Uniform Barricading Policy: Difference between revisions
(→Known Barricade Plans: Hollomstown = Non-UBP) |
(→Known Barricade Plans: Danversbank = UBP) |
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| style="{{MapModerate}}" title="Wyke Hills" | [[Wyke Hills Barricade Plan|WyHil]] | | style="{{MapModerate}}" title="Wyke Hills" | [[Wyke Hills Barricade Plan|WyHil]] | ||
| style="{{MapModerate}}" title="Hollomstown" | [[Hollomstown Barricade Plan|Hollo]] | | style="{{MapModerate}}" title="Hollomstown" | [[Hollomstown Barricade Plan|Hollo]] | ||
| style="{{ | | style="{{MapSafe}}" title="Danversbank" | [[Danversbank Barricade Plan|Danve]] | ||
| style="{{MapDanger}}" title="Whittenside" | [[Whittenside Barricade Plan|Whitt]] | | style="{{MapDanger}}" title="Whittenside" | [[Whittenside Barricade Plan|Whitt]] | ||
| style="{{MapDanger}}" title="Miltown" | [[Miltown Barricade Plan|Milto]] | | style="{{MapDanger}}" title="Miltown" | [[Miltown Barricade Plan|Milto]] |
Revision as of 09:12, 24 November 2009
Survivor Tactics |
The information on this page or section discusses a survivor strategy. |
NOTE: This is an in-game movement. It is not a Wiki Policy or an official rule of the game.
The TinyURL for this page is http://tinyurl.com/qwcl8
Description
The Uniform Barricade Policy (UBP) is designed to provide as secure a barricade plan as possible that still leaves resource buildings and sufficient safe shelters accessible for less experienced survivors. As the UBP is adopted and implemented by more and more groups and lived by by more and more survivors, it will become easier for people to find both needed resources and the best shelter available with the least time spent searching. By having a high ratio of Extremely Heavily Barricaded (EHB) structures, maximum security is provided to the suburb. Very small groups of zombies are more likely to ignore EHB buildings as not being worth the effort of trying to get into. In the event of a larger and more coordinated attack, a range of buildings at both EHB and Very Strongly Barricaded (VSB) will diffuse targeted attacks and give time to organize an appropriate response. Secondly, a wide range of secure points and safe houses for those with Free Running will keep the population spread throughout the suburb and prevent them from being tempting targets if located by zombie spies. The Free Running skill is strongly recommended as a very early skill choice for survivors.
The policy also specifies guidelines for which structures to secure only to VSB, which should supply those survivors in an area who do not have Free Running with a reasonable number of accessible buildings that they can use as safe houses. These VSB structures should be spaced around the suburb for easy access. Following the guidelines below there would be a minimum of 8 VSB locations on distances alone, but if all the buildings recommended below are specified as VSB there should be far more than 8. The VSB buildings in the suburb should not become funnels for survivors, leading to zombies streaming in looking for easy targets. Aim for no more than a 3:1 ratio of EHB to VSB, but generally not less than 2:1. As a rule of thumb there should be between 15-20 well distributed VSB locations in any given suburb, and at least 1/4 of those (4-5) should be non-essential (resource) buildings. This tries to ensure that more inexperienced survivors can have access to the resources they need to stay alive for long enough to become experienced survivors and thus contribute more effectively to combating the zombie plague. In some areas the layout of buildings might make adhering to these guidelines difficult. If so, it's better to have a far too many VSB designated buildings than too few. Remember, any building that is under active assault by more than a couple of zombies can be temporarily raised to EHB for the duration of the assault.
Please note, some resource buildings, particularly Hospitals, Police Departments and NecroTech buildings are extremely attractive targets for small hordes of zombies. It is generally not a good idea to sleep in these buildings if you can avoid it, as you are far more likely to wake up undead.
Policy
A majority of the buildings in a suburb (between 2/3 to 3/4) should be Extremely Heavily Barricaded (EHB), the exceptions being determined by the following guidelines. The buildings listed below as essential were selected both due to the usefulness of items that can be found inside, and to provide sufficient common building types to generally come close to the correct ratio of EHB to VSB buildings, even in areas with no specific local Barricade Plan.
- Barricading of essential buildings shall be limited to levels that allow average citizens entry under normal conditions (Very Strongly Barricaded or VSB).
- Essential buildings include:
- Because the internal halls are open, Malls and other multiple-block structures should be maintained at EHB, but must have one or two adjacent buildings maintained at VSB+2 entryways.
- Additional buildings as may be strategically required as entryways to clusters of EHB barricaded buildings by survivors with the Free Running skill. No building should be completely cut-off from outside accessibility. Good choices for these include Junkyards and dark buildings.
- There must be at least two VSB designated structures in any quadrant of a suburb. Additionally there should also be at least one VSB designated structure in any 9 block area whenever terrain permits, so that no citizen should have to move too far to find shelter. At least one VSB building per quadrant should be a non-resource building.
- Fire Stations and Schools are particularly important. Not so much because of the resources they provide, but as low priority targets for zombies that survivors can easily identify (particularly FSs) on the map and move to with a high expectation of finding an entranceway. The UBP is about more than just what buildings to barricade to what level - it's about providing some consistent (Uniform) standards that survivors can hope to rely on, to the benefit of all of us.
- Exceptions:
- Because it is extremely desirable to have a running generator in a Necrotech building, only one NT building in a suburb must be designated VSB+2 under the UBP. The remainder can optionally be designated EHB. If there is only one NT building in a suburb, it may be EHB.
- It is recommended that buildings with phone masts are barricaded to EHB, unless they are an essential building listed above, with no alternate of its type within the suburb.
- When a building is under siege by three or more zombies, barricade limitations may be temporarily ignored, but should be returned to the preferred condition as soon as the immediate threat is alleviated.
- Exceptions to VSB limitation on the essential buildings listed above are reasonable in certain circumstances of proximity. For example if there is a Police Department and a Hospital adjacent to each other and another Hospital within 3 blocks, the Hospital next to the Police Department could be exempted from the VSB limit.
- Exceptions on essential buildings also applies when doing so would threaten a Free Running lane. An example would be when there is only one building to get between the east and west side of the suburb. This can also apply to inter-suburb FR lanes.
Barricade Plans
While the UBP provides an extremely useful guideline to follow, it is highly recommended that a local Barricade Plan specific to the area be developed. Plans are generally designed at the suburb level, which is why the UBP describes plan layouts from that perspective, but a plan could be slightly larger or smaller as required to meet local needs. This serves two purposes. First, it gives new players a handy reference map for their area which will help them identify where important resources are and where they would be most likely to find safe shelter. Second, the realities of local terrain frequently require a few deviations from specific portions of the UBP in order to most closely achieve it's purpose. It is important to note that due to local zombie groups, it might not be feasible to maintain a UBP-compliant plan. Low-level survivors are generally discouraged from remaining in these suburbs until they acquire Free Running. It is also very important to consider the immediate area around the one your are planning for. Check all the adjacent suburbs and their barricade plans so that yours makes the most sense possible to someone on the ground standing at the border of two suburbs.
If there is a Barricade Plan for your area, try to include the barricade designation when tagging a building. Even just adding a '(EHB)' or '(VSB)' to the tag could help inform other survivors how to maintain the building's barricades. Also consider helping out by tagging the URL for the area's Barricade Plan on a couple locations, helping newcomers to find it; an easy way to do this is by using a TinyURL if the barricade plan page has one, or making one if it doesn't (make sure to put the TinyURL on the barricade plan page to avoid duplication).
Developing a Plan
Currently there is a very diverse set of formats in which to present barricade plans. In general there is nothing wrong with this as long as the plan is easy to read by the general populace. You can review the plans linked from the map below for ideas. There is, however, a Barricade Plan Template designed for use with the UBP for publishing your plan in a common format, and to save a fair amount of work.
Known Barricade Plans
All published UBP reviews can be found on the UBP Plan Reviews page.
New reviews will be published as they are made and the map updated accordingly.
09:17, 6 October 2009 (BST)
Daker | Jense | Quarl | WeBou | EaBou | LaHil | Chanc | Earle | Rhode | Dulst |
Roywo | Judge | Gatco | Shutt | Yagot | MiHil | RaHil | Pashe | Rolt | Pesco |
PeVil | Chudl | DaHei | Easto | BrHil | Shear | HuHei | Santl | Gibso | Dunni |
DuHil | WeBec | EaBec | RiHil | Ketch | Roach | Randa | Heyto | Sprac | Paynt |
Owsle | Moleb | Lukin | Haver | Barrv | Ridle | Pimba | Peppa | Pitne | Starl |
GrHei | Regan | LeHei | ShHil | GaHil | StVil | Roftw | Edgec | Pegto | Denton |
Crook | Morni | NoBly | Brook | MoHei | Shack | Tolly | Crowb | Vinet | Hould |
Nixba | Wykew | SoBly | Green | Tapto | Kemps | WrHei | Gulso | Osmon | PeHei |
FoVil | Ruddl | Locke | Darts | KiHei | WeGra | EaGra | Scarl | Pennv | Fryer |
NeArk | OlArk | SpHil | Willi | Butto | WyHil | Hollo | Danve | Whitt | Milto |
UBP compliant plan | Published non-UBP plan | Unreviewed Plan | No Published Plan |
If you know of a Barricade Plan for a suburb with no linked plan, please feel free to edit the table above to add a link. Set the initial status to 'Unreviewed Plan' ({{MapDanger}}). Please also add a link to the plan to the list of plans awaiting review. If a plan has been altered since it was last reviewed, or a new plan was designed, please also post a link so it can be reviewed and the status updated as needed.
If you disagree with the assessment of a barricaded plan, please check the plan review and make comments in the discussion area as to your reasoning.
Compliance Notice Templates
UBP-Compliant Barricade Plan | |
This barricade plan is compliant with the Uniform Barricading Policy. This plan was last reviewed on July 7, 2007. |
{{UBPcompliant|date of last review}}
UBP Non-Compliant Barricade Plan | |
This barricade plan is not compliant with the Uniform Barricading Policy. This plan was last reviewed on July 7, 2007. |
{{UBPnoncompliant|date of last review}}
UBP Unreviewed Barricade Plan | |
This barricade plan is under review for compliance with the Uniform Barricading Policy. Comments on this plan may be left here. |
{{UBPunreviewed}}
Comments
Please DO NOT rest overnight in a VSB resource building if you have the Free Running skill, just for the sake of saving the few AP it would cost to move into an adjoining EHB barricaded building. You are putting the lives of the weaker survivors at risk by increasing the population count in a VSB building, presenting the building as a more tempting target. Lots of people behind a single VSB barricade is just asking for zombies to attack - be nice to newbies, and help yourself stay safe!
Additional suggestions
- Designate a location as a revive point, preferably in the open and not adjacent to an essential building. How you handle having players contact you to request revives will depend on local leadership and resources in a given suburb.
- Optimal Defense Diagrams are a variant form of barricading policy, which are argued by some to better prevent the concentration of low level characters without Free Running into tempting and obvious targets for zombie hordes.
Support the UBP
Show your support of the Uniform Barricading Policy by including this banner on your group or user page:
Uniform Barricading Policy Supporter | |
This User or Group supports the Uniform Barricading Policy by actively maintaining barricades according to local plan or UBP standard. |
All you need to do is add this:
{{UniformBarricadingPolicy}}
Where you want the banner to be placed on your page. Automatically adds you to the category of supporters!
You can also use:
UBP Supporter | |
This User supports the Uniform Barricading Policy. |
All you need to do is add this:
{{UBPsmall}}
Groups Supporting the UBP
The following groups already support the Uniform Barricading Policy or a functionally equivalent local plan:
- 101st Airborne Division
- 41st Death Com.
- AlQilya
- Anti-zombie squad
- Axes High
- Beatbox Kids
- Benzuli Expansion
- Black Berets
- Black Mesa
- BMC
- BOW Earletown
- Canadians-in-Malton
- Cheap Ass Survivors
- Clan Blitzkrieg
- CMS-Meta
- Cottesloe Cheesecakes
- Council of Leaders
- Creedy Defense Force
- D.D.D.S.
- Dentonside Regulars
- Detulux Inc
- FedCom: Urban Dead - (now supporting an evolution of the UBP known as the SMBP)
- Freerunners
- Green Street Elite
- Guatemalan Quetzlzacatenango Squirrel Insanity Peppers Unit
- Hong Kong Golden Defensive Force
- Josephine's Generals
- Kempsterbank Neighbourhood Watch
- Knights Templar
- Last Hope
- Lepers of Malton
- Lockettside Defense Squad
- Malpractice
- Malton Civil Defense Unit
- Malton Defense Corporation
- Malton Fire Department
- Malton Forensics Unit
- Malton Liberation Army
- Malton Police Department
- Malton Revivification Group
- MEMA
- M.E.R.C.Y.
- Metal Fox
- Molebank Citizen Volunteers
- M.S.L.F
- Nightwatch
- Olney Militia
- Order of the Black Rose
- Paradox
- Pennville Freedom Movement
- Peoples Militia of Malton
- People's Liberation of East Becktown
- RAWK
- Redemptionists
- Rhodenbank Civil Defense Corps
- ROACH Klips
- Secret Board of Shadowy Figures
- Shuttlebank Scavenger Squad
- Sinclair Hotels
- Special Air Service
- TechCom
- Team Ocean
- The Abandoned
- The Crimson Clan
- The Vanguard
- Tompson Mall Irregulars
- United Nations Intelligence Taskforce
- Urban Guerillas
- VGCats Survivalist Union
- WebOfSurvivors
- Zone Defenders and groups that support the Survivor Security Zone
- Main Force Patrol
- The Enclave
Many thanks to the PLEB group and Blue Emu for the original barricading policies on which this is based. It's really their work, I just did some editing and put it on the wiki. Distributed with pride by the MFD. --Gilant 13:53, 26 Oct 2005 (BST) A big thanks to Gilant, who designed and did a lot of the leg work for this page and all associated pages. Such a thorough job, in fact, that I didn't have to do much to update it in the nearly two years since he left! --Maverick Talk - OBR 404 10:17, 6 October 2009 (BST)