :
Current Status: Resolved - Not A Bug
Severity: N/A
Description: http://img697.imageshack.us/img697/8958/glitchhh.png

Discussion
This isn't a bug, zombies without skills have a standard 25% to hit with their claws. Go buy Vigour Mortis and Death Grip and your percentage will alter to 50%. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 20:07, 5 April 2010 (BST)

He's righty. Nice pic in the profile link. --RosslessnessWant a Location Image? 20:13, 5 April 2010 (BST)
Proven that this is a waste of time: Obese Twins.png
This character does not have any of the accuracy skills required to take their percentage above 25%. This report is a waste of time due to basic stupidity. Shank says you're a retard. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 20:34, 5 April 2010 (BST)

Agreed, totally retarded. Totally forgot this alt had no zed skills. Sorry. And yes, a delightful photo. Guess I didn't quite censor the name enough. --    : : : : : : : : : : : : : : : : 20:36, 5 April 2010 (BST)

The next time you waste everyone's time by bring a supposed bug report here without full disclosure I'm removing it. The fucking template that you have to copy states very fucking clearly: "Remember to include as much information as could be possible, including your character name (and profile) and screenshots if you have any." -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 20:42, 5 April 2010 (BST)

Please do! Thanks --    : : : : : : : : : : : : : : : : 20:45, 5 April 2010 (BST)



Digestion only worth 3 HP

Timestamp: 20:28, 20 November 2008 (UTC)
Originally
reported by
:
Bystander
Current Status: new
Severity: Unknown
Description: This happened in Monroeville, so I'm not sure if this is of any consequence to any of the other cities.

Another roving zombie tried to eat a corpse. And again. And again. And again. And once more.
They gained 3 HP each time instead of 4. They are wearing a tattered surgical mask which means their teeth still show. Is this a bug, a mask issue, or an update?

Discussion
Personally, i think that is a mistake in Wiki. I see no reason, that good bite of warm meat and sip of salty blood would help you less, than cold rotting carrion. Perosnally, i'd even make HP income frmo corpse less than incom from biting the survivior. I guess if Kevan would care, he can clarify his point of few. I re-read wiki after your msg, and there realyl is claimed 4HP for corpse, i admit. But before it i never expected >3HP on this skill. BTW, is there (or was someday) soem skillset, so Z would bite for 4HP ? Perhaps someday bite corpse was calibrated to be equal to max-power bite on enemy, and later bite was made less dangerous, and corpse were forgotten to afjust accordingly ? Shambler for Shambala 19:35, 2 January 2010 (UTC)

The problem is not in the Wiki. I encountered the digestion only healing 3 HP yesterday and actually thought it was the correct number and Wiki was wrong. It was a regular zombie in Molton, no masks or anything else funny. However, using Digestion today on the same character it is consistently healing 4 HP per bite. So definitely there is something strange in the code. Kay VanRaven 12:55, 8 May 2013 (UTC)



Infected without Being Bitten/Attacked at All

Timestamp: 20:31, 9 November 2008 (UTC)
Originally
reported by
:
Pakopako
Current Status: new
Severity: Pretty nasty
Description: My character was in an unlit NT building with as many as 5 active zombies. They were not bitten yet became infected. If this was lag, notice of an infection, or successful bite attack, did not appear for the rest of my AP barricading.

Here is the moment just before I became "infected", the following AP, and the next message I received that I was attacked at all. This is not a 0-second bug as no message even popped up (0 seconds ago) indicating I was attacked at all. I left a message in game for the zombies to try and post evidence they succesfully attacked me here.

Discussion
I see your HP dropped by 5 between iWitnesses; accounting for the 1 HP from infection, that means you took 4 damage, which the samage a bite does. Sometimes messages can be lost when lots of people are active (ask me about the time I survived ~90 HP damage in one night with no apparent healing), so I'm inclined to chalk it down to that.

Without further knowledge I wouldn't say it's a 0-second bug, but they may be related. ᚱᛁᚹᛖᚾ 05:33, 10 November 2008 (UTC)


I can confirm this as an actual bug. I just infected someone without hitting to cause any damage. As in I went to bit, missed, but they still got infected. See before as I stood up and after when I attacked. I missed but the colour changed to suggest they are infected.

It might be of note that I had just risen from the dead after dying from an infection, and I had attacked once with my fire axe before. I have also just noticed that I still had the option to 'fix' the generator when I stood up as a zed? --ORakoon 22:40, 15 June 2010 (BST)

I believe yours is a case of lag. Much like when zombies rise in malls, they can only see their current corner until they make an action, and in this case the infection (something you can only see as a zombie) wasn't viewable until it registered you.--Yonnua Koponen Talk ! Contribs 22:53, 15 June 2010 (BST)
I have to agree. The fact that it didn't show up until the "after" shot, which is also when you can no longer fix the generator, indicates that it's probably an issue with identifying your state of living or death and providing you with the correct options. Aichon 03:01, 16 June 2010 (BST)



AP Constantly Dropping to -1 Regardless of Current AP

Timestamp: Constantly through September 19, 2008
Originally
reported by
:
--02:20, 20 September 2008 (BST)~~ (Ragriav)
Current Status: new
Severity: medium
Description: My character, Ragriav, is a zombie and one time I revived and had -1 AP after reviving. Now, for today, I have been trying to act by moving about whenever 1 AP appeared. However, the AP seems to be recharging slower than 30 minutes, since after checking back after an hour and a half I had just recovered one AP. What is even more disturbing is the fact that every time I took an action it dropped me back down to -1 AP! I do not understand how this can happen if one is supposed to lose 1 AP point, and not two. The problem with the slowly recharging AP also needs looking into. I urgently request help on the issue at hand. Thank you for your time and patience.

Discussion
New Zombies take 2AP to walk each step. The Lurching Gait Skill will reduce this cost to 1AP --DDRJake 18:56, 26 September 2008 (BST)


Edit: Got this problem today (12 Februar 2009) on my character "Deathmarine". Got to the cemetery as zed with 2AP left. A few minutes later i refreshed the map with the link ( http://urbandead.com/map.cgi , not that you think i did something). Now my AP was 0, so i refreshed again. Then they dropped to -1AP. I had this already yesterday and lost 3AP on it. --Deathmarine 13:36, 12 February 2009 (UTC)

not that you think i did something) - that depends how refresh made in the browser. Paste URL into address bar and Opera would open last version from cache, and Mozilla would refetch new page from server, not remember MSIE way. Press refresh button/gesture and browser most probably woud repeat last action, even if it has no more sense like second syringe into the same z. Carefully track what actions you do and what AP-cost they have. As of now it seems DDRJake is right and you just try actions that cost several AP. For example revivification, beeing single action takes 10AP and you can fall to -9AP easily. Shambler for Shambala 19:48, 2 January 2010 (UTC)



Shafted on XP

Timestamp: 15:24, 27 March 2008 (UTC)
Originally
reported by
:
Jack S13 T! PC
Current Status: new
Severity: unassigned
Description: My Character in Monroeville Marshsal Eastwood had just leveled yesterday, with 7 remaining XP after buying Hand to Hand Combat. I took a stroll looking for a zed to gain some XP on. A few blocks from my safehouse, I found one outside a hospital and began attacking with my knife for 2 damage. I brought the Zed from 50 HP to 18, before turning around to find shelter again. That's a total 32 Damage, plus the 7 XP I started with today. Upon returning to my safehouse I notice my profile said i only had 25 XP...

Discussion
The math just doesn't add up. Even if the zed had 40 starting HP, i would have 29 XP, but i should have 39 xp. I'm not expecting a mulligan, it's just very frustrating. I'll get the 14 XP im missing down the road.

Maybe someone else was attacking the zombie at the same time you were there and didn't notice it? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 14:21, 29 March 2008 (UTC)

Very possible Axe hack, and something i didn't think of. I was taking a fair amount of time inbetween turns. so who knows?

Also something interesting is that you had what you thought was 7 xp, if this was somehow -7 xp then viola, instant 25 xp. Good Soldier

These might be related. One of my zombies didn't get any XP from certain attacks. Could it be a zero-second issue? Bystander 20:21, 20 November 2008 (UTC)
I've had this too on my zombie when attacking rapidly. Even missed kill XP a few times. I've slowed it down since. :( ᚱᛁᚹᛖᚾ 07:04, 4 January 2009 (UTC)



Giant massive search bug no AP used and always find

Timestamp: At about 8:13 (EST) 01:21, 29 June 2010 (BST)
Originally
reported by
:
--Zamins 01:21, 29 June 2010 (BST) Zamins
Current Status: Need more information
Severity: unassigned
Description: I had to enter in http://www.urbandead.com/map.cgi?search again. It took me back to where I found the flaregun, regained about 10 AP. Then found the items I found after the flare gun even though I have them in my inventory. Profile account: http://www.urbandead.com/profile.cgi?id=1744127

Discussion
Screenshots/iwitness or some more detail would be nice. Could you describe the sequence of events specifically? From what it sounds like, you were doing searches, found a flaregun, found some items afterwards, and then you moved somewhere else and entered the URL manually. At that point, it seemingly teleported you back to the location where you had found the items, and you started finding them again in the same order. Is that correct? Honestly, it sounds more like a browser cache issue than a bug with the game, I have to say, especially since the description was rather sparse. Now, if you suddenly have 2x of each of those items, then we might have something to discuss, but you gave no indication of that. Aichon 03:11, 29 June 2010 (BST)

I don't have iwitness and screenshots take forever on my computer. And it didn't teleport me back to the spot, I was in the same spot but when I clicked search again it went to "internet explorer can not display this webpage" so I just enterd in the url to search again. --Zamins 22:07, 29 June 2010 (BST)

Requesting more information. ᚱᛁᚹᛖᚾ 08:59, 20 August 2010 (BST)



Bugs Reported Once

This section is where pretty much all new bugs should go. Newest bugs at the top. Check back later for responses on the bug.

External Military Reports have ceased broadcasting

Timestamp: 20 August 2023
Originally
reported by
:
Clayton Carmine (talk)
Current Status: new
Severity: unassigned
Description: From the bug date listed above till currently, there have been no further broadcasts of suburb status reports from the External Military forces on frequency 25.96MHz and without official word from on high about this particular game function shutting down I reckon it belongs here. The only further transmission of note was a *crash* *static* *silence* message heard on a handheld radio on 3 October 2024, first time I can recall such a blurb showing up on that channel and could very well mean it's kaputt. My limited understanding is the EMR was a system separated from the city itself but if there is a building out there we need to power I'd love to hear about it.

Discussion
It's happened before. Twice. Most likely just a period of time where nothing is really changing much in-game. With the dwindling number of players, we'll probably be seeing this channel remain silent for longer and longer periods of time since there's probably not enough activity going on that's causing any significant changes throughout each individual suburb. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 04:50, 18 October 2024 (UTC)

The second link you kindly shared falls within this same window I am reporting on now so I'll ignore that one as it's doubling up. The first one covers a span of two days, not a year plus of silence over 25.96 that we've been experiencing. I am relieved to hear that the breaking of a transmitter on that freq isn't a one off occurrence and has happened in the past. Hopefully you are on the money and this is due to a lack of change/activity in-game and not a sign of mechanics continuing to fall off from a lack of attention. Clayton Carmine (talk)



Exterior view of half of Lumber Mall

Timestamp: 05:28, 23 June 2024 (UTC)
Originally
reported by
:
VVV RPMBG
Current Status: new
Severity: unassigned
Description: I logged in as SlNlSTAR and saw an odd view of the minimap. I was very definitely lying dead inside the southern half of Lumber Mall. The block I was in correctly displayed as a ruined interior, but the northern half of the mall displayed as a lit+ruined mall exterior. See:
Odd interior view.png
Additional detail:
  • I stood up, and the bug persisted. I shambled north into the northern half, and the bug resolved. I shambled back into the southern half, and the bug remained resolved.
  • The northern section really was ruined+lit.
  • When I last logged in, both sections of the mall displayed properly as either ruined or ruined+lit.
  • I'm using Firefox on (don't laugh) Windows 7.
  • Note that Lumber Mall is the only 2-block mall, and is on the border.

Discussion
Not quite a game-breaking bug, admitedly. --VVV RPMBG 05:28, 23 June 2024 (UTC)

That display glitch happens regularly in multi-block buildings (regardless of ruin status). Other malls, cathedrals and mansions behave similar when you get killed/revived but not dumped. The glitch fixes itself by rising and then either moving or simply reloading the page. -- Spiderzed 12:30, 23 June 2024 (UTC)



'Colour'-tagging occasionally spontaneously changes for multiple Contact List entries

Timestamp: Sometime before 8/Jul/2023, and on various prior occasions
Originally
reported by
:
Longtimenewbie
Current Status: new
Severity: unassigned
Description: Partial 'corruption' (possible shifting/redistribution) of game-interface hues as assigned to/stored for known Contacts

Discussion
Long form 'description' of the issue:
I use the Contact List to helpfully manage my interactions. e.g. Rotters have a hue to save me time investigating 'known names' in RP queues, with other cues to identify various types of friendlies, PKers, etc, including one to distinguish Rotters (thus unrevivable) yet can be Life-allied/Dual Role and deserving of health assistance whilst not a zombie. A common enough system, I hope. I won't detail what colours are what, that doesn't matter. Usually the only problem is when I've hit the 150-limit (often) and I need to find someone to remove (inactive, or not been notable) to squeeze in another I'd like to 'remember'.
Some names I also know by sight, though. So it was obviously wrong to me when I had someone that I know to be full-on life-affirming 'good human' Survivor, and noted as building back up the 'cades in my present locale, appear in the activity log under a Rotter's version of the markup.
Trawling the List, I now found multiple rotters not so marked. Admittedly, there's the option of gaining Rotter status after a good deed was noted by myself, but it was a large number of them (some with long-term notoriety) and roughly balanced against those with the opposite issue (you cannot even revoke Rotterdom, or any other 'skill', even if I wasn't sure some were pure Life-Allied players). Other recognised contacts were misclassified in less skill-obvious ways (e.g. non-rotter infamous Zeds, that I regularly have a run in with, looking like Survivor types; and vice-versa), but only obvious through familiarity.
The pattern seemed to be mostly in the bottom fraction of the (alphabetical) Contact List, though a clear switch also happened up in the Ds (whilst unchanged/seemingly accurate tagging still peppered the whole list).
This is not the first time it has happened, along these lines. Probably last time was several years back, once or twice before then. On none of these occasions have I had active UD Browser Plugins (I have used them prior to 2011, so I'm aware of their 'management' capabilities), the browsers themselves have probably varied (between FF, IE, Chrome, maybe until a year or two ago that minimalist tablet-based browser that stopped working due to certificates (not) updating for https access...), as have the character accounts in use. No reason to believe I 'misclicked' anything when perusing/managing the List (or certainly not so many of them!), nor that a third-party has hijacked whichever character account it was (each time) and just subtly 'vandalised' it. If you'll take my considered opinion, it seems more a dumb 'corruption' in the server, or server-browser link, than anything purely browser or PEBCAK in nature. Though I'm surprised that I have found no-one else mentioning this, after trying to find such a comment.
I am half-inclined to believe that on adding (and, where necessary, removing) contacts, the "Name1=>Col1, Name2=>Col2 ... Name149=>Col149" was somehow disjointed (Nam149=>Col150, and back) on submitting legitimate and intentional changes. The 'shift' of Red onto a Green, that Green onto a Purple, its Purple onto a Black (where I can be certain what the originals are in cases of sequential mis-tagging) is obvious, but it's hard to rationalise by the spottiness of some of the changes. Nor with the HTML POST method of conveying them to the server that should not allow 'misalignments' except if the server does silly things with key/value pairs behind the scenes. Theoretically a similar shift-transference during non-alphabetical ordering (sorted by Level/XP, as I sometimes review the list, or loginId sorting internal to server?) and/or multiple disjointed updates could also be the issue, but still does not feel like the right answer. The difficulty is that the instant(s) of change may be from a few days or even a week before I actually noted any discrepancy, on each infrequent occasion I discovered it as happened, with other new updates to the list (with or without unintended misflaggings) happening between then and now. All I know is that I went digging further into the matter once I noticed the problem (and corrected/rationalised as it seemed fit to do, but without any actual offline list to cross-compare rigorously against). But I'm currently a bit more prepared to keep an eye out for any more imminent 'list corruptions', should it hiccup like this once(+) more shortly... And I hope all this anticipates many of the initial questions you might have. (Except for "why did you write so much?"...) Especially as there's no reason to believe that it's an easily replicatable bug/whatever-it-is. On past occasions, I aggressively temporarily Deleted Contacts and added random others to try to provoke mismatches (on the assumption that such 'shuffling' is most likely the cause), but it has never actually happened during such controlled testing.Longtimenewbie (talk) 14:48, 9 July 2023 (UTC)



Broken/misbehaving Contact List addition function

Timestamp: 21:53, 23 September 2021 (UTC)
Originally
reported by
:
Soupspoon (talk)
Current Status: new
Severity: unassigned
Description: A more chatty description (and pre-existing screenshot to illustrate) exists at this page, but I thought I'd make it official in leiu of any obvious report.

I hypothesise it's related to the recent server-migration, as it was not an issue a week or so ago but has been one definitely since last weekend. It happens (for me) on different browsers, and now confirmed different ISPs (though geolocatably similar subsets of the non-RFC 1918 ranges, I suppose) so very surprised it has not been reported by others already. To try to replicate, I offer the following generic instructions:

  • From a properly logged-in state, go to any valid profile page. I'll use https://www.urbandead.com/profile.cgi?id=2000000 for this run-through, but quote just "NAME" for simplicity, as required.
  • The 'button' at the page-end for "Add NAME to your Contacts List" will send you to https://www.urbandead.com/contacts.cgi?add=2000000
  • Normally/previously (so long as you aren't hitting the 150-contact limit!) one would get a "Added to contacts." header to the newly updated list with NAME now present. If you still do, it either is fixed, or never was broken for you.
  • Current behaviour, however is to get a "Confirm that you want to add NAME to your contact list." header with a 'button'-link of "Add NAME".
    • I have never even seen this before this week, but I accept that it's something useful if clicked in from unknown cross-site source pages with the add-link (the quoted HTTP GET query URI format, or otherwise?)
  • The destination for the confirming Add link is https://www.urbandead.com/contacts.cgi?add=2000000&confirmed=1
  • But that page is identical to the one you just left except for the revised address bar for the browser itself.
  • Changing the URI to https://www.urbandead.com/contacts.cgi?add=2000000&confirm=1 and resubmitting sometimes gives the "Added to contacts." result. In fact, it happened first time for this run-through.
    • I discovered this only from a (seemingly) inspired guess. For all I know, the query-parser at the CGI backend is actually ambivalent as to the exact fieldname tense and it is only coincidence that the original link always failed in the recent days of awkwardness.
  • However, it still does not always work. It frequently also gives the same "Confirm..." header as you just left (for "confirmed=") and this does not seem to be due to cached page-contents/responses (where shift-F5 is possible, or other forced-resubmit option is used).
    • Immediately prior to starting this BugRep, I had persistently failed to Add a new (actually useful) contact even with "confirm=", which led to the BugRep you now see.
    • Having succeeded with "add=2000000", I (re)refreshed that still-tabbed page and it worked!.
    • I then tried a further (fresh, new randomly selected) profile from scratch and it failed at "add=", "add=&confirmed=" and "add=&confirm=" stages. Go figure.

...so, for your consideration. At least until the weirdness just goes away, if it's a heisenbug of some kind.

Discussion
Fuck me that's a lot of text. Just reenter the link of the page after clicking add. On a phone refresh doesn't work but if you click on the address line and then click "go" it works. I assume a pc is similar. --K 22:30, 23 September 2021 (UTC)

If 'just re-enter the link' worked, I'd never have (eventually, after a week of sileny tusselling with the problem) made this BugRep. Sorry for the huge amount of text, but I wanted to be sure that everyone (especially those not experiencing the issue - as I presume is your case) understood what on earth I was talking about.
But you have made me think. If "confirmed=1" is broken (whyeverso it is suddenly happening to me) but "confirm=1" is actually being ignored (not related to an introduced typo in the php script or anything) then just as "confirm=" sometimes does not give a "Confirm that..." response, maybe indeed the add-only address would (sometimes) work and I'll have to also try that kludge a few times, at the next opportunity, to see if that is just as efficaceous.
Still worth noting that:
a) For some reason, the Profile-page "Add" has stopped giving me confirm-free additions to the Contacts List
b) I have yet to identify why Contacts-page "(Confirm) Add" sometimes works and sometimes does not, and never with the presumably correct (by intention, at least) "confirmed=1" query-label and value pair.
So, still a bug. At the very least a change in behaviour. My current main character joined a decade ago, and was not even my first presence here, yet with no other recent changes at my end it is only in the shadow of a server move (which seemingly has 'killed' another old character whose long-forgotten password is irretrievably unavailable except in a much older instance of browser that doesn't seem to play well any more with some https-certification changes that were brought in, I'm guessing - but I'm not bugrepping that, c'est la vie(/mort)) that this problem has arisen. I don't take this place for granted. I was actually surprised it was still going in 2011 when I rejoined after several years away. If Kevan is still actively maintaining (c.f. RNG issues, recently) then I applaud that and I only report this in case it helps squish some error that others might be experiencing.
That's all. Unless you need me to quote versions of browser (Chrome, Firefox) and OS (Windows, Android) and ISP gateways (both UK-based) that I troubleshot by trying various combinations thereof and then firmly decided (in my mind, at least) could not be attributed as the point of failure (or even a complicating factor). And apologies for even more 'lot of text', but apparently my first attempt did not explain as much as I thought. Soupspoon (talk) 23:27, 23 September 2021 (UTC)
Latest Further tests done in the cool light of the morning:
  • Profile-page Add always arrives at Contacts-page with "Confirm" text and onward link (this may not be a technical error, but is certainly new behaviour and I don't think it's intended).
  • Contact-page (confirming) Add always gets the Contacts/Confirm (clearly not working properly, the "confirmed=1" does not convey any actual confirmation).
  • Yes: removing the "confirmed=1", or spoiling the key-value pair in any way, "confirm=" or "=2", or just null-editing but resubmitting the address in the address-bar (but not refreshing the page, straight) gives the hoped for Contacts/Added (this is not an error, and may have always been valid as an option, but is an unconventional requirement for onward functionality when the on-page link should work).
My semi-informed Wild-Assed-Guess is now that the contacts.php has been using referer() or similar (I'm more familiar with .pl CGI than .php, and it might even be referrer()!) to identify off-site linking and filter arrival from non-UD sources to prevent unwanted auto-add-contact behaviour. (e.g. by tricking a fake 'image' load on any visits to a User:Talk page, or other examples that might be so mischeviously 'useful'.)
A typed-in-address-bar Add URL request (or anything similarly refererless/whatever) has always had an automatic free pass, by having a null referer and thus not so simply spoofed.
Access from Profile page or Contacts (with or without the "confirmed"?) should be detected as same-site referer, and was. It now is not. For me.
Checks for what HTTP contact info my browser is actually sending places do not reveal any obvious shenanigans that are my problem (e.g. badly hidden redirection malware), so I'm quite surprised it is not a global problem. Or very surprised if I am the only sufferer.
I now know how to get round it. Maybe... Except for this morning's suite of multiple tests, I also have had failures with address-bar resubmits, as well! Time will tell... Soupspoon (talk) 09:34, 24 September 2021 (UTC)
Just to let you know that you're not the only one. I and others in my group have seen that too (could just be that most old timers who read the wiki aren't adding many new people). The changing of "confirmed=1" to "confirm=1" does work for me. I haven't tried the rest. But it's not just you :) --Queen Mum (talk) 23:33, 24 September 2021 (UTC)

I think I found what was causing this. It should be fixed now. --Kevan (talk) 18:03, 22 October 2021 (UTC)

Aye, I was just going to come here to report that it seems suddenly fixed. The last time I had to 'play' with it to get it to work (which has at times included leaving an attempted-to-add tab open that my 'fix' was still not fixing, to try to resubmit for success some hours later) was maybe the day before your response, Kevan. But just now two additions went through as (originally) expected, so it very much looks like you have sorted it satisfactorily. I won't be cheeky enough to ask for full details, just let me believe it's as I hypothesised and that I'm a genius in black-box diagnostics. ;)
((TL;DR; - I consider this issue closed, but I'll leave the report here for now just in case.)) Soupspoon (talk) 15:48, 23 October 2021 (UTC)



Missing button for dumping body outside gatehouse

Timestamp: 07:57, 1 February 2012 (UTC)
Originally
reported by
:
Mad Dog Munro
Current Status: new
Severity: unassigned
Description: I killed a zombie who was standing outside Fort Perryn Armory. Normally there is then the option to 'dump body outside gatehouse' for 5 AP. However, on this occasion I wasn't offered that option. Am I missing something? Same behaviour in Firefox, IE and my Android browser, so doesn't seem to be a browser display issue. Screenshot below.

http://wiki.urbandead.com/index.php/File:No_body_drag.JPG

My profile: http://www.urbandead.com/profile.cgi?id=1058024

Zombie profile: http://www.urbandead.com/profile.cgi?id=553432

Moving to another location and returning did not help, nor did removing / re-adding the dead body from my contact list, nor logging out and in again. Any ideas? Thanks.

Discussion
I noticed this same problem happening in Creedy also. Both chrome and FF were affected! --Old Jack Burton (talk) 04:29, 27 June 2017 (UTC)



Math Error with Attacking

Timestamp: Mon Oct 17, 2011 20:54:14
Originally
reported by
:
User:Krazymouse
Current Status: New
Severity: Somewhat Important I guess?
Description: I think it's self-explanatory from the screenshot. I think it's either it's a display error or a math error. He was a breathing rotter when I killed him. I don't remember his health, so I don't remember if it took off 13 health or 12 health. http://iamscott.net/1318899254817.html

After all, how often do you shoot breathing rotters with a flare gun?

Discussion
I don't see the bug. Normal flare damage is 15; a flak jacket (or flesh rot, which works when revived) reduces it to 12. ᚱᛁᚹᛖᚾ 02:42, 18 October 2011 (BST)

Ninja'd by Revenant. Not a bug, unless we're both missing something. Flesh Rot carries over in life and 12 is the correct amount of damage. ~Vsig.png 03:55, 18 October 2011 (UTC)

Oh Okay, nevermind, I thought it was something else, because I didn't know flesh rot carried over to life. --Krazymouse 03:49, 19 October 2011 (BST)



Revive failed as if rotter, but target not a rotter

Timestamp: 13:01, 28 May 2011 (BST)
Originally
reported by
:
Explodey
Current Status: new
Severity: unassigned
Description: My character just tried to revive this one and got the "nothing happened, the brain must be damaged" message, but the target does not have Brain Rot.

If it's caused by a zerg flag, I think this is still a bug as it is affecting other characters who are not involved (those behind in the revive queue cannot be scanned.) I doubt it's because of a zerg flag on my character because I just successfully revived another zombie at the same location.

Discussion
Just to be sure, when you say "tried to revive this one", you mean "created crazy" is in your contact list, and you selected that name in the drop down menu when using a needle, or had just scanned them and used the "revive this specimen" button? Because otherwise, it is conceivable that there was another zombie presnet in your loaction which you never saw (because, say, the moved in after you loaded your page, and move out again just after you used your needle). Using a needle on "the zombie" never ensure you actually hit the zombie you want, even if (as far as you know) there is only one zombie present. SIM Core Map.png Swiers 20:01, 28 May 2011 (BST)

I used the "revivify this specimen" button. --Explodey 12:15, 31 May 2011 (BST)



Zerg/Multiplayer Abuse

Timestamp: 19:19 CST, 23 May 2011
Originally
reported by
:
Mish
Current Status: new
Severity: unassigned
Description: Self explanatory really. http://img171.imageshack.us/img171/2904/62655321.png, http://img849.imageshack.us/img849/169/21164219.png, http://img155.imageshack.us/img155/2088/75180126.png, http://img64.imageshack.us/img64/5683/23685902.png

Discussion
I mean it says there's no way to report multiplayer abuse...but really?

you can always go Here to report zergs / multi abuse. Also theres a group page dedicated to them Here - Serious Post. Please do not silly. You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| DealWithIt.gif 02:32, 24 May 2011 (BST)



Zombie Drawn outside the city

Timestamp: 18:35, 22 May 2011 (BST)
Originally
reported by
:
~~~~ [talk]
Current Status: new
Severity: unassigned
Description: My zombie character's (Clueless Traveller #990407) instincts draw it to a location that seems to be outside the city. The screenshot included: http://duke.a-comics.ru/dump/bug-drawn-outside.png

Discussion
The flawed instincts bug was supposedly fixed. I take it this happened recently? ᚱᛁᚹᛖᚾ 22:46, 22 May 2011 (BST)

Yes, i submitted immideately after it happenning. the character is still drawn to that location as i write this --~~~~ [talk] 17:57, 24 May 2011 (BST)



Minor grammar error when attacking another zombie

Timestamp: 12:12, 14 April 2011 (BST)
Originally
reported by
:
~~ Chief Seagull ~~ talk
Current Status: new
Severity: Miniscule
Description: When playing as a zombie attacking another zombie and missing, the flavour text begins with a lowercase letter (successful attacks are capitalised correctly though).

Discussion
Comments here



Some skills no longer working once new skills are added

Timestamp: 4:23, 9 April 2011
Originally
reported by
:
Victoria Anne
Current Status: new
Severity: unassigned
Description: Several days ago, I first noticed that my diagnosis skill, which I bought about a month ago, was no longer showing user HP as it had been. I figured that it was a bug that would be fixed within a few days and waited. My screen still does not show user HP. Also, today I bought skills in shotgun training, advanced shotgun training, and lab experience. Once I bought these, the percentages of all hit rates for weapons have decreased. I have every military skill and my hit rates have always been higher for each weapon I chose than they are now. I have dropped to what appears to be basic starting percentages for chance of hit rate as if I had no skills at all: punch 12.5%, knife 25%, pistol 32.5%, shotgun 32.5%, and fire axe 20%. The amount of damage looks correct and unchanged, though. My character's name is "Victoria Anne". Thank you.

Discussion
Can you please supply screenshots, Victoria? -- ϑanceϑanceevolution 01:35, 10 April 2011 (BST)

Not a bug. HP values are not displayed in Dark buildings. ~Vsig.png 02:40, 10 April 2011

Thank you for that information but I am not so much worried about the HP values as I am about the hit rates. I know that knife used to be at least at 50% and I think pistol was 70 something %. I don't want to go out and fight with low hit ratings and miss most every time when my skill is built up for hit rate to be improved. -- User:Victoria Anne 9:49, 9 April 2011

Hit rates are also affected. See more at Dark article. -- ϑanceϑanceevolution 02:53, 10 April 2011 (BST)

Okay, thank you for your help. -- User:Victoria Anne


Improving "my" work

Timestamp: 22:37, 29 December 2010 (UTC)
Originally
reported by
:
Aichon
Current Status: new
Severity: unassigned
Description: While on my survivor character, I was spraying some graffiti around my group's home suburb. When I replaced some existing graffiti with a tag for my group, it said I improved on my work, suggesting that I was the one who put the original message in place (I did not). The only other thing I can think of is that I may have cleaned the graffiti in the building after it was defiled during some attacks not too long ago, but I know that I never wrote that message myself. Did I just answer my own question about why I received that message? And, even if I did, would this be a bug or intended behavior?

Discussion
Confirmed. The graffiti still appears to update to what I said though. (It also does appear to be a result of cleaning the graffiti)--Yonnua Koponen Talk ! Contribs 22:45, 29 December 2010 (UTC)

Indeed, the graffiti does update just like you'd expect. The only thing I'm questioning is the statement about improving my work, since it wasn't my graffiti I was changing. Aichon 22:58, 29 December 2010 (UTC)

Have seen same thing several times. Was happening long before the clean-graff thing. --    : : : : : : : : : : : : : : : : 12:51, 30 December 2010 (UTC) Just happened to me. Replaced graffiti in a building after cleaning it, and was told I improved my work (when I had not sprayed the previous message) --ORakoon 21:04, 23 July 2011 (BST)



My character uses two AP to move

Timestamp: 1:48, 27 November 2010
Originally
reported by
:
DerekRD037
Current Status: new
Severity: unassigned
Description: i noticed it happened after i created a second character. the character that uses two ap to move is derekrd037 all other actions are normal.

Discussion
It is normal for zombies to use 2AP to walk until they have Lurching Gait. - User:Whitehouse 19:55, 27 November 2010 (UTC)



Pumpkins able to be picked up no matter encumbrance?

Timestamp: 02:07, 1 November 2010 (UTC)
Originally
reported by
:
Claire Redfield
Current Status: new
Severity: unassigned
Description: Here is a screenshot:

E314.PNG

Don't know if this is meant to be this way, but it seems buggy. I was collecting pumpkins from a park and I was able to pick up (it seems), as many as I want, despite reaching 314% encumbrance! Also, I was wondering, how long can I keep said pumpkins? Do they spoil if kept too long?

Discussion
It's planned that way. Think Kevan once said that full encumbrance shouldn't keep anyone from grabbing a pumpkin. -- Spiderzed 02:11, 1 November 2010 (UTC)

Been like that since last year. And no, they don't spoil. I still have one or two left over from last halloween. ~ Red Hawk One Talk | space for lease 03:20, 1 November 2010 (UTC)


Hearing static when tuning to working frequency

Timestamp: 01:00, 31 October 2010 (CST)
Originally
reported by
:
Thvortex
Current Status: new
Severity: unassigned
Description: I was in a building with a working generator and transmitter set to 26.98Mhz. I then moved one building over and tried to tune my hand held radio to the same frequency but I got the message "You still hear only static" instead of "The static hisses to a clear silence". Here are two screenshots showing the transmitter and my own radio. I even moved back to where the transmitter was, verifying that no one had smashed it in the brief interval between my first visit and the retuning of my own radio.

Discussion
Highly doubt this is a bug. What I'm guessing is this: You got the original message the first time you tuned your radio, and since then, this is the second time you've tuned it. Am I on the money? If you don't remember, that's fine. I'll test it out later. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 19:12, 31 October 2010 (UTC)

My radio was previously tuned to the EBS on 25.92Mhz. I just tried retuning again with the same results. First I tuned to 26.75Mhz and I got "The static hisses to a clear silence". I then re-tuned again to 26.75Mhz and got "The reception remains clear". Finally, I tuned it back to 26.98Mhz and got "The radio begins to hiss static". I even had another one of my characters tune his radio to 26.98Mhz and also got "The radio begins to hiss static". --Thvortex 20:50, 31 October 2010 (UTC)



Name Revived, But Infected?!

Timestamp: 02:22, 14 October 2010 (BST)
Originally
reported by
:
Doctor Scotts
Current Status: new
Severity: unassigned
Description: Look, I turned into a zombie, then someone hit me with a fire axe. Then some NT revived me but when I Stood up, It says that I am infected! WTF?!

Discussion
If you're bitten by a zombie with Infectious Bite at any time, you'll get infected. Revives won't heal it, just first aid kits. For hate's sake I spit my last breath at thee 02:29, 14 October 2010 (BST)



Death by Air

Timestamp: 22:02, 6 October 2010 (BST)
Originally
reported by
:
Caboose661
Current Status: new
Severity: unassigned
Description: I died at Hurst Square School. (95, 38) I am Caboose661. I died normally, but before then, I lost HP for no reason. It could have been hacking, but then I would have just jumped from a building. I lost HP without any prompts saying who hit me or that I even took damage. I know that I was supposed to be at 59 HP, but I was at 19 HP. 40 HP is a big jump, and is pretty hard to miss. Somebody please tell me how I just got hurt.

Discussion
I see that you have Free Running. Were you trying to enter ruined buildings via Free Running? Doing so has a chance to take off 5HP for each time you do it. Also, maybe you were infected? You didn't tell us that you weren't, but it's the most obvious answer. Otherwise, it's possible you were attacked without actually having noticed the messages. I really don't know for sure. Aichon 22:30, 6 October 2010 (BST)

I'm often HEALED without being told who healed me. I guess this is similarish. --    : : : : : : : : : : : : : : : : 23:54, 6 October 2010 (BST)
No, I didn't have an infection, but yes, the free-running may have been the cause because my character is sometimes moved to safety by another person. They say that they don't think they fell off. Also, I've never had to move back inside afterwards, so I trust that they didn't fall. And that it would take 8 drops in the 2-3 times that they've played since the last time I checked my health.
The most likely cause was that the zombie I got to follow me broke in then got kicked out after gnawing on me. Without me being told that a zombie gnawed my left arm off.-Caboose661 00:42, 7 October 2010 (BST)
If multiple people are playing your character, then the messages regarding the attacks would have gone to whichever of you logged on first after the attack happened. I've had cases where I logged on, but then quit my browser without seeing the messages (i.e. I missed them, since they only get displayed to me once, and I didn't look at them), and then later logged on, only to wonder why I was low on HP or infected. Also, sharing accounts is generally frowned upon, since it very quickly leads to concerns regarding zerging and alt abuse, just so you're aware. Aichon 05:49, 7 October 2010 (BST)
They didn't log on after that. It's probably that I just didn't get the notification. I didn't check my HP for two days, and in that period the guy I was staying with lost HP and the barricades were down a little bit. I was also tagging zombies to get them to follow me. The strange part was that it was just one zombie that would brought the barricades down from EHB and then hurt us both.-Caboose661 00:21, 12 October 2010 (BST)



You feel drawn towards a block outside the playing field

Timestamp: 15:43, 28 September 2010 (BST)
Originally
reported by
:
Asheets
Current Status: Previously known bug
Severity: unassigned
Description: Character "permazombie" (602201) is currently sitting at Troubridge Cinema in Dulston (99,0). The message he gets is "You feel drawn towards a block 10 blocks north", which is an impossible location.

Discussion
Known bug. Aichon 01:48, 29 September 2010 (BST)



My character keeps getting logged out

Timestamp: 11:22, 22 September 2010 (BST)
Originally
reported by
:
Snake Plissken
Current Status: new
Severity: unassigned
Description: Every time I log in with my character, SD''Snake''Plissken, my browser won't keep the cookies and I can't do anything before being logged out. Before you ask, yes I tried it with other characters and they're okay. I even tried different open proxy sites, but to no avail. It seems to be a problem with my character, not my browser as every other cookie seems to be working. I wouldn't be able to edit this wiki if it wasn't. I also deleted all cookies for a fresh start, tried again, but still getting logged out.

UPDATE: I tried logging in on a friend's computer, and I was able to move, but then I was logged out again.

Discussion
Try deleting you cookies. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 03:00, 23 September 2010 (BST)

Already tried that. --Snake Plissken 03:04, 23 September 2010 (BST)
Well let's see...When you log on and do any action, do you get switched to another one of character? If so, that can be solved by logging out. If that's not the case, then sit tight. Other possible solutions are on the way because I'm out of ideas. Because this "auto-logout bug" is the first time I've heard of it. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 03:11, 23 September 2010 (BST)
It's weird, but it seems to be resolved. But no, when it happened, it just logged my SD''Snake''Plissken character out. First time I've heard of it too, that's why I reported it. It bothered me though. Glad it's fixed. --Snake Plissken 15:27, 23 September 2010 (BST)



Safehouse bonus unaffected after ruin & repair

Timestamp: 14:07, 18 September 2010 (BST)
Originally
reported by
:
Garum
Current Status: new
Severity: unassigned
Description: I set a safehouse and scouted it, getting the 'you move quickly...' AP saving. The safehouse was then ruined and repaired and ruined several times. Now it is repaired, and searching in it continues to get the AP saving at about the same rate, even though I haven't re-scouted it. The 'scout' button is not present.

I haven't been killed since I scouted the place, but it was definitely ruined - I repaired it once myself, and someone else repaired it again more recently. Ruin is supposed to re-set the need to scout, according to the 16th Aug news.

Discussion
Hmm... Falls in line with several code related issues I thought might happen with the scout update. For Kevan's sake, any chance you could reveal the name of the location? -- LEMON #1 16:07, 18 September 2010 (BST)



Flesh Rot without Brain Rot

Timestamp: 05:56, 31 August 2010 (BST)
Originally
reported by
:
Hyperion
Current Status: Not a Bug
Severity: N/A
Description: After being thrown out of a building, I checked the survivor's profile and it lists Flesh Rot but not Brain Rot. Screenshot . As far as I know you need brainrot before fleshrot, and I know brainrot shows up even on a survivor's profile. Seems like a bug. If not, feel free to whack me with a newspaper.

Discussion
Do'h. Somehow missed the "Buying skills without the requirement" in the Fixed Bugs page. Although this seems to indicate that it either was not fixed or... No, that character wasn't around before it was declared fixed. Don't know what to say about this then. Hyperion 06:14, 31 August 2010 (BST)

Kar98 is a special case (and I knew it was her from the name.) As far as I know, her account was accessed without her permission by another person who bought Brain Rot. She appealed to Kevan, who reset her password, removed Brain Rot, and left her with Flesh Rot … call it compensation for the trouble. Not a Bug. ᚱᛁᚹᛖᚾ 06:58, 31 August 2010 (BST)




Scunthorpe Problem for the External Military

Timestamp: 17:36, 25 August 2010 (BST)
Originally
reported by
:
-- User:The Rooster RoosterDragon User talk:The Rooster
Current Status: new
Severity: low
Description: Should be obvious.

Posted to the EMR log at 12:21, 11 July 2010 (BST). 25.96 MHz: "... leaving Mockridge Heights, counted thirty or so outside ... a few outside the My..." *static* "... Building ... a lot of buildings with lights on ... infrastructure looks intact ..." (27 seconds ago)

Discussion
I kinda doubt it's a bug. The profanity filter was probably set to filter out "cock". --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 17:47, 25 August 2010 (BST)

Still, if it's messing with kevan's own auto-messages, it should probably be fixed.--User:Yonnua Koponen/signature2 18:16, 25 August 2010 (BST)



Dropping items wastes Scout Safehouse bonus AP

Timestamp: 13:17, 25 August 2010 (BST)
Originally
reported by
:
Billy McGoggenhammer
Current Status: new
Severity: unassigned
Description: The Scout Safehouse skill provides 5 bonus AP per day while performing actions within a scouted safehouse. Any of these bonus AP may be wasted while dropping items, which didn't cost AP to do in the first place.

Discussion
"You move quickly through your safehouse. You drop your pistol." It seems to me to be a complete waste of the skill, especially the cost for using it, if the bonus AP are wasted on dropping items, the one thing you can do in the game that doesn't cost any AP. Plus, the way it's worded makes it sound like your character is clumsy.--Billy McGoggenhammer 13:17, 25 August 2010 (BST)




not attacking

Timestamp: 01:02, 6 August 2010 (BST)
Originally
reported by
:
Jose
Current Status: new
Severity: unassigned
Description: when i attack i only miss its been like this for a day i had 15 ap and treid bitting a survivor with it always missing i dont think thats bad luck cause its at 30% and the claw attacks at 50% my name is jose the zombie profile http://www.urbandead.com/profile.cgi?id=1720926 i was able to bite 2 survivors before this happend --Jose 01:02, 6 August 2010 (BST)

Discussion
It sounds like a string of bad luck. It happens to all of us sometimes. I successfully clawed someone 15 times in a row the other day, and then I missed bites 12 times in a row since then. These things happen, and there are already reports of similar activity elsewhere in the bug reports, but it just sounds like you got the short end of the stick this time. Aichon 01:18, 6 August 2010 (BST)

are you sure cause its been a hole day like this --Jose 01:31, 6 August 2010 (BST)
Unless you are Zerging, then yes, he's sure. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 01:43, 6 August 2010 (BST)

We had a guy come here once who used all 50AP and missed. Even he got told it was bad luck in the end. --

02:00, 6 August 2010 (BST)



not getting my ap

Timestamp: 00:26, 2 August 2010 (BST)
Originally
reported by
:
Jose
Current Status: Resolved - Not A Bug
Severity: unassigned
Description: i usely log in when i know i have one ap (i get them at 0:16 and 0:46) but for the past 5 days ive been losing some ap i log in at those times and nothing shows up no ap at all that dosent always happen just some times

(my name is jose the zombie proifle link http://www.urbandead.com/profile.cgi?id=1720926

Discussion
One, a screenshot would be nice. And two, the AP doesn't regenerate at X:16 and X:46. Ever character regenerates at the same time, at X:30 and X:00, if not exactly, than close to it. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 10:01, 2 August 2010 (BST)

o ok then thanks--Jose 17:01, 2 August 2010 (BST)
Jose, I would guess that you must have hit 50AP and "reset" your timer again so that it's not at X:16 and X:46 any longer, but rather at some other time. Instead of counting it that way, I'd suggest waiting about 1.5 hours and seeing if you get 2-3AP. If you do, then all is probably fine. Aichon 21:03, 2 August 2010 (BST)
Axe, that's incorrect. The AP ticks happen at whatever time you last went from 50 to 49 AP. So, if I was at 50AP at 1:15 and use an AP then, I'll get my next one 30 minutes later at 1:45. There are even userscripts out there (not by me), that exploit this fact to tell you down to the minute when your AP will regenerate. Aichon 21:03, 2 August 2010 (BST)
WRONG, it… oh, Aichon beat me to it. (Quite handily, too.) Confirming Aichon's statement. ᚱᛁᚹᛖᚾ 08:47, 20 August 2010 (BST)



Zombie can SMASH what he can't SEE

Timestamp: 22:09, 26 July 2010 (BST)
Originally
reported by
:
Goldenboots
Current Status: Display Bug
Severity: Minor
Description: Your detailed description of the bug you encountered.

In a dark building (unlit bank), my zombie was the only character. I was ransacking, and I saw a "Smash Decorations" button. That was odd, because in the dark building, I couldn't SEE the decorations (not in the room description). After smashing a few, the "Smash Decorations" button went away. Screenshot: http://img709.imageshack.us/img709/4338/smashwhatyoucantsee.gif . This could be fixed by (a) allowing characters in dark rooms to see decorations, or (b) not allowing characters in dark rooms to see or smash decorations. Also, it might be funny to lower the percentage chance of smashing (from 100%)?

Discussion

Hmmm. I don't think this is reeeeeeally a bug, it's just a fine nuance in the game you think isn't consistent and should be changed. I'd suggest, if you really want this changed, to be taken to Suggestions. --

02:05, 27 July 2010 (BST)

Disagree. Bug. Button shouldn't be visible if object to be acted upon is not. Can we confirm this bug persists after the latest update? ᚱᛁᚹᛖᚾ 08:49, 20 August 2010 (BST)



Syringe after DNA Extractor Bug

Timestamp: Half-hour ago from this post, tops.
Originally
reported by
:
Pakopako
Current Status: new
Severity: unassigned
Description: I used a DNA extractor, got a name, hit Revivification Syringe that popped up, and revived someone not the person I scanned. I gave a speech, added the person to my list, and tried again. Failure.

I am using Firefox 3.0.x and Greasemonkey scripts UDinventory, DSS phone, Urban_Dead_HUD, MassContact150, UDMap, UD A-GPS, UD Map Links, UD Victim Link.
First attempt, and seeing mis-aimed results; Second attempt, same issue.

Discussion
Perhaps it's one of those anti-zerging measures that is preventing him from getting a revive. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 04:39, 9 July 2010 (BST)

How very odd. I actually wrote or maintain a few of the scripts you use, but none of the ones I manage that you're using should modify the behavior of your buttons. I'm curious if anyone else can reproduce it, but they'd have to rush to that location pretty darn quickly... Aichon 05:56, 9 July 2010 (BST)

Has happened to me always since I use UDinventory. As I can work around it by contact-listing the revive candidate and then choosing him from the pulldown menu, it has never really bothered me. -- Spiderzed 14:54, 9 July 2010 (BST)

OK, so the likely culprit is a glitch with a script (because I did revive the player the next day after adding them to my contact-listing) -- next time I revive, I'll leave GreaseMonkey off and try. Pakopako 05:29, 13 July 2010 (BST)
I might suggest just disabling that one script instead. Aichon 06:34, 13 July 2010 (BST)
Wish I had read this bug report a long time ago. I also us UDInventory and had a similar problem. I my case, I DNA Scanned and then clicked the button to revive that person and stuck a rotter instead. I don't think I'll be using UDInventory any longer. ~Vsig.png 06:07, 16 May 2011 (UTC)



Log into wrong character

Timestamp: 02:41, 5 July 2010 (BST)
Originally
reported by
:
User:Jordan Salafack » JS talk contribs »
Current Status: Not A Bug
Severity: N/A
Description: I log into one of my characters, and it takes me to the map.cgi screen for that character, right? Good. Except as soon as I perform an action, I'm logged into my character in Monroeville. This happens for all of my other characters, too.

Discussion
Did you log out of your character (the one it's logging you in as against your will) last time? If not, then you could still be logged into them and need to log out of them first before it'll properly understand that you're trying to log into a different one. Basically, always log out first. Assuming you do that though, then the issue might be browser caching or session management. Either way, this is a known quirk of the game and has been around for quite some time. Aichon 04:43, 5 July 2010 (BST)

Oh, duh. There's another report of this not too far down here. Stupid me. -- User:Jordan Salafack » JS talk contribs » 05:03, 5 July 2010 (BST)

One of the most common not-bugs. We really need to update that list. ᚱᛁᚹᛖᚾ 08:59, 20 August 2010 (BST)



Getting Revived and Not Standing Up With Half HP

Timestamp: 02:42, 2 July 2010 (BST)
Originally
reported by
:
•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs
Current Status: Dropped
Severity: Not a Bug
Description: I missed my chance of getting a screenshot because I didn't notice it earlier, but I signed onto Axe Hack after getting a fresh revive a few hours ago, and noticed my HP was at 25HP instead of 30HP as it should be if you have Body Building. As you can see, I do have Body Building, and signing on, I did not get any notifications on what happened, such as anyone attacking me, radio messages, etc. Also, I am not infected. Is this some new update or something that I don't know about?

Discussion
Nevermind. I just remembered I tried Freerunning into a Ruined building after my revive. That might have been the cause of my 5 less HP and I didn't notice it. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 02:47, 2 July 2010 (BST)



Character switch with one click

Timestamp: 6:48 pm, Pacific coast time
Originally
reported by
:
Bob_Boydston
Current Status: Not A Bug
Severity: N/A
Description: When I try to stand up on my zombie alt(Bob Boydston), it switches over to my survivor main(Soraos). It also does this with my contacts list and pretty much everything else.

Discussion
I have this same problem once in a while. Here's what you do to fix it... close your browser window, open a new one, and re-log in with the character you're going to use. This works about 60-70% of the time for me. The other 30-40%, delete your cookies, close the browser, open a new window, and then re-log on. It should work. If it doesn't, let me know via my talk page please. I'd be interested in seeing how this works out. -Poodle of DoomM! Fear is only as deep as the mind will allow it be.T 03:21, 29 June 2010 (BST)

There's actually a much more easier 100% foolproof way to fix this, and that is to log out your character. Apparently, if you're running multiple characters, and you sign into one without first logging off, the game still thinks you're logged onto the first character, thus making the switch. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 22:13, 29 June 2010 (BST)
Actually, I've tried that, and still had the problem of it switching the characters over. Good try though. - Poodle of Doom 05:31, 5 July 2010 (BST)



Zombies seeing terrible cade collapse rates

Timestamp: 04:06, 14 June 2010 (BST)
Originally
reported by
:
Agent Sandman
Current Status: new
Severity: unassigned
Description: 7 zombies of the RRF (starting with all high 30s to low-40s on AP).... 1 VHB building... nearly 150 AP across the group needed to tear the cades down. We've noticed this has been going on for about a week now ever since Escape ended. Also from checking with MOB, they are seeing the same issues we are. Unfortunately, this is one of those things we can't document easily, so as of right now we have no documentation to go with yet, except for the actual event being captured:

http://iamscott.net/127648419618.html

Discussion
Comments here

SFHNAS has had similar issues. --RosslessnessWant a Location Image? 10:15, 14 June 2010 (BST)

I can't say I have though - in fact my MOB zed's been getting some good de-cading rates recently. Chief Seagull squawk 10:26, 14 June 2010 (BST)
It seems to be several zombies attacking the same building at the same time. I think we had a real time strike with 3 zombies, managed to get to qsb. I'll do another one tonight, see if theirs better luck. --RosslessnessWant a Location Image? 11:19, 14 June 2010 (BST)



1 AP an hour

Timestamp: All through yesterday to today01:38, 10 June 2010 (BST)
Originally
reported by
:
ZaminsZamins
Current Status: unconfirmed
Severity: unassigned
Description: With my character Zamins I noticed that I am not gaining all the AP I should be gaining. My profile link is http://www.urbandead.com/profile.cgi?id=1736610

Discussion
This will be easier if you can provide some timestamped screenshots. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs (status:Mudkip!) 01:41, 10 June 2010 (BST)

I am receiving this problem as well: Specifically, between almost exactly 7:15 and 8:15 P.M. (CT) June 11th, I gained one AP on my character (http://www.urbandead.com/profile.cgi?id=2217882). 15 minutes later, I still hadn't received any more AP, so I went to sleep. As of now, It's happened only one other time (at this very moment, in fact, it's been about 40 minutes since I last had AP and I still haven't gained any). User:Wrpen 06:39, June 12th, 2015 (CT).

Could you be trying to refresh the last page (instead of just logging in fresh), causing it to attempt to perform an action (like barricading, attacking, searching) and using the APs without you noticing that they recharged (and were spent)? -- boxy 08:59, 13 June 2015 (BST)
As it turns out, that was exactly the problem. It still seems like a bug, though, that there isn't any way to see what's going on without spending AP or constantly logging out and logging back in. User:Wrpen 07:08, June 13th, 2015 (CT).
Well, UD isn't really a game that is designed to be constantly refreshed (as there is a daily AP and IP limit built in), but if you want to check back, follow a link to http://www.urbandead.com/map.cgi (which will take you directly to the UD interface, without taking an action) -- boxy 23:56, 13 June 2015 (BST)



Barricade Bug

Timestamp: May 25 to the 26th 2010;
Originally
reported by
:
Sir Darin 13:53, 26 May 2010 (BST)
Current Status: Possible proximity penalty
Severity: Low
Description: With one of my other characters, I have spent the last 2 full days trying to barricade a factory. The Factory has no barricades and is only Doors Secured. Every time I hit the barricade button it tells me the usual failed barricading message. For the last 2 days the factory doesn't appear to not change in status or residence, which I will show from the Screen Shot of the end of my AP today. http://iwrecords.urbandead.info/05-26-10_1300hrs_PUBLIC/IN_70-47_unbarricadeable_5a1-52d-613.html.

Discussion
Sounds like possible proximity penalties. Did you or anyone in your household have another character within 10 spaces of the location? If so, move them away and try again. ᚱᛁᚹᛖᚾ 09:02, 20 August 2010 (BST)



Death Rattle/Zombie Speech Not Working

Timestamp: 12:18, 7 May 2010 (BST)
Originally
reported by
:
the_ether_bunny
Current Status: Not A Bug
Severity: N/A
Description: Logged in today to find my zombie has completely lost the ability to speak. Death Rattle is one of the oldest skills I've had so I'm not sure why this has suddenly happened. It is however some what of a pain as I am a rather talkative zombie...

Screen shot: http://iwrecords.urbandead.info/05-07-10_1200hrs_PRIVATE/OUT_51-29_bug_84d-6d7-d42.html Profile http://www.urbandead.com/profile.cgi?id=1690840

Discussion
Not a bug. There's no one there to talk to, so speech is disabled. It happens for survivors too. I've seen some suggestions floating around, trying to keep it as an option regardless, but it's definitely intended behavior. Aichon 20:35, 7 May 2010 (BST)

Suggestion:20081027 Hello! Can you hear me? being a perfect example. --RosslessnessWant a Location Image? 22:44, 7 May 2010 (BST)
It can be easily re-added via Greasemonkey if you would like to be able to talk to yourself. The game is just trying to save you AP. ᚱᛁᚹᛖᚾ 09:04, 20 August 2010 (BST)



Password Request System Flood

Timestamp: 15:52, 24 March 2010 (UTC)
Originally
reported by
:
To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor
Current Status: Confirmed
Severity: Mail reminder system abuse
Description: I come home today to find 93 emails from the system reminding me of the password to one of my characters. The emails said the request came from 67.159.45.24, which WHOIS says is Woodstock in the US. Now, this is either a bug with the system, either by sending it in the first place or sending so many from one request or alternately someone's been requesting my password 93 times in an attempt to try and get into my character through stupidity. Who do we know on that IP address?

While I'm here, can I finally get that donation flag removed on that character that someone donated for without my knowledge? You know the one that has already had emails sent about it, over a year ago?

Discussion
Providing some basic countermeasures to this should be fairly straightforward – perhaps one request per account per IP per day? ᚱᛁᚹᛖᚾ 09:05, 20 August 2010 (BST)




Revived and can't select target for FAK

Timestamp: 18:12, 12 February 2010 (UTC)
Originally
reported by
:
Shambler for Shambala
Current Status: Not A Bug
Severity: N/A
Description: I just raised from dead to find that i am infected. So i think to chose between going to nearest hospital and save FAK to get XPs later, or to just heal myself. I usually am thinking about it, but now i just cannot select target for FAK - there is no that listbox! See http://s002.radikal.ru/i197/1002/a5/a0775a9aef92.png

Discussion
Likely to be a page loading issue. Are you running any add-ons, plug-ins and GM scripts? If so disable them and attempt to recreate the problem. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 21:20, 5 March 2010 (UTC)

I'm pretty sure that normally happens when you are the only person in the square. Clicking it will most likley heal you. I'll grab screenies later to back this up. --Michalesonbadge.pngTCAPD(╯°□°)╯ ┻━┻ 21:36, 5 March 2010 (UTC)
Actually, he's entirely right. Case closed, not a bug. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 22:20, 5 March 2010 (UTC)
Personally i think the FAK button then could have "upon yourself" label or tooltip, it would be less confusing.

Not a bug. Also, sign your comments please. ᚱᛁᚹᛖᚾ 09:08, 20 August 2010 (BST)



Human skills for buy by Zmobies

Timestamp: 13:20, 2 January 2010 (UTC)
Originally
reported by
:
Shambler for Shambala
Current Status: new
Severity: unassigned
Description: Recently revived some newcoming zed and got into -9AP. When refreshed i already was dead. Nothing strange, surely. But by reviving i got exactly 100xp, so before standing up i wanted to get some new skill, and see for yourself: i am dead and would rise as zombie, yet my skills menu are suviviors' one! Ok, i got Bodybuilding, it is good zombie's skill, if you would not want to rot you marbles. Yet that is strange thing to happen, purchasing human skills while aready beeing zombie. Proofscreens:

Discussion
Had you stood up before buying the skill? As far as I remember, when you're lying down, the skills available are based on what you were before lying down - so if you were killed, you can still buy survivor skills before you stand up as a zombie, and if revived, you can buy zombie skills before standing up as a survivor. I think. Don't quote me on it. For hate's sake I spit my last breath at thee 15:17, 2 January 2010 (UTC)

Sure i had not yet. I told it right up in description. Shambler for Shambala 19:38, 2 January 2010 (UTC)
Yeah, that's how it works. Not a bug, really. --Bob Boberton TF / DW Littlemudkipsig.gif 18:42, 2 January 2010 (UTC)
Not a bug ? Then what's the point of this mechanics ? am i lying or standing - i am already Z from now on! Mechanics that ignores sense is hardly how it should be.Shambler for Shambala 19:29, 2 January 2010 (UTC)
Well, technically if you're not standing up yet, you're not a zombie yet. For hate's sake I spit my last breath at thee 19:24, 2 January 2010 (UTC)
Okay, let it be part of game design. But it seems to be quite counter-intuitive and non-comfort part of it :-( I can see no benefits for player with such a strange design. Shambler for Shambala 19:28, 2 January 2010 (UTC)
As was said, until you actually rise from the dead, you're just a dead body on the ground. Besides, the only two choices here are either to do it as it was done, or else to mark the change as soon as the person dies. Since most people stand up immediately, and it makes better in-genre sense to have them not be considered a zombie until they rise, I think it's fine. Aichon 23:12, 2 January 2010 (UTC)
We have a name for dead bodies that don't stand up. They're called corpses. Want to learn zombie skills? You've got to stand before you can understand.--GANG Giles Sednik CAPD 04:59, 3 January 2010 (UTC)
Sounds to me like we need some corpse skills, like Lie There Stinkless, so you don't smell funny--THE Godfather of Яesensitized, Anime Sucks Yalk | W! U! WMM| CC CPFOAS DORISFlag.jpg LOE ZHU | Яezzens 13:37, 3 January 2010 (UTC)



Tangling Grasp Not Working

Timestamp: 02:42, 14 December 2009 (UTC)
Originally
reported by
:
Cookies and Cream
Current Status: new
Severity: unassigned
Description: I was attacking some random survivor, I believe it was one called GopherWithAGun, as a Zombie, and I claws him, right, and I get my grasp on him. I go to attack again with my claws, and I miss. I'm like, 'kay....and I attack again. This time I get the Grasp message again. Weird, I thinks, so I attack again. Successful attack, right after the previous Grasp, I get the Grasp message again! [profile].

Discussion
See this page sections 1.2 and 1.4. Also see Known bugs This is yesterday's snow news.




Safehouse Auto-Change?

Timestamp: 00:14, 6/3/2011 CST
Originally
reported by
:
User:Fiephie
Current Status: new
Severity: unassigned
Description: For some reason it seems as though my Safehousing has a mind of it's own and it likes to change on it's own. The last time I can remember clicking the Safehouse button was a couple months ago when I was at a church, and now it's changed twice on it's own to a school and a business place. The only thing I've done at this two locations was work on repairing the barricades, though I don't see how that would change it at all.

Discussion
Comments here



Billboard Takes 2 Spraycans

Timestamp: 04:16, 25 June 2012 (BST)
Originally
reported by
:
•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs
Current Status: new
Severity: minor
Description: I didn't notice this till a few minutes after, so I failed to get a "before" screenshot, but...

I had two spraycans, but when I proceeded to tag a billboard, which should have used just one spraycan, both my spraycans were spent.

Discussion
I will attempt to replicate this bug again in a few days and make sure I get a "before" screenshot. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 04:16, 25 June 2012 (BST)

Before and after. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 01:45, 27 June 2012 (BST)

Bump. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 03:36, 3 July 2012 (BST)



I Was able to revive a brain rot zombie

Timestamp: 2:52pm Central time
Originally
reported by
:
ReviverMcGyver
Current Status: new
Severity: unassigned
Description: I revived a zed with brain rot without having the skill to do so and while not being inside a powered NT. I was actually even outside. I screenshot all of my scans before I revive. I do not screenshot after. A group mate pointed out to me that this revive shouldnt have worked. I do not know why but I tried to revive even though it says they are a rotter. I think I was tired and didnt notice. [3] http://www.urbandead.com/profile.cgi?mode=edit&id=2343866
Remember to include as much information as could be possible, including
your character name (and profile) and screenshots if you have any.

Discussion
Hi, do you have any screenshots of the revive taking place? Very interesting case. DANCEDANCEREVOLUTION 02:53, 22 June 2021 (UTC)

If someone could reproduce this, too. Is it possible that a revivable zombie popped into your location right when you tried to revive the rotter? --  AHLGTG THE END IS NIGH! 03:00, 22 June 2021 (UTC)

I do not have additional screenshots. I do not believe another zombie came at the same time because when I revived him there were no zombies on my square or anywhere in the connecting squares. --User:ReviverMcGyver/sig 3:53, 22 June 2021 (UTC)

you have the profile. Can you add it and go back to the square and see if by any chance it’s still on the ground reviving? DANCEDANCEREVOLUTION 08:34, 23 June 2021 (UTC)

Anyone keen to try to recreate this? DANCEDANCEREVOLUTION 01:59, 28 June 2021 (UTC)



Partial display when logging in

Timestamp: 8:32 PM PST-ish. I wasn't really looking at the time.
Originally
reported by
:
-- TheBardofOld 04:13, 15 September 2021 (UTC)
Current Status: new
Severity: minor
Description: When logging in, the display is a little wonky. Currently, I'm inside a location in Huntley Heights, alive, and alone, but all I see is the status, the blip about my safehouse, possible actions, inventory, and the percentage of encumberance. If I do anything or refresh the page, it returns to normal. Before & After http://urbandead.com/profile.cgi?id=1744652

Currently using Firefox version 92.0 64x. Only plugins I have is Adblocker Ultimate, a SSO plugin for work, and a password manager. I will try a different browser tomorrow when I log in after work and I have deleted all temp settings in Firefox so I'll let you guys know if it happens tomorrow.

Discussion
Same thing happened to me yesterday. Running latest Chrome. Today however everything seems to be back to normal. BoozeSquad (talk) 07:06, 15 September 2021 (UTC)

I've been noticing some intermittent server issues, maybe related to that? --  AHLGTG THE END IS NIGH! 00:08, 16 September 2021 (UTC)

Additionally, UD Item Combiner, Organizer and Sorter has stopped working for me on two machines, as has the Refresh script. I think my Greasemonkey is up to date. Maybe Kevan is messing with the code? --Queen Mum (talk) 23:48, 19 September 2021 (UTC)

I was able to resolve this by updating all my greasemonkey/tampermonkey script code to include https, likely this also cause the refresh which fixed others issue. --Jaggeddragon (talk) 00:42, 20 September 2021 (UTC)

How did you accomplish that? I've never tampered - har - with the scripts. --Queen Mum (talk) 22:35, 20 September 2021 (UTC)
  • Select greasemonkey/tampermonkey browser extension
  • Select user script that you would like to edit
  • Select 'edit' option
  • Edit all UD links to include an 's' after 'http' ex: https://urbandead.com/map.cgi
  • Pizza.gif
  • -Papa John Schnatter (talk) 16:02, 22 September 2021 (UTC)
    Thanks! When I get my proper UD computer out of the shop I'll give this a go. --Queen Mum (talk) 23:07, 23 September 2021 (UTC)