Uniform Barricading Policy: Difference between revisions

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{{Survivor Tactics}}
''NOTE: This is an in-game movement. It is not a [[UDWiki:Administration/Policies|Wiki Policy]] or an [http://www.urbandead.com/faq.html official rule of the game].''
{{Player Policy}}


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{{Tactics|Survivor}}
''The TinyURL for this page is '''http://tinyurl.com/qwcl8'''''
''The TinyURL for this page is '''http://tinyurl.com/qwcl8'''''


== Description ==
== Description ==


The Uniform [[Barricade]] Policy (UBP) is designed to provide as secure a [[#Barricade_Plans|barricade plan]] as possible that still leaves resource buildings and sufficient safe shelters accessible for less experienced survivors. As the UBP is adopted and implemented by more and more [[Uniform_Barricading_Policy#Groups_Supporting_the_UBP|groups]] and lived by by more and more [[survivors]], it will become easier for people to find both needed resources and the best shelter available to their skills, with the least time spent searching. By having a high ratio of Extremely Heavily Barricaded (EHB) structures, maximal security is provided to the suburb. Very small groups of zombies will likely ignore EHB buildings as not being worth the effort of trying to get into. In the event of a larger and more coordinated attack, a range of buildings at both EHB and Very Strongly Barricaded (VSB) will diffuse targeted attacks and give time to organize an appropriate response. Secondly, a wide range of secure points and safe houses for those with [[Free Running]] will keep the population spread throughout the suburb and prevent them from being tempting targets if located by zombie spies. The Free Running skill is '''strongly''' recommended as a very early skill choice for survivors.
The Uniform [[Barricade]] Policy (UBP) is designed to provide as secure a [[#Barricade_Plans|barricade plan]] as possible that still leaves resource buildings and sufficient safe shelters accessible for less experienced survivors. As the UBP is adopted and implemented by more and more [[Uniform_Barricading_Policy#Groups_Supporting_the_UBP|groups]] and lived by by more and more [[survivors]], it will become easier for people to find both needed resources and the best shelter available with the least time spent searching. By having a high ratio of Extremely Heavily Barricaded (EHB) structures, maximum security is provided to the suburb. Very small groups of zombies are more likely to ignore EHB buildings as not being worth the effort of trying to get into. In the event of a larger and more coordinated attack, a range of buildings at both EHB and Very Strongly Barricaded (VSB) will diffuse targeted attacks and give time to organize an appropriate response. Secondly, a wide range of secure points and safe houses for those with [[Free Running]] will keep the population spread throughout the suburb and prevent them from being tempting targets if located by zombie spies. The Free Running skill is '''strongly''' recommended as a very early skill choice for survivors.


The policy also specifies guidelines for which structures to secure only to VSB, which should supply those survivors in an area who do not have Free Running with a reasonable number of [[entryway|accessible buildings]] that they can use as safe houses. These VSB structures should be spaced around the suburb for easy access. Following the guidelines below there would be a ''minimum'' of 8 VSB locations on distances alone, but if all the buildings recommended below are specified as VSB there should be ''far more'' than 8.  The VSB buildings in the suburb should not become funnels for survivors, leading to zombies streaming in looking for easy targets. Aim for '''no more''' than a 3-1 ratio of EHB to VSB, but generally not less than 2-1. As a rule of thumb there should be between '''15-20''' well distributed VSB locations in any given suburb, and at least 1/4 of those (4-5) should be non-essential (resource) buildings. This tries to ensure that more inexperienced survivors can have access to the resources they need to stay alive for long enough to become experienced survivors and thus contribute more effectively to combating the zombie plague. In some area the layout of buildings might make adhering to these guidelines difficult. If so, it's better to have a far too many VSB designated buildings than too few. Remember, any building that is under active assault by more than a couple of zombies can be temporarily raised to EHB for the duration of the assault.
The policy also specifies guidelines for which structures to secure only to VSB, which should supply those survivors in an area who do not have Free Running with a reasonable number of [[entryway|accessible buildings]] that they can use as safe houses. These VSB structures should be spaced around the suburb for easy access. Following the guidelines below there would be a ''minimum'' of 8 VSB locations on distances alone, but if all the buildings recommended below are specified as VSB there should be ''far more'' than 8.  The VSB buildings in the suburb should not become funnels for survivors, leading to zombies streaming in looking for easy targets. Aim for '''no more''' than a 3:1 ratio of EHB to VSB, but generally not less than 2:1. As a rule of thumb there should be between '''15-20''' well distributed VSB locations in any given suburb, and at least 1/4 of those (4-5) should be non-essential (resource) buildings. This tries to ensure that more inexperienced survivors can have access to the resources they need to stay alive for long enough to become experienced survivors and thus contribute more effectively to combating the zombie plague. In some areas the layout of buildings might make adhering to these guidelines difficult. If so, it's better to have a far too many VSB designated buildings than too few. Remember, any building that is under active assault by more than a couple of zombies can be temporarily raised to EHB for the duration of the assault.


Please note, some resource buildings, particularly Hospitals, Police Departments and NecroTech buildings are '''extremely''' attractive targets for small hordes of zombies. It is generally not a good idea to sleep in these buildings if you can avoid it, as you are far more likely to wake up undead.
Please note, some resource buildings, particularly Hospitals, Police Departments and NecroTech buildings are '''extremely''' attractive targets for small hordes of zombies. It is generally not a good idea to sleep in these buildings if you can avoid it, as you are far more likely to wake up undead.
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== Policy ==
== Policy ==


A majority of the buildings in a suburb, between 2/3 to 3/4, should be Extremely Heavily Barricaded (EHB), the exceptions being determined by the following guidelines. The buildings listed below as essential were selected both due to the usefulness of items that can be found inside, and to provide sufficient common building types to generally come close to the correct ratio of EHB to VSB buildings, even in areas with no specific local Barricade Plan.
A majority of the buildings in a suburb (between 2/3 to 3/4) should be Extremely Heavily Barricaded (EHB), the exceptions being determined by the following guidelines. The buildings listed below as essential were selected both due to the usefulness of items that can be found inside, and to provide sufficient common building types to generally come close to the correct ratio of EHB to VSB buildings, even in areas with no specific local Barricade Plan.


*Barricading of essential buildings shall be limited to levels that allow average citizens entry under normal conditions (Very Strongly Barricaded or VSB).
*Barricading of essential buildings shall be limited to levels that allow average citizens entry under normal conditions (Very Strongly Barricaded or VSB).
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#[[Building_Types#Fire_Station|Fire Stations]]
#[[Building_Types#Fire_Station|Fire Stations]]
#[[Building_Types#School|Schools]]
#[[Building_Types#School|Schools]]
#[[Building_Types#NecroTech_Building|Necrotech Buildings]] - (see exceptions below)
#[[Building_Types#Junkyard|Junkyards]]
#[[Building_Types#Auto_Repair_Shop|Auto Shops]]
#[[Building_Types#NecroTech|NecroTech buildings]] - see below
#Because the internal halls are open, [[Building_Types#Mall|Malls]] and other multiple-block structures should be maintained at EHB, but must have one or two adjacent buildings maintained at VSB+2 entryways.
*Because the internal halls are open, [[Building_Types#Mall|Malls]] and other multiple-block structures should be maintained at EHB, but must have one or two adjacent buildings maintained at VSB+2 entryways.
*Additional buildings as may be strategically required as [[entryway|entryways]] to clusters of EHB barricaded buildings by survivors with the [[Free Running]] skill. No building should be completely cut-off from outside accessibility.
*Additional buildings as may be strategically required as [[entryway|entryways]] to clusters of EHB barricaded buildings by survivors with the [[Free Running]] skill. No building should be completely cut-off from outside accessibility.  Good choices for these include [[Building_Types#Junkyards|Junkyards]] and [[Dark#Buildings_Affected|dark buildings]].
*There must be at least two VSB designated structures in any quadrant of a suburb. Additionally there should also be at least one VSB designated structure in any 9 block area whenever terrain permits, so that no citizen should have to move too far to find shelter. At least one VSB building per quadrant should be a non-resource building.
*There must be at least two VSB designated structures in any quadrant of a suburb. Additionally there should also be at least one VSB designated structure in any 9 block area whenever terrain permits, so that no citizen should have to move too far to find shelter. At least one VSB building per quadrant should be a non-resource building.
*Fire Stations and Schools are particularly important. Not so much because of the resources they provide, but as low priority targets for zombies that survivors can easily identify (particularly FSs) on the map and move to with a high expectation of finding an entranceway. The UBP is about more than just what buildings to barricade to what level - it's about providing some consistent (Uniform) standards that survivors can hope to rely on, to the benefit of all of us.
*Fire Stations and Schools are particularly important. Not so much because of the resources they provide, but as low priority targets for zombies that survivors can easily identify (particularly FSs) on the map and move to with a high expectation of finding an entranceway. The UBP is about more than just what buildings to barricade to what level - it's about providing some consistent (Uniform) standards that survivors can hope to rely on, to the benefit of all of us.
*'''Exceptions:'''
*'''Exceptions:'''
# Because it is extremely desirable to have a running generator in a Necrotech building, only one NT building in a suburb must be designated VSB+2 under the UBP. The remainder can optionally be designated EHB.
# Because it is extremely desirable to have a running generator in a Necrotech building, only one NT building in a suburb must be designated VSB+2 under the UBP. The remainder can optionally be designated EHB. If there is only one NT building in a suburb, it may be EHB.
# It is recommended that buildings with phone masts are barricaded to EHB, unless they are an essential building listed above, with no alternate of its type within the suburb.
# It is recommended that buildings with phone masts are barricaded to EHB, unless they are an essential building listed above, with no alternate of its type within the suburb.
# When a building is under siege by three or more zombies, barricade limitations may be temporarily ignored, but should be returned to the preferred condition as soon as the immediate threat is alleviated.
# When a building is under siege by three or more zombies, barricade limitations may be temporarily ignored, but should be returned to the preferred condition as soon as the immediate threat is alleviated.
# Exceptions to VSB limitation on the essential buildings listed above are reasonable in certain circumstances of proximity. For example if there is a Police Department and a Hospital adjacent to each other and another Hospital within 3 blocks, the Hospital next to the Police Department could be exempted from the VSB limit.
# Exceptions to VSB limitation on the essential buildings listed above are reasonable in certain circumstances of proximity. For example if there is a Police Department and a Hospital adjacent to each other and another Hospital within 3 blocks, the Hospital next to the Police Department could be exempted from the VSB limit.
# Exceptions on essential buildings also applies when doing so would threaten a Free Running lane. An example would be when there is only one building to get between the east and west side of the suburb. This can also apply to inter-suburb FR lanes.


==Barricade Plans==
==Barricade Plans==
While the UBP provides an extremely useful guideline to follow, it is highly recommended that a local Barricade Plan specific to the area be developed. Plans are generally designed at the suburb level, which is why the UBP describes plan layouts from that perspective, but a plan could be slightly larger or smaller as required to meet local needs. This serves two purposes. First it gives new players a handy reference map for their area which will help them identify where important resources are and where they would be most likely to find safe shelter. Second, the realities of local terrain frequently require a few deviations from specific portions of the UBP in order to most closely achieve it's purpose. It is also '''very important''' to consider the immediate area around the one your are planning for. Check all the adjacent suburbs and their barricade plan, if any, so yours makes the most sense possible to someone on the ground standing at the border of two suburbs.
While the UBP provides an extremely useful guideline to follow, it is highly recommended that a local Barricade Plan specific to the area be developed. Plans are generally designed at the suburb level, which is why the UBP describes plan layouts from that perspective, but a plan could be slightly larger or smaller as required to meet local needs. This serves two purposes. First, it gives new players a handy reference map for their area which will help them identify where important resources are and where they would be most likely to find safe shelter. Second, the realities of local terrain frequently require a few deviations from specific portions of the UBP in order to most closely achieve its purpose. '''It is important to note that due to local zombie groups, it might not be feasible to maintain a UBP-compliant plan. Low-level survivors are generally discouraged from remaining in these suburbs until they acquire [[Free Running]].''' It is also '''very important''' to consider the immediate area around the one you are planning for. Check all the adjacent suburbs and their barricade plans so that yours makes the most sense possible to someone on the ground standing at the border of two suburbs.


If there is a Barricade Plan (BP) for your area, try to include the barricade designation when tagging a building. Even just adding a '(EHB)' or '(VSB)' to the tag could help inform other survivors how to maintain the building's barricades. Also consider helping out by tagging the URL for the area's Barricade Plan on a couple locations, helping newcomers to find it; an easy way to do this is by using a [http://tinyurl.com TinyURL] if the barricade plan page has one, or making one if it doesn't (make sure to put the TinyURL on the barricade plan page to avoid duplication).
If there is a Barricade Plan for your area, try to include the barricade designation when tagging a building. Even just adding a '(EHB)' or '(VSB)' to the tag could help inform other survivors about how to maintain the building's barricades. Also consider helping out by tagging the URL for the area's Barricade Plan on a couple locations, helping newcomers to find it; an easy way to do this is by using a [http://tinyurl.com TinyURL] if the barricade plan page has one, or making one if it doesn't (make sure to put the TinyURL on the barricade plan page to avoid duplication).


===Developing a Plan===
===Developing a Plan===


Currently there is a very diverse set of formats in which to present barricade plans. In general there is nothing wrong with this as long as the plan is easy to read by the general populace. You can review the plans
Currently there is a diverse set of formats in which to present barricade plans. In general there is nothing wrong with this as long as the plan is easy to read by the general populace. You can review the plans
linked from the map below for ideas. There is, however, a [[Template:BarricadePlan|Barricade Plan Template]] designed for use with the UBP for publishing your plan in a common format, and to save a fair amount of work.
linked from the map below for ideas. There is, however, a [[Template:BarricadePlan|Barricade Plan Template]] designed for use with the UBP for publishing your plan in a common format, which will save a fair amount of work.


===Known Barricade Plans===
===Known Barricade Plans===
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All published UBP reviews can be found on the '''[[Uniform Barricading Policy/Plan Reviews|UBP Plan Reviews]]''' page.
All published UBP reviews can be found on the '''[[Uniform Barricading Policy/Plan Reviews|UBP Plan Reviews]]''' page.


'''UBP status of known Barricade Plans in Malton'''
 
{| style="border:solid 1px black; font-size:{{{fontsize}}}; width:{{{width}}}; height:{{{height}}}" align="center" cellspacing={{{spacing}}}
<center>'''42% of Malton is UBP compliant'''</center>
 
{| style="border:solid 1px black; text-align:center; margin:auto"
|+ colspan=10 | '''UBP status of known Barricade Plans in Malton'''
|-
|-
| style="{{MapDanger}}" align=center width=10% height=10% note="Dakerstown"| [[Dakerstown/Barricade Policy|Daker]]  
| style="{{MapModerate}}" title="Dakerstown" | [[Dakerstown Barricade Plan|Daker]]
| style="{{MapModerate}}" align=center width=10% height=10% note="Jensentown"| [[Jensentown#Barricade_Plan|Jense]]  
| style="{{MapSafe}}" title="Jensentown" | [[Jensentown Barricade Plan|Jense]]
| style="{{MapSafe}}" align=center width=10% height=10% note="Quarlesbank"| [[Quarlesbank Optimal Defense Diagram|Quarl]]
| style="{{MapSafe}}" title="Quarlesbank" | [[Quarlesbank Barricade Plan|Quarl]]
| style="{{MapModerate}}" align=center width=10% height=10% note="West_Boundwood"| [[West_Boundwood_Barricade_Plan|WeBou]]  
| style="{{MapSafe}}" title="West Boundwood" | [[West Boundwood Barricade Plan|WeBou]]
| style="{{MapDanger}}" align=center width=10% height=10% note="East_Boundwood"| [[East Boundwood Barricade Plan|EaBou]]  
| style="{{MapModerate}}" title="East Boundwood" | [[East Boundwood Barricade Plan|EaBou]]
| style="{{MapSafe}}" align=center width=10% height=10% note="Lamport_Hills"| [[Lamport Hills Barricade Plan|LaHil]]  
| style="{{MapModerate}}" title="Lamport Hills" | [[Lamport Hills Barricade Plan|LaHil]]
| style="{{MapDanger}}" align=center width=10% height=10% note="Chancelwood"| [[Chancelwood Barricade Plan|Chanc]]
| style="{{MapSafe}}" title="Chancelwood" | [[Chancelwood Barricade Plan|Chanc]]
| style="{{MapModerate}}" align=center width=10% height=10% note="Earletown"| [[BOW/Suicide Prevention Protocol|Earle]]
| style="{{MapModerate}}" title="Earletown" | [[Earletown Barricade Plan|Earle]]
| style="{{MapModerate}}" align=center width=10% height=10% note="Rhodenbank"| [[Rhodenbank Barricade Plan|Rhode]]  
| style="{{MapSafe}}" title="Rhodenbank" | [[Rhodenbank Barricade Plan|Rhode]]
| style="{{MapModerate}}" align=center width=10% height=10% note="Dulston"| [[Dulston_Optimal_Defense_Diagram|Dulst]]
| style="{{MapDanger}}" title="Dulston" | [[Dulston Barricade Plan|Dulst]]
|-
|-
 
| style="{{MapModerate}}" title="Roywood" | [[Roywood Barricade Plan|Roywo]]
| style="{{MapModerate}}" align=center width=10% height=10% note="Roywood"| [[Roywood_Barricade_Plan|Roywo]]  
| style="{{MapSafe}}" title="Judgewood" | [[Judgewood Barricade Plan|Judge]]
| style="{{MapModerate}}" align=center width=10% height=10% note="Judgewood"| [[Judgewood_Barricade_Plan|Judge ]]
| style="{{MapModerate}}" title="Gatcombeton" | [[Gatcombeton Barricade Plan|Gatco]]
| style="{{MapDanger}}" align=center width=10% height=10% note="Gatcombeton"| [[Gatcombeton_Barricade_Plan|Gatco]]  
| style="{{MapSafe}}" title="Shuttlebank" | [[Shuttlebank Barricade Plan|Shutt]]
| style="{{MapVeryDanger}}" align=center width=10% height=10% note="Shuttlebank"| Shutt  
| style="{{MapModerate}}" title="Yagoton" | [[Yagoton Barricade Plan|Yagot]]
| style="{{MapModerate}}" align=center width=10% height=10% note="Yagoton"| [[Yagoton#Yagoton Optimal Defense Plan|Yagot]]
| style="{{MapSafe}}" title="Millen Hills" | [[Millen Hills Barricade Plan|MiHil]]
| style="{{MapSafe}}" align=center width=10% height=10% note="Millen_Hills"| [[Millen_Hills_Barricade_Plan|MiHil]]  
| style="{{MapSafe}}" title="Raines Hills" | [[Raines Hills Barricade Plan|RaHil]]
| style="{{MapDanger}}" align=center width=10% height=10% note="Raines_Hills"| [[Raines_Hills#Barricade_Plan|RaHil]]
| style="{{MapSafe}}" title="Pashenton" | [[Pashenton Barricade Plan|Pashe]]
| style="{{MapModerate}}" align=center width=10% height=10% note="Pashenton"| [[Pashenton Barricade Plan|Pashe]]  
| style="{{MapSafe}}" title="Rolt Heights" | [[Rolt Heights Barricade Plan|Rolt]]  
| style="{{MapModerate}}" align=center width=10% height=10% note="Rolt Heights"| [[Rolt_Heights_Barricade_Plan|Rolt]]
| style="{{MapSafe}}" title="Pescodside" | [[Pescodside Barricade Plan|Pesco]]
| style="{{MapSafe}}" align=center width=10% height=10% note="Pescodside"| [[Pescodside_Barricade_Plan|Pesco]]  
|-
|-
 
| style="{{MapSafe}}" title="Peddlesden Village" | [[Peddlesden Village Barricade Plan|PeVil]]
| style="{{MapVeryDanger}}" align=center width=10% height=10% note="Peddlesden_Village"| PeVil  
| style="{{MapSafe}}" title="Chudleyton" | [[Chudleyton Barricade Plan|Chudl]]
| style="{{MapVeryDanger}}" align=center width=10% height=10% note="Chudleyton"| Chudl  
| style="{{MapModerate}}" title="Darvall Heights" | [[Darvall Heights Barricade Plan|DaHei]]
| style="{{MapVeryDanger}}" align=center width=10% height=10% note="Darvall_Heights"| DaHei  
| style="{{MapSafe}}" title="Eastonwood" | [[Eastonwood Barricade Plan|Easto]]
| style="{{MapModerate}}" align=center width=10% height=10% note="Eastonwood"| [[Eastonwood_Barricade_Plan|Easto ]]
| style="{{MapModerate}}" title="Brooke Hills" | [[Brooke Hills Barricade Plan|BrHil]]
| style="{{MapModerate}}" align=center width=10% height=10% note="Brooke_Hills"| [[BHODP#Uniform Barricading Policy for Brooke Hills|BrHil]]
| style="{{MapSafe}}" title="Shearbank" | [[Shearbank Barricade Plan|Shear]]
| style="{{MapModerate}}" align=center width=10% height=10% note="Shearbank"| [[Shearbank_Barricade_Plan|Shear]]
| style="{{MapSafe}}" title="Huntley Heights" | [[Huntley Heights Barricade Plan|HuHei]]
| style="{{MapDanger}}" align=center width=10% height=10% note="Huntley_Heights"| [[Human Habitat for Huntley|HuHei]]  
| style="{{MapSafe}}" title="Santlerville" | [[Santlerville Barricade Plan|Santl]]
| style="{{MapModerate}}" align=center width=10% height=10% note="Santlerville"| [[Santlerville Barricade Plan|Santl]]  
| style="{{MapModerate}}" title="Gibsonton" | [[Gibsonton Barricade Plan|Gibso]]
| style="{{MapSafe}}" align=center width=10% height=10% note="Gibsonton"| [[Gibsonton Barricade Plan|Gibso]]
| style="{{MapModerate}}" title="Dunningwood" | [[Dunningwood Barricade Plan|Dunni]]
| style="{{MapDanger}}" align=center width=10% height=10% note="Dunningwood"| [[Dunningwood Barricade Plan|Dunni]]  
|-
|-
 
| style="{{MapSafe}}" title="Dunell Hills" | [[Dunell Hills Barricade Plan|DuHil]]
| style="{{MapDanger}}" align=center width=10% height=10% note="Dunell_Hills"| [[Dunell Hills/Barricade Plan|DuHil]]  
| style="{{MapModerate}}" title="West Becktown" | [[West Becktown Barricade Plan|WeBec]]
| style="{{MapSafe}}" align=center width=10% height=10% note="West_Becktown"| [[Barricade Plan of West Becktown|WeBec]]
| style="{{MapModerate}}" title="East Becktown" | [[East Becktown Barricade Plan|EaBec]]
| style="{{MapSafe}}" align=center width=10% height=10% note="East_Becktown"| [[Barricade Plan of East Becktown|EaBec]]
| style="{{MapModerate}}" title="Richmond Hills" | [[Richmond Hills Barricade Plan|RiHil]]
| style="{{MapModerate}}" align=center width=10% height=10% note="Richmond_Hills"| [[Richmond_Hills_Barricade_Plan|RiHil]]
| style="{{MapModerate}}" title="Ketchelbank" | [[Ketchelbank Barricade Plan|Ketch]]
| style="{{MapVeryDanger}}" align=center width=10% height=10% note="Ketchelbank"| Ketch  
| style="{{MapSafe}}" title="Roachtown" | [[Roachtown Barricade Plan|Roach]]
| style="{{MapSafe}}" align=center width=10% height=10% note="Roachtown"| [[Roachtown Defense Plan|Roach]]  
| style="{{MapSafe}}" title="Randallbank" | [[Randallbank Barricade Plan|Randa]]
| style="{{MapDanger}}" align=center width=10% height=10% note="Randallbank"| [[Randallbank_Barricade_Plan|Randa]]
| style="{{MapSafe}}" title="Heytown" | [[Heytown Barricade Plan|Heyto]]
| style="{{MapDanger}}" align=center width=10% height=10% note="Heytown"| Heyto  
| style="{{MapSafe}}" title="Spracklingbank" | [[Spracklingbank Barricade Plan|Sprac]]
| style="{{MapSafe}}" align=center width=10% height=10% note="Spracklingbank"| [[Spracklingbank_Barricade_Plan|Sprac]]
| style="{{MapSafe}}"  title="Paynterton" | [[Paynterton Barricade Plan|Paynt]]
| style="{{MapDanger}}"  align=center width=10% height=10% note="Paynterton"|  
[[Paynterton_Barricade_Plan|Paynt]]  
|-
|-
 
| style="{{MapModerate}}" title="Owsleybank" | [[Owsleybank Barricade Plan|Owsle]]
| style="{{MapVeryDanger}}" align=center width=10% height=10% note="Owsleybank"| Owsle  
| style="{{MapSafe}}" title="Molebank" | [[Molebank Barricade Plan|Moleb]]
| style="{{MapVeryDanger}}" align=center width=10% height=10% note="Molebank"| Moleb  
| style="{{MapSafe}}" title="Lukinswood" | [[Lukinswood Barricade Plan|Lukin]]
| style="{{MapModerate}}" align=center width=10% height=10% note="Lukinswood"| [[Lukinswood_Optimal_Defense_Diagram|Lukin]]
| style="{{MapModerate}}" title="Havercroft" | [[Havercroft Barricade Plan|Haver]]
| style="{{MapDanger}}" align=center width=10% height=10% note="Havercroft"| [[Havercroft Barricade Plan|Haver]]  
| style="{{MapModerate}}" title="Barrville" | [[Barrville Barricade Plan|Barrv]]
| style="{{MapDanger}}" align=center width=10% height=10% note="Barrville"| [[Barrville#Barrville_Barricade_Plan|Barrv]]  
| style="{{MapModerate}}" title="Ridleybank" | [[Ridleybank Barricade Plan|Ridle]]
| style="{{MapModerate}}" align=center width=10% height=10% note="Ridleybank"| [[Ridleybank#Barricade Policy Diagrams and Comparison:|Ridle]]  
| style="{{MapSafe}}" title="Pimbank" | [[Pimbank Barricade Plan|Pimba]]
| style="{{MapSafe}}" align=center width=10% height=10% note="Pimbank"| [[Pimbank#Suburb_Map_.26_Barricade_Plan|Pimba]]  
| style="{{MapModerate}}" title="Peppardville" | [[Peppardville Barricade Plan|Peppa]]
| style="{{MapVeryDanger}}" align=center width=10% height=10% note="Peppardville"| Peppa  
| style="{{MapSafe}}" title="Pitneybank" | [[Pitneybank Barricade Plan|Pitne]]
| style="{{MapDanger}}" align=center width=10% height=10% note="Pitneybank"| [[Pitneybank_Barricade_Plan|Pitne]]  
| style="{{MapModerate}}" title="Starlingtown" | [[Starlingtown Barricade Plan|Starl]]
| style="{{MapDanger}}" align=center width=10% height=10% note="Starlingtown"| [[Starlingtown Barricade Plan|Starl]]  
|-
|-
 
| style="{{MapDanger}}" title="Grigg Heights" | [[Grigg Heights Barricade Plan|GrHei]]
| style="{{MapDanger}}" align=center width=10% height=10% note="Grigg_Heights"| [[Talk:Grigg_Heights#Barricade_Plan.2C_part_2|GrHei]]  
| style="{{MapSafe}}" title="Reganbank" | [[Reganbank Barricade Plan|Regan]]
| style="{{MapSafe}}" align=center width=10% height=10% note="Reganbank"| [[Reganbank_Barricade_Plan|Regan]]
| style="{{MapModerate}}" title="Lerwill Heights" | [[Lerwill Heights Barricade Plan|LeHei]]
| style="{{MapDanger}}" align=center width=10% height=10% note="Lerwill_Heights"| [[Lerwill_Heights#Suburb_Map|LeHei]]  
| style="{{MapDanger}}" title="Shore Hills" | [[Shore Hills Barricade Plan|ShHil]]
| style="{{MapDanger}}" align=center width=10% height=10% note="Shore_Hills"| [[Shore Hills/Barricade Plan|ShHil]]  
| style="{{MapDanger}}" title="Galbraith Hills" | [[Galbraith Hills Barricade Plan|GaHil]]
| style="{{MapSafe}}" align=center width=10% height=10% note="Galbraith_Hills"| [[Galbraith_Hills_Barricade_Plan|GaHil]]  
| style="{{MapSafe}}" title="Stanbury Village" | [[Stanbury Village Barricade Plan|StVil]]
| style="{{MapModerate}}" align=center width=10% height=10% note="Stanbury_Village"| [[Stanbury Village Barricade Plan|StVil]]
| style="{{MapSafe}}" title="Roftwood" | [[Roftwood Barricade Plan|Roftw]]
| style="{{MapModerate}}" align=center width=10% height=10% note="Roftwood"| [[Roftwood#Suburb_Map|Roftw]]  
| style="{{MapModerate}}" title="Edgecombe" | [[Edgecombe Barricade Plan|Edgec]]
| style="{{MapVeryDanger}}" align=center width=10% height=10% note="Edgecombe"| Edgec  
| style="{{MapDanger}}" title="Pegton" | [[Pegton Barricade Plan|Pegto]]
| style="{{MapDanger}}" align=center width=10% height=10% note="Pegton"| [[Pegton Barricade Plan|Pegto]]  
| style="{{MapModerate}}" title="Dentonside" | [[Dentonside Barricade Plan|Denton]]
| style="{{MapVeryDanger}}" align=center width=10% height=10% note="Dentonside"| Dento
|-
|-
 
| style="{{MapDanger}}" title="Crooketon" | [[Crooketon Barricade Plan|Crook]]
| style="{{MapVeryDanger}}" align=center width=10% height=10% note="Crooketon"| Crook  
| style="{{MapDanger}}" title="Mornington" | [[Mornington Barricade Plan|Morni]]
| style="{{MapVeryDanger}}" align=center width=10% height=10% note="Mornington"| Morni  
| style="{{MapDanger}}" title="North Blythville" | [[North Blythville Barricade Plan|NoBly]]
| style="{{MapSafe}}" align=center width=10% height=10% note="North_Blythville"| [[North Blythville Barricade Plan|NoBly]]  
| style="{{MapModerate}}" title="Brooksville" | [[Brooksville Barricade Plan|Brook]]
| style="{{MapModerate}}" align=center width=10% height=10% note="Brooksville"| [[Brooksville#Malton_Fire_Department_Barricading_Policy|Brook]]
| style="{{MapDanger}}" title="Mockridge Heights" | [[Mockridge Heights Barricade Plan|MoHei]]
| style="{{MapSafe}}" align=center width=10% height=10% note="Mockridge_Heights"| [[Mockridge_Heights_Barricade_Plan|MoHei]]  
| style="{{MapDanger}}" title="Shackleville" | [[Shackleville Barricade Plan|Shack]]
| style="{{MapSafe}}" align=center width=10% height=10% note="Shackleville"| [[Shackleville_Barricade_Plan|Shack]]  
| style="{{MapModerate}}" title="Tollyton" | [[Tollyton Barricade Plan|Tolly]]
| style="{{MapModerate}}" align=center width=10% height=10% note="Tollyton"| [[Tollyton#Suburb_Map_.26_Barricade_Plan|Tolly]]  
| style="{{MapModerate}}" title="Crowbank" | [[Crowbank Barricade Plan|Crowb]]
| style="{{MapDanger}}" align=center width=10% height=10% note="Crowbank"| [[Crowbank_Barricade_Plan|Crowb]]  
| style="{{MapSafe}}" title="Vinetown" | [[Vinetown Barricade Plan|Vinet ]]
| style="{{MapDanger}}" align=center width=10% height=10% note="Vinetown"| [[Vinetown_Barricade_Plan|Vinet ]]
| style="{{MapSafe}}" title="Houldenbank" | [[Houldenbank Barricade Plan|Hould]]
| style="{{MapSafe}}" align=center width=10% height=10% note="Houldenbank"| [[Houldenbank_Barricade_Plan|Hould]]  
|-
|-
 
| style="{{MapDanger}}" title="Nixbank" | [[Nixbank Barricade Plan|Nixba]]
| style="{{MapSafe}}" align=center width=10% height=10% note="Nixbank"| [[Nixbank_Barricade_Plan|Nixba]]  
| style="{{MapSafe}}" title="Wykewood" | [[Wykewood Barricade Plan|Wykew]]
| style="{{MapSafe}}" align=center width=10% height=10% note="Wykewood"| [[Wykewood Barricade Plan|Wykew]]
| style="{{MapSafe}}" title="South Blythville" | [[South Blythville Barricade Plan|SoBly]]
| style="{{MapDanger}}" align=center width=10% height=10% note="South_Blythville"| [[South Blythville Barricade Plan|SoBly]]  
| style="{{MapModerate}}" title="Greentown" | [[Greentown Barricade Plan|Green]]
| style="{{MapDanger}}" align=center width=10% height=10% note="Greentown"| [[Greentown#Barricade_Policy|Green]]
| style="{{MapModerate}}" title="Tapton" | [[Tapton Barricade Plan|Tapto]]
| style="{{MapSafe}}" align=center width=10% height=10% note="Tapton"| [[Tapton_Barricade_Plan|Tapto]]
| style="{{MapModerate}}" title="Kempsterbank" | [[Kempsterbank Barricade Plan|Kemps]]
| style="{{MapModerate}}" align=center width=10% height=10% note="Kempsterbank"| [[Kempsterbank Barricade Plan|Kemps]]
| style="{{MapModerate}}" title="Wray Heights" | [[Wray Heights Barricade Plan|WrHei]]
| style="{{MapSafe}}" align=center width=10% height=10% note="Wray_Heights"| [[Wray_Heights_Barricade_Plan|WrHei]]
| style="{{MapSafe}}" title="Gulsonside" | [[Gulsonside Barricade Plan|Gulso]]
| style="{{MapSafe}}" align=center width=10% height=10% note="Gulsonside"| [[Gulsonside_Barricade_Plan|Gulso]]  
| style="{{MapSafe}}" title="Osmondville" | [[Osmondville Barricade Plan|Osmon]]
| style="{{MapDanger}}" align=center width=10% height=10% note="Osmondville"| [[Osmondville_Barricade_Plan|Osmon]]  
| style="{{MapSafe}}" title="Penny Heights" | [[Penny Heights Barricade Plan|PeHei]]
| style="{{MapModerate}}" align=center width=10% height=10% note="Penny_Heights"| [[Penny Heights#Penny_Heights_Optimal_Defense_Plan|PeHei]]  
|-
|-
 
| style="{{MapDanger}}" title="Foulkes Village" | [[Foulkes Village Barricade Plan|FoVil]]
| style="{{MapVeryDanger}}" align=center width=10% height=10% note="Foulkes_Village"| FoVil  
| style="{{MapModerate}}" title="Ruddlebank" | [[Ruddlebank Barricade Plan|Ruddl]]
| style="{{MapSafe}}" align=center width=10% height=10% note="Ruddlebank"| [[Ruddlebank_Barricade_Plan|Ruddl]]  
| style="{{MapModerate}}" title="Lockettside" | [[Lockettside Barricade Plan|Locke]]
| style="{{MapSafe}}" align=center width=10% height=10% note="Lockettside"| [[Lockettside Barricade Plan|Locke]]
| style="{{MapSafe}}" title="Dartside" | [[Dartside Barricade Plan|Darts]]
| style="{{MapVeryDanger}}" align=center width=10% height=10% note="Dartside"| Darts  
| style="{{MapModerate}}" title="Kinch Heights" | [[Kinch Heights Barricade Plan|KiHei]]
| style="{{MapSafe}}" align=center width=10% height=10% note="Kinch_Heights"| [[Kinch Heights Barricade Policy|KiHei]]  
| style="{{MapSafe}}" title="West Grayside" | [[West Grayside Barricade Plan|WeGra]]
| style="{{MapDanger}}" align=center width=10% height=10% note="West_Grayside"| [[West_Grayside#Barricade_Policy|WeGra]]
| style="{{MapModerate}}" title="East Grayside" | [[East Grayside Barricade Plan|EaGra]]
| style="{{MapSafe}}" align=center width=10% height=10% note="East_Grayside"| [[East_Grayside_Barricade_Plan|EaGra]]  
| style="{{MapDanger}}" title="Scarletwood" | [[Scarletwood Barricade Plan|Scarl]]
| style="{{MapModerate}}" align=center width=10% height=10% note="Scarletwood"| [[Scarletwood_Barricade_Policy|Scarl]]
| style="{{MapModerate}}" title="Pennville" | [[Pennville Barricade Plan|Pennv]]
| style="{{MapModerate}}" align=center width=10% height=10% note="Pennville"| [[Suburb_Mutual_Barricade_Plan#Pennville|Pennv]]  
| style="{{MapModerate}}" title="Fryerbank" | [[Fryerbank Barricade Plan|Fryer]]
| style="{{MapModerate}}" align=center width=10% height=10% note="Fryerbank"| [[Suburb_Mutual_Barricade_Plan#Fryerbank|Fryer]]  
|-   
|-   
 
| style="{{MapModerate}}" title="New Arkham" |[[New Arkham Barricade Plan|NeArk]]
| style="{{MapModerate}}" align=center width=10% height=10% note="New_Arkham"|[[New_Arkham/Barricade_Plan|NeArk]]
| style="{{MapModerate}}" title="Old Arkham" | [[Old Arkham Barricade Plan|OlArk]]
| style="{{MapVeryDanger}}" align=center width=10% height=10% note="Old_Arkham"| OlArk  
| style="{{MapSafe}}" title="Spicer Hills" | [[Spicer Hills Barricade Plan|SpHil]]
| style="{{MapDanger}}" align=center width=10% height=10% note="Spicer_Hills"| [[Spicer Hills#Barricade Plan|SpHil]]
| style="{{MapModerate}}" title="Williamsville" | [[Williamsville Barricade Plan|Willi]]
| style="{{MapModerate}}" align=center width=10% height=10% note="Williamsville"|
| style="{{MapSafe}}" title="Buttonville" | [[Buttonville Barricade Plan|Butto]]
[[Williamsville_Barricade_Plan|Willi]]
| style="{{MapModerate}}" title="Wyke Hills" | [[Wyke Hills Barricade Plan|WyHil]]
| style="{{MapSafe}}" align=center width=10% height=10% note="Buttonville"| [[Buttonville#Buttonville_Barricade_Plan|Butto]]
| style="{{MapModerate}}" title="Hollomstown" | [[Hollomstown Barricade Plan|Hollo]]
| style="{{MapSafe}}" align=center width=10% height=10% note="Wyke_Hills"|
| style="{{MapSafe}}" title="Danversbank" | [[Danversbank Barricade Plan|Danve]]
[[Barricade_Plan_of_Wyke_Hills|WyHil]]
| style="{{MapModerate}}" title="Whittenside" | [[Whittenside Barricade Plan|Whitt]]
| style="{{MapDanger}}" align=center width=10% height=10% note="Hollomstown"| [[Hollomstown Barricade Plan|Hollo]]  
| style="{{MapModerate}}" title="Miltown" | [[Miltown Barricade Plan|Milto]]
| style="{{MapDanger}}" align=center width=10% height=10% note="Danversbank"| [[PDBP|Danve]]
| style="{{MapModerate}}" align=center width=10% height=10% note="Whittenside"| [[Whittenside_Barricade_Plan|Whitt]]
| style="{{MapModerate}}" align=center width=10% height=10% note="Miltown"|
[[Miltown#Barricade Policy|Milto]]
|-
|}
|}


Map Key
{| style="border:solid 1px black; text-align:center; margin:auto"
{| style="border:solid 1px black; font-size:{{{fontsize}}}; width::{{{width}}}; height:{{{height}}}" align=center cellspacing={{{spacing}}}
|+ '''Map Key'''
|-
| style="{{MapSafe}}; width:25%" | UBP compliant plan
| style="{{MapSafe}}" align=center width=10% height=10% | UBP compliant plan
| style="{{MapModerate}}; width:25%" | Published non-UBP plan  
| style="{{MapModerate}}" align=center width=10% height=10% | Published non-UBP plan  
| style="{{MapDanger}}; width:25%" | Unreviewed Plan
| style="{{MapDanger}}" align=center width=10% height=10% | Unreviewed Plan
| style="{{MapVeryDanger}}; width:25%" | No Published Plan
| style="{{MapVeryDanger}}" align=center width=10% height=10% | No Published Plan
|-
|}
|}


 
If you know of a Barricade Plan for a suburb with no linked plan, please feel free to edit the table above to add a link. Set the initial status to 'Unreviewed Plan' (<nowiki>{{MapDanger}}</nowiki>). Please also add a link to the plan to the [[Uniform_Barricading_Policy/Plan_Reviews#Plans_awaiting_review|list of plans awaiting review]].  If a plan has been altered since it was last reviewed, or a new plan was designed, please also post a link so it can be reviewed and the status updated as needed.
If you know of a Barricade Plan (BP) for a suburb with no linked plan, please feel free to edit the table above to add a link. Set the initial status to 'Unreviewed Plan' (<nowiki>{{MapDanger}}</nowiki>). Please also add a link to the plan to the [[Uniform_Barricading_Policy/Plan_Reviews#Plans_awaiting_review|list of plans awaiting review]].  If a plan has been altered since it was last reviewed. or a new BP was designed, please also post a link so it can be reviewed and the status updated as needed.


If you disagree with the assessment of a barricaded plan, please check the [[Uniform_Barricading_Policy/Plan_Reviews|plan review]] and make comments in the [[Talk:Uniform_Barricading_Policy/Plan_Reviews#Comments_and_Feedback|discussion area]] as to your reasoning.
If you disagree with the assessment of a barricaded plan, please check the [[Uniform_Barricading_Policy/Plan_Reviews|plan review]] and make comments in the [[Talk:Uniform_Barricading_Policy/Plan_Reviews#Comments_and_Feedback|discussion area]] as to your reasoning.
Line 207: Line 192:


== Additional suggestions ==
== Additional suggestions ==
<ul>
 
<li>If a given suburb is sufficiently organized it may be useful to designate a couple 'safe houses'. These are strategically located buildings (some EHB and some VSB), in the lowest zombie populated ares of the suburb, where the wounded can go seeking shelter, protection and medical attention. The locations ''may'' be posted in the wiki, tagged or just spread by word-of-mouth at local discretion. However it is preferable to spread the information by word of mouth, mobile phones, or another secure means of communication as to keep such critical locations away from [[Zombie spy|Zombie Spies]], or risk letting a horde know where to smash down the doors to do the most harm.</li>
*Designate a location as a revive point, preferably in the open and not adjacent to an essential building. How you handle having players contact you to request revives will depend on local leadership and resources in a given suburb.
<li>Designate a location as a revive point, preferably in the open and not adjacent to an essential building. How you handle having players contact you to request revives will depend on local leadership and resources in a given suburb.</li>
*[[Optimal Defense Diagram]]s are a variant form of barricading policy, which are argued by some to better prevent the concentration of low level characters without Free Running into tempting and obvious targets for zombie hordes.
<li>[[Optimal Defense Diagram]]s are a variant form of barricading policy, which are argued by some to better prevent the concentration of low level characters without freerunning into tempting and obvious targets for zombie hordes.</li>
</ul>


==Support the UBP==
==Support the UBP==
Line 233: Line 216:
The following groups already support the Uniform Barricading Policy or a functionally equivalent local plan:
The following groups already support the Uniform Barricading Policy or a functionally equivalent local plan:
*[[101st Airborne Division]]
*[[101st Airborne Division]]
*[[101st Screaming Eagles]]
*[[41st Death Com.]]
*[[41st Death Com.]]
*[[42 Squadron]]
*[[AlQilya]]
*[[AlQilya]]
*[[Anti-zombie squad]]
*[[Anti-zombie squad]]
*[[Axes High]]
*[[Axes High]]
*[[Beatbox Kids]]
*[[Beatbox Kids]]
*[[Benzuli Expansion]]
*[[Black Berets]]
*[[Black Berets]]
*'''[[Black Mesa]]'''
*[[Black Mesa]]
*[[BMC]]
*[[BMC]]
*[[BOW|BOW Earletown]]
*[[BOW|BOW Earletown]]
*[[Canadians-in-Malton]]
*[[Canadians-in-Malton]]
*[[Cheap Ass Survivors]]
*[[Cheap Ass Survivors]]
*[[C.I.A.]]
*[[Clan Blitzkrieg]]
*[[Clan Blitzkrieg]]
*[[CMS-Meta]]
*[[CMS-Meta]]
Line 264: Line 247:
*[[Last Hope]]
*[[Last Hope]]
*[[Lepers of Malton]]
*[[Lepers of Malton]]
*[[Les Anus Enflammés]]
*[[Lockettside Defense Squad]]
*[[Lockettside Defense Squad]]
*[[Malpractice]]
*[[Malton Civil Defense Unit]]
*[[Malton Civil Defense Unit]]
*[[Malton Defense Corporation]][[Category:Malton Defense Corporation]]
*[[Malton Defense Corporation]][[Category:Malton Defense Corporation]]
Line 271: Line 256:
*[[Malton Liberation Army]][[Category:Malton Liberation Army]]
*[[Malton Liberation Army]][[Category:Malton Liberation Army]]
*[[Malton Police Department]]
*[[Malton Police Department]]
*[[Malton Signal Corps]]
*[[Malton Telephone]]
*[[Malton Revivification Group]]
*[[MEMA]]
*[[MEMA]]
*[[M.E.R.C.Y.]]
*[[M.E.R.C.Y.]]
Line 278: Line 266:
*[[Nightwatch]]
*[[Nightwatch]]
*[[Olney Militia]]
*[[Olney Militia]]
*[[Order of the Black Rose]]
*[[Paradox]]
*[[Paradox]]
*[[Pennville Freedom Movement]]
*[[Pennville Freedom Movement]]
Line 286: Line 275:
*[[Rhodenbank Civil Defense Corps]]
*[[Rhodenbank Civil Defense Corps]]
*[[ROACH Klips]]
*[[ROACH Klips]]
*[[SAS Recon]]
*[[Secret Board of Shadowy Figures]]
*[[Secret Board of Shadowy Figures]]
*[[Shuttlebank Scavenger Squad]]
*[[Shuttlebank Scavenger Squad]]
*[[Sinclair Hotels]]
*[[Special Air Service]]
*[[Special Air Service]]
*[[TechCom]]
*[[TechCom]]
Line 302: Line 291:
*[[Zone Defenders]] and groups that support the [[Survivor Security Zone]]
*[[Zone Defenders]] and groups that support the [[Survivor Security Zone]]
*[[Main Force Patrol]]
*[[Main Force Patrol]]
*[[The Enclave]]
   <font size='-1'>Many thanks to the [[PLEB]] group and [http://zombies.desensitised.net/board/index.php?action=profile;u=67| Blue Emu] for the original
   <font size='-1'>Many thanks to the [[PLEB]] group and [http://zombies.desensitised.net/board/index.php?action=profile;u=67| Blue Emu] for the original
   barricading policies on which this is based. It's really their work, I just did some editing and
   barricading policies on which this is based. It's really their work, I just did some editing and
   put it on the wiki. Distributed with pride by the [[MFD]]. --[[User:Gilant|Gilant]] 13:53, 26 Oct 2005 (BST)</font>
   put it on the wiki. Distributed with pride by the [[MFD]]. --[[User:Gilant|Gilant]] 13:53, 26 Oct 2005 (BST)</font>
 
 
  <font size='-1'>A big thanks to [[User:Gilant|Gilant]], who designed and did a lot of the leg work for this page and all associated pages.  Such a
  thorough job, in fact, that I didn't have to do much to update it in the
  nearly two years since he left! --{{User:Maverick Farrant/sig}} 10:17, 6 October 2009 (BST)</font>
[[Category:Department of Emergency Management]]
[[Category:Department of Emergency Management]]
[[Category:Policy]]
[[Category:Policy]]
[[Category:Barricade plans|*Uniform Barricading Policy]]

Latest revision as of 22:47, 3 August 2018

Survivor Tactics
The information on this page or section discusses a survivor strategy.

NOTE: This is an in-game movement. It is not a Wiki Policy or an official rule of the game.

The TinyURL for this page is http://tinyurl.com/qwcl8

Description

The Uniform Barricade Policy (UBP) is designed to provide as secure a barricade plan as possible that still leaves resource buildings and sufficient safe shelters accessible for less experienced survivors. As the UBP is adopted and implemented by more and more groups and lived by by more and more survivors, it will become easier for people to find both needed resources and the best shelter available with the least time spent searching. By having a high ratio of Extremely Heavily Barricaded (EHB) structures, maximum security is provided to the suburb. Very small groups of zombies are more likely to ignore EHB buildings as not being worth the effort of trying to get into. In the event of a larger and more coordinated attack, a range of buildings at both EHB and Very Strongly Barricaded (VSB) will diffuse targeted attacks and give time to organize an appropriate response. Secondly, a wide range of secure points and safe houses for those with Free Running will keep the population spread throughout the suburb and prevent them from being tempting targets if located by zombie spies. The Free Running skill is strongly recommended as a very early skill choice for survivors.

The policy also specifies guidelines for which structures to secure only to VSB, which should supply those survivors in an area who do not have Free Running with a reasonable number of accessible buildings that they can use as safe houses. These VSB structures should be spaced around the suburb for easy access. Following the guidelines below there would be a minimum of 8 VSB locations on distances alone, but if all the buildings recommended below are specified as VSB there should be far more than 8. The VSB buildings in the suburb should not become funnels for survivors, leading to zombies streaming in looking for easy targets. Aim for no more than a 3:1 ratio of EHB to VSB, but generally not less than 2:1. As a rule of thumb there should be between 15-20 well distributed VSB locations in any given suburb, and at least 1/4 of those (4-5) should be non-essential (resource) buildings. This tries to ensure that more inexperienced survivors can have access to the resources they need to stay alive for long enough to become experienced survivors and thus contribute more effectively to combating the zombie plague. In some areas the layout of buildings might make adhering to these guidelines difficult. If so, it's better to have a far too many VSB designated buildings than too few. Remember, any building that is under active assault by more than a couple of zombies can be temporarily raised to EHB for the duration of the assault.

Please note, some resource buildings, particularly Hospitals, Police Departments and NecroTech buildings are extremely attractive targets for small hordes of zombies. It is generally not a good idea to sleep in these buildings if you can avoid it, as you are far more likely to wake up undead.

Policy

A majority of the buildings in a suburb (between 2/3 to 3/4) should be Extremely Heavily Barricaded (EHB), the exceptions being determined by the following guidelines. The buildings listed below as essential were selected both due to the usefulness of items that can be found inside, and to provide sufficient common building types to generally come close to the correct ratio of EHB to VSB buildings, even in areas with no specific local Barricade Plan.

  • Barricading of essential buildings shall be limited to levels that allow average citizens entry under normal conditions (Very Strongly Barricaded or VSB).
  • Essential buildings include:
  1. Hospitals
  2. Police Departments
  3. Fire Stations
  4. Schools
  5. Junkyards
  6. NecroTech buildings - see below
  • Because the internal halls are open, Malls and other multiple-block structures should be maintained at EHB, but must have one or two adjacent buildings maintained at VSB+2 entryways.
  • Additional buildings as may be strategically required as entryways to clusters of EHB barricaded buildings by survivors with the Free Running skill. No building should be completely cut-off from outside accessibility. Good choices for these include Junkyards and dark buildings.
  • There must be at least two VSB designated structures in any quadrant of a suburb. Additionally there should also be at least one VSB designated structure in any 9 block area whenever terrain permits, so that no citizen should have to move too far to find shelter. At least one VSB building per quadrant should be a non-resource building.
  • Fire Stations and Schools are particularly important. Not so much because of the resources they provide, but as low priority targets for zombies that survivors can easily identify (particularly FSs) on the map and move to with a high expectation of finding an entranceway. The UBP is about more than just what buildings to barricade to what level - it's about providing some consistent (Uniform) standards that survivors can hope to rely on, to the benefit of all of us.
  • Exceptions:
  1. Because it is extremely desirable to have a running generator in a Necrotech building, only one NT building in a suburb must be designated VSB+2 under the UBP. The remainder can optionally be designated EHB. If there is only one NT building in a suburb, it may be EHB.
  2. It is recommended that buildings with phone masts are barricaded to EHB, unless they are an essential building listed above, with no alternate of its type within the suburb.
  3. When a building is under siege by three or more zombies, barricade limitations may be temporarily ignored, but should be returned to the preferred condition as soon as the immediate threat is alleviated.
  4. Exceptions to VSB limitation on the essential buildings listed above are reasonable in certain circumstances of proximity. For example if there is a Police Department and a Hospital adjacent to each other and another Hospital within 3 blocks, the Hospital next to the Police Department could be exempted from the VSB limit.
  5. Exceptions on essential buildings also applies when doing so would threaten a Free Running lane. An example would be when there is only one building to get between the east and west side of the suburb. This can also apply to inter-suburb FR lanes.

Barricade Plans

While the UBP provides an extremely useful guideline to follow, it is highly recommended that a local Barricade Plan specific to the area be developed. Plans are generally designed at the suburb level, which is why the UBP describes plan layouts from that perspective, but a plan could be slightly larger or smaller as required to meet local needs. This serves two purposes. First, it gives new players a handy reference map for their area which will help them identify where important resources are and where they would be most likely to find safe shelter. Second, the realities of local terrain frequently require a few deviations from specific portions of the UBP in order to most closely achieve its purpose. It is important to note that due to local zombie groups, it might not be feasible to maintain a UBP-compliant plan. Low-level survivors are generally discouraged from remaining in these suburbs until they acquire Free Running. It is also very important to consider the immediate area around the one you are planning for. Check all the adjacent suburbs and their barricade plans so that yours makes the most sense possible to someone on the ground standing at the border of two suburbs.

If there is a Barricade Plan for your area, try to include the barricade designation when tagging a building. Even just adding a '(EHB)' or '(VSB)' to the tag could help inform other survivors about how to maintain the building's barricades. Also consider helping out by tagging the URL for the area's Barricade Plan on a couple locations, helping newcomers to find it; an easy way to do this is by using a TinyURL if the barricade plan page has one, or making one if it doesn't (make sure to put the TinyURL on the barricade plan page to avoid duplication).

Developing a Plan

Currently there is a diverse set of formats in which to present barricade plans. In general there is nothing wrong with this as long as the plan is easy to read by the general populace. You can review the plans linked from the map below for ideas. There is, however, a Barricade Plan Template designed for use with the UBP for publishing your plan in a common format, which will save a fair amount of work.

Known Barricade Plans

All published UBP reviews can be found on the UBP Plan Reviews page.


42% of Malton is UBP compliant
UBP status of known Barricade Plans in Malton
Daker Jense Quarl WeBou EaBou LaHil Chanc Earle Rhode Dulst
Roywo Judge Gatco Shutt Yagot MiHil RaHil Pashe Rolt Pesco
PeVil Chudl DaHei Easto BrHil Shear HuHei Santl Gibso Dunni
DuHil WeBec EaBec RiHil Ketch Roach Randa Heyto Sprac Paynt
Owsle Moleb Lukin Haver Barrv Ridle Pimba Peppa Pitne Starl
GrHei Regan LeHei ShHil GaHil StVil Roftw Edgec Pegto Denton
Crook Morni NoBly Brook MoHei Shack Tolly Crowb Vinet Hould
Nixba Wykew SoBly Green Tapto Kemps WrHei Gulso Osmon PeHei
FoVil Ruddl Locke Darts KiHei WeGra EaGra Scarl Pennv Fryer
NeArk OlArk SpHil Willi Butto WyHil Hollo Danve Whitt Milto
Map Key
UBP compliant plan Published non-UBP plan Unreviewed Plan No Published Plan

If you know of a Barricade Plan for a suburb with no linked plan, please feel free to edit the table above to add a link. Set the initial status to 'Unreviewed Plan' ({{MapDanger}}). Please also add a link to the plan to the list of plans awaiting review. If a plan has been altered since it was last reviewed, or a new plan was designed, please also post a link so it can be reviewed and the status updated as needed.

If you disagree with the assessment of a barricaded plan, please check the plan review and make comments in the discussion area as to your reasoning.

Compliance Notice Templates

Ubpicon1.gif UBP-Compliant Barricade Plan
This barricade plan is compliant with the Uniform Barricading Policy. This plan was last reviewed on July 7, 2007.

{{UBPcompliant|date of last review}}

Ubpicon2.GIF UBP Non-Compliant Barricade Plan
This barricade plan is not compliant with the Uniform Barricading Policy. This plan was last reviewed on July 7, 2007.

{{UBPnoncompliant|date of last review}}

Ubpicon1.gif UBP Unreviewed Barricade Plan
This barricade plan is under review for compliance with the Uniform Barricading Policy. Comments on this plan may be left here.

{{UBPunreviewed}}

Comments

Please DO NOT rest overnight in a VSB resource building if you have the Free Running skill, just for the sake of saving the few AP it would cost to move into an adjoining EHB barricaded building. You are putting the lives of the weaker survivors at risk by increasing the population count in a VSB building, presenting the building as a more tempting target. Lots of people behind a single VSB barricade is just asking for zombies to attack - be nice to newbies, and help yourself stay safe!

Additional suggestions

  • Designate a location as a revive point, preferably in the open and not adjacent to an essential building. How you handle having players contact you to request revives will depend on local leadership and resources in a given suburb.
  • Optimal Defense Diagrams are a variant form of barricading policy, which are argued by some to better prevent the concentration of low level characters without Free Running into tempting and obvious targets for zombie hordes.

Support the UBP

Show your support of the Uniform Barricading Policy by including this banner on your group or user page:

Ubpicon1.gif Uniform Barricading Policy Supporter
This User or Group supports the Uniform Barricading Policy by actively maintaining barricades according to local plan or UBP standard.

All you need to do is add this:

 {{UniformBarricadingPolicy}}

Where you want the banner to be placed on your page. Automatically adds you to the category of supporters!

You can also use:

Ubpicon1.gif UBP Supporter
This User supports the Uniform Barricading Policy.

All you need to do is add this:

   {{UBPsmall}}

Groups Supporting the UBP

The following groups already support the Uniform Barricading Policy or a functionally equivalent local plan:

 Many thanks to the PLEB group and Blue Emu for the original
 barricading policies on which this is based. It's really their work, I just did some editing and
 put it on the wiki. Distributed with pride by the MFD. --Gilant 13:53, 26 Oct 2005 (BST)
 
 A big thanks to Gilant, who designed and did a lot of the leg work for this page and all associated pages.  Such a 
 thorough job, in fact, that I didn't have to do much to update it in the 
 nearly two years since he left! --Maverick  Talk - OBR Praise Knowledge! 404 10:17, 6 October 2009 (BST)