Revivification Point/Archives: Difference between revisions

From The Urban Dead Wiki
Jump to navigationJump to search
 
m (→‎Sacred Ground Violators: No more broken link.)
Line 33: Line 33:


===Sacred Ground Violators===
===Sacred Ground Violators===
Have you been standing at a cemetery and someone has came along and killed someone or even yourself while you are quietly waiting for a revive? Well let the whole world (or at least [[Malton]]) know. Post their name and profile on the [[Sacred Ground Policy Breakers]] list.
Have you been standing at a cemetery and someone has came along and killed someone or even yourself while you are quietly waiting for a revive? Well let the whole world (or at least [[Malton]]) know. Post their name and profile on a Sacred Ground Policy Breakers list.


== Locations ==
== Locations ==

Revision as of 20:57, 20 December 2008

Please do not edit this page. This is to preserve the older Revivification Point page for the time being.

A revivification point is any location which is regularly checked by one or more NecroTech employees, at which zombies who do not wish to remain undead gather to await revivification by the use of a syringe. Most revivification points are maintained as a standing location somewhere near one or more necrotech buildings, generally set on open ground, and are nearly always marked as such with graffiti. The surrounding area often has directional graffiti to help zombies find their way. Other times an organized group may establish a temporary location that is agreed upon by members of the group.

NecroTech employees monitoring an active location will regularly check to see if zombies are present awaiting revival. While most locations listed below point out a request management tool or forum to list your profile at, you may also try saying 'Mrh?' if you see a survivor at the location with you to express your interest in being revived. If you don't see a revive point near you on the list below, use the map to find a nearby cemetery or necrotech building and look for signs of a revive point.

Indoor/Outdoor Revive Points are featured ingame for varying reasons.

Important Notes

You must be standing in order to be revived in this game! This means you must periodically log in with your character and stand up if someone has killed you. This also prevents you from timing out of the game, which happens after five days. However syringes are automatically used on the zombie in the stack who has spent the longest time since logging in, so it can be detrimental to check on your character too much.

It is pointless to wait at a revive point if the people operating it are all dead. Look at the surrounding buildings, particularly Necrotech buildings (The Malton Suburb Map is useful for finding these) - if they are not barricaded and powered you may not get a revive anytime soon, so consider moving to a new location. If the number of zombies at the revive point is in the dozens you may also want to consider moving. Use the Suburb Danger Report and suburb map to find a safer place and go there before posting yourself on a revive tool.

Do not attack revivers if you want to get revived. This can get you added to a "no-revive" list. Saying "Mrh?" is an accepted way to request a revive if a reviver is present.

Request A Revive

Don't just stand around and be a Mrh? Cow! Use the Revivification Request tools available and make life easier on the NT trained personnel servicing your chosen RP! This will also get you revived much faster! Be sure to use them at an actual revive point and not just a random spot on the map.

Revive.gif Revivification Requests
Undead? Want to breathe again?
Make a Revivification Request! (Dead Link)

Don't Revive at Random

With the amount of AP that is costs to make or find a revivification needle and then the cost of using it why should you risk wasting that needle on a zombie with Brain Rot? If you see graffiti at the RP indicating a request list for your location, or if the location is listed below with a link to a list, check that queue first. You can also check one of the request tools for requests at that location (many locations specify one of these tools directly). Requests are shared across those tools so you only need to check one of them. Not got time to check one of the tools and you don't have a DNA Extractor then you should at least wait a zombie Mrh?'s before attempting to revive them.

Sacred Ground Policy

According to the Sacred Ground Policy, all cemeteries in Malton are to be considered revive points, but the policy may not be supported by groups in all suburbs. It is best to check the pages of groups operating in the suburb you are attempting to get a revive in to find out whether or not the Sacred Ground Policy is being respected by players in that area.

Sacred Ground Violators

Have you been standing at a cemetery and someone has came along and killed someone or even yourself while you are quietly waiting for a revive? Well let the whole world (or at least Malton) know. Post their name and profile on a Sacred Ground Policy Breakers list.

Locations

Setting up an RP

While in theory a Revivification Point could be located anywhere, there are some general guidelines that will make them more likely to be successful. First off, don't just check to see if there is an RP in your suburb first, but look in your neighbors as well. Creating an RP 2 blocks from an NT building on the border, when that building is already supporting a different one a couple blocks away in the suburb next door probably isn't a good plan. And of course you should be sure to actually scout, in game, all the NT buildings in your area to see if there are any de facto RP's on the ground that just haven't been listed. Also to see if there are any other groups working in the area that would help support a new RP.

Don't locate your RP on top of a building! Although there are a couple churches that have been successful, it is generally highly discouraged and usually counter-productive. Since survivors defending the location can't tell which zombies are attacking and which are waiting for a revive, they are likely to kill all the zombies indiscriminately. You will probably also see your tags get overwritten regularly. This is particularly true when trying to start an RP on a resource building.

OK, so you have scouted everything out and are looking at open spaces in your area of interest. Ideally an RP will be within 2 blocks of an NT building. Even better if it's within 2-4 blocks of a second one as well. Having two NT buildings working on a single RP allows one to be barricaded beyond Very Strongly Barricaded, making it easier to defend a generator in the second, as well as allowing NT's to switch between the two if one is being actively assaulted, without completely making the RP lose functionality. Having the primary (closest) NT building for your RP also be near other resource buildings and safe-houses clustered in proximity also increases the likelihood of being able to find support for your RP if the NT buildings servicing it are assaulted.

Finally, keep information on your Revive Point current on the list below. This information is used in other places, including the Revive Radar and DEM revive request tool. Make sure you sign any information with the date. Any points which have not been updated in 2 weeks will have their status changed to 'Unknown', and points which have been 'Inactive' or 'Unknown' for a month may be removed from the list.

List

The list will soon be moving to List of Revivification Points please not their may be some discrepancies over time until the move is complete.

NOTES:

  • RP's that have not been timestamped, either by someone maintaining it or in a comment from someone confirming it is still functional, for a period of time over two weeks, will be marked as status Unknown. Maintainers can simply replace their old signature with a new one or keep a simple timestamp (~~~~~) in the comments that they replace once every week or two.
  • RP's that have been marked Inoperative or Unknown for a period of two weeks will be removed from the list! This in no way precludes an RP from returning to the list as soon as it's functional again.
  • Status should be one of Active, Slow, Dangerous, Inoperative, or Unknown.
  • Make sure the coordinates are in single square brackets (not a wiki link).
  • Don't try to fit several points into one table entry.
  • Do not change table or cell formatting.
  • Use the most specific location name wherever possible (i.e. "The Showers Building" instead of "A NecroTech Building" or "A building").
  • The DEM Revivification Request tool will not include any RP's listed as being located at a mall, hospital, NecroTech building , police department, fire station, school or auto repair shop.
Any format changes outside of the above may cause a specific point to not be parsed and included in the regular automated updates of the RP Map and Revivification Request tool, or even break updating completely. Please suggest changes on the discussion page first, so the code maintainers can comment and prepare.
Suburb Location Map Coords Groups Status Last Checked
Barrville Knill Road [43, 47] MFU Active View Requests

MFU is working hard to maintain this RP for nearby people who got chewed up in the recent zombie insurgence.Don't forget to make a revive request--Blacat 18 October 2006

Brooke Hills wasteland [43, 22] The Sun Organization, MFU Slow View Requests

Active and operational. Zombies coming back from Shearbank raided a couple of buildings as they passed through Brooke Hills. Nothing to worry about though, few lives were lost. Revive que is currently at 12 though will have dropped dramatically over the next day or two. TSO are on top of things. --Chopper 09:43, 12 December 2006 (UTC)

Brooke Hills / Ketchelbank St Pius's Church [41, 29] The Malton Zookeepers Dangerous Long waiting time at the moment. Heavy zombie activity in the NW section of the suburb have caused many TMZ revive personnel to evacuate the area. -- Simply J 16:53, 20 October 2006 (EDT)
Brooksville a cemetery [34,65] Bandit Queens Active Request revival on the BQ forumor the DEM revive tool.
Form an orderly line, and please request. - BQs 19:09, 19 November 2006 (UTC)
Buttonville a cemetery [40,98] The B-Team, The Randoms Active Moved from St. Aidan's church. Alternate request page on The Randoms' Forum. - Krae of The B-Team 17:44, 3 November 2006 (UTC)
Crowbank a cemetery [73,67] The Doctor Unkown View Requests

The queue has been significantly reduced. Please request a revive for faster service. -- 17:44, 19 September 2006 (BST)

  • Marked Unknown. Pillsy FT 12:51, 16 October 2006 (BST)
Danversbank a cemetery [73,97] Gina Semple Active I'll do my best to get to you if you post on the DEM Board to request revivification. Entries rotate but are within 2 block radius, as the hospital gets overrun daily. Make sure to make a request for priority! ----Gina 05:50, 1 December 2006 (UTC)
Dartside Corless Way [31,82] Blythville Gang Active View Requests

Revives are frequent and fast, most are revived within a day or two if they post on the Blythville Gang Revive Request Board to request revivification. --Fath3r0f4 13:43, 23 Nov. (GMT -5)

Dunell Hills Coffins Drive [0, 35] Dunell Hills Police Department Unknown

- View requests!
- Service by DHPD is active. -- DHPD-PRC FmrPFCBob 19:18, 7 November 2006 (UTC)

Dunell Hills St. Lorenzo's Church [06,37] Dunell Hills Police Department Active

- View requests!
- Service by DHPD is active. Note: This is an interior revive point.-- DHPD-PRC FmrPFCBob 19:18, 7 November 2006 (UTC)

Earletown Ames Plaza 79,6 BOW Unknown

Currently the best revive point in the NE corner. Due to the Big Bash most points are currently clogged, but [BOW] and [Fire Brigade 47] are currently keeping this one running. We do need a lot of help, and will need even more if people start coming from other pointes to Ames Plaza. If you are revived here we would love it if you would stick around and help keep the revive point open. Posting here will get you moved to the top of the list. 00:25, 25 September 2006 (BST)

  • Marked Unknown. Pillsy FT 12:51, 16 October 2006 (BST)
East Grayside The Bligh Monument [63, 87] Unknown Unknown View Requests
Revives by request only; currently slow due rising insecurity in the area, and a growing backlog of repeat customers. -- [Raharu] 15:51, 17 August 2006 (BST)

Marked Unknown --Tico, 5 September 2006

Eastonwood a cemetary [33, 20] The PMS Clan, MFU, Yagoton Revivication Clinic, The Sun Organization Dangerous View Requests.

Long queue and few surrounding safehouses. Be prepared to wait, request at http://tinyurl.com and don't stand up until you have full AP to ensure you can find a safehouse. Recommend using cemetery 31,26 until north border stabilizes. Operated by Bryan Damage.--Nico Velazquez 00:21, 9 December 2006 (UTC)

Eastonwood a cemetery [31, 26] MFU Active View Map, View Requests.

Still functional still up to date. The Eastonwood crew is on patrol. BE SURE TO COME TO THE REVIVE POINT AND REMAIN THERE UNTIL YOU'RE REVIVED--Nico Velazquez 00:21, 9 December 2006 (UTC)

Edgecombe Moon Way [70, 53] UVA Active

Believe it or not it's still active :-) Tico 01:43, 25 November 2006 (UTC)

Edgecombe Digby Walk [76, 53] MEMS Active

Active --Euphoriakill UDprofile, 16 November 2006.

Edgecombe Oldidge Way [78, 58] Malton Science Group, MDK & MEMS Active

Active --Euphoriakill UDprofile, 16 November 2006.

Fryerbank a cemetery [92, 85] FedCom: Urban Dead Inoperative

View Requests | View Map

FedCom does not revive zombies standing in line: you MUST post a revive request here, here, or here.
Rotters will simply be ignored or given complimentary headshots. You cannot clog the line here.

Revive point is shutting down, due to syringe shortages caused by PKer activity. Please relocate to the cemetery at 87,90. --Terminator 484 FedCom | DEM 20:59, 19 November 2006 (UTC)
Fryerbank Kingham Drive [99, 82] The Wanderers Active

View Requests | View Map

Revive point is active, nobody waiting, corpses just on the ground, smelling strange --Z-man22:30, 30 October 2006 (BST)

Galbraith Hills Clearey Drive [41, 54] Black Berets, Village People of the Damned Slow View Requests
Revives will only be performed off the DEM revive tool or the Black Berets revive forum. Currently slow, as we're overwhelmed with refugees from Ackland, Nichols, and Blackmore, and are under attack ourselves. -- Iluliaq 17:04, 20 Oct. 2006, BST.
Gibsonton Germain Way [88, 26] MFU Unknown View Requests
The Big Bash is coming/here, so it's been set to Dangerous. -- John Doebley 01:59, 29 August 2006 BST.
  • Marked Unknown. Pillsy FT 12:51, 16 October 2006 (BST)
Gibsonton Harold Square [84, 27] GibPro Active Completely safe, enterable building next door. We would like it if the DEM got the hell out. Virtually no queue. --Brickpile Jones 23:20, 3 December 2006 (UTC)
Gulsonside a cemetary [77, 73] MFU Active View Requests
Still taking care of those that show up, except rotters of course, head shots for them are free. -- Med school drop out 19:31, 24 November 2006 EST
Havercroft a cemetery [36, 42] MFU Active View Requests
  • NOTE Havercroft's RP has been moved from 31,47 to 36,42 but Sacred Ground should still be observed at 31,47.

Operated by Coroner McZombiekiller of the Malton Forensics Unit. Request revival on the DEM revive tool. --McZombiekiller 12:15, 18 September 2006 (GMT -8),
MFU Emergency Deputation manning this RP in the aftermath of Ackland falling. Daily revives but huge queues. --Nico Velazquez 03:31, 18 October 2006 (BST)

Havercroft a cemetery [31,47] MFU , (To The) Four Winds Active View MFU Requests

View 4Winds requests| We do not revive without a request with a link to your profile or a request in the DEM tool. ATM we are slow, because our safe house was smashed and almost all of us killed ^^ Gwyn de La Croix 16:36, 21 November 2006 (UTC)

Houldenbank Ford Drive [93, 63] FANNY, l4m3rz Slow View Requests
Revive operations are underway, but the pace will depend on demand and the ability of area survivors to secure the NTs. -- Raharu 02:49, 17 October 2006 BST
Kempsterbank Bant Park [54,78] MFU, Knights Templar Active Please request a revive for faster service.-Ablesentinel 14:24, 12 December 2006 (UTC)
Kempsterbank Kitchen Monument [54,72] MFU, Knights Templar Active Please request a revive for faster service.-Ablesentinel 14:24, 12 December 2006 (UTC)
Ketchelbank Inside a junkyard [44,36] The Malton Zookeepers Dangerous Long waiting time at the moment. Heavy zombie activity in the NW section of the suburb have caused many TMZ revive personnel to evacuate the area. -- Simply J 16:53, 20 October 2006 (EDT)
Kinch Heights a cemetery [43, 85] B.A.C.H.Z. Unknown View Requests

The B.A.C.H.Z. is ready to provide revivification assistance to zombies in need. -- Kenny Matthews W! 18:27, 6 August 2006 (BST)
Marked Unknown --Tico, 22 August 2006

Lerwill Heights a car park [22, 53] MCV, SU Active There's quite a queue these days, but we're doing our best to work through it. --A big strong fireman 19:06, 1 November 2006 (UTC)
Lerwill Heights Ebsworth Row [29, 51] MCV, SU Active Come on down; the revive juice is flowing.--A big strong fireman 19:06, 1 November 2006 (UTC)
Lockettside Rackman Row [28,82] Black Mesa Active View Requests
PLEASE REQUEST AS THIS AREA IS NOT UNDER CONSTANT WATCH.~User:Disputed1
Lockettside Kendall Row [26,84] MFU Unknown View Requests

Active, no queues at the moment. --John Cannonfodder 15:27, 27 August 2006 (BST)

  • Marked Unknown. Pillsy FT 12:51, 16 October 2006 (BST)
Mockridge Heights a wasteland [43,64] PA Posse, Black Berets Slow There's a fair line waiting -- boxy T L PA DA 03:00, 11 December 2006 (UTC)
Molebank Shenton Crescent [15,43] Molebank Citizen Volunteers Active 20+ Waiting -- Conndrakamod T CFT
Molebank The Farrant Monument [14,46] Knights of St. Jude Active 20+ Waiting -- Conndrakamod T CFT 23:16, 7 November 2006 (UTC)
Nixbank Monro Row [8,76] Josephine's Generals Active Make and view requests. High zombie activity within Nixbank. Those waiting here are often subject to in-fighting.

Max Grivas JG / M.F.T. 04:23, 13 November 2006 (UTC)

North Blythville Shallet Crescent [25,66] Blythville Gang Active View Requests

Revives are frequent and fast, most are revived within a day or two if they post on the Blythville Gang Revive Request Board to request revivification. Some rotters at the point, but they are well known and shot down by anyone passing. --Fath3r0f4 13:43, 23 Nov. 2006 (GMT -5)

North Blythville Male Boulevard [22,64] Olney Militia Active Requests Only Here

Brain Rotters at the RP will be shot. --Jake T Weber 18:59, 10 December 2006 (UTC)

North Blythville a carpark [25,64] Olney Militia Active Requests Only Here

Brain Rotters at the RP will be shot. --Jake T Weber 18:59, 10 December 2006 (UTC)

North Blythville cemetery [27,63] Olney Militia Active Requests Only Here

Gets quite busy. Brain Rotters at this RP will still be shot. --Jake T Weber 18:59, 10 December 2006 (UTC)

North Blythville St. Barnabas's Church [27,62] Olney Militia Active Requests Only Here

Brain Rotters at this RP will still be shot. --Jake T Weber 18:59, 10 December 2006 (UTC)

Owsleybank McNamara Drive [07,43] DHPD Active Clear at present. -- DHPD-PRC FmrPFCBob 19:18, 7 November 2006 (UTC)
Pashenton Homer Street [77,12] BOW Active Brand New --SJC Cato 18:36, 9 October 2006 (BST)
Pashenton Stringer Street (Pashenton) [73,15] BOW & Ragnarok Active Maintained by a joint effort from the two groups listed.--_Vic D'Amato__Dead vs Blue_ 22:41, 26 November 2006 (UTC)
Paynterton a cemetery [93,39] South Paynterton Aces Active Back in business. --Will Smogg 20:37, 1 October 2006 (BST)
Paynterton St. Pius's Church [95,32] The Mongolian Horde Active NT's being repaired. Slight delay in turnover rate. --Huang Xin, 21:24, 17 September 2006 (BST)

(as of 10/03/06, RalphTheWonderLlama of Darby's Campus of the DEM Academy, offers his help in the upkeep of this reviv point. He requests that his allies in the Horde allow for Darby Campus cadet and officer use.)

Peddlesden Village St Humphrey's Church [03,25] DHPD Active Clear at present. Note: This is an interior revive point. -- DHPD-PRC FmrPFCBob 19:18, 7 November 2006 (UTC)
Pennville a cemetery [85,86] FedCom: Urban Dead Active View Requests | View Map

FedCom does not revive zombies standing in line: you MUST post a revive request here, here, or here.
Rotters will simply be ignored or given complimentary headshots. You cannot clog the line here.

Lines are growing due to syringe shortages and more zombies, both caused by PKer activity. --Terminator 484 FedCom | DEM 20:59, 19 November 2006 (UTC)
Pennville Fort Perryn Exercise Yard [85,89] NMC & Fort Perryn Staff Active

View Requests

--Ed_Harken T|C4NT 22:12, 23 November 2006 (UTC)

Pimbank Hardin Square [66, 42] MFU Active Monitored by the MFU. No lines at the moment--G Frohman 31 August 2006
Pitneybank a cemetary [81, 45] MFU, CDF Active View Requests

Monitored by the MFU/CDF. Recently re-opened for business! Hugh Jarze, 01 September 2006

Rhodenbank Orome Avenue [88, 4] Rhodenbank Civil Defense Corps Active Revive point is active, minimal delays. Contact RCDC Medical to request a revive.-- Foxalpha1 TRCDC 00:18, 11 December 2006 (UTC)
Rhodenbank the Upshall Monument [82, 6] Rhodenbank Civil Defense Corps Active Revive point is active, minimal delays. As always contact RCDC Medical to request a revive.-- Foxalpha1 TRCDC 00:18, 11 December 2006 (UTC)
Ridleybank Margery Avenue [54, 47] Blackmore Bastard Brigade Active Will be in use for the duration of the Second Battle of Blackmore. --Sweetirony 22:36, 6 November 2006 (UTC)

How do those bastards do it? Fastest revives in Malton. Thanks! --Max Grivas JG / M.F.T. 23:12, 15 November 2006 (UTC)

Roftwood Cake Walk [62,55] MFU Active

- Request revival on the DEM revive tool.

maintained by 

Kaiulani and Forgasmos 12:16am 11 November 2006 (GMT-5)

Roftwood Turpin Road [61,51] RAF Active Just like before: Was active, is active and stays active. No lines at all. Welcome. --J.Well 21:25, 3 November 2006 (UTC)
Rolt Heights Dunsdon Lane [81, 13] Newgrounds Active Active and staffed, with minimal queues. BBM 16:48, 28 November 2006 (UTC)
Rolt Heights a Cemetary [87,13] MPD Active Revive point maintained by the MPD. Back in business! Please post your request at [1]

--HempressOfShish 1:01PM, 23 October 2006 (EST)

Roachtown Bateson Street [56,34] ROACH Klips Active The ROACH Klips have returned to Roachtown. Please contact us on our forum to request a revive. --Quingawaga 14:31, 14 August 2006 (BST)

Active and very speedy --BBM 15:52, 21 September 2006 (BST)

Roywood Maddaford Square [4,13] Ordo Lividus Crucis Active The Ordo Lividus Crucis are still running the revive -- just wait in the square. --CorwenUth 16:00, 11 September 2006 (UTC)
Ruddlebank Breeze Street [11,83] Unnamed group Active Standing zombies seem to be quickly revived.-Mark 17:08, 10 October 2006 (BST)
Ruddlebank a cemetery [17, 83] S.T.A.R.S. Active Though rarely a standing zombie, there are constantly at least eight bodies. This revive point is moving along swiftly. -Mark 22:03, 1 November 2006 (UTC)
Santlerville a cemetery [78, 26] unknown Unknown It is a local revive point. But you should try Finch Monument: it is kept by The Dribbling Beavers and B.A.R.Anna Blume 18:32, 11 November 2006 (UTC)
Santlerville The Finch Monument [76,24] The Dribbling Beavers Active This revive point is active. Should you need reviving, please post your request at our forum, you shouldn't have to wait more than 12 hours in most cases. Krayzee 17:15, 1 December 2006 (GMT)

Marked Active Anna Blume 18:32, 11 November 2006 (UTC)

Scarletwood a cemetery [72,84] GBP Active Active, no queues Z-man 19:14, 7 August 2006 (BST)
I can vouch for this one. Revive time is usually around an hour, and it is still very active. --Terminator 18:12, 31 August 2006 (BST)
Shackleville Swaffield Plaza [55,67] DEM/FANNY/MOU Active Revive point is getting faster; there are only two zombies waiting for revives. 20:41, 1 December 2006 (UTC)
Shearbank Male Way [55,27] DEM, ABC Unknown View Requests

Reopened. Revives are by request only --Gilant talk|DEM 23:54, 17 August 2006 (BST) Marked Unknown --Tico, 5 September 2006

Shore Hills a cemetery [39, 59] Black Berets Slow View Requests
Revives are by request only. Currently slow, as we're overwhelmed with refugees from Ackland, Nichols, and Blackmore, and are under attack ourselves. -- Iluliaq 17:04, 20 Oct 2006, BST.
Shore Hills Havenhand Walk [35,50] (To The) Four Winds Active View requests|

We do not revive without a request with a link to your profile or a request in the DEM tool. Gwyn de La Croix 16:41, 21 November 2006 (UTC)

South Blythville Gee Avenue [26,72] Blythville Gang Active View Requests

Revives are frequent and fast, most are revived within a day or two if they post on the Blythville Gang Revive Request Board to request revivification. Some rotters at the point, but they are well known and shot down by anyone passing. --Fath3r0f4 13:43, 23 Nov. 2006 (GMT -5)

South Blythville Park Walk [22,76] Blythville Gang Active View Requests

Revives are frequent and fast, most are revived within a day or two if they post on the Blythville Gang Revive Request Board to request revivification. Some rotters at the point, but they are well known and shot down by anyone passing. --Fath3r0f4 13:43, 23 Nov. (GMT -5)

Stanbury Village Maxwell Walk [56,54] MFU & FANNY Active View Requests
Fanny has reactivated this site and been running revives since Dec 7, 2006. However, with the recent collapse of Nichols Mall & Went NT (Dec 11), service may be slow. Operated by Suzy Swallows.; Alternatively you can go to MFU's other RP in Roftwood CakeWalk 62,55.--Suzy Swallows 08:33, 12 December 2006 (CMT)
Tapton Dix Place [46,75] Ständige Vertretung Active Revives are frequent and fast, most are revived within 24 hours. The revive point is overlooked by an office building, and we watch with binoculars.
Zombies are scanned and revived without request if they are low level characters and their description says cleary that they want to live.
Requests at http://www.forumsvibe.com/staendigevertre/
--Jgbustos 15:35, 23 November 2006 (UTC)
Tollyton Errington Crescent [66,66] 17th CSH Tater Red Crew Active View Requests
Revives are quick and many --NightOfTheLepus 10:01, 8 November 2006 (PST)
Tollyton Sidoli Building [63,66] The Clan Active Revives are very fast at the moment. Most within 24 hours or less. --Mk05 12:24, 31 October 2006 (PST)
West Becktown Pullin Square [15,32] DHPD Inoperative NT facilities hav been shut down and revives moved to [16, 35]. -- Officer Otep 09:24, 10 November 2006 (UTC)
West Becktown a cemetery [12,38] DHPD and Zombie Squad Active Clear and active. Conndrakamod T CFT 17:46, 16 October 2006 (BST)
West Becktown Bridgewater Drive [16,35] DHPD Active Recently opened for mall support -- Officer Otep 09:24, 10 November 2006 (UTC)
West Boundwood the Dalgliesh Monument [31, 3] The Badmen Slow View Requests

We got hit bad, most of our revivers are dead, please have patience as we get back up to speed--Jake29 1 October 2006

Whittenside a cemetery [87,90] FedCom: Urban Dead Active View Requests | View Map

FedCom does not revive zombies standing in line: you MUST post a revive request here, here, or here.
Rotters will simply be ignored or given complimentary headshots. You cannot clog the line here.

Lines are growing due to syringe shortages and more zombies, both caused by PKer activity. This is now the primary revive point for the area. --Terminator 484 FedCom | DEM 20:59, 19 November 2006 (UTC)
Whittenside Woolley Grove [86,94] FedCom: Urban Dead Inoperative View Requests | View Map

FedCom does not revive zombies standing in line: you MUST post a revive request here, here, or here.
Rotters will simply be ignored or given complimentary headshots. You cannot clog the line here.

Revive point is shutting down, due to syringe shortages caused by PKer activity. Please relocate to the cemetery at 87,90. --Terminator 484 FedCom | DEM 20:59, 19 November 2006 (UTC)
Wray Heights a cemetery [69,78] WHGM Active Somebody has spraypainted Revvie point. Please be patient. -WHGM onto one of the larger gravestones. Have been revived here recently -- SnapperSam 18:12, 3 November 2006 (PST)
Wyke Hills Knight Square [55,95] Tactical Area Rescue Active Make and view requests --Myelin 02:24, 6 December 2006 (UTC)
Wykewood a cemetery [17,75] Josephine's Generals Active Make and view requests

Max Grivas JG / M.F.T. 04:23, 13 November 2006 (UTC)

Yagoton St. Swithun's Church [45,17] Yagoton Revivification Clinic Active

Southern Yagoton is currently well-held by survivors, though the threat of PKers attracted to our clinic is still present. --MorthBabid 00:00, 8 December 2006 (UTC)

Yagoton Harkness Street [41,12] Freelancing Revivers, YRC Active

Thanks to some help from the Malton Rangers, this revive point is back online. It does, however, need help lowering the high cue of patients. --MorthBabid 18:36, 11 December 2006 (UTC)



Game Information
GameplayCharacter ClassesSkillsItemsLocations
SuburbsRevive PointMobile Phone MastRadio Frequencies
Building TypesFrequently Asked QuestionsKnown Bugs