Tactical Resource Point
Also known as TRPs, a tactical resource point is defined as any building that is frequently searched by survivors for a certain resource, often with a higher successful search probability than in other buildings that may hold the same resource. Currently, only the following hold status as TRPs:
- Auto Repair Shops (as a source of fuel cans & spray cans)
- Factories (as a source of portable generators)
- Forts (as a source of many useful items & firearms)
- Hospitals (as a source of first aid kits)
- Malls (as a source of many useful items & firearms)
- NecroTech Buildings (as the only source of NecroTech revivification syringes)
- Police Departments (as a source of ammo & pistols)
A cluster of TRPs is a TRZ.
Total TRPs in Malton
238 Auto Repair Shops 227 Factories 2 Forts 245 Hospitals 20 Malls 211 NecroTech Buildings 243 Police Departments
Didn't make the list
Some buildings contain valuable resources but are not considered TRPs:
- Fire stations did not receive this designation due to the fact that very few survivors stay there to constantly search for resources, you only need one fire axe after all.
- Junkyards also did not receive designation for being a viable TRP on basis that despite being able to get a variety of random items, some of which are helpful, most are junk. The lower search probabilities, coupled by the sheer amount of things you could get in a search if even successful, fully discourages many players from sticking around. The only time a junkyard could even be considered a TRP is if it remains unmolested, and the fences are not cut open. To existing knowledge, no such junkyards exist anymore. As such, junkyards will never hold a permanent TRP status, unless a way of repairing them is developed.
Origins of the term
The designation of TRP stems from the ATF and its use of the term to define logical means for eating humans and finding the best ways to ensure "everyone dies within the region." The strategy works well within the areas that it has seen use, as areas without constant access to the TRPs are forced to congregate in outer safehouses, wasting AP moving, while being constantly pushed further and further away from the TRPs. This eventually, in theory, leads to either survivors relocating to a new area, bringing in more meat, or staying dead, bringing in more zombies. It's a win-win solution for the thinking man's zombie. Implementation of this strategy is fairly useful when planning large scale raids on a full suburb.
TRP Map
LEGEND | |
---|---|
Streets and other empty blocks. | |
The Free Running Network | |
X | Auto Repair Shops |
X | Factories |
X | Forts |
X | Hospitals |
X | Malls |
X | NecroTech Buildings |
X | Police Departments |
X | Power Stations |