Bug Reports: Difference between revisions

From The Urban Dead Wiki
Jump to navigationJump to search
 
(92 intermediate revisions by 34 users not shown)
Line 41: Line 41:
<!-- Add new reports here at the top, and remove the ''None at this time'' notice when doing so. -->
<!-- Add new reports here at the top, and remove the ''None at this time'' notice when doing so. -->


<pre width="76"><nowiki>
===Account recovery bot won’t send email to outlook email===
{{bug
|bug_time=10:19, 3 May 2023 (GMT-7)
|bug_author={{User:Knife Wound/Sig}}
|bug_status=new
|bug_severity=unassigned
|bug_desc=I tried to sign in to my account (Knife Wound) but I forgot the password, I then clicked the forgot password button and typed in my name. It didn’t send an email to my outlook email. I made two test accounts just to see if I typed the email address wrong, but none of them sent when I used the forgot name button and typed in my email.
|bug_talk=
&lt;!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE --&gt;
'''I didn’t feel like finding my profile link because it’s only accessible through a forum, also I can’t sign in. I am very frustrated about this, as I was just about to kill my first zombie. Please resolve this as soon as possible!'''
&lt;!-- PLACE YOUR COMMENTS **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --&gt;}}
----
</nowiki></pre>
===RNG WTF===
Moved to [[Known_Bugs#RNG_WTF|Known Bugs]] after being confirmed by Kevan. {{User:DanceDanceRevolution/sig5}} 00:52, 29 September 2021 (UTC)
===Transmitter broadcasts do not retain tuning===
{{bug
|bug_time=20:16, 26 January 2017 (UTC)
|bug_author={{User:Bob Moncrief/Sig}}
|bug_status=new
|bug_severity=unassigned
|bug_desc=If a transmitter is set to a certain frequency in a building, then is changed, others who log in in the building see it as though it was set to the new frequency since their last action, not since the transmitter was retuned. This includes material broadcast from that building.
For example, I broadcast material on 27.55 in a building then changed the transmitter to 26.43. When Ororo Monroe logged in a minute later, she did not see my broadcast, but instead saw a nine-hour-old message on 26.43, when the transmitter was not set to that: [http://iamscott.net/1485461305661.html dumwit]. (She's not carrying a 26.43 radio.) She then broadcast on 26.43, retuned it back to 27.55, and when I logged in, I did not see the broadcast: [http://iamscott.net/1485461626649.html dumwit].
Not a critical bug, but it means it's possible to e.g. go into a building, change the tune, broadcast, and change it back with other denizens of the building none the wiser.
|bug_talk=
<!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
}}
===Dark Building plunged into dark===
{{bug
|bug_time=3:03 CST
|bug_author= [[User:John Ibans|John Ibans]] 21:05, 24 January 2012 (UTC)
|bug_status=New
|bug_severity=Unassigned
|bug_desc=Came across a badly damaged generator that was out of fuel in a cinema, and decided to put it out of its misery. Destroying it yielded the message "You smash at the generator. It breaks beyond repair. The building is plunged into darkness", despite the fact the building was already dark.
|bug_talk=
<!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
This is a known display bug and is recorded [[Known_Bugs#Already_dark_plunged_into_darkness|HERE]]. ~[[Image:Vsig.png|link=User:Vapor]] <sub>21:20, 24 January 2012 (UTC)</sub>
<!-- PLACE YOUR COMMENTS **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->}}
----


==Bugs on which further information is requested==
==Bugs on which further information is requested==
Some bugs are reported in a manner that causes questions to crop up - responses in the form of 'Can you tell me more about X in that particular situation?'. This section is thus for bugs that have been acknowledged and are pending discussion, but still lack a bit of information to properly understand, or to properly identify as a bug (or not).
Some bugs are reported in a manner that causes questions to crop up - responses in the form of 'Can you tell me more about X in that particular situation?'. This section is thus for bugs that have been acknowledged and are pending discussion, but still lack a bit of information to properly understand, or to properly identify as a bug (or not).
===No HP values while standing outside dark cinema===
{{bug
|bug_time=19:15, 24 August 2011
|bug_author=--{{User:Jambalaya/Sig}} 00:33, 25 August 2011 (BST)
|bug_status=New
|bug_severity=Undetermined
|bug_desc=I was unable to see the HP value of someone else standing outside of an unpowered cinema, similar to how you can't see their HP inside. [http://iamscott.net/1314227748953.html Here] is a screener of the incident.
|bug_talk=
<!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
This is a known bug and has been reported [[Known Bugs#I can't see their HP when both of us are outside|here]]. Please add your screenshot that list. ~[[Image:Vsig.png|link=User:Vapor]] <sub>01:21, 25 August 2011 (UTC)</sub>
<!-- PLACE YOUR COMMENTS **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->}}
===Stat Page is showing 101% Population===
===Stat Page is showing 101% Population===
{{bug
{{bug
Line 213: Line 273:
<!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
<!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
Personally, i think that is a mistake in Wiki. I see no reason, that good bite of warm meat and sip of salty blood would help you less, than cold rotting carrion. Perosnally, i'd even make HP income frmo corpse less than incom from biting the survivior. I guess if Kevan would care, he can clarify his point of few. I re-read wiki after your msg, and there realyl is claimed 4HP for corpse, i admit. But before it i never expected >3HP on this skill. BTW, is there (or was someday) soem skillset, so Z would bite for 4HP ? Perhaps someday bite corpse was calibrated to be equal to max-power bite on enemy, and later bite was made less dangerous, and corpse were forgotten to afjust accordingly ? [[User:Annoynimouse|Shambler for Shambala]] 19:35, 2 January 2010 (UTC)
Personally, i think that is a mistake in Wiki. I see no reason, that good bite of warm meat and sip of salty blood would help you less, than cold rotting carrion. Perosnally, i'd even make HP income frmo corpse less than incom from biting the survivior. I guess if Kevan would care, he can clarify his point of few. I re-read wiki after your msg, and there realyl is claimed 4HP for corpse, i admit. But before it i never expected >3HP on this skill. BTW, is there (or was someday) soem skillset, so Z would bite for 4HP ? Perhaps someday bite corpse was calibrated to be equal to max-power bite on enemy, and later bite was made less dangerous, and corpse were forgotten to afjust accordingly ? [[User:Annoynimouse|Shambler for Shambala]] 19:35, 2 January 2010 (UTC)
The problem is not in the Wiki. I encountered the digestion only healing 3 HP yesterday and actually thought it was the correct number and Wiki was wrong. It was a regular zombie in Molton, no masks or anything else funny. However, using Digestion today on the same character it is consistently healing 4 HP per bite. So definitely there is something strange in the code. [[User:Polaria|Kay VanRaven]] 12:55, 8 May 2013 (UTC)
<!-- PLACE YOUR COMMENTS **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->}}
<!-- PLACE YOUR COMMENTS **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->}}
----
----
Line 300: Line 363:
==Bugs Reported Once==
==Bugs Reported Once==
This section is where pretty much all new bugs should go. Newest bugs at the top. Check back later for responses on the bug.
This section is where pretty much all new bugs should go. Newest bugs at the top. Check back later for responses on the bug.
===External Military Reports have ceased broadcasting===
{{bug
|bug_time=20 August 2023
|bug_author=[[User:Clayton Carmine|Clayton Carmine]] ([[User talk:Clayton Carmine|talk]])
|bug_status=new
|bug_severity=unassigned
|bug_desc=From the bug date listed above till currently, there have been no further broadcasts of suburb status reports from the External Military forces on frequency 25.96MHz and without official word from on high about this particular game function shutting down I reckon it belongs here. The only further transmission of note was a *crash* *static* *silence* message heard on a handheld radio on 3 October 2024, first time I can recall such a blurb showing up on that channel and could very well mean it's kaputt. My limited understanding is the EMR was a system separated from the city itself but if there is a building out there we need to power I'd love to hear about it.
|bug_talk=
<!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
[[Talk:External_Military#Radio_Silence|It's happened before.]] [[Talk:Radio#No_contact_from_ExMil?_(25.96_MHz)|Twice.]] Most likely just a period of time where nothing is really changing much in-game. With the dwindling number of players, we'll probably be seeing this channel remain silent for longer and longer periods of time since there's probably not enough activity going on that's causing any significant changes throughout each individual suburb. --[[User:Axe Hack|<span style="width: 50%; border: 1px solid red; background-color: #000000; text-align: justify; box-shadow: 2px 2px 5px silver; padding: 2px 5px 2px 5px; color: white; font-size:smaller;">•▬ ▬••▬ •</span>]] [[User talk:Axe Hack|<span style="width: 50%; border: 1px solid red; background-color: #000000; text-align: justify; box-shadow: 2px 2px 5px silver; padding: 2px 5px 2px 5px; color: white; font-size:smaller;">•••• •▬ ▬•▬• ▬•▬</span>]] <sup><sup><sup><sup><sup><i>#nerftemplatedsigs</i></sup></sup></sup></sup></sup> 04:50, 18 October 2024 (UTC)
:The second link you kindly shared falls within this same window I am reporting on now so I'll ignore that one as it's doubling up. The first one covers a span of two days, not a year plus of silence over 25.96 that we've been experiencing. I am relieved to hear that the breaking of a transmitter on that freq isn't a one off occurrence and has happened in the past. Hopefully you are on the money and this is due to a lack of change/activity in-game and not a sign of mechanics continuing to fall off from a lack of attention. [[User:Clayton Carmine|Clayton Carmine]] ([[User talk:Clayton Carmine|talk]])
<!-- PLACE YOUR COMMENTS **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->}}
----
===Exterior view of half of Lumber Mall===
{{bug
|bug_time=05:28, 23 June 2024 (UTC)
|bug_author={{User:TripleU/Sig}}
|bug_status=new
|bug_severity=unassigned
|bug_desc=I logged in as [https://urbandead.com/profile.cgi?id=1768588 SlNlSTAR] and saw an odd view of the minimap. I was very definitely lying dead inside the southern half of Lumber Mall. The block I was in correctly displayed as a ruined interior, but the northern half of the mall displayed as a lit+ruined mall exterior. See:<br>[[File:Odd interior view.png|500px]]<br>Additional detail:
*I stood up, and the bug persisted. I shambled north into the northern half, and the bug resolved. I shambled back into the southern half, and the bug remained resolved.
*The northern section really was ruined+lit.
*When I last logged in, both sections of the mall displayed properly as either ruined or ruined+lit.
*I'm using Firefox on <small>(don't laugh)</small> Windows 7.
*Note that [[Lumber Mall]] is the only 2-block mall, and is on the [[border]].
|bug_talk=
<!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
Not quite a game-breaking bug, admitedly. --{{User:TripleU/Sig}} 05:28, 23 June 2024 (UTC)
That display glitch happens regularly in multi-block buildings (regardless of ruin status). Other malls, cathedrals and mansions behave similar when you get killed/revived but not dumped. The glitch fixes itself by rising and then either moving or simply reloading the page. --'''<span style="font-family:monospace; background-color:#222222">[[User:Spiderzed|<span style="color:Lime"> Spiderzed</span>]][[User talk:Spiderzed|<span style="color:Lime">▋</span>]]</span>''' 12:30, 23 June 2024 (UTC)
<!-- PLACE YOUR COMMENTS **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->}}
----
==='Colour'-tagging occasionally spontaneously changes for multiple Contact List entries===
{{bug
|bug_time=Sometime before 8/Jul/2023, and on various prior occasions
|bug_author=Longtimenewbie
|bug_status=new
|bug_severity=unassigned
|bug_desc=Partial 'corruption' (possible shifting/redistribution) of game-interface hues as assigned to/stored for known Contacts
|bug_talk=
<!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
'''Long form 'description' of the issue:'''
<br />I use the Contact List to helpfully manage my interactions. e.g. Rotters have a hue to save me time investigating 'known names' in RP queues, with other cues to identify various types of friendlies, PKers, etc, including one to distinguish Rotters (thus unrevivable) yet can be Life-allied/Dual Role and deserving of health assistance whilst not a zombie. A common enough system, I hope. I won't detail what colours are what, that doesn't matter. Usually the only problem is when I've hit the 150-limit (often) and I need to find someone to remove (inactive, or not been notable) to squeeze in another I'd like to 'remember'.
<br />Some names I also know by sight, though. So it was obviously wrong to me when I had someone that I ''know'' to be full-on life-affirming 'good human' Survivor, and noted as building back up the 'cades in my present locale, appear in the activity log under a Rotter's version of the markup.
<br />Trawling the List, I now found multiple rotters ''not'' so marked. Admittedly, there's the option of gaining Rotter status after a good deed was noted by myself, but it was a large number of them (some with long-term notoriety) and roughly balanced against those with the opposite issue (you cannot even revoke Rotterdom, or any other 'skill', even if I wasn't sure some were pure Life-Allied players). Other recognised contacts were misclassified in less skill-obvious ways (e.g. non-rotter infamous Zeds, that I regularly have a run in with, looking like Survivor types; and vice-versa), but only obvious through familiarity.
<br />The pattern seemed to be mostly in the bottom fraction of the (alphabetical) Contact List, though a clear switch also happened up in the Ds (whilst unchanged/seemingly accurate tagging still peppered the whole list).
<br />This is not the first time it has happened, along these lines. Probably last time was several years back, once or twice before then. On none of these occasions have I had active UD Browser Plugins (I have used them prior to 2011, so I'm aware of their 'management' capabilities), the browsers themselves have probably varied (between FF, IE, Chrome, maybe until a year or two ago that minimalist tablet-based browser that stopped working due to certificates (not) updating for https access...), as have the character accounts in use. No reason to believe I 'misclicked' anything when perusing/managing the List (or certainly not so many of them!), nor that a third-party has hijacked whichever character account it was (each time) and just ''subtly'' 'vandalised' it. If you'll take my considered opinion, it seems more a dumb 'corruption' in the server, or server-browser link, than anything purely browser or PEBCAK in nature. Though I'm surprised that I have found no-one else mentioning this, after trying to find such a comment.
<br />I am half-inclined to believe that on adding (and, where necessary, removing) contacts, the "Name1=>Col1, Name2=>Col2 ... Name149=>Col149" was somehow disjointed (Nam149=>Col150, and back) on submitting legitimate and intentional changes. The 'shift' of Red onto a Green, that Green onto a Purple, its Purple onto a Black (where I can be certain what the originals are in cases of sequential mis-tagging) is obvious, but it's hard to rationalise by the spottiness of some of the changes. Nor with the HTML POST method of conveying them to the server that should not allow 'misalignments' except if the server does silly things with key/value pairs behind the scenes. Theoretically a similar shift-transference during non-alphabetical ordering (sorted by Level/XP, as I sometimes review the list, or loginId sorting internal to server?) and/or multiple disjointed updates could also be the issue, but still does not feel like the right answer. The difficulty is that the instant(s) of change may be from a few days or even a week before I actually noted any discrepancy, on each infrequent occasion I discovered it as happened, with other new updates to the list (with or without unintended misflaggings) happening between then and now. All I know is that I went digging further into the matter once I noticed the problem (and corrected/rationalised as it seemed fit to do, but without any actual offline list to cross-compare rigorously against). But I'm currently a bit more prepared to keep an eye out for any more imminent 'list corruptions', should it hiccup like this once(+) more shortly... And I hope all this anticipates many of the initial questions you might have. (Except for "why did you write so much?"...) Especially as there's no reason to believe that it's an easily replicatable bug/whatever-it-is. On past occasions, I aggressively temporarily Deleted Contacts and added random others to try to provoke mismatches (on the assumption that such 'shuffling' is most likely the cause), but it has never actually happened during such controlled testing.[[User:Longtimenewbie|Longtimenewbie]] ([[User talk:Longtimenewbie|talk]]) 14:48, 9 July 2023 (UTC)
<!-- PLACE YOUR COMMENTS **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->}}
----
===Broken/misbehaving Contact List addition function===
{{bug
|bug_time=21:53, 23 September 2021 (UTC)
|bug_author=[[User:Soupspoon|Soupspoon]] ([[User talk:Soupspoon|talk]])
|bug_status=new
|bug_severity=unassigned
|bug_desc=A more chatty description (and pre-existing screenshot to illustrate) exists at [http://wiki.urbandead.com/index.php/Talk:Contacts_List this page], but I thought I'd make it official in leiu of any obvious report.
I hypothesise it's related to the recent server-migration, as it was not an issue a week or so ago but has been one definitely since last weekend.
It happens (for me) on different browsers, and now confirmed different ISPs (though geolocatably similar subsets of the non-RFC 1918 ranges, I suppose) so very surprised it has not been reported by others already.
To try to replicate, I offer the following generic instructions:
* From a properly logged-in state, go to ''any'' valid profile page. I'll use https://www.urbandead.com/profile.cgi?id=2000000 for this run-through, but quote just "''NAME''" for simplicity, as required.
* The 'button' at the page-end for "Add ''NAME'' to your Contacts List" will send you to https://www.urbandead.com/contacts.cgi?add=2000000
* Normally/previously (so long as you aren't hitting the 150-contact limit!) one would get a "Added to contacts." header to the newly updated list with ''NAME'' now present. If you still do, it either is fixed, or never was broken for you.
* Current behaviour, however is to get a "Confirm that you want to add ''NAME'' to your contact list." header with a 'button'-link of "Add ''NAME''".
** I have never even seen this before this week, but I accept that it's something useful if clicked in from unknown cross-site source pages with the add-link (the quoted HTTP GET query URI format, or otherwise?)
* The destination for the confirming Add link is https://www.urbandead.com/contacts.cgi?add=2000000&confirmed=1
* But that page is identical to the one you just left ''except'' for the revised address bar for the browser itself.
* Changing the URI to https://www.urbandead.com/contacts.cgi?add=2000000&confirm=1 and resubmitting ''sometimes'' gives the "Added to contacts." result. In fact, it happened first time for this run-through.
** I discovered this only from a (seemingly) inspired guess. For all I know, the query-parser at the CGI backend is actually ambivalent as to the exact fieldname tense and it is only coincidence that the original link always failed in the recent days of awkwardness.
* ''However'', it still does not always work. It frequently also gives the same "Confirm..." header as you just left (for "confirmed=") and this does not seem to be due to cached page-contents/responses (where shift-F5 is possible, or other forced-resubmit option is used).
** Immediately prior to starting this BugRep, I had persistently failed to Add a new (actually useful) contact even with "confirm=", which led to the BugRep you now see.
** Having succeeded with "add=2000000", I (re)refreshed that still-tabbed page ''and it worked!''.
** I then tried a further (fresh, new randomly selected) profile from scratch and it failed at "add=", "add=&confirmed=" ''and'' "add=&confirm=" stages. Go figure.
...so, for your consideration. At least until the weirdness just goes away, if it's a heisenbug of some kind.
|bug_talk=
<!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
Fuck me that's a lot of text.  Just reenter the link of the page after clicking add.  On a phone refresh doesn't work but if you click on the address line and then click "go" it works. I assume a pc is similar. --<sub>[[User:Kirsty_cotton|<span style="color: lightgrey">K</span>]]</sub> 22:30, 23 September 2021 (UTC)
:If 'just re-enter the link' worked, I'd never have (eventually, after a week of sileny tusselling with the problem) made this BugRep. Sorry for the huge amount of text, but I wanted to be sure that everyone (especially those ''not'' experiencing the issue - as I presume is your case) understood what on earth I was talking about.
:But you have made me think. If "confirmed=1" is broken (whyeverso it is suddenly happening to me) but "confirm=1" is actually being ignored (not related to an introduced typo in the php script or anything) then just as "confirm=" ''sometimes'' does not give a "Confirm that..." response, maybe indeed the add-only address would (sometimes) work and I'll have to also try that kludge a few times, at the next opportunity, to see if that is just as efficaceous.
:Still worth noting that:
:a) For some reason, the Profile-page "Add" has stopped giving me confirm-free additions to the Contacts List
:b) I have yet to identify why Contacts-page "(Confirm) Add" sometimes works and sometimes does not, and ''never'' with the presumably correct (by intention, at least) "confirmed=1" query-label and value pair.
:So, still a bug. At the very least a change in behaviour. My current main character joined a decade ago, and was not even my first presence here, yet with no other recent changes at my end it is only in the shadow of a server move (which seemingly has 'killed' another old character whose long-forgotten password is irretrievably unavailable except in a much older instance of browser that doesn't seem to play well any more with some https-certification changes that were brought in, I'm guessing - but I'm not bugrepping that, ''c'est la vie''(/mort)) that this problem has arisen. I don't take this place for granted. I was actually surprised it was still going in 2011 when I rejoined after several years away. If Kevan is ''still'' actively maintaining (c.f. RNG issues, recently) then I applaud that and I only report this in case it helps squish some error that others might be experiencing.
:That's all. Unless you need me to quote versions of browser (Chrome, Firefox) and OS (Windows, Android) and ISP gateways (both UK-based) that I troubleshot by trying various combinations thereof and then firmly decided (in my mind, at least) could not be attributed as the point of failure (or even a complicating factor). And apologies for even more 'lot of text', but apparently my first attempt did not explain as much as I thought. [[User:Soupspoon|Soupspoon]] ([[User talk:Soupspoon|talk]]) 23:27, 23 September 2021 (UTC)
:'''Latest''' Further tests done in the cool light of the morning:
:* Profile-page Add ''always'' arrives at Contacts-page with "Confirm" text and onward link (this may not be a technical error, but is certainly new behaviour and I don't think it's intended).
:* Contact-page (confirming) Add ''always'' gets the Contacts/Confirm (clearly not working properly, the "confirmed=1" does not convey any actual confirmation).
:* Yes: removing the "confirmed=1", or spoiling the key-value pair in any way, "confirm=" or "=2", or ''just'' null-editing but resubmitting the address in the address-bar (but ''not'' refreshing the page, straight) gives the hoped for Contacts/Added (this is not an error, and may have always been valid as an option, but is an unconventional ''requirement'' for onward functionality when the on-page link should work).
:My semi-informed Wild-Assed-Guess is now that the contacts.php has been using referer() or similar (I'm more familiar with .pl CGI than .php, and it might even be referrer()!) to identify off-site linking and filter arrival from non-UD sources to prevent unwanted auto-add-contact behaviour. (e.g. by tricking a fake 'image' load on any visits to a User:Talk page, or other examples that might be so mischeviously 'useful'.)
:A typed-in-address-bar Add URL request (or anything similarly refererless/whatever) has always had an automatic free pass, by having a null referer and thus not so simply spoofed.
:Access from Profile page or Contacts (with or without the "confirmed"?) ''should'' be detected as same-site referer, and was. It now is not. For me.
:Checks for what HTTP contact info my browser is actually sending places do not reveal any obvious shenanigans that are my problem (e.g. badly hidden redirection malware), so I'm quite surprised it is not a global problem. Or ''very'' surprised if I ''am'' the only sufferer.
:I now know how to get round it. Maybe... Except for this morning's suite of multiple tests, I also have had failures with address-bar resubmits, as well! Time will tell... [[User:Soupspoon|Soupspoon]] ([[User talk:Soupspoon|talk]]) 09:34, 24 September 2021 (UTC)
::Just to let you know that you're not the only one. I and others in my group have seen that too (could just be that most old timers who read the wiki aren't adding many new people). The changing of "confirmed=1" to "confirm=1" does work for me. I haven't tried the rest. But it's not just you :) --[[User:Queen Mum|Queen Mum]] ([[User talk:Queen Mum|talk]]) 23:33, 24 September 2021 (UTC)
I think I found what was causing this. It should be fixed now. --[[User:Kevan|Kevan]] ([[User talk:Kevan|talk]]) 18:03, 22 October 2021 (UTC)
:Aye, I was just going to come here to report that it seems suddenly fixed. The last time I had to 'play' with it to get it to work (which has at times included leaving an attempted-to-add tab open that my 'fix' was still not fixing, to try to resubmit for success some hours later) was maybe the day before your response, Kevan. But just now two additions went through as (originally) expected, so it very much looks like you have sorted it satisfactorily. I won't be cheeky enough to ask for full details, just let me believe it's as I hypothesised and that I'm a genius in black-box diagnostics. ;)
:((TL;DR; - I consider this issue closed, but I'll leave the report here for now just in case.)) [[User:Soupspoon|Soupspoon]] ([[User talk:Soupspoon|talk]]) 15:48, 23 October 2021 (UTC)
<!-- PLACE YOUR COMMENTS **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->}}
----
===Missing button for dumping body outside gatehouse===
{{bug
|bug_time=07:57, 1 February 2012 (UTC)
|bug_author=[[User:Mad Dog Munro|Mad Dog Munro]]
|bug_status=new
|bug_severity=unassigned
|bug_desc=I killed a zombie who was standing outside Fort Perryn Armory.  Normally there is then the option to 'dump body outside gatehouse' for 5 AP.  However, on this occasion I wasn't offered that option.  Am I missing something?  Same behaviour in Firefox, IE and my Android browser, so doesn't seem to be a browser display issue.  Screenshot below.
http://wiki.urbandead.com/index.php/File:No_body_drag.JPG
My profile: http://www.urbandead.com/profile.cgi?id=1058024
Zombie profile: http://www.urbandead.com/profile.cgi?id=553432
Moving to another location and returning did not help, nor did removing / re-adding the dead body from my contact list, nor logging out and in again.  Any ideas?  Thanks.
|bug_talk=
<!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
I noticed this same problem happening in Creedy also.  Both chrome and FF were affected!
--[[User:Old Jack Burton|Old Jack Burton]] ([[User talk:Old Jack Burton|talk]]) 04:29, 27 June 2017 (UTC)
<!-- PLACE YOUR COMMENTS **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->}}
----
===Math Error with Attacking===
{{bug
|bug_time=Mon Oct 17, 2011 20:54:14
|bug_author=[[User:Krazymouse]]
|bug_status=New
|bug_severity=Somewhat Important I guess?
|bug_desc= I think it's self-explanatory from the screenshot. I think it's either it's a display error or a math error. He was a breathing rotter when I killed him. I don't remember his health, so I don't remember if it took off 13 health or 12 health. http://iamscott.net/1318899254817.html
After all, how often do you shoot breathing rotters with a flare gun?
|bug_talk=
<!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
I don't see the bug. Normal flare damage is 15; a flak jacket (or flesh rot, which works when revived) reduces it to 12. {{User:Revenant/Sig}} 02:42, 18 October 2011 (BST)
Ninja'd by Revenant. Not a bug, unless we're both missing something. Flesh Rot carries over in life and 12 is the correct amount of damage. ~[[Image:Vsig.png|link=User:Vapor]] <sub>03:55, 18 October 2011 (UTC)</sub>
Oh Okay, nevermind, I thought it was something else, because I didn't know flesh rot carried over to life. --[[User:Krazymouse|Krazymouse]] 03:49, 19 October 2011 (BST)
<!-- PLACE YOUR COMMENTS **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->}}
----
===Revive failed as if rotter, but target not a rotter===
===Revive failed as if rotter, but target not a rotter===
{{bug
{{bug
Line 711: Line 920:
<!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
<!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
This will be easier if you can provide some timestamped screenshots. --{{User:Axe Hack/Sig}} ({{User:Axe Hack/Stat}}) 01:41, 10 June 2010 (BST)
This will be easier if you can provide some timestamped screenshots. --{{User:Axe Hack/Sig}} ({{User:Axe Hack/Stat}}) 01:41, 10 June 2010 (BST)
I am receiving this problem as well: Specifically, between almost exactly 7:15 and 8:15 P.M. (CT) June 11th, I gained one AP on my character (http://www.urbandead.com/profile.cgi?id=2217882). 15 minutes later, I still hadn't received any more AP, so I went to sleep. As of now, It's happened only one other time (at this very moment, in fact, it's been about 40 minutes since I last had AP and I still haven't gained any). [[User:Wrpen]] 06:39, June 12th, 2015 (CT).
:Could you be trying to refresh the last page (instead of just logging in fresh), causing it to attempt to perform an action (like barricading, attacking, searching) and using the APs without you noticing that they recharged (and were spent)? <small>-- [[User:Boxy|boxy]] 08:59, 13 June 2015 (BST)</small>
::As it turns out, that was exactly the problem. It still seems like a bug, though, that there isn't any way to see what's going on without spending AP or constantly logging out and logging back in. [[User:Wrpen]] 07:08, June 13th, 2015 (CT).
:::Well, UD isn't really a game that is designed to be constantly refreshed (as there is a daily AP and IP limit built in), but if you want to check back, follow a link to [http://www.urbandead.com/map.cgi http://www.urbandead.com/map.cgi] (which will take you directly to the UD interface, without taking an action) <small>-- [[User:Boxy|boxy]] 23:56, 13 June 2015 (BST)</small>
<!-- PLACE YOUR COMMENTS **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->}}
<!-- PLACE YOUR COMMENTS **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->}}
----
----
Line 829: Line 1,043:
  '''Comments here'''
  '''Comments here'''
  <!-- PLACE YOUR COMMENTS **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->}}
  <!-- PLACE YOUR COMMENTS **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->}}
----
===Billboard Takes 2 Spraycans===
{{bug
|bug_time=04:16, 25 June 2012 (BST)
|bug_author={{User:Axe Hack/Sig}}
|bug_status=new
|bug_severity=minor
|bug_desc=I didn't notice this till a few minutes after, so I failed to get a "before" screenshot, but...
[http://iamscott.net/1340592954555.html I had two spraycans, but when I proceeded to tag a billboard, which should have used just one spraycan, both my spraycans were spent.]
|bug_talk=
<!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
I will attempt to replicate this bug again in a few days and make sure I get a "before" screenshot. --{{User:Axe Hack/Sig}} 04:16, 25 June 2012 (BST)
[http://iamscott.net/1340756751416.html Before] and [http://iamscott.net/1340756792755.html after]. --{{User:Axe Hack/Sig}} 01:45, 27 June 2012 (BST)
Bump. --{{User:Axe Hack/Sig}} 03:36, 3 July 2012 (BST)
<!-- PLACE YOUR COMMENTS **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->}}
----
===I Was able to revive a brain rot zombie===
{{bug
|bug_time=2:52pm Central time
|bug_author=ReviverMcGyver
|bug_status=new
|bug_severity=unassigned
|bug_desc=I revived a zed with brain rot without having the skill to do so and while not being inside a powered NT. I was actually even outside. I screenshot all of my scans before I revive. I do not screenshot after. A group mate pointed out to me that this revive shouldnt have worked. I do not know why but I tried to revive even though it says they are a rotter. I think I was tired and didnt notice. [https://media.discordapp.net/attachments/854084326227181578/856622645277884436/unknown.png?width=705&height=208] http://www.urbandead.com/profile.cgi?mode=edit&id=2343866
Remember to include as much information as could be possible, including
your character name (and profile) and screenshots if you have any.
|bug_talk=
<!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
Hi, do you have any screenshots of the revive taking place? Very interesting case. {{User:DanceDanceRevolution/sig5}} 02:53, 22 June 2021 (UTC)
:If someone could reproduce this, too. Is it possible that a revivable zombie popped into your location right when you tried to revive the rotter? --{{User:A Helpful Little Gnome/Sig}} 03:00, 22 June 2021 (UTC)
I do not have additional screenshots. I do not believe another zombie came at the same time because when I revived him there were no zombies on my square or anywhere in the connecting squares.  --{{User:ReviverMcGyver/sig}} 3:53, 22 June 2021 (UTC)
:you have the profile. Can you add it and go back to the square and see if by any chance it’s still on the ground reviving? {{User:DanceDanceRevolution/sig5}} 08:34, 23 June 2021 (UTC)
Anyone keen to try to recreate this? {{User:DanceDanceRevolution/sig5}} 01:59, 28 June 2021 (UTC)
<!-- PLACE YOUR COMMENTS **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->}}
----
===Partial display when logging in===
{{bug
|bug_time= 8:32 PM PST-ish. I wasn't really looking at the time.
|bug_author= --{{User:TheBardofOld/Sig}} 04:13, 15 September 2021 (UTC)
|bug_status= new
|bug_severity= minor
|bug_desc= When logging in, the display is a little wonky. Currently, I'm inside a location in Huntley Heights, alive, and alone, but all I see is the status, the blip about my safehouse, possible actions, inventory, and the percentage of encumberance. If I do anything or refresh the page, it returns to normal. [https://imgur.com/a/hLnBHZP Before] & [https://i.imgur.com/KWCVnDt.png After] http://urbandead.com/profile.cgi?id=1744652
Currently using Firefox version 92.0 64x. Only plugins I have is Adblocker Ultimate, a SSO plugin for work, and a password manager. I will try a different browser tomorrow when I log in after work and I have deleted all temp settings in Firefox so I'll let you guys know if it happens tomorrow.
|bug_talk=
<!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
Same thing happened to me yesterday. Running latest Chrome. Today however everything seems to be back to normal. [[User:BoozeSquad|BoozeSquad]] ([[User talk:BoozeSquad|talk]]) 07:06, 15 September 2021 (UTC)
I've been noticing some intermittent server issues, maybe related to that? --{{User:A Helpful Little Gnome/Sig}} 00:08, 16 September 2021 (UTC)
Additionally, UD Item Combiner, Organizer and Sorter has stopped working for me on two machines, as has the Refresh script. I ''think'' my Greasemonkey is up to date. Maybe Kevan is messing with the code? --[[User:Queen Mum|Queen Mum]] ([[User talk:Queen Mum|talk]]) 23:48, 19 September 2021 (UTC)
I was able to resolve this by updating all my greasemonkey/tampermonkey script code to include https, likely this also cause the refresh which fixed others issue. --[[User:Jaggeddragon|Jaggeddragon]] ([[User talk:Jaggeddragon|talk]]) 00:42, 20 September 2021 (UTC)
:How did you accomplish that? I've never tampered - har - with the scripts. --[[User:Queen Mum|Queen Mum]] ([[User talk:Queen Mum|talk]]) 22:35, 20 September 2021 (UTC)
::<ul>
::<li>Select greasemonkey/tampermonkey browser extension</li>
::<li>Select user script that you would like to edit</li>
::<li>Select 'edit' option</li>
::<li>Edit all UD links to include an 's' after 'http' ex: https://urbandead.com/map.cgi</li>
::<li>[[File:Pizza.gif|175px]]</li> -[[User:Papa John Schnatter|Papa John Schnatter]] ([[User talk:Papa John Schnatter|talk]]) 16:02, 22 September 2021 (UTC)
::</ul>
:::Thanks! When I get my proper UD computer out of the shop I'll give this a go. --[[User:Queen Mum|Queen Mum]] ([[User talk:Queen Mum|talk]]) 23:07, 23 September 2021 (UTC)
<!-- PLACE YOUR COMMENTS **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->}}
----
----

Latest revision as of 17:15, 18 October 2024

Please put new bug reports in this section, as something you perceive as a bug could be a problem with your browser, cache settings, cookie settings, etc. (This applies especially to login problem. If you are having login problems, try cleaning your cache, resetting cookies, etc. before filing the bug here.)

Bug reports should contain as much specific information as possible:-

  • Datestamp your reports. Reports of old bugs reappearing will likely be ignored as outdated reports of the old bug, if you don't give a timestamp.
  • If it's a bug that affects your character, you should specify your character's name.
  • If it's a bug that affects a building, specify as much information about it as you're happy to give without betraying any safehouse locations.
  • If it sounds like a display issue, specify the browser you're using, and any Firefox extensions you may have installed.
  • Use this template:
===Name which best describes bug in under ten words===
{{bug
 |bug_time=~~~~~
 |bug_author=~~~
 |bug_status=new
 |bug_severity=unassigned
 |bug_desc=Detailed description of the bug you encountered.
 Remember to include as much information as could be possible, including
 your character name (and profile) and screenshots if you have any.
 |bug_talk=
 <!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
 '''Comments here'''
 <!-- PLACE YOUR COMMENTS **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->}}
----

Once bugs are confirmed by Kevan or enough others, move them to Known Bugs.

If Kevan fixes a bug, move it to Fixed Bugs.

  • Note: Please only add new bugs into the last section. Bugs within the sections are ordered from latest (at the top) to oldest (at the bottom) so that newer bugs are easier spotted by simply clicking the section headers, which can be very useful if you're trying to gather input from others on it, and it gets confirmed as an actual bug that way. Due to this, please try and keep that chronological order, and help maintain the chronological order if you see any out of line. Also, please at least try to skim the page to see if the bug has been reported before.
  • Note: Until the guide on commonly misinterpreted-as-bugs-features and browser quirks is written up, the old Misunderstandings and Features and Browser Issues sections can be found on Non-Bugs page. Also, bugs whose original report lacked a datestamp have been moved to this page. Grammatical errors in-game may be reported on page called Grammatical Errors in Urban Dead.

Archived reports can be found here, here and here. Last archived: 12:16, 24 March 2010 (UTC)

Bugs reported more than once

Please don't add any new bugs into this section unless you're moving them from Bugs reported once.

===Account recovery bot won’t send email to outlook email===
{{bug
 |bug_time=10:19, 3 May 2023 (GMT-7)
 |bug_author={{User:Knife Wound/Sig}}
 |bug_status=new
 |bug_severity=unassigned
 |bug_desc=I tried to sign in to my account (Knife Wound) but I forgot the password, I then clicked the forgot password button and typed in my name. It didn’t send an email to my outlook email. I made two test accounts just to see if I typed the email address wrong, but none of them sent when I used the forgot name button and typed in my email.
 |bug_talk=
 <!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
 '''I didn’t feel like finding my profile link because it’s only accessible through a forum, also I can’t sign in. I am very frustrated about this, as I was just about to kill my first zombie. Please resolve this as soon as possible!'''
 <!-- PLACE YOUR COMMENTS **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->}}
----

RNG WTF

Moved to Known Bugs after being confirmed by Kevan. DANCEDANCEREVOLUTION 00:52, 29 September 2021 (UTC)

Transmitter broadcasts do not retain tuning

Timestamp: 20:16, 26 January 2017 (UTC)
Originally
reported by
:
Bob Moncrief EBDW!
Current Status: new
Severity: unassigned
Description: If a transmitter is set to a certain frequency in a building, then is changed, others who log in in the building see it as though it was set to the new frequency since their last action, not since the transmitter was retuned. This includes material broadcast from that building.

For example, I broadcast material on 27.55 in a building then changed the transmitter to 26.43. When Ororo Monroe logged in a minute later, she did not see my broadcast, but instead saw a nine-hour-old message on 26.43, when the transmitter was not set to that: dumwit. (She's not carrying a 26.43 radio.) She then broadcast on 26.43, retuned it back to 27.55, and when I logged in, I did not see the broadcast: dumwit.

Not a critical bug, but it means it's possible to e.g. go into a building, change the tune, broadcast, and change it back with other denizens of the building none the wiser.

Discussion



Dark Building plunged into dark

Timestamp: 3:03 CST
Originally
reported by
:
John Ibans 21:05, 24 January 2012 (UTC)
Current Status: New
Severity: Unassigned
Description: Came across a badly damaged generator that was out of fuel in a cinema, and decided to put it out of its misery. Destroying it yielded the message "You smash at the generator. It breaks beyond repair. The building is plunged into darkness", despite the fact the building was already dark.

Discussion
This is a known display bug and is recorded HERE. ~Vsig.png 21:20, 24 January 2012 (UTC)



Bugs on which further information is requested

Some bugs are reported in a manner that causes questions to crop up - responses in the form of 'Can you tell me more about X in that particular situation?'. This section is thus for bugs that have been acknowledged and are pending discussion, but still lack a bit of information to properly understand, or to properly identify as a bug (or not).

No HP values while standing outside dark cinema

Timestamp: 19:15, 24 August 2011
Originally
reported by
:
--JambalayaTCGR 00:33, 25 August 2011 (BST)
Current Status: New
Severity: Undetermined
Description: I was unable to see the HP value of someone else standing outside of an unpowered cinema, similar to how you can't see their HP inside. Here is a screener of the incident.

Discussion
This is a known bug and has been reported here. Please add your screenshot that list. ~Vsig.png 01:21, 25 August 2011 (UTC)


Stat Page is showing 101% Population

Timestamp: 02:26, 2 August 2011 (BST)
Originally
reported by
:
Moodie  Talk  Contributions
Current Status: new
Severity: Low
Description: The stats page is saying that Humans and zombies have a 101% Population. Here is a screenshot of the it.
Stat Glitch.JPG

Discussion
I think it's probably because the percentages were in the decimals, so they rounded the count either up or down. Looking at the stat page right now, it's fine after the zombies dropped by one person (4382 -> 4381). --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 02:31, 2 August 2011 (BST)

It's no biggy, nothing to freak out over.--Moodie  Talk  Contributions 02:33, 2 August 2011 (BST)


Revived zombie stands up with 50 HP after window diving

Timestamp: Sun Jul 03 23:06:57 -0400 2011
Originally
reported by
:
--Akbar 04:30, 4 July 2011 (BST)
Current Status: new
Severity: unassigned
Description: When my level 22 zombie character is combat revived, I window dive and stand up as a zombie with 50 HP. This has happened several times with this character. I think it might have something to do with not having the Bodybuilding skill, but with Flesh Rot I should have 60 HP. http://iamscott.net/1309748817235.html http://iamscott.net/1309748837693.html http://iamscott.net/1309748755393.html

Discussion
Comments here



Ruined Fort freerunning issues

Timestamp: 00:43, 23 March 2011 (UTC)
Originally
reported by
:
Hyperion
Current Status: new
Severity: unassigned
Description: Normally, moving from the gatehouse to any building within the fort, with or without freerunning, will deposit the character outside said building. However, attempting to move to a ruined one will give the normal message for attempting to free ruin into a ruined building i.e. "you are forced to street level" or "you lose your footing" complete with health loss in the second case. Additionally, attempting to free run into the ruined armory will give one of the two messages as well as the normal message stating the impossibility of free running into the armory. [1]

Discussion
Comments here




Decorations in the darkness

Timestamp: 13:55, 15 March 2010 (EST)
Originally
reported by
:
John Ibans 17:57, 15 March 2011 (UTC)
Current Status: Not a bug
Severity: unassigned
Description: You are inside Cotty Bank. The vault lies open, its contents either looted or transferred. With the lights out, you can hardly see anything. The building has been extremely heavily barricaded. Also here are ------ and ------.

A recently-cut fir tree has been propped up in a crude stand.

But... it is dark in here! Why can you see the recently cut fir tree? Is this a glitch, or can you see all decorative items?

Discussion
Comments here A recently-cut fir tree has been propped up in a crude stand.

I can confirm. [2]. I believe trees and other holiday decorative items have different rules than typical decorative items. They are more like generators and radio transmitters. Since you can interact with them, they are always visible, even in the dark. I don't believe this is a bug, but the wiki page for darkness should be updated. ~Vsig.png 18:32, 15 March 2011


Nothing to Smash

Timestamp: 23:39, 31 October 2010 (UTC)
Originally
reported by
:
    : : : : : : : : : : : : : : : :
Current Status: new?? display bug
Severity: unassigned
Description: check this weird shit out, smash button is there, but nothing to smash, was happening before ruin too (profile - 1245559). Doesn't cost AP to try and smash.

Discussion
Comments here

Pumpkin glitch mayhaps? As in Pumpkin is destroyed and button stays. Dunno. Never seen it before. I'll confirm with Tyrrano ASAP.--User:Yonnua Koponen/signature3 23:41, 31 October 2010 (UTC)

This probably isn't a bug, since when does the interface have a Refresh button? Your add-on is probably what has an issue.--Karekmaps?! 02:44, 9 March 2011 (UTC)



Pornographic material in descriiption

Timestamp: 9:00 10 October 2010 (CST)
Originally
reported by
:
MysteryX
Current Status: Not a bug - Pornographic Material report
Severity: N/A
Description: http://www.urbandead.com/profile.cgi?id=1360853 Link in description links to a hardcore porn site. Sorry i have to post this here but i found no way i could do it "privately"

Discussion
That's art, not porn! A beautiful image. And definitely not a bug even if it bugs you. --    : : : : : : : : : : : : : : : : 15:54, 11 October 2010 (BST)



A Multi Zerger Pker kills all

Timestamp: 17:45, 6 April 2010 (BST) 09:58 April, 06 2010(MST) -7 GMT
Originally
reported by
:
Kwicks
Current Status: Not a bug - multi-abuse report
Severity: N/A
Description: My character:

I have no problems about getting taken out by zeds...but multi same name PKers I do. Since the FAQ said to post this information here. Screen shot: http://wiki.urbandead.com/index.php/Image:Zergerkpb.jpg Kyle Peter Burke stopped by yesterday and said something...over the night... Kyle Peter Burke and #'s 1,2,6,7 Stopped by for a little visit of killing everyone. I believe this is part of the multi zerger policy in the same area. That is assuming it is the same person... http://urbandead.com/profile.cgi?id=1589586 ; http://urbandead.com/profile.cgi?id=1589596 ; http://urbandead.com/profile.cgi?id=1589608; http://urbandead.com/profile.cgi?id=1589655 ; http://urbandead.com/profile.cgi?id=1589660

Discussion
This is not a bug, you should take this to someplace like this where they deal with zergs.--Michalesonbadge.pngTCAPD(╯°□°)╯ ┻━┻ 17:56, 6 April 2010 (BST)

Agreed, take it to a place where zergs are dealt with. It's possible, though unlikely, that this is merely a case of different players who intentionally used similar names (e.g. Pathetic Bill, Silly Lilly Pilly, etc.), though the folks at Resens or elsewhere would be better suited to say. If they actually are zergs, then there are already measures in the game to catch them, and if the measures aren't working, it's not a bug, so much as the zergs finding a way to circumvent the system. Aichon 21:44, 6 April 2010 (BST)

The fucking FAQs say no fucking thing about reporting this here, in fact they state clearly:

How do I report game abuse or zerging?
You don't.

So why do you think you're so special you get to ignore the same directives from the creator of the game that you claim to be quoting? Fuckwit. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 01:37, 7 April 2010 (BST)


Obviously since he is a zerger...and it was confirmed that his 5 clones at that same point were running around there the little flags in the game failed. He also has 13 of the same zerger names. From the FAQ: How do I report game abuse or zerging?

There's no need to email reports in - if there's some exceptional bug-based game abuse going on, you can file it as a bug report on the Wiki for attention.

so go fuckwit yourself.—The preceding unsigned comment was added by Kwicks (talkcontribs) 7 April 2010.



Getting DARK hit% in a lit bank

Timestamp: 18:33, 5 April 2010 (BST)
Originally
reported by
:
    : : : : : : : : : : : : : : : :
Current Status: Resolved - Not A Bug
Severity: N/A
Description: http://img697.imageshack.us/img697/8958/glitchhh.png

Discussion
This isn't a bug, zombies without skills have a standard 25% to hit with their claws. Go buy Vigour Mortis and Death Grip and your percentage will alter to 50%. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 20:07, 5 April 2010 (BST)

He's righty. Nice pic in the profile link. --RosslessnessWant a Location Image? 20:13, 5 April 2010 (BST)
Proven that this is a waste of time: Obese Twins.png
This character does not have any of the accuracy skills required to take their percentage above 25%. This report is a waste of time due to basic stupidity. Shank says you're a retard. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 20:34, 5 April 2010 (BST)

Agreed, totally retarded. Totally forgot this alt had no zed skills. Sorry. And yes, a delightful photo. Guess I didn't quite censor the name enough. --    : : : : : : : : : : : : : : : : 20:36, 5 April 2010 (BST)

The next time you waste everyone's time by bring a supposed bug report here without full disclosure I'm removing it. The fucking template that you have to copy states very fucking clearly: "Remember to include as much information as could be possible, including your character name (and profile) and screenshots if you have any." -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 20:42, 5 April 2010 (BST)

Please do! Thanks --    : : : : : : : : : : : : : : : : 20:45, 5 April 2010 (BST)



Digestion only worth 3 HP

Timestamp: 20:28, 20 November 2008 (UTC)
Originally
reported by
:
Bystander
Current Status: new
Severity: Unknown
Description: This happened in Monroeville, so I'm not sure if this is of any consequence to any of the other cities.

Another roving zombie tried to eat a corpse. And again. And again. And again. And once more.
They gained 3 HP each time instead of 4. They are wearing a tattered surgical mask which means their teeth still show. Is this a bug, a mask issue, or an update?

Discussion
Personally, i think that is a mistake in Wiki. I see no reason, that good bite of warm meat and sip of salty blood would help you less, than cold rotting carrion. Perosnally, i'd even make HP income frmo corpse less than incom from biting the survivior. I guess if Kevan would care, he can clarify his point of few. I re-read wiki after your msg, and there realyl is claimed 4HP for corpse, i admit. But before it i never expected >3HP on this skill. BTW, is there (or was someday) soem skillset, so Z would bite for 4HP ? Perhaps someday bite corpse was calibrated to be equal to max-power bite on enemy, and later bite was made less dangerous, and corpse were forgotten to afjust accordingly ? Shambler for Shambala 19:35, 2 January 2010 (UTC)

The problem is not in the Wiki. I encountered the digestion only healing 3 HP yesterday and actually thought it was the correct number and Wiki was wrong. It was a regular zombie in Molton, no masks or anything else funny. However, using Digestion today on the same character it is consistently healing 4 HP per bite. So definitely there is something strange in the code. Kay VanRaven 12:55, 8 May 2013 (UTC)



Infected without Being Bitten/Attacked at All

Timestamp: 20:31, 9 November 2008 (UTC)
Originally
reported by
:
Pakopako
Current Status: new
Severity: Pretty nasty
Description: My character was in an unlit NT building with as many as 5 active zombies. They were not bitten yet became infected. If this was lag, notice of an infection, or successful bite attack, did not appear for the rest of my AP barricading.

Here is the moment just before I became "infected", the following AP, and the next message I received that I was attacked at all. This is not a 0-second bug as no message even popped up (0 seconds ago) indicating I was attacked at all. I left a message in game for the zombies to try and post evidence they succesfully attacked me here.

Discussion
I see your HP dropped by 5 between iWitnesses; accounting for the 1 HP from infection, that means you took 4 damage, which the samage a bite does. Sometimes messages can be lost when lots of people are active (ask me about the time I survived ~90 HP damage in one night with no apparent healing), so I'm inclined to chalk it down to that.

Without further knowledge I wouldn't say it's a 0-second bug, but they may be related. ᚱᛁᚹᛖᚾ 05:33, 10 November 2008 (UTC)


I can confirm this as an actual bug. I just infected someone without hitting to cause any damage. As in I went to bit, missed, but they still got infected. See before as I stood up and after when I attacked. I missed but the colour changed to suggest they are infected.

It might be of note that I had just risen from the dead after dying from an infection, and I had attacked once with my fire axe before. I have also just noticed that I still had the option to 'fix' the generator when I stood up as a zed? --ORakoon 22:40, 15 June 2010 (BST)

I believe yours is a case of lag. Much like when zombies rise in malls, they can only see their current corner until they make an action, and in this case the infection (something you can only see as a zombie) wasn't viewable until it registered you.--Yonnua Koponen Talk ! Contribs 22:53, 15 June 2010 (BST)
I have to agree. The fact that it didn't show up until the "after" shot, which is also when you can no longer fix the generator, indicates that it's probably an issue with identifying your state of living or death and providing you with the correct options. Aichon 03:01, 16 June 2010 (BST)



AP Constantly Dropping to -1 Regardless of Current AP

Timestamp: Constantly through September 19, 2008
Originally
reported by
:
--02:20, 20 September 2008 (BST)~~ (Ragriav)
Current Status: new
Severity: medium
Description: My character, Ragriav, is a zombie and one time I revived and had -1 AP after reviving. Now, for today, I have been trying to act by moving about whenever 1 AP appeared. However, the AP seems to be recharging slower than 30 minutes, since after checking back after an hour and a half I had just recovered one AP. What is even more disturbing is the fact that every time I took an action it dropped me back down to -1 AP! I do not understand how this can happen if one is supposed to lose 1 AP point, and not two. The problem with the slowly recharging AP also needs looking into. I urgently request help on the issue at hand. Thank you for your time and patience.

Discussion
New Zombies take 2AP to walk each step. The Lurching Gait Skill will reduce this cost to 1AP --DDRJake 18:56, 26 September 2008 (BST)


Edit: Got this problem today (12 Februar 2009) on my character "Deathmarine". Got to the cemetery as zed with 2AP left. A few minutes later i refreshed the map with the link ( http://urbandead.com/map.cgi , not that you think i did something). Now my AP was 0, so i refreshed again. Then they dropped to -1AP. I had this already yesterday and lost 3AP on it. --Deathmarine 13:36, 12 February 2009 (UTC)

not that you think i did something) - that depends how refresh made in the browser. Paste URL into address bar and Opera would open last version from cache, and Mozilla would refetch new page from server, not remember MSIE way. Press refresh button/gesture and browser most probably woud repeat last action, even if it has no more sense like second syringe into the same z. Carefully track what actions you do and what AP-cost they have. As of now it seems DDRJake is right and you just try actions that cost several AP. For example revivification, beeing single action takes 10AP and you can fall to -9AP easily. Shambler for Shambala 19:48, 2 January 2010 (UTC)



Shafted on XP

Timestamp: 15:24, 27 March 2008 (UTC)
Originally
reported by
:
Jack S13 T! PC
Current Status: new
Severity: unassigned
Description: My Character in Monroeville Marshsal Eastwood had just leveled yesterday, with 7 remaining XP after buying Hand to Hand Combat. I took a stroll looking for a zed to gain some XP on. A few blocks from my safehouse, I found one outside a hospital and began attacking with my knife for 2 damage. I brought the Zed from 50 HP to 18, before turning around to find shelter again. That's a total 32 Damage, plus the 7 XP I started with today. Upon returning to my safehouse I notice my profile said i only had 25 XP...

Discussion
The math just doesn't add up. Even if the zed had 40 starting HP, i would have 29 XP, but i should have 39 xp. I'm not expecting a mulligan, it's just very frustrating. I'll get the 14 XP im missing down the road.

Maybe someone else was attacking the zombie at the same time you were there and didn't notice it? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 14:21, 29 March 2008 (UTC)

Very possible Axe hack, and something i didn't think of. I was taking a fair amount of time inbetween turns. so who knows?

Also something interesting is that you had what you thought was 7 xp, if this was somehow -7 xp then viola, instant 25 xp. Good Soldier

These might be related. One of my zombies didn't get any XP from certain attacks. Could it be a zero-second issue? Bystander 20:21, 20 November 2008 (UTC)
I've had this too on my zombie when attacking rapidly. Even missed kill XP a few times. I've slowed it down since. :( ᚱᛁᚹᛖᚾ 07:04, 4 January 2009 (UTC)



Giant massive search bug no AP used and always find

Timestamp: At about 8:13 (EST) 01:21, 29 June 2010 (BST)
Originally
reported by
:
--Zamins 01:21, 29 June 2010 (BST) Zamins
Current Status: Need more information
Severity: unassigned
Description: I had to enter in http://www.urbandead.com/map.cgi?search again. It took me back to where I found the flaregun, regained about 10 AP. Then found the items I found after the flare gun even though I have them in my inventory. Profile account: http://www.urbandead.com/profile.cgi?id=1744127

Discussion
Screenshots/iwitness or some more detail would be nice. Could you describe the sequence of events specifically? From what it sounds like, you were doing searches, found a flaregun, found some items afterwards, and then you moved somewhere else and entered the URL manually. At that point, it seemingly teleported you back to the location where you had found the items, and you started finding them again in the same order. Is that correct? Honestly, it sounds more like a browser cache issue than a bug with the game, I have to say, especially since the description was rather sparse. Now, if you suddenly have 2x of each of those items, then we might have something to discuss, but you gave no indication of that. Aichon 03:11, 29 June 2010 (BST)

I don't have iwitness and screenshots take forever on my computer. And it didn't teleport me back to the spot, I was in the same spot but when I clicked search again it went to "internet explorer can not display this webpage" so I just enterd in the url to search again. --Zamins 22:07, 29 June 2010 (BST)

Requesting more information. ᚱᛁᚹᛖᚾ 08:59, 20 August 2010 (BST)



Bugs Reported Once

This section is where pretty much all new bugs should go. Newest bugs at the top. Check back later for responses on the bug.

External Military Reports have ceased broadcasting

Timestamp: 20 August 2023
Originally
reported by
:
Clayton Carmine (talk)
Current Status: new
Severity: unassigned
Description: From the bug date listed above till currently, there have been no further broadcasts of suburb status reports from the External Military forces on frequency 25.96MHz and without official word from on high about this particular game function shutting down I reckon it belongs here. The only further transmission of note was a *crash* *static* *silence* message heard on a handheld radio on 3 October 2024, first time I can recall such a blurb showing up on that channel and could very well mean it's kaputt. My limited understanding is the EMR was a system separated from the city itself but if there is a building out there we need to power I'd love to hear about it.

Discussion
It's happened before. Twice. Most likely just a period of time where nothing is really changing much in-game. With the dwindling number of players, we'll probably be seeing this channel remain silent for longer and longer periods of time since there's probably not enough activity going on that's causing any significant changes throughout each individual suburb. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 04:50, 18 October 2024 (UTC)

The second link you kindly shared falls within this same window I am reporting on now so I'll ignore that one as it's doubling up. The first one covers a span of two days, not a year plus of silence over 25.96 that we've been experiencing. I am relieved to hear that the breaking of a transmitter on that freq isn't a one off occurrence and has happened in the past. Hopefully you are on the money and this is due to a lack of change/activity in-game and not a sign of mechanics continuing to fall off from a lack of attention. Clayton Carmine (talk)



Exterior view of half of Lumber Mall

Timestamp: 05:28, 23 June 2024 (UTC)
Originally
reported by
:
VVV RPMBG
Current Status: new
Severity: unassigned
Description: I logged in as SlNlSTAR and saw an odd view of the minimap. I was very definitely lying dead inside the southern half of Lumber Mall. The block I was in correctly displayed as a ruined interior, but the northern half of the mall displayed as a lit+ruined mall exterior. See:
Odd interior view.png
Additional detail:
  • I stood up, and the bug persisted. I shambled north into the northern half, and the bug resolved. I shambled back into the southern half, and the bug remained resolved.
  • The northern section really was ruined+lit.
  • When I last logged in, both sections of the mall displayed properly as either ruined or ruined+lit.
  • I'm using Firefox on (don't laugh) Windows 7.
  • Note that Lumber Mall is the only 2-block mall, and is on the border.

Discussion
Not quite a game-breaking bug, admitedly. --VVV RPMBG 05:28, 23 June 2024 (UTC)

That display glitch happens regularly in multi-block buildings (regardless of ruin status). Other malls, cathedrals and mansions behave similar when you get killed/revived but not dumped. The glitch fixes itself by rising and then either moving or simply reloading the page. -- Spiderzed 12:30, 23 June 2024 (UTC)



'Colour'-tagging occasionally spontaneously changes for multiple Contact List entries

Timestamp: Sometime before 8/Jul/2023, and on various prior occasions
Originally
reported by
:
Longtimenewbie
Current Status: new
Severity: unassigned
Description: Partial 'corruption' (possible shifting/redistribution) of game-interface hues as assigned to/stored for known Contacts

Discussion
Long form 'description' of the issue:
I use the Contact List to helpfully manage my interactions. e.g. Rotters have a hue to save me time investigating 'known names' in RP queues, with other cues to identify various types of friendlies, PKers, etc, including one to distinguish Rotters (thus unrevivable) yet can be Life-allied/Dual Role and deserving of health assistance whilst not a zombie. A common enough system, I hope. I won't detail what colours are what, that doesn't matter. Usually the only problem is when I've hit the 150-limit (often) and I need to find someone to remove (inactive, or not been notable) to squeeze in another I'd like to 'remember'.
Some names I also know by sight, though. So it was obviously wrong to me when I had someone that I know to be full-on life-affirming 'good human' Survivor, and noted as building back up the 'cades in my present locale, appear in the activity log under a Rotter's version of the markup.
Trawling the List, I now found multiple rotters not so marked. Admittedly, there's the option of gaining Rotter status after a good deed was noted by myself, but it was a large number of them (some with long-term notoriety) and roughly balanced against those with the opposite issue (you cannot even revoke Rotterdom, or any other 'skill', even if I wasn't sure some were pure Life-Allied players). Other recognised contacts were misclassified in less skill-obvious ways (e.g. non-rotter infamous Zeds, that I regularly have a run in with, looking like Survivor types; and vice-versa), but only obvious through familiarity.
The pattern seemed to be mostly in the bottom fraction of the (alphabetical) Contact List, though a clear switch also happened up in the Ds (whilst unchanged/seemingly accurate tagging still peppered the whole list).
This is not the first time it has happened, along these lines. Probably last time was several years back, once or twice before then. On none of these occasions have I had active UD Browser Plugins (I have used them prior to 2011, so I'm aware of their 'management' capabilities), the browsers themselves have probably varied (between FF, IE, Chrome, maybe until a year or two ago that minimalist tablet-based browser that stopped working due to certificates (not) updating for https access...), as have the character accounts in use. No reason to believe I 'misclicked' anything when perusing/managing the List (or certainly not so many of them!), nor that a third-party has hijacked whichever character account it was (each time) and just subtly 'vandalised' it. If you'll take my considered opinion, it seems more a dumb 'corruption' in the server, or server-browser link, than anything purely browser or PEBCAK in nature. Though I'm surprised that I have found no-one else mentioning this, after trying to find such a comment.
I am half-inclined to believe that on adding (and, where necessary, removing) contacts, the "Name1=>Col1, Name2=>Col2 ... Name149=>Col149" was somehow disjointed (Nam149=>Col150, and back) on submitting legitimate and intentional changes. The 'shift' of Red onto a Green, that Green onto a Purple, its Purple onto a Black (where I can be certain what the originals are in cases of sequential mis-tagging) is obvious, but it's hard to rationalise by the spottiness of some of the changes. Nor with the HTML POST method of conveying them to the server that should not allow 'misalignments' except if the server does silly things with key/value pairs behind the scenes. Theoretically a similar shift-transference during non-alphabetical ordering (sorted by Level/XP, as I sometimes review the list, or loginId sorting internal to server?) and/or multiple disjointed updates could also be the issue, but still does not feel like the right answer. The difficulty is that the instant(s) of change may be from a few days or even a week before I actually noted any discrepancy, on each infrequent occasion I discovered it as happened, with other new updates to the list (with or without unintended misflaggings) happening between then and now. All I know is that I went digging further into the matter once I noticed the problem (and corrected/rationalised as it seemed fit to do, but without any actual offline list to cross-compare rigorously against). But I'm currently a bit more prepared to keep an eye out for any more imminent 'list corruptions', should it hiccup like this once(+) more shortly... And I hope all this anticipates many of the initial questions you might have. (Except for "why did you write so much?"...) Especially as there's no reason to believe that it's an easily replicatable bug/whatever-it-is. On past occasions, I aggressively temporarily Deleted Contacts and added random others to try to provoke mismatches (on the assumption that such 'shuffling' is most likely the cause), but it has never actually happened during such controlled testing.Longtimenewbie (talk) 14:48, 9 July 2023 (UTC)



Broken/misbehaving Contact List addition function

Timestamp: 21:53, 23 September 2021 (UTC)
Originally
reported by
:
Soupspoon (talk)
Current Status: new
Severity: unassigned
Description: A more chatty description (and pre-existing screenshot to illustrate) exists at this page, but I thought I'd make it official in leiu of any obvious report.

I hypothesise it's related to the recent server-migration, as it was not an issue a week or so ago but has been one definitely since last weekend. It happens (for me) on different browsers, and now confirmed different ISPs (though geolocatably similar subsets of the non-RFC 1918 ranges, I suppose) so very surprised it has not been reported by others already. To try to replicate, I offer the following generic instructions:

  • From a properly logged-in state, go to any valid profile page. I'll use https://www.urbandead.com/profile.cgi?id=2000000 for this run-through, but quote just "NAME" for simplicity, as required.
  • The 'button' at the page-end for "Add NAME to your Contacts List" will send you to https://www.urbandead.com/contacts.cgi?add=2000000
  • Normally/previously (so long as you aren't hitting the 150-contact limit!) one would get a "Added to contacts." header to the newly updated list with NAME now present. If you still do, it either is fixed, or never was broken for you.
  • Current behaviour, however is to get a "Confirm that you want to add NAME to your contact list." header with a 'button'-link of "Add NAME".
    • I have never even seen this before this week, but I accept that it's something useful if clicked in from unknown cross-site source pages with the add-link (the quoted HTTP GET query URI format, or otherwise?)
  • The destination for the confirming Add link is https://www.urbandead.com/contacts.cgi?add=2000000&confirmed=1
  • But that page is identical to the one you just left except for the revised address bar for the browser itself.
  • Changing the URI to https://www.urbandead.com/contacts.cgi?add=2000000&confirm=1 and resubmitting sometimes gives the "Added to contacts." result. In fact, it happened first time for this run-through.
    • I discovered this only from a (seemingly) inspired guess. For all I know, the query-parser at the CGI backend is actually ambivalent as to the exact fieldname tense and it is only coincidence that the original link always failed in the recent days of awkwardness.
  • However, it still does not always work. It frequently also gives the same "Confirm..." header as you just left (for "confirmed=") and this does not seem to be due to cached page-contents/responses (where shift-F5 is possible, or other forced-resubmit option is used).
    • Immediately prior to starting this BugRep, I had persistently failed to Add a new (actually useful) contact even with "confirm=", which led to the BugRep you now see.
    • Having succeeded with "add=2000000", I (re)refreshed that still-tabbed page and it worked!.
    • I then tried a further (fresh, new randomly selected) profile from scratch and it failed at "add=", "add=&confirmed=" and "add=&confirm=" stages. Go figure.

...so, for your consideration. At least until the weirdness just goes away, if it's a heisenbug of some kind.

Discussion
Fuck me that's a lot of text. Just reenter the link of the page after clicking add. On a phone refresh doesn't work but if you click on the address line and then click "go" it works. I assume a pc is similar. --K 22:30, 23 September 2021 (UTC)

If 'just re-enter the link' worked, I'd never have (eventually, after a week of sileny tusselling with the problem) made this BugRep. Sorry for the huge amount of text, but I wanted to be sure that everyone (especially those not experiencing the issue - as I presume is your case) understood what on earth I was talking about.
But you have made me think. If "confirmed=1" is broken (whyeverso it is suddenly happening to me) but "confirm=1" is actually being ignored (not related to an introduced typo in the php script or anything) then just as "confirm=" sometimes does not give a "Confirm that..." response, maybe indeed the add-only address would (sometimes) work and I'll have to also try that kludge a few times, at the next opportunity, to see if that is just as efficaceous.
Still worth noting that:
a) For some reason, the Profile-page "Add" has stopped giving me confirm-free additions to the Contacts List
b) I have yet to identify why Contacts-page "(Confirm) Add" sometimes works and sometimes does not, and never with the presumably correct (by intention, at least) "confirmed=1" query-label and value pair.
So, still a bug. At the very least a change in behaviour. My current main character joined a decade ago, and was not even my first presence here, yet with no other recent changes at my end it is only in the shadow of a server move (which seemingly has 'killed' another old character whose long-forgotten password is irretrievably unavailable except in a much older instance of browser that doesn't seem to play well any more with some https-certification changes that were brought in, I'm guessing - but I'm not bugrepping that, c'est la vie(/mort)) that this problem has arisen. I don't take this place for granted. I was actually surprised it was still going in 2011 when I rejoined after several years away. If Kevan is still actively maintaining (c.f. RNG issues, recently) then I applaud that and I only report this in case it helps squish some error that others might be experiencing.
That's all. Unless you need me to quote versions of browser (Chrome, Firefox) and OS (Windows, Android) and ISP gateways (both UK-based) that I troubleshot by trying various combinations thereof and then firmly decided (in my mind, at least) could not be attributed as the point of failure (or even a complicating factor). And apologies for even more 'lot of text', but apparently my first attempt did not explain as much as I thought. Soupspoon (talk) 23:27, 23 September 2021 (UTC)
Latest Further tests done in the cool light of the morning:
  • Profile-page Add always arrives at Contacts-page with "Confirm" text and onward link (this may not be a technical error, but is certainly new behaviour and I don't think it's intended).
  • Contact-page (confirming) Add always gets the Contacts/Confirm (clearly not working properly, the "confirmed=1" does not convey any actual confirmation).
  • Yes: removing the "confirmed=1", or spoiling the key-value pair in any way, "confirm=" or "=2", or just null-editing but resubmitting the address in the address-bar (but not refreshing the page, straight) gives the hoped for Contacts/Added (this is not an error, and may have always been valid as an option, but is an unconventional requirement for onward functionality when the on-page link should work).
My semi-informed Wild-Assed-Guess is now that the contacts.php has been using referer() or similar (I'm more familiar with .pl CGI than .php, and it might even be referrer()!) to identify off-site linking and filter arrival from non-UD sources to prevent unwanted auto-add-contact behaviour. (e.g. by tricking a fake 'image' load on any visits to a User:Talk page, or other examples that might be so mischeviously 'useful'.)
A typed-in-address-bar Add URL request (or anything similarly refererless/whatever) has always had an automatic free pass, by having a null referer and thus not so simply spoofed.
Access from Profile page or Contacts (with or without the "confirmed"?) should be detected as same-site referer, and was. It now is not. For me.
Checks for what HTTP contact info my browser is actually sending places do not reveal any obvious shenanigans that are my problem (e.g. badly hidden redirection malware), so I'm quite surprised it is not a global problem. Or very surprised if I am the only sufferer.
I now know how to get round it. Maybe... Except for this morning's suite of multiple tests, I also have had failures with address-bar resubmits, as well! Time will tell... Soupspoon (talk) 09:34, 24 September 2021 (UTC)
Just to let you know that you're not the only one. I and others in my group have seen that too (could just be that most old timers who read the wiki aren't adding many new people). The changing of "confirmed=1" to "confirm=1" does work for me. I haven't tried the rest. But it's not just you :) --Queen Mum (talk) 23:33, 24 September 2021 (UTC)

I think I found what was causing this. It should be fixed now. --Kevan (talk) 18:03, 22 October 2021 (UTC)

Aye, I was just going to come here to report that it seems suddenly fixed. The last time I had to 'play' with it to get it to work (which has at times included leaving an attempted-to-add tab open that my 'fix' was still not fixing, to try to resubmit for success some hours later) was maybe the day before your response, Kevan. But just now two additions went through as (originally) expected, so it very much looks like you have sorted it satisfactorily. I won't be cheeky enough to ask for full details, just let me believe it's as I hypothesised and that I'm a genius in black-box diagnostics. ;)
((TL;DR; - I consider this issue closed, but I'll leave the report here for now just in case.)) Soupspoon (talk) 15:48, 23 October 2021 (UTC)



Missing button for dumping body outside gatehouse

Timestamp: 07:57, 1 February 2012 (UTC)
Originally
reported by
:
Mad Dog Munro
Current Status: new
Severity: unassigned
Description: I killed a zombie who was standing outside Fort Perryn Armory. Normally there is then the option to 'dump body outside gatehouse' for 5 AP. However, on this occasion I wasn't offered that option. Am I missing something? Same behaviour in Firefox, IE and my Android browser, so doesn't seem to be a browser display issue. Screenshot below.

http://wiki.urbandead.com/index.php/File:No_body_drag.JPG

My profile: http://www.urbandead.com/profile.cgi?id=1058024

Zombie profile: http://www.urbandead.com/profile.cgi?id=553432

Moving to another location and returning did not help, nor did removing / re-adding the dead body from my contact list, nor logging out and in again. Any ideas? Thanks.

Discussion
I noticed this same problem happening in Creedy also. Both chrome and FF were affected! --Old Jack Burton (talk) 04:29, 27 June 2017 (UTC)



Math Error with Attacking

Timestamp: Mon Oct 17, 2011 20:54:14
Originally
reported by
:
User:Krazymouse
Current Status: New
Severity: Somewhat Important I guess?
Description: I think it's self-explanatory from the screenshot. I think it's either it's a display error or a math error. He was a breathing rotter when I killed him. I don't remember his health, so I don't remember if it took off 13 health or 12 health. http://iamscott.net/1318899254817.html

After all, how often do you shoot breathing rotters with a flare gun?

Discussion
I don't see the bug. Normal flare damage is 15; a flak jacket (or flesh rot, which works when revived) reduces it to 12. ᚱᛁᚹᛖᚾ 02:42, 18 October 2011 (BST)

Ninja'd by Revenant. Not a bug, unless we're both missing something. Flesh Rot carries over in life and 12 is the correct amount of damage. ~Vsig.png 03:55, 18 October 2011 (UTC)

Oh Okay, nevermind, I thought it was something else, because I didn't know flesh rot carried over to life. --Krazymouse 03:49, 19 October 2011 (BST)



Revive failed as if rotter, but target not a rotter

Timestamp: 13:01, 28 May 2011 (BST)
Originally
reported by
:
Explodey
Current Status: new
Severity: unassigned
Description: My character just tried to revive this one and got the "nothing happened, the brain must be damaged" message, but the target does not have Brain Rot.

If it's caused by a zerg flag, I think this is still a bug as it is affecting other characters who are not involved (those behind in the revive queue cannot be scanned.) I doubt it's because of a zerg flag on my character because I just successfully revived another zombie at the same location.

Discussion
Just to be sure, when you say "tried to revive this one", you mean "created crazy" is in your contact list, and you selected that name in the drop down menu when using a needle, or had just scanned them and used the "revive this specimen" button? Because otherwise, it is conceivable that there was another zombie presnet in your loaction which you never saw (because, say, the moved in after you loaded your page, and move out again just after you used your needle). Using a needle on "the zombie" never ensure you actually hit the zombie you want, even if (as far as you know) there is only one zombie present. SIM Core Map.png Swiers 20:01, 28 May 2011 (BST)

I used the "revivify this specimen" button. --Explodey 12:15, 31 May 2011 (BST)



Zerg/Multiplayer Abuse

Timestamp: 19:19 CST, 23 May 2011
Originally
reported by
:
Mish
Current Status: new
Severity: unassigned
Description: Self explanatory really. http://img171.imageshack.us/img171/2904/62655321.png, http://img849.imageshack.us/img849/169/21164219.png, http://img155.imageshack.us/img155/2088/75180126.png, http://img64.imageshack.us/img64/5683/23685902.png

Discussion
I mean it says there's no way to report multiplayer abuse...but really?

you can always go Here to report zergs / multi abuse. Also theres a group page dedicated to them Here - Serious Post. Please do not silly. You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| DealWithIt.gif 02:32, 24 May 2011 (BST)



Zombie Drawn outside the city

Timestamp: 18:35, 22 May 2011 (BST)
Originally
reported by
:
~~~~ [talk]
Current Status: new
Severity: unassigned
Description: My zombie character's (Clueless Traveller #990407) instincts draw it to a location that seems to be outside the city. The screenshot included: http://duke.a-comics.ru/dump/bug-drawn-outside.png

Discussion
The flawed instincts bug was supposedly fixed. I take it this happened recently? ᚱᛁᚹᛖᚾ 22:46, 22 May 2011 (BST)

Yes, i submitted immideately after it happenning. the character is still drawn to that location as i write this --~~~~ [talk] 17:57, 24 May 2011 (BST)



Minor grammar error when attacking another zombie

Timestamp: 12:12, 14 April 2011 (BST)
Originally
reported by
:
~~ Chief Seagull ~~ talk
Current Status: new
Severity: Miniscule
Description: When playing as a zombie attacking another zombie and missing, the flavour text begins with a lowercase letter (successful attacks are capitalised correctly though).

Discussion
Comments here



Some skills no longer working once new skills are added

Timestamp: 4:23, 9 April 2011
Originally
reported by
:
Victoria Anne
Current Status: new
Severity: unassigned
Description: Several days ago, I first noticed that my diagnosis skill, which I bought about a month ago, was no longer showing user HP as it had been. I figured that it was a bug that would be fixed within a few days and waited. My screen still does not show user HP. Also, today I bought skills in shotgun training, advanced shotgun training, and lab experience. Once I bought these, the percentages of all hit rates for weapons have decreased. I have every military skill and my hit rates have always been higher for each weapon I chose than they are now. I have dropped to what appears to be basic starting percentages for chance of hit rate as if I had no skills at all: punch 12.5%, knife 25%, pistol 32.5%, shotgun 32.5%, and fire axe 20%. The amount of damage looks correct and unchanged, though. My character's name is "Victoria Anne". Thank you.

Discussion
Can you please supply screenshots, Victoria? -- ϑanceϑanceevolution 01:35, 10 April 2011 (BST)

Not a bug. HP values are not displayed in Dark buildings. ~Vsig.png 02:40, 10 April 2011

Thank you for that information but I am not so much worried about the HP values as I am about the hit rates. I know that knife used to be at least at 50% and I think pistol was 70 something %. I don't want to go out and fight with low hit ratings and miss most every time when my skill is built up for hit rate to be improved. -- User:Victoria Anne 9:49, 9 April 2011

Hit rates are also affected. See more at Dark article. -- ϑanceϑanceevolution 02:53, 10 April 2011 (BST)

Okay, thank you for your help. -- User:Victoria Anne


Improving "my" work

Timestamp: 22:37, 29 December 2010 (UTC)
Originally
reported by
:
Aichon
Current Status: new
Severity: unassigned
Description: While on my survivor character, I was spraying some graffiti around my group's home suburb. When I replaced some existing graffiti with a tag for my group, it said I improved on my work, suggesting that I was the one who put the original message in place (I did not). The only other thing I can think of is that I may have cleaned the graffiti in the building after it was defiled during some attacks not too long ago, but I know that I never wrote that message myself. Did I just answer my own question about why I received that message? And, even if I did, would this be a bug or intended behavior?

Discussion
Confirmed. The graffiti still appears to update to what I said though. (It also does appear to be a result of cleaning the graffiti)--Yonnua Koponen Talk ! Contribs 22:45, 29 December 2010 (UTC)

Indeed, the graffiti does update just like you'd expect. The only thing I'm questioning is the statement about improving my work, since it wasn't my graffiti I was changing. Aichon 22:58, 29 December 2010 (UTC)

Have seen same thing several times. Was happening long before the clean-graff thing. --    : : : : : : : : : : : : : : : : 12:51, 30 December 2010 (UTC) Just happened to me. Replaced graffiti in a building after cleaning it, and was told I improved my work (when I had not sprayed the previous message) --ORakoon 21:04, 23 July 2011 (BST)



My character uses two AP to move

Timestamp: 1:48, 27 November 2010
Originally
reported by
:
DerekRD037
Current Status: new
Severity: unassigned
Description: i noticed it happened after i created a second character. the character that uses two ap to move is derekrd037 all other actions are normal.

Discussion
It is normal for zombies to use 2AP to walk until they have Lurching Gait. - User:Whitehouse 19:55, 27 November 2010 (UTC)



Pumpkins able to be picked up no matter encumbrance?

Timestamp: 02:07, 1 November 2010 (UTC)
Originally
reported by
:
Claire Redfield
Current Status: new
Severity: unassigned
Description: Here is a screenshot:

E314.PNG

Don't know if this is meant to be this way, but it seems buggy. I was collecting pumpkins from a park and I was able to pick up (it seems), as many as I want, despite reaching 314% encumbrance! Also, I was wondering, how long can I keep said pumpkins? Do they spoil if kept too long?

Discussion
It's planned that way. Think Kevan once said that full encumbrance shouldn't keep anyone from grabbing a pumpkin. -- Spiderzed 02:11, 1 November 2010 (UTC)

Been like that since last year. And no, they don't spoil. I still have one or two left over from last halloween. ~ Red Hawk One Talk | space for lease 03:20, 1 November 2010 (UTC)


Hearing static when tuning to working frequency

Timestamp: 01:00, 31 October 2010 (CST)
Originally
reported by
:
Thvortex
Current Status: new
Severity: unassigned
Description: I was in a building with a working generator and transmitter set to 26.98Mhz. I then moved one building over and tried to tune my hand held radio to the same frequency but I got the message "You still hear only static" instead of "The static hisses to a clear silence". Here are two screenshots showing the transmitter and my own radio. I even moved back to where the transmitter was, verifying that no one had smashed it in the brief interval between my first visit and the retuning of my own radio.

Discussion
Highly doubt this is a bug. What I'm guessing is this: You got the original message the first time you tuned your radio, and since then, this is the second time you've tuned it. Am I on the money? If you don't remember, that's fine. I'll test it out later. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 19:12, 31 October 2010 (UTC)

My radio was previously tuned to the EBS on 25.92Mhz. I just tried retuning again with the same results. First I tuned to 26.75Mhz and I got "The static hisses to a clear silence". I then re-tuned again to 26.75Mhz and got "The reception remains clear". Finally, I tuned it back to 26.98Mhz and got "The radio begins to hiss static". I even had another one of my characters tune his radio to 26.98Mhz and also got "The radio begins to hiss static". --Thvortex 20:50, 31 October 2010 (UTC)



Name Revived, But Infected?!

Timestamp: 02:22, 14 October 2010 (BST)
Originally
reported by
:
Doctor Scotts
Current Status: new
Severity: unassigned
Description: Look, I turned into a zombie, then someone hit me with a fire axe. Then some NT revived me but when I Stood up, It says that I am infected! WTF?!

Discussion
If you're bitten by a zombie with Infectious Bite at any time, you'll get infected. Revives won't heal it, just first aid kits. Nothing to be done! 02:29, 14 October 2010 (BST)



Death by Air

Timestamp: 22:02, 6 October 2010 (BST)
Originally
reported by
:
Caboose661
Current Status: new
Severity: unassigned
Description: I died at Hurst Square School. (95, 38) I am Caboose661. I died normally, but before then, I lost HP for no reason. It could have been hacking, but then I would have just jumped from a building. I lost HP without any prompts saying who hit me or that I even took damage. I know that I was supposed to be at 59 HP, but I was at 19 HP. 40 HP is a big jump, and is pretty hard to miss. Somebody please tell me how I just got hurt.

Discussion
I see that you have Free Running. Were you trying to enter ruined buildings via Free Running? Doing so has a chance to take off 5HP for each time you do it. Also, maybe you were infected? You didn't tell us that you weren't, but it's the most obvious answer. Otherwise, it's possible you were attacked without actually having noticed the messages. I really don't know for sure. Aichon 22:30, 6 October 2010 (BST)

I'm often HEALED without being told who healed me. I guess this is similarish. --    : : : : : : : : : : : : : : : : 23:54, 6 October 2010 (BST)
No, I didn't have an infection, but yes, the free-running may have been the cause because my character is sometimes moved to safety by another person. They say that they don't think they fell off. Also, I've never had to move back inside afterwards, so I trust that they didn't fall. And that it would take 8 drops in the 2-3 times that they've played since the last time I checked my health.
The most likely cause was that the zombie I got to follow me broke in then got kicked out after gnawing on me. Without me being told that a zombie gnawed my left arm off.-Caboose661 00:42, 7 October 2010 (BST)
If multiple people are playing your character, then the messages regarding the attacks would have gone to whichever of you logged on first after the attack happened. I've had cases where I logged on, but then quit my browser without seeing the messages (i.e. I missed them, since they only get displayed to me once, and I didn't look at them), and then later logged on, only to wonder why I was low on HP or infected. Also, sharing accounts is generally frowned upon, since it very quickly leads to concerns regarding zerging and alt abuse, just so you're aware. Aichon 05:49, 7 October 2010 (BST)
They didn't log on after that. It's probably that I just didn't get the notification. I didn't check my HP for two days, and in that period the guy I was staying with lost HP and the barricades were down a little bit. I was also tagging zombies to get them to follow me. The strange part was that it was just one zombie that would brought the barricades down from EHB and then hurt us both.-Caboose661 00:21, 12 October 2010 (BST)



You feel drawn towards a block outside the playing field

Timestamp: 15:43, 28 September 2010 (BST)
Originally
reported by
:
Asheets
Current Status: Previously known bug
Severity: unassigned
Description: Character "permazombie" (602201) is currently sitting at Troubridge Cinema in Dulston (99,0). The message he gets is "You feel drawn towards a block 10 blocks north", which is an impossible location.

Discussion
Known bug. Aichon 01:48, 29 September 2010 (BST)



My character keeps getting logged out

Timestamp: 11:22, 22 September 2010 (BST)
Originally
reported by
:
Snake Plissken
Current Status: new
Severity: unassigned
Description: Every time I log in with my character, SD''Snake''Plissken, my browser won't keep the cookies and I can't do anything before being logged out. Before you ask, yes I tried it with other characters and they're okay. I even tried different open proxy sites, but to no avail. It seems to be a problem with my character, not my browser as every other cookie seems to be working. I wouldn't be able to edit this wiki if it wasn't. I also deleted all cookies for a fresh start, tried again, but still getting logged out.

UPDATE: I tried logging in on a friend's computer, and I was able to move, but then I was logged out again.

Discussion
Try deleting you cookies. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 03:00, 23 September 2010 (BST)

Already tried that. --Snake Plissken 03:04, 23 September 2010 (BST)
Well let's see...When you log on and do any action, do you get switched to another one of character? If so, that can be solved by logging out. If that's not the case, then sit tight. Other possible solutions are on the way because I'm out of ideas. Because this "auto-logout bug" is the first time I've heard of it. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 03:11, 23 September 2010 (BST)
It's weird, but it seems to be resolved. But no, when it happened, it just logged my SD''Snake''Plissken character out. First time I've heard of it too, that's why I reported it. It bothered me though. Glad it's fixed. --Snake Plissken 15:27, 23 September 2010 (BST)



Safehouse bonus unaffected after ruin & repair

Timestamp: 14:07, 18 September 2010 (BST)
Originally
reported by
:
Garum
Current Status: new
Severity: unassigned
Description: I set a safehouse and scouted it, getting the 'you move quickly...' AP saving. The safehouse was then ruined and repaired and ruined several times. Now it is repaired, and searching in it continues to get the AP saving at about the same rate, even though I haven't re-scouted it. The 'scout' button is not present.

I haven't been killed since I scouted the place, but it was definitely ruined - I repaired it once myself, and someone else repaired it again more recently. Ruin is supposed to re-set the need to scout, according to the 16th Aug news.

Discussion
Hmm... Falls in line with several code related issues I thought might happen with the scout update. For Kevan's sake, any chance you could reveal the name of the location? -- LEMON #1 16:07, 18 September 2010 (BST)



Flesh Rot without Brain Rot

Timestamp: 05:56, 31 August 2010 (BST)
Originally
reported by
:
Hyperion
Current Status: Not a Bug
Severity: N/A
Description: After being thrown out of a building, I checked the survivor's profile and it lists Flesh Rot but not Brain Rot. Screenshot . As far as I know you need brainrot before fleshrot, and I know brainrot shows up even on a survivor's profile. Seems like a bug. If not, feel free to whack me with a newspaper.

Discussion
Do'h. Somehow missed the "Buying skills without the requirement" in the Fixed Bugs page. Although this seems to indicate that it either was not fixed or... No, that character wasn't around before it was declared fixed. Don't know what to say about this then. Hyperion 06:14, 31 August 2010 (BST)

Kar98 is a special case (and I knew it was her from the name.) As far as I know, her account was accessed without her permission by another person who bought Brain Rot. She appealed to Kevan, who reset her password, removed Brain Rot, and left her with Flesh Rot … call it compensation for the trouble. Not a Bug. ᚱᛁᚹᛖᚾ 06:58, 31 August 2010 (BST)




Scunthorpe Problem for the External Military

Timestamp: 17:36, 25 August 2010 (BST)
Originally
reported by
:
-- User:The Rooster RoosterDragon User talk:The Rooster
Current Status: new
Severity: low
Description: Should be obvious.

Posted to the EMR log at 12:21, 11 July 2010 (BST). 25.96 MHz: "... leaving Mockridge Heights, counted thirty or so outside ... a few outside the My..." *static* "... Building ... a lot of buildings with lights on ... infrastructure looks intact ..." (27 seconds ago)

Discussion
I kinda doubt it's a bug. The profanity filter was probably set to filter out "cock". --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 17:47, 25 August 2010 (BST)

Still, if it's messing with kevan's own auto-messages, it should probably be fixed.--User:Yonnua Koponen/signature2 18:16, 25 August 2010 (BST)



Dropping items wastes Scout Safehouse bonus AP

Timestamp: 13:17, 25 August 2010 (BST)
Originally
reported by
:
Billy McGoggenhammer
Current Status: new
Severity: unassigned
Description: The Scout Safehouse skill provides 5 bonus AP per day while performing actions within a scouted safehouse. Any of these bonus AP may be wasted while dropping items, which didn't cost AP to do in the first place.

Discussion
"You move quickly through your safehouse. You drop your pistol." It seems to me to be a complete waste of the skill, especially the cost for using it, if the bonus AP are wasted on dropping items, the one thing you can do in the game that doesn't cost any AP. Plus, the way it's worded makes it sound like your character is clumsy.--Billy McGoggenhammer 13:17, 25 August 2010 (BST)




not attacking

Timestamp: 01:02, 6 August 2010 (BST)
Originally
reported by
:
Jose
Current Status: new
Severity: unassigned
Description: when i attack i only miss its been like this for a day i had 15 ap and treid bitting a survivor with it always missing i dont think thats bad luck cause its at 30% and the claw attacks at 50% my name is jose the zombie profile http://www.urbandead.com/profile.cgi?id=1720926 i was able to bite 2 survivors before this happend --Jose 01:02, 6 August 2010 (BST)

Discussion
It sounds like a string of bad luck. It happens to all of us sometimes. I successfully clawed someone 15 times in a row the other day, and then I missed bites 12 times in a row since then. These things happen, and there are already reports of similar activity elsewhere in the bug reports, but it just sounds like you got the short end of the stick this time. Aichon 01:18, 6 August 2010 (BST)

are you sure cause its been a hole day like this --Jose 01:31, 6 August 2010 (BST)
Unless you are Zerging, then yes, he's sure. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 01:43, 6 August 2010 (BST)

We had a guy come here once who used all 50AP and missed. Even he got told it was bad luck in the end. --

02:00, 6 August 2010 (BST)



not getting my ap

Timestamp: 00:26, 2 August 2010 (BST)
Originally
reported by
:
Jose
Current Status: Resolved - Not A Bug
Severity: unassigned
Description: i usely log in when i know i have one ap (i get them at 0:16 and 0:46) but for the past 5 days ive been losing some ap i log in at those times and nothing shows up no ap at all that dosent always happen just some times

(my name is jose the zombie proifle link http://www.urbandead.com/profile.cgi?id=1720926

Discussion
One, a screenshot would be nice. And two, the AP doesn't regenerate at X:16 and X:46. Ever character regenerates at the same time, at X:30 and X:00, if not exactly, than close to it. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 10:01, 2 August 2010 (BST)

o ok then thanks--Jose 17:01, 2 August 2010 (BST)
Jose, I would guess that you must have hit 50AP and "reset" your timer again so that it's not at X:16 and X:46 any longer, but rather at some other time. Instead of counting it that way, I'd suggest waiting about 1.5 hours and seeing if you get 2-3AP. If you do, then all is probably fine. Aichon 21:03, 2 August 2010 (BST)
Axe, that's incorrect. The AP ticks happen at whatever time you last went from 50 to 49 AP. So, if I was at 50AP at 1:15 and use an AP then, I'll get my next one 30 minutes later at 1:45. There are even userscripts out there (not by me), that exploit this fact to tell you down to the minute when your AP will regenerate. Aichon 21:03, 2 August 2010 (BST)
WRONG, it… oh, Aichon beat me to it. (Quite handily, too.) Confirming Aichon's statement. ᚱᛁᚹᛖᚾ 08:47, 20 August 2010 (BST)



Zombie can SMASH what he can't SEE

Timestamp: 22:09, 26 July 2010 (BST)
Originally
reported by
:
Goldenboots
Current Status: Display Bug
Severity: Minor
Description: Your detailed description of the bug you encountered.

In a dark building (unlit bank), my zombie was the only character. I was ransacking, and I saw a "Smash Decorations" button. That was odd, because in the dark building, I couldn't SEE the decorations (not in the room description). After smashing a few, the "Smash Decorations" button went away. Screenshot: http://img709.imageshack.us/img709/4338/smashwhatyoucantsee.gif . This could be fixed by (a) allowing characters in dark rooms to see decorations, or (b) not allowing characters in dark rooms to see or smash decorations. Also, it might be funny to lower the percentage chance of smashing (from 100%)?

Discussion

Hmmm. I don't think this is reeeeeeally a bug, it's just a fine nuance in the game you think isn't consistent and should be changed. I'd suggest, if you really want this changed, to be taken to Suggestions. --

02:05, 27 July 2010 (BST)

Disagree. Bug. Button shouldn't be visible if object to be acted upon is not. Can we confirm this bug persists after the latest update? ᚱᛁᚹᛖᚾ 08:49, 20 August 2010 (BST)



Syringe after DNA Extractor Bug

Timestamp: Half-hour ago from this post, tops.
Originally
reported by
:
Pakopako
Current Status: new
Severity: unassigned
Description: I used a DNA extractor, got a name, hit Revivification Syringe that popped up, and revived someone not the person I scanned. I gave a speech, added the person to my list, and tried again. Failure.

I am using Firefox 3.0.x and Greasemonkey scripts UDinventory, DSS phone, Urban_Dead_HUD, MassContact150, UDMap, UD A-GPS, UD Map Links, UD Victim Link.
First attempt, and seeing mis-aimed results; Second attempt, same issue.

Discussion
Perhaps it's one of those anti-zerging measures that is preventing him from getting a revive. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 04:39, 9 July 2010 (BST)

How very odd. I actually wrote or maintain a few of the scripts you use, but none of the ones I manage that you're using should modify the behavior of your buttons. I'm curious if anyone else can reproduce it, but they'd have to rush to that location pretty darn quickly... Aichon 05:56, 9 July 2010 (BST)

Has happened to me always since I use UDinventory. As I can work around it by contact-listing the revive candidate and then choosing him from the pulldown menu, it has never really bothered me. -- Spiderzed 14:54, 9 July 2010 (BST)

OK, so the likely culprit is a glitch with a script (because I did revive the player the next day after adding them to my contact-listing) -- next time I revive, I'll leave GreaseMonkey off and try. Pakopako 05:29, 13 July 2010 (BST)
I might suggest just disabling that one script instead. Aichon 06:34, 13 July 2010 (BST)
Wish I had read this bug report a long time ago. I also us UDInventory and had a similar problem. I my case, I DNA Scanned and then clicked the button to revive that person and stuck a rotter instead. I don't think I'll be using UDInventory any longer. ~Vsig.png 06:07, 16 May 2011 (UTC)



Log into wrong character

Timestamp: 02:41, 5 July 2010 (BST)
Originally
reported by
:
User:Jordan Salafack » JS talk contribs »
Current Status: Not A Bug
Severity: N/A
Description: I log into one of my characters, and it takes me to the map.cgi screen for that character, right? Good. Except as soon as I perform an action, I'm logged into my character in Monroeville. This happens for all of my other characters, too.

Discussion
Did you log out of your character (the one it's logging you in as against your will) last time? If not, then you could still be logged into them and need to log out of them first before it'll properly understand that you're trying to log into a different one. Basically, always log out first. Assuming you do that though, then the issue might be browser caching or session management. Either way, this is a known quirk of the game and has been around for quite some time. Aichon 04:43, 5 July 2010 (BST)

Oh, duh. There's another report of this not too far down here. Stupid me. -- User:Jordan Salafack » JS talk contribs » 05:03, 5 July 2010 (BST)

One of the most common not-bugs. We really need to update that list. ᚱᛁᚹᛖᚾ 08:59, 20 August 2010 (BST)



Getting Revived and Not Standing Up With Half HP

Timestamp: 02:42, 2 July 2010 (BST)
Originally
reported by
:
•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs
Current Status: Dropped
Severity: Not a Bug
Description: I missed my chance of getting a screenshot because I didn't notice it earlier, but I signed onto Axe Hack after getting a fresh revive a few hours ago, and noticed my HP was at 25HP instead of 30HP as it should be if you have Body Building. As you can see, I do have Body Building, and signing on, I did not get any notifications on what happened, such as anyone attacking me, radio messages, etc. Also, I am not infected. Is this some new update or something that I don't know about?

Discussion
Nevermind. I just remembered I tried Freerunning into a Ruined building after my revive. That might have been the cause of my 5 less HP and I didn't notice it. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 02:47, 2 July 2010 (BST)



Character switch with one click

Timestamp: 6:48 pm, Pacific coast time
Originally
reported by
:
Bob_Boydston
Current Status: Not A Bug
Severity: N/A
Description: When I try to stand up on my zombie alt(Bob Boydston), it switches over to my survivor main(Soraos). It also does this with my contacts list and pretty much everything else.

Discussion
I have this same problem once in a while. Here's what you do to fix it... close your browser window, open a new one, and re-log in with the character you're going to use. This works about 60-70% of the time for me. The other 30-40%, delete your cookies, close the browser, open a new window, and then re-log on. It should work. If it doesn't, let me know via my talk page please. I'd be interested in seeing how this works out. -Poodle of DoomM! Fear is only as deep as the mind will allow it be.T 03:21, 29 June 2010 (BST)

There's actually a much more easier 100% foolproof way to fix this, and that is to log out your character. Apparently, if you're running multiple characters, and you sign into one without first logging off, the game still thinks you're logged onto the first character, thus making the switch. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 22:13, 29 June 2010 (BST)
Actually, I've tried that, and still had the problem of it switching the characters over. Good try though. - Poodle of Doom 05:31, 5 July 2010 (BST)



Zombies seeing terrible cade collapse rates

Timestamp: 04:06, 14 June 2010 (BST)
Originally
reported by
:
Agent Sandman
Current Status: new
Severity: unassigned
Description: 7 zombies of the RRF (starting with all high 30s to low-40s on AP).... 1 VHB building... nearly 150 AP across the group needed to tear the cades down. We've noticed this has been going on for about a week now ever since Escape ended. Also from checking with MOB, they are seeing the same issues we are. Unfortunately, this is one of those things we can't document easily, so as of right now we have no documentation to go with yet, except for the actual event being captured:

http://iamscott.net/127648419618.html

Discussion
Comments here

SFHNAS has had similar issues. --RosslessnessWant a Location Image? 10:15, 14 June 2010 (BST)

I can't say I have though - in fact my MOB zed's been getting some good de-cading rates recently. Chief Seagull squawk 10:26, 14 June 2010 (BST)
It seems to be several zombies attacking the same building at the same time. I think we had a real time strike with 3 zombies, managed to get to qsb. I'll do another one tonight, see if theirs better luck. --RosslessnessWant a Location Image? 11:19, 14 June 2010 (BST)



1 AP an hour

Timestamp: All through yesterday to today01:38, 10 June 2010 (BST)
Originally
reported by
:
ZaminsZamins
Current Status: unconfirmed
Severity: unassigned
Description: With my character Zamins I noticed that I am not gaining all the AP I should be gaining. My profile link is http://www.urbandead.com/profile.cgi?id=1736610

Discussion
This will be easier if you can provide some timestamped screenshots. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs (status:Mudkip!) 01:41, 10 June 2010 (BST)

I am receiving this problem as well: Specifically, between almost exactly 7:15 and 8:15 P.M. (CT) June 11th, I gained one AP on my character (http://www.urbandead.com/profile.cgi?id=2217882). 15 minutes later, I still hadn't received any more AP, so I went to sleep. As of now, It's happened only one other time (at this very moment, in fact, it's been about 40 minutes since I last had AP and I still haven't gained any). User:Wrpen 06:39, June 12th, 2015 (CT).

Could you be trying to refresh the last page (instead of just logging in fresh), causing it to attempt to perform an action (like barricading, attacking, searching) and using the APs without you noticing that they recharged (and were spent)? -- boxy 08:59, 13 June 2015 (BST)
As it turns out, that was exactly the problem. It still seems like a bug, though, that there isn't any way to see what's going on without spending AP or constantly logging out and logging back in. User:Wrpen 07:08, June 13th, 2015 (CT).
Well, UD isn't really a game that is designed to be constantly refreshed (as there is a daily AP and IP limit built in), but if you want to check back, follow a link to http://www.urbandead.com/map.cgi (which will take you directly to the UD interface, without taking an action) -- boxy 23:56, 13 June 2015 (BST)



Barricade Bug

Timestamp: May 25 to the 26th 2010;
Originally
reported by
:
Sir Darin 13:53, 26 May 2010 (BST)
Current Status: Possible proximity penalty
Severity: Low
Description: With one of my other characters, I have spent the last 2 full days trying to barricade a factory. The Factory has no barricades and is only Doors Secured. Every time I hit the barricade button it tells me the usual failed barricading message. For the last 2 days the factory doesn't appear to not change in status or residence, which I will show from the Screen Shot of the end of my AP today. http://iwrecords.urbandead.info/05-26-10_1300hrs_PUBLIC/IN_70-47_unbarricadeable_5a1-52d-613.html.

Discussion
Sounds like possible proximity penalties. Did you or anyone in your household have another character within 10 spaces of the location? If so, move them away and try again. ᚱᛁᚹᛖᚾ 09:02, 20 August 2010 (BST)



Death Rattle/Zombie Speech Not Working

Timestamp: 12:18, 7 May 2010 (BST)
Originally
reported by
:
the_ether_bunny
Current Status: Not A Bug
Severity: N/A
Description: Logged in today to find my zombie has completely lost the ability to speak. Death Rattle is one of the oldest skills I've had so I'm not sure why this has suddenly happened. It is however some what of a pain as I am a rather talkative zombie...

Screen shot: http://iwrecords.urbandead.info/05-07-10_1200hrs_PRIVATE/OUT_51-29_bug_84d-6d7-d42.html Profile http://www.urbandead.com/profile.cgi?id=1690840

Discussion
Not a bug. There's no one there to talk to, so speech is disabled. It happens for survivors too. I've seen some suggestions floating around, trying to keep it as an option regardless, but it's definitely intended behavior. Aichon 20:35, 7 May 2010 (BST)

Suggestion:20081027 Hello! Can you hear me? being a perfect example. --RosslessnessWant a Location Image? 22:44, 7 May 2010 (BST)
It can be easily re-added via Greasemonkey if you would like to be able to talk to yourself. The game is just trying to save you AP. ᚱᛁᚹᛖᚾ 09:04, 20 August 2010 (BST)



Password Request System Flood

Timestamp: 15:52, 24 March 2010 (UTC)
Originally
reported by
:
To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor
Current Status: Confirmed
Severity: Mail reminder system abuse
Description: I come home today to find 93 emails from the system reminding me of the password to one of my characters. The emails said the request came from 67.159.45.24, which WHOIS says is Woodstock in the US. Now, this is either a bug with the system, either by sending it in the first place or sending so many from one request or alternately someone's been requesting my password 93 times in an attempt to try and get into my character through stupidity. Who do we know on that IP address?

While I'm here, can I finally get that donation flag removed on that character that someone donated for without my knowledge? You know the one that has already had emails sent about it, over a year ago?

Discussion
Providing some basic countermeasures to this should be fairly straightforward – perhaps one request per account per IP per day? ᚱᛁᚹᛖᚾ 09:05, 20 August 2010 (BST)




Revived and can't select target for FAK

Timestamp: 18:12, 12 February 2010 (UTC)
Originally
reported by
:
Shambler for Shambala
Current Status: Not A Bug
Severity: N/A
Description: I just raised from dead to find that i am infected. So i think to chose between going to nearest hospital and save FAK to get XPs later, or to just heal myself. I usually am thinking about it, but now i just cannot select target for FAK - there is no that listbox! See http://s002.radikal.ru/i197/1002/a5/a0775a9aef92.png

Discussion
Likely to be a page loading issue. Are you running any add-ons, plug-ins and GM scripts? If so disable them and attempt to recreate the problem. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 21:20, 5 March 2010 (UTC)

I'm pretty sure that normally happens when you are the only person in the square. Clicking it will most likley heal you. I'll grab screenies later to back this up. --Michalesonbadge.pngTCAPD(╯°□°)╯ ┻━┻ 21:36, 5 March 2010 (UTC)
Actually, he's entirely right. Case closed, not a bug. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 22:20, 5 March 2010 (UTC)
Personally i think the FAK button then could have "upon yourself" label or tooltip, it would be less confusing.

Not a bug. Also, sign your comments please. ᚱᛁᚹᛖᚾ 09:08, 20 August 2010 (BST)



Human skills for buy by Zmobies

Timestamp: 13:20, 2 January 2010 (UTC)
Originally
reported by
:
Shambler for Shambala
Current Status: new
Severity: unassigned
Description: Recently revived some newcoming zed and got into -9AP. When refreshed i already was dead. Nothing strange, surely. But by reviving i got exactly 100xp, so before standing up i wanted to get some new skill, and see for yourself: i am dead and would rise as zombie, yet my skills menu are suviviors' one! Ok, i got Bodybuilding, it is good zombie's skill, if you would not want to rot you marbles. Yet that is strange thing to happen, purchasing human skills while aready beeing zombie. Proofscreens:

Discussion
Had you stood up before buying the skill? As far as I remember, when you're lying down, the skills available are based on what you were before lying down - so if you were killed, you can still buy survivor skills before you stand up as a zombie, and if revived, you can buy zombie skills before standing up as a survivor. I think. Don't quote me on it. Nothing to be done! 15:17, 2 January 2010 (UTC)

Sure i had not yet. I told it right up in description. Shambler for Shambala 19:38, 2 January 2010 (UTC)
Yeah, that's how it works. Not a bug, really. --Bob Boberton TF / DW Littlemudkipsig.gif 18:42, 2 January 2010 (UTC)
Not a bug ? Then what's the point of this mechanics ? am i lying or standing - i am already Z from now on! Mechanics that ignores sense is hardly how it should be.Shambler for Shambala 19:29, 2 January 2010 (UTC)
Well, technically if you're not standing up yet, you're not a zombie yet. Nothing to be done! 19:24, 2 January 2010 (UTC)
Okay, let it be part of game design. But it seems to be quite counter-intuitive and non-comfort part of it :-( I can see no benefits for player with such a strange design. Shambler for Shambala 19:28, 2 January 2010 (UTC)
As was said, until you actually rise from the dead, you're just a dead body on the ground. Besides, the only two choices here are either to do it as it was done, or else to mark the change as soon as the person dies. Since most people stand up immediately, and it makes better in-genre sense to have them not be considered a zombie until they rise, I think it's fine. Aichon 23:12, 2 January 2010 (UTC)
We have a name for dead bodies that don't stand up. They're called corpses. Want to learn zombie skills? You've got to stand before you can understand.--GANG Giles Sednik CAPD 04:59, 3 January 2010 (UTC)
Sounds to me like we need some corpse skills, like Lie There Stinkless, so you don't smell funny--THE Godfather of Яesensitized, Anime Sucks Yalk | W! U! WMM| CC CPFOAS DORISFlag.jpg LOE ZHU | Яezzens 13:37, 3 January 2010 (UTC)



Tangling Grasp Not Working

Timestamp: 02:42, 14 December 2009 (UTC)
Originally
reported by
:
Cookies and Cream
Current Status: new
Severity: unassigned
Description: I was attacking some random survivor, I believe it was one called GopherWithAGun, as a Zombie, and I claws him, right, and I get my grasp on him. I go to attack again with my claws, and I miss. I'm like, 'kay....and I attack again. This time I get the Grasp message again. Weird, I thinks, so I attack again. Successful attack, right after the previous Grasp, I get the Grasp message again! [profile].

Discussion
See this page sections 1.2 and 1.4. Also see Known bugs This is yesterday's snow news.




Safehouse Auto-Change?

Timestamp: 00:14, 6/3/2011 CST
Originally
reported by
:
User:Fiephie
Current Status: new
Severity: unassigned
Description: For some reason it seems as though my Safehousing has a mind of it's own and it likes to change on it's own. The last time I can remember clicking the Safehouse button was a couple months ago when I was at a church, and now it's changed twice on it's own to a school and a business place. The only thing I've done at this two locations was work on repairing the barricades, though I don't see how that would change it at all.

Discussion
Comments here



Billboard Takes 2 Spraycans

Timestamp: 04:16, 25 June 2012 (BST)
Originally
reported by
:
•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs
Current Status: new
Severity: minor
Description: I didn't notice this till a few minutes after, so I failed to get a "before" screenshot, but...

I had two spraycans, but when I proceeded to tag a billboard, which should have used just one spraycan, both my spraycans were spent.

Discussion
I will attempt to replicate this bug again in a few days and make sure I get a "before" screenshot. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 04:16, 25 June 2012 (BST)

Before and after. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 01:45, 27 June 2012 (BST)

Bump. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 03:36, 3 July 2012 (BST)



I Was able to revive a brain rot zombie

Timestamp: 2:52pm Central time
Originally
reported by
:
ReviverMcGyver
Current Status: new
Severity: unassigned
Description: I revived a zed with brain rot without having the skill to do so and while not being inside a powered NT. I was actually even outside. I screenshot all of my scans before I revive. I do not screenshot after. A group mate pointed out to me that this revive shouldnt have worked. I do not know why but I tried to revive even though it says they are a rotter. I think I was tired and didnt notice. [3] http://www.urbandead.com/profile.cgi?mode=edit&id=2343866
Remember to include as much information as could be possible, including
your character name (and profile) and screenshots if you have any.

Discussion
Hi, do you have any screenshots of the revive taking place? Very interesting case. DANCEDANCEREVOLUTION 02:53, 22 June 2021 (UTC)

If someone could reproduce this, too. Is it possible that a revivable zombie popped into your location right when you tried to revive the rotter? --  AHLGTG THE END IS NIGH! 03:00, 22 June 2021 (UTC)

I do not have additional screenshots. I do not believe another zombie came at the same time because when I revived him there were no zombies on my square or anywhere in the connecting squares. --User:ReviverMcGyver/sig 3:53, 22 June 2021 (UTC)

you have the profile. Can you add it and go back to the square and see if by any chance it’s still on the ground reviving? DANCEDANCEREVOLUTION 08:34, 23 June 2021 (UTC)

Anyone keen to try to recreate this? DANCEDANCEREVOLUTION 01:59, 28 June 2021 (UTC)



Partial display when logging in

Timestamp: 8:32 PM PST-ish. I wasn't really looking at the time.
Originally
reported by
:
-- TheBardofOld 04:13, 15 September 2021 (UTC)
Current Status: new
Severity: minor
Description: When logging in, the display is a little wonky. Currently, I'm inside a location in Huntley Heights, alive, and alone, but all I see is the status, the blip about my safehouse, possible actions, inventory, and the percentage of encumberance. If I do anything or refresh the page, it returns to normal. Before & After http://urbandead.com/profile.cgi?id=1744652

Currently using Firefox version 92.0 64x. Only plugins I have is Adblocker Ultimate, a SSO plugin for work, and a password manager. I will try a different browser tomorrow when I log in after work and I have deleted all temp settings in Firefox so I'll let you guys know if it happens tomorrow.

Discussion
Same thing happened to me yesterday. Running latest Chrome. Today however everything seems to be back to normal. BoozeSquad (talk) 07:06, 15 September 2021 (UTC)

I've been noticing some intermittent server issues, maybe related to that? --  AHLGTG THE END IS NIGH! 00:08, 16 September 2021 (UTC)

Additionally, UD Item Combiner, Organizer and Sorter has stopped working for me on two machines, as has the Refresh script. I think my Greasemonkey is up to date. Maybe Kevan is messing with the code? --Queen Mum (talk) 23:48, 19 September 2021 (UTC)

I was able to resolve this by updating all my greasemonkey/tampermonkey script code to include https, likely this also cause the refresh which fixed others issue. --Jaggeddragon (talk) 00:42, 20 September 2021 (UTC)

How did you accomplish that? I've never tampered - har - with the scripts. --Queen Mum (talk) 22:35, 20 September 2021 (UTC)
  • Select greasemonkey/tampermonkey browser extension
  • Select user script that you would like to edit
  • Select 'edit' option
  • Edit all UD links to include an 's' after 'http' ex: https://urbandead.com/map.cgi
  • Pizza.gif
  • -Papa John Schnatter (talk) 16:02, 22 September 2021 (UTC)
    Thanks! When I get my proper UD computer out of the shop I'll give this a go. --Queen Mum (talk) 23:07, 23 September 2021 (UTC)