Category:Recruitment: Difference between revisions
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''Submission and discussion of possible new skills for the game can be found on the [[Suggestions]] page.'' | |||
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'''[http://www.urbandead.com/skills.cgi Skills]''' allow characters to improve existing abilities or gain new ones. Skills are purchased with [[Experience Points|Experience Points (XP)]]. The cost of a skill depends on which [[:Category:Character classes|class]] was chosen during character creation. Once purchased, skills cannot be deleted. [[Survivor]] skills can only be purchased while living, and [[zombie]] skills can only be purchased while dead. The number of skills a character knows determines their [[level]]. | |||
==Skill Groups== | |||
There are five skill categories. Four are available to survivors and the last is available only to zombies. The categories are: | |||
==='''[[All human skills|Survivor Skills]]'''=== | |||
====[[Civilian skills|Civilian Skills]]==== | |||
:[[Shopping]] | |||
:[[Bargain Hunting]] | |||
:[[Body Building]] | |||
:[[Tagging]] | |||
:[[Construction]] | |||
:[[Radio Operation]] | |||
[[Civilian]] skills cost '''100''' XP each regardless of character class. | |||
====[[Military skills|Military Skills]]==== | |||
:[[Basic Firearms Training]] | |||
:[[Pistol Training]] | |||
:[[Advanced Pistol Training]] | |||
:[[Shotgun Training]] | |||
:[[Advanced Shotgun Training]] | |||
:[[Hand To Hand Combat]] | |||
:[[Knife Combat]] | |||
:[[Axe Proficiency]] | |||
:[[Free Running]] | |||
:[[Scout Safehouse]] | |||
[[Military]] skills cost '''75''' XP each for military classes, '''100''' XP for civilian classes, and '''150''' XP for [[scientist]] classes. | |||
====[[Science skills|Science Skills]]==== | |||
:[[NecroTech Employment]] | |||
:[[Lab Experience]] | |||
:[[NecroNet Access]] | |||
:[[First Aid]] | |||
:[[Surgery]] | |||
:[[Diagnosis]] | |||
Science Skills cost '''75''' XP each for scientist classes, '''100''' XP for civilian classes, and '''150''' XP for military classes. | |||
====[[Zombie Hunter skills|Zombie Hunter Skills]]==== | |||
:[[Headshot]] | |||
The Zombie Hunter skills can only be purchased after the character's level has reached 10 or higher. They cost of '''100''' XP, regardless of character class. | |||
===[[Zombie skills]]=== | |||
: [[Scent Fear]] | |||
:[[Scent Blood]] | |||
:[[Scent Trail]] | |||
:[[Scent Death]] | |||
:[[Digestion]] | |||
:[[Infectious Bite]] | |||
:[[Vigour Mortis]] | |||
:[[Neck Lurch]] | |||
:[[Death Grip]] | |||
:[[Rend Flesh]] | |||
:[[Tangling Grasp]] | |||
:[[Feeding Drag]] | |||
:[[Memories of Life]] | |||
:[[Death Rattle]] | |||
:[[Feeding Groan]] | |||
:[[Bellow]] | |||
:[[Ransack]] | |||
:[[Flailing Gesture]] | |||
:[[Lurching Gait]] | |||
:[[Ankle Grab]] | |||
:[[Brain Rot]] | |||
:[[Flesh Rot]] | |||
All zombie skills cost '''100''' XP, regardless of character class. | |||
==Completing the Skill Tree== | |||
Currently it takes the following amount of XP for the different classes to complete their skill trees: | |||
'''Survivor''': | |||
*Civilian: | |||
Civilian characters require only '''2200''' XP to max out their skill tree. | |||
*Military: | |||
Characters of the Military class need '''2275''' XP to complete their skill trees unless they started as a Medic. The [[Military#Medic|Medic]] starts with a scientist skill and thus only requires '''2200''' XP to max out. | |||
*Scientist: | |||
Science class characters need the most XP to max out; '''2575''' XP. | |||
:''Note: Survivors can also benefit from the [[Scent Death]] and [[Ankle Grab]] skills.'' | |||
'''Zombie''': | |||
*Zombie: | |||
Zombies require 2200 XP to max out the skill tree, unless they started as a zombie. Starting zombies receive [[Vigour Mortis]] and thus require only 2100 XP to max out. | |||
:''Note: Zombies can also benefit from the [[Body Building]], [[Diagnosis]], and [[NecroTech Employment]] skills (although Diagnosis is redundant if the [[Scent Blood]] skill is purchased, and Body Building is redundant if [[Flesh Rot]] is purchased).'' | |||
{{SkillGroups}} | |||
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[[Category:Player Resources]] | |||
[[Category:Glossary]] | |||
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Revision as of 04:23, 2 January 2012
Player Information |
Glossary • Technical Information • Suggestions • Groups • Recruitment • Guides Resources • Discussion Areas • Urban Dead Lexicons • Building Information Center • Maps |
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Submission and discussion of possible new skills for the game can be found on the Suggestions page. Skills allow characters to improve existing abilities or gain new ones. Skills are purchased with Experience Points (XP). The cost of a skill depends on which class was chosen during character creation. Once purchased, skills cannot be deleted. Survivor skills can only be purchased while living, and zombie skills can only be purchased while dead. The number of skills a character knows determines their level. Skill GroupsThere are five skill categories. Four are available to survivors and the last is available only to zombies. The categories are: Survivor SkillsCivilian SkillsCivilian skills cost 100 XP each regardless of character class. Military Skills
Military skills cost 75 XP each for military classes, 100 XP for civilian classes, and 150 XP for scientist classes. Science SkillsScience Skills cost 75 XP each for scientist classes, 100 XP for civilian classes, and 150 XP for military classes. Zombie Hunter SkillsThe Zombie Hunter skills can only be purchased after the character's level has reached 10 or higher. They cost of 100 XP, regardless of character class. Zombie skills
All zombie skills cost 100 XP, regardless of character class. Completing the Skill TreeCurrently it takes the following amount of XP for the different classes to complete their skill trees: Survivor:
Civilian characters require only 2200 XP to max out their skill tree.
Characters of the Military class need 2275 XP to complete their skill trees unless they started as a Medic. The Medic starts with a scientist skill and thus only requires 2200 XP to max out.
Science class characters need the most XP to max out; 2575 XP.
Zombie:
Zombies require 2200 XP to max out the skill tree, unless they started as a zombie. Starting zombies receive Vigour Mortis and thus require only 2100 XP to max out.
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Game Information |
Gameplay • Character Classes • Skills • Items • Locations Suburbs • Revive Point • Mobile Phone Mast • Radio Frequencies Building Types • Frequently Asked Questions • Known Bugs |
Looking for a group to join? Have a group seeking members?
This page is open to adverts by groups currently recruiting new members. |
Format for Posting Adverts
Group adverts are to follow a very specific format. Your advert code should look like this:
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- The entire advert content is "encased" in a table. This prevents one advert's formatting from affecting other adverts due to image "text flow" and so on.
- "Group Name/Recruit" is a normal wiki page that contains the content of the advert. Using the curly brackets and colon inserts your advert page's entire contents onto this page, just as if it were a template.
- "Type" is the type of group. Generally one of the following, but you are free to choose your own: Survivor Group, Zombie Group, PKer Group, Mixed Group, or Organization.
- You MUST put the following categories on your "Group Name/Recruit" page:
- <noinclude>[[Category:Group Subpages]]</noinclude>
- or
- <noinclude>[[Category:GROUP NAME HERE]]</noinclude> if your group has a category of its own.
- <noinclude>[[Category:Group Subpages]]</noinclude>
- Additionally you should add:
- <noinclude>[[Category:Recruitment|TYPE]]</noinclude> where TYPE is your group type.
- Place your advert in alphabetical order by group name. Adverts not posted in the proper alphabetical order will be moved.
- Large Groups or Organizations with significant subgroups are limited to one advert. This includes groups such as the DHPD and the DEM, they may use their advert to direct players to the separate sub-groups.
- The advert must have a timestamp (five tildes - ~~~~~) or a signature with an attached timestamp. This can be placed either on this page or on your adverts page.
- After two months as measured from the timestamp the entire advert may be removed for inactivity. It is the group’s responsibility to update the timestamp to prevent the advert being deleted. Updating the timestamp may and should be done at any time while the group is still recruiting.
- Adverts which do not use the format below or fails to adhere to the guidelines above will be commented out. This can be done using comment tags - <!-- ... -->. A dated comment will be left in the edited section explaining why the advert page was dis-included; if the advert is not fixed within two weeks, the entire section will be removed.
Format for Advert Content
- Your adverts formatting must not break the page. Preview before you save!
- When viewed on an 800*600 resolution, as a rough guideline your advert should not exceed 800px in height.
- When viewed on an 800*600 resolution, your advert should not cause a horizontal scrollbar to appear.
- All images used in the advert must not come to a grand total of more than 56KiB (56K).
- No templates are allowed in your advert for technical reasons. Before you put up the advert, use subst to replace any template calls with the template's code.
- No subheadings.
Helpful Guidelines for Advert Content
Clearly written adverts which contain requirements for membership at the start or in bold, as well as a method of contact and reasons for joining your group, normally get the most response. Remember, this advert represents your group. The easier it is to read and understand, the better. Attractive formatting and helpful links will also attract prospective members. If your group is active in a specific area or areas, it is a good idea to provide this information - not all people are willing to travel.
Malton Recruitment Adverts, Alphabetically by Group Name
Place your group (or coalition) advert in alphabetical order by group name.
A - C
The Abandoned : Pro-survivors
We are a group structured around individuals being able to take action themselves by group guidelines while communicating through a forum structure. We rarely give direct orders, unless you are part of a cell. We have several cool toys, tools, and scripts found nowhere else, as they were created by our own members. For newer players we offer help and advice in their character progression. We have stood against many threats to ourselves and the people of Yagoton from both zombies and PKers alike and we are still here. Defending the most successful revive effort in the city, the YRC, we have helped to provide the city with a great place for survivors to live and thrive. So join us today and fight for a good cause. --Private Mark 03:45, 14 December 2011 (UTC) |
Ackland Mall Security : Pro-Survivors
Welcome one and all. if you hate being micro-managed by over bearing group leaders and sub leaders and what not, then you might just have a home here in the AMS. We do what we want, when we want, reviving eachother, healing comrades and patrons of the mall, and keeping the area around us secure from our foes next door in Ridleybank. It doesn't take much to be a part of the team. Just Put Ackland Mall Security as your group tag in your profile and simply revive, cade, kill, dump and definitely heal when you can. Ackland Mall is our home base so walk, run, or shamble on over and simply play to your hearts content. To give you a small bit of history on ourselves, i'll start with saying that we are one of the oldest groups in malton, reaching further back than the battle of the bear-pit. We are also one of the only two groups to be saLUEted by one of the most coordinated and devastating zombie groups to ever hit this game, LUE. we're like fine wine ladies and gentlemen, and if good fun and great times is what your after, then head over to Havercroft and join up with us at Ackland Mall. see if you have what it takes to wear the proud badge of the Ackland Mall Security group. check out our forums at our tiny URL link. Our tinyurl: http://tinyurl.com/2yftom Nuerotoxic2213 01:41, 12 December 2011 (UTC)
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Angels Wing : Revivers/Anti-PKers
Angels Wing is a medical group based in Wyke Hills, trying to give help to those in need and hand out revives to the zombies that want it. Honestly, we just lurk around graveyards playing pranks on feral Zombies and enjoying a spot of tea with our green fleshed chaps. So if you like healing, socializing, and sexy parties, why not check us out? Currently: Always recruiting
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Annus Horribilis : Pro-Death
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Army Control Corps : Survivor Group
Survior454 15:51, 3 December 2011 (UTC) |
The Big Prick : Combat Revivers
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Bio-Mimetic Android Infestation Removal Corps : Hacked Androids
The Bio-Mimetic Android Infestation Removal Corps is a group of government-created androids which were recently airdropped into Malton in order to gain reconnaissance on the situation and aid in the destruction of the zombie infestation, if it remains. Unfortunately, the androids, which were intended to be radio-controlled via satellite, had their transceivers hacked by some computer-savvy survivor shortly after their arrival. Lacking any free will, though possessed of a series of rudimentary AIs to aid in the performance of various tasks, the androids may be operated by any person who wishes to do so. They are operated by a simple Graphical User Interface which is accessed via internet at www.urbandead.com. This interface allows for commands to be given, and near-realtime data to be received from the unit being accessed. It is unknown how many androids currently exist in Malton, though it is known that the initial series of 10, which were AI-controlled prototypes, cannot be controlled from outside Malton. An android's physical appearance is much like that of a bald, genderless human, with blue skin. Their "blood" (actually a lubricating fluid which contains haemoglobin-based nanites for the extraction of carbon waste from their various internal components) is green in color, and their "eyes" are black and reflective, owing to their containing several sophisticated sensors. Transceiver Codes for Known Hacked Androids: Username: 000000011 Password: 000000011 Username: 000000012 Password: 000000012 Username: 000000013 Password: 000000013 Username: 000000014 Password: 000000014 Username: 000000015 Password: 000000015 Username: 000000016 Password: 000000016 Username: 000000017 Password: 000000017 Username: 000000018 Password: 000000018 Username: 000000019 Password: 000000019 Username: 000000020 Password: 000000020 Username: 000000021 Password: 000000021 Username: 000000022 Password: 000000022 Due to the androids' nature as bio-mimetic machines, their synthetic physiology is almost entirely similar to that of a human. This allows them to have self-repairing components, and allows them to use food and drink to power themselves. It also has the unfortunate side-effect of making them susceptible to the zombie infection. Thus, androids may also rise as "living" dead. However, it has been noted that this state has little bearing upon their controllability. (Please note you are free to make your own BMAIRC android, but we do ask that you please make the name 9 digits long, and make both it and the password available on this page.) Tanuki 02:30, 3 December 2011 (UTC) |
The Burchell Arms Regulars : Pro-Survivor
Find us at: http://bit.ly/kFtSzk -- Jesus Sante CFT 06:22, 18 December 2011 (UTC)
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CAPD: Survivor Group
--Sophie ◆◆◆ CAPD 07:25, 29 November 2011 (UTC)
Cobra : PKer Group
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CORAM : Survivor Group
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D-H
Dead vs Blue : PRO SURVIVOR
Department of Emergency Management : Survivor Group
Desu Nōto : Freelance Group
The Dulston Horde : Zombie GroupJoin if you got the grapes for it! --Radio 22:04, 20 November 2011 (UTC)
Feral Undead: Zombie Group
Flowers of Decay: PKer GroupFlowers of Decay/recruit --Hibernaculum 15:43, 3 December 2011 (UTC)The Fortress : Survivor Group
I - MKnights Templar: Survivor
Malton College of Medicine: Survivor Group
Malton Department of Defense : Survivor Group
The Malton Zookeepers : Survivor Group
04:06, 17 December 2023 (UTC)
Militaire Sons de Veille : Survivor GroupMilitant Order of Barhah : Zombie
N - ROctopi Bothria : Survivor GroupOB is actively searching for leaders to actively contribute and support the initial phase of constructing OB. Order of the Black Rose : Pro-Survivor Group
Organization XIII : Balancer Group
The Philosophe Knights : Player Killer
Red Rum : Player Killer
Reddit_survivors : Survivor Group
Ridleybank Resistance Front : Zombie Group
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S - Z
Soldiers of Crossman : Survivor Group
Last updated: 03:25, 3 November 2024 (UTC) |
Ständige Vertretung : Survivor Group
21:45, 6 June 2012 (BST)
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Team Xtreme :Bounty Hunter Group
Team Xtreme is a Anti PKer/Bounty Hunter Group. We specialize in bringing the fight to PKer groups and Griefers. Our main goal is to hunt down PKers, but we are also known to help rebuild suburbs and fight zombies on occasion. Currently we are attached to Skynet Defense Network as one of their Combat Units. We have real time strikes and are coordinated. We have a lot of knowledge to share with new recruits as many of our members are seasoned veteran players. If you ever been PKed and want to bring to the fight to the PKers head on, then Team Xtreme is the group for you! We are always looking for people who are interested in the bounty hunting aspect of the game. To join Team Xtreme, your character must be pro-survivor and not be a PKer, GKer, RKer, zombie or zerger. You can find out more info on our Wiki Page You can contact us on the Skynet Defense Network Forum We have 2 short recruiting Videos for you to enjoy, please take a look!
--Josh Clark 22:43, 9 November 2011 (UTC) |
Undeadites : Zombie Group
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--Creeping Crud U 15:44, 20 December 2011 (UTC)
Category Listings
Recruitment pages are listed below by in order by type. To include your recruitment advert in this list, put the following on the advert "template" page, where TYPE is your groups type: <noinclude>[[Category:Recruitment|TYPE]]</noinclude>
Pages in category "Recruitment"
The following 200 pages are in this category, out of 369 total.
(previous page) (next page)A
B
C
D
- Dark Envy Incorporated/Recruit
- Dawn Patrol/Recruitment
- DB/Recruit
- Dead Hand/Recruit
- Dark Order of the Apocalypse/Recruit
- Misanthropia/Recruitment
- The Cleaning Crew/Recruitment
- Desu Nōto/recruit
- Template:DHPD/Recruit
- DHPD/Recruit2
- DI:MD/gamerec
- Die uberlegene/Recruit
- Die uberlegene/Recruitment
- The Evangelical Order of the Return to Eden/recruit
E
F
G
H
L
M
- Malton Fighters Guild/Recruit
- Malton Forensics Unit/Recruitment
- Malton Inspirational Channel/recruit
- Malton Marshals/Recruitment
- Malton Public Radio/Recuitment
- Malton Revivification Group/recruit
- Malton Sexy Bitches/Recruit
- Malton Urban Militia/Recruitment Video
- Marven Mall Security/recruit
- Metal Fox/recruit
- Militaire Sons de Veille/Recruitment
- Militaires Sans Frontières/Advert
- Militant Order of Barhah/Recruit
- Minions of the Apocalypse/recruitment
- Discosaurs/recruit
- Glitch/Recruit
- Malton Teachers' Union/Recruitment
- The Headbangers of Malton/recruit
- Brutal Deluxe Brewery/recruit
- New Malton Skete/Recruitment
- Cornfed Undead/recruit
N
P
- Pacifists/recruit
- People of Malton/Recruit
- Philosophe Knights/Recruitment
- Chocolate Thunder/Recruit
- Template:COVRecruit
- Lunatics for a Better World/Recruit
- PKA/recruit
- Brotherhood of the Reckoning/Recruit
- DORIS/recruit
- Ferroque Necari/recruit
- Flowers of Disease/recruit
- March into the sea/recruit
- Rebels/Recruitment
- S.R.R. B-WH/Recruit
- Spartans/recruit
- Playing God/recruit
- Browncoats/recruit
- PKmon/Recruit
- I Am Jack's Smirking Revenge/Recruit
- Burning chiton/Recruitment
- Anti-zombie squad/recruit
- Borehamwood Red Cresent Research Facility/recruit
- Five Miles Over Chicago/Recruitment
- Guardians of Saint Jude/Recruit
- Hard Knock Life/Recruitment
- HECU/recruit
- Helljumpers/recruit
- Malton Civil Defense Unit/Recruitment
- Malton College of Medicine/Recruitment
- Malton Emergency Medical Service/Recruitment
- Malton Fire Department/Recruitment
- Malton Police Department/Recruitment
- Northeastern Crusade/recruit
- Phoenix Security Services/recruit
- Skynet Defense Network/recruit
- User:Stelar/mcmrecruitment
- The Bankers Of Gibsonton/recruit
- The Big Prick/recruit
- The Dribbling Beavers/Recruit
- The Tau Empire/Recruitment
- The Tau Empire/Recruitment1
- The Tau Empire/Recruitment3
- The Tau Empire/Recruitmentt
- Walter's Free Clinic/Recruitment
- Zombie Emergency Management Agency/Recruit
- Spicer Hills Rangers/recruit
- Spicer Hills Rangers/Recruit
R
- Template:RCDC recruitment
- RDD/Recruit
- Radio Malton
- Recruitment?
- Red Empire
- Red Resistance/recruitment
- Red Rum 2.0/recruitment
- Red Rum/Recruit
- Red Rum/Recruitment
- Red Snake Regime/recruit
- Reginaldus Consortium/recruit
- River Street Rebelion/Recruit:Survivor
- Robot Scorpions/recruit
- RotFromTheMoors/Recruit
S
- S.T.O.P./Recruit
- User:SarahElaine/workstation
- MSI/Recruit
- Section 13/recruit
- SillyLillyPilly/recruit
- Sisters of Battle/Recruit
- Soldier left 4 dead/Recruit
- Special Zombie Extermination Squad /recruit
- Suburb Recruitment
- (To The) Four Winds/Recruitment
- 10 minutes from hell/recruit
- 57th Overlanders/Recruitment
- Ackland Mall Security/Recruit
- Ackland Mall Security/Recruitment
- Allied Travellers Organisation/recruit
- ANZAC (Australian and New Zealand Army Corps)/recruit
- Army Control Corps/recruit
- Bastion High/Recruit
- BBC/recruitment
- Beatbox Kids/recruit
- Betrayed/Recruit
- Big Coffin Hunters/Recruit
- British Military Corps/Recruit
- Buttonville Residental Protection/Recruit
- Cheap Ass Survivors/recruit
- Communist Party of Malton/Recruitment
- Creedy Defense Force/Recruit
- Creedy Guerrilla Raiders/recruit
- Danversbank Armed Militia/Recruit
- Dead vs Blue/recruit
- Death Bringer's Legion/recruit
- Department of Emergency Management/Recruit
- DI:MD/recruit