Category:Survivor Skill Suggestions
Focus skills are abilities that temporarily boost certain traits of a player for a limited time. Survivors have access to a different focus skill depending on the class they chose upon character creation, whereas zombies will have access to all of their focus skills. Survivors who die and become zombies will not have access to zombie focus skills, nor will "natural born" zombies have access to any Survivor focus skills.
These skills are to find a use for extra xp accrued after a player has obtained every available skill in their tree, and can only be used when a player has bought all skills available to them (meaning a survivor must have ALL survivor skills unlocked, and zombie players must have all zombie skills unlocked.) These skills also cost 1 turn/ap to activate. These skills are also to give more meaning to choosing a class during character creation, since every survivor eventually learns every skill from every tree anyway.
Skills that last a limited number of turns will disappear in those amount of turns regardless of a player's actions (meaning if a Private uses Steady Aim, shoots a zombie for the next 2 turns, and then performs any other action that costs AP such as moving, healing, etc for the third turn, the effect will end).
Survivor Classes
Military
Private - Steady Aim: Your heartbeat slows and your vision sharpens as you approach your target with deadly calm. Increases accuracy with Pistols by 20%, and Shotguns by 10%. Lasts 3 turns, costs 50xp.
Medic - Intern Experience: Your knowledge of first aid and firearms allows you to narrow down your search when looking for supplies. Increases the chance of finding FAKs by 25%, pistol ammo by 20%, and shotgun ammo by 15%. Lasts 3 turns, costs 50xp.
Scout - Your experience in the field has sharpened your survelience skills. Displays all zombies and players, inside and outside buildings, in a 1 block radius, and gives the status of each building (strength of barricades). Lasts 5 turns or 5 hours. Costs 20xp.
Scientist
Necrotech Lab Assistant - Lab Proficiency: Your education has taught you to be more time efficient in your lab work. Reduces the AP cost of manufacturing Revive Syringes by 10AP, and their use by 5AP. Lasts 1 turn, costs 30xp.
Doctor - Field Experience: The challenges of tending injuries in lightless or ruined buildings has polished your skills to an exceptional level. Allows you to restore 15HP to survivors with FAKs regardless of your location/condition of any building you are in, and 25HP if you are in a powered Hospital/Infirmary. Lasts 1 turn, costs 20xp.
Civilian
Police - Street Justice: When in a Police Station, increases the chance of finding Pistol and Shotgun ammo by 30%. When anywhere else, increases the chance to hit with Handguns by 10% and damage by 1, and increases the chance to hit with Shotguns by 5% and damage by 2. Lasts 3 turns, costs 50xp.
Firefighter - The Blade's Edge: Your resolve has strengthened and you no longer see zombies as people, you begin to consider them obstacles in your way, like the locked doors of a burning building. Increases the chance to hit with melee weapons by 50%. Lasts 3 turns. Costs 40xp.
Consumer - Backstage Pass: As you loot abandoned stores, you begin to discover the locations of their store rooms and supply closets. Increases the chance of finding an item in buildings by 10%. If inside a powered mall, the chance is increased to 100% and the player is given a list of items to choose from for that turn, depending on the store they are in, but can only choose 1 item. Lasts 2 turns, costs 40xp.
Zombie Focus Skills
Ravenous Charge - You become energized at the sight of the living. Increases the chance to hit with claws by 10%, and successful claw attacks have a 20% chance of causing the survivor to be tackled and pinned by the zombie. While in this state, the pinned survivor will suffer an additional 10% chance to be hit by attacks, however, the tackling zombie will also be left vulnerable during this time, increasing damage taken from attacks by 1. This effect (increased chance to claw and to tackle) lasts 2 turns and costs 35xp, but the pinned effect is special, read below.
This special state can end at any time by the zombie, by simply leaving the immidiate area (the square you are currently on), however, in order to end the state by the survivor, they will be randomly forced to either A.) Spend 5ap to force the zombie off them and to stand back up, or B.) Inflict atleast 5 points of damage to the zombie. Pinned survivors can still attack and heal themselves, but will not be able to do anything else (leave the area, heal others, etc) until the pinned state has ended. If the zombie chooses to end the state, the survivor will not be forced to damage the zombie or spend additional AP. Other survivors may also help free the pinned victim, but they will be required to do atleast 15 damage to the zombie.
Feast of Flesh - Your hunger grows with each bite, giving you strength to continue feeding. Increases the chance to hit with bite attacks by 5%, and successful bite attacks heal the zombie for 4 HP. Lasts 2 turns, costs 30xp.
Rage of the Grave - The ferocity of your attacks increases 3-fold. For the next 2 turns, your actions are tripled (meaning instead of 1 claw or bite attack for 1 ap, you will do 3, this includes attacking barricades). Costs 45xp.
Subcategories
This category has the following 3 subcategories, out of 3 total.
Pages in category "Survivor Skill Suggestions"
The following 106 pages are in this category, out of 106 total.
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- Suggestion:20070503 Bounty Hunter
- Suggestion:20070503 Looting
- Suggestion:20070504 Triage
- Suggestion:20070504 Who's Packing / "Size Up" Skill
- Suggestion:20070505 Syringe Manufacture
- Suggestion:20070506 Stand up as survivor
- Suggestion:20070510 Bodybuilding Change
- Suggestion:20070512 Advanced Free-Running
- Suggestion:20070513 Martial Arts Skill
- Suggestion:20070516 NecroNet Download
- Suggestion:20070527 Dead Body Differentiation (v2)
- Suggestion:20070527 Leg Shot
- Suggestion:20070527 Supply Cache v.2
- Suggestion:20070604 Acid Throw
- Suggestion:20070606 Veteran AP Reward/Incentive
- Suggestion:20070612 Knife training Subskill
- Suggestion:20070613 Dry Cleaning / Clothing Repair
- Suggestion:20070617 Crippling Shot
- Suggestion:20070619 Improved Syringe
- Suggestion:20070620 Foreman
- Suggestion:20070621 Shoot From a Distance Take Two
- Suggestion:20070622 Handy Medic
- Suggestion:20070624 Field surgery (requires power)
- Suggestion:20070626 Melee Weapon Skills
- Suggestion:20070630 Grabbing Rope
- Suggestion:20070703 Syringes on Dead Survivors
- Suggestion:20070711 Sharp Eye Skill
- Suggestion:20070715 Lie Down
- Suggestion:20070806 Rescue
- Suggestion:20070810 New Civilian Skill: Scrounging
- Suggestion:20070819 Knock Out
- Suggestion:20070820 Searching for XP
- Suggestion:20070824 FAK Boost in NT
- Suggestion:20070827 Bodybuilding change
- Suggestion:20070827 Hm, this 'Necro Net' has some useful information after all
- Suggestion:20070827 Stockpiles
- Suggestion:20070828 Blackout
- Suggestion:20070829 Scanning Required for Revives
- Suggestion:20070829 Yell
- Suggestion:20070910 Attack Another Zombie
- Suggestion:20070910 Kick Corpse
- Suggestion:20070914 Build Barrier
- Suggestion:20070916 Drop down menu of FAKs
- Suggestion:20071003 Diagnosis/Scent Blood Improvement
- Suggestion:20071008 Change Free Running
- Suggestion:20071009 Zombie Speech Recognition
- Suggestion:20071019 Pass the Pipe
- Suggestion:20071029 Journalist Skill
- Suggestion:20071029 Observation V2
- Suggestion:20071113 Making generators and transmitters
- Suggestion:20071115 Repairing Building Damage v2.0
- Suggestion:20071123 Repair Ruin
- Suggestion:20071128 Computer Operator
- Suggestion:20071210 Suicide By Firearm
- Suggestion:20071212 Necrotech Panic
- Suggestion:20071213 Double Kill-damage XP for Melee and Unarmed
- Suggestion:20071218 Computer Operator v. 2
- Suggestion:20071218 Scouting
- Suggestion:20071220 Hero
- Suggestion:20071227 Local Knowlege
- Suggestion:20080127 Bodybuilding Skills
- Suggestion:20080127 Weighed Down v2
- Suggestion:20080206 Allow pipe-cading when zombies are present
- Suggestion:20080208 Gunfighter Skill : Dual Pistol Use
- Suggestion:20080210 FAK/Infection Tweak
- Suggestion:20080215 Don’t Free Run into ruined buildings
- Suggestion:20080217 Survivor Skill: Aggressive/Passive death stance
- Suggestion:20080220 Necronet Registry
- Suggestion:20080226 Forensic Pathology
- Suggestion:20080229 Revised Factory Skill Set
- Suggestion:20080303 Peekaboo
- Suggestion:20080318 Immunity to Zombie Virus/Permadeath
- Suggestion:20080318 Resistance
- Suggestion:20080407 The Old One-Two
- Suggestion:20080425 Memories of Life NT Requirement Update
- Suggestion:20080515 Triangulation
- Suggestion:20080604 Dive For Cover
- Suggestion:20080617 External Barricades
- Suggestion:20080622 Construction skill change
- Suggestion:20080625 Ruin Repairing change
- Suggestion:20080629 Maintenance
- Suggestion:20080729 Partial Repair
- Suggestion:20080801 No Diagnosis in the Dark
- Suggestion:20080804 Repairing Really Ruined Buildings
- Suggestion:20080805 Repairing Ruined Buildings Modification
- Suggestion:20080830 Lithe
- Suggestion:20080916 Headshots remove HP, not AP
- Suggestion:20081110 Watch
- Suggestion:20081203 Well-Preserved Brain
- Suggestion:20081212 Refugee
- Suggestion:20090205 Gas Siphoner
- Suggestion:20090326 Burglary (fixed)
- Suggestion:20090329 NecroTech Training
- Suggestion:20090331 Free Running Toggle
- Suggestion:20090331 GPS Tags
- Suggestion:20090406 Limited Give
- Suggestion:20090630 Sterilise
- Suggestion:20090825 Critical Miss
- Suggestion:20090825 Last reviver reviver's note!!!
- Suggestion:20090826 Escape Artist
- Suggestion:20100302 Broadcaster
- Suggestion:20100924 Scout Supplies
- Suggestion:20101103 Shout
- Suggestion:20110110 Recon Training
- Suggestion:20120919 Call Backup
- Suggestion:20130514 Free running out of ruined buildings