Bug Reports
Please put new bug reports in this section, as something you perceive as a bug could be a problem with your browser, cache settings, cookie settings, etc. (This applies especially to login problem. If you are having login problems, try cleaning your cache, resetting cookies, etc. before filing the bug here.)
Bug reports should contain as much specific information as possible:-
- Datestamp your reports. Reports of old bugs reappearing will likely be ignored as outdated reports of the old bug, if you don't give a timestamp.
- If it's a bug that affects your character, you should specify your character's name.
- If it's a bug that affects a building, specify as much information about it as you're happy to give without betraying any safehouse locations.
- If it sounds like a display issue, specify the browser you're using, and any Firefox extensions you may have installed.
- Use this template:
===A header name which best describes the bug in under ten words=== {{bug |bug_time=~~~~~ |bug_author=~~~ |bug_status=new |bug_severity=unassigned |bug_desc=Your detailed description of the bug you encountered. Remember to include as much information as could be possible, including your character name (and profile) and screenshots if you have any. |bug_talk= <!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE --> Comments here <!-- PLACE YOUR COMMENTS **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->}} ----
Once bugs are confirmed by Kevan or enough others, move them to Known Bugs.
- Note: Please only add new bugs into the last section. Bugs within the sections are ordered from latest (at the top) to oldest (at the bottom) so that newer bugs are easier spotted by simply clicking the section headers, which can be very useful if you're trying to gather input from others on it, and it gets confirmed as an actual bug that way. Due to this, please try and keep that chronological order, and help maintain the chronological order if you see any out of line. Also, please at least try to skim the page to see if the bug has been reported before.
- Note: Until the guide on commonly misinterpreted-as-bugs-features and browser quirks is written up, the old Misunderstandings and Features and Browser Issues sections can be found on Non-Bugs page. Also, bugs whose original report lacked a datestamp have been moved to this page. Grammatical errors in-game may be reported on page called Grammatical Errors in Urban Dead.
Archived reports can be found here and here. Last archived: 22:46, 27 April 2007 (BST)
Bugs reported more than once
Please don't add any new bugs into this section unless you're moving them from Bugs reported once.
Unable to hit humans as Zombie since getting Tangling grasp
Timestamp: | 16th Sept 2008 - Now |
Originally reported by: |
Blackmime3 |
Current Status: | new |
Severity: | unassigned |
Description: | May not be due to TG, however it did coincide with me getting the skill on my zombie:
http://www.urbandead.com/profile.cgi?id=1325888
Usually hit 1 or 2 times with Hands, gaining TG, but then miss on next hit and following ones. Don't hit with any of the further attacks (used around 40 before, all missed) |
Discussion
Yeah if you search tangling grasp on this page you'll see other reports of this. It is seriously fucking annoying. Maybe if we spam this page enough Kevan'll fix it...--xoxo 01:48, 27 September 2008 (BST)
This pisses me off SO MUCH! I can't hit anything and as a zombie who invested the time to get all the combat skills this annoys me greatly. It doesn't even show the flavor line for tangling grasp! ARGH!--Doctorgun 07:45, 20 October 2008 (BST
- A half assed fix is to attack a different person each time, it worked for me. Eg you go attack John: miss, hit, attack Mary: hit, attack Dave: miss, miss, miss, hit, attack next person, etc. it means you still don't get tangling grasp benefits but you do get 50% hit rate which i wasn't getting before.--xoxo 07:51, 20 October 2008 (BST)
Inside only part of a large building
Timestamp: | 08:01, 14 April 2008 (BST) |
Originally reported by: |
Lbgrowl |
Current Status: | new, reproduceable |
Severity: | low |
Description: | During my occupation of Caiger Mall I was killed by a fellow zombie. Upon standing up I found myself inside the top-right corner of the mall while OUTSIDE the other 3 corners. In order to see into the other corners, I had to move to another square within the mall and then back again. Here's a screenshot of the incident. |
Discussion
The same thing just happened to me again in the same corner. I haven't tried to reproduce this with the other corners of the building. Lbgrowl 20:34, 14 April 2008 (BST)
- Same - my zombie died in Marven mall by zombie hands, NW corner, didn't get dumped. I got up; I was inside that corner but the other corners were displayed as if I were outside. #31 - TastyNougat TMG 20:17, 18 April 2008 (BST)
- This is still an issue. It's been happening a lot lately for me.--Kolechovski 21:13, 23 September 2008 (BST)
49 Misses in a Row
Timestamp: | 01:22, 14 January 2008 (UTC) |
Originally reported by: |
Banana reads Scoundrell for all of Yesterday's News, Today! |
Current Status: | New |
Severity: | Highly Obstructive |
Description: | I logged into my character, Ra'Gru, a member of the Zerg Hunters Unlimited, with plans on hunting zergs, as I had restocked the day before. Moving one block, I spotted a zerg. With my copious amounts of AP and ammo, I considered this an easy kill. I began firing, using shotgun shells, and quickly reached ten misses. Greatly annoyed, I continued firing, using all my shells in the process. I continued onwards with my pistols, subsequently reaching seventeen, twenty two, twenty eight, thirty four, and then forty eight misses. I then APed out on number forty nine, with a miss. Concerned, my fellow ZHU member shot and then attempted to heal me to see if I had tripped a zerg flag. Naturally, this proved a simple task. |
Discussion
I had 16 misses in a row with shotties/pistols not an hour earlier and I thought I had just had the worst luck in the history of UD. I wasn't doing anything so honorably as zerg hunting, but I WAS shooting at another human, and I could have kept on missing if I didn't run out of AP. I was pissed though. I find it hard to believe that we were both just really unlucky at the same time.--Suburban Ed 01:29, 14 January 2008 (UTC)
Happens to zombies all the time, at least high high miss streaks do. If you are missing wait a while between attacks, it seems that the game balances for everyone or in cycles or some such thing but streaks happen a lot and if you are in the middle of one it probably won't go away until later in the day.--Karekmaps?! 12:35, 14 January 2008 (UTC)
Even as severe as this is, since you hadn't tripped the zerg flag, it's just shitty luck. I've experienced crap like this as well. Even with damn good hit-rates, misses do happen a lot a number of times.--Kolechovski 16:09, 22 January 2008 (UTC)
I have been having a similar problem for the past 2 weeks or so. It seems I've "tripped the zerg flag", as it were, though I am very careful to never let my alts interact, even going so far as to never having them in the same suburb (at least not intentionally... this may have happened once or twice). Anyhow, all three of my characters go through their entire stock of AP daily without more than one or two hits (their profiles: http://www.urbandead.com/profile.cgi?id=1017827, http://www.urbandead.com/profile.cgi?id=1014948, and http://www.urbandead.com/profile.cgi?id=1016311, in Gibsonton, Pitneybank, and Pegton, respectively). It's getting really frustrating... I can't do anything to any survivors because I miss with almost every attack! This is more than a string of bad luck, as I've gone through about 500 AP or so with only a few hits, which shouldn't happen with a 50% hit rate. Moving to "Bugs reported more than once" in the case that this is indeed a bug.--DeadGerry 8:26, 28 January 2008 (UTC)
- let's see... Pegton and Pitneybank... kind of very close as i see. And also an arena of a very big fight at the moment, involving hundreds of other players, amongst whoom the possibility to find someone who shares IP with you (same ISP) is big... --~~~~ [talk] 20:42, 28 January 2008 (UTC)
- Sure, Pegton and Pitneybank are close, but they're different suburbs... at worst, my alts were in the same suburb for a few moves when one was moving with his group. As for ISP, mine has a range of dynamic IPs, but I've had the same one for a number of weeks at worst... how much variation need there be between IPs before it's seen as zerging? Just how sensitive are the anti-zerging measures??? This has frustrated me to the point where the game is not much fun anymore!--DeadGerry 21:15, 28 January 2008 (UTC)
- Actually, the zerg thing kicks in if they get within 10 blocks of each other. This is why it's recommended to keep a suburb buffer between your alts at all times, to avoid stuff like this. Move them apart more, and your rates should improve.--Kolechovski 16:57, 5 February 2008 (UTC)
- So it's over a month later, and I've gone so far as to stop playing my alts (http://www.urbandead.com/profile.cgi?id=1017827 is my only active player beside the one in Monroeville), and I'm still missing with all but an attack or two out of 50 every time I log on. If the zerging countermeasures are still tripped for me, they're too sensitive... I've never come close to doing anything underhanded. There's a possibility that this is a bug in my hit percentage or something along those lines, isn't it?--DeadGerry 21:39, 09 March 2008 (UTC)
- Doubtful that there is a bug just for you. Have you tried moving to a different 'burb? Perhaps some obscurity in the zerging countermeasures. --PdeqTalk* 06:21, 10 March 2008 (UTC)
- This particular character has been moving from 'burb to 'burb with his group, so yes, I have tried that. I'm sure it's possible that the anti-zerging code could malfunction for one or a small number of players. I wish you were right, but I haven't been able to do any damage in a month and a half, maybe longer...--DeadGerry 12:25, 10 March 2008 (UTC)
- I have had the problem that my first hit on an enemy strikes, gives me tangling grasp (I'm a zombie.) and then the next 49 hits don't connect. I've had this problem for several weeks. I don't have multiple accounts, so I don't see why the countermeasures could kick in for me. I have all of the AP-saving skills, all of the percent-increasers, and just about all of that stuff. --Ceilius 00:34, 1 June 2008 (BST)
- This particular character has been moving from 'burb to 'burb with his group, so yes, I have tried that. I'm sure it's possible that the anti-zerging code could malfunction for one or a small number of players. I wish you were right, but I haven't been able to do any damage in a month and a half, maybe longer...--DeadGerry 12:25, 10 March 2008 (UTC)
- Doubtful that there is a bug just for you. Have you tried moving to a different 'burb? Perhaps some obscurity in the zerging countermeasures. --PdeqTalk* 06:21, 10 March 2008 (UTC)
- So it's over a month later, and I've gone so far as to stop playing my alts (http://www.urbandead.com/profile.cgi?id=1017827 is my only active player beside the one in Monroeville), and I'm still missing with all but an attack or two out of 50 every time I log on. If the zerging countermeasures are still tripped for me, they're too sensitive... I've never come close to doing anything underhanded. There's a possibility that this is a bug in my hit percentage or something along those lines, isn't it?--DeadGerry 21:39, 09 March 2008 (UTC)
- Actually, the zerg thing kicks in if they get within 10 blocks of each other. This is why it's recommended to keep a suburb buffer between your alts at all times, to avoid stuff like this. Move them apart more, and your rates should improve.--Kolechovski 16:57, 5 February 2008 (UTC)
- Sure, Pegton and Pitneybank are close, but they're different suburbs... at worst, my alts were in the same suburb for a few moves when one was moving with his group. As for ISP, mine has a range of dynamic IPs, but I've had the same one for a number of weeks at worst... how much variation need there be between IPs before it's seen as zerging? Just how sensitive are the anti-zerging measures??? This has frustrated me to the point where the game is not much fun anymore!--DeadGerry 21:15, 28 January 2008 (UTC)
I've had a similar problem with my Monroeville alt Baal Friend over the last 4 days. Today 45 out of 48 claws (50% chance) were misses, previous 3 days weren't much better, only getting 5 or 6 hits (prior to that, everything was fine). My only other character is in Malton and is not having any problems. At time of writing, I've held my IP address for at least 3d19h. Bale Frend 13:37, 16 March 2008 (UTC)
- Issue lasted a further 4 days (total of 8) before I tried reseting my IP. It worked wonders, back to regular hit rate. I was part of a small horde and as stated above my only other character is in Malton, so I can't see it as anything other than a faulty zerg flag. Bale Frend 06:07, 21 March 2008 (UTC)
- And it's back. It was nice to be able to hit for a couple of days. Bale Frend 23:06, 23 March 2008 (UTC)
I think it is pretty obvious the Random Number Generator is not really random and there are some serious flaws in the algorithm. Both survivors and Zombies see this repeatedly, but Zombies are really impaired by it because of the game mechanics. While trying to take down a barricade one can easily blow 30 AP to take down one level (without anyone active inside rebarricading). It can also be seen while attacking a common target in a horde. If the group is attacking a single player most will miss repeatedly. It seems this is further compounded by having Tangling Grasp (ie. someone hits before you, you lose your grasp, which almost assures you miss your next attack). I'm confused why a better algorithm is not implemented, such as Mersenne Twister. There are much better algorithms than the standard C/C++ rand(), which is known to provide less random low-bits. Mersenne Twister is fast, a good pseudo-random generator and freely available over the internet.Crying McNuggetts 13:07, 24 March 2008 (UTC)
- Well, what's the current algorithm used, and what's its flaws? Yeah, I know it's rather stiff and doesn't seem all that fluid/random, but what's the worst part of it? And yeah, there will be on/off days, but these guys shouldn't be seeing so many off hits across so many days. Guys, who's your IP provider and are you on a constant connection or dial-up? If others have used your IP (especially on frequent networks), that could be constantly triggering teh anti-0zerg thingy.--Kolechovski 15:54, 25 March 2008 (UTC)
- I've been having this problem too, and since I own no alts, it can't be that. The only thing I can think of is that my girlfriend (who's computer is on the same network as me) is in the same Survivor group as me, and so we're usually in the same area, but this problem only seems to be affecting me, not her. MILLANDSON 03:37, 27 March 2008 (UTC)
- If you're playing on the same network as her, you're using the same IP address, so if you gusy are operatign closely, it will trigger those anti-zerg countermeasures. Maybe she's unaffected by it if she always does her runs first (the system may not have yet detected a zerg problem until you login). You'll need a different network to play on if you both are playing and are constantly close to each other.--Kolechovski 18:56, 29 March 2008 (UTC)
- Yeah, I've been seeing the same thing with some of my characters- I have a scout down in the southwest corner, a doctor in the middle, and a zombie in the far northeast, and some days my scout will just not hit anything, despite having all the gun skills. My zombie has been even worse, over the last week I don't think he's hit more than 15 times in the 300 AP he has used over the last week or so.--Doctor E 18:56, 29 March 2008 (UTC)
- Do you mean in those corners of Malton, or corners of the same suburb? In the same suburb, that's definitely the anti-zerg filter kicking in, because everyone's too close. But if they're spread across Malton, it's simply bad luck. I know from experience just how amazingly bad the rates of success can be, even though they should be better according to the odds.--Kolechovski 19:39, 2 September 2008 (BST)
- Yeah, I've been seeing the same thing with some of my characters- I have a scout down in the southwest corner, a doctor in the middle, and a zombie in the far northeast, and some days my scout will just not hit anything, despite having all the gun skills. My zombie has been even worse, over the last week I don't think he's hit more than 15 times in the 300 AP he has used over the last week or so.--Doctor E 18:56, 29 March 2008 (UTC)
- If you're playing on the same network as her, you're using the same IP address, so if you gusy are operatign closely, it will trigger those anti-zerg countermeasures. Maybe she's unaffected by it if she always does her runs first (the system may not have yet detected a zerg problem until you login). You'll need a different network to play on if you both are playing and are constantly close to each other.--Kolechovski 18:56, 29 March 2008 (UTC)
- I've been having this problem too, and since I own no alts, it can't be that. The only thing I can think of is that my girlfriend (who's computer is on the same network as me) is in the same Survivor group as me, and so we're usually in the same area, but this problem only seems to be affecting me, not her. MILLANDSON 03:37, 27 March 2008 (UTC)
- I've had similar problems with my alt, but my main seems to have incredibly high hit rates. It seems like my alt only has two to ten successful actions per day and that's everything, not just attacks. My main however seems to hit almost at an unfair level, I tend to hit at least 40-45 every day. I don't see how this can be so unbalanced.--Rohndogg1 14:08, 11 October 2008 (BST)
Infection is Immediately Cured / Infection not possible
Summary: biting an active survivor, but he doesn't get infected.
moved to Known Bugs
No Revive
Summary: revivng an active zombie, syringe is used up, but zombie is still a zombie
moved to Known Bugs
N1 Shots Pistol
01 Shot pistol
Timestamp: | 01:23, 10 September 2007 (BST) |
Originally reported by: |
Edward Grengle |
Current Status: | new |
Severity: | unassigned |
Description: | I'm currently out of AP, but when I get one I'll get a screenshot, but basically, I have an unusable pistol with "01" ammo in it. I have a feeling this relates to the 61 ammo pistol. I'm not sure when I got the said pistol or where, but anytime I try to shoot anything with it, I merely get a "Your pistol is out of ammo" flavor text. Anyone wanna shed somelight on this? I have a feeling that if I try to reload it it'll turn into a 61 shot pistol...
Here be the IWitness: http://iwrecords.urbandead.info/09-10-07_0200hrs_PUBLIC/OUT_76-24_01_shot_pistol_f62-f7f-b55.html |
Discussion
Are you sure you're selecting that 1 ammo pistol to attack with? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 21:19, 13 September 2007 (BST)
Looks to me like its a 0 ammo pistol with a leftover radio freq tagged on the end- as you say, related to the other "super ammo" guns (which don't actually shoot more times than normal guns, afaik). I think dropping / reloading all your pistols should fix it. Swiers 22:49, 13 September 2007 (BST)
- Well, I guess it's kinda fixed. I reloaded all my pistols yesterday, and it became a 61 shot pistol... Now after slaughtering some zeds at the CCPD, it's strangely become a "00" shot pistol. I'll need some more pistol clips till I can figure out if it'll become a 60 shot pistol or it becomes a 6 shot one.--Edward Grengle 21:04, 15 September 2007 (BST)
61 Shot Pistol
Timestamp: | 14:20, 4 September 2007 (BST) |
Originally reported by: |
--Obsidian 20:20, 4 September 2007 (BST)Obsidain Star |
Current Status: | new |
Severity: | Uncertaing |
Description: | I just logged in and the first pistol in my inventory had 61 bullets in it. Normally I use UDtoolbar, but today I was on a friends computer, so I was using an older version of FireFox. I didn't fire any shots, because I only had two AP and was in a mall. Refreshing the page did not fix this. All of my other pistols were full, as usual. |
Discussion
Erm...how many pistols are you carrying? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 21:17, 4 September 2007 (BST)
- I got similar error, At first I thought it might be an add-on error, so I disabled them and reloaded UD, still showed up. Then I thought maybe its firefox 2.0, so I opened UD in explorer. Still got 61 shots. IE -- Firefox (no add ons) --RisenJihad MEMS DORIS 18:31, 21 January 2008 (GMT)
- Update, After fully *or partially unloading my pistols, I'm not sure when exactly* I noticed that my pistol was then at 00 bullets. --RisenJihad MEMS DORIS 15:17, 25 January 2008 (GMT)
No Frequency( . MHz) Radio Frequency
Timestamp: | 21:14:08, 25 September 2007 (BST) |
Originally reported by: |
Karekmaps?! |
Current Status: | confirmed |
Severity: | minor |
Description: | As shown here, when tuned to freq 25.96 with my profile set to ignore broadcasts not from my handheld radios I received multiple broadcasts which listed the frequency as . MHz. |
Discussion
Those are the external military reports. --Roger Thirnell 23:16, 9 November 2007 (UTC)
- Obviously they are, but a bug of not displyaing the numbers was present. Was it fixed, Karek? --~~~~ [talk] 11:57, 10 November 2007 (UTC)
- I had the same problem. After reading this bug report, I tried changing the optional setting 'ignore broadcasts other than hand-held radios' to 'listen to all broadcasts' and now I see the frequency numbers again.--Father Bigley 03:19, 13 November 2007 (UTC)
- It has not been fixed, and yes, I checked with an alt, it happens when ignore broadcasts other then hand-held is on.--Karekmaps?! 03:26, 17 November 2007 (UTC)
This is still around.--Karekmaps?! 21:00, 16 January 2008 (UTC)
- and i confirm, this is still an issue. also moving to "bugs reported more than once" --~~~~ [talk] 19:48, 25 January 2008 (UTC)
Damn, I had the same exact problem for a LOOONG time, and figured it was my extensions or something. Call it quadruple confirmed. Move to "Known Bugs"? Swiers 05:09, 27 February 2008 (UTC)
Confirm. Same problem DmBO 14:40, 12 March 2008 (UTC)
Bugs on which further information is requested
Some bugs are reported in a manner that causes questions to crop up - responses in the form of 'Can you tell me more about X in that particular situation?'. This section is thus for bugs that have been acknowledged and are pending discussion, but still lack a bit of information to properly understand, or to properly identify as a bug (or not).
Infected without Being Bitten/Attacked at All
Timestamp: | 20:31, 9 November 2008 (UTC) |
Originally reported by: |
Pakopako |
Current Status: | new |
Severity: | Pretty nasty |
Description: | My character was in an unlit NT building with as many as 5 active zombies. They were not bitten yet became infected. If this was lag, notice of an infection, or successful bite attack, did not appear for the rest of my AP barricading. Here is the moment just before I became "infected", the following AP, and the next message I received that I was attacked at all. This is not a 0-second bug as no message even popped up (0 seconds ago) indicating I was attacked at all. I left a message in game for the zombies to try and post evidence they succesfully attacked me here. |
Discussion
I see your HP dropped by 5 between iWitnesses; accounting for the 1 HP from infection, that means you took 4 damage, which the samage a bite does. Sometimes messages can be lost when lots of people are active (ask me about the time I survived ~90 HP damage in one night with no apparent healing), so I'm inclined to chalk it down to that.
Without further knowledge I wouldn't say it's a 0-second bug, but they may be related. ᚱᛁᚹᛖᚾᚨᚾᛏ 05:33, 10 November 2008 (UTC)
Shafted on XP
Timestamp: | 15:24, 27 March 2008 (UTC) |
Originally reported by: |
Jack S13 T! PC |
Current Status: | new |
Severity: | unassigned |
Description: | My Character in Monroeville Marshsal Eastwood had just leveled yesterday, with 7 remaining XP after buying Hand to Hand Combat. I took a stroll looking for a zed to gain some XP on. A few blocks from my safehouse, I found one outside a hospital and began attacking with my knife for 2 damage. I brought the Zed from 50 HP to 18, before turning around to find shelter again. That's a total 32 Damage, plus the 7 XP I started with today. Upon returning to my safehouse I notice my profile said i only had 25 XP... |
Discussion
The math just doesn't add up. Even if the zed had 40 starting HP, i would have 29 XP, but i should have 39 xp. I'm not expecting a mulligan, it's just very frustrating. I'll get the 14 XP im missing down the road.
- Maybe someone else was attacking the zombie at the same time you were there and didn't notice it? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 14:21, 29 March 2008 (UTC)
Very possible Axe hack, and something i didn't think of. I was taking a fair amount of time inbetween turns. so who knows?
Also something interesting is that you had what you thought was 7 xp, if this was somehow -7 xp then viola, instant 25 xp. Good Soldier
________________________________________________________________________________________
AP Constantly Dropping to -1 Regardless of Current AP
Timestamp: | Constantly through September 19, 2008 |
Originally reported by: |
--02:20, 20 September 2008 (BST)~~ (Ragriav) |
Current Status: | new |
Severity: | medium |
Description: | My character, Ragriav, is a zombie and one time I revived and had -1 AP after reviving. Now, for today, I have been trying to act by moving about whenever 1 AP appeared. However, the AP seems to be recharging slower than 30 minutes, since after checking back after an hour and a half I had just recovered one AP. What is even more disturbing is the fact that every time I took an action it dropped me back down to -1 AP! I do not understand how this can happen if one is supposed to lose 1 AP point, and not two. The problem with the slowly recharging AP also needs looking into. I urgently request help on the issue at hand. Thank you for your time and patience. |
Discussion
New Zombies take 2AP to walk each step. The Lurching Gait Skill will reduce this cost to 1AP --DDRJake 18:56, 26 September 2008 (BST)
Bugs Reported Once
This section is where pretty much all new bugs should go. Newest bugs at the top. Check back later for responses on the bug.
Invalid refferrer
Timestamp: | 4:30, 12 November 2008 |
Originally reported by: |
hollywoodhero |
Current Status: | new |
Severity: | even worse than anything ever! |
Description: | Well, I was free running through the city, when suddenly, I hit a ruin by accident, so I tried to go in, and guess what happened? The screen turned white and said 'invalid refferrer'. It might just be my browser because it happens when I go to snopes, yahoo, google maps, and deviant art. Some help please, and yes I have Firefox. |
Discussion
Can you reproduce it at all? I.e. does it happen whenever you try to enter a ruined building? It could also have something to do with your router (although I doubt it, since you are playing the game). Rugh 04:44, 13 November 2008 (UTC)
Buying skills quickly glitch
Timestamp: | 20:37, 10 November 2008 (UTC) |
Originally reported by: |
Rugh |
Current Status: | new |
Severity: | somewhat severe |
Description: | Ok, so I had just died, so I was buying some zed skills. I clicked on Memories of Life/Vigour Mortis, assuming it would buy both. Instead, it just showed me having bought Vigour Mortis. I just assumed it was because it only processed the last click, so I tried to buy Death Grip. However, then it brought me to the screen, except I hadn't bought Vigour Mortis...but when I checked my profile, I had Death Grip >.> I would post a picture but I am unsure how to do it.
Profile ID: 1347878 |
Discussion
Comments here
Revivifying Corpses and Feeding
Timestamp: | 11:06, 5 November 2008 (UTC) |
Originally reported by: |
Midianian |
Current Status: | new |
Severity: | minor |
Description: | When trying to feed on a corpse in a location where there's only revivifying corpses, nothing happens. Absolutely nothing, you don't lose AP, you don't even get a message saying that you can't do that. |
Discussion
Comments here
No Limit to Speech
Timestamp: | 14:00, 1 November 2008 (UTC) |
Originally reported by: |
Kooks |
Current Status: | new |
Severity: | not severe |
Description: | Because the limit on the number of charachters that can be said in speech is on the client side, one could write thier own page allowing them to speek in Urban Dead with no limit to the number of characters that are sent in the speech form. |
Discussion
Are you sure the limit isn't also server-side? --Midianian|T|DS|C:RCS| 14:43, 1 November 2008 (UTC)
- Yes. --Kooks 15:33, 1 November 2008 (UTC)
Borehamwood: Ruined Abbey barricaded with a pipe
Timestamp: | 22:02, 29 October 2008 (UTC) |
Originally reported by: |
~~~~ [talk] |
Current Status: | new |
Severity: | unassigned |
Description: | if i understand design, this should not be possible (iwitness courtesy of Leon Rosenfeld):
http://iwrecords.urbandead.info/10-29-08_1600hrs_PUBLIC/IN_581-65_pipe_505-d80-979.html |
Discussion
Assuming an Abbey is the same set up as a church/catherdral then it won't have doors to close on the interface. However the spirit of the pipe blocking was to give newbies a free level of barricades, which the mechanics you have shown illustrate. The bug here is the flavour text. If Kevan doesn't see this, stick it into the suggestions system in a couple of days as a flavour text alteration and it'll be sorted. -- . . <== DDR Approved Editor 22:21, 29 October 2008 (UTC)
- i'm pretty sure by design it is not even supposed to be barricaded. it's "a ruined abbey". anyway, don't teach me wiki lessons, youngster :P --~~~~ [talk] 23:08, 29 October 2008 (UTC)
Kevan told he fixed this, could someone check to confirm? --~~~~ [talk] 12:28, 1 November 2008 (UTC)
Flesh Rot/Flak Jackets
Timestamp: | 19:34, 20 October 2008 (BST) |
Originally reported by: |
Rugh |
Current Status: | not actually a bug |
Severity: | see above |
Description: | So, I was wandering around and DNA extracted a zed:
http://urbandead.com/profile.cgi?id=1370134 Without Flesh Rot. However, when I shot him I got this: You fire your pistol at the zombie for 5 damage. Their flak jacket absorbs 1 point of that damage. They drop to 46 HP. Aren't Flak Jackets not supposed to work on zeds anymore? |
Discussion
they're supposed to still work on zeds. they're not supposed to stack with flash rot --~~~~ [talk] 22:02, 29 October 2008 (UTC)
- Ahhh, I see...the Flesh Rot is for Brain Rot zeds so they don't have to get revived, gotcha.Rugh 00:04, 30 October 2008 (UTC)
I lost two needles instead of one
Timestamp: | 19 oct |
Originally reported by: |
--mo ヽ(´ー`)ノ 15:55, 20 October 2008 (BST) |
Current Status: | new |
Severity: | strange |
Description: | My alt wulffie http://www.urbandead.com/profile.cgi?id=1306558 was at a revive point with a zed and another guy, I thought the other guy was sleeping so I went to revive the zed, turns out the other guy revived him at the same time as me http://iwrecords.urbandead.info/10-19-08_2200hrs_PRIVATE/OUT_74-23_nooooooooooooo_d5d-288-d9a.html , I had 5 needles when I went to revive the zed, but only 3 left after that message came up, so some how I lost two needles! |
Discussion
This looks like a possible combination of a Zero-time conflict (actions taking place at the exact same time, shown as '0 seconds ago') causing you to spend a syringe, and a UDToolbar bug which miscounts inventory items (see #Two Shells For One Shot below for an example). ᚱᛁᚹᛖᚾᚨᚾᛏ 05:48, 10 November 2008 (UTC)
Talking, and AP bug
Timestamp: | October 17th |
Originally reported by: |
Taalii |
Current Status: | new |
Severity: | Moderate to Urgent |
Description: | I frequently lose AP for speaking and things such as refreshing the page to look at new chat. Character name Taalii. EDIT:Spawn bug stopped. |
Discussion
If you refresh your browser after performing an action, you will repeat the last action you took. Depending how good (or otherwise) your browser is, it may or may not warn you before it does so. Regardless, from the information given, this looks to me like it's not a bug. If you want to refresh the page, don't use your browser's refresh button – highlight the URL in the address bar and hit Enter. This will cause a reload without repeating your last action. ᚱᛁᚹᛖᚾᚨᚾᛏ 05:37, 10 November 2008 (UTC)
Hit Percentage wrong
Timestamp: | 12:00PM 26 Sept 2008 |
Originally reported by: |
Invictus77 |
Current Status: | new |
Severity: | Urgent |
Description: | Since being revived yesterday my hit percentage has been cut in half with all attacks (punch 5%, pistol 27.5%, shotgun 27.5%, flare 7.5%). My profile: http://www.urbandead.com/profile.cgi?id=1356198 I have attacked since then to see if it would return to normal and no change has occurred. |
Discussion
Er... you're not in an unpowered 'dark' building (library, museum, bank) are you perchance? --Target Practice 01:42, 27 September 2008 (BST)
The problem is now resolved, and I was in both a powered and unpowered building while experiencing this. --Invictus 01:06, 27 September 2008 (EST)
My Character has the same problem, all my hit percentages have been reduced. How can I fix this?--Dr Ug 12:55, 4 October 2008 (BST)
Losing Two AP Per Action Instead of One!
Timestamp: | --Ragriav 22:40, 20 September 2008 (BST) |
Originally reported by: |
Ragriav |
Current Status: | new |
Severity: | Moderate to Urgent |
Description: | Ever since yesterday, my character, Ragriav, has been losing two Action Points instead of one per action done. This is quite a hassle since I only get a chance to do half of what I want to do. I have had this bug since early in the morning yesterday, and even a computer shutdown and a re-logging in has failed to solve the problem. The profile for my character is in the URL as follows: http://www.urbandead.com/profile.cgi?id=1361391
Any help on this would be greatly appreciated. Thank you. |
Discussion
Are you walking around as a zombie perhaps? -- . . <== DDR Approved Editor 22:46, 20 September 2008 (BST)
wow hehe i feel sorta dumb... I do believe it was that I was a zombie... I was not aware of the extra AP cost to walk around. Thanks for the heads up! --Ragriav 02:02, 30 September 2008 (BST)
Wrong Time stamp
Timestamp: | 05:35, 5 September 2008 (BST) |
Originally reported by: |
xoxo |
Current Status: | new maybe? or maybe it's here and i'm too lazy to look |
Severity: | low. |
Description: | - check that. and notice that while i was killed 10 hours ago i was dumped 2 days ago... |
Discussion
I have seen this bug fairly frequently, with dump messages being shown before kill messages, but never quite with such a long lead. ᚱᛁᚹᛖᚾᚨᚾᛏ 05:57, 10 November 2008 (UTC)
Adding contacts/logged out/certain people
Timestamp: | 15:38, 30 August 2008 (BST) |
Originally reported by: |
. . <== DDR Approved Editor |
Current Status: | new |
Severity: | Annoying/Puzzling |
Description: | Viewing a profile I click the 'Add person to your Contacts List' button and I'm taken to a screen that says 'You are not logged in.' with a button to log in. |
Discussion
Easy solution you'd think? But no. As, if I continue to add people it will add other profiles without saying I'm logged out. Also the amount of time that has passed does not seem to matter, it will not let me add these certain profiles to my list. I noticed this with my Philosophe Knight and now with my Death Cultist. As it's happened with two separate characters of mine I'm thinking it's an error with my set up. I'm running Firefox 2.0.0.16 and UD Toolbar and UD Widget.
Thoughts? -- . . <== DDR Approved Editor 15:38, 30 August 2008 (BST)
The problem here is that you're logged into www.urbandead.com and attempting to add a profile from urbandead.com, or vice versa. This is not a bug, but rather an effect of the way cookies are implemented for UD. Just add or remove the www. from the URL to add the profile to the correct account.
You can use these two domains to keep two different characters logged in at once. If you also access the site by IP, you can have a third. Handy for keeping an eye on one character while playing into another. ᚱᛁᚹᛖᚾᚨᚾᛏ 03:13, 31 August 2008 (BST)
Building Repair Causes Extreme Negative AP
Timestamp: | 28 August 2008 @ 2255 GMT-5 |
Originally reported by: |
Hyjinx |
Current Status: | new |
Severity: | unassigned |
Description: | While on a run repairing ruined buildings I came across one neglected for so long that I went from +16 AP to -34. While I like the idea behind longer neglected buildings taking more AP to repair, the scripting should be improved. (i.e. instead of one "instant" repair that costs variable AP, have the repair feature function the same as Cading, 1 AP per level of repair completed) |
Discussion
Going into negative AP is a feature, not a bug. Any change along these lines would need to be proposed as a suggestion, although you should be aware that it has been previously suggested and did not pass review. ᚱᛁᚹᛖᚾᚨᚾᛏ 06:02, 29 August 2008 (BST)
Mingie: Stuck on headbutt, no bite skill
Timestamp: | 16 August 2008 |
Originally reported by: |
Mingie |
Current Status: | not a bug |
Severity: | unassigned |
Description: | (Mingie) has every skill under the vigor mortis and digestion trees, but his attacks still show up as only hands and headbutt. He's not getting bite as an attack. |
Discussion
Not a bug - see here --~~~~ [talk] 11:31, 17 August 2008 (BST)
Drop One --> Drop All
Timestamp: | 12 August 2008 |
Originally reported by: |
Frank Bizzo |
Current Status: | new |
Severity: | unassigned |
Description: | (Frank Bizzo) had ducked into a building containing both humans and zeds. Had 2APs left so decided to wait for more before fighting. In the mean time, had several fire axes, driving encuberence up. Dropped one axe. When screen refreshed, ALL AXES WERE GONE. Now completely unarmed, and trapped with zeds. |
Discussion
If you refresh your browser after performing an action, you will repeat the last action you took. Depending how good (or otherwise) your browser is, it may or may not warn you before it does so. Regardless, from the information given, this looks to me like it's not a bug. ᚱᛁᚹᛖᚾᚨᚾᛏ 12:15, 17 September 2008 (BST)
Longer than 30 mins for AP
Timestamp: | 01:05, 17 July 2008 |
Originally reported by: |
Super Eliot —The preceding unsigned comment was added by Neko93 (talk • contribs) at an unknown time. |
Current Status: | new |
Severity: | unassigned |
Description: | I was going away from pole mall to kill some zombies first thing in the morning. I only had 30 AP, but I thought I could make it far enough away. When I got far enough away I got to a mall with zombies surrounding it so I ran south. I had very few AP's left so I tried to get into a building all too strongly barricaded. And I ran out of Ap. I fell asleep outside, and didn't get another point for an hour. I finally got one (forgot to recored the times) and moved. Out of Ap again I looked at the time. It was three, then refreshed the page just now, it's four, still no AP! See author for profile name. Srry no screen shots. |
Discussion
If you refresh your browser after performing an action, you will repeat the last action you took. This may use AP, if you have them and the action consumes AP. Depending how good (or otherwise) your browser is, it may or may not warn you before it does so. Regardless, from the information given, this looks to me like it's not a bug. ᚱᛁᚹᛖᚾᚨᚾᛏ 12:17, 17 September 2008 (BST)
Barricade fails in dark building not consuming AP
Timestamp: | 23:01, 16 July 2008 (BST) |
Originally reported by: |
David Suzuki |
Current Status: | confirmation required |
Severity: | unassigned |
Description: | While my survivor was rebarricading a dark building with one zombie inside, every time I failed due to the "Couldn't find anything to use in the dark" message, my AP was not deducted. In other words, I only used up AP for successses. I assume this is a bug since it's completely pointless to have the feature otherwise (well, it consumes IP hits). For example: here then here, no AP deducted for the fail. It wasn't just once, either, so it wasn't a tick; this happened about 10 times barricading from DWO to Heavily. I seem to recall this feature not being bugged when it first happened to me. Is this affecting anyone else? |
Discussion
Time in those iWs indicate it could be about AP-regain moment. Can you confirm this to happen again in other circumstances or was it a 1-time thing? --~~~~ [talk] 11:58, 17 August 2008 (BST)
Slain bodies mysteriously dumped in Monroeville
Timestamp: | 23:05, 15 July 2008 (BST) |
Originally reported by: |
Kolechovski |
Current Status: | new |
Severity: | unassigned |
Description: | After having several of my alts in Monroevilleslain by zombies, I noticed something about all of them. They all ended up outside, even though there was no dump text after being raped by the zeds. In some areas, I even have doubts that anyone was left alive to do the dumping, so I wonder if everybody is automatically getting dumped after dying in Monroeville? |
Discussion
More likely you've been dragget out outside by zombies before being eaten. --~~~~ [talk] 11:40, 17 August 2008 (BST)
Nope. This is affecting many dead accounts now. Many of them even were standing at full health, and others that were dead were killed inside without being dragged out. To make matters worse, not only do they constantly appear outside, but it seems to be happening at random times, based on zombie attacks. I've also had a zombie today mysteriously materialize, giving me one hit, even though I was active and saw no zombies around, inside or outside my area. Only one time was one of my dead bodies actually dumped by a survivor, so very strange things are happening in Monroeville.--Kolechovski 20:53, 28 August 2008 (BST)
Idle zombies never unidle inside buildings. Was it more than a week between log-ins?--Karekmaps?! 06:40, 29 August 2008 (BST)
Yes. I was unaware of this effect. Now that I think of that, why can't they? Also, does this mean if a survivor idles out, that he automatically ends up inside buildings after reappearing? —The preceding unsigned comment was added by Kolechovski (talk • contribs) at an unknown time.
- because it would be fun to idle out a horde in a mall and then come back when mall is rebuild. HAZZAH!! who ordered harman hambargarz? it's clearly a "stealth/hiding" and a big no-no --~~~~ [talk] 20:55, 2 September 2008 (BST)
Account switch when speak?
Timestamp: | 21:50, 12 July 2008 (BST) |
Originally reported by: |
Fubbx |
Current Status: | new, reproduceable |
Severity: | low |
Description: | While on my account in Malton, I was reviewing all the talk that had happened when I was gone, and I wrote something to speak, and suddenly, after I pressed the "speak" button, I was on my account in Monroeville. While this isn't a serious bug, it is troublesome. Im unaware if it's happened to any one, or if it's been reported. EDIT- Actually, it's not only speaking, I can't so anything on my Monroeville account! Every time I do an action, im back at my account in Lockettside. Whats going on? |
Discussion
This is an easy fix. Use the log off button rather than closing the window. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 00:14, 17 July 2008 (BST)
Generator destruction message
Timestamp: | 12:00, 24 June 2008 (BST) |
Originally reported by: |
Explodey |
Current Status: | new |
Severity: | minor |
Description: | When you destroy a generator in a bank, cinema, club or armoury, you see the following message:
But you still see it when the generator is out of fuel, even though the building was already dark. |
Discussion
Yeah I noticed this too just recently.--Nallan (Talk) 06:59, 20 August 2008 (BST)
When the gen has no fuel, the building is dark anyhow. That doesn;t mean a genny doesn't exist, just that it isn't running, so the building is dark. You can still notice the genny, just like other people.--Kolechovski 20:55, 28 August 2008 (BST)
Click in one account switches to other account
Timestamp: | 3:06, 25 June 2008 (GTM) |
Originally reported by: |
Sekta |
Current Status: | new |
Severity: | unassigned |
Description: | I logged in to UD in a second of 3 Accounts i have in Malton(each in different suburbs) Sekta, SalonVictoria, and AXiD. while i logged into SalonVictoria or Axid, any ap use from either of these two actions redirects me to my commonly used account, Sekta, even without the need of logging in. when i log back into the other accounts, no AP has been used. as seen in screenshot 1, screenshot1 i am salon victoria as a zombie, and clicked on "speak"
the link took me to my other account in a different suburb, showing i had spoken zombie while not being one.. here |
Discussion
It's been brought up at lest twice on this page alone. Try here, basically, clear your cookies, or log out of one account before attempting to log into the next -- boxy talk • i 14:03 25 June 2008 (BST)
Spontaneous ruin/pinata
Timestamp: | 04:02, 21 June 2008 (BST) |
Originally reported by: |
-- boxy talk • i 04:02 21 June 2008 (BST) |
Current Status: | new |
Severity: | weird |
Description: | I was sleeping in a safe house, expecting to wake up dead this morning, but when I came online, the building I was sleeping in was ransacked and ruined, yet there was no break in notifications, I was still alive, and there was even another survivor in there with me. We definately didn't pinata the building and stand up revivified. |
Discussion
Hi, I'm also having a problem with this. I was in the Horsey Museum in Shackleville with 9 other people, and when I logged back in, the building was ransacked. no notifications or anything. so I fixed the ruin and spent ap and went back to horsey to regain. when i logged in this morning same thing. building ruined, no notifications.--'BPTmz 20:55, 23 June 2008 (BST)
- Same here, I repaired it yesterday and went out for a bit, came back, bedded down, and this morning it's ruined again, with me sleeping there. BTW, it's kept me safe while the rest of the survivors in the suburb seem to be copping a fair flogging -- boxy talk • i 07:26 24 June 2008 (BST)
Slapping with Newspapers in the Dark has Wrong Numbers
Timestamp: | 08:07, 12 June 2008 (BST) |
Originally reported by: |
Swiers |
Current Status: | confirmed |
Severity: | cosmetic |
Description: | When in the dark, your attack drop down shows a 100% chance to hit with a newspaper, but its very possible to miss - in that record, I attacked with a newspaper! The hit rate should either be stated as less than 100% (likely 50%, for half normal as expected with any attack) or you should never miss, right? |
Discussion
is this still an issue?.. --~~~~ [talk] 11:50, 17 August 2008 (BST)
zombie can fix genny
Timestamp: | 05:30, 4 June 2008 (BST) |
Originally reported by: |
'BPTmz |
Current Status: | new |
Severity: | somewhat big, i guess |
Description: | I was inside the Giraffe House when zombies broke inside and killed me. I got up and noticed the "fix the generator" button...so i pressed it, the generator was then fixed. I do have a toolbox in my inventory, but i somehow doubt zombies use tools. |
Discussion
Comments here
Delayed Revive
Timestamp: | 04:20, 7 May 2008 (BST) |
Originally reported by: |
Druuuuu OcTRR |
Current Status: | new |
Severity: | unassigned |
Description: | So, I was pounding on some barricades, like any normal zombie, when some guy walks out. So I hit him. The next thing I know, I'm face down, no kill message or anything. Now, I'm obviously confused by this, and stand back up, still dead. I have no idea what happened, and those screenshots are exactly what I saw. Did a needle not work or what?
edit: While I was typing this up, the revive seems to have worked. I assume it was some sort of lag? Regardless, it's still buggy. I got no revive message, not to mention it just plain didn't work at first. --Druuuuu OcTRR 04:24, 7 May 2008 (BST) |
Discussion
Comments here
Sounds like what happened to me, I was all of a sudden taking a dirt nap and never got any message... (see a few posts below yours, "Missing Messages" --Aphaythea 09:02, 12 May 2008 (BST)
Tangling Grasp Destroys Accuracy
Timestamp: | 03:05, 1 May 2008 (BST) |
Originally reported by: |
AusIV |
Current Status: | new |
Severity: | unassigned |
Description: | After buying tangling grasp, accuracy has fallen very close to zero. With Vigour Mortis and Death Grip, my hand attacks were successful about 50% of the time (as expected). When I purchased tangling grasp, the first hit against a user will be about 50% successful, and I can never hit them again. On one occasion I went from 16 AP when I started attacking, the first hit was successful, the remaining 15 failed, as did a few after recharging action points. On a later occasion, I went from 10 AP, the second attack hit, and the remaining 8 failed. I'm currently building up AP to try a larger scale test.
I have two alts, a survivor (AusIV) in Fryerbank, and a zombie (ESGZombIV) in Roftwood. I'm not aware of having ever used the same IP as another player, so I don't think this could be a zerging flag. |
Discussion
I'm having this problem with my level 42 zombie as well; seems to have been this way ever since I hit level 42, so for about a month now. Basically, once I grab someone, I won't hit them again, at all, with any attack. It's not a function of the anti-zerging code because I don't have any other active characters, and I'm reasonably certain no one on the network does either. splntrd 10:06, 26 May 2006
I have the same problem as AusIV. I have a few alts, but they are nowhere near each other. Whenever I "grab hold" of someone, that means that I won't be hitting them again. Poopgiggle 20:28, 30 April 2008 (BST)
Seems to be fixed. Tangling grasp now improves accuracy, rather than hurting it. I don't know if others are experiencing this as well, or if perhaps my luck has changed. --AusIV 21:47, 5 May 2008 (BST)
- Never mind, it seems this was only temporary. Once again, the first attack hits, successive attacks fail. I'm never informed that I've lost my grip, the attacks just miss repeatedly. Back to using bite. --AusIV 02:40, 9 May 2008 (BST)
Perhaps this is a result of zerging countermeasures. I've found that if my Zombie keeps it's distance from my girlfriend's character, it has much better results. This seems weird though, because I've never logged on from the same network as my girlfriend. When I'm not having the problem, I get messages along the lines of "player writhes in your grasp. Your attack does no damage." or "your attack does no damage. You lose your grip." When I am having the problem, I'm just told that my attack misses.--AusIV 19:06, 12 May 2008 (BST)
- Now I'm half way across the map from any of my alts, or my girlfriend's alts. It's possible that I've been linked with someone I'm unaware of while using a public network, but this means I have knowing what areas I have to avoid in order to be able to attack. It makes my character unusable, and if it doesn't start working soon, I may dump the character and start over, being more careful about logging in from public networks. --AusIV 15:15, 24 May 2008 (BST)
Reposting to bring this back to the devs' attention, and to give an update. This problem periodically gets fixed for a day or two and then breaks again; it's currently broken and has been for a week or so. --Poopgiggle 23:48, 15 June 2008 (BST)
I'm getting this problem as well. One hit, then nothing but misses. All my zombies have become unplayable as a result.--Lejes 23:33, 4 July 2008 (BST)
Free Running inside ruined forts
Timestamp: | 10:40, 27 April 2008 (BST) |
Originally reported by: |
Matt Spencer CDF |
Current Status: | new |
Severity: | unassigned |
Description: | When you try to go from the gatehouse to the ruined armoury of a fort you get the following message:
You lose your footing on the ruined building, and fall to the street below, injuring yourself.The defensive design of the armoury bunker prevents you from free running into it. If we can't Free Run into it, why are we getting injured trying to do so? |
Discussion
has someone without free running tried moving from a building to a ruined armoury?--DDRJake 19:03, 26 September 2008 (BST)
Missing Messages
Timestamp: | 18:18, 11 April 2008 (BST) |
Originally reported by: |
Aphaythea |
Current Status: | new |
Severity: | unassigned |
Description: | I'm not sure where to put this so I apologize in advance if this is not a good place to ask but three times now I have woke up one of my characters (character name was "Phay" id=585194) to see that they are dead but there were no messages whatsoever. She is not any where near my other characters, the 'burb she was in was Quarlesbank and my other characters are in East Boundwood, Havercroft and Crowbank. I have not moved her, even to stand up, although it does not matter how she died (dead is dead, lol), as in another game I play it is possible for the owner of the game to log in and check things out so long as you have not moved. Time was aprox.; 22:00, 10 April 2008 (BST). It's starting to annoy me that I am missing messages. I also had another character who was at 47hp once and woke up to see herself fully healed... yet no messages of who healed her (character name was "Aphaythea" id=540916). That bothers me more as I like to thank those who help me out whenever I can. Any suggestions? Anyone? Is it just a bug I gotta live with (no pun intended) or is there something that can be done? (And I had not been active, nor do I *think* there was any way that the page could have loaded twice. However it was Internet Explorer 7 I was using, so... lol :P )--Aphaythea 18:23, 11 April 2008 (BST) |
Discussion
Well, it is possible that you leaved your account information saved in the computer and someone else open it by mistake (or intended). That is the only thing that comes to my mind.--Lithedarkangel 05:28, 14 April 2008 (BST)
Thank you. And I had left my account information stored. However, I live alone. So I do not think that would be the answer. Unless my cats have gotten into playing zombies while I sleep or I have a ghost... ;D --Aphaythea 21:55, 14 April 2008 (BST)
Were you idle for more than 5 days? I think this clears all pending messages. --Explodey 23:48, 29 May 2008 (BST)
Idling does not clear messages, it just stops saving messages after the idling begins. Also, I have been encountering this on a number of occasions, and it's really annoying. I doubt my alts have been getting attacked on each of the times they wound up dead, so this is a big problem. I don't know if it's maybe nasty luck with Pkers, or if they're simply dropping dead.--Kolechovski 21:03, 28 August 2008 (BST)
Infected After Revive?
Brandy 02:02, 27 April 2008 (BST)
I am positive I am doing this wrong but I havent figured out where to post yet. My character Dagschic is located in Starlington right now but I was revived in a cemetary west of that town. I was revived but found out when i stood up I was infected. No one attacked me after I stood. I was pretty sure that I couldnt be infected as a zombie. So I am of course dead again waiting at a cemetery for a revive.GRR!--Brandy 04:45, 22 April 2008 (BST)Brandy 22:42 21 April 2008
- If you were infected when you died, you'll be infected when you are revived. --AusIV 14:55, 30 April 2008 (BST)
beyond the quarantined area
Timestamp: | 06:36, 4 April 2008 (BST) |
Originally reported by: |
'BPTmz |
Current Status: | new |
Severity: | unassigned |
Description: | One of my group mates found this, not sure what it is. It's in Monroeville, when he was at the edge of the city, yet zombies are shown past. see links. |
Discussion
You're using a Toolbar. That's a glitch with it, not the game. Turn it off and try again. If it remains, post here. If not, contact the Toolbar maker about it.--Kolechovski 20:33, 29 May 2008 (BST)
I ran into this one myself.... Lucky Survivour... http://img181.imageshack.us/my.php?image=urbandeadthecity1220550yd4.png Anti Necrosis Bot18:50, 4 September 2008 (BST) And another one... http://img235.imageshack.us/my.php?image=urbandeadthecity1220631fj7.png17:25, 5 September 2008 (BST)Anti Necrosis Bot
- I've confirmed, it ain't his Toolbar. I've seen 2 zombies beyond the quarantined area.--Kolechovski 21:30, 23 September 2008 (BST)
Recently turned undead and unable to speak
Timestamp: | 02:24, 2 April 2008 (BST) |
Originally reported by: |
Ricky Raccoon |
Current Status: | none |
Severity: | resolved |
Description: | The drop down in my character, Ricky Raccoon, is missing for speech. It was there and working until I became a zombie, yesterday sometime? I waited to see if it would just show up, but it hasn't. :(
http://img514.imageshack.us/my.php?image=screenshoturbandeadtheccb4.png |
Discussion
If you're alone, you don't get a speech box, whether alive or undead.--Kolechovski 02:43, 2 April 2008 (BST)
Well I feel dumb now... In other news anyone in Yagton near the Whatmore with a syringe? --Ricky Raccoon 03:06, 2 April 2008 (BST)
Broadcasts being cut off
Timestamp: | 00:09, 2 April 2008 (BST) |
Originally reported by: |
Kolechovski |
Current Status: | new |
Severity: | unassigned |
Description: | Sample:
• 28.01 MHz: "To all those who wish to help share the knowledge of values" (5 hours and 8 minutes ago)
• 28.01 MHz: "of XP Farming, and who don’t mind being XP Farms for low-" (5 hours and 7 minutes ago)
• 28.01 MHz: "levels, please add the following to your group name:" (5 hours and 7 minutes ago)
• 28.01 MHz: " “The XP Farm” (sans the quotes). This’ll help spread" (5 hours and 7 minutes ago)
• 28.01 MHz: "knowledge of XP farming, so that low-levels can gain quickly" (5 hours and 7 minutes ago)
• 28.01 MHz: "in these times of need & shows your support of this tactic." (5 hours and 6 minutes ago)
• 28.01 MHz: "And once again, anybody who doesn’t know what XP Farming i" (5 hours and 6 minutes ago)
• 28.01 MHz: "can find info here: tinyurl.com/2cja2a" (5 hours and 6 minutes ago)
• 28.01 MHz: "In addition, new tips have been added there for the latest" (5 hours and 6 minutes ago)
• 28.01 MHz: "situation affecting Monroeville. Please read up on them. The" (5 hours and 6 minutes ago)
• 28.01 MHz: "time for Toolboxes and Crowbars has come. Knowledge on how" (5 hours and 5 minutes ago)
• 28.01 MHz: "to use them wisely is essential to survival here, especially" (5 hours and 5 minutes ago)
• 28.01 MHz: "now that zeds are relentless from the competition end. Also," (5 hours and 5 minutes ago)
• 28.01 MHz: "please weigh in on the wiki talk pages on forming a viable" (5 hours and 5 minutes ago)
• 28.01 MHz: "barricade plan for Monroeville. It is essential to do so" (5 hours and 5 minutes ago)
• 28.01 MHz: "ASAP, with the zeds threatening as they are." (5 hours and 5 minutes ago)
• 28.01 MHz: "Monroevillains: The lack of coordination among survivors is" (5 hours and 5 minutes ago)
• 28.01 MHz: "abysmal. It’s pretty bad when the zeds can get together &e" (5 hours and 4 minutes ago)
• 28.01 MHz: "ok ive found a cure" (5 hours and 4 minutes ago)
• 28.01 MHz: "everyone so easily after all this time. The only response to" (5 hours and 4 minutes ago)
• 28.01 MHz: "them seems to be cade the whole city to EHB. Great, easy" (5 hours and 4 minutes ago)
• 28.01 MHz: "meals left on the streets, that’ll show ‘em! So, to anyo" (5 hours and 4 minutes ago)
• 28.01 MHz: "who actually has a brain and wants to create a sensible cade" (5 hours and 4 minutes ago)
• 28.01 MHz: "plan for the city, come around to the wiki discussion pages," (5 hours and 4 minutes ago)
• 28.01 MHz: "and we’ll see what we can come up with, as well as creatin" (5 hours and 3 minutes ago)
28.01 MHz: "survivor groups, organizing basic defense strats, etc. Links" (5 hours and 3 minutes ago)
The attempted broadcasts that were cut off didn’t exceed the 60-character limit, so why did they get cut? The cut words are “is”, “eat”, “anyone”, and “creating”. There also may or may not have been something after “Links”. |
Discussion
More than likely, someone didn't want to cut his words in the middle. Like the first broadcast, for example. It's 59 characters long, and the next word is "of", and if cut off at 60, the "o" and the "f" would have been in different broadcast, which might cause some slight confusion. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 23:08, 2 April 2008 (BST)
contacts.cgi level sorting bug
Timestamp: | 06:47, 1 April 2008 (BST) |
Originally reported by: |
Swiers |
Current Status: | new |
Severity: | nuisance |
Description: |
When you click "level", the page is supposed to show contacts sorted by level. Well, it does, but it seems the level it sorts by includes some of the "non purchased skills" like infection or revive flags. At right is an example, where several level 41 chcaracters are intersperced with level 42's. |
Discussion
Comments here
Sudden Death
Timestamp: | 13:15, 31 March 2008 (BST) |
Originally reported by: |
|
Current Status: | new |
Severity: | moderate |
Description: | So I was a zombie, and I just missed this dude myah, with 50 HP and 13 AP left. Next thing I know, when I move to attack him again, I find myself dead for no reason with the same amount of AP myah. In the picture you can also see that I cannot see into the other blocks of the mall. Well, I stand up myah, and as you can see I have 4 AP left, and I still can't see into the other mall blocks. So... |
Discussion
It looks like you got killed and then issued a command to attack (or it didn't get processed till after you were killed) and so you couldn't make the attack (invalid action) but also could not see the reports of being attacked (you;d taken an action). Pretty standard "0 time conflict" stuff. You were in a mall- were you maybe mashing buttons really fast to attack? As for the stand up, you were at 13, gained an AP from the server tic, spent 10 to stand up, leaving you with 4. Nothing wrong there. Swiers 06:31, 1 April 2008 (BST)
- Yeah, except for the fact I died in one move with 50 HP. I don't think there's anything that can do that. 13:57, 1 April 2008 (BST)
- Sure there is. One move for you might be 10 moves for somebody else (there's ways to fire off multiple moves VERY quickly). Also, with multiple active shotgun users in the mall, you can die FAST. Its also maybe possible you were hit with a syringe and didn't get revived due to the same zero time conflict that caused you not to get the report. Swiers 18:39, 1 April 2008 (BST)
- Well, the syringe would only work here if the same conflict that caused the problem made the syringe not work, as I was still dead when I rose. And it was only about ten seconds from click to click for me, so if it was an attack the dude would have to be super fast on the keyboard and very lucky. I'm thinking the most plausible out of your explanations is the syringe thing, followed by plain old sudden death, followed by attacking. In that order. Respectively. Yes. 04:51, 2 April 2008 (BST)
- Sure there is. One move for you might be 10 moves for somebody else (there's ways to fire off multiple moves VERY quickly). Also, with multiple active shotgun users in the mall, you can die FAST. Its also maybe possible you were hit with a syringe and didn't get revived due to the same zero time conflict that caused you not to get the report. Swiers 18:39, 1 April 2008 (BST)
Account Switch
Timestamp: | 30 March 2008 |
Originally reported by: |
Horcoff |
Current Status: | new |
Severity: | Severe |
Description: | created a new character for a friend on my computer. Now every time i log in, after my first click, it switches to the other account. upon investigation, i found out this happened to more than one different account. |
Discussion
Not a bug. Please see Bug Reports#re-login bug. --PdeqTalk* 07:29, 31 March 2008 (BST)
Recovering from a Headshot in Monroeville
Timestamp: | 1:26PM AEST, 30th March, 2008 |
Originally reported by: |
Jonzay |
Current Status: | new |
Severity: | unassigned |
Description: | My Monroeville account, testdocument (Profile ID 1156284) was headshot yesterday, and couldn't continue playing (it was headshot after the "permadeath" system was put into place). I tried using ?rise, but that also failed, with the message "Headshot zombies cannot stand up, in monroeville." I logged off, and came back today, ran Jonzay (the Malton account) and decided to log in to testdocument just for the sake of it. Much to my surprise, I had the option to stand up (for 10AP), and when I did, it was as if I was never headshot. I could walk around and attack as normal. |
Discussion
I couldn't reproduce this, but I found that ?rise uses up AP as if you were clicking "Stand up" Lbgrowl 09:37, 13 April 2008 (BST)
Using a Syringe More the Once
Timestamp: | 00:33, 29 March 2008 (UTC) About 8:10-20 PM EST, March 28, 2008 |
Originally reported by: |
ComradeMao |
Current Status: | new |
Severity: | unassigned |
Description: | I wandered over to a revive point in Willamsville, Waller Crescent. I DNA extracted the top zombie, and he didn;t look like I should revive him, so went to hit the DNA extractor again, but I accidentally hit "Revivify this Specimen" instead. I got annoyed, clicked it again, held it down for second or so, then hit stop on my browser, and hit the DNA extractor again. The previous zombie appeared to have been revived, because there was another strange smelling body in the space. The page that came up was very stretched, and was a DNA scan of a second zombie in the stack, with a "Revivify this specimen" under it, and I still had the syringe in my inventory. I was surprised, so I repeated the process to see if it was just a random glitch, but it worked again. I still had the syringe, though I was running out of AP like normal. I've still got that syringe. |
Discussion
It would be easier if we could get a screenshot or something... --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 00:35, 29 March 2008 (UTC)
I didn't think to get a screen shot until after I had moved off, sorry. --ComradeMao
This gives me the strange feeling like I've seen it before elsewhere in other games. Is it possible that destroying the syringe is last in the script instead of being done at the sameish time as the revive, like they are set as seperate actions? Because it looks to me like he stopped the script from fully executing(I've seen very similar things in other php/cgi games and it's usually because of that that something like this works).--Karekmaps?! 13:00, 29 March 2008 (UTC)
Monroeville-pictures ain’t right
Timestamp: | 18:11, 14 March 2008 (UTC) |
Originally reported by: |
Kolechovski |
Current Status: | new |
Severity: | unassigned |
Description: | The pictures from movie clips seem to display a bit oddly. Here, look at this here: |
Discussion
Looks like IE-not-displaying-correctly stuff. Don't use it --~~~~ [talk] 22:07, 14 March 2008 (UTC)
So if it's IE's fault, then I guess I can understand it. However, not using IE is simply not an option for many people. A lot fo players access stuff from school or library computers (like me), which have IE installed, no admin rights for the user, which means we're stuck using IE whether we want to or not. Now if you can give tips on IE users being able to handle the flaws, that's something we can work with, but otherwise, we're just stuck experiencing whatever bugs we encounter. At least this one is just an alignment issue and nothing major...this time.--Kolechovski 19:41, 18 March 2008 (UTC)
Page display errors
Timestamp: | 17:45, 14 March 2008 (UTC) |
Originally reported by: |
Kolechovski |
Current Status: | new |
Severity: | unassigned |
Description: | A number of times, while an action is being taken, some error will display, and the action may or may not go through (sometimes it does, sometimes it doesn’t). Among the errors shown:
connect() timed out! Couldn't resolve host 'www.urbandead.com' Couldn't find address for www.kiss: No response from www.urbandead.com:80 Operation timed out with 0 out of -1 bytes received (That last one was the most common.) In addition, a number of times, the pages that load look like this: |
Discussion
Those last two images are caused by the browser loading the page but not the CSS. I get that in Firefox when someone on the LAN is using bandwidth-intensive applications (P2P, for instance). If you weren't doing anything like that, it could be that the server was under stress at the time and couldn't send the stylesheet, and your browser hadn't cached it... Cctoide 16:00, 16 March 2008 (UTC)
Now that you mention it, although I occasionally get any of these (often a refresh will fix it), a good number of these seem to occur during sieges in-game, and I notice a good bit of server lag. If that's the cause, which is a good chance, I guess not much can be done. The really annoying thing is when you refresh the page, it often tries to repeat the action, wasting AP and IP hits, but I doubt anything can be done about that either.--Kolechovski 19:45, 18 March 2008 (UTC)
- You're wrong, to refresh page without repeating action and wasting AP instead of pressing refresh go to adress bar and make it end with "map.cgi?" and press enter. this way no hidden data will be POSTed --~~~~ [talk] 08:37, 19 March 2008 (UTC)
- I've heard of this solution, but I've also heard it doesn't always work. Maybe it has to do with which browser is used? It still would be really nice if there was simply a Refresh link...--Kolechovski 15:57, 25 March 2008 (UTC)
Odd barricade events
Timestamp: | 17:45, 14 March 2008 (UTC) |
Originally reported by: |
Kolechovski |
Current Status: | new |
Severity: | unassigned |
Description: | I’ve had a couple alts countering zombie sieges lately while they were going down. At these times, I’ve noticed odd events with the cades. I’ve seen stuff like:
• A zombie brought down the last of the barricades. (yesterday) • A zombie brought down the last of the barricades. (yesterday) And… • A zombie brought down the last of the barricades. (8 hours and 45 minutes ago) • A zombie brought down the last of the barricades. (8 hours and 45 minutes ago) • A zombie brought down the last of the barricades. (8 hours and 45 minutes ago) • A zombie brought down the last of the barricades. (8 hours and 44 minutes ago) I’ve seen ones like…A zombie brought down the last of the barricades…and again…and again. In addition, I’ve seen a couple people start cades without a zombie tearing down the loose cade in between. And while I had an alt shoving pipes in the doors at a PD where MOBsters were knocking, one of the times, after I tried to block the doors with a pipe, someone else beat me to starting cades, but one of my pipes still disappeared a short bit after. These cade oddities happened with several different alts, and they were often seen while battling it out. Ideas on what’s happening? Oh, and speaking of oddities, is it just me, or does the server really seem to take forever to load sometimes? Is it due to the huge traffic during siege battles? |
Discussion
Looks like another Known_Bugs#Zero-time_conflict, they came up a lot in sieges. --~~~~ [talk] 22:09, 14 March 2008 (UTC)
Delayed Heal Notice / Infection Incurable By Others
Timestamp: | 15:28, 10 March 2008 (GMT) |
Originally reported by: |
pakopako |
Current Status: | new |
Severity: | unassigned |
Description: | This just happened to my (relatively) new character. I was bitten mere moments before entering a hospital and asked for healing while searching for a FAK of my own. My HP jumped up suddenly without any notice, so thinking this was another "simultaneous action bug" (search & heal) I asked for some curing. Proof here and here I decided to search again and the "you've been healed by USER" message popped up. Proof here |
Discussion
This looks like another 00 second bug. Was the server laggy while this was going on? It seems worse at those times.--Kolechovski 16:01, 25 March 2008 (UTC)
Video Cameras in Malton??
Timestamp: | 18:01, 26 February 2008 (UTC) |
Originally reported by: |
Hhal |
Current Status: | New |
Severity: | Minor |
Description: | If you go to Character Settings and look at the item checklist, the new video cameras are listed at the bottom. In Malton. Not Monroeville. Here's a screenie: http://img166.imageshack.us/img166/148/vidcbughe4.jpg |
Discussion
Beyond minor, this has no effect on the game. If you never find a vdeocamera, the setting does not matter, right? Swiers 05:05, 27 February 2008 (UTC)
- Of course it has no effect. It's just that it's wrong to mislead people into believing they can find video cameras when they can't. --Hhal 16:18, 27 February 2008 (UTC)
Speaking of things that come from the new map that are confusing. You can still see the Necrotech skills listed in your profile, does this possibly mean that they are purchasable with the link?--Karekmaps?! 17:07, 27 February 2008 (UTC)
- Purchasable, but useless unless somehow you find NT supplies. Brain Rot is also there, but similarly meaningless. Swiers 19:52, 27 February 2008 (UTC)
Never any Exp
Timestamp: | Around 7:50 Febuary 26, 2008 |
Originally reported by: |
unknownvengance |
Current Status: | unknown |
Severity: | Highly obscure |
Description: | Christopher Redpath has taken samples of a few zombies and never gets experience. This also refers to my friend's character who he says kills zombies and never got exp. ! |
Discussion
Screenshots? Maybe they were already scanned?--THE Godfather of Яesensitized, Anime Sucks Yalk | W! U! WMM| CC CPFOAS LOE ZHU | Яezzens 04:41, 27 February 2008 (UTC)
Timestamp: | 14:35, 23 February 2008 (GMT+2) |
Originally reported by: |
MaDB0mBeR |
Current Status: | new |
Severity: | unassigned |
Description: | Yesterday I added a zombie named tastyintestines (ID:427837) to my contacts list. Today, I tried to check his status by middle-clicking his name and instead of his page, I got to another player's page, Hipporats (Joined on 2008-02-23 12:24:08), who also appeared to have 427837 as ID number. Keeping the odd page open as a tab in my browser, I clicked on tastyintestines name 5-6 times, but every time after that I got to the correct page. I also tried to add Hipporats to my contacts list, but it wasn't possible; I got the "added to your contacts" message, but only tastyintestines appeared on my list. |
Discussion
Hipporats' id is 1144409, tastyintestines - indeed 427837. Weird that you could get the wrong profile. Can you remember what url the odd page had showing? --~~~~ [talk] 22:17, 23 February 2008 (UTC)
The URL was http://www.urbandead.com/profile.cgi?id=427837. I'm not sure if this could be considered to be a bug, however I thought it was noteworthy. Maybe it had to do with the browser (Firefox on Fedora 8) or something else out of the game. --MaDB0mBeR
Repeating External Military Reports
Timestamp: | 20:24, 13 February 2008 (UTC) |
Originally reported by: |
Memoman |
Current Status: | new |
Severity: | slight |
Description: | I noticed 3 reports on Spicer Hills within 12 hours, the last 2 being duplicate. |
Discussion
I'm not sure you should have removed that picture, but here's what I had in my logs:
• 25.96 MHz: "... crossing Spicer Hills now, can see maybe a dozen down there ... all stragglers, no groups ... power's on across most of the area ... infrastructure looks intact too ... the Brockliss Building has power ..." (yesterday)
• A flare was fired 2 blocks to the east and 2 blocks to the south. (yesterday)
• 25.96 MHz: "... looking quiet in Spicer Hills ... power's on across most of the area ... infrastructure looks intact too ... power's back on at the Brockliss Building ..." (19 hours and 53 minutes ago) ...and again. (18 hours and 53 minutes ago)
--Kolechovski 02:45, 2 April 2008 (BST)
When dead, infected shows at first
Timestamp: | 17:35, 5 February 2008 (UTC) |
Originally reported by: |
Kolechovski |
Current Status: | new |
Severity: | unassigned |
Description: | This is minor, but still...when dying of an infection, it still lists status as "infected" until after you stand up, when it changes it to "dead". It should be "dead" as soon as you hit 0 HP. |
Discussion
I've confirmed the same from another example, but no screeny yet.
Not actually true, it's working how it should. Dead bodies are counted as survivors which means they don't have the status effect dead.--Karekmaps?! 21:36, 24 February 2008 (UTC) Actually, that's in the profile, where they only become "zombie" once they stand up. However, when PKed or mauled to death by a zed, you get the status effect "dead" after your name, before you even stand up, so when infected and dying, you should become "dead" as soon as the last HP vanishes.--Kolechovski 16:03, 25 March 2008 (UTC)
Character Confussion
Timestamp: | 15:42, 30 January 2008 (UTC) |
Originally reported by: |
Jack S13 T! PC |
Current Status: | new |
Severity: | unassigned |
Description: | I have two Characters, a survivor Jack 13 and a rotter John A MacDonald. Jack roams the city with his survivor group taking on different missions, and the rotter i keep in Dulston terrorizing a church, and joining in any seiges i happpen to lurch across. From time to time (once or twice a week) I will log in as the survivor and go to take my first action(or check my profile or contacts list) and when the screen refreshes I am suddenly my alt character(zombie). this does not happen in the opposite direction. I've tried logging in as John A MacDonald, but when i refresh the screen (via use of action point, checking contacts list, or profile I am still my alt character and can play normally.
If i use all of my alts action points, and log out then try to access my survivor, I will get the first screen saying where i am how many action points i have, and that i am the right character, but when i try to move when the screen refreshes I get a grey background instead of the city and teh message You cannot think anymore. I can then log out of my zombie character, and log in to my survivor, I will be in the same place without having used any action points, but still unable to play why i try to move or after refreshing the screen for ay reason. |
Discussion
Clear cookies. If that doesn't work go to the webpage without the www.--Karekmaps?! 01:58, 31 January 2008 (UTC)
re-login bug
Timestamp: | 11:30 |
Originally reported by: |
Nanophreak |
Current Status: | new |
Severity: | quite annoying |
Description: | I keep getting returned to my nanophreak account when I try to log into my gencorp account. when I try to stand up as GenCorp, I get returned to my nanophreak account |
Discussion
AGGHH!
same here! ok, i have 2 accounts, one is zombie slayer EAL and one is Officer Lirette.i got killed in zombie slayer EAL so im lying down. wenever i try to stand up it puts me back in my officer lirette account. Help????
Clear Cookies. This is probably the most frequently brought up bug too actually. Clear your cookies or if you're too lazy to do that, log in one account from http://urbandead.com and another from http://www.urbandead.com. If you're having this issue just add or remove the www. from the address you use as necessary.--Karekmaps?! 02:46, 9 February 2008 (UTC)
- I find it easier to actually click the LOG OUT button. That's how I fixed mine. -- Rogue Sergeant 13:25, 24 March 2008 (UTC)
Grammar errors
Timestamp: | 16:09, 22 January 2008 (UTC) |
Originally reported by: |
Kolechovski |
Current Status: | new |
Severity: | unassigned |
Description: | Just some minor things to fix, not really a bug. Let's look at the screenies, shall we?
After fresh, unbroken snow surrounds you, there should be a space after that period. Also, the comma after the collapsed wall text doesn't seem needed. After green Xmas lights decorate the room, there should be a space after that period. In the thick snow text, there should be a comma after south. I notice a number of things in this game seem to lack commas in a list of 3 or more, and they should have them. Also, after fir tree, there shouldn't be a comma. Same thing, also the encumbrance warning failed to display. Another encumbrance warning failed to display. After it is running, should there really be a comma there? I don't think there should be. That's all I think there is right now.--Kolechovski 16:09, 22 January 2008 (UTC) |
Discussion
Keep in mind the image template thingies you get from Image Shack does not work on this wiki. Anyway...I don't think this is a bug. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 16:19, 22 January 2008 (UTC)
OK, I'll try to remember just to get the URLs. Anyhow, are you sure none of these are bugs? Well, they're not bugs in game-terms, but still, they're grammar issues, and there's no other place to report these. BTW, I have more to report, so here they come...
http://img521.imageshack.us/my.php?image=00vc3.png
There shouldn’t be a comma after “evacuated”.
http://img521.imageshack.us/my.php?image=01vn4.png
After “You study,” there should be a comma.
http://img142.imageshack.us/my.php?image=02uq8.png
There should be a comma after Fort Creedy, as that is a list of 3 items or more.
http://img142.imageshack.us/my.php?image=03ui6.png
After “revivication points”, there should be a comma. Also, in that picture, you can clearly see a couple types of locations that were forgotten for the snow change. Streets and parks have a visible change that shows that snow on them. Monuments and carparks are also open areas that would be under the snow and appear white, but as you can see from the map, they still appear gray. I’m sure this was just oversight, but since the snow should continue for a while, and it’s just a color fix, could you modify those to white like the others?
http://img521.imageshack.us/my.php?image=04wa6.png
Tuning portable radios still costs 2 AP, while tuning a radio transmitter only costs 1. I thought that there was something in peer reviewed (though I’m offline while typing this, so I can’t look) about changing that to 1 AP. Until that happens, could you do something about this? This is what happens when trying to retune the radio with 1 AP left. If you click the “Tune” button, you’re not allowed to finish tuning and have essentially wasted that last AP. At the least, the retuning should be allowed to finish, putting you at –1 AP, as most actions that require multiple AP to complete do so, rather than sticking you with nothing and wasting the AP you tried to spend.
http://img521.imageshack.us/my.php?image=05ux2.png
After “collapsed wall”, there shouldn’t be a comma.
http://img521.imageshack.us/my.php?image=06uj2.png
There shouldn’t be a comma after “ruined building”.
I guess that's all for now.--Kolechovski 23:29, 3 February 2008 (UTC)
"Organized" in the military reports is wrongfully spelled as "organised".--Kolechovski 01:05, 15 February 2008 (UTC)
More...in the FAQs…
Am I allowed to play multiple characters? You are, provided that they lead completely separate existences within the game - your characters should not collaborate, nor share (or stand outside) the same building. Multiple characters found to be working together in a suspicious fashion will be automatically flagged, penalised or even banned permanently by the system. If you're running a few characters, it's best to make sure that they stay in separate suburbs.
-Penalized is spelled wrong, and there should be a comma after it.
Is there any merchandise? There's an official Urban Dead Mall at Cafepress where you can buy T-shirts, mugs and badges, if you really want to. It's all base-price, we don't make any money from them.
-There should be a semicolon, instead of a comma, after base-price.
Can I modify my profile or password?
-You should note that the modification of password isn’t available anymore, due to being “down for maintenance”, even though I have no idea why maintenance would be taking so long.
Why am I being told that I have "accessed this server too many times today"? (This limit is now being waived for players who have donated to support the game; anyone donating more than $5 may nominate one character to have unresticted access, per $5.)
-You should say anyone donating $5 may nominate one character, as with the per $5, because those 2 sound contradictory as is. Also, “unrestricted” is spelled wrong.
-In addition to these, I recommend adding a header on Infection, as many new people don’t seem to know what to do about it when it happens. I also recommend adding under “How do I talk to other people” a paragraph about radios, including which frequencies can be broadcast from or listened to, including the frequency often used by newbies. Also, it seems a common question is about encumbrance, so I recommend adding a section addressing what it means and how it works, as newbie survivors often ask about that.
-Another grammar error is in the military broadcasts, when talking about organized groups of zeds…”organized” is spelled wrong.
In this screenshot, there shouldn’t be a comma after impassable.
http://img266.imageshack.us/my.php?image=00tc7.png
Also, in these next 3 pics, the right quotes should be placed at the end, not below the text. There may be other poems affected by this, but I haven’t found them yet, so maybe a quick glance through your poetry database can find and fix all that suffer this.
http://img91.imageshack.us/my.php?image=01gg1.png
http://img91.imageshack.us/my.php?image=02pw1.png
http://img266.imageshack.us/my.php?image=03gx2.png --Kolechovski 21:34, 24 February 2008 (UTC)
Invincible pinata
Timestamp: | 05:17, 22 January 2008 (UTC) |
Originally reported by: |
'BPTmz |
Current Status: | new |
Severity: | somewhat major |
Description: | Currently at Turle Bank in Ketchelbank, the barricades are Invincible and wont come down. the bank is currently ruined, and at extremly heavy cade level. from outside I received the successful barricade attack message a total of 5 times. without the cade level dropping. since the building was ruined, there is no way I was "battling" with someone inside trying to recade. |
Discussion
I know that EHB+3 is definetely possible (made it myself few times). I'm not sure, but maybe EHB+5 is also possible. Try decreasing some more levels and report back --~~~~ [talk] 07:15, 22 January 2008 (UTC)
- EHB+4 has been confirmed as the absolute minimum upper end. There is no known upper end to EHB+x. --Karekmaps?! 07:29, 22 January 2008 (UTC)
well whatever the case was, the building is now non-ruined. not sure if it was kevan, or is someone just got real lucky cading, before it was ruined.--'BPTmz 01:21, 23 January 2008 (UTC)
Encubrance goes up when loading Shotgun
Timestamp: | 13:03, 20 January 2008 (UTC) |
Originally reported by: |
Blue sam3 |
Current Status: | new |
Severity: | Moderate |
Description: | I had 100% encumbrance, then I loaded a shotgun, and instead of going down to 98%, it went up to 102%, character's name is Blue Sam3
The screenshot didn't work properly (stupid computer) and I then closed the tab, and have now used enough FAK's to get it down to 98% again |
Discussion
You'll have to list what is/was in your inventory at the very least.--Karekmaps?! 13:13, 20 January 2008 (UTC)
3 pistols 5 shotguns, 1 pistol clip, 1 shotgun shell, 4 flare guns, 1 radio, 1 fire axe, 1 crowbar, 1 knife, 2 syringes, 4 FAK's, 1 DNA extractor, 1 flak jacket, 1 tool box
I think that's right--Blue sam3 17:17, 21 January 2008 (UTC)
Moved to new location
Timestamp: | 19:15 (GMT) 18th January 2008 |
Originally reported by: |
Baz Baziah |
Current Status: | new |
Severity: | unassigned |
Description: | I logged out all 3 of my characters last night (17th Jan) all alive and well in buildings baracaded to EHB. I logged back into each of my accounts this evening to find they all had been killed and were located either OUTSIDE a heavily damaged building or in the open on a carpark. All had obviously been alive when the move happened as they were killed by repeated attacks by zombies whilst I was off line. The locations I found them in when I logged in were several blocks from my log out point last night. |
Discussion
Comments here
Scent Death, Dead Bodies, and Contacts
Timestamp: | 21:06, 16 January 2008 (UTC) |
Originally reported by: |
Karekmaps?! |
Current Status: | new |
Severity: | minor |
Description: | Scent Death, when used, will list bodies on a square, here is an example, I know for a fact that the "thick pall" is 29 dead zombie bodies, about half of which are in my contacts list. However it still tells me that none of my contacts are nearby, or rather none of my horde and most of those bodies are of my horde. It's confusing in the extreme and can give the impression that there are lots of unfamiliar zombies there, and since tracking your horde is one of the main uses to Scent Death I'm thinking this might not have been an intentional implementation. |
Discussion
Comments here
Failed refuel
Timestamp: | 02:53, 11 January 2008 (UTC) |
Originally reported by: |
Queen Mum |
Current Status: | new |
Severity: | Annoying |
Description: | Found fuel for the generator and clicked as normal. The message "You refuel the generator." was given, but the lights did not come on, nor does the generator register as running. |
Discussion
Hm. More info on this would be good, from the first glance it looks like yet another example of actions-made-in-the-same-time conflict --~~~~ [talk] 07:08, 14 January 2008 (UTC)
- Or maybe not. there's no enough details in this report. did it happen again? --~~~~ [talk] 20:02, 19 January 2008 (UTC)
Contact's Mobile Phone Issues
Timestamp: | 17:55, 4 January 2008 (UTC) |
Originally reported by: |
Kolechovski |
Current Status: | new |
Severity: | unassigned |
Description: | Bercause I am using a different stash of computers while upgrades are under way around here, I am on less-than-fully-functional machines. Unfortunately, these computers don't seem to be able to handle forums nicely, and they often fail to load, and I get zillions of Page Not Displayed errors or just a blank background. Since I have lost contact with group members due to this, I thought of reestablishing it through the help of Mobile Phones. A couple contacts from one of my alts have Mobile Phones (or at least they appeared to from the contact list). The problem is that alt doesn't have a Mobile Phone. But another one does. So, I tried to add the contacts to my other alt who has a Phone, so he could call up the contact and work something out. Unfortunately, for some reason, any of these Phone-holding contacts no longer appear to have a Mobile Phone from my alt's contact list, and I am unable to call any of them. And in the insanely unlikely event that all phone-holding contacts were online and dropped their phones while I was switching, I logged back in with my original alt. According to his contact list, the contacts still have Mobile Phones. And when I look at my alt's contact list, any contacts that were already on that had Mobile Phones still appear to, and I can contact them just fine, so it only seems to affect the new contacts added. I don't wish to give away account names unless absolutely required, but here's a screenshot of the problem. The person displayed as Sofia is supposed to have a Mobile Phone. |
Discussion
Long time ago, before small phone icons in contact lists, it was only possible to send a message to a mutual contact. Maybe this still is an issue. --~~~~ [talk] 09:56, 5 January 2008 (UTC)
- I'd guess so. Things still haven't changed, and I can't contact them with the drop-down list either. I don't think it should be in place now, because even if one does try to harass another, the ignore contact feature takes care of that problem.--Kolechovski 16:09, 22 January 2008 (UTC)
Radio/Mobile Phone Text Boxes
Timestamp: | 17:55, 4 January 2008 (UTC) |
Originally reported by: |
Kolechovski |
Current Status: | new |
Severity: | unassigned |
Description: | Unfortunately, since I’m not a wiki guru, and the page I’m using is an offline page stored rather than a URL link, I may not be able to reproduce this completely. Basically, I’ll just use pictures to get my point across. Since some people apparently don’t have a problem with this, it’s moved from a suggestion to a bug report. Basically, the digitized text for tuning the radio frequency, as well as the text when typing a radio or mobile phone message, is illegible. It’s annoying to have to copy and paste everything into Notepad just to fix a spelling mistake, because you can’t see the letters as they appear and can’t fix it right in the message box. And if you’re retuning the radio, and you get a digit in the wrong place or whatever, you don’t find out until you’ve wasted an AP tuning to the wrong frequency. The digitized text RECEIVING phone messages is okay though, it’s just the stuff you put into the rectangular box that’s problematic. Although the digitized format is obviously a flavor thing, the size of the text and its bolded appearance make it impossible to read inside the boxes. This also makes it terrible picking a mobile phone contact. Here are some pictures of the problem. I’m stuck using Internet Exploiter, as are many who play on school/library/college computers, if that makes a difference. Many others have seen this as well, while some don’t seem to experience it. |
Discussion
Comments here
Failure to Display Encumbrance Warning
Timestamp: | 17:55, 4 January 2008 (UTC) |
Originally reported by: |
Kolechovski |
Current Status: | new |
Severity: | unassigned |
Description: | After classes ended, the campus I use the computers at decided to go upgrading all the machines in the library. At the time, I was using one that had a Firefox browser installed instead of IE (version unknown). I went searching for an Xmas tree for a building, and I noticed a couple weird things at the park I went to. First, I found a lead pipe in the park. I don’t know if that’s a bug or intended. I guess illegal dumping of trash even litters the fine parks of UD. Here is a pic of that…
Then when I did find myself an Xmas tree, the game failed to display the encumbrance warning for reaching/exceeding 100%. The picture of that is here: I remember a guy got flamed on the Suggestions page for suggesting a limit warning. It seems now that he may have also experienced this glitch. |
Discussion
It's okay to find various items on the streets. Please, file such data here next time --~~~~ [talk] 09:47, 5 January 2008 (UTC)
Just a space
Timestamp: | 23:06, 29 December 2007 (UTC) |
Originally reported by: |
Acoustic Pie |
Current Status: | new |
Severity: | Annoying, I'm giving it Monk status |
Description: | OK, well simply when I log out it comes to the log out screen and two of the words are missing a space in the description in the box at the bottom: Urban Dead is a low-tech massively-multiplayer online zombie apocalypse gamewhere survivors and zombies battle for the control of a quarantined city. There's a space needed between game and where, not big but It's getting really annoying now that I've noticed it and even though it's little it needs fixing! Anyone who has seen the TV show Monk and notices his fine attention to detail will understand the frustration. |
Discussion
Comments here
New information on Tangling Grasp bug
Timestamp: | 01:06, 22 December 2007 (UTC) |
Originally reported by: |
banjo2E (complain) |
Current Status: | new |
Severity: | unassigned |
Description: | I believe I have discovered the problem with Tangling Grasp not working. For me, Tangling Grasp only works when I have less than ten AP. If other people confirmed this, it could be easier for Kevan to fix. |
Discussion
I don't have any problems with tangling grasp working neither when i have almost 50 nor less than 10 AP, everything's fine. COuld you be more concrete on what is "not working"? --~~~~ [talk] 12:01, 22 December 2007 (UTC)
- Looky here. --banjo2E (complain) 04:34, 23 December 2007 (UTC)
There are times when I have a problem maintaining tangling grasp. It falls out without giving the message "you lose your grasp" (or whatever) quite regularly, while other times it works perfectly. Doesn't seem to have anything to do with the amount of AP left though -- boxy talk • i 12:36 22 December 2007 (BST)
Comment(02/11/08): I picked up this skill on my character a couple of weeks ago and now after the first hit that triggers tangling grasp, all my other hit chances get reduced significantly. It's like instead of adding 10% to my chance to hit, it is instead setting my chance to hit equal to 10%. I've been on everyday for the past two weeks with this character and used every single action point on this. Doesn't matter what time of day, if I wait between hits, if I change targets, if I move to another suburb, etc. Always hit/entangle and then miss from that point on. I've gone through hundreds of APs on this and I'm not earning any XP because of it. The character is basically unplayable now. 8( —The preceding unsigned comment was added by Wren (talk • contribs) at 21:07, 11 February 2008 (UTC).
For me, Tangling Grasp often does not work. I will grab hold of a character, but then I will not crush down on their shoulders, nor do I loose the grasp. Every time I hit it will say that I grabbed onto their shirt/chain/whatever, as if it was the first time I was hitting. AnonBorgTech001 22:45, 25 February 2008 (UTC)
Also posted as comment under 49 misses in a row: Ever since I bought tangling grasp, the first or second hit will succeed, informing me that I've caught some article of clothing. Every subsequent attack misses. I'm never informed that I've lost my grip. I'm currently letting my AP recharge. Once I get to 50, I'm going to see how many misses I get in a row. --AusIV 16:27, 30 April 2008 (BST)
Radio receiver receiving more than one frequency
Timestamp: | 03:16, 17 December 2007 (UTC) |
Originally reported by: |
Zeff Ericsson |
Current Status: | new |
Severity: | unassigned |
Description: | Character's name: Zeff Ericsson.
I got four radio receivers in my character's inventory. They are tuned to receive frequencies (26.70 MHz) (27.52 MHz) (27.52 MHz) and (27.52 MHz). Yeah, I know, I only tuned one of them properly. Anyway, I logged in and there were messages from two different frequencies... (26.70 MHz) and (26.80 MHz). Only I had no radios tuned to receive (26.80 MHZ)... Like this:
I'll try to upload a screenshot if I figure out how.
Am using Firefox 2.0.0.11, udtool 0.6.6b, Urban Dead Centered Map 0.5, Urban Dead Homing Beacon 1.1, I think that was it. |
Discussion
Were you in a building with a radio transmitter tuned to 26.80 MHz? Transmitters don't just transmit, they also receive on the frequency they're tuned to. ᚱᛁᚹᛖᚾᚨᚾᛏ 05:48, 17 December 2007 (UTC)
- Yes, that was exactly it. I had just figured this out, came here to tell you guys. Stupid me. Should we delete this bug entry? I'm new here, don't know how it works. --Zeff Ericsson 15:47, 17 December 2007 (UTC)
Login not working
Timestamp: | 13:30 PM, AEST |
Originally reported by: |
User: DillyDally |
Current Status: | new |
Severity: | unassigned |
Description: | THe bug happens when, I can log in, fine, but, if I try to do anything other than that (attack, move ect etc) it doesn't work, instead, it goes to a screen saying "please log in". |
Discussion
Make sure you aren't refusing cookies or otherwise blocking storage of / access to client side sessions info UD.com needs. Certain proxies will mess this up (you may not even realize you are using a proxie, it could be you ISP) and so will certain "privacy" features in your browser / other net software. Swiers 07:02, 25 December 2007 (UTC)
This is a royal pain in the ass, and it affected me, too. I had to use a number of proxies to find one that could get around that mess.--Kolechovski 16:09, 22 January 2008 (UTC)
ok can someone give em a step by step thing to change proxie thing or something cause i just started and i need help this damn bug pisses me off.---User:Yoh23 04:11, 30 January 2008
- let's start with 2 questions, What browser are you using? and Do you know wether your ISP uses proxies? --~~~~ [talk] 15:06, 30 January 2008 (UTC)
Zombies using weapons?
Timestamp: | 22:00, 16 December 2007 (UST) |
Originally reported by: |
User:Logan Cook |
Current Status: | new |
Severity: | unassigned |
Description: | I was in a ruined building with nine other zombies, another zombie came into the building and shot me twice with a shotgun before I left. It wasnt a survivor because there was only 10 zombies in the building with me. |
Discussion
Yes, this is indeed possible. here is another example, here is how to do this --~~~~ [talk] 07:51, 17 December 2007 (UTC)
- This is a known glitch. Currently, there seems to be no desire to fix it. It's free PKing for zombies for now...--Kolechovski 17:55, 4 January 2008 (UTC)
- If you are a zombie killing a survivor, is it PKing? How does the weapon used change that? Wouldn't the same go for survivors who kill zombies? Swiers 06:21, 26 January 2008 (UTC)
Retuned Radio changes received broadcasts
Timestamp: | 21:47, 12 December 2007 (UTC) |
Originally reported by: |
Turner Calton |
Current Status: | new |
Severity: | unassigned |
Description: | OK, here's something. I heard something on a Radio Transmitter. I responded to something on said Transmitter. There were replies on the Transmitter. Then, I retuned the Transmitter to the External Military channel. So far so good, right?
However, other people in the building are now very confused by what went on, as they've logged in afterwards, and they have seen none of the exchange, only military reports. So, it looks like the server stores the fact that there was a broadcast, and then when a character logs in, fills in the broadcast with something from whatever channel the radio is tuned to, rather then what was actually said. Interestingly, my broadcasts can't be seen by others in the room either, as the Radio is currently on the Military frequency, and you can't broadcast on the Military channel... I can provide the broadcasts I received and the broadcasts that another person actually saw on request, but I'd rather do that privately for privacy purposes. |
Discussion
I have confirmed the same has happened to me. My building mates didn't see that I had said anything on 28.01 MHz when I changed it back to External Military Frequency when I was done.--Kolechovski 01:08, 15 February 2008 (UTC)
This is still a problem.--Kolechovski 22:55, 17 February 2008 (UTC)
Club 21?
Timestamp: | --Lardass 14:33, 3 December 2007 (UTC) |
Originally reported by: |
lardass |
Current Status: | new |
Severity: | easter egg? |
Description: | Logged in with one of my zeds - stood up today and found myself standing outside of club 21? no description and couldn't enter the club, any action i took restored me to my proper location... possible easter egg? |
Discussion
Screenshot shows you have some plugins on, turn them off and report back. --~~~~ [talk] 19:41, 11 December 2007 (UTC)
- unfortunately, as I noted in the report; this happened only once briefly and as such it's not reproducible (so i can't turn them off & capture it). I should note that shortly after this UD was unresponsive for a few moments; so i suspect it was Kevan doing something or other. I reported it as a curiosity.--Lardass 16:35, 13 December 2007 (UTC)
- If you start at 0, Club Capps is building 21 in Riddleybank. Looks like there was a "glitch in the matrix", and you got a glimpse of the machines. Swiers 06:26, 26 January 2008 (UTC)
Log Out button misaligned
Timestamp: | 07:01, 27 November 2007 (UTC) |
Originally reported by: |
Ms.Panes |
Current Status: | new |
Severity: | annoying but not harmful |
Description: | The "Log Out" button isn't formatted right. "Log" is on the same line as "Buy Skills", "Contacts", and "Settings", but "Out" is on the next line, partially on top of the "Buy Skills" button (though not enough to obscure the text). There were a few times that it was in the correct place, but I have no idea what I did/didn't do to change things.
I'm using Firefox 2.0.0.9, have 1920X1200 resolution, and run my browser at fullscreen. Shrinking the window doesn't fix it, either. Is it just me, or what? |
Discussion
Comments here
Binocular drops all?
Timestamp: | 20:16, 26 Nov. 2007 |
Originally reported by: |
Hansolo580 |
Current Status: | new |
Severity: | minor |
Description: | I was in Fort Perryn Storehouse, and became 108% encumbered. I noticed that I had three pairs of binoculars, and tried to drop one pair. I selected drop binoculars, and it dropped all three pairs. My character name is Brutallegend, id number 1030901. |
Discussion
This bug doesn't bother me that much, since I don't use binoculars very much. However, I am aware that many players use binoculars often, and if this were to happen to them, it would frustrate and hurt them alot. --goose 01:21, 27 November 2007 (UTC)
I was Robbed!
Timestamp: | 22:19, November 25 2007 (EST) |
Originally reported by: |
Dak_Rockson |
Current Status: | unknown? |
Severity: | urgent |
Description: | My character, purplezombie2007 was revived i fornt of St. ALoysius Church in Kinch Heights, When he awoke, i found that all of his items had disapeared, and he had nothing but a crowbar, which he didnt have in the first place, I dont belive i was hacked, I think my account might have been mixed up in th servers or something, and i got a new players item, did anyone else experiance something like this?? |
Discussion
Comments here
Log In, spend 0 Ap but change to Alt Character
Timestamp: | 21:32, 4 November 2007 (UTC) |
Originally reported by: |
Acoustic Pie |
Current Status: | new |
Severity: | Moderate |
Description: | Ok, so i went onto my first character Moke2 who is in Quarlesbank and spent all my AP so i had 0. So then i logged out and logged in on my Alt Mokeman who is in East Boundwood and i clicked the button to move 1SE and it puts me onto Moke 2's screen logged in saying i have 0 AP! So I log out of Moke 2's and do every single action on Mokeman's, from attacking, to leaving to barricading to speaking and moving everywhere and on every occasion it puts me back onto Moke 2's. I clicked on the settings and skills and it was moke2's. I closed all the windows and programs but it still happened. It doesn't take any of my AP but it's rather annoying. Any help would be appreciated.
It's happened again today. --Acoustic Pie 22:12, 16 November 2007 (UTC) |
Discussion
Your bug should be this one here.--Karekmaps?! 03:22, 17 November 2007 (UTC)
This is a common hassle and seems to be a browser issue.--Kolechovski 17:55, 4 January 2008 (UTC)
Repeating talk
Timestamp: | 01:33, 28 October 2007 (UTC) |
Originally reported by: |
The Gnome |
Current Status: | new |
Severity: | So severe the world might asplode |
Description: | Everytime I log in, the same comment keeps popping up. It happened after someone said something and I added them to my contacts
The comment in question: "V2Blast said "TZ! Good to see you around. I seem to have spent the night outside, and the only thing that attacked me was a stupid inexperienced survivor. Spicer's nice..." (24 minutes ago)" The time keeps going down from 30. I have a feeling the I might die once it reaches zero.
The bug appears to have fixed itself. I'm quite confused. |
Discussion
Comments here
Jensentown Phone Mast Next Door
Timestamp: | 16:54, 25 October 2007 (BST) |
Originally reported by: |
Oldaristotle |
Current Status: | new |
Severity: | unassigned |
Description: | I’m not sure if this is a bug (it might be intentional) but the Borland Museum in Jensentown, when powered, gives the outside description as possessing a phone mast. The phone mast though is next door in the MacVicar Building. |
Discussion
- It might just be that there are two, cause some suburbs do have multiple phone masts.--Karekmaps?! 23:30, 25 October 2007 (BST)
Nearsighted Scout
Timestamp: | 13:46, 9 October 2007 (BST) |
Originally reported by: |
Kolechovski |
Current Status: | new |
Severity: | unassigned |
Description: | My poor scout seems to have lost his binoculars. Those things are useful, so I know I didn’t simply throw them away. And I’m sure my guy is a scout, who comes with them from the start. I noticed they were missing when I tried to use them from a tall building recently (I know it’s tall, because it even has the Jump From Window option, and I’m pretty sure I used them in this building before). Unfortunately, I don’t get to log in much, and it has been weeks since I last attempted to use them, so I don’t really know how long ago they disappeared, but I am quite sure they’re gone now. Could you please check what happened to them? Being a scout is hard enough…losing those binoculars really doesn’t help anything. Thanks.
BTW, I'm kolechovski2:
http://www.urbandead.com/profile.cgi?id=889572 |
Discussion
So you lost your binoculars? Did you recently drop an item? You might have accidently selected the binoculars.-- AHLGTG THE END IS NIGH! 22:06, 16 October 2007 (BST)
To report back on this, I noticed when I was about to drop an item the other day, that after I selected it from the drop down box, the box scrolled up for a second and selected a different item. This problem has happened frequently in another game as well, so I think this may be what happened with those Binoculars. It's in Microsucks Internet Exploiter, if that matters. I'm not sure if other browsers suffer this bug or not. Thanks for the help though.--Kolechovski 17:55, 4 January 2008 (UTC)
Clicking Reload in Firefox repeats the previous action
Timestamp: | 06:32, 9 October 2007 (BST) |
Originally reported by: |
PopsiclePete |
Current Status: | new |
Severity: | unassigned |
Description: | If I click "Reload" in firefox v 2.0.0.7 the game thinks I am repeating past actions.
Example 1: I attack a barricade. It creaks. I then click my browser's reload button and get the message "You smash at the barricade. Part of it collapses." Example 2: I move from one tile to another. I then click my browser's reload button. The game consumes one action point because it thinks I have moved again to the square I'm currently on. |
Discussion
It should ask you if you want to resubmit POST data – mine does. This is a browser feature, not a bug. If you don't want to repeat your action, don't click Refresh – simply make sure your URL bar contains exactly http://www.urbandead.com/map.cgi, select it, and hit Enter. This will reload the page without repeating any actions. Not a bug. ᚱᛁᚹᛖᚾᚨᚾᛏ 09:04, 9 October 2007 (BST)
- Actually only if there is post data, like a target. ?rise or any of those other things aren't considered post or get data.--Karekmaps?! 12:48, 9 October 2007 (BST)
- True, it'll only question the reload if a page has POST data. Since his example actions are performed via POST in the normal course of events, I ignored the query string. Updated for clarity. ᚱᛁᚹᛖᚾᚨᚾᛏ 13:16, 9 October 2007 (BST)
- Okay thanks guys. I guess this isn't a bug. Should I delete this entry? PopsiclePete 17:18, 9 October 2007 (BST)
- You can remove it if you want to. Also on a question of reloading page for sure without any actions - add question mark with nothing after it ("map.cgi?"), it will be counted as GET method without paramemetres and. That's because POST parametres can be hidden and not show up in URL, so using Revenant's trick may not always work --~~~~ [talk] 18:30, 9 October 2007 (BST)
- Okay thanks guys. I guess this isn't a bug. Should I delete this entry? PopsiclePete 17:18, 9 October 2007 (BST)
- True, it'll only question the reload if a page has POST data. Since his example actions are performed via POST in the normal course of events, I ignored the query string. Updated for clarity. ᚱᛁᚹᛖᚾᚨᚾᛏ 13:16, 9 October 2007 (BST)
Zombie loses level, then gets it back
Timestamp: | 15:02, 6 October 2007 (BST) |
Originally reported by: |
Acoustic Pie |
Current Status: | new |
Severity: | Minor |
Description: | Well i parachuted into a building with an infection, serached till i died, got up and found my hands % had returned to 25% than 35%. After 2 attacks it finally went back to normal.
Not sure if this has happened before, but it is a bit annoying when it does happen.
profile |
Discussion
It's a known issue of wrong displaying of the probability. You didn't in fact lose anything, it was 35% --~~~~ [talk] 18:50, 6 October 2007 (BST)
Can't take down a barricade
Timestamp: | 01:27, 6 October 2007 |
Originally reported by: |
Killerkong |
Current Status: | new |
Severity: | moderate |
Description: | One of my characters (evilzombieguy who is a zomibe who has tangling grasp, the 3 damage skill, and 50% hand hit) was attacking a police station and i hit it around 40 times and it creaked around 30 times but it never collapsed, anyone ever heard of this bug. |
Discussion
Just bad luck. Sometimes it's possible to take heavy down in 25 tries, sometimes you smash and smash with no result. --~~~~ [talk]
Bad luck happens, I've had times where it's been over 50 hits on a loosely barricaded building and it didn't open.--Karekmaps?! 06:28, 8 October 2007 (BST)
Length of Pipe Barricades Church
Timestamp: | roughly 12:00:00, 05 October 2007 (EST) |
Originally reported by: |
Private Damage |
Current Status: | new |
Severity: | Minor. |
Description: | 24th August 2007 updates states that 'Unskilled and desperate survivors can now use lengths of pipe to block the doors to a building, as a crude form of barricade.', but churches don't have doors to block. I am OK with it be explained away as wedging the pipe into the open doorway. I saw the pipe being used in St Emelia's Church [77, 26]. |
Discussion
It is indeed accepted as simply being jammed in the doorway, so it's not a bug.--Kolechovski 17:55, 4 January 2008 (UTC)
Can't attack zombies not on contact list
Timestamp: | 10:52:08, 05 October 2007 (BST) |
Originally reported by: |
Kay Lien |
Current Status: | new |
Severity: | Minor. |
Description: | My level 30 Firefighter, Kay Lien (Profile) has been holed up in Mitchem Mall in Vinetown the past week or two during the zombie siege. The past couple days, however, he's been unable to attack any zombies. That is, until a zombie I had in my contact list was in with a large group. I didn't want to attack this zombie, so I selected "attack a zombie" from the dropdown, and it turns out that I attacked my contact anyway. If I don't know any zombies in a group of them, I don't get the "attack a zombie" selection, and I can only see survivors in my dropdown (and this was in a crowd of 18 zombies and 20 or so survivors). Suggestions? It's hard to help fight them off if I can't actually fight them off. I should mention that I'm using Firefox, have no UD extensions installed, and don't have this problem with any other characters. |
Discussion
- Relatedly, or seemingly relatedly, with 2 zombies in a revive point, and one of them in my contact list, selected "a zombie" rather than my contact's name results in my contact being DNA scanned. This caused quite a huhwtf moment for me - I tried it a few times, since I initially thought I may've misclicked, but no such luck. -pinkgothic 21:59, 15 July 2008 (BST)
Mobile Phone Won't Show a New Message
Timestamp: | 9:21 20 Sept 07 |
Originally reported by: |
Emeraldverity |
Current Status: | new |
Severity: | unassigned |
Description: | I've had a mobile phone for a while, and sometimes I get texts like this "Your phone beeped. You have a new message from The Pie Man." Every time I click on "a new message" it takes me to the mobile phone messaging area. The menu says "you have no new messages". There is also the option to send a text. I believe that texts I send get through, but it's hard to be sure about it. My character is tekie. This has occurred about 5 times. I haven't actually ever gotten to read a text message sent to me. |
Discussion
Character Login Bug
Everytime I login on my FIRST account, and do something, I'm suddenly back with my SECOND account. ??? —The preceding unsigned comment was added by LucyFord (talk • contribs) at 20:23, 19 September 2007.
- Possibly a browser not refreshing the page issue. Try enter into adress bar http://www.urbandead.com/map.cgi?, it will refresh the page but not do any actions --~~~~ [talk] 21:20, 19 September 2007 (BST)
- I'm experiencing the same problem. If I try to log on my first or second account, it loads it and shows the situation as it was when I logged out. But when I try to do an action, it whisks me to my third account. Refreshing the page or typing in the adress doesn't help. TuucciZ 07:36, 20 October 2007 (BST)
Try logging out with the third account before logging back in with the others. Sounds like a cookie problem to me -- boxy • talk • 07:46 20 October 2007 (BST)
- If that doesn't work use another url, there are two I know of and I think the IP url might work separately too. Anyway, urbandead.com and www.urbandead.com register as different sessions. Looks like http://85.234.156.81 does too. That's three accounts there if you can't find another way, just do 1 account per url.--Karekmaps?! 09:19, 20 October 2007 (BST)
12/8/07 - my name is Braunwyn Cleanslate and I have been experiencing this issue constantly lately. I log out of my 1st account and into my 2nd then try to do an action and it reverts back to my first account and does that action there.Braunwyn cleanslate
im Eric Lirette, i have two accounts, officer Lirette and zombieslayer EAL. i have the exact same problem as braunwyn cleanslate. i login as my second account and then when i try to do an action it puts me in my first account.i cant do anything in my second account now. what can i do????
Wine and exhaustion
Timestamp: | 18:28, 15 September 2007 (BST) |
Originally reported by: |
Byteme42 |
Current Status: | new |
Severity: | minor |
Description: | Something that I just noticed while playing
If you have only one AP left, and you use it to drink a bottle of wine, you get the following two messages "You drink the wine and feel invigorated" "Exhausted, you can go no further" Now, when you look up invigorate in·vig·or·ate /?n?v?g??re?t/ –verb (used with object), -at·ed, -at·ing. to give vigor to; fill with life and energy; energize. Not a big glitch, but something that's a little weird and shouldn't be that hard to fix(just change the wine flavor text when you run out of AP) |
Discussion
Haha, it should be, "You drink the wine and pass out." --Roger Thirnell 23:17, 9 November 2007 (UTC)
I think it's the same thing with drinking the beer and feeling refreshed. Nice find!--Kolechovski 17:55, 4 January 2008 (UTC)
Freshly Infected zombie get the 1HP lose per action message
Timestamp: | 09:22, 10 September 2007 (BST) |
Originally reported by: |
'arm. |
Current Status: | existing |
Severity: | minor |
Description: | My zombie got bitten by another, and infected. I noticed I got the message "The zombie's bite was infected! (You'll now take 1HP damage for every action you take, except speaking. Infection can be cured with a first aid kit.)" - which only actually applies if you are a survivor (Iwitness).
Is there supposed to be a different message, or is this a slight oversight? |
Discussion
I'd say oversight, there has never been a different message as far as I know. It should probably just include that you don't take damage when a zombie.--Karekmaps?! 22:46, 10 September 2007 (BST)
- I guess something I should take through to suggestions. Though I can't be bothered to search to see if it's a dupe first. 'arm. 16:48, 12 September 2007 (BST)
- I looked through many of the suggestions last week. Didn't find any suggestion like that, so go on and post it. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 21:21, 13 September 2007 (BST)
I just infected a zombie myself. I thought it was a bug to be able to infect other zombies? --Ms.Panes 09:30, 21 March 2008 (UTC)
WIKI BUG/ISSUE: "overflow" property's "auto" value blocked as "Spam".
Timestamp: | 06:14, 8 September 2007 (BST) |
Originally reported by: |
Morgan Blair |
Current Status: | new |
Severity: | unassigned |
Description: | This isn't a bug, but my Mentor advised me to post it here... So, I can use an overflow but if I try to set the value to "auto", so that I don't have the horizontal scroll-bar (or the vertical) when it isn't needed, the wiki tells me the following:
property with a value set to "scroll," Now, I know what the purpose is for this, but how about we block a "height: 1px" as spam, rather then the "overflow: a-u-t-o"? Note: I have to change "auto" to "a-u-t-o" in the examples, otherwise I wouldn't be able to save the page.' This may seem trivial, but it's a great property to use in tables, to keep excess text from upsetting cell proportions, as well as other locations in the wiki where there may occasionally be an excess of text that would disrupt other elements, but you'd rather not have scroll-bars hanging around when they aren't actually needed. |
Discussion
Just thought I'd mention here for reference if it comes up in the future. This is not a bug, it's intentional. It was blocked because there was a time where it was a standard inclusion for the spam bots that were hitting parts of the wiki, you can see some of it in the old Vandal Banning archives.--Karekmaps?! 06:59, 29 August 2008 (BST)
Log In, Log out
Timestamp: | 22:15, 4 September 2007 (BST) |
Originally reported by: |
Acoustic Pie |
Current Status: | new |
Severity: | minor (but damn annoying) |
Description: | Ok, so i'm Logging into UrbanDead as i do everyday and i'm in Lerwill Towers, i make a small speech and click speak and next thing i know i'm logged out of urband dead! I was nowhere near logout at the time, when i log back in i find out that it's stolen an AP but not actually said anything. This has also happened to my character (Moke2) before now when i was searching for something in calvert mall (when it was alive). |
Discussion
I had a problem like this before...The way I fixed it was by logging off my characters instead of just closing the window...But if that's not the case for you, then I can't help you. And don't worry about that lost AP. I believe your speech has gotten through. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 22:21, 4 September 2007 (BST)
Thanks, i'll try that next time, anyway i'm not sure if it's a bug but on my settings it tells me that changing passwords is: 'This feature is currently disabled for maintenance purposes' but it's been like that for about 6 months or so and i was wondering when it'll be fixed. --Acoustic Pie 22:33, 4 September 2007 (BST)
- That password thing? Oh, I bet everyone gets that same message. I think it's because Kevan is trying to make that password changing function as secure as possible so if a hacker hacks your accaount, he won't be able to change your password. I'm not really sure, but you can ask Kevan if you like. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 03:39, 9 September 2007 (BST)
Really, REALLY bad luck?
Timestamp: | 21:42, 29 August 2007 (CST) |
Originally reported by: |
Nightforge |
Current Status: | new |
Severity: | Moderate |
Description: | Over the past few days I've been on the receiving end of some pretty horrible results from attacks/searching between my two characters (Nightforge and JustTesting). Now I can't really say anything concrete about the search odds (was getting more knives/junk than FAKs in an infirmary), but since I know my hit percentages I can at least talk about those.
Over the last 2 days of active gameplay (not including some downtime from being dead) I've had streaks of misses when attacking my targets that have had less than a 1% chance of happening (40% to hit, 10+ misses in a row), and I've gone through AT LEAST two such streaks. Not that I've ever had the best luck in the game, but when something this extreme happens more than once in such a small timeframe I have to ask if I'm running into something that's affecting my odds. |
Discussion
Well, happened again. This time I got the same result (It creaks.) 5 times in a row (with a 25% chance of it happening) against a barricade with JustTesting. There's roughly a 0.1% chance of that happening. Maybe some work needs to be done on the randomness of the game? --Nightforge 21:35, 3 September 2007 (BST)
- How close are your 2 characters to each other? --~~~~ [Talk] 09:47, 4 September 2007 (BST)
- Hmm... guess I forgot to mention that. At the time of all these observations, they were 3-5 suburbs apart. The closest they've ever come is within 2 suburbs of each other (and that lasted all of 3 minutes as one moved away after the other moved towards).
- ALSO, I'd like to note that I've now had the opposite happen. Nightforge managed to find at least 5 FAKs in a row in about 5 seconds (again, terribly poor odds of this happening). I'm almost certain now that this is a problem with how random outcomes are determined. --Nightforge 03:29, 9 September 2007 (BST)
- Wait...when you say infirmary, would you mean in the forts, or just a plain hospital? And was there a genny inside as well? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 03:47, 9 September 2007 (BST)
- Yep, it was in the Creedy Infirmary with a generator running. Went a whole day without finding an FAK if I remember right. --Nightforge 06:38, 12 September 2007 (BST)
- Hmm, 5 in a row does seem quite unlikely. Shouldn't happen more then once about every 18,000 times, or so. While I understand that random is odds within a range are random, and having a failure or success in no way make you more or less likely to succeed or fail on a subsequent attempt. Even so, I was searching for revive syringes the other day, and I was shocked at the number of DNA extractors and GPS units I found, and how few syringes. It almost makes me think there are some additional factors in the system, causing flux in the system, perhaps? Not a problem, if it's intended. --Morgan Blair 18:52, 9 September 2007 (BST)
- Yeah, but my problem isn't how unlikely it is... it's how often these unlikely events happen. Once again, more occurrances. Just mauled a zombie 4 times in a row with a 25% chance to hit. There's a 0.4% chance of that happening. I'd also like to note that MOST of the times this kind of thing happens there's virtually no lag in the responses from the game. --Nightforge 06:38, 12 September 2007 (BST)
- Wait...when you say infirmary, would you mean in the forts, or just a plain hospital? And was there a genny inside as well? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 03:47, 9 September 2007 (BST)
- Your understanding of statistics is too lay - yes any particular 4 attacks have only a 0.4% of being all successful, but whether the previous attack was successful or not does NOT affect your next attack. Please refer yourself to Gambler's Fallacy]. I'll try to find the right way to calculate how many 4-hits-in-a-row you'd be likely to get out of 50 AP, in the meantime. 'arm. 16:45, 12 September 2007 (BST)
- Well, I can't remember (or find) the wikipedia article I read last month that explained how to calculate, so I'll leave that for now. On a related now, I just read a slashdot article on how to generate TRUE randomness. If *that* could be implemented, I'd be very happy :). 'arm. 17:16, 12 September 2007 (BST)
- The odds of having at least one streak of 4 hits in 50 AP is roughly 1.2%. That becomes about 1.6% if you instead ask at least one streak of 4 hits or more. My knowledge of statistics is fine (I'm a math major), I just prefer not to talk over other people's heads. As such, I prefer to look at stuff like this as "what are the odds of my next 'X' attacks being hits?" in posts like these. Also, thanks for the link, I enjoyed it. =) --Nightforge 10:32, 16 September 2007 (BST)
- Oops, looks like I overlooked something when calculating those numbers. It'd take too much to fix them right now, but the error shouldn't have too much of an effect on the numbers. I'll try to remember to post corrected results tomorrow, need sleep. --Nightforge 10:41, 16 September 2007 (BST)
- The odds of having at least one streak of 4 hits in 50 AP is roughly 1.2%. That becomes about 1.6% if you instead ask at least one streak of 4 hits or more. My knowledge of statistics is fine (I'm a math major), I just prefer not to talk over other people's heads. As such, I prefer to look at stuff like this as "what are the odds of my next 'X' attacks being hits?" in posts like these. Also, thanks for the link, I enjoyed it. =) --Nightforge 10:32, 16 September 2007 (BST)
- Well, I can't remember (or find) the wikipedia article I read last month that explained how to calculate, so I'll leave that for now. On a related now, I just read a slashdot article on how to generate TRUE randomness. If *that* could be implemented, I'd be very happy :). 'arm. 17:16, 12 September 2007 (BST)
- How close together were these attacks/searches? I suspect this may be another occurrence of this bug. ᚱᛁᚹᛖᚾᚨᚾᛏ 19:38, 15 September 2007 (BST)
- I've actually been thinking the same thing in the last few days, as most (if not all) of these odd streaks seem lagless. And to answer your question, I'd attack/search again as soon as the page reloaded. --Nightforge 10:32, 16 September 2007 (BST)
- 13 misses in a row, 50% chance to hit. Lagless about half the time. Need I comment more? Again, it doesn't bother me that this kind of thing happens, it's that it happens so amazingly often. If I were to report every time something like this happened, this commentary would easily more than triple in size. --Nightforge 22:13, 16 September 2007 (BST)
- The way I work around this is by waiting a little if I miss a few times in a row. :) This definitely seems like the same bug as Button Spams, so I would assume that would make it a "Bug Reported More Than Once"? ᚱᛁᚹᛖᚾᚨᚾᛏ 09:07, 17 September 2007 (BST)
- A friend and I have this happen to one of us when we gang up on a zombie. One can hit with normal percentage, and the other is 100% miss. When the 'hitting' person leaves the area, then the other will start to connect. --Gakk Simian
My character Deadchic has also had this happen many times.Out of fifty ap I got four hits.Two days in a row plus others. Deadchic has also seen hit after hit in a row like 6 times so it goes either way. Its getting really annoying. But at least I can still kinda play--Brandy 04:54, 16 April 2008 (BST)Brandy
Speech Impediment?
Timestamp: | 24-27 August 2007 (GMT-7) |
Originally reported by: |
Bernard Faber |
Current Status: | new |
Severity: | unassigned |
Description: | Character is currently in a safehouse with 2 stuffed animals, a working portable generator and a functioning radio transmitter, and over the course of 3 days, as many as 6 other characters and no less than 3 others. The command menu is lacking the option to talk to other survivors; everything else in my command menu displays as normal. Have also noticed that in all the time I have spent in this building, none of the other players has said anything at all. Am wondering if this problem is a result of a bug in the coding for the location and not my character or browser. Building is located in the Greentown suburb. |
Discussion
Ruins don't light up on mini-map when powered
Timestamp: | 02:12, 18 August 2007 (BST) |
Originally reported by: |
Swiers |
Current Status: | new |
Severity: | Pretty minor- could likely go forever without being fixed and never cause trouble, but it should be documented if its an exception to generator "rules". |
Description: |
The image pretty much says it all. I suspect that the cause is that there is a CSS class for ruins, and a CCS class for a powered building, but no CSS class for a ruins that is a powered building. By the way, the situation above occurred when a powered building was attacked, ransacked, and ruined, without the generator being destroyed. So simply making it impossible to set up a generator in a ruined building (per this suggestion) would NOT fix this bug. |
Discussion
I can confirm this. I've been in a ruined building that had a running generator and working lights (it did say they were on), yet it was still only visible from the map as a ruined building. A darker yellow would be nice, IMO. --Nightforge 03:41, 9 September 2007 (BST)
This is well known already, and suggestions have been made to add a new "ruined but lit" color. Until that happens, this will simply continue.--Kolechovski 17:55, 4 January 2008 (UTC)
Ruined Building Display Bug
Timestamp: | 17:58, 16 August 2007 (BST) |
Originally reported by: |
Qazwsx |
Current Status: | Not a bug |
Severity: | N/A |
Description: | I note that ruined buildings are not differently colored when using Safari. |
Discussion
This isn't a bug with the game; it's an issue with Safari. And, I hear, one that's been fixed in the latest beta such that it displays the same as in Firefox. I shall move this soon. --V2Blast T•P!•C•SR 01:21, 20 August 2007 (BST)
Invisible fort builings
Timestamp: | 7:00, 08 August 2007 (Mountain) |
Originally reported by: |
Tereseth |
Current Status: | Not a bug |
Severity: | N/A |
Description: | I revived outside the gatehouse, and I was able to see all the survivors hiding inside the builings inside the fort, as if the building exteriors were invisible. |
Discussion
Not a bug: those people are most certainly standing outside in the fort, they're not IN the buildings. I know this because i was one of them --~~~~T''' 07:28, 16 August 2007 (BST)
- Yep, Duke's right. Here's a screenshot from inside the fort. -- T 07:39, 16 August 2007 (BST)
I shall move this soon. --V2Blast T•P!•C•SR
Did not display 'warning! you have x many moves left today'
Timestamp: | Saturday, August 11,2007 7:05pm |
Originally reported by: |
Sergeant CinnamonBun |
Current Status: | new |
Severity: | unassigned |
Description: | What happened was I had not been on for about a day, because I was waiting for my AP/IP to recharge. I logged on, had full AP and what seemed like full IP. I made about 5 moves, then suddenly it went to: 'You have accesed the server to many times today' It did not give me any warning, nor do I thing I could have used up all my IP.'Sergeant CinnamonBun 06:04, 12 August 2007 (BST)' |
Discussion
umm, maybe someone else has the same IP as you and used it quickly, ( your cpu may have lagged or something, and someone else used the ip while you laged?--Jj the survivor 03:45, 6 January 2008 (UTC)
- IPs identify you individually. No two people have the same IP at the same time. What you're suggesting is that Sergeant CinnamonBun lost his IP for the duration of the five moves, only to get it back, which would be a one in a million chance and definitely would only happen in combination with an ISP disconnection.
- On a different note, depending on what moves were made, there are some that count as more IP hits, specifically, syringes cost as many server hits as IP hits. -pinkgothic 22:04, 15 July 2008 (BST)
Game stats bug/anomaly
Timestamp: | 08:03, 11 August 2007 (BST) |
Originally reported by: |
Savant Chit-Chat |
Current Status: | Not a bug |
Severity: | N/A |
Description: | I have my group, the resistance, and as of 9.8.2007, everyday our membership was going -1. today 11.8.2007, our group membership is down to 14 (from 18). This is the reason i think this is a bug : On the page, everyone who is part of the group, must leave a link to his character to have a proof that that player is a part of the Resistance, so i decided to check up how many actually have the resistance written in the group affiliation in UD accounts of those wgo are on that page. It was 15 Here's whats written in the games stat at 11.8.2007:
The resistance 14 13 194 This is from the stats page
But if you check the page, you will see that actually, there are 15 members
-- Savant Chit-Chat 08:03, 11 August 2007 (BST) |
Discussion
I don't think this is a bug...It could bve PKers trying to bleed in with your group...so they can PK you one by one. And the -1 part? It could mean your members are going idle. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 09:08, 11 August 2007 (BST)
Characters who idle out are not counted on the stats page. So you might see 15+ profiles that list your group, but are you sure all 15 are actually active in the game, and not idled out? Swiers 15:05, 11 August 2007 (BST)
As Sweirs said, it's just that somebody idled out. No bugz here --~~~~T''' 16:11, 11 August 2007 (BST)
I shall move this soon. --V2Blast T•P!•C•SR
Lvl Military Scientist Civilian Zombie --- --------- --------- --------- --------- 1 2620 707 2175 2335 2 407 217 606 612 3 223 144 348 401 4 193 160 263 301 5 157 133 236 242 6 149 131 217 199 7 148 114 225 182 8 131 117 180 198 9 121 120 156 184 10 105 107 171 159 11 130 80 189 132 12 127 97 140 151 13 98 65 144 130 14 141 83 144 134 15 130 71 162 134 16 99 60 152 150 17 120 66 160 152 18 110 53 146 125 19 119 58 181 145 20 91 60 135 502 21 98 46 172 254 22 208 80 289 142 23 131 48 155 117 24 124 49 192 94 25 88 37 146 96 26 86 37 140 91 27 91 35 123 79 28 62 37 133 85 29 70 24 132 71 30 62 37 122 53 31 76 27 115 59 32 73 27 84 51 33 66 20 105 58 34 69 31 129 66 35 71 23 81 58 36 65 20 85 46 37 65 25 92 57 38 80 27 102 47 39 74 28 81 39 40 87 41 162 119 41 1330 452 1969 780 42 183 72 319 673 43 2 2 16 0 Total 8680 3868 11074 9703
Extract from one, revive another
Timestamp: | 02:46, 28 July 2007 (BST) |
Originally reported by: |
Arikane |
Current Status: | new |
Severity: | low |
Description: | i was standing in a block with two zombies. i extracted dna from one of them and it was successful. got their name and everything. i click revive this specimen and somehow i revive the other zombie standing there instead of the one i just extracted. |
Discussion
Why are you sure that you revived wrong specimen? --Duke GarlandTLCD SSZ 09:43, 28 July 2007 (BST)
a different name came up when the zombie was revived and when i extracted dna from the zombie again, it was the same name as before.Arikane 18:08, 30 July 2007 (BST)
- Maybe one of the zombies was active, and that changed the targeting order? This why I add the zombie to contacts before reviving – just to make sure I'm getting the right one. ᚱᛁᚹᛖᚾᚨᚾᛏ 14:54, 3 August 2007 (BST)
Zombies only open doors in the way in?
Timestamp: | 23:24, 13 July 2007 (BST) |
Originally reported by: |
'arm. |
Current Status: | |
Severity: | Low |
Description: | I was in side a Building (as a zombie) that had the doors closed. I wanted the doors open so that low level ferals could also get inside. I left the building, but the doors were not left open. When I re-entered the doors were then left open. This series of screenshots should show what I mean. Surely doors should be fumbled and left open regardless of leaving or entering the building? |
Discussion
- Someone made a suggestion about this before. It made it into Peer Reviewed. (This one) -- T 03:23, 14 July 2007 (BST)
- Yeah, I saw that. But it still seems more like a bug that something which should be added via a suggestion. I mean, how do the zombies leave unless they are opening the doors. They can't float through walls. The only reason I could think for this being like this is so that newbie zombie without memories of life aren't trapped inside buildings. But then, fire doors (for example) don't use handles and so there should be no need for memories of life to exit a building. 'arm. 04:22, 14 July 2007 (BST)
- It does seem counter-intuitive that the doors don't work this way. -- T 20:04, 19 July 2007 (BST)
- Yeah, I saw that. But it still seems more like a bug that something which should be added via a suggestion. I mean, how do the zombies leave unless they are opening the doors. They can't float through walls. The only reason I could think for this being like this is so that newbie zombie without memories of life aren't trapped inside buildings. But then, fire doors (for example) don't use handles and so there should be no need for memories of life to exit a building. 'arm. 04:22, 14 July 2007 (BST)
Well, they could jump out a low-level window or something... =P I don't think this is really a bug. But I suppose it could be. --V2Blast T•P!•C•SR 02:29, 20 August 2007 (BST)
Delayed AP Regeneration
Timestamp: | 14:00, 1 July 2007 (GMT) |
Originally reported by: |
Bajakian |
Current Status: | New |
Severity: | Medium |
Description: | I ran out of AP outside of a building I wanted to move into. After logging back after over half an hour I did not gain any AP and did not wake up. I made several reattempts afterwards, however I did not gain an AP until at least two hours afterwards, at which point I had been killed just 15 minutes earlier. Can anybody tell why I did not gain any AP until so long? It was pretty frustrating. |
Discussion
I've had this happen as well, though I'm not sure if it was on both my characters at the same time or not. I can confirm the existence of this "bug" though. --Nightforge 03:43, 9 September 2007 (BST)
This also happened to me once (that I'm aware of). I had my character, Jack Wilcox, stuck outside and it took three hours to gain three AP. --TC 01:50, 25 January 2008 (UTC)
Switch account
Timestamp: | 19:00, 10 May 2007 (GMT) |
Originally reported by: |
MDC soldier |
Current Status: | new |
Severity: | annoying |
Description: | when i log in on one of my urban dead account it is succesful however when i try to move it switches me to my other account, i asked my freind to come round n see if it happenend on his account, it did i even deleted my cookies, it still happened, what do i do email me at rich_n_andy@hotmail.co.uk and i will give you the account name(s). thank you. |
Discussion
This is probably not a problem with UD, but rather something to do with you not clearing your cache/cookies. Has it happened again? --V2Blast T•P!•C•SR 18:46, 16 May 2007 (BST)
- Did you actually hit the 'log out' button, or just try to log in as a different character from the main page (which doesn't work)? --Delta zulu 10:50, 25 May 2007 (BST)
The same thing has been happening to me all day. I need to know what to do. This is terrible, and this guy would agree with me.--Rhuster 06:40, 6 June 2007 (BST)
I've had a similar problem when I log in at urbandead.com and then follow links (such as profile links from DEM's revive request tool) that use the www.urbandead.com format. If you are using bookmarks or toolbar url entry to perform actions, that could be it. It might even be the extension you are running hard-codes for one over the other. --Seb_Wiers Imagine 13:31, 13 June 2007 (BST)
- Ditto on the problems. I just switch computers and it seems to do the trick, however for some reason, the amount of times i accessed the site has skyrocketed in a very short period of time. --User:American420 9:43 May 26 2008
It is very annoying as I had a zombie breakin and was unable to run away.--Spoook 01:11, 4 July 2007 (BST)
Can't do anything
Timestamp: | unknown |
Originally reported by: |
Chaoskeeper |
Current Status: | New |
Severity: | unknown |
Description: | Hi im new to this game i recently created a character and tried to log in and play, the game lets me log in and thats all, everytime i click on any of the buttons it tells me im not logged in, my character is like three four days old and hasnt even left the room 0 exp and 50 hp what am i doing wrong? please help. |
Discussion
Originally posted here. --People's Commissar Hagnat [cloned] [mod] 22:51, 6 May 2007 (BST)
- Has it happened again? --V2Blast T•P!•C•SR 18:46, 16 May 2007 (BST)
- This is'nt actually a bug. You're just not getting the cookies from Urban Dead. It could be due to several things, your firewall blocking them, an error in your browser setup or even (highly doubtable) an error on the UD website. Just thought I'd clear it up for ya' all --RRAshley Valentine 00:20, 14 December 2007 (UTC)
Zombies cannot always attack other zombies
Timestamp: | May 6, 2007 3:00 PM EDT |
Originally reported by: |
Delta Zulu |
Current Status: | New |
Severity: | minimal |
Description: | I've noticed this a few times with my alt, erzahtaed -- when outside as a zombie and there are both other zombies and survivors in the same square, attempting to attack a zombie will result in nothing happening -- the page reloads, no action was taken and no AP was spent. Firefox with UDTool on linux.
--Delta zulu 20:26, 6 May 2007 (BST) |
Discussion
I'm guessing UDTool. UDTool is very unpredictable with this sort of stuff. Has it happened again? --V2Blast T•P!•C•SR 20:17, 8 May 2007 (BST)
- It's happened twice that I've noticed. If I see it again I'll check on my laptop (which doesn't have UDTool). --Delta zulu 23:41, 8 May 2007 (BST)
i have noticed that one person who i suspect of zerging is using somthing that allows them to move away when i attack thus making my attacks worthless i dont know if this is a new feature since i havent sean any news about it, —The preceding unsigned comment was added by Towergod (talk • contribs) at an unknown time.
- Something to bear in mind is that if you try to attack a dead body it will give you the message "Your target moved away..." Are you sure that the person you suspect of zerging (and is presumably on your contacts list) isn't just a dead body at that block? 'arm. 19:32, 24 July 2007 (BST)
Misspelled Item
Timestamp: | 20:57, 11 April 2007 (BST) |
Originally reported by: |
JD |
Current Status: | Not a bug |
Severity: | N/A |
Description: | I've been searching museums for tapestries lately and when I finally found one it hit me that there was an extra 'a' in medieval: [[10]]. Maybe this was intentional, but I doubt it, and its probably just a simple misspell in the programming that was missed on the final check of the decorations update. |
Discussion
As it happens, that would be an alternate spelling of "medieval". So I doubt it's a bug. --V2Blast T•P!•C•SR 22:55, 17 May 2007 (BST)
Closed doors with no doors
Timestamp: | 01:36, 30 March 2007 (BST) |
Originally reported by: |
Mold |
Current Status: | new |
Severity: | aesthetic |
Description: | I just followed a groan and tried to enter a church. Trouble is, I don't have Memories of Life, and I couldn't get the doors open. On a building with no doors. Have a look: Media:whatdoors.png |
Discussion
Don't know why it doesn't say it has doors in the description... --V2Blast T•P!•C•SR 00:42, 28 April 2007 (BST)
- Yes, strange, a church shouldn't have doors, and from your screen shot it appears not too. Is it just this church? --Roadie 11:51, 13 June 2007 (BST)
Lost My Fireaxe Proficiency
Timestamp: | 11:40, 24 March 2007 (GMT) |
Originally reported by: |
misterbrown |
Current Status: | new |
Severity: | annoying but not so urgent |
Description: | I started as a Fireman, with the 40% Axe skill, after dying a couple of times and learning some gun skills, and finding and dropping some extra fireaxes I discovered when I go to use a fire axe now my skill is down to 25%!!!!! Has anyone else had this problem? My character name is 'Mister Brown'. |
Discussion
Is it still like that? And could you provide a link to your profile? --V2Blast T•P!•C•SR 22:57, 17 May 2007 (BST)
I have a problem like this. My person has all the axe upgrade and the hit %, which was at 5o drops to 40% or lower but then goes back up at random. Im not using firefox or any other extentions.--Foxxx222 23:30, 15 June 2007 (BST)
Character Zeroed Out After Standing
Timestamp: | 14:07 February 22, 2007 |
Originally reported by: |
--ElBueno 19:11, 22 February 2007 (UTC) |
Current Status: | new |
Severity: | high |
Description: | My character, PacManManMan, was dead a moment ago. When I stood up, I was teleported to [0,0] on the map, with 0 hit points, 0 XP, at level 0, etc. It's as if all of the fields for my character's entry in the database got zeroed/defaulted out.
Here's what comes up when you try to view that character's profile. |
Discussion
Well, it seems to be fine now. Dunno what happened before. --V2Blast T•P!•C•SR 22:56, 17 May 2007 (BST)
Button Spams
Timestamp: | 03:36, 24 August 2006 (BST) |
Originally reported by: |
Burgan |
Current Status: | new |
Severity: | possible exploit |
Description: | I'm not sure if this is a bug, or if it's a fluke, or what, but I often will rapidly click the search button when I am searching, and I have been wondering if by submitting a lot of search requests at once, they all come back with the same result? I've seen odd situations that could represent this, but could just be chance, but just now I've searched 8 times in a powered NT building and came up with exactly 8 syringes, which seemed a little odd. Any thoughts, anyone? Besides, of course, that this could just be in my head and it's random. |
Discussion
- Entirely possible, and why I suspect I managed to get a metric fuckload of 'cade collapses with a 0th level zombie on an EHB Mall once. Hell, I got it down to "secured" and still had AP to spare. --Xoid 14:20, 24 August 2006 (BST)
- Did Kevan just sneaky-fix this while I wasn't looking? Rapid-clicking doesn't seem to work as it once did. --Burgan 15:42, 24 August 2006 (BST)
- Don't think so. I just found 10 pistol clips after 10 searches. In a junkyard. --Gold Blade Hunt! 15:45, 24 August 2006 (BST)
- Can't seem to replicate this. I've not made any changes to the random number generator for six months or so, so I'd imagine it would have been tried and noticed before now. It wouldn't be a massive exploit anyway (there'd be no way to know in advance whether you'd get eight syringes, or eight DNA extractors, or eight failed searches), but if it can be replicated, I'll fit some simple cogs to stop it happening. --Kevan 16:32, 24 August 2006 (BST)
- True, it's exploitability is limited, though I think I can still get this to happen. I'm searching in a powered mall, and I'm searching in bursts of 5 searches by clicking very rapidly on the search button, and it seems on a successful burst, all searches come back positive, and all are negative on a bad search. Albeit, I am looking and expecting this to happen, so my results may be biased and I may have miscounted by one, and I don't have the resources (AP) to test this at any necessary level. I couldn't get this happen at work, as per my 15:42, 24 August 2006 comment, and I don't know what's different there. But if you can't reproduce it and are alright with it, then that's good enough for me. I believe there's a suggestion on the talk page right now proposing only accepting one command per half second or something like that, so that would take care of this, I assume. --Burgan 05:45, 25 August 2006 (BST)
- This bug report seems very much like the same bug to me... ᚱᛁᚹᛖᚾᚨᚾᛏ 09:10, 17 September 2007 (BST)
- True, it's exploitability is limited, though I think I can still get this to happen. I'm searching in a powered mall, and I'm searching in bursts of 5 searches by clicking very rapidly on the search button, and it seems on a successful burst, all searches come back positive, and all are negative on a bad search. Albeit, I am looking and expecting this to happen, so my results may be biased and I may have miscounted by one, and I don't have the resources (AP) to test this at any necessary level. I couldn't get this happen at work, as per my 15:42, 24 August 2006 comment, and I don't know what's different there. But if you can't reproduce it and are alright with it, then that's good enough for me. I believe there's a suggestion on the talk page right now proposing only accepting one command per half second or something like that, so that would take care of this, I assume. --Burgan 05:45, 25 August 2006 (BST)
- Sounds alot like luck to me, but if it wasn't, might explain why sometimes you just get the barricades to fall down from EHB to secured or loosely barricaded, which is almost impossible for my non-skilled dead guys, or why my zombie character can't seem to harm a barricade sometimes. Padfu-Zomfu 13:54, 9 April 2007 (BST)
The same guy dies from an infection 6 times in a row
Timestamp: | 22:24, 12 March 2007 (UTC) |
Originally reported by: |
Matthew Fahrenheit YRC☺T☺+1 |
Current Status: | new |
Severity: | minor? |
Description: | At the Whatmore Building in Yagoton, I logged in and found this report of a guy dying 6 times on a row from an infection. Is that even possible? Screenshot here. My character there was OnlyMatt. |
Discussion
There have been many similar reports. --V2Blast T•P!•C•SR 19:25, 28 April 2007 (BST)
Zombie Hitpoints refilled
Timestamp: | 19:41, 21 April 2007 (EST) |
Originally reported by: |
Seryph |
Current Status: | New |
Severity: | Minor |
Description: | While attacking a Zombie, I noticed that his life was slowly reduced to 2 points... I hit him again and suddenly it was back at 58 (I was using a knife). I hit him again to be sure and it went to 56. |
Discussion
zombie might have been active and it had digestion skill.--Duke Garland 21:36, 21 April 2007 (BST)
- Or someone may have healed it (for the XP or because they were a combat revived zombie) -- boxy T L ZS Nuts2U DA 13:36, 22 April 2007 (BST)
Or maybe it was just the work of the Super-Zombie bug (check Known Bugs)... --V2Blast T•P!•C•SR 19:25, 28 April 2007 (BST)
- Could also be multiple zombies there and the one that you were attacking did something, making it no longer the top zombie on the stack --Delta zulu 10:47, 25 May 2007 (BST)
He could have been active and bounced (got back up) when someone killed him. --The Grimch U! E! WAT! 06:26, 4 June 2008 (BST)
Skill Loss After Suicide Jump
Timestamp: | 20:00, 26 April 2007 (BST) |
Originally reported by: |
thegreathal |
Current Status: | New |
Severity: | Minor |
Description: | Someone revived my character Zombie Ayn Rand (http://urbandead.com/profile.cgi?id=825533), which is a bad idea. No one wants to hear Ayn Rand. However, the problem is that after jumping to death from 42,40 the Gumm Building (not NT) in Barrville, character only had 25% listed chance of attacking with hands, instead of 50% skill bought in XP a few days ago. The next turn, the attack did go back to 50%. This happen often? |
Discussion
I think similar things have happened with other skills... --V2Blast T•P!•C•SR 22:59, 17 May 2007 (BST)
I thought that was intentional. --PdeqTalk* 17:07, 5 February 2008 (UTC)
Just noticed this. It's not a bug and actually skill loss didn't actually happen. It's known that attack percentages that are displayed don't refresh immedeately. It just shows you false info on 1 page load --~~~~ [talk] 19:50, 5 February 2008 (UTC)
This bug is already reported above.--PdeqTalk* 20:04, 5 February 2008 (UTC)
- Actually the above one is a bug already reported here ;) (check datestamps). I'll remove this from the page when i'll get to write a normal Non-Bug page --~~~~ [talk] 20:11, 5 February 2008 (UTC)
Two Shells For One Shot
Timestamp: | 20:48, 21 June 2007 (BST) |
Originally reported by: |
SgtBop |
Current Status: | No clue |
Severity: | Moderate |
Description: | I'm going to be frank. I am a PKer. I was attempting to kill someone, and I needed to reload my shotgun. I use the UDToolbar, which graphically organizes my inventory, and I had 5 shotgun shells. I reloaded my shotgun once, and then I had three. I reloaded it again, and had 1. However, I only had 2 shells in a single shotgun. The other two were just gone from my inventory. I've reloaded my shotgun plenty, and this has never happened. Because of said bug, I had to spend an extra 10 ap trying to hit the dude with a pistol. (Still killed him though, but that's not a part of the bug)
Oh yes, the character is SgtBop, of course. |
Discussion
- Ah, I see now, this is just a repost of an old bug in that other section, something about 2 syringes to revive. Guess its because I'm using the UDToolBar... ah well. --SgtBop 05:57, 22 June 2007 (BST)