Bug Reports: Difference between revisions

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Not quite sure what the other commenter was saying, but I can confirm having bumped into this problem. I was outside of a dark cinema and wasn't able to see the HP of characters that were also outside, as I would normally be able to. {{User:Aichon/Signature}} 23:06, 2 January 2010 (UTC)
Not quite sure what the other commenter was saying, but I can confirm having bumped into this problem. I was outside of a dark cinema and wasn't able to see the HP of characters that were also outside, as I would normally be able to. {{User:Aichon/Signature}} 23:06, 2 January 2010 (UTC)
I spotted this a while back and reported it directly to kevan, guess he still hasn't fixed it then.--[[User:DI Marc Sweeny|DI Sweeny]] 11:36, 12 March 2010 (UTC)
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Revision as of 11:36, 12 March 2010

Please put new bug reports in this section, as something you perceive as a bug could be a problem with your browser, cache settings, cookie settings, etc. (This applies especially to login problem. If you are having login problems, try cleaning your cache, resetting cookies, etc. before filing the bug here.)

Bug reports should contain as much specific information as possible:-

  • Datestamp your reports. Reports of old bugs reappearing will likely be ignored as outdated reports of the old bug, if you don't give a timestamp.
  • If it's a bug that affects your character, you should specify your character's name.
  • If it's a bug that affects a building, specify as much information about it as you're happy to give without betraying any safehouse locations.
  • If it sounds like a display issue, specify the browser you're using, and any Firefox extensions you may have installed.
  • Use this template:
===A header name which best describes the bug in under ten words===
{{bug
|bug_time=~~~~~
|bug_author=~~~
|bug_status=new
|bug_severity=unassigned
|bug_desc=Your detailed description of the bug you encountered.
Remember to include as much information as could be possible, including
your character name (and profile) and screenshots if you have any.
|bug_talk=
<!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
Comments here
<!-- PLACE YOUR COMMENTS **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->}}
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Once bugs are confirmed by Kevan or enough others, move them to Known Bugs.

  • Note: Please only add new bugs into the last section. Bugs within the sections are ordered from latest (at the top) to oldest (at the bottom) so that newer bugs are easier spotted by simply clicking the section headers, which can be very useful if you're trying to gather input from others on it, and it gets confirmed as an actual bug that way. Due to this, please try and keep that chronological order, and help maintain the chronological order if you see any out of line. Also, please at least try to skim the page to see if the bug has been reported before.
  • Note: Until the guide on commonly misinterpreted-as-bugs-features and browser quirks is written up, the old Misunderstandings and Features and Browser Issues sections can be found on Non-Bugs page. Also, bugs whose original report lacked a datestamp have been moved to this page. Grammatical errors in-game may be reported on page called Grammatical Errors in Urban Dead.

Archived reports can be found here and here. Last archived: 22:46, 27 April 2007 (BST)

Bugs reported more than once

Please don't add any new bugs into this section unless you're moving them from Bugs reported once.



Pumpkin Encumbrance over 120%

Timestamp: 14:12, 1 November 2009 (UTC)
Originally
reported by
:
GANG Giles Sednik CAPD
Current Status: new
Severity: minor
Description: With the halloween update, pumpkins can be added to a player's inventory even when the player is at 120% encumbrance. With my character (profile) I was able to achieve an encumbrance of 192% by searching for pumpkins. Screenshot

Discussion
Pretty sure this is not a bug: crates work the same way, and they're a lot more useful than pumpkins. The disadvantage to having your inventory loaded up with items is that you can't seek out other, more specifically useful items until you disencumber yourself. ᚱᛁᚹᛖᚾ 03:57, 10 November 2009 (UTC)

I got to 210% with the same problem; it's likely just a minor oversight, or a small feature to ensure noone misses out on a holiday. Personally, I believe it's the latter.--~ Red Hawk One Talk | space for lease 05:13, 10 November 2009 (UTC)




Unable to hit humans as Zombie since getting Tangling grasp

Timestamp: dunno 2-3 weeks -
Originally
reported by
:
bloodlustattoo
Current Status: new
Severity: unassigned
Description: Tangling Grasp: 2 hits for 30 trys

Discussion
Yeah if you search tangling grasp on this page you'll see other reports of this. It is seriously fucking annoying. Maybe if we spam this page enough Kevan'll fix it...--xoxo 01:48, 27 September 2008 (BST)

This pisses me off SO MUCH! I can't hit anything and as a zombie who invested the time to get all the combat skills this annoys me greatly. It doesn't even show the flavor line for tangling grasp! ARGH!--Doctorgun 07:45, 20 October 2008 (BST

A half assed fix is to attack a different person each time, it worked for me. Eg you go attack John: miss, hit, attack Mary: hit, attack Dave: miss, miss, miss, hit, attack next person, etc. it means you still don't get tangling grasp benefits but you do get 50% hit rate which i wasn't getting before.--xoxo 07:51, 20 October 2008 (BST)

nobody can fix that for few months? that bad. guys, dont think about new gadgets into game, just fuckin fix that shit. that sucks, when you try to destroy the cades and you cant kill humans after that. happy bloody new year

ps sorry im new here and mess a bit --bloodlustattoo 31 dec 2008

Please fix this bug. The workaround does work, but you cannot hit a human if he is the only target i.e. no other zombies or barricades in place. --Irritaded Zombie 30 jan 2009

My characters "Jack Aliveagain" and "Joan Arbitrary" have been experiencing the exact same kind of shit!! I thought I was the only one! --The Big Guy 8 Feb 2009 When the frak are you going to fix this frakking bug? --The Big Guy Feb 16 2009

I am suffering this bug with my zombie character. After I successfully land a hands attack with Tangling Grasp on a survivor, no further attack of mine lands on that survivor, I miss each and every time, until I run out of AP. No flavor text about the grasp/loss of grasp either. For the last 4 days I've been unable to hit any character more than once per day. Only thing I can do now is attack barricades... Please, PLEASE fix it -- Narhrarh 03 Mar 2009

I don't know if this helps, but recently, I have been getting really odd things related to the RNG. On a human with no firearms training, I managed to hit 4 times in a row with a flare (2.5%) and later on, on a different character, I got to miss 50 times with a knife at 50% Hit Rate. something must be going on.... -- Janjakko 06 April 2009



Inside only part of a large building

Timestamp: 08:01, 14 April 2008 (BST)
Originally
reported by
:
Lbgrowl
Current Status: new, reproduceable
Severity: low
Description: During my occupation of Caiger Mall I was killed by a fellow zombie. Upon standing up I found myself inside the top-right corner of the mall while OUTSIDE the other 3 corners. In order to see into the other corners, I had to move to another square within the mall and then back again. Here's a screenshot of the incident.

Discussion
The same thing just happened to me again in the same corner. I haven't tried to reproduce this with the other corners of the building. Lbgrowl 20:34, 14 April 2008 (BST)

Same - my zombie died in Marven mall by zombie hands, NW corner, didn't get dumped. I got up; I was inside that corner but the other corners were displayed as if I were outside. The Malton Globetrotters#31 - TastyNougat TMG 20:17, 18 April 2008 (BST)
This is still an issue. It's been happening a lot lately for me.--Kolechovski 21:13, 23 September 2008 (BST)
This happened to me in Treweeke Mall yesterday. I stood up after being shot, but not dumped. The mini-map looked like I was outside, however the description said I was inside. I moved to another, ransacked, corner before realising I was still inside -- boxy talkteh rulz 01:47 13 November 2009 (BST)
It happened to me again today, although I expected it, and simply went to my profile page and "back to the city", which cleared it without performing an action -- boxy talkteh rulz 00:13 27 November 2009 (BST)



49 Misses in a Row

Timestamp: 01:22, 14 January 2008 (UTC)
Originally
reported by
:
Banana reads Scoundrell for all of Yesterday's News, Today!
Current Status: New
Severity: Highly Obstructive
Description: I logged into my character, Ra'Gru, a member of the Zerg Hunters Unlimited, with plans on hunting zergs, as I had restocked the day before. Moving one block, I spotted a zerg. With my copious amounts of AP and ammo, I considered this an easy kill. I began firing, using shotgun shells, and quickly reached ten misses. Greatly annoyed, I continued firing, using all my shells in the process. I continued onwards with my pistols, subsequently reaching seventeen, twenty two, twenty eight, thirty four, and then forty eight misses. I then APed out on number forty nine, with a miss. Concerned, my fellow ZHU member shot and then attempted to heal me to see if I had tripped a zerg flag. Naturally, this proved a simple task.

Discussion
I had 16 misses in a row with shotties/pistols not an hour earlier and I thought I had just had the worst luck in the history of UD. I wasn't doing anything so honorably as zerg hunting, but I WAS shooting at another human, and I could have kept on missing if I didn't run out of AP. I was pissed though. I find it hard to believe that we were both just really unlucky at the same time.--Suburban Ed 01:29, 14 January 2008 (UTC)

Happens to zombies all the time, at least high high miss streaks do. If you are missing wait a while between attacks, it seems that the game balances for everyone or in cycles or some such thing but streaks happen a lot and if you are in the middle of one it probably won't go away until later in the day.--Karekmaps?! 12:35, 14 January 2008 (UTC)

Even as severe as this is, since you hadn't tripped the zerg flag, it's just shitty luck. I've experienced crap like this as well. Even with damn good hit-rates, misses do happen a lot a number of times.--Kolechovski 16:09, 22 January 2008 (UTC)

I have been having a similar problem for the past 2 weeks or so. It seems I've "tripped the zerg flag", as it were, though I am very careful to never let my alts interact, even going so far as to never having them in the same suburb (at least not intentionally... this may have happened once or twice). Anyhow, all three of my characters go through their entire stock of AP daily without more than one or two hits (their profiles: http://www.urbandead.com/profile.cgi?id=1017827, http://www.urbandead.com/profile.cgi?id=1014948, and http://www.urbandead.com/profile.cgi?id=1016311, in Gibsonton, Pitneybank, and Pegton, respectively). It's getting really frustrating... I can't do anything to any survivors because I miss with almost every attack! This is more than a string of bad luck, as I've gone through about 500 AP or so with only a few hits, which shouldn't happen with a 50% hit rate. Moving to "Bugs reported more than once" in the case that this is indeed a bug.--DeadGerry 8:26, 28 January 2008 (UTC)

let's see... Pegton and Pitneybank... kind of very close as i see. And also an arena of a very big fight at the moment, involving hundreds of other players, amongst whoom the possibility to find someone who shares IP with you (same ISP) is big... --~~~~ [talk] 20:42, 28 January 2008 (UTC)
Sure, Pegton and Pitneybank are close, but they're different suburbs... at worst, my alts were in the same suburb for a few moves when one was moving with his group. As for ISP, mine has a range of dynamic IPs, but I've had the same one for a number of weeks at worst... how much variation need there be between IPs before it's seen as zerging? Just how sensitive are the anti-zerging measures??? This has frustrated me to the point where the game is not much fun anymore!--DeadGerry 21:15, 28 January 2008 (UTC)
Actually, the zerg thing kicks in if they get within 10 blocks of each other. This is why it's recommended to keep a suburb buffer between your alts at all times, to avoid stuff like this. Move them apart more, and your rates should improve.--Kolechovski 16:57, 5 February 2008 (UTC)
So it's over a month later, and I've gone so far as to stop playing my alts (http://www.urbandead.com/profile.cgi?id=1017827 is my only active player beside the one in Monroeville), and I'm still missing with all but an attack or two out of 50 every time I log on. If the zerging countermeasures are still tripped for me, they're too sensitive... I've never come close to doing anything underhanded. There's a possibility that this is a bug in my hit percentage or something along those lines, isn't it?--DeadGerry 21:39, 09 March 2008 (UTC)
Doubtful that there is a bug just for you. Have you tried moving to a different 'burb? Perhaps some obscurity in the zerging countermeasures. --PdeqTalk* 06:21, 10 March 2008 (UTC)
This particular character has been moving from 'burb to 'burb with his group, so yes, I have tried that. I'm sure it's possible that the anti-zerging code could malfunction for one or a small number of players. I wish you were right, but I haven't been able to do any damage in a month and a half, maybe longer...--DeadGerry 12:25, 10 March 2008 (UTC)
I have had the problem that my first hit on an enemy strikes, gives me tangling grasp (I'm a zombie.) and then the next 49 hits don't connect. I've had this problem for several weeks. I don't have multiple accounts, so I don't see why the countermeasures could kick in for me. I have all of the AP-saving skills, all of the percent-increasers, and just about all of that stuff. --Ceilius 00:34, 1 June 2008 (BST)
Update: So, I logged on for the first time in almost a year, as my group had become active again. First time I attack a human, 2 hits out of 40 attacks. I haven't logged on in a year, and I'm still zerging somehow? This SUCKS. I wish someone would read these things and do something about this.--DeadGerry 12:01, 20 February 2009 (UTC)
Hmm, well it's certainly not a wiki user that you're running into if that's the case. Maybe you were just unlucky? --Karekmaps?! 07:59, 20 February 2009 (UTC)

I've had a similar problem with my Monroeville alt Baal Friend over the last 4 days. Today 45 out of 48 claws (50% chance) were misses, previous 3 days weren't much better, only getting 5 or 6 hits (prior to that, everything was fine). My only other character is in Malton and is not having any problems. At time of writing, I've held my IP address for at least 3d19h. Bale Frend 13:37, 16 March 2008 (UTC)

Issue lasted a further 4 days (total of 8) before I tried reseting my IP. It worked wonders, back to regular hit rate. I was part of a small horde and as stated above my only other character is in Malton, so I can't see it as anything other than a faulty zerg flag. Bale Frend 06:07, 21 March 2008 (UTC)
And it's back. It was nice to be able to hit for a couple of days. Bale Frend 23:06, 23 March 2008 (UTC)

I think it is pretty obvious the Random Number Generator is not really random and there are some serious flaws in the algorithm. Both survivors and Zombies see this repeatedly, but Zombies are really impaired by it because of the game mechanics. While trying to take down a barricade one can easily blow 30 AP to take down one level (without anyone active inside rebarricading). It can also be seen while attacking a common target in a horde. If the group is attacking a single player most will miss repeatedly. It seems this is further compounded by having Tangling Grasp (ie. someone hits before you, you lose your grasp, which almost assures you miss your next attack). I'm confused why a better algorithm is not implemented, such as Mersenne Twister. There are much better algorithms than the standard C/C++ rand(), which is known to provide less random low-bits. Mersenne Twister is fast, a good pseudo-random generator and freely available over the internet.Crying McNuggetts 13:07, 24 March 2008 (UTC)

Well, what's the current algorithm used, and what's its flaws? Yeah, I know it's rather stiff and doesn't seem all that fluid/random, but what's the worst part of it? And yeah, there will be on/off days, but these guys shouldn't be seeing so many off hits across so many days. Guys, who's your IP provider and are you on a constant connection or dial-up? If others have used your IP (especially on frequent networks), that could be constantly triggering teh anti-0zerg thingy.--Kolechovski 15:54, 25 March 2008 (UTC)
I've been having this problem too, and since I own no alts, it can't be that. The only thing I can think of is that my girlfriend (who's computer is on the same network as me) is in the same Survivor group as me, and so we're usually in the same area, but this problem only seems to be affecting me, not her. MILLANDSON 03:37, 27 March 2008 (UTC)
If you're playing on the same network as her, you're using the same IP address, so if you gusy are operatign closely, it will trigger those anti-zerg countermeasures. Maybe she's unaffected by it if she always does her runs first (the system may not have yet detected a zerg problem until you login). You'll need a different network to play on if you both are playing and are constantly close to each other.--Kolechovski 18:56, 29 March 2008 (UTC)
Yeah, I've been seeing the same thing with some of my characters- I have a scout down in the southwest corner, a doctor in the middle, and a zombie in the far northeast, and some days my scout will just not hit anything, despite having all the gun skills. My zombie has been even worse, over the last week I don't think he's hit more than 15 times in the 300 AP he has used over the last week or so.--Doctor E 18:56, 29 March 2008 (UTC)
Do you mean in those corners of Malton, or corners of the same suburb? In the same suburb, that's definitely the anti-zerg filter kicking in, because everyone's too close. But if they're spread across Malton, it's simply bad luck. I know from experience just how amazingly bad the rates of success can be, even though they should be better according to the odds.--Kolechovski 19:39, 2 September 2008 (BST)
I've had similar problems with my alt, but my main seems to have incredibly high hit rates. It seems like my alt only has two to ten successful actions per day and that's everything, not just attacks. My main however seems to hit almost at an unfair level, I tend to hit at least 40-45 every day. I don't see how this can be so unbalanced.--Rohndogg1 14:08, 11 October 2008 (BST)

On a similar note, is something wrong with crowbars? Supposedly, crowbars suffer no accuracy penalty for attacking barricades. So a survivor with Basic HTH skill and a crowbar should have the same % chance of lowering barricades as a survivor with Basic HTH, Axe Specialty, and a fire axe. However, over the last several days, this does not seem to be true. 40 AP with a crowbar at (supposedly) 20% yielded no hits, just "You try to lever away a section of the barricade, but slip and fail." At the same time, 40 AP with a fire axe at 40/2 = 20% has been enough to lower barricades at least 3-4 levels each time. In theory, either method should lower the barricades by 6-8 levels or so, but I have yet to successfully "hit" with a crowbar. ~ extropymine Talk | NW | 4Corners 01:46, 10 February 2009 (UTC)


Just adding my two cents, even though I know the formatting is wrong. This "streak" that it puts zombies on is absolutely atrocious. It's impossible. I have a 40% chance to hit. I missed with my first shot, hit with the second, and then missed twenty-seven consecutive times thereafter. This is not the first time it's happened either. Every time I get turned into a zombie I will hit in the first or second shot, and then miss thereafter. Sometimes for over 30 consecutive attacks.

This is a serious bug. —The preceding unsigned comment was added by Ewan Devlin (talkcontribs) 03:56, 10 March 2009.

For the record, that is quite old bug, and it told to be related to "button spam", but i found no "button spam" in bugs wiki pages. Saw it here discussed. I use two characters and i have my co-worker addicted too, he is 3rd char from the same IP (so one of us would probably bump hit limit at his APs ending each day :-) ). Don't know of him, i use two browsers, each one with separate character logged in. Today i run it, found myself in Shore Hills dead after weakend, heard nearby growning and went for a hunt. So you can see it here and here With my 50% chance to hit it should be 1 to 16 thousands chance to happen ! Then i, in some kind of despair, switch to another browser with my another char in Wykewoods and go for nice hunt there. Going back, i can see that my 1st character is free from the curse and is really hitting with 50% chance. But ten and half APs are vanished and that might alter the result of fight for the NTBuilding! Either those humans now have some anti-hit perk, or zombies wield some hitting penalty ? That should not be anti-zerg reaction, since it would affect both chars and actually using 1nd on unlocked 1st one. Very weird and very annoying! Shambler for Shambala 12:22, 21 December 2009 (UTC)



N1 Shots Pistol

01 Shot pistol

Timestamp: 01:23, 10 September 2007 (BST)
Originally
reported by
:
Edward Grengle
Current Status: new
Severity: unassigned
Description: I'm currently out of AP, but when I get one I'll get a screenshot, but basically, I have an unusable pistol with "01" ammo in it. I have a feeling this relates to the 61 ammo pistol. I'm not sure when I got the said pistol or where, but anytime I try to shoot anything with it, I merely get a "Your pistol is out of ammo" flavor text. Anyone wanna shed somelight on this? I have a feeling that if I try to reload it it'll turn into a 61 shot pistol...

Here be the IWitness: http://iwrecords.urbandead.info/09-10-07_0200hrs_PUBLIC/OUT_76-24_01_shot_pistol_f62-f7f-b55.html

Discussion
Are you sure you're selecting that 1 ammo pistol to attack with? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 21:19, 13 September 2007 (BST)

Looks to me like its a 0 ammo pistol with a leftover radio freq tagged on the end- as you say, related to the other "super ammo" guns (which don't actually shoot more times than normal guns, afaik). I think dropping / reloading all your pistols should fix it. SIM Core Map.png Swiers 22:49, 13 September 2007 (BST)

Well, I guess it's kinda fixed. I reloaded all my pistols yesterday, and it became a 61 shot pistol... Now after slaughtering some zeds at the CCPD, it's strangely become a "00" shot pistol. I'll need some more pistol clips till I can figure out if it'll become a 60 shot pistol or it becomes a 6 shot one.--Edward Grengle 21:04, 15 September 2007 (BST)


61 Shot Pistol

Timestamp: 14:20, 4 September 2007 (BST)
Originally
reported by
:
--Obsidian 20:20, 4 September 2007 (BST)Obsidain Star
Current Status: new
Severity: Uncertaing
Description: I just logged in and the first pistol in my inventory had 61 bullets in it. Normally I use UDtoolbar, but today I was on a friends computer, so I was using an older version of FireFox. I didn't fire any shots, because I only had two AP and was in a mall. Refreshing the page did not fix this. All of my other pistols were full, as usual.

Discussion
Erm...how many pistols are you carrying? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 21:17, 4 September 2007 (BST)

I got similar error, At first I thought it might be an add-on error, so I disabled them and reloaded UD, still showed up. Then I thought maybe its firefox 2.0, so I opened UD in explorer. Still got 61 shots. IE -- Firefox (no add ons) --RisenJihad MEMS DORIS 18:31, 21 January 2008 (GMT)
Update, After fully *or partially unloading my pistols, I'm not sure when exactly* I noticed that my pistol was then at 00 bullets. --RisenJihad MEMS DORIS 15:17, 25 January 2008 (GMT)



No Frequency( . MHz) Radio Frequency

Timestamp: 21:14:08, 25 September 2007 (BST)
Originally
reported by
:
Karekmaps?!
Current Status: confirmed
Severity: minor
Description: As shown here, when tuned to freq 25.96 with my profile set to ignore broadcasts not from my handheld radios I received multiple broadcasts which listed the frequency as . MHz.

Discussion
Those are the external military reports. --Roger Thirnell 23:16, 9 November 2007 (UTC)

Obviously they are, but a bug of not displyaing the numbers was present. Was it fixed, Karek? --~~~~ [talk] 11:57, 10 November 2007 (UTC)
I had the same problem. After reading this bug report, I tried changing the optional setting 'ignore broadcasts other than hand-held radios' to 'listen to all broadcasts' and now I see the frequency numbers again.--Father Bigley 03:19, 13 November 2007 (UTC)
It has not been fixed, and yes, I checked with an alt, it happens when ignore broadcasts other then hand-held is on.--Karekmaps?! 03:26, 17 November 2007 (UTC)

This is still around.--Karekmaps?! 21:00, 16 January 2008 (UTC)

and i confirm, this is still an issue. also moving to "bugs reported more than once" --~~~~ [talk] 19:48, 25 January 2008 (UTC)

Damn, I had the same exact problem for a LOOONG time, and figured it was my extensions or something. Call it quadruple confirmed. Move to "Known Bugs"? SIM Core Map.png Swiers 05:09, 27 February 2008 (UTC)

Confirm. Same problem DmBO 14:40, 12 March 2008 (UTC)



Bugs on which further information is requested

Some bugs are reported in a manner that causes questions to crop up - responses in the form of 'Can you tell me more about X in that particular situation?'. This section is thus for bugs that have been acknowledged and are pending discussion, but still lack a bit of information to properly understand, or to properly identify as a bug (or not).

Digestion only worth 3 HP

Timestamp: 20:28, 20 November 2008 (UTC)
Originally
reported by
:
Bystander
Current Status: new
Severity: Unknown
Description: This happened in Monroeville, so I'm not sure if this is of any consequence to any of the other cities.

Another roving zombie tried to eat a corpse. And again. And again. And again. And once more.
They gained 3 HP each time instead of 4. They are wearing a tattered surgical mask which means their teeth still show. Is this a bug, a mask issue, or an update?

Discussion
Personally, i think that is a mistake in Wiki. I see no reason, that good bite of warm meat and sip of salty blood would help you less, than cold rotting carrion. Perosnally, i'd even make HP income frmo corpse less than incom from biting the survivior. I guess if Kevan would care, he can clarify his point of few. I re-read wiki after your msg, and there realyl is claimed 4HP for corpse, i admit. But before it i never expected >3HP on this skill. BTW, is there (or was someday) soem skillset, so Z would bite for 4HP ? Perhaps someday bite corpse was calibrated to be equal to max-power bite on enemy, and later bite was made less dangerous, and corpse were forgotten to afjust accordingly ? Shambler for Shambala 19:35, 2 January 2010 (UTC)



Infected without Being Bitten/Attacked at All

Timestamp: 20:31, 9 November 2008 (UTC)
Originally
reported by
:
Pakopako
Current Status: new
Severity: Pretty nasty
Description: My character was in an unlit NT building with as many as 5 active zombies. They were not bitten yet became infected. If this was lag, notice of an infection, or successful bite attack, did not appear for the rest of my AP barricading.

Here is the moment just before I became "infected", the following AP, and the next message I received that I was attacked at all. This is not a 0-second bug as no message even popped up (0 seconds ago) indicating I was attacked at all. I left a message in game for the zombies to try and post evidence they succesfully attacked me here.

Discussion
I see your HP dropped by 5 between iWitnesses; accounting for the 1 HP from infection, that means you took 4 damage, which the samage a bite does. Sometimes messages can be lost when lots of people are active (ask me about the time I survived ~90 HP damage in one night with no apparent healing), so I'm inclined to chalk it down to that.

Without further knowledge I wouldn't say it's a 0-second bug, but they may be related. ᚱᛁᚹᛖᚾ 05:33, 10 November 2008 (UTC)



Shafted on XP

{{bug |bug_time=15:24, 27 March 2008 (UTC) |bug_author=Jack S13 T! PC |bug_status=new |bug_severity=unassigned |bug_desc=My Character in Monroeville Marshsal Eastwood had just leveled yesterday, with 7 remaining XP after buying Hand to Hand Combat. I took a stroll looking for a zed to gain some XP on. A few blocks from my safehouse, I found one outside a hospital and began attacking with my knife for 2 damage. I brought the Zed from 50 HP to 18, before turning around to find shelter again. That's a total 32 Damage, plus the 7 XP I started with today. Upon returning to my safehouse I notice my profile said i only had 25 XP... |bug_talk= The math just doesn't add up. Even if the zed had 40 starting HP, i would have 29 XP, but i should have 39 xp. I'm not expecting a mulligan, it's just very frustrating. I'll get the 14 XP im missing down the road.

Maybe someone else was attacking the zombie at the same time you were there and didn't notice it? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 14:21, 29 March 2008 (UTC)

Very possible Axe hack, and something i didn't think of. I was taking a fair amount of time inbetween turns. so who knows?

Also something interesting is that you had what you thought was 7 xp, if this was somehow -7 xp then viola, instant 25 xp. Good Soldier

These might be related. One of my zombies didn't get any XP from certain attacks. Could it be a zero-second issue? Bystander 20:21, 20 November 2008 (UTC)
I've had this too on my zombie when attacking rapidly. Even missed kill XP a few times. I've slowed it down since. :( ᚱᛁᚹᛖᚾ 07:04, 4 January 2009 (UTC)

AP Constantly Dropping to -1 Regardless of Current AP

Timestamp: Constantly through September 19, 2008
Originally
reported by
:
--02:20, 20 September 2008 (BST)~~ (Ragriav)
Current Status: new
Severity: medium
Description: My character, Ragriav, is a zombie and one time I revived and had -1 AP after reviving. Now, for today, I have been trying to act by moving about whenever 1 AP appeared. However, the AP seems to be recharging slower than 30 minutes, since after checking back after an hour and a half I had just recovered one AP. What is even more disturbing is the fact that every time I took an action it dropped me back down to -1 AP! I do not understand how this can happen if one is supposed to lose 1 AP point, and not two. The problem with the slowly recharging AP also needs looking into. I urgently request help on the issue at hand. Thank you for your time and patience.

Discussion
New Zombies take 2AP to walk each step. The Lurching Gait Skill will reduce this cost to 1AP --DDRJake 18:56, 26 September 2008 (BST)


Edit: Got this problem today (12 Februar 2009) on my character "Deathmarine". Got to the cemetery as zed with 2AP left. A few minutes later i refreshed the map with the link ( http://urbandead.com/map.cgi , not that you think i did something). Now my AP was 0, so i refreshed again. Then they dropped to -1AP. I had this already yesterday and lost 3AP on it. --Deathmarine 13:36, 12 February 2009 (UTC)

not that you think i did something) - that depends how refresh made in the browser. Paste URL into address bar and Opera would open last version from cache, and Mozilla would refetch new page from server, not remember MSIE way. Press refresh button/gesture and browser most probably woud repeat last action, even if it has no more sense like second syringe into the same z. Carefully track what actions you do and what AP-cost they have. As of now it seems DDRJake is right and you just try actions that cost several AP. For example revivification, beeing single action takes 10AP and you can fall to -9AP easily. Shambler for Shambala 19:48, 2 January 2010 (UTC)



I can't see their HP when both of us are outside

Timestamp: 18:52, 13 November 2009 (UTC)
Originally
reported by
:
Pakopako
Current Status: new
Severity: low
Description: From this iWitness account and this screenshot, both players were outside a Club and my character could not see their HP with my Diagnosis skill. Was this because we were in front of a club?

Discussion
My char frequently acts like that when i 1st open page after AP regenerated. Or perhaps after rising up. When z i frequently only begin to see HP-values after 1st step to some another location.Shambler for Shambala 19:52, 2 January 2010 (UTC)

Not quite sure what the other commenter was saying, but I can confirm having bumped into this problem. I was outside of a dark cinema and wasn't able to see the HP of characters that were also outside, as I would normally be able to. Aichon 23:06, 2 January 2010 (UTC)

I spotted this a while back and reported it directly to kevan, guess he still hasn't fixed it then.--DI Sweeny 11:36, 12 March 2010 (UTC)



Bugs Reported Once

This section is where pretty much all new bugs should go. Newest bugs at the top. Check back later for responses on the bug.

Fences are not walls, game mechanics there is to be slightly different from buildings

Timestamp: 00:28, 12 March 2010 (UTC)
Originally
reported by
:
Shambler for Shambala
Current Status: new
Severity: unassigned
Description: If the location is surronded by fences, then they should be visible through. Also "painted on the wall" looks very strange inside, either inside graffiti is to be disabled or be rephrased, so that graffiti is on some another object.

Also suggested it at http://wiki.urbandead.com/index.php/Talk:The_Lion_Enclosure To some extent this might also be true for wastelands or garbage dumps (i can't remember exact description of those locations, but i remember barricading is displayed to be patching holes, so i think it is surrounded by fences too, so same idea applies for them)

Discussion
This isn't a bug, so much as it is a feature suggestion. Why don't you take it to Developing Suggestions instead? Aichon 02:18, 12 March 2010 (UTC)



34hp damage, 5hp healing and full health

Timestamp: 19:18, 5 March 2010 (UTC)
Originally
reported by
:
Endo
Current Status: new
Severity: unassigned
Description: My character was at full health (60HP) and then attacked for what appears to be 34 HP worth of damage. Then I was healed for 5HP and am now back at full health. Maybe there are other heals that just didn't show up?

http://iwrecords.urbandead.info/03-05-10_1700hrs_PUBLIC/IN_51-56_wtf_hp_bec-a8c-dc2.html

Discussion
This is likely to be a reporting issue rather than a super first aid kit. I've experienced this as well and think it's just a fault with the healing notifications. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 21:18, 5 March 2010 (UTC)



Revived and can't select target for FAK

Timestamp: 18:12, 12 February 2010 (UTC)
Originally
reported by
:
Shambler for Shambala
Current Status: new
Severity: unassigned
Description: I just raised from dead to find that i am infected. So i think to chose between going to nearest hospital and save FAK to get XPs later, or to just heal myself. I usually am thinking about it, but now i just cannot select target for FAK - there is no that listbox! See http://s002.radikal.ru/i197/1002/a5/a0775a9aef92.png

Discussion
Likely to be a page loading issue. Are you running any add-ons, plug-ins and GM scripts? If so disable them and attempt to recreate the problem. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 21:20, 5 March 2010 (UTC)

I'm pretty sure that normally happens when you are the only person in the square. Clicking it will most likley heal you. I'll grab screenies later to back this up. --Michalesonbadge.pngTCAPD(╯°□°)╯ ┻━┻ 21:36, 5 March 2010 (UTC)
Actually, he's entirely right. Case closed, not a bug. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 22:20, 5 March 2010 (UTC)
Personally i think the FAK button then could have "upon yourself" label or tooltip, it would be less confusing.



Human skills for buy by Zmobies

Timestamp: 13:20, 2 January 2010 (UTC)
Originally
reported by
:
Shambler for Shambala
Current Status: new
Severity: unassigned
Description: Recently revived some newcoming zed and got into -9AP. When refreshed i already was dead. Nothing strange, surely. But by reviving i got exactly 100xp, so before standing up i wanted to get some new skill, and see for yourself: i am dead and would rise as zombie, yet my skills menu are suviviors' one! Ok, i got Bodybuilding, it is good zombie's skill, if you would not want to rot you marbles. Yet that is strange thing to happen, purchasing human skills while aready beeing zombie. Proofscreens:

Discussion
Had you stood up before buying the skill? As far as I remember, when you're lying down, the skills available are based on what you were before lying down - so if you were killed, you can still buy survivor skills before you stand up as a zombie, and if revived, you can buy zombie skills before standing up as a survivor. I think. Don't quote me on it. Nothing to be done! 15:17, 2 January 2010 (UTC)

Sure i had not yet. I told it right up in description. Shambler for Shambala 19:38, 2 January 2010 (UTC)
Yeah, that's how it works. Not a bug, really. --Bob Boberton TF / DW Littlemudkipsig.gif 18:42, 2 January 2010 (UTC)
Not a bug ? Then what's the point of this mechanics ? am i lying or standing - i am already Z from now on! Mechanics that ignores sense is hardly how it should be.Shambler for Shambala 19:29, 2 January 2010 (UTC)
Well, technically if you're not standing up yet, you're not a zombie yet. Nothing to be done! 19:24, 2 January 2010 (UTC)
Okay, let it be part of game design. But it seems to be quite counter-intuitive and non-comfort part of it :-( I can see no benefits for player with such a strange design. Shambler for Shambala 19:28, 2 January 2010 (UTC)
As was said, until you actually rise from the dead, you're just a dead body on the ground. Besides, the only two choices here are either to do it as it was done, or else to mark the change as soon as the person dies. Since most people stand up immediately, and it makes better in-genre sense to have them not be considered a zombie until they rise, I think it's fine. Aichon 23:12, 2 January 2010 (UTC)
We have a name for dead bodies that don't stand up. They're called corpses. Want to learn zombie skills? You've got to stand before you can understand.--GANG Giles Sednik CAPD 04:59, 3 January 2010 (UTC)
Sounds to me like we need some corpse skills, like Lie There Stinkless, so you don't smell funny--THE Godfather of Яesensitized, Anime Sucks Yalk | W! U! WMM| CC CPFOAS DORISFlag.jpg LOE ZHU | Яezzens 13:37, 3 January 2010 (UTC)



Tangling Grasp Not Working

Timestamp: 02:42, 14 December 2009 (UTC)
Originally
reported by
:
Cookies and Cream
Current Status: new
Severity: unassigned
Description: I was attacking some random survivor, I believe it was one called GopherWithAGun, as a Zombie, and I claws him, right, and I get my grasp on him. I go to attack again with my claws, and I miss. I'm like, 'kay....and I attack again. This time I get the Grasp message again. Weird, I thinks, so I attack again. Successful attack, right after the previous Grasp, I get the Grasp message again! [profile].

Discussion
See this page sections 1.2 and 1.4. Also see Known bugs This is yesterday's snow news.




Groove Theory is working again

Timestamp: 09:14, 13 December 2009 (UTC)
Originally
reported by
:
Aichon
Current Status: New?
Severity: Critical
Description: Groove Theory has been working again for months (or years?). The details of the bug are explained in the article I linked (though, I think it's actually more like 7.7-7.8 seconds, rather than 8, based my experimentation). For instance, it's trivial to go 20/20 searching for FAKs in ruined hospitals once you can find that first FAK and get in the groove. It's even easier in lit hospitals since finding the groove is simpler there. You can also use it to find things like flak jackets, generators, fuel cans, and other rare items much more easily. Groove Theory might also explain some cases of streaky success/failure rates that others report as bugs.

Discussion
I know that srand(time()) was discussed as being the culprit before. Others have brought it up, but the Mersenne Twister is really a better algorithm to use in most cases these days, since it's not computationally expensive and produces far fewer artifacts. Aichon 09:14, 13 December 2009 (UTC)

Shhhhh!--GANG Giles Sednik CAPD 00:30, 5 January 2010 (UTC)
My original description of the bug actually mentioned that this was a well-known and exploited bug by quite a few people, but I took that out since I thought it was unnecessary. ;) Aichon 01:34, 5 January 2010 (UTC)



Diagnosis works properly with bodybuilding, but not fleshrot

Timestamp: 15:20, 23 November 2009 (UTC)
Originally
reported by
:
User:Whitehouse
Current Status: new
Severity: Minimal
Description: It's simply that when I see a survivor with bodybuilding who has 56HP it displays in red as it should, but when I see a survivor with fleshrot (and no bodybuilding) who has 56HP it displays in grey as if they were at full health. Will upload picture soon.

Picture - Last person on the list of characters present.

Discussion
I actually suspect the bug is that they have HP>50, since last I checked the HP boost of Flesh Rot wasn't supposed to affect survivors. Well, admittedly I based that on the fact that when my zombie with FR and no BB was revived, he stood with only 25 HP… but whichever, one of these three inconsistencies is definitely a bug. :D ᚱᛁᚹᛖᚾ 13:29, 24 November 2009 (UTC)



Bitten by a Human

Timestamp: 26th October 2009
Originally
reported by
:
--    : : : : : : : : : : : : : : : : 07:32, 27 October 2009 (UTC)
Current Status: new (I think)
Severity: just a little odd
Description: Was bitten by Shank Case, while he was human, for 1 damage. Message shown was something like "Shank Case bit into you for 1 damage" Even if he had been a zed he has enough zed skills to make this 4 damage, but he was human. Mysterious. This was at Orders Crescent PD in Raines Hills (67,10). I should have taken a screenshot but don't have iWitness and too lazy to open Photoshop.

Discussion
This explains how players can do this. --Bob Boberton TF / DW Littlemudkipsig.gif 13:42, 27 October 2009 (BST)

Okay, just read that, but still don't get it!?!? --    : : : : : : : : : : : : : : : : 13:50, 27 October 2009 (UTC)
Humans can still use zombie attacks, using the ?attack command, but they're not very good at it and it only does one damage. Possibly intentional, possibly unintentional. At least it's not infectious. --Bob Boberton TF / DW Littlemudkipsig.gif 13:58, 27 October 2009 (BST)

So not a bug. Bites as harmans hit with 10% (I think) accuracy and for 1HP of damage and you cannot infect people with them. Most players I know use bites as signs of affection in the game. Zombies used to be able to use firearms with a massively reduced hit percentage until cowardly trenchies whined and cried to Kevan until he changed it. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 14:05, 27 October 2009 (UTC)

Aha, it all makes sense now. I know the biter, it wasn't meant to hurt... Not really a bug, but expect that cowardly trenchies will eventually protest this too. Thanks for clarifying xxx --    : : : : : : : : : : : : : : : : 14:08, 27 October 2009 (UTC)
Shankles does like to put his mouth on anyone he can.... There's a FF add-on that will allow you to do the same back, I think the feature is in 'Act On Profile', but I'm sure someone will correct me if I'm wrong. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 14:13, 27 October 2009 (UTC)

It hits as a punch with different flavour text. Harmless and not abusable, merely entertaining. ᚱᛁᚹᛖᚾ 13:38, 24 November 2009 (UTC)


40% to Hit Vs. 50% as a Zombie

Timestamp: 01:27, 24 August 2009 (BST)
Originally
reported by
:
Poodle of doom
Current Status: new
Severity: unassigned
Description: I had died, and stood up. I then proceded to attack the barricades building I was standing outside of. My first attack was a 40% instead of 50% with my hands where it should of been at. This occured only on the first attack. Every subsequent attack was fine. I don't know if it affected me bringing down the barricades or not,.... I know I had just cleard my cache, temp files, and cookies just prior to logging on for today.

image:Error.jpg

Discussion
Previously reported. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 04:31, 19 September 2009 (BST)


Darkened building diagnosis glitch outside the building

Timestamp: 18:23, 22 August 2009 (BST)
Originally
reported by
:
GANG Giles Sednik CAPD
Current Status: new
Severity: unassigned
Description: My profile is Gyles Zednik. While testing this bug, I started as a zombie with the diagnosis skill, and then purchased scent blood to further test it.

I have also observed this problem with a human with diagnosis and scent blood, and I reported that. The problem is with the July 3rd 2009 update to diagnosis and darkened buildings. As I understand it, this update should only affect the diagnosis skill while standing inside a darkened building, because it is too dark inside to make a diagnosis. However, I have observed numerous times that survivors standing outside a darkened building do not display their HP if you have the diagnosis skill.

Here is a screenshot of my zombie character (who has diagnosis) looking at a survivor standing in the street outside of a darkened building. Notice there is no HP listed.

Here is a screenshot of my zombie doing damage to the survivor, still with no HP displayed (though scent fear is working). And finally, I purchased the scent blood skill, to see if that would be affected by the bug.

Here is a screenshot of the survivor's HP displaying properly with scent blood.

Discussion
I'd like to confirm this is not an isolated incident. Characters do not display HP outside of darkened buildings. Diagnosis outside a dark building

profile- proof of diagnosis--~ Red Hawk One Talk | space for lease 01:10, 6 September 2009 (BST) It's happen to me before as well. No screenshot, yet. --Zaphord 01:37, 13 November 2009 (UTC)

I've actually come to accept this as a Bug. I can't remember a time I have seen a survivor's HP outside of a dark building. And if my browser history worked right, I could show a few screenies from my character (who has all the skills to read HP) with proof. Pakopako 14:53, 28 January 2010 (UTC)


Barricade Fail uses 4 AP

Timestamp: 22:00, 27 July 2009 (EST)
Originally
reported by
:
TreeBob Talk | ENVY
Current Status: new
Severity: High
Description: Ok this has happened to myself and another group member on multiple occasions for the last couple days. When we barricade a wide open building we fail and loose 4 AP each try. Now I don't know if this is the only thing that glitches action wise but I know this is annoying. I had it happen tonight and then immediately logged into another alt (far away) and it failed on him as well. It happened to me this morning and then all of a sudden tonight. I have changed nothing and not added any new monkeyscripts for months. I use Firefox.

Discussion
Any chance of a screenshot? --ϑϑ 04:00, 28 July 2009 (BST)

No as far as I can tell there is no way to screen shot it. I click and 4 AP disappears and it fails to barricade. Also to make things worse it is happening on movement as well. One can assume this will happen on anything I do. WTF! My account by the way is id=1363977 but it happens on them all intermittently. TreeBob Talk | ENVY 23:20, 27 July 2009 (EST)

I had reported this problem with TreeBob yesterday... happened to me 3 times. What I noticed the last time is that before clicking on the extension button "refresh", I had 3 ap... once clicked I had 8 ap. I am using firefox as well. I started cading and I was out like a light sleeping on the 3rd ap.... thinking it could be that extension problem... or related. I have 4 alts in game... so... I run fast not sure which of the 4 :) ID 1444823 = Murderess, ID 1272525 = Jenjen88, ID 1567676 = Miss Naomi, ID 1508051 = Nina Ducks. Murderess23:45, 27 July 2009

Could you try disabling the extensions and seeing if the bug still occurs? They're often the source of the problem. -- User:The Rooster RoosterDragon User talk:The Rooster 16:24, 28 July 2009 (BST)

I have taken the extention out and while cading I was losing 4 ap at a time ?? and I hadn't refresh prior... I logged in, faked myself and caded... ?? Murderess 18:26, 28 July 2009 (EST)

Evidence: http://img27.imageshack.us/img27/4644/apglitchloosefail.png Notice how I fail on loose. I get the feeling it has something to do with the new Firefox 3.5.1 update that came out recently. Just guessing as it is not happening in IE. TreeBob Talk | ENVY 22:00, 28 July 2009 (EST)

ok still not happening in IE but I used Firefox again and it happened of course. One thing I noticed that was strange and never saw before. Look at the URL of this print screen. What's with the barricade89 at the end of it? It used 4 AP and failed of course. http://img24.imageshack.us/img24/5568/glitchbarricade89.png By the way I turned off the Firefox add-ons so it is not that. TreeBob Talk | ENVY 20:49, 29 July 2009 (EST)

The first screenshot still has extensions, so that doesn't help as it might still be those. Concerning the other stuff:

  • You can fail even on loose cading. It's like less than 1% but it happens.
  • The "barricade89" is the action you took. Most actions show up in the URL, always have done. Barricading also has a number added to the end which is generated randomly. This was put in ages ago to prevent abuse by bots. It won't cade without the right number, and the number changes each time you load the page.
  • If you turned off add-ons for the second screenshot, and you think it might be FF 3.5.1 that's the problem, see if the error still occurs for you on straight 3.5. If it does, it's probably something on your end, if not, then I expect more reports will confirm the 4AP issue as people upgrade from 3.5 to 3.5.1 . -- User:The Rooster RoosterDragon User talk:The Rooster 02:02, 30 July 2009 (BST)

Right, so i've been experimenting a lot. I uninstalled it a couple times. Second time I removed all preferences, so a full delete. Downloaded a new version and same problem. Next I ran it in safemode. I tried UD and it worked like a charm! Also, I was having gmail problems. It was having slow load times and generally impossible to delete the spam folder. Incidentally when I switched to the older version of gmail I had no problem. Either way after going to safemode this problem was fixed as well. Since this is a clean - no extension reinstall I really don't know what that would mean. I know it confirms firefox as the culprit. Someone other than myself and Murderess must be having issues. WHo knows if anyone actually reports them here. -- TreeBob Talk | ENVY 22:00, 29 July 2009 (EST)

I'm running Firefox 3.0.12 (I don't bother updating often) and I have no UD-modifying add-ons and I can fail barricading without losing 4ap. Mine doesn't have this problem. --ϑϑ 07:30, 30 July 2009 (BST)
I never had any problems running the old version either, this is a new problem and I assume it is being caused by the newest update. TreeBob Talk | ENVY 09:30, 30 July 2009 (EST)

I finally got the chance to test this recently. On FF 3.5.2 with Greasemonkey and using some of Midianian's scripts enabled I was able to cade successfully and unsuccessfully for 1AP at a time. So I'm not sure what's up on your end, but you could try swapping out your scripts from some of his, they do the same stuff and don't cause any problems. (well the ones I use don't, anyway) -- User:The Rooster RoosterDragon User talk:The Rooster 17:12, 6 August 2009 (BST)

As I said above I did a full uninstall and reinstalled with no add-ons. Since it still happened that means is something to do with FF itself not greasmonkey. Two more people just posted the same issue and both are using the newest FF version. It is random in occurrence but when it begins happening it doesn't really stop. Running in safe mode fixed the problem but that doesn't really narrow it down for me at all. With the new people making claims that brings it to 5 in total just posting here. I imagine most people don't post problems here. TreeBob Talk | ENVY 11:06, 26 August 2009 (EST)

I have had similar problems with frequent failure to cade (even at LiB and LoB) and the loss of 2 AP for each failure. This occurs on my new laptop only on which I run FireFox 3.5.2 and is not an issue on my old laptop that runs FireFox 2.0.0.20. --Anne tardew 03:11, 27 August 2009 (BST)

Yeah I'm having these problems a lot recently, and I do have the most recent version of Firefox myself. The greasemonkey thing, though, could you explain how it is that solution works? I'm curious as to what to do. --Aguyuno 03:53, 27 August 2009 (BST)

I can't begin to wonder what's going on. I just retested (still 3.5.2, a few times with add-ons and scripts active then a few without) and got the usual 1AP for both success and failure in all cases. But if this a random and fleeting occurrence that just makes it all the harder to pin down. Beyond asking you chaps to keep an eye out for anything that might be triggering it, I can't suggest much else since all else seems equal. So if you find it happen again, think back about recent actions you took and anything that might have triggered it. Maybe accidental double-clicks are just easier now? I'm stumped here, sorry. -- User:The Rooster RoosterDragon User talk:The Rooster 04:45, 27 August 2009 (BST)



Getting Kicked Out

Timestamp: 11:53, 5 May 2009 (BST)
Originally
reported by
:
{{{bug_author}}}
Current Status: new
Severity: High?
Description: When I was playing last night, I recently had gotten Free Running and went to the local hospital. There was a library nearby, so I wanted a book for EXP while I do nothing. When I free-run back into the hospital, the game says I'm inside, my friend says I'm inside, I KNOW I was inside. But when I log on this morning, it says I was outside, and was killed.

Discussion
Doesn't seem to want to show my name, so this was reported by me --LarzAluphe 11:58, 5 May 2009 (BST)

How far away from the hospital were you? If you were only on the street outside, it was no doubt the zombie ability Feeding Drag (drag 12 health or less survivors outside.) FlashHawk4 02:06, 3 June 2009 (BST)



Real-Time Infection Issue

Timestamp: ~12:05PM PST, March 11, 2009
Originally
reported by
:
--23:20, 11 March 2009 (UTC)~~
Current Status: new
Severity: Nothing too bad
Description: [My character, Roy Orbson] rose up from being revived and I had an infection. Me and my friend were communicating over MSN to repair and power a building together. After standing up, I used approximately 3 AP getting to the building, waited for my friend. He came over, installed a generator. I asked him to heal me as I was unsure if infection damage would stack up on a heavy repair (49 AP), then in-game re-fueled the generator. I received this message, approximately:

You refuel the generator.
Since your last turn:
Billy Joel healed you for 10 HP. (0 minutes ago)
You lost 1 HP to your infection

Usually it would say "XX healed you for 10 HP. They cure your infection." Also worth noting that my friend (whose character is not really Billy Joel) told me the game gave him the message that he cured my infection. My next action was to repair the building, which cost me 49 AP, while I still received the message "You lost 1 HP to your infection." I did find out however that infection doesn't stack on super repairs, which is good. I'm sorry I don't have any screenshots, I had some things to do and didn't think to report this, so I closed my browser.

Discussion
Known Bugs#Zero-time conflict. ᚱᛁᚹᛖᚾ 14:16, 24 November 2009 (UTC)


Scent Death Failing to Locate Contacts a Block Away

Timestamp: 05:51, 6 January 2009 (UTC)
Originally
reported by
:
Ginormous
Current Status: new
Severity: Unknown, though does make life difficult when trying to find your pals
Description: There seem to be places in Malton that foil Scent Death locating other members of your horde. My fellow zambah, Hentemann and I, Ginormous have experimented with this, finding that there are particular locations (I apologise for not having screenies) such as the Blanning Building in Fryerbank and some of the wastelands in that area that seem to mask the scent of your contact. We moved off and on, trying it out with both of us trying to scent the other and it was location specific. I know that being indoors seems to mask it, and being in a pile of bodies seems to mask it, but we were both up and outside. I'd swear this has happened elsewhere as well. Anyone else experienced this?

Discussion
A further update: I now have screen shots of the effect in action. First up is the Marks NT where you can see here that I do not detect any members of my horde. However, upon moving next door to Kray Towers here you can see I can scent Hentemann just fine. Does this now qualify as a repeating bug? It's pretty difficult to keep track of your horde members if Scent Death is broken and you're not completely metagaming. --Ginormous 01:09, 9 January 2009 (UTC)

Further Further Update: In case anyone is reading this, just ran a perimeter around Hentemann at the Marks Building. From one block away, I found no scent in the northwest, north, west, southwest, or two blocks directly west. However, northeast, east, southeast, south and two blocks straight east, I could scent him.

I am the other zombie involved, and it's the same for me. Screenies East Test Same Block Test West Test And it definitely happened before, someplace over to the west of the map IIRC --Hentemann 00:47, 12 January 2009 (UTC)



Encumberance/Item Max? + Crates = Equipment Loss

Timestamp: 18:54, 4 January 2009 (UTC)
Originally
reported by
:
THE Godfather of Яesensitized, Anime Sucks Yalk | W! U! WMM| CC CPFOAS DORISFlag.jpg LOE ZHU | Яezzens
Current Status: new
Severity: not over 9000 or anything
Description: So, myself and a fellow groupmate are having a friendly little competition to see just exactly how much stuff we can get before the choppers stop dropping crates. My character Anime's Non PKer Alt started this recent crate pillage at 284% (94/51 weight) encumberance. After smashing a crate and finding 1 flare gun, 5 pistol clips, and 5 shotgun shells, it placed him at 306% (105/51 weight) encumberance. Moving one sqauare away, he lost 1 flare gun, and 4 pistol clips bringing his encumberance down to 296% (100/51 weight).

Screenshot evidence vis iWitness:

Consdering the old item encumberance that we used to have is 100/51 at the end of everything, might be the answer to the question. But I thought I would report it anyway.

Discussion
Aha, so 100 appears to be the new maximum inventory string length. Thanks for posting this, I was way too lazy to count the items in the iWitness Sponge gave me earlier. (That bastard got to 400%.) Guess I should start reloading some of these shotguns then. ;) ᚱᛁᚹᛖᚾ 00:40, 5 January 2009 (UTC)



Buying skills quickly glitch

Timestamp: 20:37, 10 November 2008 (UTC)
Originally
reported by
:
Rugh
Current Status: new
Severity: somewhat severe
Description: Ok, so I had just died, so I was buying some zed skills. I clicked on Memories of Life/Vigour Mortis, assuming it would buy both. Instead, it just showed me having bought Vigour Mortis. I just assumed it was because it only processed the last click, so I tried to buy Death Grip. However, then it brought me to the screen, except I hadn't bought Vigour Mortis...but when I checked my profile, I had Death Grip >.> I would post a picture but I am unsure how to do it.

Profile ID: 1347878

Discussion
Comments here




Revivifying Corpses and Feeding

Timestamp: 11:06, 5 November 2008 (UTC)
Originally
reported by
:
Midianian
Current Status: new
Severity: minor
Description: When trying to feed on a corpse in a location where there's only revivifying corpses, nothing happens. Absolutely nothing, you don't lose AP, you don't even get a message saying that you can't do that.

Discussion
I'm pretty sure this one has be fixed. It says something along the lines of "you take a bite, it's bitter, you spit it out". You can't feed on revived corpses to regain HP (or bodies that have already been fed on a number of times) -- boxy talkteh rulz 01:39 5 January 2009 (BST)



No Limit to Speech

Timestamp: 14:00, 1 November 2008 (UTC)
Originally
reported by
:
Kooks
Current Status: new
Severity: not severe
Description: Because the limit on the number of charachters that can be said in speech is on the client side, one could write thier own page allowing them to speek in Urban Dead with no limit to the number of characters that are sent in the speech form.

Discussion
Are you sure the limit isn't also server-side? --Midianian|T|DS|C:RCS| 14:43, 1 November 2008 (UTC)

Yes. --Kooks 15:33, 1 November 2008 (UTC)

I finally got around to testing this. While it's possible to send more than 255 characters to the server and have the entire message echoed back to you, any bystanders will only see the first 255, with the remainder of the message being cut off. So as Midianian said, the limit is also server-side.
Now, what would be the closure code... INVALID ? ᚱᛁᚹᛖᚾ 10:28, 6 March 2009 (UTC)



Borehamwood: Ruined Abbey barricaded with a pipe

Timestamp: 22:02, 29 October 2008 (UTC)
Originally
reported by
:
~~~~ [talk]
Current Status: new
Severity: unassigned
Description: if i understand design, this should not be possible (iwitness courtesy of Leon Rosenfeld):

http://iwrecords.urbandead.info/10-29-08_1600hrs_PUBLIC/IN_581-65_pipe_505-d80-979.html

Discussion
Assuming an Abbey is the same set up as a church/catherdral then it won't have doors to close on the interface. However the spirit of the pipe blocking was to give newbies a free level of barricades, which the mechanics you have shown illustrate. The bug here is the flavour text. If Kevan doesn't see this, stick it into the suggestions system in a couple of days as a flavour text alteration and it'll be sorted. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 22:21, 29 October 2008 (UTC)

i'm pretty sure by design it is not even supposed to be barricaded. it's "a ruined abbey". anyway, don't teach me wiki lessons, youngster :P --~~~~ [talk] 23:08, 29 October 2008 (UTC)

Kevan told he fixed this, could someone check to confirm? --~~~~ [talk] 12:28, 1 November 2008 (UTC)




I lost two needles instead of one

Timestamp: 19 oct
Originally
reported by
:
--mo ヽ(´ー`)ノ 15:55, 20 October 2008 (BST)
Current Status: new
Severity: strange
Description: My alt wulffie http://www.urbandead.com/profile.cgi?id=1306558 was at a revive point with a zed and another guy, I thought the other guy was sleeping so I went to revive the zed, turns out the other guy revived him at the same time as me http://iwrecords.urbandead.info/10-19-08_2200hrs_PRIVATE/OUT_74-23_nooooooooooooo_d5d-288-d9a.html , I had 5 needles when I went to revive the zed, but only 3 left after that message came up, so some how I lost two needles!

Discussion
This looks like a possible combination of a Zero-time conflict (actions taking place at the exact same time, shown as '0 seconds ago') causing you to spend a syringe, and a UDToolbar bug which miscounts inventory items (see #Two Shells For One Shot below for an example). ᚱᛁᚹᛖᚾ 05:48, 10 November 2008 (UTC)



Talking, and AP bug

Timestamp: October 17th
Originally
reported by
:
Taalii
Current Status: new
Severity: Moderate to Urgent
Description: I frequently lose AP for speaking and things such as refreshing the page to look at new chat. Character name Taalii. EDIT:Spawn bug stopped.

Discussion
If you refresh your browser after performing an action, you will repeat the last action you took. Depending how good (or otherwise) your browser is, it may or may not warn you before it does so. Regardless, from the information given, this looks to me like it's not a bug. If you want to refresh the page, don't use your browser's refresh button – highlight the URL in the address bar and hit Enter. This will cause a reload without repeating your last action. ᚱᛁᚹᛖᚾ 05:37, 10 November 2008 (UTC)

Another way to reload the page that I use, click "buy skills", then "back to city".--Zaphord 01:42, 13 November 2009 (UTC)



Hit Percentage wrong

Timestamp: 12:00PM 26 Sept 2008
Originally
reported by
:
Invictus77
Current Status: new
Severity: Urgent
Description: Since being revived yesterday my hit percentage has been cut in half with all attacks (punch 5%, pistol 27.5%, shotgun 27.5%, flare 7.5%). My profile: http://www.urbandead.com/profile.cgi?id=1356198 I have attacked since then to see if it would return to normal and no change has occurred.

Discussion
Er... you're not in an unpowered 'dark' building (library, museum, bank) are you perchance? --Target Practice 01:42, 27 September 2008 (BST)

The problem is now resolved, and I was in both a powered and unpowered building while experiencing this. --Invictus 01:06, 27 September 2008 (EST)

My Character has the same problem, all my hit percentages have been reduced. How can I fix this?--Dr Ug 12:55, 4 October 2008 (BST)



Losing Two AP Per Action Instead of One!

Timestamp: --Ragriav 22:40, 20 September 2008 (BST)
Originally
reported by
:
Ragriav
Current Status: new
Severity: Moderate to Urgent
Description: Ever since yesterday, my character, Ragriav, has been losing two Action Points instead of one per action done. This is quite a hassle since I only get a chance to do half of what I want to do. I have had this bug since early in the morning yesterday, and even a computer shutdown and a re-logging in has failed to solve the problem. The profile for my character is in the URL as follows: http://www.urbandead.com/profile.cgi?id=1361391

Any help on this would be greatly appreciated. Thank you.

Discussion
Are you walking around as a zombie perhaps? -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 22:46, 20 September 2008 (BST) wow hehe i feel sorta dumb... I do believe it was that I was a zombie... I was not aware of the extra AP cost to walk around. Thanks for the heads up! --Ragriav 02:02, 30 September 2008 (BST)



Wrong Time stamp

Timestamp: 05:35, 5 September 2008 (BST)
Originally
reported by
:
xoxo
Current Status: new maybe? or maybe it's here and i'm too lazy to look
Severity: low.
Description: Timebug.PNG - check that. and notice that while i was killed 10 hours ago i was dumped 2 days ago...

Discussion
I have seen this bug fairly frequently, with dump messages being shown before kill messages, but never quite with such a long lead. ᚱᛁᚹᛖᚾ 05:57, 10 November 2008 (UTC)



Longer than 30 mins for AP

Timestamp: 01:05, 17 July 2008
Originally
reported by
:
Super Eliot —The preceding unsigned comment was added by Neko93 (talkcontribs) at an unknown time.
Current Status: new
Severity: unassigned
Description: I was going away from pole mall to kill some zombies first thing in the morning. I only had 30 AP, but I thought I could make it far enough away. When I got far enough away I got to a mall with zombies surrounding it so I ran south. I had very few AP's left so I tried to get into a building all too strongly barricaded. And I ran out of Ap. I fell asleep outside, and didn't get another point for an hour. I finally got one (forgot to recored the times) and moved. Out of Ap again I looked at the time. It was three, then refreshed the page just now, it's four, still no AP! See author for profile name. Srry no screen shots.

Discussion
If you refresh your browser after performing an action, you will repeat the last action you took. This may use AP, if you have them and the action consumes AP. Depending how good (or otherwise) your browser is, it may or may not warn you before it does so. Regardless, from the information given, this looks to me like it's not a bug. ᚱᛁᚹᛖᚾ 12:17, 17 September 2008 (BST)



Barricade fails in dark building not consuming AP

Timestamp: 23:01, 16 July 2008 (BST)
Originally
reported by
:
David Suzuki
Current Status: confirmation required
Severity: unassigned
Description: While my survivor was rebarricading a dark building with one zombie inside, every time I failed due to the "Couldn't find anything to use in the dark" message, my AP was not deducted. In other words, I only used up AP for successses. I assume this is a bug since it's completely pointless to have the feature otherwise (well, it consumes IP hits). For example: here then here, no AP deducted for the fail. It wasn't just once, either, so it wasn't a tick; this happened about 10 times barricading from DWO to Heavily. I seem to recall this feature not being bugged when it first happened to me. Is this affecting anyone else?

Discussion
Time in those iWs indicate it could be about AP-regain moment. Can you confirm this to happen again in other circumstances or was it a 1-time thing? --~~~~ [talk] 11:58, 17 August 2008 (BST)



Slain bodies mysteriously dumped in Monroeville

Timestamp: 23:05, 15 July 2008 (BST)
Originally
reported by
:
Kolechovski
Current Status: new
Severity: unassigned
Description: After having several of my alts in Monroevilleslain by zombies, I noticed something about all of them. They all ended up outside, even though there was no dump text after being raped by the zeds. In some areas, I even have doubts that anyone was left alive to do the dumping, so I wonder if everybody is automatically getting dumped after dying in Monroeville?

Discussion
More likely you've been dragget out outside by zombies before being eaten. --~~~~ [talk] 11:40, 17 August 2008 (BST)

Nope. This is affecting many dead accounts now. Many of them even were standing at full health, and others that were dead were killed inside without being dragged out. To make matters worse, not only do they constantly appear outside, but it seems to be happening at random times, based on zombie attacks. I've also had a zombie today mysteriously materialize, giving me one hit, even though I was active and saw no zombies around, inside or outside my area. Only one time was one of my dead bodies actually dumped by a survivor, so very strange things are happening in Monroeville.--Kolechovski 20:53, 28 August 2008 (BST)

Idle zombies never unidle inside buildings. Was it more than a week between log-ins?--Karekmaps?! 06:40, 29 August 2008 (BST)

Yes. I was unaware of this effect. Now that I think of that, why can't they? Also, does this mean if a survivor idles out, that he automatically ends up inside buildings after reappearing? —The preceding unsigned comment was added by Kolechovski (talkcontribs) at an unknown time.

because it would be fun to idle out a horde in a mall and then come back when mall is rebuild. HAZZAH!! who ordered harman hambargarz? it's clearly a "stealth/hiding" and a big no-no --~~~~ [talk] 20:55, 2 September 2008 (BST)



Generator destruction message

Timestamp: 12:00, 24 June 2008 (BST)
Originally
reported by
:
Explodey
Current Status: new
Severity: minor
Description: When you destroy a generator in a bank, cinema, club or armoury, you see the following message:
You smash at the generator. It breaks beyond repair. The building is plunged into darkness.

But you still see it when the generator is out of fuel, even though the building was already dark.

Discussion
Yeah I noticed this too just recently.--Nallan (Talk) 06:59, 20 August 2008 (BST)

When the gen has no fuel, the building is dark anyhow. That doesn;t mean a genny doesn't exist, just that it isn't running, so the building is dark. You can still notice the genny, just like other people.--Kolechovski 20:55, 28 August 2008 (BST)



Click in one account switches to other account

Timestamp: 3:06, 25 June 2008 (GTM)
Originally
reported by
:
Sekta
Current Status: new
Severity: unassigned
Description: I logged in to UD in a second of 3 Accounts i have in Malton(each in different suburbs) Sekta, SalonVictoria, and AXiD. while i logged into SalonVictoria or Axid, any ap use from either of these two actions redirects me to my commonly used account, Sekta, even without the need of logging in. when i log back into the other accounts, no AP has been used. as seen in screenshot 1, screenshot1 i am salon victoria as a zombie, and clicked on "speak"

the link took me to my other account in a different suburb, showing i had spoken zombie while not being one.. here

Discussion
It's been brought up at lest twice on this page alone. Try here, basically, clear your cookies, or log out of one account before attempting to log into the next -- boxy talki 14:03 25 June 2008 (BST)



Spontaneous ruin/pinata

Timestamp: 04:02, 21 June 2008 (BST)
Originally
reported by
:
-- boxy talki 04:02 21 June 2008 (BST)
Current Status: new
Severity: weird
Description: I was sleeping in a safe house, expecting to wake up dead this morning, but when I came online, the building I was sleeping in was ransacked and ruined, yet there was no break in notifications, I was still alive, and there was even another survivor in there with me. We definately didn't pinata the building and stand up revivified.

21 June 2008

24 June 2008

Discussion
Hi, I'm also having a problem with this. I was in the Horsey Museum in Shackleville with 9 other people, and when I logged back in, the building was ransacked. no notifications or anything. so I fixed the ruin and spent ap and went back to horsey to regain. when i logged in this morning same thing. building ruined, no notifications.--'BPTmz 20:55, 23 June 2008 (BST)

Same here, I repaired it yesterday and went out for a bit, came back, bedded down, and this morning it's ruined again, with me sleeping there. BTW, it's kept me safe while the rest of the survivors in the suburb seem to be copping a fair flogging -- boxy talki 07:26 24 June 2008 (BST)



Slapping with Newspapers in the Dark has Wrong Numbers

Timestamp: 08:07, 12 June 2008 (BST)
Originally
reported by
:
SIM Core Map.png Swiers
Current Status: confirmed
Severity: cosmetic
Description: When in the dark, your attack drop down shows a 100% chance to hit with a newspaper, but its very possible to miss - in that record, I attacked with a newspaper! The hit rate should either be stated as less than 100% (likely 50%, for half normal as expected with any attack) or you should never miss, right?

Discussion
is this still an issue?.. --~~~~ [talk] 11:50, 17 August 2008 (BST)



zombie can fix genny

Timestamp: 05:30, 4 June 2008 (BST)
Originally
reported by
:
'BPTmz
Current Status: new
Severity: somewhat big, i guess
Description: I was inside the Giraffe House when zombies broke inside and killed me. I got up and noticed the "fix the generator" button...so i pressed it, the generator was then fixed. I do have a toolbox in my inventory, but i somehow doubt zombies use tools.

Discussion
Comments here



Delayed Revive

Timestamp: 04:20, 7 May 2008 (BST)
Originally
reported by
:
Druuuuu OcTRR
Current Status: new
Severity: unassigned
Description: So, I was pounding on some barricades, like any normal zombie, when some guy walks out. So I hit him. The next thing I know, I'm face down, no kill message or anything. Now, I'm obviously confused by this, and stand back up, still dead. I have no idea what happened, and those screenshots are exactly what I saw. Did a needle not work or what?

Me, Him

edit: While I was typing this up, the revive seems to have worked. I assume it was some sort of lag? Regardless, it's still buggy. I got no revive message, not to mention it just plain didn't work at first. --Druuuuu OcTRR 04:24, 7 May 2008 (BST)

Discussion
Comments here

Sounds like what happened to me, I was all of a sudden taking a dirt nap and never got any message... (see a few posts below yours, "Missing Messages" --Aphaythea 09:02, 12 May 2008 (BST)



Tangling Grasp Destroys Accuracy

Timestamp: 03:05, 1 May 2008 (BST)
Originally
reported by
:
AusIV
Current Status: new
Severity: unassigned
Description: After buying tangling grasp, accuracy has fallen very close to zero. With Vigour Mortis and Death Grip, my hand attacks were successful about 50% of the time (as expected). When I purchased tangling grasp, the first hit against a user will be about 50% successful, and I can never hit them again. On one occasion I went from 16 AP when I started attacking, the first hit was successful, the remaining 15 failed, as did a few after recharging action points. On a later occasion, I went from 10 AP, the second attack hit, and the remaining 8 failed. I'm currently building up AP to try a larger scale test.

I have two alts, a survivor (AusIV) in Fryerbank, and a zombie (ESGZombIV) in Roftwood. I'm not aware of having ever used the same IP as another player, so I don't think this could be a zerging flag.

Discussion
I'm having this problem with my level 42 zombie as well; seems to have been this way ever since I hit level 42, so for about a month now. Basically, once I grab someone, I won't hit them again, at all, with any attack. It's not a function of the anti-zerging code because I don't have any other active characters, and I'm reasonably certain no one on the network does either. splntrd 10:06, 26 May 2006

I have the same problem as AusIV. I have a few alts, but they are nowhere near each other. Whenever I "grab hold" of someone, that means that I won't be hitting them again. Poopgiggle 20:28, 30 April 2008 (BST)

Seems to be fixed. Tangling grasp now improves accuracy, rather than hurting it. I don't know if others are experiencing this as well, or if perhaps my luck has changed. --AusIV 21:47, 5 May 2008 (BST)

Never mind, it seems this was only temporary. Once again, the first attack hits, successive attacks fail. I'm never informed that I've lost my grip, the attacks just miss repeatedly. Back to using bite. --AusIV 02:40, 9 May 2008 (BST)

Perhaps this is a result of zerging countermeasures. I've found that if my Zombie keeps it's distance from my girlfriend's character, it has much better results. This seems weird though, because I've never logged on from the same network as my girlfriend. When I'm not having the problem, I get messages along the lines of "player writhes in your grasp. Your attack does no damage." or "your attack does no damage. You lose your grip." When I am having the problem, I'm just told that my attack misses.--AusIV 19:06, 12 May 2008 (BST)

Now I'm half way across the map from any of my alts, or my girlfriend's alts. It's possible that I've been linked with someone I'm unaware of while using a public network, but this means I have knowing what areas I have to avoid in order to be able to attack. It makes my character unusable, and if it doesn't start working soon, I may dump the character and start over, being more careful about logging in from public networks. --AusIV 15:15, 24 May 2008 (BST)

Reposting to bring this back to the devs' attention, and to give an update. This problem periodically gets fixed for a day or two and then breaks again; it's currently broken and has been for a week or so. --Poopgiggle 23:48, 15 June 2008 (BST)

I'm getting this problem as well. One hit, then nothing but misses. All my zombies have become unplayable as a result.--Lejes 23:33, 4 July 2008 (BST)



Free Running inside ruined forts

Timestamp: 10:40, 27 April 2008 (BST)
Originally
reported by
:
Matt Spencer CDF
Current Status: new
Severity: unassigned
Description: When you try to go from the gatehouse to the ruined armoury of a fort you get the following message:

You lose your footing on the ruined building, and fall to the street below, injuring yourself.The defensive design of the armoury bunker prevents you from free running into it.

If we can't Free Run into it, why are we getting injured trying to do so?

Discussion
has someone without free running tried moving from a building to a ruined armoury?--DDRJake 19:03, 26 September 2008 (BST)



Missing Messages

Timestamp: 18:18, 11 April 2008 (BST)
Originally
reported by
:
Aphaythea
Current Status: new
Severity: unassigned
Description: I'm not sure where to put this so I apologize in advance if this is not a good place to ask but three times now I have woke up one of my characters (character name was "Phay" id=585194) to see that they are dead but there were no messages whatsoever. She is not any where near my other characters, the 'burb she was in was Quarlesbank and my other characters are in East Boundwood, Havercroft and Crowbank. I have not moved her, even to stand up, although it does not matter how she died (dead is dead, lol), as in another game I play it is possible for the owner of the game to log in and check things out so long as you have not moved. Time was aprox.; 22:00, 10 April 2008 (BST). It's starting to annoy me that I am missing messages. I also had another character who was at 47hp once and woke up to see herself fully healed... yet no messages of who healed her (character name was "Aphaythea" id=540916). That bothers me more as I like to thank those who help me out whenever I can. Any suggestions? Anyone? Is it just a bug I gotta live with (no pun intended) or is there something that can be done? (And I had not been active, nor do I *think* there was any way that the page could have loaded twice. However it was Internet Explorer 7 I was using, so... lol :P )--Aphaythea 18:23, 11 April 2008 (BST)

Discussion
Well, it is possible that you leaved your account information saved in the computer and someone else open it by mistake (or intended). That is the only thing that comes to my mind.--Lithedarkangel 05:28, 14 April 2008 (BST)

Thank you. And I had left my account information stored. However, I live alone. So I do not think that would be the answer. Unless my cats have gotten into playing zombies while I sleep or I have a ghost... ;D --Aphaythea 21:55, 14 April 2008 (BST)

Were you idle for more than 5 days? I think this clears all pending messages. --Explodey 23:48, 29 May 2008 (BST)

Idling does not clear messages, it just stops saving messages after the idling begins. Also, I have been encountering this on a number of occasions, and it's really annoying. I doubt my alts have been getting attacked on each of the times they wound up dead, so this is a big problem. I don't know if it's maybe nasty luck with Pkers, or if they're simply dropping dead.--Kolechovski 21:03, 28 August 2008 (BST)

Infected After Revive?


Brandy 02:02, 27 April 2008 (BST)

I am positive I am doing this wrong but I havent figured out where to post yet. My character Dagschic is located in Starlington right now but I was revived in a cemetary west of that town. I was revived but found out when i stood up I was infected. No one attacked me after I stood. I was pretty sure that I couldnt be infected as a zombie. So I am of course dead again waiting at a cemetery for a revive.GRR!--Brandy 04:45, 22 April 2008 (BST)Brandy 22:42 21 April 2008

If you were infected when you died, you'll be infected when you are revived. --AusIV 14:55, 30 April 2008 (BST)



beyond the quarantined area

Timestamp: 06:36, 4 April 2008 (BST)
Originally
reported by
:
'BPTmz
Current Status: new
Severity: unassigned
Description: One of my group mates found this, not sure what it is. It's in Monroeville, when he was at the edge of the city, yet zombies are shown past. see links.

[1] [2] [3]

Discussion
You're using a Toolbar. That's a glitch with it, not the game. Turn it off and try again. If it remains, post here. If not, contact the Toolbar maker about it.--Kolechovski 20:33, 29 May 2008 (BST)

I ran into this one myself.... Lucky Survivour... http://img181.imageshack.us/my.php?image=urbandeadthecity1220550yd4.png Anti Necrosis Bot18:50, 4 September 2008 (BST) And another one... http://img235.imageshack.us/my.php?image=urbandeadthecity1220631fj7.png17:25, 5 September 2008 (BST)Anti Necrosis Bot

I've confirmed, it ain't his Toolbar. I've seen 2 zombies beyond the quarantined area.--Kolechovski 21:30, 23 September 2008 (BST)



Broadcasts being cut off

Timestamp: 00:09, 2 April 2008 (BST)
Originally
reported by
:
Kolechovski
Current Status: new
Severity: unassigned
Description: Sample:

• 28.01 MHz: "To all those who wish to help share the knowledge of values" (5 hours and 8 minutes ago) • 28.01 MHz: "of XP Farming, and who don’t mind being XP Farms for low-" (5 hours and 7 minutes ago) • 28.01 MHz: "levels, please add the following to your group name:" (5 hours and 7 minutes ago) • 28.01 MHz: " “The XP Farm” (sans the quotes). This’ll help spread" (5 hours and 7 minutes ago) • 28.01 MHz: "knowledge of XP farming, so that low-levels can gain quickly" (5 hours and 7 minutes ago) • 28.01 MHz: "in these times of need & shows your support of this tactic." (5 hours and 6 minutes ago) • 28.01 MHz: "And once again, anybody who doesn’t know what XP Farming i" (5 hours and 6 minutes ago) • 28.01 MHz: "can find info here: tinyurl.com/2cja2a" (5 hours and 6 minutes ago) • 28.01 MHz: "In addition, new tips have been added there for the latest" (5 hours and 6 minutes ago) • 28.01 MHz: "situation affecting Monroeville. Please read up on them. The" (5 hours and 6 minutes ago) • 28.01 MHz: "time for Toolboxes and Crowbars has come. Knowledge on how" (5 hours and 5 minutes ago) • 28.01 MHz: "to use them wisely is essential to survival here, especially" (5 hours and 5 minutes ago) • 28.01 MHz: "now that zeds are relentless from the competition end. Also," (5 hours and 5 minutes ago) • 28.01 MHz: "please weigh in on the wiki talk pages on forming a viable" (5 hours and 5 minutes ago) • 28.01 MHz: "barricade plan for Monroeville. It is essential to do so" (5 hours and 5 minutes ago) • 28.01 MHz: "ASAP, with the zeds threatening as they are." (5 hours and 5 minutes ago) • 28.01 MHz: "Monroevillains: The lack of coordination among survivors is" (5 hours and 5 minutes ago) • 28.01 MHz: "abysmal. It’s pretty bad when the zeds can get together &e" (5 hours and 4 minutes ago) • 28.01 MHz: "ok ive found a cure" (5 hours and 4 minutes ago) • 28.01 MHz: "everyone so easily after all this time. The only response to" (5 hours and 4 minutes ago) • 28.01 MHz: "them seems to be cade the whole city to EHB. Great, easy" (5 hours and 4 minutes ago) • 28.01 MHz: "meals left on the streets, that’ll show ‘em! So, to anyo" (5 hours and 4 minutes ago) • 28.01 MHz: "who actually has a brain and wants to create a sensible cade" (5 hours and 4 minutes ago) • 28.01 MHz: "plan for the city, come around to the wiki discussion pages," (5 hours and 4 minutes ago) • 28.01 MHz: "and we’ll see what we can come up with, as well as creatin" (5 hours and 3 minutes ago) 28.01 MHz: "survivor groups, organizing basic defense strats, etc. Links" (5 hours and 3 minutes ago) The attempted broadcasts that were cut off didn’t exceed the 60-character limit, so why did they get cut? The cut words are “is”, “eat”, “anyone”, and “creating”. There also may or may not have been something after “Links”.

Discussion
More than likely, someone didn't want to cut his words in the middle. Like the first broadcast, for example. It's 59 characters long, and the next word is "of", and if cut off at 60, the "o" and the "f" would have been in different broadcast, which might cause some slight confusion. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 23:08, 2 April 2008 (BST)



contacts.cgi level sorting bug

Timestamp: 06:47, 1 April 2008 (BST)
Originally
reported by
:
SIM Core Map.png Swiers
Current Status: new
Severity: nuisance
Description:
level sorting bug example

When you click "level", the page is supposed to show contacts sorted by level. Well, it does, but it seems the level it sorts by includes some of the "non purchased skills" like infection or revive flags. At right is an example, where several level 41 chcaracters are intersperced with level 42's.

Discussion
Comments here



Sudden Death

Timestamp: 13:15, 31 March 2008 (BST)
Originally
reported by
:
User:Jordan Salafack » JS talk contribs »
Current Status: new
Severity: moderate
Description: So I was a zombie, and I just missed this dude myah, with 50 HP and 13 AP left. Next thing I know, when I move to attack him again, I find myself dead for no reason with the same amount of AP myah. In the picture you can also see that I cannot see into the other blocks of the mall. Well, I stand up myah, and as you can see I have 4 AP left, and I still can't see into the other mall blocks. So...

Discussion
It looks like you got killed and then issued a command to attack (or it didn't get processed till after you were killed) and so you couldn't make the attack (invalid action) but also could not see the reports of being attacked (you;d taken an action). Pretty standard "0 time conflict" stuff. You were in a mall- were you maybe mashing buttons really fast to attack? As for the stand up, you were at 13, gained an AP from the server tic, spent 10 to stand up, leaving you with 4. Nothing wrong there. SIM Core Map.png Swiers 06:31, 1 April 2008 (BST)


Yeah, except for the fact I died in one move with 50 HP. I don't think there's anything that can do that. User:Jordan Salafack » JS talk contribs » 13:57, 1 April 2008 (BST)
Sure there is. One move for you might be 10 moves for somebody else (there's ways to fire off multiple moves VERY quickly). Also, with multiple active shotgun users in the mall, you can die FAST. Its also maybe possible you were hit with a syringe and didn't get revived due to the same zero time conflict that caused you not to get the report. SIM Core Map.png Swiers 18:39, 1 April 2008 (BST)
Well, the syringe would only work here if the same conflict that caused the problem made the syringe not work, as I was still dead when I rose. And it was only about ten seconds from click to click for me, so if it was an attack the dude would have to be super fast on the keyboard and very lucky. I'm thinking the most plausible out of your explanations is the syringe thing, followed by plain old sudden death, followed by attacking. In that order. Respectively. Yes. User:Jordan Salafack » JS talk contribs » 04:51, 2 April 2008 (BST)


Recovering from a Headshot in Monroeville

Timestamp: 1:26PM AEST, 30th March, 2008
Originally
reported by
:
Jonzay
Current Status: new
Severity: unassigned
Description: My Monroeville account, testdocument (Profile ID 1156284) was headshot yesterday, and couldn't continue playing (it was headshot after the "permadeath" system was put into place). I tried using ?rise, but that also failed, with the message "Headshot zombies cannot stand up, in monroeville." I logged off, and came back today, ran Jonzay (the Malton account) and decided to log in to testdocument just for the sake of it. Much to my surprise, I had the option to stand up (for 10AP), and when I did, it was as if I was never headshot. I could walk around and attack as normal.

Discussion
I couldn't reproduce this, but I found that ?rise uses up AP as if you were clicking "Stand up" Lbgrowl 09:37, 13 April 2008 (BST)


Using a Syringe More the Once

Timestamp: 00:33, 29 March 2008 (UTC) About 8:10-20 PM EST, March 28, 2008
Originally
reported by
:
ComradeMao
Current Status: new
Severity: unassigned
Description: I wandered over to a revive point in Willamsville, Waller Crescent. I DNA extracted the top zombie, and he didn;t look like I should revive him, so went to hit the DNA extractor again, but I accidentally hit "Revivify this Specimen" instead. I got annoyed, clicked it again, held it down for second or so, then hit stop on my browser, and hit the DNA extractor again. The previous zombie appeared to have been revived, because there was another strange smelling body in the space. The page that came up was very stretched, and was a DNA scan of a second zombie in the stack, with a "Revivify this specimen" under it, and I still had the syringe in my inventory. I was surprised, so I repeated the process to see if it was just a random glitch, but it worked again. I still had the syringe, though I was running out of AP like normal. I've still got that syringe.

Discussion
It would be easier if we could get a screenshot or something... --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 00:35, 29 March 2008 (UTC)

I didn't think to get a screen shot until after I had moved off, sorry. --ComradeMao

This gives me the strange feeling like I've seen it before elsewhere in other games. Is it possible that destroying the syringe is last in the script instead of being done at the sameish time as the revive, like they are set as seperate actions? Because it looks to me like he stopped the script from fully executing(I've seen very similar things in other php/cgi games and it's usually because of that that something like this works).--Karekmaps?! 13:00, 29 March 2008 (UTC)


Monroeville-pictures ain’t right

Timestamp: 18:11, 14 March 2008 (UTC)
Originally
reported by
:
Kolechovski
Current Status: new
Severity: unassigned
Description: The pictures from movie clips seem to display a bit oddly. Here, look at this here:

http://img143.imageshack.us/my.php?image=attack2dn5.png

Discussion
Looks like IE-not-displaying-correctly stuff. Don't use it --~~~~ [talk] 22:07, 14 March 2008 (UTC) So if it's IE's fault, then I guess I can understand it. However, not using IE is simply not an option for many people. A lot fo players access stuff from school or library computers (like me), which have IE installed, no admin rights for the user, which means we're stuck using IE whether we want to or not. Now if you can give tips on IE users being able to handle the flaws, that's something we can work with, but otherwise, we're just stuck experiencing whatever bugs we encounter. At least this one is just an alignment issue and nothing major...this time.--Kolechovski 19:41, 18 March 2008 (UTC)



Page display errors

Timestamp: 17:45, 14 March 2008 (UTC)
Originally
reported by
:
Kolechovski
Current Status: new
Severity: unassigned
Description: A number of times, while an action is being taken, some error will display, and the action may or may not go through (sometimes it does, sometimes it doesn’t). Among the errors shown:

connect() timed out!

Couldn't resolve host 'www.urbandead.com'

Couldn't find address for www.kiss:

No response from www.urbandead.com:80

Operation timed out with 0 out of -1 bytes received

(That last one was the most common.)

In addition, a number of times, the pages that load look like this:

http://img402.imageshack.us/my.php?image=04ou5.png

http://img113.imageshack.us/my.php?image=05gn6.png

Discussion
Those last two images are caused by the browser loading the page but not the CSS. I get that in Firefox when someone on the LAN is using bandwidth-intensive applications (P2P, for instance). If you weren't doing anything like that, it could be that the server was under stress at the time and couldn't send the stylesheet, and your browser hadn't cached it... Cctoide 16:00, 16 March 2008 (UTC)

Now that you mention it, although I occasionally get any of these (often a refresh will fix it), a good number of these seem to occur during sieges in-game, and I notice a good bit of server lag. If that's the cause, which is a good chance, I guess not much can be done. The really annoying thing is when you refresh the page, it often tries to repeat the action, wasting AP and IP hits, but I doubt anything can be done about that either.--Kolechovski 19:45, 18 March 2008 (UTC)

You're wrong, to refresh page without repeating action and wasting AP instead of pressing refresh go to adress bar and make it end with "map.cgi?" and press enter. this way no hidden data will be POSTed --~~~~ [talk] 08:37, 19 March 2008 (UTC)
I've heard of this solution, but I've also heard it doesn't always work. Maybe it has to do with which browser is used? It still would be really nice if there was simply a Refresh link...--Kolechovski 15:57, 25 March 2008 (UTC)



Odd barricade events

Timestamp: 17:45, 14 March 2008 (UTC)
Originally
reported by
:
Kolechovski
Current Status: new
Severity: unassigned
Description: I’ve had a couple alts countering zombie sieges lately while they were going down. At these times, I’ve noticed odd events with the cades. I’ve seen stuff like:

• A zombie brought down the last of the barricades. (yesterday) • A zombie brought down the last of the barricades. (yesterday)

And…

• A zombie brought down the last of the barricades. (8 hours and 45 minutes ago) • A zombie brought down the last of the barricades. (8 hours and 45 minutes ago) • A zombie brought down the last of the barricades. (8 hours and 45 minutes ago) • A zombie brought down the last of the barricades. (8 hours and 44 minutes ago)

I’ve seen ones like…A zombie brought down the last of the barricades…and again…and again.

In addition, I’ve seen a couple people start cades without a zombie tearing down the loose cade in between. And while I had an alt shoving pipes in the doors at a PD where MOBsters were knocking, one of the times, after I tried to block the doors with a pipe, someone else beat me to starting cades, but one of my pipes still disappeared a short bit after.

These cade oddities happened with several different alts, and they were often seen while battling it out. Ideas on what’s happening? Oh, and speaking of oddities, is it just me, or does the server really seem to take forever to load sometimes? Is it due to the huge traffic during siege battles?

Discussion
Looks like another Known_Bugs#Zero-time_conflict, they came up a lot in sieges. --~~~~ [talk] 22:09, 14 March 2008 (UTC)



Delayed Heal Notice / Infection Incurable By Others

Timestamp: 15:28, 10 March 2008 (GMT)
Originally
reported by
:
pakopako
Current Status: new
Severity: unassigned
Description: This just happened to my (relatively) new character. I was bitten mere moments before entering a hospital and asked for healing while searching for a FAK of my own. My HP jumped up suddenly without any notice, so thinking this was another "simultaneous action bug" (search & heal) I asked for some curing. Proof here and here

I decided to search again and the "you've been healed by USER" message popped up. Proof here
But I didn't recover any HP. Proof here
So I continued to search some more to see if someone else could cure me, as I was still infected. Proof here
Thinking twice about it, I just decided to patch myself up. Proof here
And amazingly I cured myself. Proof here
Pakopako 02:51, 11 March 2008 (UTC)

Discussion
This looks like another 00 second bug. Was the server laggy while this was going on? It seems worse at those times.--Kolechovski 16:01, 25 March 2008 (UTC)



Video Cameras in Malton??

Timestamp: 18:01, 26 February 2008 (UTC)
Originally
reported by
:
Hhal
Current Status: New
Severity: Minor
Description: If you go to Character Settings and look at the item checklist, the new video cameras are listed at the bottom. In Malton. Not Monroeville. Here's a screenie: http://img166.imageshack.us/img166/148/vidcbughe4.jpg

Discussion
Beyond minor, this has no effect on the game. If you never find a vdeocamera, the setting does not matter, right? SIM Core Map.png Swiers 05:05, 27 February 2008 (UTC)

Of course it has no effect. It's just that it's wrong to mislead people into believing they can find video cameras when they can't. --Hhal 16:18, 27 February 2008 (UTC)

Speaking of things that come from the new map that are confusing. You can still see the Necrotech skills listed in your profile, does this possibly mean that they are purchasable with the link?--Karekmaps?! 17:07, 27 February 2008 (UTC)

Purchasable, but useless unless somehow you find NT supplies. Brain Rot is also there, but similarly meaningless. SIM Core Map.png Swiers 19:52, 27 February 2008 (UTC)



Never any Exp

Timestamp: Around 7:50 Febuary 26, 2008
Originally
reported by
:
unknownvengance
Current Status: unknown
Severity: Highly obscure
Description: Christopher Redpath has taken samples of a few zombies and never gets experience. This also refers to my friend's character who he says kills zombies and never got exp. !

Discussion
Screenshots? Maybe they were already scanned?--THE Godfather of Яesensitized, Anime Sucks Yalk | W! U! WMM| CC CPFOAS DORISFlag.jpg LOE ZHU | Яezzens 04:41, 27 February 2008 (UTC)

These might be related. One of my zombies didn't get any XP from certain attacks. Could it be a zero-second issue? Bystander 22:20, 14 November 2008 (UTC)



Two characters share the same UID

Timestamp: 14:35, 23 February 2008 (GMT+2)
Originally
reported by
:
MaDB0mBeR
Current Status: new
Severity: unassigned
Description: Yesterday I added a zombie named tastyintestines (ID:427837) to my contacts list. Today, I tried to check his status by middle-clicking his name and instead of his page, I got to another player's page, Hipporats (Joined on 2008-02-23 12:24:08), who also appeared to have 427837 as ID number. Keeping the odd page open as a tab in my browser, I clicked on tastyintestines name 5-6 times, but every time after that I got to the correct page. I also tried to add Hipporats to my contacts list, but it wasn't possible; I got the "added to your contacts" message, but only tastyintestines appeared on my list.

Discussion
Hipporats' id is 1144409, tastyintestines - indeed 427837. Weird that you could get the wrong profile. Can you remember what url the odd page had showing? --~~~~ [talk] 22:17, 23 February 2008 (UTC)

The URL was http://www.urbandead.com/profile.cgi?id=427837. I'm not sure if this could be considered to be a bug, however I thought it was noteworthy. Maybe it had to do with the browser (Firefox on Fedora 8) or something else out of the game. --MaDB0mBeR



Repeating External Military Reports

Timestamp: 20:24, 13 February 2008 (UTC)
Originally
reported by
:
Memoman
Current Status: new
Severity: slight
Description: I ‎noticed 3 reports on Spicer Hills within 12 hours, the last 2 being duplicate.

Discussion
I'm not sure you should have removed that picture, but here's what I had in my logs: • 25.96 MHz: "... crossing Spicer Hills now, can see maybe a dozen down there ... all stragglers, no groups ... power's on across most of the area ... infrastructure looks intact too ... the Brockliss Building has power ..." (yesterday) • A flare was fired 2 blocks to the east and 2 blocks to the south. (yesterday) • 25.96 MHz: "... looking quiet in Spicer Hills ... power's on across most of the area ... infrastructure looks intact too ... power's back on at the Brockliss Building ..." (19 hours and 53 minutes ago) ...and again. (18 hours and 53 minutes ago) --Kolechovski 02:45, 2 April 2008 (BST)



When dead, infected shows at first

Timestamp: 17:35, 5 February 2008 (UTC)
Originally
reported by
:
Kolechovski
Current Status: new
Severity: unassigned
Description: This is minor, but still...when dying of an infection, it still lists status as "infected" until after you stand up, when it changes it to "dead". It should be "dead" as soon as you hit 0 HP.

http://img508.imageshack.us/my.php?image=infected6cu1.png

Discussion
I've confirmed the same from another example, but no screeny yet.

Not actually true, it's working how it should. Dead bodies are counted as survivors which means they don't have the status effect dead.--Karekmaps?! 21:36, 24 February 2008 (UTC) Actually, that's in the profile, where they only become "zombie" once they stand up. However, when PKed or mauled to death by a zed, you get the status effect "dead" after your name, before you even stand up, so when infected and dying, you should become "dead" as soon as the last HP vanishes.--Kolechovski 16:03, 25 March 2008 (UTC)



Character Confussion

Timestamp: 15:42, 30 January 2008 (UTC)
Originally
reported by
:
Jack S13 T! PC
Current Status: new
Severity: unassigned
Description: I have two Characters, a survivor Jack 13 and a rotter John A MacDonald. Jack roams the city with his survivor group taking on different missions, and the rotter i keep in Dulston terrorizing a church, and joining in any seiges i happpen to lurch across. From time to time (once or twice a week) I will log in as the survivor and go to take my first action(or check my profile or contacts list) and when the screen refreshes I am suddenly my alt character(zombie). this does not happen in the opposite direction. I've tried logging in as John A MacDonald, but when i refresh the screen (via use of action point, checking contacts list, or profile I am still my alt character and can play normally.

If i use all of my alts action points, and log out then try to access my survivor, I will get the first screen saying where i am how many action points i have, and that i am the right character, but when i try to move when the screen refreshes I get a grey background instead of the city and teh message You cannot think anymore.

I can then log out of my zombie character, and log in to my survivor, I will be in the same place without having used any action points, but still unable to play why i try to move or after refreshing the screen for ay reason.

Discussion
Clear cookies. If that doesn't work go to the webpage without the www.--Karekmaps?! 01:58, 31 January 2008 (UTC)



re-login bug

Timestamp: 11:30
Originally
reported by
:
Nanophreak
Current Status: new
Severity: quite annoying
Description: I keep getting returned to my nanophreak account when I try to log into my gencorp account. when I try to stand up as GenCorp, I get returned to my nanophreak account

Discussion
AGGHH!

same here! ok, i have 2 accounts, one is zombie slayer EAL and one is Officer Lirette.i got killed in zombie slayer EAL so im lying down. wenever i try to stand up it puts me back in my officer lirette account. Help????


Clear Cookies. This is probably the most frequently brought up bug too actually. Clear your cookies or if you're too lazy to do that, log in one account from http://urbandead.com and another from http://www.urbandead.com. If you're having this issue just add or remove the www. from the address you use as necessary.--Karekmaps?! 02:46, 9 February 2008 (UTC)

I find it easier to actually click the LOG OUT button. That's how I fixed mine. -- Rogue  Sergeant Sarge1.png 13:25, 24 March 2008 (UTC)



Grammar errors

Timestamp: 16:09, 22 January 2008 (UTC)
Originally
reported by
:
Kolechovski
Current Status: new
Severity: unassigned
Description: Just some minor things to fix, not really a bug. Let's look at the screenies, shall we?

[4]

After fresh, unbroken snow surrounds you, there should be a space after that period. Also, the comma after the collapsed wall text doesn't seem needed.

[5]

After green Xmas lights decorate the room, there should be a space after that period.

[6]

In the thick snow text, there should be a comma after south. I notice a number of things in this game seem to lack commas in a list of 3 or more, and they should have them. Also, after fir tree, there shouldn't be a comma.

[7]

Same thing, also the encumbrance warning failed to display.

[8]

Another encumbrance warning failed to display.

[9]

After it is running, should there really be a comma there? I don't think there should be.

That's all I think there is right now.--Kolechovski 16:09, 22 January 2008 (UTC)

Discussion
Keep in mind the image template thingies you get from Image Shack does not work on this wiki. Anyway...I don't think this is a bug. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 16:19, 22 January 2008 (UTC)

OK, I'll try to remember just to get the URLs. Anyhow, are you sure none of these are bugs? Well, they're not bugs in game-terms, but still, they're grammar issues, and there's no other place to report these. BTW, I have more to report, so here they come...

http://img521.imageshack.us/my.php?image=00vc3.png

There shouldn’t be a comma after “evacuated”.

http://img521.imageshack.us/my.php?image=01vn4.png

After “You study,” there should be a comma.

http://img142.imageshack.us/my.php?image=02uq8.png

There should be a comma after Fort Creedy, as that is a list of 3 items or more.

http://img142.imageshack.us/my.php?image=03ui6.png

After “revivication points”, there should be a comma. Also, in that picture, you can clearly see a couple types of locations that were forgotten for the snow change. Streets and parks have a visible change that shows that snow on them. Monuments and carparks are also open areas that would be under the snow and appear white, but as you can see from the map, they still appear gray. I’m sure this was just oversight, but since the snow should continue for a while, and it’s just a color fix, could you modify those to white like the others?

http://img521.imageshack.us/my.php?image=04wa6.png

Tuning portable radios still costs 2 AP, while tuning a radio transmitter only costs 1. I thought that there was something in peer reviewed (though I’m offline while typing this, so I can’t look) about changing that to 1 AP. Until that happens, could you do something about this? This is what happens when trying to retune the radio with 1 AP left. If you click the “Tune” button, you’re not allowed to finish tuning and have essentially wasted that last AP. At the least, the retuning should be allowed to finish, putting you at –1 AP, as most actions that require multiple AP to complete do so, rather than sticking you with nothing and wasting the AP you tried to spend.

http://img521.imageshack.us/my.php?image=05ux2.png

After “collapsed wall”, there shouldn’t be a comma.

http://img521.imageshack.us/my.php?image=06uj2.png

There shouldn’t be a comma after “ruined building”.

I guess that's all for now.--Kolechovski 23:29, 3 February 2008 (UTC)

"Organized" in the military reports is wrongfully spelled as "organised".--Kolechovski 01:05, 15 February 2008 (UTC)

More...in the FAQs…

Am I allowed to play multiple characters? You are, provided that they lead completely separate existences within the game - your characters should not collaborate, nor share (or stand outside) the same building. Multiple characters found to be working together in a suspicious fashion will be automatically flagged, penalised or even banned permanently by the system. If you're running a few characters, it's best to make sure that they stay in separate suburbs.

-Penalized is spelled wrong, and there should be a comma after it.

Is there any merchandise? There's an official Urban Dead Mall at Cafepress where you can buy T-shirts, mugs and badges, if you really want to. It's all base-price, we don't make any money from them.

-There should be a semicolon, instead of a comma, after base-price.

Can I modify my profile or password?

-You should note that the modification of password isn’t available anymore, due to being “down for maintenance”, even though I have no idea why maintenance would be taking so long.

Why am I being told that I have "accessed this server too many times today"? (This limit is now being waived for players who have donated to support the game; anyone donating more than $5 may nominate one character to have unresticted access, per $5.)

-You should say anyone donating $5 may nominate one character, as with the per $5, because those 2 sound contradictory as is. Also, “unrestricted” is spelled wrong.

-In addition to these, I recommend adding a header on Infection, as many new people don’t seem to know what to do about it when it happens. I also recommend adding under “How do I talk to other people” a paragraph about radios, including which frequencies can be broadcast from or listened to, including the frequency often used by newbies. Also, it seems a common question is about encumbrance, so I recommend adding a section addressing what it means and how it works, as newbie survivors often ask about that.

-Another grammar error is in the military broadcasts, when talking about organized groups of zeds…”organized” is spelled wrong.

In this screenshot, there shouldn’t be a comma after impassable.

http://img266.imageshack.us/my.php?image=00tc7.png

Also, in these next 3 pics, the right quotes should be placed at the end, not below the text. There may be other poems affected by this, but I haven’t found them yet, so maybe a quick glance through your poetry database can find and fix all that suffer this.

http://img91.imageshack.us/my.php?image=01gg1.png

http://img91.imageshack.us/my.php?image=02pw1.png

http://img266.imageshack.us/my.php?image=03gx2.png --Kolechovski 21:34, 24 February 2008 (UTC)




Encubrance goes up when loading Shotgun

Timestamp: 13:03, 20 January 2008 (UTC)
Originally
reported by
:
Blue sam3
Current Status: new
Severity: Moderate
Description: I had 100% encumbrance, then I loaded a shotgun, and instead of going down to 98%, it went up to 102%, character's name is Blue Sam3

The screenshot didn't work properly (stupid computer) and I then closed the tab, and have now used enough FAK's to get it down to 98% again

Discussion
You'll have to list what is/was in your inventory at the very least.--Karekmaps?! 13:13, 20 January 2008 (UTC)

3 pistols 5 shotguns, 1 pistol clip, 1 shotgun shell, 4 flare guns, 1 radio, 1 fire axe, 1 crowbar, 1 knife, 2 syringes, 4 FAK's, 1 DNA extractor, 1 flak jacket, 1 tool box

I think that's right--Blue sam3 17:17, 21 January 2008 (UTC)



Moved to new location

Timestamp: 19:15 (GMT) 18th January 2008
Originally
reported by
:
Baz Baziah
Current Status: new
Severity: unassigned
Description: I logged out all 3 of my characters last night (17th Jan) all alive and well in buildings baracaded to EHB. I logged back into each of my accounts this evening to find they all had been killed and were located either OUTSIDE a heavily damaged building or in the open on a carpark. All had obviously been alive when the move happened as they were killed by repeated attacks by zombies whilst I was off line. The locations I found them in when I logged in were several blocks from my log out point last night.

Discussion
Comments here



that just happened to me with the last 2 days that i wasnt online, i logged off on tuesday and when i logged on today i had been move all the way across the city and dead( Agent Necroz friday 28 august 2009 12:04pm WST)

Scent Death, Dead Bodies, and Contacts

Timestamp: 21:06, 16 January 2008 (UTC)
Originally
reported by
:
Karekmaps?!
Current Status: new
Severity: minor
Description: Scent Death, when used, will list bodies on a square, here is an example, I know for a fact that the "thick pall" is 29 dead zombie bodies, about half of which are in my contacts list. However it still tells me that none of my contacts are nearby, or rather none of my horde and most of those bodies are of my horde. It's confusing in the extreme and can give the impression that there are lots of unfamiliar zombies there, and since tracking your horde is one of the main uses to Scent Death I'm thinking this might not have been an intentional implementation.

Discussion
Comments here



Failed refuel

Timestamp: 02:53, 11 January 2008 (UTC)
Originally
reported by
:
Queen Mum
Current Status: new
Severity: Annoying
Description: Found fuel for the generator and clicked as normal. The message "You refuel the generator." was given, but the lights did not come on, nor does the generator register as running.

Discussion
Hm. More info on this would be good, from the first glance it looks like yet another example of actions-made-in-the-same-time conflict --~~~~ [talk] 07:08, 14 January 2008 (UTC)

Or maybe not. there's no enough details in this report. did it happen again? --~~~~ [talk] 20:02, 19 January 2008 (UTC)



Contact's Mobile Phone Issues

Timestamp: 17:55, 4 January 2008 (UTC)
Originally
reported by
:
Kolechovski
Current Status: new
Severity: unassigned
Description: Bercause I am using a different stash of computers while upgrades are under way around here, I am on less-than-fully-functional machines. Unfortunately, these computers don't seem to be able to handle forums nicely, and they often fail to load, and I get zillions of Page Not Displayed errors or just a blank background. Since I have lost contact with group members due to this, I thought of reestablishing it through the help of Mobile Phones. A couple contacts from one of my alts have Mobile Phones (or at least they appeared to from the contact list). The problem is that alt doesn't have a Mobile Phone. But another one does. So, I tried to add the contacts to my other alt who has a Phone, so he could call up the contact and work something out. Unfortunately, for some reason, any of these Phone-holding contacts no longer appear to have a Mobile Phone from my alt's contact list, and I am unable to call any of them. And in the insanely unlikely event that all phone-holding contacts were online and dropped their phones while I was switching, I logged back in with my original alt. According to his contact list, the contacts still have Mobile Phones. And when I look at my alt's contact list, any contacts that were already on that had Mobile Phones still appear to, and I can contact them just fine, so it only seems to affect the new contacts added. I don't wish to give away account names unless absolutely required, but here's a screenshot of the problem. The person displayed as Sofia is supposed to have a Mobile Phone.

picture

Discussion
Long time ago, before small phone icons in contact lists, it was only possible to send a message to a mutual contact. Maybe this still is an issue. --~~~~ [talk] 09:56, 5 January 2008 (UTC)

I'd guess so. Things still haven't changed, and I can't contact them with the drop-down list either. I don't think it should be in place now, because even if one does try to harass another, the ignore contact feature takes care of that problem.--Kolechovski 16:09, 22 January 2008 (UTC)
Try to pull this change through suggestions if you wish. Still, you can ask those people via metagame to add your alt to contacts too and then you'll be able to message fine. --~~~~ [talk] 17:35, 22 January 2008 (UTC)



Radio/Mobile Phone Text Boxes

Timestamp: 17:55, 4 January 2008 (UTC)
Originally
reported by
:
Kolechovski
Current Status: new
Severity: unassigned
Description: Unfortunately, since I’m not a wiki guru, and the page I’m using is an offline page stored rather than a URL link, I may not be able to reproduce this completely. Basically, I’ll just use pictures to get my point across. Since some people apparently don’t have a problem with this, it’s moved from a suggestion to a bug report. Basically, the digitized text for tuning the radio frequency, as well as the text when typing a radio or mobile phone message, is illegible. It’s annoying to have to copy and paste everything into Notepad just to fix a spelling mistake, because you can’t see the letters as they appear and can’t fix it right in the message box. And if you’re retuning the radio, and you get a digit in the wrong place or whatever, you don’t find out until you’ve wasted an AP tuning to the wrong frequency. The digitized text RECEIVING phone messages is okay though, it’s just the stuff you put into the rectangular box that’s problematic. Although the digitized format is obviously a flavor thing, the size of the text and its bolded appearance make it impossible to read inside the boxes. This also makes it terrible picking a mobile phone contact. Here are some pictures of the problem. I’m stuck using Internet Exploiter, as are many who play on school/library/college computers, if that makes a difference. Many others have seen this as well, while some don’t seem to experience it.

picture 1 picture 2

Discussion
Comments here



Failure to Display Encumbrance Warning

Timestamp: 17:55, 4 January 2008 (UTC)
Originally
reported by
:
Kolechovski
Current Status: new
Severity: unassigned
Description: After classes ended, the campus I use the computers at decided to go upgrading all the machines in the library. At the time, I was using one that had a Firefox browser installed instead of IE (version unknown). I went searching for an Xmas tree for a building, and I noticed a couple weird things at the park I went to. First, I found a lead pipe in the park. I don’t know if that’s a bug or intended. I guess illegal dumping of trash even litters the fine parks of UD. Here is a pic of that…

URL

Then when I did find myself an Xmas tree, the game failed to display the encumbrance warning for reaching/exceeding 100%. The picture of that is here:

URL

I remember a guy got flamed on the Suggestions page for suggesting a limit warning. It seems now that he may have also experienced this glitch.

Discussion
It's okay to find various items on the streets. Please, file such data here next time --~~~~ [talk] 09:47, 5 January 2008 (UTC)



Just a space

Timestamp: 23:06, 29 December 2007 (UTC)
Originally
reported by
:
Acoustic Pie
Current Status: new
Severity: Annoying, I'm giving it Monk status
Description: OK, well simply when I log out it comes to the log out screen and two of the words are missing a space in the description in the box at the bottom: Urban Dead is a low-tech massively-multiplayer online zombie apocalypse gamewhere survivors and zombies battle for the control of a quarantined city. There's a space needed between game and where, not big but It's getting really annoying now that I've noticed it and even though it's little it needs fixing! Anyone who has seen the TV show Monk and notices his fine attention to detail will understand the frustration.

Discussion
Comments here



New information on Tangling Grasp bug

Timestamp: 01:06, 22 December 2007 (UTC)
Originally
reported by
:
banjo2E (complain)
Current Status: new
Severity: unassigned
Description: I believe I have discovered the problem with Tangling Grasp not working. For me, Tangling Grasp only works when I have less than ten AP. If other people confirmed this, it could be easier for Kevan to fix.

Discussion
I don't have any problems with tangling grasp working neither when i have almost 50 nor less than 10 AP, everything's fine. COuld you be more concrete on what is "not working"? --~~~~ [talk] 12:01, 22 December 2007 (UTC)

Looky here. --banjo2E (complain) 04:34, 23 December 2007 (UTC)

There are times when I have a problem maintaining tangling grasp. It falls out without giving the message "you lose your grasp" (or whatever) quite regularly, while other times it works perfectly. Doesn't seem to have anything to do with the amount of AP left though -- boxy talki 12:36 22 December 2007 (BST)

Comment(02/11/08): I picked up this skill on my character a couple of weeks ago and now after the first hit that triggers tangling grasp, all my other hit chances get reduced significantly. It's like instead of adding 10% to my chance to hit, it is instead setting my chance to hit equal to 10%. I've been on everyday for the past two weeks with this character and used every single action point on this. Doesn't matter what time of day, if I wait between hits, if I change targets, if I move to another suburb, etc. Always hit/entangle and then miss from that point on. I've gone through hundreds of APs on this and I'm not earning any XP because of it. The character is basically unplayable now. 8( —The preceding unsigned comment was added by Wren (talkcontribs) at 21:07, 11 February 2008 (UTC).

For me, Tangling Grasp often does not work. I will grab hold of a character, but then I will not crush down on their shoulders, nor do I loose the grasp. Every time I hit it will say that I grabbed onto their shirt/chain/whatever, as if it was the first time I was hitting. AnonBorgTech001 22:45, 25 February 2008 (UTC)

Also posted as comment under 49 misses in a row: Ever since I bought tangling grasp, the first or second hit will succeed, informing me that I've caught some article of clothing. Every subsequent attack misses. I'm never informed that I've lost my grip. I'm currently letting my AP recharge. Once I get to 50, I'm going to see how many misses I get in a row. --AusIV 16:27, 30 April 2008 (BST)



Radio receiver receiving more than one frequency

Timestamp: 03:16, 17 December 2007 (UTC)
Originally
reported by
:
Zeff Ericsson
Current Status: new
Severity: unassigned
Description: Character's name: Zeff Ericsson.

I got four radio receivers in my character's inventory. They are tuned to receive frequencies (26.70 MHz) (27.52 MHz) (27.52 MHz) and (27.52 MHz). Yeah, I know, I only tuned one of them properly. Anyway, I logged in and there were messages from two different frequencies... (26.70 MHz) and (26.80 MHz). Only I had no radios tuned to receive (26.80 MHZ)... Like this:

  • 26.80 MHz: "we call 'em 'buckwheats' back in Denver" (7 minutes ago)
  • 26.70 MHz: "Byyyaaaaaahhh!!!" (1 minute ago)

I'll try to upload a screenshot if I figure out how. Am using Firefox 2.0.0.11, udtool 0.6.6b, Urban Dead Centered Map 0.5, Urban Dead Homing Beacon 1.1, I think that was it.

Discussion
Were you in a building with a radio transmitter tuned to 26.80 MHz? Transmitters don't just transmit, they also receive on the frequency they're tuned to. ᚱᛁᚹᛖᚾ 05:48, 17 December 2007 (UTC)

Yes, that was exactly it. I had just figured this out, came here to tell you guys. Stupid me. Should we delete this bug entry? I'm new here, don't know how it works. --Zeff Ericsson 15:47, 17 December 2007 (UTC)
Yes, you can delete it if you find that your issue is closed. --~~~~ [talk] 20:33, 17 December 2007 (UTC)



Login not working

Timestamp: 13:30 PM, AEST
Originally
reported by
:
User: DillyDally
Current Status: new
Severity: unassigned
Description: THe bug happens when, I can log in, fine, but, if I try to do anything other than that (attack, move ect etc) it doesn't work, instead, it goes to a screen saying "please log in".

Discussion
Make sure you aren't refusing cookies or otherwise blocking storage of / access to client side sessions info UD.com needs. Certain proxies will mess this up (you may not even realize you are using a proxie, it could be you ISP) and so will certain "privacy" features in your browser / other net software. SIM Core Map.png Swiers 07:02, 25 December 2007 (UTC) This is a royal pain in the ass, and it affected me, too. I had to use a number of proxies to find one that could get around that mess.--Kolechovski 16:09, 22 January 2008 (UTC)

ok can someone give em a step by step thing to change proxie thing or something cause i just started and i need help this damn bug pisses me off.---User:Yoh23 04:11, 30 January 2008

let's start with 2 questions, What browser are you using? and Do you know wether your ISP uses proxies? --~~~~ [talk] 15:06, 30 January 2008 (UTC)



Zombies using weapons?

Timestamp: 22:00, 16 December 2007 (UST)
Originally
reported by
:
User:Logan Cook
Current Status: new
Severity: unassigned
Description: I was in a ruined building with nine other zombies, another zombie came into the building and shot me twice with a shotgun before I left. It wasnt a survivor because there was only 10 zombies in the building with me.

Discussion
Yes, this is indeed possible. here is another example, here is how to do this --~~~~ [talk] 07:51, 17 December 2007 (UTC)

This is a known glitch. Currently, there seems to be no desire to fix it. It's free PKing for zombies for now...--Kolechovski 17:55, 4 January 2008 (UTC)
If you are a zombie killing a survivor, is it PKing? How does the weapon used change that? Wouldn't the same go for survivors who kill zombies? SIM Core Map.png Swiers 06:21, 26 January 2008 (UTC)



Retuned Radio changes received broadcasts

Timestamp: 21:47, 12 December 2007 (UTC)
Originally
reported by
:
Turner Calton
Current Status: new
Severity: unassigned
Description: OK, here's something. I heard something on a Radio Transmitter. I responded to something on said Transmitter. There were replies on the Transmitter. Then, I retuned the Transmitter to the External Military channel. So far so good, right?

However, other people in the building are now very confused by what went on, as they've logged in afterwards, and they have seen none of the exchange, only military reports.

So, it looks like the server stores the fact that there was a broadcast, and then when a character logs in, fills in the broadcast with something from whatever channel the radio is tuned to, rather then what was actually said. Interestingly, my broadcasts can't be seen by others in the room either, as the Radio is currently on the Military frequency, and you can't broadcast on the Military channel...

I can provide the broadcasts I received and the broadcasts that another person actually saw on request, but I'd rather do that privately for privacy purposes.

Discussion
I have confirmed the same has happened to me. My building mates didn't see that I had said anything on 28.01 MHz when I changed it back to External Military Frequency when I was done.--Kolechovski 01:08, 15 February 2008 (UTC)

This is still a problem.--Kolechovski 22:55, 17 February 2008 (UTC)



Club 21?

Timestamp: --Lardass 14:33, 3 December 2007 (UTC)
Originally
reported by
:
lardass
Current Status: new
Severity: easter egg?
Description: Logged in with one of my zeds - stood up today and found myself standing outside of club 21? no description and couldn't enter the club, any action i took restored me to my proper location... possible easter egg? screenshot

Discussion
Screenshot shows you have some plugins on, turn them off and report back. --~~~~ [talk] 19:41, 11 December 2007 (UTC)

unfortunately, as I noted in the report; this happened only once briefly and as such it's not reproducible (so i can't turn them off & capture it). I should note that shortly after this UD was unresponsive for a few moments; so i suspect it was Kevan doing something or other. I reported it as a curiosity.--Lardass 16:35, 13 December 2007 (UTC)
If you start at 0, Club Capps is building 21 in Riddleybank. Looks like there was a "glitch in the matrix", and you got a glimpse of the machines. SIM Core Map.png Swiers 06:26, 26 January 2008 (UTC)



Log Out button misaligned

Timestamp: 07:01, 27 November 2007 (UTC)
Originally
reported by
:
Ms.Panes
Current Status: new
Severity: annoying but not harmful
Description: The "Log Out" button isn't formatted right. "Log" is on the same line as "Buy Skills", "Contacts", and "Settings", but "Out" is on the next line, partially on top of the "Buy Skills" button (though not enough to obscure the text). There were a few times that it was in the correct place, but I have no idea what I did/didn't do to change things.

I'm using Firefox 2.0.0.9, have 1920X1200 resolution, and run my browser at fullscreen. Shrinking the window doesn't fix it, either. Is it just me, or what?

Discussion
Comments here



Binocular drops all?

Timestamp: 20:16, 26 Nov. 2007
Originally
reported by
:
Hansolo580
Current Status: new
Severity: minor
Description: I was in Fort Perryn Storehouse, and became 108% encumbered. I noticed that I had three pairs of binoculars, and tried to drop one pair. I selected drop binoculars, and it dropped all three pairs. My character name is Brutallegend, id number 1030901.

Discussion
This bug doesn't bother me that much, since I don't use binoculars very much. However, I am aware that many players use binoculars often, and if this were to happen to them, it would frustrate and hurt them alot. --goose 01:21, 27 November 2007 (UTC)

Is this bug repeating? --~~~~ [talk] 20:10, 19 January 2008 (UTC)



I was Robbed!

Timestamp: 22:19, November 25 2007 (EST)
Originally
reported by
:
Dak_Rockson
Current Status: unknown?
Severity: urgent
Description: My character, purplezombie2007 was revived i fornt of St. ALoysius Church in Kinch Heights, When he awoke, i found that all of his items had disapeared, and he had nothing but a crowbar, which he didnt have in the first place, I dont belive i was hacked, I think my account might have been mixed up in th servers or something, and i got a new players item, did anyone else experiance something like this??

Discussion
Comments here



Log In, spend 0 Ap but change to Alt Character

Timestamp: 21:32, 4 November 2007 (UTC)
Originally
reported by
:
Acoustic Pie
Current Status: new
Severity: Moderate
Description: Ok, so i went onto my first character Moke2 who is in Quarlesbank and spent all my AP so i had 0. So then i logged out and logged in on my Alt Mokeman who is in East Boundwood and i clicked the button to move 1SE and it puts me onto Moke 2's screen logged in saying i have 0 AP! So I log out of Moke 2's and do every single action on Mokeman's, from attacking, to leaving to barricading to speaking and moving everywhere and on every occasion it puts me back onto Moke 2's. I clicked on the settings and skills and it was moke2's. I closed all the windows and programs but it still happened. It doesn't take any of my AP but it's rather annoying. Any help would be appreciated.

It's happened again today. --Acoustic Pie 22:12, 16 November 2007 (UTC)

Discussion
Your bug should be this one here.--Karekmaps?! 03:22, 17 November 2007 (UTC) This is a common hassle and seems to be a browser issue.--Kolechovski 17:55, 4 January 2008 (UTC)



Repeating talk

Timestamp: 01:33, 28 October 2007 (UTC)
Originally
reported by
:
The Gnome
Current Status: new
Severity: So severe the world might asplode
Description: Everytime I log in, the same comment keeps popping up. It happened after someone said something and I added them to my contacts

The comment in question: "V2Blast said "TZ! Good to see you around. I seem to have spent the night outside, and the only thing that attacked me was a stupid inexperienced survivor. Spicer's nice..." (24 minutes ago)"

The time keeps going down from 30. I have a feeling the I might die once it reaches zero.

Also, I haven't gained any AP in the past half hour.

The bug appears to have fixed itself. I'm quite confused.

Discussion
Comments here



Jensentown Phone Mast Next Door

Timestamp: 16:54, 25 October 2007 (BST)
Originally
reported by
:
Oldaristotle
Current Status: new
Severity: unassigned
Description: I’m not sure if this is a bug (it might be intentional) but the Borland Museum in Jensentown, when powered, gives the outside description as possessing a phone mast. The phone mast though is next door in the MacVicar Building.

Discussion

It might just be that there are two, cause some suburbs do have multiple phone masts.--Karekmaps?! 23:30, 25 October 2007 (BST)



Nearsighted Scout

Timestamp: 13:46, 9 October 2007 (BST)
Originally
reported by
:
Kolechovski
Current Status: new
Severity: unassigned
Description: My poor scout seems to have lost his binoculars. Those things are useful, so I know I didn’t simply throw them away. And I’m sure my guy is a scout, who comes with them from the start. I noticed they were missing when I tried to use them from a tall building recently (I know it’s tall, because it even has the Jump From Window option, and I’m pretty sure I used them in this building before). Unfortunately, I don’t get to log in much, and it has been weeks since I last attempted to use them, so I don’t really know how long ago they disappeared, but I am quite sure they’re gone now. Could you please check what happened to them? Being a scout is hard enough…losing those binoculars really doesn’t help anything. Thanks.

BTW, I'm kolechovski2: http://www.urbandead.com/profile.cgi?id=889572

Discussion
So you lost your binoculars? Did you recently drop an item? You might have accidently selected the binoculars.--  AHLGTG THE END IS NIGH! 22:06, 16 October 2007 (BST) To report back on this, I noticed when I was about to drop an item the other day, that after I selected it from the drop down box, the box scrolled up for a second and selected a different item. This problem has happened frequently in another game as well, so I think this may be what happened with those Binoculars. It's in Microsucks Internet Exploiter, if that matters. I'm not sure if other browsers suffer this bug or not. Thanks for the help though.--Kolechovski 17:55, 4 January 2008 (UTC)



Clicking Reload in Firefox repeats the previous action

Timestamp: 06:32, 9 October 2007 (BST)
Originally
reported by
:
PopsiclePete
Current Status: new
Severity: unassigned
Description: If I click "Reload" in firefox v 2.0.0.7 the game thinks I am repeating past actions.

Example 1: I attack a barricade. It creaks. I then click my browser's reload button and get the message "You smash at the barricade. Part of it collapses."

Example 2: I move from one tile to another. I then click my browser's reload button. The game consumes one action point because it thinks I have moved again to the square I'm currently on.

Discussion
It should ask you if you want to resubmit POST data – mine does. This is a browser feature, not a bug. If you don't want to repeat your action, don't click Refresh – simply make sure your URL bar contains exactly http://www.urbandead.com/map.cgi, select it, and hit Enter. This will reload the page without repeating any actions. Not a bug. ᚱᛁᚹᛖᚾ 09:04, 9 October 2007 (BST)

Actually only if there is post data, like a target. ?rise or any of those other things aren't considered post or get data.--Karekmaps?! 12:48, 9 October 2007 (BST)
True, it'll only question the reload if a page has POST data. Since his example actions are performed via POST in the normal course of events, I ignored the query string. Updated for clarity. ᚱᛁᚹᛖᚾ 13:16, 9 October 2007 (BST)
Okay thanks guys. I guess this isn't a bug. Should I delete this entry? PopsiclePete 17:18, 9 October 2007 (BST)
You can remove it if you want to. Also on a question of reloading page for sure without any actions - add question mark with nothing after it ("map.cgi?"), it will be counted as GET method without paramemetres and. That's because POST parametres can be hidden and not show up in URL, so using Revenant's trick may not always work --~~~~ [talk] 18:30, 9 October 2007 (BST)



Zombie loses level, then gets it back

Timestamp: 15:02, 6 October 2007 (BST)
Originally
reported by
:
Acoustic Pie
Current Status: new
Severity: Minor
Description: Well i parachuted into a building with an infection, serached till i died, got up and found my hands % had returned to 25% than 35%. After 2 attacks it finally went back to normal.

Not sure if this has happened before, but it is a bit annoying when it does happen. profile

Discussion
It's a known issue of wrong displaying of the probability. You didn't in fact lose anything, it was 35% --~~~~ [talk] 18:50, 6 October 2007 (BST)



Can't take down a barricade

Timestamp: 01:27, 6 October 2007
Originally
reported by
:
Killerkong
Current Status: new
Severity: moderate
Description: One of my characters (evilzombieguy who is a zomibe who has tangling grasp, the 3 damage skill, and 50% hand hit) was attacking a police station and i hit it around 40 times and it creaked around 30 times but it never collapsed, anyone ever heard of this bug.

Discussion
Just bad luck. Sometimes it's possible to take heavy down in 25 tries, sometimes you smash and smash with no result. --~~~~ [talk]

Bad luck happens, I've had times where it's been over 50 hits on a loosely barricaded building and it didn't open.--Karekmaps?! 06:28, 8 October 2007 (BST)




Can't attack zombies not on contact list

Timestamp: 10:52:08, 05 October 2007 (BST)
Originally
reported by
:
Kay Lien
Current Status: new
Severity: Minor.
Description: My level 30 Firefighter, Kay Lien (Profile) has been holed up in Mitchem Mall in Vinetown the past week or two during the zombie siege. The past couple days, however, he's been unable to attack any zombies. That is, until a zombie I had in my contact list was in with a large group. I didn't want to attack this zombie, so I selected "attack a zombie" from the dropdown, and it turns out that I attacked my contact anyway. If I don't know any zombies in a group of them, I don't get the "attack a zombie" selection, and I can only see survivors in my dropdown (and this was in a crowd of 18 zombies and 20 or so survivors). Suggestions? It's hard to help fight them off if I can't actually fight them off. I should mention that I'm using Firefox, have no UD extensions installed, and don't have this problem with any other characters.

Discussion

  • Relatedly, or seemingly relatedly, with 2 zombies in a revive point, and one of them in my contact list, selected "a zombie" rather than my contact's name results in my contact being DNA scanned. This caused quite a huhwtf moment for me - I tried it a few times, since I initially thought I may've misclicked, but no such luck. -pinkgothic 21:59, 15 July 2008 (BST)



Mobile Phone Won't Show a New Message

Timestamp: 9:21 20 Sept 07
Originally
reported by
:
Emeraldverity
Current Status: new
Severity: unassigned
Description: I've had a mobile phone for a while, and sometimes I get texts like this "Your phone beeped. You have a new message from The Pie Man." Every time I click on "a new message" it takes me to the mobile phone messaging area. The menu says "you have no new messages". There is also the option to send a text. I believe that texts I send get through, but it's hard to be sure about it. My character is tekie. This has occurred about 5 times. I haven't actually ever gotten to read a text message sent to me.

Discussion




Wine and exhaustion

Timestamp: 18:28, 15 September 2007 (BST)
Originally
reported by
:
Byteme42
Current Status: new
Severity: minor
Description: Something that I just noticed while playing

If you have only one AP left, and you use it to drink a bottle of wine, you get the following two messages "You drink the wine and feel invigorated" "Exhausted, you can go no further" Now, when you look up invigorate in·vig·or·ate /?n?v?g??re?t/ –verb (used with object), -at·ed, -at·ing. to give vigor to; fill with life and energy; energize.

Not a big glitch, but something that's a little weird and shouldn't be that hard to fix(just change the wine flavor text when you run out of AP)

Discussion
Haha, it should be, "You drink the wine and pass out." --Roger Thirnell 23:17, 9 November 2007 (UTC)

I think it's the same thing with drinking the beer and feeling refreshed. Nice find!--Kolechovski 17:55, 4 January 2008 (UTC)



Freshly Infected zombie get the 1HP lose per action message

Timestamp: 09:22, 10 September 2007 (BST)
Originally
reported by
:
'arm.
Current Status: existing
Severity: minor
Description: My zombie got bitten by another, and infected. I noticed I got the message "The zombie's bite was infected! (You'll now take 1HP damage for every action you take, except speaking. Infection can be cured with a first aid kit.)" - which only actually applies if you are a survivor (Iwitness).

Is there supposed to be a different message, or is this a slight oversight?

Discussion
I'd say oversight, there has never been a different message as far as I know. It should probably just include that you don't take damage when a zombie.--Karekmaps?! 22:46, 10 September 2007 (BST)

I guess something I should take through to suggestions. Though I can't be bothered to search to see if it's a dupe first. 'arm. 16:48, 12 September 2007 (BST)
I looked through many of the suggestions last week. Didn't find any suggestion like that, so go on and post it. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 21:21, 13 September 2007 (BST)
Oh, thanks for letting me know! I'll maybe post something soon. 'arm. 22:21, 19 September 2007 (BST)

I just infected a zombie myself. I thought it was a bug to be able to infect other zombies? --Ms.Panes 09:30, 21 March 2008 (UTC)





Did not display 'warning! you have x many moves left today'

Timestamp: Saturday, August 11,2007 7:05pm
Originally
reported by
:
Sergeant CinnamonBun
Current Status: new
Severity: unassigned
Description: What happened was I had not been on for about a day, because I was waiting for my AP/IP to recharge. I logged on, had full AP and what seemed like full IP. I made about 5 moves, then suddenly it went to: 'You have accesed the server to many times today' It did not give me any warning, nor do I thing I could have used up all my IP.'Sergeant CinnamonBun 06:04, 12 August 2007 (BST)'

Discussion
umm, maybe someone else has the same IP as you and used it quickly, ( your cpu may have lagged or something, and someone else used the ip while you laged?--Jj the survivor 03:45, 6 January 2008 (UTC)

IPs identify you individually. No two people have the same IP at the same time. What you're suggesting is that Sergeant CinnamonBun lost his IP for the duration of the five moves, only to get it back, which would be a one in a million chance and definitely would only happen in combination with an ISP disconnection.
On a different note, depending on what moves were made, there are some that count as more IP hits, specifically, syringes cost as many server hits as IP hits. -pinkgothic 22:04, 15 July 2008 (BST)




Extract from one, revive another

Timestamp: 02:46, 28 July 2007 (BST)
Originally
reported by
:
Arikane
Current Status: new
Severity: low
Description: i was standing in a block with two zombies. i extracted dna from one of them and it was successful. got their name and everything. i click revive this specimen and somehow i revive the other zombie standing there instead of the one i just extracted.

Discussion
Why are you sure that you revived wrong specimen? --Duke GarlandTLCD SSZ 09:43, 28 July 2007 (BST)

a different name came up when the zombie was revived and when i extracted dna from the zombie again, it was the same name as before.Arikane 18:08, 30 July 2007 (BST)

Maybe one of the zombies was active, and that changed the targeting order? This why I add the zombie to contacts before reviving – just to make sure I'm getting the right one. ᚱᛁᚹᛖᚾ 14:54, 3 August 2007 (BST)

Here's the HTML for the "Revivify this specimen" button:

 <form action="map.cgi?use-z" method="post" class="a">
   <input value="Revivify this specimen" class="m" type="submit">
   <input type="hidden" name="target" value="1553xxx"> (10AP)
 </form>

Notice that the scanned zombie's ID is included as a parameter (though I've partly obscured it) so I would expect it to work the same as selecting the target from the drop-down box next to the syringe. --Catherine Athay 18:42, 11 November 2009 (UTC)



Delayed AP Regeneration

Timestamp: 14:00, 1 July 2007 (GMT)
Originally
reported by
:
Bajakian
Current Status: New
Severity: Medium
Description: I ran out of AP outside of a building I wanted to move into. After logging back after over half an hour I did not gain any AP and did not wake up. I made several reattempts afterwards, however I did not gain an AP until at least two hours afterwards, at which point I had been killed just 15 minutes earlier. Can anybody tell why I did not gain any AP until so long? It was pretty frustrating.

Discussion
I've had this happen as well, though I'm not sure if it was on both my characters at the same time or not. I can confirm the existence of this "bug" though. --Nightforge 03:43, 9 September 2007 (BST)


This also happened to me once (that I'm aware of). I had my character, Jack Wilcox, stuck outside and it took three hours to gain three AP. --TC 01:50, 25 January 2008 (UTC)



Zombies cannot always attack other zombies

Timestamp: May 6, 2007 3:00 PM EDT
Originally
reported by
:
Delta Zulu
Current Status: New
Severity: minimal
Description: I've noticed this a few times with my alt, erzahtaed -- when outside as a zombie and there are both other zombies and survivors in the same square, attempting to attack a zombie will result in nothing happening -- the page reloads, no action was taken and no AP was spent. Firefox with UDTool on linux.

--Delta zulu 20:26, 6 May 2007 (BST)

Discussion
I'm guessing UDTool. UDTool is very unpredictable with this sort of stuff. Has it happened again? --V2Blast TP!CSR 20:17, 8 May 2007 (BST)

It's happened twice that I've noticed. If I see it again I'll check on my laptop (which doesn't have UDTool). --Delta zulu 23:41, 8 May 2007 (BST)
Just quickly check on a comp with no extensions like UDTool, and report back. If it's fine, awesome. --V2Blast TP!CSR 18:46, 16 May 2007 (BST)

i have noticed that one person who i suspect of zerging is using somthing that allows them to move away when i attack thus making my attacks worthless i dont know if this is a new feature since i havent sean any news about it, —The preceding unsigned comment was added by Towergod (talkcontribs) at an unknown time.

Something to bear in mind is that if you try to attack a dead body it will give you the message "Your target moved away..." Are you sure that the person you suspect of zerging (and is presumably on your contacts list) isn't just a dead body at that block? 'arm. 19:32, 24 July 2007 (BST)



Borehamwood Rage Option

Timestamp: 23:52, 1 December 2008 (UTC)
Originally
reported by
:
The Fossa
Current Status: new
Severity: unassigned
Description: Borehamwood Zombie unable to "Rage" when on same square as another survivor, unable to learn Lurching Gait for free.

Discussion
Character name in Borehamwood is "Big Red Eyes". I've encountered roughly five survivors, and have never had the option to "rage". (and obviously, I don't already have the skill already) The Fossa 23:53, 1 December 2008 (UTC)



Tangling Grasp that doesn't break

Timestamp: 16:38, 25 January 2009 (UTC)
Originally
reported by
:
Jasonjason
Current Status: new?
Severity: unassigned
Description: Some background: My feral zombie is frequently affected by the known tangling grasp bug. What I usually see is a grasp that doesn't stick, so that every time I hit, I'm grabbing hold again. I do seem to have 50% hit rate on that character when that's happening, and haven't seen the severe form of the bug where it destroys your hit rate.

What happened today: I noticed while attacking a survivor that my tangling grasp was working for a change. Yay! Then something odd happened. I lost my grip, and on the next AP attacking, I got the message saying the survivor writhed in my grip. I continued attacking and it was as if I hadn't lost my grip at all. My hit rate was good, and since I wasn't losing my grip even when I should, I was hitting more than I ought to have been able.

Screenshot 1 Screenshot 2

Discussion
I've seen this before as well. Seems to be the flip side of the normal way the tangling grasp bug works. Consider it karma. ;) ᚱᛁᚹᛖᚾ 06:24, 13 February 2009 (UTC)



can't search/enter buildings

Timestamp: 12:44, 27 February 2009 (UTC)
Originally
reported by
:
1337comander
Current Status: new
Severity: unassigned
Description: my brother and I have played this game for a while, but now we have an issue when we want to search or enter a building. whenever we hit the button (firefox with now extentions affecting the game) the browser acts like its loading the next page, but it gets stuck and doesn't do anything until you enter a movement comand or you use someting. (those still work) I don't think we hit a zerg flag, and clearing the history/cache didn't do the trick. Characters affected are 1337comander and seethe111. Occasionally the problem will go away (like today), but it always comes back. Any help appreciated.

Discussion
Comments here



Abnormal AP usage glitch

Timestamp: 01:10, 6 September 2009 (BST)
Originally
reported by
:
Cheese Knight
Current Status: new
Severity: unassigned
Description: I'm currently experiencing a glitch which seems to be wiping out large quantities of AP in one action. This is happening on two characters I play.

Cheese Knight- http://www.urbandead.com/profile.cgi?id=307563 a cute kitty- http://urbandead.com/profile.cgi?id=1433418

For the first character, two days in a row I have experienced a drop from 4 to 0 AP and then 23 to 0 AP while trying to barricade a building. On the second, two days in a row I've gone from 49AP to 16AP in one search action. I managed to snag two screencaps of the latter happening.

http://iwrecords.urbandead.info/09-06-09_0000hrs_PRIVATE/IN_27-50__cd4-0e8-054.html http://iwrecords.urbandead.info/09-06-09_0000hrs_PRIVATE/IN_27-50__7e7-689-eed.html

I don't think it would be possible to use 33 AP in 20 seconds while doing something like searching. I do not play using any proxy servers.

Discussion
Comments here




Character switch

Timestamp: 04:07, 18 September 2009 (BST)
Originally
reported by
:
Codebreak
Current Status: new
Severity: unassigned
Description: My sister signed up for a UD account today. After a few hours of her last login i logged into my account, and proceeded to speak, but when i click the button, i was immediatly brought to my sister's character. i tried logging out of both our accounts and i get no results...

I have no idea what to do... Please help.

My account: http://www.urbandead.com/profile.cgi?id=1500489

My sister's account: http://www.urbandead.com/profile.cgi?id=1617551

Discussion
Comments here