| Main Page | Talk Page | Mike Carson | Vinetown Scout | Random Ramblings |
This one's for you!
No obligations, just throwing it out there.--Nick 01:01, 18 January 2008 (UTC)
- No worries.--Nick 22:53, 18 January 2008 (UTC)
PitneyPOV
I was actually talking about my own report. :D Nalikill TALK E! W! M! USAI 20:25, 18 January 2008 (UTC)
- And I KNOW what the definition is, that's why I didn't change it; it fits the definition but not the spirit. Nalikill TALK E! W! M! USAI 20:26, 18 January 2008 (UTC)
- Yeah, that pretty much sums up my opinion. That's why the Ghost Town status was created, as a matter of fact. Also- it's pretty much given that survivor and zombie success are inversely proportional, so a map based off survivor performance would much better let the zombies know where the "easy food" is. Nalikill TALK E! W! M! USAI 20:31, 18 January 2008 (UTC)
- Zombies don't use the map to find food, they use the map to find where they have a chance of not losing 30 AP a day.--Karekmaps?! 21:17, 18 January 2008 (UTC)
Rowcliffe NT
Is back up and powered. --Meridian100 19:56, 18 February 2008 (UTC)
Ha, it may seem so, but there are hardly any zedz in the streets at the moment. It would be much more sensible to find the easy pickings, as at the moment, they come looking for you. I can't wait till us zombies get MoL, as then there is going to be some serious bloodshed. Infection will be a survivors worst enemy without any FAKs, and due to the fact no-one knows where there's a hospital, it will work in our favour! Still I thought I'd get in here early and create a zombie group that will eventually lead on to destroy most of West Monroeville. Unless there is more than this apparant Oak Hill, then West Monroeville will be almsost smack in the centre (given that there is nothing beyond central or northern monroeville). If you'd like to help out with this group then please feel free, I can make you second in command if you get in now. And I do appologise, I kind of stole your main page box thing as my advertisement for the group on the recruitment page, although I changed the colours and fonts. Acoustic Pie 21:44, 25 February 2008 (UTC)
- You're welcome, you can check out our forum here to use the sign up thread. Acoustic Pie 21:47, 25 February 2008 (UTC)
No probs. Funnily enough: Xela is a she. :P -- Cheese
- Xela is Sinclair. :P Dunno about Tomer though. -- Cheese 21:33, 3 March 2008 (UTC)
- Lol. I bear that in mind. At the moment, my W-Mville alt is a Random :P but I'll think about it if I have a spare at some point. -- Cheese 21:48, 3 March 2008 (UTC)
MV malls
so far i haven't seen anything resembling intelligence from them, im passed out under a group of street sleepers right now. and with the video thing im betting a good number of them are going to be wasting AP looking for video entries. yep, its gonna be a good few weeks.--Bullgod 22:02, 26 February 2008 (UTC)
- i saw a lot of them in Archway Mall to the north (had my human alt there for a bit), i would imagine the other malls are in the same state.--Bullgod 22:15, 26 February 2008 (UTC)
Un Raton
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A rat, and it's for you!
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Iscariot has given Rosslessness a rat for coming up with the idea of Zombie Pool Parties!
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Resource Buildings in West Monroeville
How are you getting these lists without coordinates? The automap has coordinates, if they are to be trusted. --PdeqTalk* 02:20, 2 March 2008 (UTC)
You're welcome --~~~~ [talk] 20:33, 2 March 2008 (UTC)
- yeah, i saw your post on talk page of... i don't remember which one. Anyway - i saw it. By the way, on the topic of phone masts - i was successfully sending messages today from somwhere in north part of central monroeville, though no idea what phone mast was "being used" for it and whether it was on. Also, on this topic, i was sending messages from my malton alt to monroeville alt and back. --~~~~ [talk] 20:43, 2 March 2008 (UTC)
- Well it was taken out 15 minutes ago. Thats pretty cool about cross boarder texts. --RosslessnessWant a Location Image? 20:47, 2 March 2008 (UTC)
- Well, except that to send the message you need to be in contact list of said person and what reasonable person would add people from other city to contacts? :)--~~~~ [talk] 21:06, 2 March 2008 (UTC)
- Hell yes, i'm glad to hear that! --~~~~ [talk] 19:12, 3 March 2008 (UTC)
Yes, you're totally right, there's a bunch of buildings there and elsewhere in MV (i didn't keep a track specifically) named after realworld companies that cover the Romero's film. For example, near the place you mentioned there's "the Beatwax Building". Beatwax is the ad agency that is doing advertisement for "Diary of the Dead" and contacted Kevan about a tie-in. A quote:
Kevan Davis said:
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I pitched some potential ideas, they arranged a preview screening of the film so that I could draw details from it, and they've paid for both the development time and the advertising space.
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As far as i understand the ad space included some location names --~~~~ [talk] 18:18, 8 March 2008 (UTC)
A Question
Is this your page by any chance? -- Cheese 20:59, 8 March 2008 (UTC)
- Should be at User:Rosslessness/Random_Rambling/Fake_Screen_Shots I think. :) I'll move it just now for you if you want. -- Cheese 21:27, 8 March 2008 (UTC)
- Its done. :) All the resulting redirects have been deleted as well. Fixed the links on the Ramblings page too. -- Cheese 21:35, 8 March 2008 (UTC)
Monroeville Many
Hey, how large groups of zombies of yours is there in a same block? Also, is there someone with a feeding drag already and with ransack? --~~~~ [talk] 08:01, 11 March 2008 (UTC)
- So you've ruined some buildings already? Also, is there a chance to have drag by 19th? --~~~~ [talk] 20:56, 11 March 2008 (UTC)
- scouted a bit around archway mall, didn't find where you guys are o_O --~~~~ [talk] 21:35, 11 March 2008 (UTC)
Kevan said:
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The characters with the most clips in their video diaries will win prizes in a draw on the 20th of March.
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- Yup. 50+ zombies please :( Also for "feeding drag" and for "ruined building" :/ --~~~~ [talk] 21:57, 11 March 2008 (UTC)
- I actually moved out of MV mall 2 days ago... --~~~~ [talk] 22:02, 11 March 2008 (UTC)
Thanks, will check it out. too far from it right now, though :/ And that's one of a weird name! --~~~~ [talk] 20:17, 12 March 2008 (UTC)
got ruin clip, thanks. also found out about yet another clip... eh... don't feel like this place is safe to exchange these clip spoilers, though *looking paranoic* --~~~~ [talk] 22:20, 13 March 2008 (UTC)
- Go ahead and say 'em. I'm not listening. :P --PdeqTalk* 22:30, 13 March 2008 (UTC)
- You can find 20+ of them on the discussion page. And thats not including the feeding drag and ruin ones. ooops!--RosslessnessWant a Location Image? 22:31, 13 March 2008 (UTC)
- Ooo, I hadn't even thought about the feeding drag. I like the one that requires you to take a dip. I can't win anything anyway, so no matter. :( --PdeqTalk* 22:34, 13 March 2008 (UTC)
- I don't live in UK either, but i have friends there that could pass the prize. p.s. we at till death know 28 out of 30 clips... --~~~~ [talk] 12:21, 15 March 2008 (UTC)
i won a DVD box-set! --~~~~ [talk] 21:33, 21 March 2008 (UTC)
- don't have any idea! i wrote what kevan wrote. --~~~~ [talk] 21:51, 21 March 2008 (UTC)
Welcome Newbie
Nope. All this welcome newbieing from me is my attempt in passing Matt on the Most Linked To Page for the number one most linked user spot...and I have just accomplished it. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 22:21, 25 March 2008 (UTC)
- Although...running for sysops is rather tempting... --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 22:23, 25 March 2008 (UTC)
Arbitration
Arbitration is a legal technique for the resolution of disputes outside the courts, wherein the parties to a dispute refer it to one or more persons (the "arbitrators", "arbiters" or "arbitral tribunal"), by whose decision they agree to be bound. It is more helpful, however, simply to classify arbitration as a form of binding dispute resolution, equivalent to litigation in the courts, and entirely distinct from the various forms of non-binding dispute resolution, such as negotiation, mediation, or non-binding determinations by experts.(Source Wikipedia)
- Just so I am crystal clear here: Are you accusing me of "Stealing" your questions on a quiz? And threatening me with arbitration? Arbitration is "conflict resolution" meaning that we have both reached a point where we cannot work out their differences constructively anymore and require help from a 3rd party to sort out the issues.. The first post you leave on my page indicating that you have some sort of a problem with me included the word "Arbitration". It was also only 9 words long indicating to me it was intentionally vague and meant to intimidate me.
- I want to point out I have no issues with you at all what so ever. I actually think you are a pretty cool guy and a good contributer to the UD Wiki. Further, I seek no hostile feelings/drama with you. I am a very reasonable person and willing to workout any and all issues in a mature and rational manner.
- If this is about "stealing questions", I assure you I took nothing off your page. Any similarity to your questions is pure coincidence. Every movie has its points of interest, there are only so many ways to word a question.
- if I have misinterpreted the intent of your post I am sorry --Airborne88T|Z.Quiz|PSS 20:40, 26 March 2008 (UTC)
- Oops. I seem to have been a little quick on the draw there. (-; *Arb holsters his sidearm* I didn't think you were like that. Nothing to see here folks! Move along, Move along."--Airborne88T|Z.Quiz|PSS 21:07, 26 March 2008 (UTC)
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Friendship
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Airborne88 has presented you with a white flag (Conflict Has Been Averted)
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Human Hunter
Timestamp: |
RosslessnessWant a Location Image? 18:47, 22 January 2008 (UTC)
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Type: |
Skill.
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Scope: |
Zombies. People standing outside.
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Description: |
OK, here we go. Its a subskill of brain rot. Heres a badly written bit of flavour.
For two years scientists have been baffled about the appearance of brain rot in zombies. They appear to have developed a resistance to revivification by actually altering the structure of the brain. It appears to be shriveled and needs the most complex of scientific procedures to cure.
Finally we know why. The brain hasn't decayed as previously thought. The shrivelling was due to areas of the brain rewiring themselves in order to make the zombie a more effecient killer.
In Game Terms. The zombies senses are much more finely tuned to the scent, sounds and movement of humans. By clicking a button labelled Human hunter for 2Ap the zombie is given a primitive form of information much in the form of the necronet scan.
It would be a 5X5 grid and would show all survivors that are outdoors In that area. Probably firing their guns at mrhcows and falling out of ruined buildings.
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Discussion (Human Hunter)
What? I haven't suggested anything in like a week! Apart from that whole STRIKE thing, but I'm sure that will never happen.--RosslessnessWant a Location Image? 18:47, 22 January 2008 (UTC)
Sounds interesting, I like the fact of well-thought background of this skill.I'd be only concerned about this skill appearing so late, after brain rot. So well-developed zombie can afford to travel in search of flesh, it is young zombie that requires maximal accuracy when targeting it's new meal.From the other hand, I know that the order in which the skills are purchased is each one's individual matter, but I doubt that someone will care for brain rot between taking care of their claws.Plus introducing this earlier might get a lot of kills becouse of expected unbalancing.--James beckerson 20:17, 22 January 2008 (UTC)
- You can buy brain rot as a level one skill. People generally don't. Also if you care that much, you can use this skill, walk up to the human/s and then feeding groan to attract others. Brain rot is for those hardcore gamers or career zombies. And its a very small buff. (You could manually scout the same number of squares for 7ap.--RosslessnessWant a Location Image? 20:35, 22 January 2008 (UTC)
- I've got an alt zombie who bought brain rot as his first purchased skill. It works GREAT; no need to worry about AP-robbing revives. However, I do well enough without this (eating people I se outside already, or even just zombies) that I'm not sure I'd bother buying it as a skill until I reached a fairly high level. Given that, you might as well make it a scent skill, so that non-rotters can buy it. Swiers 20:54, 22 January 2008 (UTC)
- really? I liked the flavour. Ok. Scent WHAT? Scent silly outside survivors?--RosslessnessWant a Location Image? 21:58, 22 January 2008 (UTC)
- Scent Meat, Food, HAMBURGARZ! (avoid scent life because that has too many memories of x-ray vision to the locals) - Pardus 00:37, 23 January 2008 (UTC)
This should be an innate feral skill. BoboTalkClown 22:00, 22 January 2008 (UTC)
I like this, especially after Brain rot too so that zombies can be harder to combat revive and get a benefit out of it! nice background too. Acoustic Pie 22:25, 22 January 2008 (UTC)
nice. i can see it working, and as others have said: nice background. i would make it under the Scent skill set, and call it something like scent breath maybe.--Themonkeyman11 01:35, 23 January 2008 (UTC)
Todays changes appear to make this suggestion irrelevant. Any point me continuing?--RosslessnessWant a Location Image? 18:39, 23 January 2008 (UTC)
- Yes, actually. The scent map only shows dead bodies (red) and zombies (green)- it doesn't show survivors who are outside. It uses additive coloration, so a block with both shows as glowing yellow. If it also showed survivors (only those outside) as blue, you'd get some bonus info, a very pretty range of colors to boot. Swiers 19:39, 23 January 2008 (UTC)
- So, you scent death, and then this? or asr you suggesting one be an overlay of the other?--RosslessnessWant a Location Image? 20:01, 23 January 2008 (UTC)
- Overlay. You'd buy the new skill as an upgrade to scent death, and then you'd "see" live humans who were outside when you used scent death. I think calling it "Scent Prey" would make sense. Swiers 23:14, 23 January 2008 (UTC)
Bargain Crunching
Timestamp: |
RosslessnessWant a Location Image? 18:10, 10 January 2008 (UTC)
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Type: |
Zombie Skill After ransack.
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Scope: |
Zombies.
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Description: |
Simple. After a mall square is ruined, zombies can ruin each of the extra shops. Normal ruin rules apply, except it only take 1AP. So to ruin a mall square and its gun shop takes only one more AP than ruining the whole mall square . Ruined shops take one ap to repair, and can only be done after the mall square is repaired. Whilst a shop is ruined, its search rates are reduced to that of ruined location.
Heres an example. You enter a ruined mall, free of zombies. The gun store, and hardware store are also ruined. for 1AP you repair the mall square. You can now search all stores at normal search rates apart from the hardware and gun stores, whose search rates are still at ruined level. for 1ap you repair the gun store, searching there is now returned to normal.
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Discussion (Bargain Crunching.)
Makes ruin slightly less AP unbalanced to zeds. Please destroy or dupe.........NOW!--RosslessnessWant a Location Image? 18:10, 10 January 2008 (UTC)
Thats quite logical--GunFox13 20:05, 10 January 2008 (UTC)
I like it, the idea of more XP for zombies and the logic behind it is right too. Overall, s'good idea. Acoustic Pie 22:19, 10 January 2008 (UTC)
Wouldn't that mean you'd need the shopping skill to pick which building to repair (or to ruin)? And I thought trashing the mall already trashed all of the stores, anyway. --Ms.Panes 23:54, 10 January 2008 (UTC)
- No, you can repair shops once you have construction, like now if you have a toolbox you can repair generator, raio etc. And yes trashing a mall trashes all the shops anyway at the moment. A malls a big place. this shows that once a zombies ruined the whole place, he focusses on those shops that he knows are most important. smashing their power systems, or completely mixing up their stock.--RosslessnessWant a Location Image? 00:08, 11 January 2008 (UTC)
- I'm thinking it should be a random (unruined) shop that the zed trashes (at least if you don't have MoL and shopping), because you need the shopping skill to pick which store to search. Then, if the survivor doesn't have shopping it would be a random store that they would repair. I mean, malls aren't that complicated, it shouldn't realistically require a skill to figure out where the gun store is, but since it does it should require the same to pick which stores you ruin/repair. --Ms.Panes 01:23, 11 January 2008 (UTC)
- You have to have MOL to get ransack already. Or am i mad?--RosslessnessWant a Location Image? 16:31, 11 January 2008 (UTC)
- I didn't know that. I guess you're right. Then I guess you'd have to decide whether the shopping skill should allow them to decide which stores they ruin, or if it's always random then. --Ms.Panes 19:10, 11 January 2008 (UTC)
- I feel zombies are quite clever in Malton. As such they dont do things randomly. I cant think of anything in the game done at random. (Apart from RNG obviously.) Bargain hunting may be the way to go, but im a bit concerned about the cross usefulness of skills. Its bad enough every zombie has bodybuilding and flak.--RosslessnessWant a Location Image? 19:16, 11 January 2008 (UTC)
Make it cost 5ap to fix a shop. Turn the AP imbalance in favour of zombies for once. --The Grimch U! E! WAT! 03:56, 11 January 2008 (UTC)
I actually agree with Grim though I know that would never be peer reviewed(although I'm sure making this with it costing 5 AP per mall store would somehow). It's pretty much useless, I mean ruin already ruins the mall so what's the reason the zombie would want to use the AP?--Karekmaps?! 06:47, 11 January 2008 (UTC)
- Because even after the mall square was repaired, the individual stores would still be ruined, meaning the chances of finding say faks in a drug store would be at ruined search levels unitl a further AP was used. Also in a contested building a zombie may wander in after the repair of the main building and stop the repairer from fixing the shop.--RosslessnessWant a Location Image? 16:56, 11 January 2008 (UTC)
- And lazy low/AP survivors with toolboxes will only repair stores they care about, leaving those poor saps without construction to have miserable find rates in the other stores. --Ms.Panes 19:25, 11 January 2008 (UTC)
- Yep. But all humans are selfish, and self serving. Which is why the zombies will win one day. However I think lazy survivors with toolboxes will repair the buildings that are most important to them, which are the same for most survivors. Although it may be the end of the goth shop.--RosslessnessWant a Location Image? 20:09, 11 January 2008 (UTC)
Blind work
Blind (again)
Timestamp: |
RosslessnessWant a Location Image? 12:41, 2 January 2008 (UTC)
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Type: |
New Skill.
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Scope: |
Zombies with infectious bite and tangling grasp.
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Description: |
The zombie can grab a player and spray their face with bile, blurring their vision.
In game terms,a zombie with a successful tangling grasp on a survivor can perform a 'blind' attack. The accuracy is the same as a bite attack, but causes no hp loss. Instead it partially blinds the victim.
They would recieve a message and a note on the sidebar as with infection.
The way this works it that the survivor cannot do things that need precision vision to use, so a survivors skills in say surgery and headshot are temporarliy nullified. A fak will cure this.
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Discussion (Blind (again))
Surely not a newbie nerf? Previous discussion is now found here:--RosslessnessWant a Location Image? 12:41, 2 January 2008 (UTC)
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- It looks interesting. Make the hit chance about half that of bite, then add a new skill to increase the hit chance by 10. Simply because it IS a bit of a strong shot at survivors. -- Quizzical Quiz Speak 15:35, 2 January 2008 (UTC)
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- I like! UCFSD 15:40, 2 January 2008 (UTC)
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- I have not once, in in three years of urbandead playing ever used surgery. and headshot? i don't care how long it takes them to get up, as long as i get the xp, and they hit the floor. --Jack S13 T! PC 16:20, 2 January 2008 (UTC)
- :You've never healed yourself in a powered hospital in 3 years? Wow.--RosslessnessWant a Location Image? 16:30, 2 January 2008 (UTC)
- :You've been playing for three years and still want XP? WTF? --Midianian|T|T:S|C:RCS| 19:59, 2 January 2008 (UTC)
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- Mmm, not a bad idea IMO. Time to work out which skills we want Blind to nullify. Incidentally, I've played for 2 years and never used or received Surgery. Possibly because I'm a mall rat, so I rarely hang out in hospitals unless I'm defending them... -- Ashnazg 1134, 3 January 2008 (GMT)
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- Maybe the same effect as fog, only not quite as blinding?--Zach016 21:48, 4 January 2008 (UTC)
- ::What? Whats the same effect as fog? --RosslessnessWant a Location Image? 21:59, 4 January 2008 (UTC)
- :::You haven't seen fog? it makes it so your can't see the squares around you including the names of places, if their a building and whether or not their are zombies. Its cool for a short time effect, and this could possibly only effect random squares on your screen, or just block out the names but still show how many zombies etc.--Zach016 07:28, 5 January 2008 (UTC)
- :::::I fear i cant steal an idea thats currently being discussed in eye scratch. almost directly above. Even if it is loosely based on my idea.--RosslessnessWant a Location Image? 11:15, 5 January 2008 (UTC)
- ::::::Sorry i didn't even see that one, haven't been on in a awhile and have been picking and chossing what im looking at, in small spree's--Zach016 18:34, 5 January 2008 (UTC)
- ----
Blind
Timestamp: |
RosslessnessWant a Location Image? 15:47, 30 December 2007 (UTC)
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Type: |
Zombie Skill.
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Scope: |
After infectious bite.
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Description: |
.Had a quick look in suggestions and couldn't find the dupe, but im sure you can help me.
Same accuracy as bite attack, but a seperate option. If successful opponent is blinded. The mechanics are up to you. Does the zed attack the eyes, or spit directly into the eyes with its horrible bile? Up to you. Anyway, after you are blinded your attack rates are reduced by 25% and your search rates by 10% until healed with a fak. The attack itself does no damage, other than the blinding.
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Discussion (Blind)
So. Tell me the problems with blind that i appear to be blind to.--RosslessnessWant a Location Image? 15:47, 30 December 2007 (UTC)
- Too much of a zombie boost. Basically, you're crippling the survivors. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 15:48, 30 December 2007 (UTC)
- Search rates or attack rates, or the combination of both?--RosslessnessWant a Location Image? 15:50, 30 December 2007 (UTC)
- What part of "You're crippling the survivors" didn't you get? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 15:54, 30 December 2007 (UTC)
Let me rephrase. Are you saying that the suggestion is overpowered? If so please specify what is the most damaging part. Alternatively if you just mean, this hurt survivors than yes, it does. Its a zombie skill. --RosslessnessWant a Location Image? 15:57, 30 December 2007 (UTC)
- Yes I'm saying this suggestion is overpowered. If you're gonna suggest something to give zombies a boost, at least throw in a little something good for the survivors to balance it out. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 16:00, 30 December 2007 (UTC)
- Cool, ok. I was toying with the idea of an anti blind skill, but then it just nerfs new players. Then I thought, Gas Mask/clothing could stop it but then it makes clothing useful and we cant have that. The only pro survivor part of this i have so far is the fact that as an alternative to bite if a zombie does attempt to blind you and succeeds you dont lose any HP. But feel free to offer tweaks and alternatives as you think of them.--RosslessnessWant a Location Image? 16:04, 30 December 2007 (UTC)
- Like this doesn't nerf newbies? Maybe you should lower the accuracy, and make it so that the only target you can do this to must have 15 or less HP. That could work out. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 16:08, 30 December 2007 (UTC)
- Lower the accuracy. Ok flat rate, or boosted by zed skills? I feel it nerfs everyone equally.--RosslessnessWant a Location Image? 16:10, 30 December 2007 (UTC)
I can see zombies blinding people with bile, but I worried about its effects. 25% is a little too strong. How bout making a zombie use Trangling Grasp before they can blind?--GunFox13 20:27, 30 December 2007 (UTC)
- That makes sense. BoboTalkClown 16:17, 31 December 2007 (UTC)
Necrotech Technition
Yeah, i put it up for voting, however it was met with the main resistance that you wouldn't be able to tell if the building was ruined or not, and that the viewing of the necrotech facilities should be limited to roughly about 5x5, 6x6. Also that the area should just be left as it is at 9x9 and the suggestion itself should just be made into an interface tweak.
If you want you can have the suggestion, it was you who offered the picture so i'm willing to offer you the suggestion to put up.
Just copy the info from my discussion page into a suggestion, and tweak it as you see fit. Either that or you can put it up in the talk part as version 2 and see what people think. Acoustic Pie 23:15, 27 November 2007 (UTC)
Feeding Lunge
I think Feeding Lunge actually seems like a pretty decent suggestion. I don't recall ever
calling it overpowered. --17:13, 2 November 2007 (UTC)
- No worries! --Jon Pyre 18:32, 2 November 2007 (UTC)
Indent your replies
You may have noticed that conversations flow by the replies being indented. You do so by adding a colon at the begging of the line. For example look at this:
A first comment.
:A reply.
::A reply.
:::etc...
Do you follow? 'arm. 18:58, 27 September 2007 (BST)
- You mean Indent?--Rosslessness 20:45, 27 September 2007 (BST)
Heliport
In the days before the outbreak this was a base for the fuelling and repairing of corporate helicopters. It was used by pop stars, businessmen and the numerous news channels in Malton.
Location
The 4 block area of Vinetown including 88,61 89,61 88,62 89,62. Currently 3 wastelands and Copperthwaite Street.
The site is one large 2x2 building. The Control Tower part is a Tall Building.
Before:
And After:
Search Items
Heliport: Fuel Cans 4%, Toolboxes 2%, Newspapers 2%, Spray Cans 2%
Control Tower: Radios, Binoculars, Newspapers. All 2%
Clothing
Leather Flying Jackets, Flying goggles, Aviator Sunglasses, Long Scarves, Helmet, Flight Suit
Other Game Effects.
Whenever powered, all players within the control tower can hear the external military broadcasts, as they are played through the facilities air traffic control unit.
A radio transmitter can not be hooked up in the control tower, If this is attempted you expend 1 AP and receive the following message .”Setting up a transmitter here would interfere with the equipment already in place.”
Descriptions
External Heliport: Above you towers Malton’s Heliport. The concrete walls are cracked in several places. A helicopter is wedged in place, where it crashed its cockpit inside the building.
Internal Heliport: You are inside Malton’s Heliport. Pieces of twisted machinery and rusting helicopters litter the landing pads. There is no way you can be airlifted out.
Description External Control Tower Unpowered You are standing outside the control tower for the
Malton Helipad. The grey imposing building casts a dark shadow over the streets below. High up overhead, the charred wreckage of a helicopter hangs precariously out of a huge jagged hole in the wall that it created.
Description External Control Tower Powered You are standing outside the control tower for the Malton Helipad, a tall imposing building. A smashed helicopter hangs precariously from a high up jagged hole. Red lights wink on and off on the tall electronics tower and the air hums with the static of badly tuned radio broadcasts.
Description Internal Control Tower Unpowered
Looking out across the heliport you see a number of derelict helicopters, around you radar screens and equipment lie still under thick plastic sheeting.
Description Internal Control Tower Powered
Looking out across the heliport you see a number of derelict helicopters, around you radar screens beep and equipment scans quietly searching for flying objects.
helipad
Timestamp: |
Rosslessness 18:13, 20 December 2007 (UTC)
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Type: |
Location
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Scope: |
The good people of Vinetown..
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Description: |
Vinetown’s a bit empty, so in the northeast of the suburb I’d like to suggest a new building.
Heliport
In the days before the outbreak this was a base for the fuelling and repairing of corporate helicopters.
Location
The 4 block area of Vinetown including 88,61 89,61 88,62 89,62. Currently 3 wastelands and Copperthwaite Street.
Description
External: Above you towers Malton’s Heliport. The concrete walls are cracked in several places.
Internal: You are inside Malton’s Heliport. Pieces of twisted machinery and rusting helicopters litter the landing pads. There is no way you can be airlifted out.
In game use
A multi block building (2x2), that would be barricaded like all large buildings.
It is a tall building.
Search Items.
Fuel Cans and Toolboxes.
Clothing
Leather Flying Jackets, Flying goggles, Aviator Sunglasses, Long Scarves, Helmet.
Other Game Effects.
Whenever powered, all players within the powered square can hear the external military broadcasts, as they are played through the facilities air traffic control unit.
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Discussion (Heliport)
or is my mind writing cheques my body can't cash?--Rosslessness 18:16, 20 December 2007 (UTC)
I like it. Nalikill TALK E! W! M! USAI 18:18, 20 December 2007 (UTC)
Yeah, me too, however could you make The air traffic control room taller in description and let it use binoculars in the same a tall building can? As I think that'd be pretty reasonable and feasable too. Acoustic Pie 18:56, 20 December 2007 (UTC)
- Sure, How about 1 corner labelled air traffic control is the only bit that is tall, and the only bit you can recieve the external military in?--Rosslessness 20:06, 20 December 2007 (UTC)
- I think that'd work, also what about some Pilot clothes, like the fancy hats they wear and the blue jackets too. But bar that I like the idea. If people didn't like it you could just use the 3 wasteland spaces for it, so you had the heliport bit on top of one of the squares and the control tower overlooking it. But I think that it's fine as it is. Oh, but to make sure there aren't just Fuel and Toolkits inside, make it have newspapers in, it's realistic that someone would be reading it while waiting for there helicopter prior to the outbreak. And finally, if you wanted you could have (as flavour) on the outside of the building You look up outside the imposing building to see the burnt out wreackage of a helicopter firmly lodged into the wall and on the inside of that square You notice the front of a pilots cockpit full of wreackage in the side of the wall. It adds flavour and it can't be used as barricading or an entry point as it's firmly lodged inside. Acoustic Pie 20:33, 20 December 2007 (UTC)
- I formally declare this flavour stolen. Not quite sure what you mean by fancy hats and blue
jackets? I'm going to add flightsuits. In terms of "crap" to add to searches I will add newspapers and spraycans. --Rosslessness 20:47, 20 December 2007 (UTC)
- Like the Pilot hats the Pilots wear when they're not flying and are very hard to describe when I don't know the name of them! The Blue Jackets are really just blue blazers but with added sass I think. Still, what percentage search rates were you thinking for the items? Acoustic Pie 21:00, 20 December 2007 (UTC)
- Errr. Im not too hot on search rates, theres a page somewhere isnt there? At random, 4%fuel cans, 2%toolkits,newspapers and spraycans?--Rosslessness 21:03, 20 December 2007 (UTC)
I have a question, what if there is a radio set up in the heliport, do the inhabitants then hear both the external frequency and the frequency on the radio (I am guessing yes, it would be beneficial to the inhabitants)? - Whitehouse 21:32, 20 December 2007 (UTC)
I'd keep vote--CorndogheroT-S-Z 21:36, 20 December 2007 (UTC)
Sweetley Sweet... BoboTalkClown 23:22, 20 December 2007 (UTC)
I love this. May I add a little peice of possible flavour? Feel free to use em if you like, or not. you are standing outside the control tower for the Malton Helipad. The grey imposing building casts a dark shadow over the streets below. High up overhead, the charred wreckage of a helicopter hangs precariously out of a huge jagged hole in the wall that it created
or, if powered You are standing outside the control tower for the Malton Helipad, a tall imposing building. A smashed helicopter hangs precariously from a high up jagged hole. Red lights wink on and off on the tall electronics tower and the air hums with the static of badly tuned radio broadcasts.--SeventythreeTalk 01:03, 21 December 2007 (UTC)
Very cool, being able to find binoculars makes sense too (They would watch the helicopters come in).--BlobdudeTalk TM MC 01:47, 21 December 2007 (UTC)
There's an airport in PR, and also an airport as part of the Fallback suggestion. Perhaps this would be better if it were only one square in an airport. --PdeqTalk* 02:25, 21 December 2007 (UTC)
Right binoculars in the control tower. And much more flavour to steal and use. I'm not sure about radio transmitters. My initial feeling is that you cant set up a transmitter in the control tower.
Flavour text saying something like setting up a transmitter here would interfere with the equipment already here.--Rosslessness 09:17, 21 December 2007 (UTC)
Im going to review this and add this stuff all in.--Rosslessness 11:55, 21 December 2007 (UTC)
New Template Test
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Zombie Nazi
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This user is particular about zombie films.
28 days later is not a zombie film.
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WarGames
"Shall we play a game?" Oh man, I laughed at your reference to WarGames in the Bank Vault Voting Section. Too funny! Hopefully no one tells the Bank Vault that they don't want to play tic-tac-toe, but instead want to play "Global Thermonuclear War". --Ryiis 16:05, 20 December 2007 (UTC)
Dude, yo should try DEFCON. For $20, you actually can PLAY Global Thermonuclear War! I have it, and seeing white, circular splotches on New York and Moscow is a fun sight. And the ICBMs. And... oh well, too many spoilers in one sitting,
Let us all hope that the lock system isn't named WOPR(pronounced "Whopper", like that Burger King hamburger, for all you neophytes out there) and no one in UD is called Matthew Broderick.--Shotstol 03:03, 2 January 2008 (UTC)
Hello!
I wasn't expecting to become a permanent resident, but since BB2 has pretty much levelled my normal stomping grounds of Pitneybank I may be here a while. Nice to meet a friendly face! --Boris 18:43, 5 January 2008 (UTC)
- I'm always up for writing more pointless backstory- I'll go to work on the south end of town, see what I can do. --Boris 22:42, 5 January 2008 (UTC)
- Sorry for the delayed response- glad you like! :) The key is to remember that this was a town once, with its own piddly historic bits that they're so proud of but that no-one outside of the town will ever remember. Many locations bear identical names, so make sure that none of the others already have stories behind their names. If they do, use those. If they don't, go nuts! --Boris 18:11, 7 January 2008 (UTC)
- Argh, didn't. Have fixed, saving the text for possible later use. --Boris 18:14, 7 January 2008 (UTC)
Humorous Suggestion
Ah, that explains a bit. However it's still not really funny and especially being without this context on Humorous Suggestions... --~~~~ [talk] 12:22, 13 January 2008 (UTC)
- That's for sure %) --~~~~ [talk] 12:29, 13 January 2008 (UTC)
It was bob.
Of course it was. Thanks for the mistakes... update!--RosslessnessWant a Location Image? 19:56, 14 January 2008 (UTC)
- No problem, glad to actually know that someone reads it too. Too bad there is no any activity with "Mistakes" for 2 months by now. Hope Big J is alright.--James beckerson 20:54, 15 January 2008 (UTC)
- I like Bob mainly becouse that's how I imagine my main character, James Beckerson, he just needs a ponytail added, falling on the neck.Too bad he got killed. He was too cool to die.Couldn't he take some useless character like that Redding police officer or someone ?
- Yeah, now I remember him. The one that Christian met when he was sneaking out of the NT facility. I'm afraid he didn't survive for long.Seemed like he run out of bullets and APs at once.
Your suggestion
Hey, I've replied to your message on my script's talk page. Thanks! lɐʇɹoW-t-script 20:15, 16 January 2008 (UTC)
MP7
Hello! I am not a local of Vinetown but I will be staying in the area for a little while, and will probably do a bit of barricading and building-securing job. --Mp7 07:26, 10 January 2008 (UTC)
Hi
Glad to hear my suggestions aren't just crazy rambling. I've been interested in game design (of all types) for quite some time now, so I like to think that my ideas are well thought out and balanced.
Unfortunatly you are a harman, and as such we cannot be friends.
--FigureFour 19:06, 18 December 2007 (UTC)
Heya!
Thanks for the friendly hello! I'm still feeling my way around the wiki, but if I need help I'll be sure to ask. --└Frozen┘┌Flame┐ 19:22, 17 December 2007 (UTC)
Never in 3 years
Seems strange when I think about it. I guess it’s two things, one I’ve never bothered to find go looking for a powered hospital when in need, two I’m usually stocked up from the drugstore and way off in some desolate burb - employing river tactics from the time before there was a name for them. Anyway wanted to add, wicked userpage, and real nice sig too. Check out my group Section 13, and one of our minigames The Devils Promenade -- Jack S13 T! PC 19:12, 2 January 2008 (UTC)
Thanks Ross. How’s the groups view so far different from others(It’d be great to hear an outside perspective)? Whatever it is sure makes recruiting difficult. -- Jack S13 T! PC 19:54, 2 January 2008 (UTC)
- I’ve tried to write the group page as an outside neutral view of S13(according to wiki rules), stating clearly where the group sits in the spectrum of Malton, followed by some storyline for colour or flavour so people get a feeling for the group. We are close to hitting the stats page, but still need a few to break the plain. Perhaps you are right, and I should move the group opinions below the background story.
- I’ve often figured the NW is such a trouble spot because there are very few malls, and players tend to gravitate to the city centre, along with the west side being lined from north to south with malls and two forts, when you compare the two people don’t have as much interest in Dakerstown. Funny you mentioned it though, I’m taking my group to the NW right now, our whole cadre of men, plus a lone-wolf survivor that’s joined our forums and agreed to go in for the fight.
- Just two weeks ago I had someone ask us to keep an eye on there church (a survivor playing a reverend), so I’ve been trying to send someone to act as a watchdog. --Jack S13 T! PC 20:54, 2 January 2008 (UTC)
You’d understand I’m hesitant to give out our location. There are most likely lots of people that would like to know… stupid DEM bounties (hahaha)… And I have to protect the vitality of my men. We play in character a lot, so you’ll have to send someone that isn’t opposed to S13. You’ll need to swear on your good word (in game) that you’ve come to fight along side us. If you can do those two things you got a deal, and I’ll email you some information. -- Jack S13 T! PC 16:19, 3 January 2008 (UTC) (what do you think of the sig? not bad for a first try, eh?)
- Hey Ross, taking some of your advice, i've updated my group page. Take a look, i'd apreciate your feedback! -- Jack S13 T! PC 16:22, 7 January 2008 (UTC)
hello, I added a few links, and shifeted the opening paragraph around a bit. take a look -- Jack S13 T! PC 17:46, 16 January 2008 (UTC)
- I thought those very minor adjustments were great so i went ahead and made the edits. what do you think of those games? I really appreciate all your help and advice Ross! -- Jack S13 T! PC 19:18, 16 January 2008 (UTC)
I got those links working, annnnnd fixed my "a". ha! we took a bit of a beating at first in the NW, but have started making some good ground, survivors are starting to return to the area slowly. It's sort of the same as when ruin was implemented first. we were in mockridge and the place was a mess. so we hunkered down for the long haul, and stablized i think about 12 buildings. Those 10 – 12 buildings instantly were filled with survivors, and the whole area stabilized in roughly a week. --Jack S13 T! PC 15:46, 17 January 2008 (UTC)
WDC
I have contacted members of the WDC and the groups in it and told them about you - They will most likly either contact you or I will tell you their responce - I cant see any problems and I will give you what info you want if the WDC allows me , just give it a day or two for the reply. I can tell you is that about 10 of us are setting of to re-take Fort Perryn in an attempt to support nabouring suburbs. If you want general information about the WDC you can look at our wiki page.
Hope that helps --Feon Kensai 22:21, 6 January 2008 (UTC)
Hi - I was wondering how the article in the Daily Spotlight for the WDC is going since we havnt heard from you in a while since the interviews - can you please let me know if you are still creating one or not - many thx --Feon Kensai 18:20, 1 March 2008 (UTC)
You dont have to rush or worry about it - was just wondering if it was still happening or not (doesnt matter when its finished - as long as we know when to read the article)lol. thx for the fast responce by the way, highly commendable and thx again. --Feon Kensai 18:33, 4 March 2008 (UTC)
Barricade Plan Feedback
Well... nothing special going on really... we are just helping in Vine's recovery. Great barricade plan! --Obi + Talk!|TZH|MDK 21:18, 7 January 2008 (UTC)
Forgot... I will tell the rest of MDK to see it so you can have more feedback. --Obi + Talk!|TZH|MDK 21:21, 7 January 2008 (UTC)
Yeah, we had a decrease in active members but we still have around 20 members active I will tell them to update the wiki page or I will do it myself. --Obi + Talk!|TZH|MDK 21:23, 7 January 2008 (UTC)
Zed Numbers...
Sorry if I broke anything or buggered up any specific layouts but this page is rather confusing... Anyhow the Zombie numbers are rather low... Well active zombie numbers are low, overall most of them aren't used anymore and once killed usually never get back up.
--Badwolf robotics--talk-DDF-Dentonside Power- 13:35, 9 January 2008 (UTC)
Sure, It would be great if you could keep an eye on Bubcar! I know the Bash came through there not to long ago, are things coming back together for the South East? Eddie Gray T MalTel 02:47, 11 January 2008 (UTC).
Good to here it! That Bubcar bit may be related to some recent GK activity directed at MalTel. If you happen to catch an individual beating on the mast generator, shoot me a profile so we can keep an eye out and update our GK listing. Considering the openness of wiki, I think it would be best to reach me via mobile phone or the MalTel forums. Eddie Gray T MalTel 22:23, 13 January 2008 (UTC)
One more thing
my name is Dpeterkin in game
Guy on Giddings Mall News Section
Arsehat doesn't understand NPOV. I'd remove it again myself; but he's threatened A/VB, and I don't want to start drama on there again. Would you mind removing his comment? A copy's already on the talk page. Nalikill TALK E! W! M! USAI 20:01, 17 January 2008 (UTC)
RE:Channel 9
If you ask me, I think Tomer got pissed for getting kicked out of so many survivor groups that he turned to zerging. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 22:19, 17 January 2008 (UTC)
Strike!
Hey, just looking at the comments on your 'heresy' part of the Talk:Suggestions page and I guess it wouldn't be too good if you were pinpointed as one of the sole causes of another On Strike. I was just wondering what you actually thought about the idea of zombies going on strike again to get some more recognition? Personally I actually think it would be a good idea. The zombies do need something to make themselves get noticed, thus I'm sure that a strike will occur in the future, it's just a matter of time. Unless of course, between now and then Kevan puts something new into the game for zombies, which makes them a lot more fun and easier to play. However, back to the main question, what do you think of them going on strike? Acoustic Pie 11:43, 19 January 2008 (UTC)
- That's a pretty wise idea. It seems that as of late a lot of people are beginning to feel as though zombies are going down more so than in the past. I'll put a message up on his talk page, hopefully to see what he thinks of the current situation. Still, I believe that as Karek pointed out, a strike will happen, just not yet. Acoustic Pie 13:08, 19 January 2008 (UTC)
hospitals
are there any hospitals by that mall i wanted to go to?
--DewarP 14:36, 19 January 2008 (UTC)
its EHB, so can i still get in? i dont understand free running fully, like if im in a building, i can free run into another building despite whatever the barricade is? but i cant free run into a building from a road or alley or open ground? thats wierd cuz in real life im a free runner and i can enter a building fine from open ground
thanks a ton, do you like run vinetown?--DewarP 15:04, 19 January 2008 (UTC)
alrighty, will do, im outta AP as i spent all of it getting to the mall and searching for stuff. 1 more thing, what is the best, fastest way to level up a scout?--DewarP 15:09, 19 January 2008 (UTC)
just free running :-/--DewarP 15:15, 19 January 2008 (UTC)
so for the most part, hurt people go to hospitals? and medkits give 5xp all the time even if youre healing 1 damage right?
thanks, ill try to keep you posted on my progress to the hosp. and to lvl 2
glassy
ive made it to glassy and gathered a few FAKs, soon i will start my training.
Yep
You are going in the right direction. No further commentz at the moment. Oh, +1-- AHLGTG THE END IS NIGH! 02:16, 21 January 2008 (UTC)
Bullet Holes
It is true. They seem to appear outside the building, however. And usually during long sieges...You might have to wait some time to see them. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 20:13, 24 January 2008 (UTC)
A confusing talk page indeed
If only you'd seen my suggestion when it was on Talk:Suggestions, I could have tweaked the numbers for you. If it doesn't pass, be sure to let me know what you'd prefer them to be in the next revision. --PdeqTalk* 21:12, 25 January 2008 (UTC)
Mallrat
This is quite heavily under construction, but I thought you'd be the best person to enlist the help of. I'm basically compiling a collective and proper history of all twenty malls so that future reference of history, age, and the like can be used to keep the fluff nice and tidy.
Since you've been padding the Vinetown backstories pretty heavily, I was wondering if I could enlist your help in this endeavour. If so, go to here. --Boris 01:31, 27 January 2008 (UTC)
- Well, I basically wanted to start building connected backstory between the malls, to help connect surrounding backstories and get a sense of time for the entire city. I also wanted to do some serious beefing-up of the mall fluff; we use them and fight in them so much, why shouldn't they have awesome stories to tell? --Boris 21:16, 27 January 2008 (UTC)
page
jus a question, how do i make my page as sick as yours?
Signature Question
I'm trying to find your signature page because I want to use a gradient color on my name.--Memoman 21:14, 29 January 2008 (UTC)
- Ah, your using individual colors to get a gradient look.--Memoman 21:19, 29 January 2008 (UTC)
More Badges!?!
Yes. Your wildest dream has come true. More ribbon badges are now available at NecroWatch. There are now 3 new ribbons for you to earn: Combat Recon, Morrish Sentinel, and Raines Hills Tour of Duty. Please note that only scans reported after January 29th, 2008 count towards Combat Recon (so as to be fair to newcomers). Of course right now 2 ribbons could be earned in one scan, so be sure to visit the Battle of Pitneybank before it's all over. Which shouldn't be anytime soon, mind you. Also look forward to title trophies as the next update, for those NecroTechnicians who consider themselves "the best of the best". ;) --Mobius187 01:48, 30 January 2008 (UTC)
Ye sure i'll join
i'll join then.
I'm at a farmhouse in oak hills
Types of Hospitals
Nope, "The main lobby is riddled with bullet holes." is one of the standard descriptions... As for Humorous Suggestions, i didn't understand what you mean until i've checked the page. It's just a coincidence! --~~~~ [talk] 14:28, 16 March 2008 (UTC)
Braham Boulevard
Thanks for the offer of putting a status box on Braham Boulevard School that would be great and muchly appreciated! I'm going to chance my arm here: If it's easy to do perhaps you could put one on here St. Margaret's Church too? If that's too much then I apologise! Thanks very much! --Iamnothere 19:04, 22 March 2008 (UTC)
WDC Questions answered
Here are the answers to the questions you sent for the WDC hope its enougth since a lot of us are in an operation at the moment:
How did wdc form?
WDC formed in the BB2 aftermath in Williamsville
Why not just become one big group?
A big group would need it's own recruitment. A coalition of multiple groups is much strounger.
Future plans.
To unite southwest Malton
Advice for survivors.
Stay safe and listen to the suburb frequencies
Problems, other groups you encounter/whats wrong with malton? What's wrong with Malton: Zombies :), Survivor groups don't work together well. Problems: keeping things organized.
Once again we hope it helps with your article (if you want to find some members look in the NT buildings and Auto Repair buildings, I cant promise any wil be there but its the most likly places - also you will only be able to tell what groups are in the WDC by looking at our wiki page). Tell me if you need more info --Feon Kensai 15:34, 8 January 2008 (UTC)
Hi me again - Jsut to let you know that the D52 will happily give you an interview when we have finished our opperation.
Just to ley you know - thnx to the D52 and the WDC efforts the operation to retake the Fort was a smashing success - you will find some of us in the Fort and others scatterd aroun the south of Malton keeping things secure if you want your interviews now - I myself am off to fight the BB2 in Pitneybank as a rep for the WDC --Feon Kensai 13:16, 19 January 2008 (UTC)
I forgot to mention that the person who is there is Wayfarer2007 of the D52 and Andrewzz (who is in the WDC and leader of the Wasteland of Fiend) are the two you will find in the fort. Colin WMD is the Ace of Spades and the D52 leader would like to know when you will be ariving at the fort and what time you will be logged in so he can give you an interview --Feon Kensai 15:22, 19 January 2008 (UTC)
If you still want the interview Colin is still at the fort waiting but he wont be ther for long --Feon Kensai 16:39, 22 January 2008 (UTC)
Lexicon
Hey its great to see fresh blood on the board. I hope that you've found an article that you're writing on or thinking of something good. Thanks for stepping on. Write me any questions you might have, Ill try to respond in a timely fashion.--Slowwber 05:43, 8 April 2008 (BST)
The Difference
Hey,
Awesome read, wanted to ask you some more questions, like what you meant by an "abandoned" building, and if you would be interested in teaching my group some of your tactics? --Jack S13 T! PC 19:54, 10 April 2008 (BST)
Stuff
Should I back down from this offer on my sig? Nah. It'll probably make me look like a liar.
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A FREE COOKIE
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Axe Hack has given Rosslessness a cookie for stuff.
| --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 20:11, 11 April 2008 (BST)
Archway Mall
I saw your danger report for Archway Mall in Monroeville. Are you sure it's "safe"? Your report would have me believe otherwise. The preceding unsigned comment was left by Pedentic by mistake at an unknown time.
I know and I'm sorry, you would have been my first choice for Arby for this case too. But rest assured now is the time to act! So it'd be nice to see what comes from it. It's a shame that you can't Arby on this, but hopefully no-one will need to. If you are looking for someone to have a look at keep an eye on User:Tomer, I'm not sure if you know of them but in my opinion they would be one to watch in the future, may be even for A/VB if they were to do something drastic. Acoustic Pie 19:29, 24 April 2008 (BST)
- Also, it always struck me as odd that the group never actually added The Sinclair Motel as one of their buildings, meh I'm sure there must be reasoning but it seems rather barmy that the group who profess themselves as so big do not have a building with their own name in as their own! Acoustic Pie 19:31, 24 April 2008 (BST)
- Heh I must be kind of oblivious! What's there? Acoustic Pie 19:35, 24 April 2008 (BST)
HEYYY
By the way i did claim that motel and i do own it.
Barricade Plan
We've talked about this, haven't we, Ross? It was my belief that you weren't too bothered. Most relevant pages for this trivial issue are here [1] and here [2] . Sorry to see your friend has got hot and bothered over his misunderstanding. Huntah 00:46, 1 May 2008 (BST)
Hello, I'm with the Blackhawk Nation and wanted to pass on the info I got about the recent changes. The guy is Huntah and is definately determined to keep changing the map. I have been keeping up, but the whole thing has turned into an arguement. There is now a continuation on the Club Izzard discussion page.
Good Luck, --Bunkis 22:42, 30 April 2008 (BST)
The clothes Suggestion
Heh, thanks for drawing my attention to it! Certainly an interesting suggestion that's for sure. Also I'd just like to take this opportunity to say cheers for all your hard work with Monroeville Many, although everyone is kind of filtering out bit by bit from it, it was darn good fun while it lasted. So thank you. it was much appreciated and I sure hope to work with you sometime again in the future if you're up for it. Acoustic Pie 19:24, 13 May 2008 (BST)
Unfortunatley the vast magority of people are now dead. Which is a shame, but there is at least 1 new recruit who is alive. Hm, sounds very interesting indeed! If you need any help I'll be sure to help out. Any hints as to what it involves? Acoustic Pie 21:48, 13 May 2008 (BST)
We are operating in ridleybank currently. We will return soon.
Images
We just might be able to get it down to a reasonable number at this rate!--– Nubis 20:30, 21 May 2008 (BST)
- I'm not sure if you have been checking my talk page for the numbers (feel free to add to that, by the way) but the last list when it only went down by about 100... I had categorized at least 250 (I load up 250 images at a time on a page and do them all) It's going to be a huge struggle.
- I like how Ioncannon thought I was spamming the wiki.--– Nubis 16:47, 27 May 2008 (BST)
We are down to 1,400 left by the way. Amazing progress for the 17 days of work we have put into this. After this I plan on going through the categories and either moving any that in hindsight don't fit or cross referencing some that could be under 2 categories.--– Nubis NWO 20:18, 4 June 2008 (BST)
If you get a chance please contribute to my conversation with myself about the categories.--– Nubis NWO 19:30, 10 June 2008 (BST)
Voting
I have already unstruck it. I apologize for striking your valid vote. I did not realize that you were adding to your original vote. In the future, if you want your comment to align correctly with your original comment, use #: instead of :. Again, sorry about striking your vote. Billy Club Thorton T! RR 02:03, 22 May 2008 (BST)
Wacky Danger Report
Wacky Danger Report. Whatever went wrong on your edit, got solved when I changed it to a normal Building Status template, rather than that localised one. Must've been a template problem.-- RoosterDragon 18:26, 24 May 2008 (BST)
Danger Report Standardisation
Morgan Blair has redirected me here in order to ask your opinion on how the Danger Reports should be formatted. Up till now they've been an inconsistancy minefield but I recently ran a bot-assisted edit of the whole lot and 'fixed' them. They now all adhere to the following format:
{{BuildingStatus
|building=BUILDINGNAME|xy=(xx,yy)
|status=STATUS
|comment=COMMENT
|user=USER
}}
<noinclude>
<!--Please remember to use a NPOV. Do not delete the user line.-->
==How to Update==
{{Updatedr_norot}}
[[Category:Building Danger Levels|BUILDINGNAME]]
[[Category:BUILDINGTYPE]]
</noinclude>
Morgan agrees that they need standardising, but disagrees as to my method and would prefer something to the tune of (but perhaps not exactly) this:
{{BuildingStatus
|building=BUILDINGNAME
|xy=(xx,yy)
<!--Do not edit above this line.-->
|status=STATUS
|comment=COMMENT
|user=USER
<!--Do not edit below this line.-->
}}<noinclude>
==How to Update==
{{Updatedr_norot}}
[[Category:Building Danger Levels|BUILDINGNAME]]
</noinclude>
Also, what should the categories be? I stuck everything under Building Danger Levels as that was in everything. I also stuck them in the revelent building type category as that was prevalent amoung many pages, but removed the subrub categories that appeared is some pages.
Morgan thinks maybe we need a new category as a sub category of each building type (eg: Category:Necrotech Building Danger Reports as a sub category of Category:Necrotech Buildings for NT's) and this would be used instead.
Anyway, I'm here because you supposdly do a lot of NT work and categorising etc and therefore might have an opinion. Fire away. -- RoosterDragon 21:05, 26 May 2008 (BST)
- Thanks for the input. Should I ever run that evil standardisation bot again (and it's looking like I may have to), I'll certainly take this into account. I'd like to clarify one point though: Categorise TRP's and FS's for their building type but not anything else? May I ask the thinking behind this? Does this include NT's? -- RoosterDragon 12:58, 27 May 2008 (BST)
Monroeville
Nah. I don't update the news on the logon screen. I was updating the main Monroeville page and I was wondering if the opening of the city meant it would be for new account creation, and if so, how long it would be open for. --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 23:20, 28 May 2008 (BST)
NT Scans
Congrats! You 4 starred...(mumbles something), I'm back on the road again!--Dr Mycroft Chris 03:24, 29 May 2008 (BST)
Archiving Part 2
Question
sorry if I posted this in the wrong place, but I wanted to ask you a question. Has anybody sujested the idea about being able to look out a window to see if there are any zombie outside?Nequa 00:21, 6 September 2008 (BST)
- Oh! My! Me! YES! It's been done a thousand times and always gets defeated on grounds of X-Ray vision. -- . . <== DDR Approved Editor 21:16, 8 September 2008 (BST)
Hello. I am Stickman. The Headbangers are currently in hibernation (Real life baby kinda ruining my Urban Dead time). We may return, in time, but for now I am too busy to gather the troops. I apologize in advance for my egregious use of headlines, if you care. I've been running "pregnant wife" errands for the last 9 months and I've forgotten all of my wiki ettiquette. --Stickman 02:56, 3 August 2008 (BST)
Back
Hey, Sergeant Wayman here. Me and three friends from the OCU are no longer MIA. We have returned but with a new ethos. Good to see you got into a respectable group after the OCU disbanded as sorts. I will be desigining a website and rebuilding a forum for activity with my team. We are not a group but more just a squad who work together and work with other groups. I am just awaiting revival at Bhore Monument and then I will be living in Vinetown again to reclaim some of the territory we lost in the last battle.
Get in touch if you would like to talk, I wont recruit you since we are not even a 'group' its a hard theory to explain but maybe you do understand? Lol hey anyway!
- I am being griefed by someone who used to be in the OCU, if you see Jack Acacia (NOT Xack Acacia) kill him if you wish, he has a bounty on his head after I reported the PK. Can you revive me possibly? I am staying lay down for now since the RP's aren't safe anymore. I am outside the Buckett Building as a body. If you are busy or have no syringes it is okay. --Josh508 15:49, 13 July 2008 (BST)
UPDATE - Moved to Bhore Monument --Josh508 19:26, 13 July 2008 (BST)
Evil laugh No.241!
Muaha ha ha ha ha haaaa...
Heh, I would honestly be 'up' for it, but unfortunately I was headshotted and can't join in which is damn shame as a last romp around Monroeville would have been fun. Still, I see the big prick is down in PH so thanks! Heh I think we rather urgently needed help of some sort so it's a good job you came down. Acoustic Pie 16:33, 29 May 2008 (BST)
- It's a nice idea about creating a couple more zedz but unfortunately I'm maxed out on chars in Malton. Still we'll play it by ear :D If the zedz are moved to Malton it's going to be a lot, a lot of fun! So we'll see how it goes. Acoustic Pie 14:31, 31 May 2008 (BST)
- Yeah no worries. Have fun where-ever you're going to! Acoustic Pie 20:20, 29 June 2008 (BST)
- Ha! I see. Well I'm sure you'll be alright, just make sure they can all swim! Anyway sorry I haven't been round much, other things IRL kept from doing much really. So sorry about that! Acoustic Pie 20:24, 29 June 2008 (BST)
- Sounds fine by me, did you have anything in mind? Acoustic Pie 20:29, 29 June 2008 (BST)
- Heh, yeah that's fine! I quite like the idea of B'leading' Corpse or something like that. Did you want a different title too? I don't mind changing some. Acoustic Pie 20:36, 29 June 2008 (BST)
- Fair enough then! Still, it'll be good to see you when you come back, so have a good time! Acoustic Pie 20:49, 29 June 2008 (BST)
Humorous
It is, yeah. There has been a lot of weird stuff on the diiscussion page. Sometimes its funny, sometimes it isn't. Take out the skylite update and tell me what you think.--Pesatyel 07:29, 31 May 2008 (BST)
RE: Osmondville
Hi, here's a (belated) answer to your question on the MFD discussion page. We don't really have staff pinned down in each suburb... The crews mostly roam around and go where they're needed. There are some folks in Scarletwood, Roftwood and Wray Heights at the moment, though. --John Cannonfodder 22:03, 2 June 2008 (BST)
A slight return.
Hah, actually i have a standing surviving PKer alt still in there, but i dont think i'll make another zombie, its just too hard as it is, and there's no one left with MoL to open the doors, it would just be a shooting gallery. i am toying with the idea of making another new PKer tho. --Bullgod 11:15, 7 June 2008 (BST)
- Yeah well if i had known Kevan was gonna lift that headshot stuff i would have thought differently. i have three well leveled zombie alts (including my PKer who was killed just 24 hours ago) and we have at least half of the CU back with new younglings. heh, what mall do you think we should take this time? lol--Bullgod 01:10, 15 June 2008 (BST)
- yeah i dont know about that. we may only have a few weeks with headshot out of commission so im focusing on the larger buildings again. we wont win but we can take as many of them as we can while we can. ive seen two mansions go down and working on spearing mall right now, but those will fall without help so its no big thing. ive been tempted to move all our forces to Newton so we can actually take an entire area, it would be the best candidate for it i think. and as far as that page your constructing , well i dont have any interest but your welcomed to ask for help on my forum if you want. im sure someone will be interested. --Bullgod 01:22, 16 June 2008 (BST)
No one Left?
haha, nice! yeah i should have left one of mine staying down but at the time i thought we could still survive in the woods, unfortunately they were all hunted down within a week. i still dont think a horde is a workable idea in MV, its just too biased now. so im going to keep on the PKer gravy train as long as i can. i have over 20 something kills now with mine and thats having to fuel my own genies to search for ammo. XD (and since hes still doing so well i am not revealing his profile to any one until he two is dead, or king of an empty city. lol) --Bullgod 12:36, 7 June 2008 (BST)
Rosslessness...
Thank you for the reply, very fast...I appreciate it. paper walls + Talk + Malton Underground 05:26, 13 June 2008 (BST)
VZW Running Man Competition
Sorry to get back to you so late - the competition is set to start Monday June 16th. The Running Man (Samuel Plisken) departs between 8am and 5pm (EST) -- once he has posted his ping zone, the hunters are cut loose and can begin the search. IWitness shots are good to have but are not required -- the Runner is required to confirm any hits or kills scored by a Hunter (and vice versa). There is a lot of trust in the game. I hope I am not too late with my message and that you will have time to join us. If you can't make it for the first day, join us for the second. If you miss the entire first Runner, don't sweat it, join us for the second. Hope to see you! --Shazzelim 14:36, 14 June 2008 (BST)
Just a Quick Note
I upgraded the MSM recently, and the code that was previously used on that page appears in your Random Ramblings/Sandbox for the mall. It is worth changing the {{User:Karek/ProjDev/PD02MST02pt06|1=Mitchem}} part to {{User:DangerReport/Mitchem Mall|template=MallStatusStatus}} , just for continuity's sake. -- RoosterDragon 22:14, 19 June 2008 (BST)
your safe
First of all, its an honor even to be spoken to by you, second,I really do think your the last man standing in the south of that burb. Both mansions and the country club are safely ruined; and I think other z's are staying away from the city in fear of headshots. Your dang lucky I'm not going to flail my small hoard in your direction! =P 15:11, 22 June 2008 (BST)
- Woops, misread. Spearing mall will be ruined by the end of the day. (dang ap!) FOR BARHAH=P 16:47, 23 June 2008 (BST)
Re:Yep
Hey there, good to see you have taken an interest in my little group. First off, I would like to point out that we are a PK'er group. In regards to joining us, just head to our forum and follow the procedure. The forum is not much right now, but I assure you I am working on it. Nice to have you on board. --Blanemcc 23:48, 25 June 2008 (BST)
- Okie Dokie. We are up to 5 members now, which is strange considering I have been away the past two weeks and had to leave the helm to Tom. We'll be glad to have you when you arrive --Blanemcc 21:47, 12 July 2008 (BST)
Help with my main page.
Hello, I was wondering if you could help me out here. I'm probably past my Project Welcome help time frame, and I've gotten help from Airborne88 in the past (but he seems to be on hiatus).
My main page is having a template align issue, but it only concerns a section for one of my alts; A Pantomime Horse. I think it stems from the template for 10mfh. If I take that one out, the others align as I want them (centered), but when I put it back...kerflooey! I can't see anything in the template design to cause the kerflooeyness.
I mean, it's not a big deal, but it does make that section of my page kind of fneh!
Thanx...
---- DirtManT|FU|StäV 03:27, 29 June 2008 (BST)
Hey, thanks for the help. It looks nice now. Someday I'll figure out templates and all.
-- DirtManT|FU|StäV 18:34, 30 June 2008 (BST)
monroeville many
greetings. you know what happens to a human in monroeville in a casual hideout if he doesn't log in for 30 hours? Yup, Duke von Garland is a zombie now. I'ld like to join Monroeville Many now. --~~~~ [talk] 12:03, 30 June 2008 (BST)
- id=1153057 --~~~~ [talk] 12:14, 5 July 2008 (BST)
- Lol, i've just noticed that you have my radiochat on your wiki page ("there you go pals, zomibes. you should go and let them kill you!") - that was me. then another guy came right in the same room i was and said "you first mate" and i've answered (while he already left) "right after you". dude's name was... err, i don't remmeber but initials c.a. --~~~~ [talk] 12:18, 5 July 2008 (BST)
Big Prick Recruiting Advertising
Hey, since you seem to know about wiki stuff and recruiting page advertising, can you whip up something for The Big Prick and drop it on the group recruiting page? Thanks. Asheets 19:08, 30 June 2008 (BST)
- This looks good. Let's make the ad active if it isn't already. Thanks!v Asheets 15:45, 7 July 2008 (BST)
Manhunt
There's still a little less than 5 hours left to join the game. Check out Gnome's talk page for details. As you know...The more the merrier. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 19:13, 30 June 2008 (BST)
Re: Help?
I posted on the MRF board and asked if we can start heading your way. You guys are a bit far from our present location, but we've finished clearing our current targets. I'll update you when people reply, but 50 brains sounds worth the walking. --Zombie in Pajamas 00:38, 8 July 2008 (BST)
- A few of us have made our way there, and I'm still trying to get more people to head this way. Active resistance is a magnet for coordinated zombies, so I expect a few more to ?rise to the challenge. --Zombie in Pajamas 20:09, 9 July 2008 (BST)
your question thing from like forever ago lol
Dentonside
Q
When you're levelled up, can I make a request you help Dentonside? Very few humans or zeds, and needs a lot of help repairing the infrastructure. Thanks. --RosslessnessWant a Location Image? 18:44, 18 June 2008 (BST)
A
well we got several members now and im sorry for taking so long i forgot all about Area 51 talk pages lol so is the offer still up? We are currently postioned in hollomstown and we may be taking place in a fort creddy retaking soon.--Fanglord2 16:24, 10 July 2008 (BST)
Thanks for helping me out...
... with the St. Pius's Hospital danger report. This is a use of MediaWiki I hadn't encountered before, and it's very cool - a sort of internal RSS. Gonzogonzo 21:32, 10 July 2008 (BST)
My Plans
Well I am going to recruit in vinetown and I would like to very much hear of your ideas since I need to get fresh information, especially for my new website which is under construction. I then plan to set up camp in Ridleybank or in a ghost town to get survivor populations up in there. I want to be able to make places where police officers and the sort can start after character creation, get the recruits from the beginning as well as picking out the pro's.
So what were your plans? I look forward to hearing them. --Josh508 21:07, 13 July 2008 (BST)
---
Sorry
i would update hartly PD but 1 problemo. im not there any more.... well any who... ---peace out, Prv. Parker
The Fortress in Fryerbank
As this is confidential information, all I can say is that you can leave our group on the Fryerbank page. ;) Private Mendoza 21:12, 15 July 2008 (BST)
We're here...
About the active group question.. It might be a bit late, but the group is still active. Just waiting for more people to stack in the forts... *squeal* --- TRF 15:00, 18 July 2008 (BST)
Huh
So while I'm off checking every suburb page if the news need archiving (50 suburbs left to check...thank God...), you're off killing inactive groups, huh? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 21:38, 18 July 2008 (BST)
- Let me add in that I'm not gaining any link counts, but you are? If you're thinking about passing me, you can think again. Sign me up for the massacreing! --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 21:42, 18 July 2008 (BST)
- Eh...I'm lazy to do anything now...after some archiving today...Expect me to run through Pitneybank during the weekend...Till then, have a nice day. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 21:48, 18 July 2008 (BST)
- Better make it Monday for Pitneybank...Didn't expect to have a bunch of stuff to do this weekend... --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 22:49, 19 July 2008 (BST)
Now that I got Pitneybank out of the way...How about you work yourself up the list while I work down? We're bound to meet somewhere in the middle... --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 19:26, 20 July 2008 (BST)
The Great Suburb Group Massacre -- South Blytheville and The Big Prick
The Big Prick is nomadic, and probably shouldn't be in any 'burb's group listings. We've long since cleared out of S.B. anyhow. Asheets 18:05, 24 July 2008 (BST)
North Blythville Active Groups
TZH
Olney Militia
The Drifters
All of thse groups are currently active. --Dhavid Grohl 19:52, 24 July 2008 (BST)
- You're welcome. Good Luck with the clean up.--Dhavid Grohl 02:21, 25 July 2008 (BST)
Group Suburb Massacre: Stanbury Village
In smaller numbers than back then, but yes, the Allied Travellers Organisation is still active in Stanbury Village:) DanceDanceRevolution 11:23, 28 July 2008 (BST)
hitman group activity
yes, the group is currently active. Very sorry about all this. Private family matter, sort of slipped my mind, but now were back so yeah
Here's a Puzzler
Earletown. There's a group under pro-survivor "Pullinger Row", but they have no group page. they link to the Pullinger Auto Repair page in Earletown. I'm not sure what to do. --Adavastor 22:33, 28 July 2008 (BST)
Garden
Hey, thanks for dealing with Seargent Block. Nice to see the comumnity looking out for each other. :) - Jack Acacia
Hey, been seeing your comments and what not on the suggestions discussion page, and i just found out that you hang out in dulston as well!Tylerisfat 11:07, 30 July 2008 (BST)
Ehh, i saw you on the wiki for posting a recent NT update for the NE corner of dulston, but it would seem otherwise. I'm really not familiar with how the necronet works, but apparantly you don't have to be in the area.Tylerisfat 11:22, 30 July 2008 (BST)
Thanks
Yeah, I saved the page and then I realized "Hey, I forgot to sign that!" Thanks for the help. --JaredTalk SPA CK 16:01, 1 August 2008 (BST)
Thanks! I'll be sure to let you know.Tylerisfat 16:55, 1 August 2008 (BST)
Group Activity
Howdy. Not in love with the suburb clean-up policies. Some groups are actively meta-gaming outside of the Wiki. If I hadn't randomly clicked on the discussion page for some OTHER group that PK'ed me, I would never have known a purge was in process. As part of your purge, did you track down the meta-gaming sites listed for each group, then register and post there? No? That might be considered impolite. I get the gist of the effort, and appreciate it, but you might annoy some actually active groups!
neonfrog
Thanks for visiting.
I'll ask you for some tips as soon as I can get some more time to putz around with the project I am thinking through.Charles Degaulle 23:12, 2 August 2008 (BST)
Malton Division
Post in the thread pl0x, kthxbai :P
And thanks for using mah iWitness in a , what i would call, historic event.
- D
Aye, I know who you are now.
I found out who Steve was too. :D
I posted a bit on the thread, the name still sucks, but im mobile
U.B.C.S.
I know you've probably already deleted us from the Osmondville wiki, but I just thought I would give you an official statement and not make it seem like the UBCS is a bunch of ignoring a**holes. I believe I am the last remaining member still active in the UBCS, and I never checked the talk section of our page before today. The UBCS no longer operates in Osmondville, although you may see me in the area very shortly as I am taking part in the retaking of Fort Perryn, with the Umbrella Corporation and other groups.
Team Page Buildage
Malton Team Page
Not official, just sandboxing it, to get it right ;)
Your good at wiki page wizadry, I have heard. :P
--RahrahCome join the #party!--18:05, 7 August 2008 (BST)
Sorry for like, completely ripping off the old page. :) better now? --RahrahCome join the #party!21:41, 8 August 2008 (BST)
Where did you get those MAD wiki skills?!? --RahrahCome join the #party!16:29, 9 August 2008 (BST)
Suggestions Talk Page
Hey, I put up the first go at a new organization.
SuggestionsTemplate
Take a look. - tylerisfat 17:19, 8 August 2008 (BST)
- Err, I hope I'm not interrupting whatever's going on below, but I also posted feedback to your feedback, same place. - tylerisfat 17:56, 8 August 2008 (BST)
Yes I would like to ask some questions about your suggestions.
Hello;
I'm Charles Degaulle and I have joined the UD community and started using the Wiki.
Thank you for your interest in helping me to figure out some of the ways that I can use this community based website to learn more about the Wiki and about the UD community.
I have just joined the community like I said, and with my normal workday I can only visit these pages a few times a week. I do like the idea of finding a group of people that I can talk to that want to visit and share ideas about the Wiki and UD in general so here's what I would like to ask you.
1. Since I joined I have noted on my User talk page a few statements about my feelings and some ideas I would like to explore in the UD community.
I have already gotten a few responses from...
1. A community member named "Michael Read", who posted a general welcome and gave me a very handy Quick Ref. table that I haven't moved because of it's usefulness at the top of my User Talk - Discussion Page and my newness at not knowing yet how to or where I would want to move it yet.
When I read through the Suggestions and Editing I got an idea how to organize the information better by creating a "Sub-page" for placing the information that I want to work on for later.
How do I create a sub-page for organizing the information that I want to save?
When I read through the User Quick ref table that I got from community member Michael Read I tried to create a subpage by typing my User Page header with the flag shown on the user ref guide into my User page but it didn't create a separate page.
I'll bet I just typed the User page ref with the flag into the wrong area. Do I type the User Page -flag into the Search box to create a subpage?
2. You kindly asked if I wanted any help with learning how to use and /or get organized.
Yes, I want to ask for some information about what I saw when I logged on, and saw that I had a new message from a community member named "Jen".
I clicked onto the link and I saw a view in my User Discussion Page that showed some of my previous comments listed in a table, with a "Split View" and another table beside it that included the lines that I had typed and a Green colored highlight beside the "Plus" icon.
The highlighted area shows the comments that were added as a comment (or a reply) to my discussion.
How do I preserve the comments if I want keep them?
Are the comments saved by the Wiki editor without any other steps, or do I need to take some steps to preserve them?
btw, I was delighted to get a response from the member and I wanted to thank him for sharing his thoughts.
I want to understand a little more about this feature so that I can be sure to preserve the information and be able to thank the member for his comments or to reply to his interest.
What area in the Suggestions would best help me to navigate safely to the "Save" and the "reply" features?
Note-Background only-No question here
I got a response to my idea about a Chronicle for Malton that describes some of the groups and factions fighting it out inside of the city. There are already a half-dozen or so chronicles that are dated from about 2005 up until about 2007 that do the same job but I haven't had enough time yet to read through them all. That's probably only a research topic that can be disposed of after I read through them. Having placed this kind of information into a subpage I can then keep up with the progress of reading through the History to be able to make my own observation that's more current.
I bet this is a common topic with a lot of players.
Charles Degaulle 17:25, 8 August 2008 (BST)
Thanks for your reply
Re your response.
- Yes, I would like to ask some questions about your suggestions.
Thanks for your reply I will use the suggestions now that I know a little more than I did.
Your comments are very much appreciated.
Charles Degaulle 18:04, 8 August 2008 (BST)
Mad wiki skills
I found out how to do borders and backgrounds ( well not really, I just have the main code and know what to edit :P). I updated my main user page and talk page, dont they look smexy? :P
How do you do floaty in the right and floaty on the left boxes? They would be really helpful.
And i'm registered on barhah now, i saw an email saying youd put something on my talkpage, which made me look, actually :P. --RahrahCome join the #party!17:39, 9 August 2008 (BST)
That I do.. hehheh.
I posted the "official" announcement of our coming to malton already, should i PM that dude with our leaders 'n' stuff?
And the Malton group opens on Friday :D --RahrahCome join the #party!17:48, 9 August 2008 (BST)
Found an iWitness
MMall on the 19th
Our very own Blacklung Charlie :D
[3]
--RahrahCome join the #party!22:54, 9 August 2008 (BST)
thanks for helping me!--Ricky ryerson 10:17, 11 August 2008 (BST)
you fixed it but i was busy fing it up...
thanks for fixing that post for me, before i saw your msg i f'ed it up again trying to fix it myself. wikis seem to be my kryptonite. thanks again and sorry.
blackmarketmorphine
thanks again...
...for fixing it again.
by the way, i know trade is a topic that has been boo'd off stage a few times. i think this method might just have some small potential. it's better than the past ones i read...
p.s. if you need home theater or security camera advice or assistance, my time is yours.
blackmarketmorphine
Morning
not really.
I added in Blacklung Charlies iWitness in the Fall of Monroeville Malls wiki page. (Y)
And I informed Bullgod of our move, and we are welcome in FU's suburbs, to eat some bra!nz.
I have to go in a minute, gotta meet my cousin, then were hitting the town (>.>).
If you could make the Zombie Anonymity wiki page look informatinal, and nice looking, that would be dandy :P.
- --RahrahCome join the #party!11:46, 12 August 2008 (BST)
Group Ad
User:Rorybob/advert
Anything to add? It screws it up, so ima just put the page name
--RahrahCome join the #party!18:06, 12 August 2008 (BST)
It's a weird browser, T-Online Browser, cos i'm staying with my aunt for a week or so, and they have T-Online and they kept the browser... (But Firefox is the best ;)--RahrahCome join the #party!
categorising images
Where can I find a list of the different image categories that once can apply, anyway? I'll poke around a bit more... But if you can point me to the right place, that'd be great. TX. --WanYao 21:40, 12 August 2008 (BST)
- You can't find shit on this wiki without magic... Thanks... Also, this is another dumb question, but do we put unused (i.e., unlinked to), uncategorised images up for speedydeletion? Yes.. I'm slow.. I've had a shit day and I wanna do something mindless for a while.. Tx again. --WanYao 21:51, 12 August 2008 (BST)
- Well, actually... I dug and found some people talking about wanting them tagged as Category:Unused Images ... So that's what I am doing... Maybe I'll just stop? Aaaaah why stop now??? :P --WanYao 22:24, 12 August 2008 (BST)
The Polecats
I just came from a long vacation, only to see this? The Polecats still exist, they do, they do, they do! please return them. P02 Samuel Talk to me! Stop that asshole!PoleCats 12:53, 17 August 2008 (BST)
Templates
I made 2 categories for you. A Group Inactive and Group Active! - subcategories of Group Active? -
Each template automatically adds the page to the appropriate category so that you don't have to double check every single link. I also think you should add the instructions to change the ? to an ! in the {{Group Active?}} so that the group automatically fixes the template and saves you guys some work. I love what you are doing! --– Nubis NWO 06:15, 18 August 2008 (BST)
I did a few to test it and the only issue is that if you have the active? and inactive? on the same page it puts them in both categories, but that shouldn't be a problem if you tell your people to check the inactive? one first. --– Nubis NWO 06:16, 18 August 2008 (BST)
Malton Myriad ( again)
I've set up the wiki page and made the advert(now that i'm using firefox, which actually works), and made a kinda logo..
If you wanna change anything feel free
- --RahrahCome join the #party!19:19, 21 August 2008 (BST)
( I changed my Sig, doesnt it look sexy? :P)
I've posted a stuff in the Subforum, so it doesnt look empty, but there isnt anyone around to post.
Imah be away this weekend though, I'm camping at a Folk Festival, so all the luck to you.
And our HQ is barricaded by Harmanz, this is bad. :)
- --RahrahCome join the #party!09:12, 22 August 2008 (BST)
RE: Hey Mavrik.
Thanks for the welcome! I don't need any help right now, but I'll be sure to ask you if I come up with any problems.
--Mavrik Kirvam 19:23, 24 August 2008 (BST)
Bowring Blackwatch Group Inactive...
Just want to say we are actually quite active, just not on the wiki. I have updated the site accordingly - we never look in the Talk section, honestly.
Docmortand
09/04/08: Hi Rosslessness, umm I' am just wondering. Do you like to join the Special Zombie Extermination Squad? If you have an answer just write back. --22:01, 4 September 2008 (BST)
09/05/08: In order to join the Squad, you must not be a Player Killer, Generator Killer, or a Zombie on the Offensive. If you are a Zombie who wants a revive you can join. All you have to do is to pick one of your characters or create a new one and put Special Zombie Extermination Squad in the group tag. Once you've got all that finished, put your name in the Known SZES members section on the Webpage and your character's profile. You can be any class you want, the best are Civilian: Police Officer and Military: Private. If you have any questions, don't be afraid to ask. --21:51, 5 September 2008 (BST)
09/08/08: So, do we have a deal? Do you like to join the SZES or not? --13:18, 8 September 2008 (BST)
Additional Notes: Okay, take all the time you need and tell me when your ready. --21:50, 8 September 2008 (BST)
Page rules
You neglected to follow my page rules and your comment has been deleted without being read. --The Grimch U! E! 22:34, 8 September 2008 (BST)
Yo
Thanks :D
I usually try to get in touch with community to try and give more updated wiki pages on the happenings around Malton.
For example: Last night I got info from MOB about an attack in Scarletwood, down in St. Spyridon's Hospital.
Of course, I try, can't expect to update every detail xD
But thanks a bunch :)
ALiM's Birthday Party
You've been cordially invited to attend ALiM's birthday party at Club Head at 10am GMT on the 18th of October. Festivities will last for a full 24 hours. See here for more details.--Nallan (Talk) 02:16, 7 October 2008 (BST)
Great Fire ambiguity
Hey as one of the wikizens around here that has a background with ALiM projects that goes back before the purge, we'd greatly appreciate if you went here and testified. We are asking for witnesses who can confirm the fact that the page, Great Fire of 1912 was indeed created by and largely moderated by myself and User:J3D. The task of claiming our creation over the page is complicated by the fact that no history is available to back up our claim due to the history purge. Thanks for you time.--Nallan (Talk) 08:12, 11 October 2008 (BST)
your suggestion
welcome to the world of suggestions... its not a nice place but it can be fun ;) Just a few points first and most important... go proof read you edit, you will thank me:) Second; the encumberance needs to be a lot higher... i would say at least as much as a generator or toolkit but probably more. These things are as big as a person! Other than that, nice work, keep it up!--Honestmistake 17:00, 12 October 2007 (BST)
Wow. Sorry someone put you up for Vandal Banning man. Don't worry though, As HonsetMistake will probably agree most of us on the suggestions talk page aren't too bad. --SeventythreeTalk 23:33, 12 October 2007 (BST)
Thanks!
Thanks for the advie you gave me!
How silly of me to forget to sign! Oldharry101 W! 17:03, 12 October 2008 (BST)
Heh
I lolled.--Nallan (Talk) 12:55, 29 May 2008 (BST)
- Ha yeah. It's weird though - is it meant to be blacker? It looks almost green to me...--Nallan (Talk) 13:10, 29 May 2008 (BST)
- Someone fixed it! It's blacker now!--xoxo 07:08, 8 June 2008 (BST)
:
You can make that into a link by doing Image:Matraves Crescent Police Dept.jpg, just a little : in front. -- AHLGTG THE END IS NIGH! 20:11, 10 September 2008 (BST)
- I'm just looking around... -- AHLGTG THE END IS NIGH! 20:16, 10 September 2008 (BST)
- So far, nothing. But we'll see. :) -- AHLGTG THE END IS NIGH! 20:25, 10 September 2008 (BST)
Where is mah prize?
http://wiki.urbandead.com/index.php/User_talk:Rosslessness/Quiz#Guesses_14 --JaredV 02:43, 15 September 2008 (BST)
suburb groups
you were one of the main ppl who sorted them out non? well i think we should get rid of them altogether. What's your view? --xoxo 08:05, 1 October 2008 (BST)
Siggy race!
I am back now, from my many month brake. Wanna look into getting the sig race back up to snuff?-- dǝǝɥs oʇ ɯɐds: sʎɐʍ1ɐ! 22:01, 2 October 2008 (BST)
Talk Suggestions Template
Ross, you seem to be giving everything 7 days. If you don't catch the exact end of the conversation you can probably give it less if it is clear that chat has died or broken down to off topic stuff. It's generally 7 days from the last real comment so if you post 3 days after the last one you can put 4 days, for example. You may also want to put the template at the top of the chat. I find it makes people notice it better. (Archive this post in case anyone says differently) ;) You may want to move stuff over to here too. I always forget that overflow page is there. Thanks for helping out! I haven't forgotten our little "exchange" when we started the image project, by the way... --– Nubis NWO 11:50, 12 October 2008 (BST)
- At the top under Cycling Suggestions: Developing suggestions that appear to have been abandoned (i.e. two days or longer without any new edits) will be given a warning for deletion. If there are no new edits it will be deleted seven days following the last edit. I read this as after 2 days you can warn them, but after 7 total it is gone. It seems to keep the clutter down.--– Nubis NWO 10:56, 13 October 2008 (BST)
Adopt a building
Hi,
I was going to write a page about the tactics my new zombie group is developing, but I haven't got round to it yet. It's laid out in the group page, but in a nutshell we have picked a single building in a usually-green suburb to attack and if possible keep ruined. I'm interested to see how the breathers react, since they can't drive us away, and we just stand up again if killed. We've grown in numbers over the last week or so, and hope to appear on the stats page soon.
Anyway, that template isn't used at the moment, but I might need it someday. Billy Forks 20:30, 12 October 2008 (BST)
re: The Great Radio Massacre
I was thinking something similar to the suburb massacre. Put a template on every group page that has a radio listing, wait 2 weeks for a response, then weed out the non-responders. Asheets 16:22, 13 October 2008 (BST)
SZES
You are the "Arbirator of the Special Zombie Extermination Squad"? What's an 'arbirator'? -- . . <== DDR Approved Editor 10:57, 22 October 2008 (BST)
- It's changed again, now to "4. Rosslessness - (Awaiting Answer) Arbiter of the Special Zombie Extermination Squad". His response below details the stupidity of this individual, he can't differentiate between a player and his characters, and the character he does decide to associate with murder is the one who is the most pro-survivor of my characters and my pacifist.
- And he wonders why he went on the Order's 'Educate on Sight' list.... -- . . <== DDR Approved Editor 11:20, 23 October 2008 (BST)
Soldier UDW
10/22/08: Hey dude, I have mispelled Arbiter (I have put Arbirator instead Arbiter accidently) on the SZES page. Sorry about that, Don't listen to what that Player Killer has said. Will you still join? In fact I may not be a good speller (since I probably sucked at it) but I' am a good leader.
-- 01:18, 23 October 2008 (BST)
Ha!
I lurrrrve the monroeville suburb counting template! I don't think I could even manage it :/ DANCEDANCEREVOLUTION (TALK | CONTRIBS) 14:20, 24 October 2008 (BST)
ALiMNav
Hia! Can't remember if i told you and in case you haven't noticed your designs have been incorporated into the new sexy ALiM navbar/colour scheme. Congrats! You're famous :D --xoxo 12:25, 27 October 2008 (UTC)
Re's
I replied to you on my talk page. - tylerisfat 20:19, 27 October 2008 (UTC)
Which Hills?
I'm not exactly in Dunnell Hills right now...am up in Dakerstown, though, where we're being counter-attacked by Extinction. ;) They're taking out all the factories and hospitals in hopes of starving us out of the NT. --Jen 06:03, 28 October 2008 (UTC)
Can you confirm the hiskett PD is on the border of the Map? --RosslessnessWant a Location Image? 15:15, 28 October 2008 (UTC)
No, Hiskett isn't on the edge of the map. I have other blocks after that. At least 3 right now. After Hiskett goes Oldroyd Alley, Hole Street, then Feltham Street. I have an excel spreadsheet I started for this.
Also after the Agatho Street School on the bottom of this "suburb" is at least 3 more blocks. The confusing part is that the suburb title for all these locations always said East Borehamwood. So are the suburbs bigger than 10x10, maybe?
Other tips I have. I just looked up the Dead Set TV series on Wiki, for clues of the whereabouts of the Big Brother House in the game I found that they used an ex-military site for the set. Also that the real UK Big Brother House was in Elstree Studios in Borehamwood/Elstree, Hertfordshire, England. So I am think there has to be some type of Elstree location on the map. Good luck finding it. The map is so huge. Really it will just be some lucky that finds it first. Because they will auto-gen in a close spot. Plus you have to stay alive long enough to find it. Well actually, no, you can find it as a zombie
NW Borehamwood
Well, I was going south, but there's no problem heading NE to me :) No AP left though, I'll have to wait tomorrow. --Janus Abernathy 15:40, 28 October 2008 (UTC)
- Thanks. Let's hope I'll find one soon then. :) --Janus Abernathy 15:49, 28 October 2008 (UTC)
- I became enraged (lol). I'm posting all the Iwit screeny on Duke Talk Page --Janus Abernathy 16:21, 29 October 2008 (UTC)
Im having similar problems in the NW! --RosslessnessWant a Location Image? 15:28, 28 October 2008 (UTC)
I did a little real life scouting. The Elstree Studios in Borehamwood, Hertfordshire, England seems to be in the center of Borehamwood. I'm going to try and go towards the middle. That's assuming East Borehamwood in the game is near the East edge of the map. If I head west maybe I'll have luck???
- I guess so!--RosslessnessWant a Location Image? 15:54, 28 October 2008 (UTC)
duke's stuff
thank's got there' iwitness. i've made a miniscript that parses out info from the html of ud page (not full) into here: User:Duke Garland/BHW. be right back --~~~~ [talk] 21:02, 28 October 2008 (UTC)
i need you to do some stuff for me for this to be faster. you use irc? --~~~~ [talk] 21:04, 28 October 2008 (UTC)
- only through mibbit. What you need? --RosslessnessWant a Location Image? 21:05, 28 October 2008 (UTC)
- damn iwitness with it's shitty cutting. as soon as i'll sort out - i'll tell you, but prepare to cyc;e iwitty reports. how many are there to parse? --~~~~ [talk] 21:14, 28 October 2008 (UTC)
- ok, i'm gonna parse iwitness only. point me to as many iwitness links as possible. i already did those 7 Janus Abernathy's on Northwest_Borehamwood --~~~~ [talk] 21:51, 28 October 2008 (UTC)
i think i done all iwitty i spotted on that pages. gonna get some sleep now. if you spot more - you know what to do :) (i mean give me links at my talk page) --~~~~ [talk] 22:24, 28 October 2008 (UTC)
I've got a mission for you. Gather all currently known info about BHW's regions' "corners" (like that Jen's screenshot) in one place, so that i would not need to dig through all separate pages myself. Well... i could of course do it myself, so it's a voluntary mission. --~~~~ [talk] 23:11, 4 November 2008 (UTC)
Can you get confirmation that [529,31] is indeed a "St Elisabeth's Church" ? (that's in south part of NW BHW) there's 2 other "St Elisabeth's Church"s not far away from it. --~~~~ [talk] 21:36, 9 November 2008 (UTC)
me
a field a junkyard Tratham Square
the Swoboda Monument St Theodore's Hospital a warehouse
Gifford Place Lerwill Walk Barne Crescent
Borehamwood
Well...actually, they could theoretically be bigger. I just headed NE from the cinema where I started; for all I know, I started in the middle of the burb... :/
I've unfortunately not been taking iwitness shots...just cutting and pasting screenshots, so I'm afraid I won't have much to hand Duke Garland. --Jen 21:29, 28 October 2008 (UTC)
- if you don't want to make iwitness you can also just enter source code of the page and copy lines starting right under the line that says suburb name and finishing with the line right above the one that has
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